spacemap 0.1.22 → 0.1.25
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -1
- package/dist/spacemap.iife.js +327 -252
- package/dist/spacemap.js +326 -251
- package/index.d.ts +27 -6
- package/index.js +864 -449
- package/package.json +1 -1
package/index.d.ts
CHANGED
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@@ -180,6 +180,8 @@ export declare interface CameraPose {
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/** The camera as it stands. `body` is what it orbits, which is also what the
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* map draws in most detail. */
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export declare interface CameraState extends Required<CameraAngles> {
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+
/** What `lat`, `lon` and `distanceKm` are measured from: the focused body,
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* or the one a landed probe in focus stands on. */
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body: string;
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lat: number;
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lon: number;
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@@ -189,7 +191,7 @@ export declare interface CameraState extends Required<CameraAngles> {
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/** Somewhere to move the camera to. What is left out is left as it is. */
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export declare interface CameraTarget extends CameraOptions {
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/** A feature on `body` to look at, rather than the body as a whole. Its
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-
* size frames the view
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* size frames the view: `lat`, `lon` and `distanceKm` are not read. */
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feature?: FeatureRef;
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}
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@@ -238,6 +240,15 @@ export declare interface ClockState {
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live: boolean;
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}
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/** The nearest the camera comes to a body, in km. Both change as the body's
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* relief and finer imagery load. */
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export declare interface ClosestApproach {
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/** From the body's centre to its ground under the camera. */
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groundKm: number;
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/** How far over that ground the camera stops. */
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clearanceKm: number;
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}
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+
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/** What both maps take: where to put it, where its data comes from, and what
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* language to read it in. */
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declare interface CommonOptions {
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@@ -931,7 +942,7 @@ export declare interface FocusChange {
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body: Body_2 | undefined;
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/** The first settle after boot. */
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initial: boolean;
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-
/** The camera
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/** The camera moved onto a surface feature of `body`. */
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feature: boolean;
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}
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@@ -1994,6 +2005,10 @@ export declare class SpaceMap {
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/* Excluded from this release type: webglError */
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/* Excluded from this release type: contextLost */
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/* Excluded from this release type: focusedBody */
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/* Excluded from this release type: cameraBody */
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/** A move onto a surface feature is under way: the focus it hands the
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* host is that move's. */
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private movingToFeature;
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/* Excluded from this release type: attribution */
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/** Objects of the host's own: a spacecraft, a station, a body the export
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* has never heard of. */
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@@ -2050,7 +2065,8 @@ export declare class SpaceMap {
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/** What the map knows about an object it has loaded; undefined for one it
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* has not, which for a small body may simply mean not yet. */
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getBody(id: string): Body_2 | undefined;
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/** The object
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/** The object in view. For a landed probe this is the probe, and the
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* camera orbits the body it stands on. */
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getFocusedBody(): Body_2 | undefined;
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/** Ids of the objects orbiting `id` that this map has loaded. Loading is
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* driven by focus and by the clock, so the list grows as the reader moves. */
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@@ -2123,9 +2139,10 @@ export declare class SpaceMap {
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private placedAncestor;
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/** The renderer, once the map draws. Null when it never will. */
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private rendering;
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/** Turn to a feature on the body already framed, without travelling to it
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* the move a click on its label makes.
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*
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/** Turn to a feature on the body already framed, without travelling to it.
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* This is the move a click on its label makes. On another body the camera
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* flies to the feature, as {@link SpaceMap.flyTo} does. Resolves when the
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* camera comes round. */
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panTo(target: FeatureTarget): Promise<void>;
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/**
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* Put the camera at a place at once, with no flight. Use it to restore a
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@@ -2168,6 +2185,10 @@ export declare class SpaceMap {
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setLimits(limits: CameraLimits): this;
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/** The limits as they stand. */
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getLimits(): CameraLimits;
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/** How near the map lets the camera come to what it orbits, where the
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* camera is now, whatever {@link SpaceMap.setLimits} adds. Null while
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* nothing is focused. */
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getClosestApproach(): ClosestApproach | null;
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private applyLimits;
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private applyGestures;
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/* Excluded from this release type: setStarSelectEnabled */
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