spacemap 0.1.14 → 0.1.15

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package/README.md CHANGED
@@ -47,7 +47,7 @@ your page:
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  ```html
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  <div id="map" style="height: 500px"></div>
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  <script type="module">
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- import { createMap } from 'https://cdn.jsdelivr.net/npm/spacemap@0.1.14/dist/spacemap.js';
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+ import { createMap } from 'https://cdn.jsdelivr.net/npm/spacemap@0.1.15/dist/spacemap.js';
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  const map = await createMap({ container: '#map' });
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  </script>
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  ```
@@ -451,6 +451,22 @@ it straight back.
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  The flat map needs nothing of its own for this: its pictures are layers already,
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  and `addRasterLayer` puts one of yours over or in place of them.
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+ ### Surface tiles
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+
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+ Close up, a body's surface sharpens with tiles fetched around the camera. Some
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+ maps draw none — on a device short of memory, for one — and every body then
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+ shows its whole-globe maps alone, which go soft close up:
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+
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+ ```js
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+ map.tilesEnabled(); // false where the map draws no tiles at all
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+ await map.hasTiles('naif-499'); // whether tiles sharpen Mars up close
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+ ```
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+
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+ `hasTiles` is also false for a body without tiles, one drawn as a shape model
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+ up close, and one whose tiles could not be fetched. It reads the body's own
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+ data, so it answers before the camera gets there. A page can use the two to
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+ limit how far the reader zooms in, or to say that close-up detail is off.
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+
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  ### Layers
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  What the map draws is a set of layers, each switched by id — the kinds of