soonspacejs 2.8.5 → 2.8.6

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "soonspacejs",
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- "version": "2.8.5",
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+ "version": "2.8.6",
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  "homepage": "http://www.xwbuilders.com:8800/",
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  "description": "soonspacejs 2.x",
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  "module": "./dist/index.esm.js",
@@ -28,5 +28,5 @@
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  "peerDependencies": {
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  "three": ">=0.152.2"
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  },
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- "gitHead": "2da2c74128661d2217887684b5ef6cff1d6db34d"
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+ "gitHead": "342a359c333c305927c93ad9a9329a4aef8acab6"
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  }
package/types/index.d.ts CHANGED
@@ -9,7 +9,6 @@
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  import * as THREE from 'three';
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  import { Object3D, Vector3, Euler, Box3, AnimationClip, Light, Texture, Mesh, Skeleton } from 'three';
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  import type { Camera } from 'three';
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- import { Azimuth } from '@three3d/tools';
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  import * as shared from './Shared';
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  import Animation from './Animation';
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  import { PathAnimation, PathAnimationOptions } from './Animation/path-animation';
@@ -207,10 +206,6 @@ export declare class SoonSpace {
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  readonly viewport: Viewport;
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  readonly manager: Manager;
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  readonly plugins: Record<string, any>;
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- /**
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- * 方位判断
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- */
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- readonly azimuth: Azimuth;
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  constructor(param: SoonSpaceConstructor);
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  /******/
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  /******/
@@ -1295,12 +1290,12 @@ export declare class SoonSpace {
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  */
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  createFindObjectsInSphereNearPosition(radius: number, objects: Object3D[]): FindObjectsNearPosition;
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  /**
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- * 创建用于 查找路径附近的范围内的物体 的查找器
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- *
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- * @param points - 描述路径的点
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- * @param radius - 描述查找半径
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- * @returns 用于查找的函数
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- */
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+ * 创建用于 查找路径附近的范围内的物体 的查找器
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+ *
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+ * @param points - 描述路径的点
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+ * @param radius - 描述查找半径
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+ * @returns 用于查找的函数
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+ */
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  createFindObjectsNearPath(points: Vector3[], radius: number): FindNearbyObjects;
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  /**
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  * 创建路径动画
@@ -1343,22 +1338,22 @@ export declare class SoonSpace {
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  */
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  createBonePathAnimation(model: Object3D, path: AnimationPath, options: CreateBonePathAnimationOptions): import("./Animation/createPathAnimation").BonePathAnimationInfo;
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  /**
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- * 为指定的 模型 创建其对应的链式骨骼模型
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- * @param model
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- * @param options
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- * @returns
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- */
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+ * 为指定的 模型 创建其对应的链式骨骼模型
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+ * @param model
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+ * @param options
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+ * @returns
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+ */
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  createChainSkeletalModel(model: Object3D, options: Omit<CreateChainSkeletalModelOptions, 'target'>): {
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  skeletalModel: THREE.Object3D<THREE.Event>;
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  skeleton: THREE.Skeleton;
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  };
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  /**
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- * 创建骨骼沿曲线路径运动的动画
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- * @param model
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- * @param skeleton
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- * @param options
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- * @returns
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- */
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+ * 创建骨骼沿曲线路径运动的动画
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+ * @param model
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+ * @param skeleton
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+ * @param options
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+ * @returns
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+ */
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  createPathAnimationForBones(model: Object3D, skeleton: Skeleton, options: Omit<CreateCurveAnimationClipForBonesOptions, 'target'>): AnimationOperate | undefined;
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  }
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  export default SoonSpace;