spacemap 0.1.22 → 0.1.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/spacemap.iife.js +323 -248
- package/dist/spacemap.js +327 -252
- package/index.d.ts +14 -6
- package/index.js +792 -420
- package/package.json +1 -1
package/index.d.ts
CHANGED
|
@@ -180,6 +180,8 @@ export declare interface CameraPose {
|
|
|
180
180
|
/** The camera as it stands. `body` is what it orbits, which is also what the
|
|
181
181
|
* map draws in most detail. */
|
|
182
182
|
export declare interface CameraState extends Required<CameraAngles> {
|
|
183
|
+
/** What `lat`, `lon` and `distanceKm` are measured from: the focused body,
|
|
184
|
+
* or the one a landed probe in focus stands on. */
|
|
183
185
|
body: string;
|
|
184
186
|
lat: number;
|
|
185
187
|
lon: number;
|
|
@@ -189,7 +191,7 @@ export declare interface CameraState extends Required<CameraAngles> {
|
|
|
189
191
|
/** Somewhere to move the camera to. What is left out is left as it is. */
|
|
190
192
|
export declare interface CameraTarget extends CameraOptions {
|
|
191
193
|
/** A feature on `body` to look at, rather than the body as a whole. Its
|
|
192
|
-
* size frames the view
|
|
194
|
+
* size frames the view: `lat`, `lon` and `distanceKm` are not read. */
|
|
193
195
|
feature?: FeatureRef;
|
|
194
196
|
}
|
|
195
197
|
|
|
@@ -931,7 +933,7 @@ export declare interface FocusChange {
|
|
|
931
933
|
body: Body_2 | undefined;
|
|
932
934
|
/** The first settle after boot. */
|
|
933
935
|
initial: boolean;
|
|
934
|
-
/** The camera
|
|
936
|
+
/** The camera moved onto a surface feature of `body`. */
|
|
935
937
|
feature: boolean;
|
|
936
938
|
}
|
|
937
939
|
|
|
@@ -1994,6 +1996,10 @@ export declare class SpaceMap {
|
|
|
1994
1996
|
/* Excluded from this release type: webglError */
|
|
1995
1997
|
/* Excluded from this release type: contextLost */
|
|
1996
1998
|
/* Excluded from this release type: focusedBody */
|
|
1999
|
+
/* Excluded from this release type: cameraBody */
|
|
2000
|
+
/** A move onto a surface feature is under way: the focus it hands the
|
|
2001
|
+
* host is that move's. */
|
|
2002
|
+
private movingToFeature;
|
|
1997
2003
|
/* Excluded from this release type: attribution */
|
|
1998
2004
|
/** Objects of the host's own: a spacecraft, a station, a body the export
|
|
1999
2005
|
* has never heard of. */
|
|
@@ -2050,7 +2056,8 @@ export declare class SpaceMap {
|
|
|
2050
2056
|
/** What the map knows about an object it has loaded; undefined for one it
|
|
2051
2057
|
* has not, which for a small body may simply mean not yet. */
|
|
2052
2058
|
getBody(id: string): Body_2 | undefined;
|
|
2053
|
-
/** The object
|
|
2059
|
+
/** The object in view. For a landed probe this is the probe, and the
|
|
2060
|
+
* camera orbits the body it stands on. */
|
|
2054
2061
|
getFocusedBody(): Body_2 | undefined;
|
|
2055
2062
|
/** Ids of the objects orbiting `id` that this map has loaded. Loading is
|
|
2056
2063
|
* driven by focus and by the clock, so the list grows as the reader moves. */
|
|
@@ -2123,9 +2130,10 @@ export declare class SpaceMap {
|
|
|
2123
2130
|
private placedAncestor;
|
|
2124
2131
|
/** The renderer, once the map draws. Null when it never will. */
|
|
2125
2132
|
private rendering;
|
|
2126
|
-
/** Turn to a feature on the body already framed, without travelling to it
|
|
2127
|
-
* the move a click on its label makes.
|
|
2128
|
-
*
|
|
2133
|
+
/** Turn to a feature on the body already framed, without travelling to it.
|
|
2134
|
+
* This is the move a click on its label makes. On another body the camera
|
|
2135
|
+
* flies to the feature, as {@link SpaceMap.flyTo} does. Resolves when the
|
|
2136
|
+
* camera comes round. */
|
|
2129
2137
|
panTo(target: FeatureTarget): Promise<void>;
|
|
2130
2138
|
/**
|
|
2131
2139
|
* Put the camera at a place at once, with no flight. Use it to restore a
|