spacemap 0.1.0

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  1. package/LICENSE +373 -0
  2. package/README.md +590 -0
  3. package/package.json +40 -0
package/LICENSE ADDED
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+ Mozilla Public License Version 2.0
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+ ==================================
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+
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+ 1. Definitions
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+ --------------
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+
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+ 1.1. "Contributor"
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+ means each individual or legal entity that creates, contributes to
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+ the creation of, or owns Covered Software.
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+
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+ 1.2. "Contributor Version"
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+ means the combination of the Contributions of others (if any) used
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+ by a Contributor and that particular Contributor's Contribution.
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+
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+ 1.3. "Contribution"
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+ means Covered Software of a particular Contributor.
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+
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+ 1.4. "Covered Software"
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+ means Source Code Form to which the initial Contributor has attached
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+ the notice in Exhibit A, the Executable Form of such Source Code
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+ Form, and Modifications of such Source Code Form, in each case
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+ including portions thereof.
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+
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+ 1.5. "Incompatible With Secondary Licenses"
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+ means
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+
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+ (a) that the initial Contributor has attached the notice described
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+ in Exhibit B to the Covered Software; or
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+
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+ (b) that the Covered Software was made available under the terms of
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+ version 1.1 or earlier of the License, but not also under the
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+ terms of a Secondary License.
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+
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+ 1.6. "Executable Form"
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+ means any form of the work other than Source Code Form.
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+
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+ 1.7. "Larger Work"
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+ means a work that combines Covered Software with other material, in
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+ a separate file or files, that is not Covered Software.
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+
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+ 1.8. "License"
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+ means this document.
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+
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+ 1.9. "Licensable"
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+ means having the right to grant, to the maximum extent possible,
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+ whether at the time of the initial grant or subsequently, any and
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+ all of the rights conveyed by this License.
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+
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+ 1.10. "Modifications"
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+ means any of the following:
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+
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+ (a) any file in Source Code Form that results from an addition to,
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+ deletion from, or modification of the contents of Covered
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+ Software; or
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+
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+ (b) any new file in Source Code Form that contains any Covered
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+ Software.
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+
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+ 1.11. "Patent Claims" of a Contributor
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+ means any patent claim(s), including without limitation, method,
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+ process, and apparatus claims, in any patent Licensable by such
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+ Contributor that would be infringed, but for the grant of the
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+ License, by the making, using, selling, offering for sale, having
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+ made, import, or transfer of either its Contributions or its
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+ Contributor Version.
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+
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+ 1.12. "Secondary License"
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+ means either the GNU General Public License, Version 2.0, the GNU
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+ Lesser General Public License, Version 2.1, the GNU Affero General
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+ Public License, Version 3.0, or any later versions of those
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+ licenses.
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+
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+ 1.13. "Source Code Form"
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+ means the form of the work preferred for making modifications.
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+
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+ 1.14. "You" (or "Your")
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+ means an individual or a legal entity exercising rights under this
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+ License. For legal entities, "You" includes any entity that
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+ controls, is controlled by, or is under common control with You. For
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+ purposes of this definition, "control" means (a) the power, direct
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+ or indirect, to cause the direction or management of such entity,
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+ whether by contract or otherwise, or (b) ownership of more than
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+ fifty percent (50%) of the outstanding shares or beneficial
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+ ownership of such entity.
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+
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+ 2. License Grants and Conditions
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+ --------------------------------
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+
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+ 2.1. Grants
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+
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+ Each Contributor hereby grants You a world-wide, royalty-free,
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+ non-exclusive license:
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+
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+ (a) under intellectual property rights (other than patent or trademark)
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+ Licensable by such Contributor to use, reproduce, make available,
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+ modify, display, perform, distribute, and otherwise exploit its
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+ Contributions, either on an unmodified basis, with Modifications, or
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+ as part of a Larger Work; and
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+
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+ (b) under Patent Claims of such Contributor to make, use, sell, offer
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+ for sale, have made, import, and otherwise transfer either its
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+ Contributions or its Contributor Version.
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+
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+ 2.2. Effective Date
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+
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+ The licenses granted in Section 2.1 with respect to any Contribution
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+ become effective for each Contribution on the date the Contributor first
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+ distributes such Contribution.
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+
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+ 2.3. Limitations on Grant Scope
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+
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+ The licenses granted in this Section 2 are the only rights granted under
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+ this License. No additional rights or licenses will be implied from the
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+ distribution or licensing of Covered Software under this License.
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+ Notwithstanding Section 2.1(b) above, no patent license is granted by a
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+ Contributor:
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+
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+ (a) for any code that a Contributor has removed from Covered Software;
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+ or
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+
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+ (b) for infringements caused by: (i) Your and any other third party's
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+ modifications of Covered Software, or (ii) the combination of its
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+ Contributions with other software (except as part of its Contributor
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+ Version); or
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+
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+ (c) under Patent Claims infringed by Covered Software in the absence of
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+ its Contributions.
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+
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+ This License does not grant any rights in the trademarks, service marks,
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+ or logos of any Contributor (except as may be necessary to comply with
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+ the notice requirements in Section 3.4).
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+
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+ 2.4. Subsequent Licenses
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+
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+ No Contributor makes additional grants as a result of Your choice to
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+ distribute the Covered Software under a subsequent version of this
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+ License (see Section 10.2) or under the terms of a Secondary License (if
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+ permitted under the terms of Section 3.3).
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+
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+ 2.5. Representation
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+
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+ Each Contributor represents that the Contributor believes its
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+ Contributions are its original creation(s) or it has sufficient rights
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+ to grant the rights to its Contributions conveyed by this License.
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+
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+ 2.6. Fair Use
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+
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+ This License is not intended to limit any rights You have under
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+ applicable copyright doctrines of fair use, fair dealing, or other
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+ equivalents.
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+
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+ 2.7. Conditions
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+
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+ Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted
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+ in Section 2.1.
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+
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+ 3. Responsibilities
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+ -------------------
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+
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+ 3.1. Distribution of Source Form
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+
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+ All distribution of Covered Software in Source Code Form, including any
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+ Modifications that You create or to which You contribute, must be under
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+ the terms of this License. You must inform recipients that the Source
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+ Code Form of the Covered Software is governed by the terms of this
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+ License, and how they can obtain a copy of this License. You may not
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+ attempt to alter or restrict the recipients' rights in the Source Code
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+ Form.
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+
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+ 3.2. Distribution of Executable Form
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+
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+ If You distribute Covered Software in Executable Form then:
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+
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+ (a) such Covered Software must also be made available in Source Code
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+ Form, as described in Section 3.1, and You must inform recipients of
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+ the Executable Form how they can obtain a copy of such Source Code
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+ Form by reasonable means in a timely manner, at a charge no more
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+ than the cost of distribution to the recipient; and
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+
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+ (b) You may distribute such Executable Form under the terms of this
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+ License, or sublicense it under different terms, provided that the
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+ license for the Executable Form does not attempt to limit or alter
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+ the recipients' rights in the Source Code Form under this License.
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+
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+ 3.3. Distribution of a Larger Work
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+
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+ You may create and distribute a Larger Work under terms of Your choice,
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+ provided that You also comply with the requirements of this License for
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+ the Covered Software. If the Larger Work is a combination of Covered
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+ Software with a work governed by one or more Secondary Licenses, and the
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+ Covered Software is not Incompatible With Secondary Licenses, this
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+ License permits You to additionally distribute such Covered Software
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+ under the terms of such Secondary License(s), so that the recipient of
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+ the Larger Work may, at their option, further distribute the Covered
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+ Software under the terms of either this License or such Secondary
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+ License(s).
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+
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+ 3.4. Notices
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+
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+ You may not remove or alter the substance of any license notices
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+ (including copyright notices, patent notices, disclaimers of warranty,
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+ or limitations of liability) contained within the Source Code Form of
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+ the Covered Software, except that You may alter any license notices to
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+ the extent required to remedy known factual inaccuracies.
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+
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+ 3.5. Application of Additional Terms
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+
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+ You may choose to offer, and to charge a fee for, warranty, support,
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+ indemnity or liability obligations to one or more recipients of Covered
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+ Software. However, You may do so only on Your own behalf, and not on
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+ behalf of any Contributor. You must make it absolutely clear that any
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+ such warranty, support, indemnity, or liability obligation is offered by
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+ You alone, and You hereby agree to indemnify every Contributor for any
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+ liability incurred by such Contributor as a result of warranty, support,
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+ indemnity or liability terms You offer. You may include additional
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+ disclaimers of warranty and limitations of liability specific to any
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+ jurisdiction.
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+
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+ 4. Inability to Comply Due to Statute or Regulation
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+ ---------------------------------------------------
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+
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+ If it is impossible for You to comply with any of the terms of this
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+ License with respect to some or all of the Covered Software due to
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+ statute, judicial order, or regulation then You must: (a) comply with
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+ the terms of this License to the maximum extent possible; and (b)
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+ describe the limitations and the code they affect. Such description must
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+ be placed in a text file included with all distributions of the Covered
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+ Software under this License. Except to the extent prohibited by statute
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+ or regulation, such description must be sufficiently detailed for a
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+ recipient of ordinary skill to be able to understand it.
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+
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+ 5. Termination
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+ --------------
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+
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+ 5.1. The rights granted under this License will terminate automatically
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+ if You fail to comply with any of its terms. However, if You become
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+ compliant, then the rights granted under this License from a particular
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+ Contributor are reinstated (a) provisionally, unless and until such
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+ Contributor explicitly and finally terminates Your grants, and (b) on an
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+ ongoing basis, if such Contributor fails to notify You of the
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+ non-compliance by some reasonable means prior to 60 days after You have
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+ come back into compliance. Moreover, Your grants from a particular
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+ Contributor are reinstated on an ongoing basis if such Contributor
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+ notifies You of the non-compliance by some reasonable means, this is the
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+ first time You have received notice of non-compliance with this License
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+ from such Contributor, and You become compliant prior to 30 days after
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+ Your receipt of the notice.
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+
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+ 5.2. If You initiate litigation against any entity by asserting a patent
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+ infringement claim (excluding declaratory judgment actions,
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+ counter-claims, and cross-claims) alleging that a Contributor Version
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+ directly or indirectly infringes any patent, then the rights granted to
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+ You by any and all Contributors for the Covered Software under Section
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+ 2.1 of this License shall terminate.
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+
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+ 5.3. In the event of termination under Sections 5.1 or 5.2 above, all
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+ end user license agreements (excluding distributors and resellers) which
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+ have been validly granted by You or Your distributors under this License
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+ prior to termination shall survive termination.
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+
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+ ************************************************************************
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+ * *
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+ * 6. Disclaimer of Warranty *
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+ * ------------------------- *
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+ * *
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+ * Covered Software is provided under this License on an "as is" *
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+ * basis, without warranty of any kind, either expressed, implied, or *
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+ * statutory, including, without limitation, warranties that the *
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+ * Covered Software is free of defects, merchantable, fit for a *
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+ * particular purpose or non-infringing. The entire risk as to the *
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+ * quality and performance of the Covered Software is with You. *
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+ * Should any Covered Software prove defective in any respect, You *
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+ * (not any Contributor) assume the cost of any necessary servicing, *
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+ * repair, or correction. This disclaimer of warranty constitutes an *
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+ * essential part of this License. No use of any Covered Software is *
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+ * authorized under this License except under this disclaimer. *
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+ * *
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+ ************************************************************************
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+
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+ ************************************************************************
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+ * *
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+ * 7. Limitation of Liability *
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+ * -------------------------- *
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+ * *
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+ * Under no circumstances and under no legal theory, whether tort *
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+ * (including negligence), contract, or otherwise, shall any *
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+ * Contributor, or anyone who distributes Covered Software as *
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+ * permitted above, be liable to You for any direct, indirect, *
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+ * special, incidental, or consequential damages of any character *
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+ * including, without limitation, damages for lost profits, loss of *
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+ * goodwill, work stoppage, computer failure or malfunction, or any *
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+ * and all other commercial damages or losses, even if such party *
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+ * shall have been informed of the possibility of such damages. This *
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+ * limitation of liability shall not apply to liability for death or *
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+ * personal injury resulting from such party's negligence to the *
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+ * extent applicable law prohibits such limitation. Some *
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+ * jurisdictions do not allow the exclusion or limitation of *
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+ * incidental or consequential damages, so this exclusion and *
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+ * limitation may not apply to You. *
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+ * *
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+ ************************************************************************
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+
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+ 8. Litigation
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+ -------------
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+
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+ Any litigation relating to this License may be brought only in the
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+ courts of a jurisdiction where the defendant maintains its principal
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+ place of business and such litigation shall be governed by laws of that
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+ jurisdiction, without reference to its conflict-of-law provisions.
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+ Nothing in this Section shall prevent a party's ability to bring
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+ cross-claims or counter-claims.
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+
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+ 9. Miscellaneous
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+ ----------------
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+
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+ This License represents the complete agreement concerning the subject
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+ matter hereof. If any provision of this License is held to be
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+ unenforceable, such provision shall be reformed only to the extent
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+ necessary to make it enforceable. Any law or regulation which provides
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+ that the language of a contract shall be construed against the drafter
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+ shall not be used to construe this License against a Contributor.
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+
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+ 10. Versions of the License
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+ ---------------------------
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+
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+ 10.1. New Versions
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+
328
+ Mozilla Foundation is the license steward. Except as provided in Section
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+ 10.3, no one other than the license steward has the right to modify or
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+ publish new versions of this License. Each version will be given a
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+ distinguishing version number.
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+
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+ 10.2. Effect of New Versions
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+
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+ You may distribute the Covered Software under the terms of the version
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+ of the License under which You originally received the Covered Software,
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+ or under the terms of any subsequent version published by the license
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+ steward.
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+
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+ 10.3. Modified Versions
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+
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+ If you create software not governed by this License, and you want to
343
+ create a new license for such software, you may create and use a
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+ modified version of this License if you rename the license and remove
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+ any references to the name of the license steward (except to note that
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+ such modified license differs from this License).
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+
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+ 10.4. Distributing Source Code Form that is Incompatible With Secondary
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+ Licenses
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+
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+ If You choose to distribute Source Code Form that is Incompatible With
352
+ Secondary Licenses under the terms of this version of the License, the
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+ notice described in Exhibit B of this License must be attached.
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+
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+ Exhibit A - Source Code Form License Notice
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+ -------------------------------------------
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+
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+ This Source Code Form is subject to the terms of the Mozilla Public
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+ License, v. 2.0. If a copy of the MPL was not distributed with this
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+ file, You can obtain one at https://mozilla.org/MPL/2.0/.
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+
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+ If it is not possible or desirable to put the notice in a particular
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+ file, then You may include the notice in a location (such as a LICENSE
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+ file in a relevant directory) where a recipient would be likely to look
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+ for such a notice.
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+
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+ You may add additional accurate notices of copyright ownership.
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+
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+ Exhibit B - "Incompatible With Secondary Licenses" Notice
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+ ---------------------------------------------------------
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+
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+ This Source Code Form is "Incompatible With Secondary Licenses", as
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+ defined by the Mozilla Public License, v. 2.0.
package/README.md ADDED
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+ # spacemap
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+
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+ The map of the Solar System from [spacemap.co](https://spacemap.co), on your
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+ website! There are flat maps too, and 360 panoramas from the surface.
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+
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+ Distances are kilometres and angles are degrees throughout. Objects are named
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+ by their export id — `naif-399` for Earth, `spkid-20000004` for Vesta,
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+ `norad_satcat-25544` for the ISS.
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+
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+ Licensed MPL-2.0. No key, no quota for now. The credit line the map draws is
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+ not removable: the imagery it shows requires attribution. Some body textures
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+ are licensed for non-commercial use only.
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+
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+ ## Getting it
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+
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+ As one script that carries everything it needs — `spacemap.js`, an ES module,
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+ next to `spacemap.iife.js` for pages that want a global instead:
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+
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+ ```html
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+ <div id="map" style="height: 500px"></div>
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+ <script type="module">
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+ import { createMap } from './spacemap.js';
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+ const map = await createMap({ container: '#map' });
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+ </script>
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+ ```
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+
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+ Or from npm, where three.js is yours to provide:
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+
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+ ```sh
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+ npm install spacemap three
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+ ```
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+
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+ ```js
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+ import { createMap } from 'spacemap';
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+ ```
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+
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+ ## The Solar System map
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+
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+ `createMap` resolves once the map is worth looking at: the opening body placed,
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+ and the one-off quality benchmark done. Small bodies go on streaming in behind
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+ the map it hands back.
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+
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+ ```js
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+ const map = await createMap({
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+ container: '#map',
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+ view: { body: 'naif-499', lat: 20, lon: 0, distanceKm: 40000 },
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+ date: new Date('2030-01-01'),
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+ locale: 'fr'
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+ });
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+ ```
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+
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+ ### Moving the camera
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+
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+ ```js
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+ await map.flyTo({ body: 'naif-599' }); // fly, framing it for you
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+ map.jumpTo({ body: 'naif-599', distanceKm: 2e6 }); // no flight
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+ map.jumpTo({ body: 'naif-399', facing: 'naif-10', elevationDeg: 30 });
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+ map.getCamera(); // { body, lat, lon, distanceKm }
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+ ```
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+
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+ `flyTo` resolves when the flight lands. What a target leaves out the map frames
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+ itself, so `{ body }` alone is the ordinary way to move.
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+
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+ Clicking a named surface feature reports it; `panTo` turns to one without
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+ travelling:
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+
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+ ```js
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+ map.on('featureselect', (feature) => map.panTo({ body: feature.bodyId, feature }));
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+ ```
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+
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+ To place the camera yourself, frame by frame, take it off the map's own
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+ controls:
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+
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+ ```js
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+ const hold = map.holdCamera();
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+ map.on('frame', () =>
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+ hold.set({ position: { body: 'naif-499', offsetKm: [x, y, z] }, target: { body: 'naif-499' } })
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+ );
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+ hold.release();
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+ ```
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+
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+ ### Events
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+
84
+ `on` returns a function that stops listening; `once` and `off` do what they say.
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+
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+ | event | when |
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+ | --------------------------------- | -------------------------------------------------- |
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+ | `focuschange` | the camera settled on another object |
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+ | `camera` | the camera came to rest |
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+ | `featureselect` | a nomenclature label was clicked |
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+ | `clock` | the date, play state, rate or direction changed |
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+ | `loading` / `progress` | data is coming in |
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+ | `error` | the data could not be loaded |
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+ | `notice` / `noticedismiss` | a condition worth telling the reader about |
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+ | `layerschange` | a layer was switched |
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+ | `frame` | once per drawn frame |
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+ | `contextlost` / `contextrestored` | the GPU context dropped and came back |
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+ | `datastale` | the export was republished while this map was open |
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+ | `userpromoted` | how many reader-promoted bodies can be cleared |
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+
101
+ ### The clock
102
+
103
+ `map.clock` is the simulation clock. It starts on wall-clock time unless the
104
+ map was opened on a date.
105
+
106
+ ```js
107
+ map.clock.pause();
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+ map.clock.setTimeScale(86400); // a day a second
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+ map.clock.toggleDirection();
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+ map.clock.setDate(new Date('2035-06-01'));
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+ map.clock.now();
112
+ ```
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+
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+ ### Drawing on it
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+
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+ Everything you draw is put somewhere by an **anchor**, and the anchor is what
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+ keeps it there as the map moves under it. There are two kinds. A surface anchor
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+ is a longitude, a latitude and a height on a body, and turns with the body as
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+ it spins; an inertial anchor is a body and an offset in kilometres on ecliptic
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+ axes, which travels with the body but does not turn. Either way the drawing
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+ follows what it is drawn on, over any distance and any date.
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+
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+ Six things sit **in space**, measured from an anchor in kilometres:
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+
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+ ```js
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+ // Your own element, pinned to a place.
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+ const marker = map.addMarker({
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+ anchor: { body: 'naif-499', latitude: 18.4, longitude: 77.5, altitudeKm: 0 },
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+ element: pin,
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+ align: [0.5, 1],
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+ occlude: true
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+ });
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+
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+ // A line. Points are kilometres from the anchor, on ecliptic axes.
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+ map.addPolyline({ anchor: { body: 'naif-499' }, points, color: '#66aaff', closed: true });
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+
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+ // An area, filled in its own colour unless you name another.
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+ map.addPolygon({ anchor: { body: 'naif-499' }, points, color: '#ffcc55', fillOpacity: 0.3 });
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+
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+ // A circle round a place, in a plane you turn where you like. It is a ring
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+ // rather than a disc unless you give it a fill: what it is drawn round is
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+ // usually the point.
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+ const ring = map.addCircle({
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+ anchor: { body: 'naif-499' },
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+ radiusKm: 20000,
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+ normal: [0.4, 0, 1],
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+ widthPx: 3
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+ });
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+ ring.setRadiusKm(30000);
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+
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+ // Text at a place, without an element of your own to build and style.
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+ map.addLabel({ anchor: { body: 'naif-499', latitude: 18.4, longitude: 77.5 }, text: 'Elysium' });
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+
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+ // A picture at a place. It holds its size on screen wherever the camera goes.
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+ map.addIcon({ anchor: { body: 'naif-499' }, url: badge, widthPx: 28, occlude: true });
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+ ```
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+
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+ Three more are drawn **on a body**, following its curve and turning with it.
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+ These take longitude and latitude rather than kilometres — the same places the
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+ flat map's shapes take, so one list of points draws on both maps:
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+
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+ ```js
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+ map.addSurfacePolyline({ body: 'naif-499', points: track, interpolate: 'geodesic' });
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+ map.addSurfacePolygon({ body: 'naif-499', points: quadrangle, color: '#88ddff' });
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+ map.addSurfaceCircle({ body: 'naif-499', center: { lon: 77.5, lat: 18.4 }, radiusKm: 800 });
166
+ ```
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+
168
+ `boxRing`, `smallCircle` and `graticule`, the flat map's helpers, make point
169
+ lists these take; `circlePoints` does the same for a circle in space.
170
+
171
+ Every drawing answers `remove()` and `setVisible()`, a shape answers
172
+ `setAnchor()` and `setPoints()`, and `map.clearDrawings()` takes them all away
173
+ at once, leaving the map itself alone.
174
+
175
+ `ShapeStyle` is shared by the shapes: `color`, `widthPx` in screen pixels,
176
+ `opacity`, `fill` and `fillOpacity`. A width of zero leaves the outline out, for
177
+ an area drawn as a fill alone. The flat map says the same things with the same
178
+ words — its version is `FlatShapeStyle`, named apart because a page can hold
179
+ both maps at once — so a drawing described once can be handed to either.
180
+
181
+ Two rules fall out of the scene rather than out of taste. Widths are pixels
182
+ because the map spans metres to astronomical units, and a line a kilometre wide
183
+ is a wall from low orbit and nothing at all from the next planet out. And a body
184
+ hides what is behind it: a shape in space is drawn with the orbit trails and is
185
+ cut off at a body's edge exactly as they are, and a shape on a surface stops at
186
+ the limb. Markers, labels and icons are HTML rather than geometry and would
187
+ otherwise show through the body they sit on, so they take `occlude` to be hidden
188
+ when the place they mark turns away.
189
+
190
+ A shape on a surface floats a little above it by default — half a percent of the
191
+ body's radius, which is 17 km at Mars. That clears the relief the map draws, so
192
+ the shape reads as lying on the ground rather than sinking into it, and ground
193
+ higher than that still comes through, as it should. Give it an `altitudeKm` of
194
+ its own for a track flown rather than walked.
195
+
196
+ Labels and icons are elements, so listen to them directly through their
197
+ `element`; they take pointer events only once you pass `interactive: true`,
198
+ since the camera is dragged through the layer they sit in. Shapes drawn as
199
+ geometry are not clickable.
200
+
201
+ ### Objects of your own
202
+
203
+ A spacecraft, a station, a body the export has never heard of: your own thing on
204
+ the map, moving under its own trajectory and drawn with your own model.
205
+
206
+ ```js
207
+ const sat = map.objects.add({
208
+ id: 'my-sat',
209
+ name: 'My Satellite',
210
+ position: tle(line1, line2),
211
+ model: { object3d: myMesh, scaleM: 12, minPx: 24 },
212
+ label: true
213
+ });
214
+
215
+ map.objects.get('my-sat');
216
+ map.objects.all();
217
+ sat.remove();
218
+ map.objects.clear();
219
+ ```
220
+
221
+ **The map ships no model loader.** `object3d` is a three.js `Object3D` you have
222
+ already built or loaded — a mesh of your own, or a GLB you put through your own
223
+ `GLTFLoader`. That keeps a loader, its Draco and KTX2 decoders and their WASM out
224
+ of a bundle every reader downloads, for a feature most embeds never use, and it
225
+ leaves you the loader you already have rather than one this package chose for
226
+ you. From npm, three.js is a peer dependency: your copy is the map's copy, and
227
+ there is nothing to reconcile. From the CDN script the map's three.js is bundled
228
+ inside it and private, so a page that builds a model loads its own copy; that
229
+ works, since all the map does with the object is put it in a scene and place it,
230
+ but the package is the way to do this without two copies of three.js on the page.
231
+
232
+ `scaleM` is how big the model is drawn, in metres across its longest dimension
233
+ — the real size, arrays and booms deployed. Left out, it is drawn at the size it
234
+ was built. A twelve-metre satellite is nothing at all from a planetary view, so
235
+ `minPx` gives it a floor in pixels: below that it is drawn bigger than life,
236
+ above it, true to size.
237
+
238
+ Four constructors say where an object is, and any of them can be used anywhere
239
+ an anchor can — a marker, a drawing, a camera pose:
240
+
241
+ ```js
242
+ import { elements, fixed, kmToAu, samples, tle } from 'spacemap';
243
+
244
+ // Parked: on the ground, or at an offset from a body's centre.
245
+ fixed({ body: 'naif-499', latitude: 18.4, longitude: 77.5, altitudeKm: 0 });
246
+ fixed({ body: 'naif-499', offsetKm: [0, 20000, 0] });
247
+
248
+ // A list of states, read between.
249
+ samples({ body: 'naif-399', samples: [{ jd, km: [x, y, z] }, ...] });
250
+
251
+ // A Keplerian orbit, propagated from its epoch.
252
+ elements({
253
+ body: 'naif-399',
254
+ elements: {
255
+ a: kmToAu(6878), // semi-major axis, in AU
256
+ e: 0.001,
257
+ i: 51.6, // inclination, degrees
258
+ om: 247, // longitude of the ascending node
259
+ w: 130, // argument of pericentre
260
+ ma: 325, // mean anomaly at the epoch
261
+ n: 5658, // mean motion, degrees a day
262
+ epoch: 2460584.5, // Julian date
263
+ equatorial: true // referenced to Earth's equator, not the ecliptic
264
+ }
265
+ });
266
+
267
+ // Two lines of a NORAD element set, propagated with SGP4 round Earth.
268
+ tle(line1, line2);
269
+ ```
270
+
271
+ Offsets and states are kilometres on ecliptic J2000 axes, measured from the body
272
+ they name — the Sun when they name none. Orbital elements are the export's own,
273
+ which means the semi-major axis is in astronomical units: the one distance on
274
+ this surface that is not in kilometres, because that is how elements are quoted
275
+ everywhere the map reads them. `kmToAu` is there for that line alone. Set
276
+ `equatorial` when the angles are referenced to Earth's equator, as a TLE's are.
277
+
278
+ Between two states the path is a cubic through both of them, tangent to the
279
+ slope their neighbours imply, which is the curve a coasting object actually
280
+ follows — a straight line between states would cut every corner of an orbit.
281
+ States may be given in any order and at any spacing; they are read at their own
282
+ dates. **Outside the dates the states cover, the object is not drawn.** A list
283
+ that has run out is not evidence of where anything is, and the map would rather
284
+ show nothing than park a probe at its last known place. A TLE is the same the
285
+ other way: SGP4 propagates it as far as you ask, accuracy falling away from the
286
+ element set's epoch, and a date it cannot be propagated to — a decayed satellite
287
+ — leaves the object undrawn. Keplerian elements are defined at every date, so an
288
+ object on them is always somewhere.
289
+
290
+ What an object takes part in, and what it does not, is worth saying plainly. It
291
+ is drawn in the scene beside the bodies, so **a body in front of it hides it and
292
+ it hides what is behind it**, and it holds its place as the map's origin moves
293
+ from body to body. `label: true` writes its name beside it in the map's own
294
+ label style, `occludeLabel` hiding that while the object is round the far side.
295
+
296
+ It is **not** a body. `getBody` does not know it, `flyTo` cannot reach it, a
297
+ click does not select it — the map resolves a click through a pass over its own
298
+ objects, which a host object has no id in — and it draws no orbit trail of its
299
+ own. Those all read the published catalogue, and an object of yours is not in
300
+ it. What you get instead is its position, at any date you like, which is enough
301
+ to do the rest yourself:
302
+
303
+ ```js
304
+ sat.positionKm(map.clock.jd); // [x, y, z] km from the body it is measured from
305
+
306
+ // Following it: its position is an anchor, so a held camera takes it as a
307
+ // target, and a standoff behind it as its own place.
308
+ const hold = map.holdCamera();
309
+ map.on('frame', ({ jd }) => {
310
+ const km = sat.positionKm(jd);
311
+ if (!km) return;
312
+ hold.set({
313
+ position: { body: sat.position.body, offsetKm: [km[0] + 500, km[1], km[2] + 200] },
314
+ target: sat.position
315
+ });
316
+ });
317
+
318
+ // A trail: sample the trajectory and hand the points to a polyline.
319
+ const points = [];
320
+ for (let i = -60; i <= 0; i++) points.push(sat.positionKm(map.clock.jd + i / 1440));
321
+ map.addPolyline({ anchor: { body: 'naif-399' }, points: points.filter(Boolean), fade: true });
322
+ ```
323
+
324
+ `clearDrawings()` leaves objects alone — they are not drawings — and
325
+ `map.objects.clear()` takes only them.
326
+
327
+ ### Its own imagery on a body
328
+
329
+ A body the map already knows can wear your pictures instead of the export's:
330
+
331
+ ```js
332
+ map.setBodyAppearance('naif-499', { surface: url, night: url, clouds: url });
333
+ map.setBodyAppearance('naif-499', {}); // back to the map's own
334
+ ```
335
+
336
+ Each is a URL the browser can load — an equirectangular map, east to the right,
337
+ longitude 0 in the middle, which is how every body's imagery is drawn. `night`
338
+ is the lights on the unlit side, `clouds` a layer over the surface whose alpha
339
+ is the cover; a body with neither of its own gets one built for it. The set is
340
+ replaced whole, so what a call leaves out goes back to the map's own picture.
341
+
342
+ **A picture given here is what the body wears at every distance.** The map picks
343
+ its own imagery by how much of the screen the body fills, stepping up a tier as
344
+ you approach; there is nothing to pick once a host has said what the body looks
345
+ like, so that pass stops fetching for it and, every frame, checks that what is on
346
+ the body is still yours — a system reload, a defocus or a lost GPU context puts
347
+ it straight back.
348
+
349
+ The flat map needs nothing of its own for this: its pictures are layers already,
350
+ and `addRasterLayer` puts one of yours over or in place of them.
351
+
352
+ ### Layers
353
+
354
+ What the map draws is a set of layers, each switched by id — the kinds of
355
+ object first, then the chrome drawn around them:
356
+
357
+ `planets`, `dwarfPlanets`, `moons`, `asteroids`, `comets`, `spacecraft`,
358
+ `satellites` (the ones round Earth), `debris`, `orbits`, `labels` (the names of
359
+ objects), `nomenclature` (the names of places on them) and `stars` (the sky
360
+ behind everything).
361
+
362
+ ```js
363
+ const map = await createMap({
364
+ container: '#map',
365
+ layers: { asteroids: false, comets: false, debris: false }
366
+ });
367
+
368
+ map.setLayerVisible('moons', false);
369
+ map.isLayerVisible('moons'); // false
370
+ map.getLayers(); // every id, so a switcher need not spell them out
371
+ ```
372
+
373
+ **A layer switched off in the options is never downloaded; a layer switched off
374
+ later is only hidden.** The two are different asks and the map answers them
375
+ differently on purpose. `layers` at open time is what an embed about Mars
376
+ wants: the belts, the comets and the thirty thousand Earth satellites are not
377
+ fetched at all, and the map opens on a fraction of the data. `setLayerVisible`
378
+ is what a reader's checkbox wants: it lands on the next frame and never asks
379
+ the network for anything, whichever way it is switched.
380
+
381
+ The corollary is worth saying plainly: **switching on a layer that was off at
382
+ open time shows nothing**, because there is nothing to show. Switch off in the
383
+ options what the map is not for; switch at runtime what the reader is to have a
384
+ say in.
385
+
386
+ Two groups are hidden rather than skipped. `planets` and `dwarfPlanets` share
387
+ one file with the Sun, so leaving them out saves no download. `satellites` and
388
+ `debris` share one file with each other, so the download is only skipped when
389
+ neither is wanted.
390
+
391
+ The asteroids are one layer, not five. The export files them by orbit class,
392
+ and those classes do not divide cleanly into the dynamical families
393
+ `Body.orbitClass` reports — two of them belong to no family at all — so a
394
+ family switch would leave objects answering to nothing. Read `orbitClass` off a
395
+ body to tell the families apart.
396
+
397
+ Hiding is a drawing decision and nothing else. The Sun lights the scene
398
+ whatever is off, `flyTo` reaches a hidden body, and `getBody` still knows it.
399
+
400
+ The flat map has layers too, of its own: the pictures wrapped round a body and
401
+ the lines drawn over them. Those depend on the body on screen and carry their
402
+ own names, so it reads them out whole:
403
+
404
+ ```js
405
+ flat.getLayers(); // ['surface', 'clouds', 'night', 'graticule', 'nomenclature']
406
+ flat.layers; // the same, with a label, a kind and a credit each
407
+ flat.setLayerVisible('clouds', false);
408
+ flat.isLayerVisible('clouds');
409
+ flat.on('layerschange', (layers) => redraw(layers));
410
+ ```
411
+
412
+ ## The flat map
413
+
414
+ One body's surface, drawn flat, with layers you can switch and drawings of your
415
+ own on top.
416
+
417
+ ```js
418
+ const flat = await createFlatMap({
419
+ container: '#flat',
420
+ body: 'naif-399',
421
+ projection: 'orthographic',
422
+ centerLon: 10,
423
+ zoom: 2
424
+ });
425
+
426
+ flat.setLayerVisible('clouds', false);
427
+ flat.setProjection('equirectangular');
428
+ flat.addCircle({ at: { lon: 12.5, lat: 41.9 }, radiusDeg: 5, stroke: '#f80' });
429
+ flat.on('click', (at) => at && console.log(at.lon, at.lat));
430
+ ```
431
+
432
+ ## Panoramas
433
+
434
+ A rover's panorama from the inside, with arrows along its traverse. The
435
+ three-dimensional part is all the SDK draws; the date, the place, a list to
436
+ pick from or a map of the traverse are the page's to build.
437
+
438
+ ```js
439
+ const view = await createPanorama({
440
+ container: '#panorama',
441
+ body: 'naif-499',
442
+ // A panorama's id, or its `time,lat,lon` key; the body's first when omitted.
443
+ at: 'curiosity-n_l000_0016_edr003cyltsm0078_drivem3'
444
+ });
445
+
446
+ view.getPanoramas(); // every panorama of the body, mission by mission in time order
447
+ view.getNeighbours(); // the previous and next one on this traverse, with bearing and distance
448
+ view.on('load', (entry) => console.log(entry.sol, entry.time, entry.lat, entry.lon));
449
+ view.on('viewchange', ({ heading, pitch, fov }) => {});
450
+ view.setView({ heading: 90 });
451
+ await view.open(view.getPanoramas()[3]);
452
+ await view.step('next');
453
+ ```
454
+
455
+ Pressing an arrow opens the panorama it points at, unless `followArrows` is
456
+ false: then only the `step` event fires, for a page that keeps the panorama in
457
+ its own URL. The `arrows` event says where each arrow landed on screen, for a
458
+ label beside it. `interactive: false` turns the drag, pinch, wheel and arrow
459
+ keys off; `arrows: false` and `setArrowsVisible` hide the arrows.
460
+
461
+ Limits keep the reader inside part of the sweep, or at one zoom. Headings run
462
+ clockwise from the first to the second, so `[300, 60]` is the arc across
463
+ north; a pair of equal values locks that axis.
464
+
465
+ ```js
466
+ createPanorama({ container: '#panorama', body: 'naif-499', limits: { pitch: [-20, 20] } });
467
+ view.setLimits({ heading: [300, 60], fov: [60, 60] }); // ±60° of north, no zoom
468
+ view.setLimits({}); // free again
469
+ ```
470
+
471
+ ## Restricting the map
472
+
473
+ Both maps take restrictions on what the reader may do. Each gesture is a
474
+ handler of its own, the way Mapbox has them:
475
+
476
+ ```js
477
+ map.scrollZoom.disable();
478
+ map.scrollZoom.isEnabled(); // false
479
+ map.dragRotate.enable();
480
+ ```
481
+
482
+ The Solar System map has `dragRotate`, `scrollZoom`, `keyboard`, `bodySelect`
483
+ and `featureSelect`; the flat map has `dragPan` and `scrollZoom`. They can be
484
+ set as the map opens, either one at a time or all at once:
485
+
486
+ ```js
487
+ createMap({ container: '#map', interactive: false }); // every gesture off
488
+ createMap({ container: '#map', interactions: { scrollZoom: false } }); // one
489
+ ```
490
+
491
+ `limits` says how far the reader may go. On the Solar System map that is a
492
+ distance from the focused body, a band of it to look down from, and the objects
493
+ a click may focus:
494
+
495
+ ```js
496
+ const map = await createMap({
497
+ container: '#map',
498
+ limits: {
499
+ minDistanceKm: 8000,
500
+ maxDistanceKm: 400000,
501
+ minLat: -40,
502
+ maxLat: 40,
503
+ minLon: -60,
504
+ maxLon: 60,
505
+ bodies: ['naif-399', 'naif-301']
506
+ }
507
+ });
508
+
509
+ map.setLimits({ maxDistanceKm: 1e6 }); // replaced whole, not merged
510
+ map.getLimits();
511
+ ```
512
+
513
+ On the flat map it is a zoom range and a band the middle of the frame stays in:
514
+
515
+ ```js
516
+ flat.setLimits({ minZoom: 2, maxZoom: 8, minLon: -30, maxLon: 30 });
517
+ flat.getLimits();
518
+ ```
519
+
520
+ **Limits gate reader input and nothing else.** `flyTo`, `jumpTo`, `panTo`,
521
+ `setView` and a held camera go where they are told, outside the limits
522
+ included; the reader's next gesture brings the map back inside. This is a
523
+ deliberate departure from Mapbox, where `maxBounds` holds the map whatever
524
+ moved it. Restrict what the reader may reach, and drive the map yourself to
525
+ anywhere you like.
526
+
527
+ A longitude band may run through the antimeridian: 170 to −170 is the twenty
528
+ degrees across it. One edge alone leaves the other at the antimeridian.
529
+
530
+ `setLimits` replaces the whole set, so `setLimits({})` lifts the restrictions
531
+ again. Angles are degrees and distances kilometres, as everywhere else.
532
+
533
+ ### Cooperative gestures
534
+
535
+ A map inside a page the reader scrolls past can hand the plain gestures back to
536
+ the page:
537
+
538
+ ```js
539
+ createMap({ container: '#map', cooperativeGestures: true });
540
+ ```
541
+
542
+ The wheel then scrolls the page unless ctrl (⌘ on a Mac) is held, and one
543
+ finger drags the page rather than the map — two fingers still move it. A hint
544
+ says so whenever the plain gesture is tried; `messages` rewords it through
545
+ `cooperative_wheel`, `cooperative_wheel_mac` and `cooperative_touch`. The
546
+ handler is `map.cooperativeGestures`, on and off like any other.
547
+
548
+ ## Controls
549
+
550
+ A control is anything that builds an element when it is added:
551
+
552
+ ```js
553
+ map.addControl(
554
+ {
555
+ onAdd() {
556
+ const button = document.createElement('button');
557
+ button.textContent = 'Home';
558
+ button.onclick = () => map.flyTo({ body: 'naif-399' });
559
+ return button;
560
+ }
561
+ },
562
+ 'top-left'
563
+ );
564
+ ```
565
+
566
+ Corners are `top-left`, `top-right`, `bottom-left` and `bottom-right`;
567
+ top-right unless the control or the caller names another. `removeControl` takes
568
+ one back off — except the credit line, which throws.
569
+
570
+ The panorama view takes controls the same way. The credit line is the only control the SDK ships. Zoom buttons, a layer
571
+ switcher or a clock are the page's to build, in its own look, from the calls
572
+ this document describes: `flyTo` and `jumpTo`, `getLayers` and
573
+ `setLayerVisible` with the `layerschange` event, and `map.clock` with the
574
+ `clock` event.
575
+
576
+ ## Where the data comes from
577
+
578
+ Both maps read the published export. `dataUrl` and `imagesUrl` point them
579
+ somewhere else — your own mirror, or a local copy while you develop. They are
580
+ page-wide: the last map created sets them, and data already fetched keeps the
581
+ origin it came from.
582
+
583
+ `locale` picks localized names; `messages` replaces the English wording the map
584
+ renders itself, one key at a time.
585
+
586
+ ## Finishing with a map
587
+
588
+ ```js
589
+ map.remove();
590
+ ```
package/package.json ADDED
@@ -0,0 +1,40 @@
1
+ {
2
+ "name": "spacemap",
3
+ "version": "0.1.0",
4
+ "description": "The map of the Solar System from spacemap.co, on your website!",
5
+ "keywords": [
6
+ "solar system",
7
+ "spacecraft",
8
+ "orbits",
9
+ "map",
10
+ "three.js"
11
+ ],
12
+ "homepage": "https://spacemap.co",
13
+ "bugs": {
14
+ "url": "https://github.com/julie-dujardin/space-map/issues"
15
+ },
16
+ "repository": {
17
+ "type": "git",
18
+ "url": "git+https://github.com/julie-dujardin/space-map.git",
19
+ "directory": "frontend"
20
+ },
21
+ "license": "MPL-2.0",
22
+ "author": "Julie Dujardin",
23
+ "type": "module",
24
+ "exports": {
25
+ ".": {
26
+ "types": "./index.d.ts",
27
+ "default": "./index.js"
28
+ }
29
+ },
30
+ "main": "index.js",
31
+ "peerDependencies": {
32
+ "@types/three": "^0.183.0",
33
+ "three": "^0.183.0"
34
+ },
35
+ "peerDependenciesMeta": {
36
+ "@types/three": {
37
+ "optional": true
38
+ }
39
+ }
40
+ }