solve-engine 1.0.0-beta.7 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (205) hide show
  1. package/dist/{BytecodeBuilder-3egMyuDi.d.cts → BytecodeBuilder-B0xskcv5.d.cts} +2 -1
  2. package/dist/{BytecodeBuilder-3egMyuDi.d.ts → BytecodeBuilder-B0xskcv5.d.ts} +2 -1
  3. package/dist/{Configuration-fVpd-HC-.d.cts → Configuration-B-G5gTRn.d.cts} +107 -29
  4. package/dist/{Configuration-fVpd-HC-.d.ts → Configuration-B-G5gTRn.d.ts} +107 -29
  5. package/dist/{EngineError-DvPSnhZi.d.cts → EngineError-LU7W7AgI.d.cts} +96 -16
  6. package/dist/{EngineError-DvPSnhZi.d.ts → EngineError-LU7W7AgI.d.ts} +96 -16
  7. package/dist/{Lexer-W9MBOP0V.d.ts → Lexer-BN5mt30n.d.ts} +16 -0
  8. package/dist/{Lexer-Cfm79Dak.d.cts → Lexer-D78E2yDW.d.cts} +16 -0
  9. package/dist/{PackageRegistry-CjDt-Jy_.d.ts → PackageRegistry-DFeINv2O.d.ts} +54 -13
  10. package/dist/{PackageRegistry-pHtKythi.d.cts → PackageRegistry-u2zdfFaj.d.cts} +54 -13
  11. package/dist/{Parselet-DEdF9I7n.d.ts → Parselet-BaySkMV3.d.ts} +37 -5
  12. package/dist/{Parselet-Cu0bLSis.d.cts → Parselet-DuI1Pjiq.d.cts} +37 -5
  13. package/dist/{ScopeManager-CKfQtl7l.d.cts → ScopeManager-B6GzdhVG.d.cts} +75 -6
  14. package/dist/{ScopeManager-B5k0nk05.d.ts → ScopeManager-udv4Twwq.d.ts} +75 -6
  15. package/dist/{VMCheckpoints-BmDwIXgK.d.ts → VMCheckpoints-BiaIlOOY.d.ts} +4 -4
  16. package/dist/{VMCheckpoints-CqFuLwrT.d.cts → VMCheckpoints-DwLjivM7.d.cts} +4 -4
  17. package/dist/{Value-KtAQNHur.d.cts → Value-CXJqDH9J.d.cts} +5 -2
  18. package/dist/{Value-KtAQNHur.d.ts → Value-CXJqDH9J.d.ts} +5 -2
  19. package/dist/{chunk-CSG5XVNJ.cjs → chunk-3AFRJYP4.cjs} +556 -414
  20. package/dist/chunk-3AFRJYP4.cjs.map +1 -0
  21. package/dist/chunk-3BOK2LDK.js +17 -0
  22. package/dist/chunk-3BOK2LDK.js.map +1 -0
  23. package/dist/{chunk-6RDSQURE.js → chunk-3D7V24DG.js} +57 -6
  24. package/dist/chunk-3D7V24DG.js.map +1 -0
  25. package/dist/{chunk-MEOHSQEH.js → chunk-3LAEG75D.js} +47 -15
  26. package/dist/chunk-3LAEG75D.js.map +1 -0
  27. package/dist/{chunk-P75775WC.js → chunk-3VNGREMU.js} +118 -41
  28. package/dist/chunk-3VNGREMU.js.map +1 -0
  29. package/dist/{chunk-4AVD7NZW.cjs → chunk-4B2CNWQU.cjs} +13 -7
  30. package/dist/chunk-4B2CNWQU.cjs.map +1 -0
  31. package/dist/{chunk-6GCKCWLB.js → chunk-526PMQOA.js} +126 -69
  32. package/dist/chunk-526PMQOA.js.map +1 -0
  33. package/dist/{chunk-2CS6OMZK.js → chunk-5F4C26RU.js} +8 -5
  34. package/dist/chunk-5F4C26RU.js.map +1 -0
  35. package/dist/{chunk-M4N5GA5Z.cjs → chunk-5KMIY374.cjs} +57 -6
  36. package/dist/chunk-5KMIY374.cjs.map +1 -0
  37. package/dist/{chunk-R24DI24X.cjs → chunk-5LI5EPGJ.cjs} +6 -5
  38. package/dist/chunk-5LI5EPGJ.cjs.map +1 -0
  39. package/dist/{chunk-BAMZT3GL.js → chunk-5WVP4YHP.js} +939 -134
  40. package/dist/chunk-5WVP4YHP.js.map +1 -0
  41. package/dist/{chunk-MZOVP3WI.cjs → chunk-6KFYJ6TD.cjs} +3 -2
  42. package/dist/chunk-6KFYJ6TD.cjs.map +1 -0
  43. package/dist/{chunk-BXKJLM5R.cjs → chunk-6WFMPTGB.cjs} +972 -636
  44. package/dist/chunk-6WFMPTGB.cjs.map +1 -0
  45. package/dist/{chunk-2MV4HBKC.cjs → chunk-A2N2GFCG.cjs} +10 -10
  46. package/dist/{chunk-2MV4HBKC.cjs.map → chunk-A2N2GFCG.cjs.map} +1 -1
  47. package/dist/chunk-ADBA3XBE.cjs +20 -0
  48. package/dist/chunk-ADBA3XBE.cjs.map +1 -0
  49. package/dist/{chunk-MBNQVDVC.cjs → chunk-AMOJYLG2.cjs} +16 -10
  50. package/dist/chunk-AMOJYLG2.cjs.map +1 -0
  51. package/dist/{chunk-CLVQBF5C.cjs → chunk-AQNHHJMJ.cjs} +5 -5
  52. package/dist/{chunk-CLVQBF5C.cjs.map → chunk-AQNHHJMJ.cjs.map} +1 -1
  53. package/dist/{chunk-AHCLWAM5.cjs → chunk-BHTNFEGZ.cjs} +13 -13
  54. package/dist/chunk-BHTNFEGZ.cjs.map +1 -0
  55. package/dist/{chunk-35IWNZPJ.cjs → chunk-E4NUZXVK.cjs} +58 -27
  56. package/dist/chunk-E4NUZXVK.cjs.map +1 -0
  57. package/dist/{chunk-P33SBYGG.js → chunk-GLG5ZMX7.js} +54 -23
  58. package/dist/chunk-GLG5ZMX7.js.map +1 -0
  59. package/dist/{chunk-BVAR5J2F.js → chunk-GQCOSXMG.js} +117 -6
  60. package/dist/chunk-GQCOSXMG.js.map +1 -0
  61. package/dist/{chunk-QDMPOAI7.cjs → chunk-HDP7VK3C.cjs} +1118 -313
  62. package/dist/chunk-HDP7VK3C.cjs.map +1 -0
  63. package/dist/{chunk-GVWHCL2N.js → chunk-HMOISHXR.js} +217 -75
  64. package/dist/chunk-HMOISHXR.js.map +1 -0
  65. package/dist/{chunk-MTX2KVU7.cjs → chunk-HVQFNJKE.cjs} +122 -90
  66. package/dist/chunk-HVQFNJKE.cjs.map +1 -0
  67. package/dist/{chunk-OC6LTXYS.cjs → chunk-JMXUNXQS.cjs} +126 -7
  68. package/dist/chunk-JMXUNXQS.cjs.map +1 -0
  69. package/dist/{chunk-WWOLFXTX.cjs → chunk-KBSXGXPM.cjs} +10 -7
  70. package/dist/chunk-KBSXGXPM.cjs.map +1 -0
  71. package/dist/{chunk-YU2CUNFO.js → chunk-KV7UW6T6.js} +11 -5
  72. package/dist/chunk-KV7UW6T6.js.map +1 -0
  73. package/dist/{chunk-CCJPSHGI.cjs → chunk-N7FNVFXW.cjs} +4 -12
  74. package/dist/chunk-N7FNVFXW.cjs.map +1 -0
  75. package/dist/{chunk-CYFK5SY2.js → chunk-O3ANBHSA.js} +169 -39
  76. package/dist/chunk-O3ANBHSA.js.map +1 -0
  77. package/dist/{chunk-NZFKROS7.cjs → chunk-PA4VC73I.cjs} +130 -72
  78. package/dist/chunk-PA4VC73I.cjs.map +1 -0
  79. package/dist/{chunk-NJTXJ5AG.cjs → chunk-PFUESQTW.cjs} +18 -18
  80. package/dist/{chunk-NJTXJ5AG.cjs.map → chunk-PFUESQTW.cjs.map} +1 -1
  81. package/dist/{chunk-SFQWJMKT.js → chunk-QY25VWBF.js} +51 -12
  82. package/dist/chunk-QY25VWBF.js.map +1 -0
  83. package/dist/{chunk-WC5FFSHB.js → chunk-R3PY4G7J.js} +3 -3
  84. package/dist/{chunk-WC5FFSHB.js.map → chunk-R3PY4G7J.js.map} +1 -1
  85. package/dist/{chunk-M5E34VG5.js → chunk-SBUFNJVE.js} +3 -3
  86. package/dist/{chunk-M5E34VG5.js.map → chunk-SBUFNJVE.js.map} +1 -1
  87. package/dist/{chunk-UKPGSAZW.js → chunk-TMA4RCEN.js} +3 -3
  88. package/dist/{chunk-UKPGSAZW.js.map → chunk-TMA4RCEN.js.map} +1 -1
  89. package/dist/{chunk-V6HA6JJZ.cjs → chunk-U5VAY32K.cjs} +215 -138
  90. package/dist/chunk-U5VAY32K.cjs.map +1 -0
  91. package/dist/{chunk-DUEZFTK2.js → chunk-UKQHXPGW.js} +4 -12
  92. package/dist/chunk-UKQHXPGW.js.map +1 -0
  93. package/dist/{chunk-4CVLFLOB.cjs → chunk-UM6BVY2S.cjs} +201 -69
  94. package/dist/chunk-UM6BVY2S.cjs.map +1 -0
  95. package/dist/{chunk-75JP4BZX.js → chunk-UQ3UIZJC.js} +3 -2
  96. package/dist/chunk-UQ3UIZJC.js.map +1 -0
  97. package/dist/{chunk-PCPX42KL.js → chunk-V4XG5QF6.js} +16 -10
  98. package/dist/chunk-V4XG5QF6.js.map +1 -0
  99. package/dist/{chunk-GPPLSM2Z.js → chunk-VB37OC6I.js} +6 -5
  100. package/dist/chunk-VB37OC6I.js.map +1 -0
  101. package/dist/{chunk-MVBEL57Q.js → chunk-Y7FT4IQT.js} +500 -170
  102. package/dist/chunk-Y7FT4IQT.js.map +1 -0
  103. package/dist/{chunk-OFXOTECC.js → chunk-YPPPYLSR.js} +7 -7
  104. package/dist/chunk-YPPPYLSR.js.map +1 -0
  105. package/dist/{chunk-M4F66R4O.cjs → chunk-YWQ6V4ZN.cjs} +121 -82
  106. package/dist/chunk-YWQ6V4ZN.cjs.map +1 -0
  107. package/dist/constants.cjs +5 -5
  108. package/dist/constants.d.cts +1 -1
  109. package/dist/constants.d.ts +1 -1
  110. package/dist/constants.js +2 -2
  111. package/dist/engine.cjs +31 -31
  112. package/dist/engine.d.cts +11 -11
  113. package/dist/engine.d.ts +11 -11
  114. package/dist/engine.js +21 -21
  115. package/dist/errors.cjs +19 -19
  116. package/dist/errors.d.cts +2 -2
  117. package/dist/errors.d.ts +2 -2
  118. package/dist/errors.js +1 -1
  119. package/dist/format.cjs +29 -22
  120. package/dist/format.cjs.map +1 -1
  121. package/dist/format.d.cts +1 -2
  122. package/dist/format.d.ts +1 -2
  123. package/dist/format.js +23 -16
  124. package/dist/format.js.map +1 -1
  125. package/dist/index.cjs +31 -31
  126. package/dist/index.d.cts +10 -10
  127. package/dist/index.d.ts +10 -10
  128. package/dist/index.js +22 -22
  129. package/dist/language.cjs +8 -8
  130. package/dist/language.cjs.map +1 -1
  131. package/dist/language.d.cts +10 -10
  132. package/dist/language.d.ts +10 -10
  133. package/dist/language.js +6 -6
  134. package/dist/language.js.map +1 -1
  135. package/dist/lexer.cjs +18 -18
  136. package/dist/lexer.d.cts +2 -2
  137. package/dist/lexer.d.ts +2 -2
  138. package/dist/lexer.js +6 -6
  139. package/dist/normalizer.cjs +12 -12
  140. package/dist/normalizer.js +6 -6
  141. package/dist/packages.cjs +39 -39
  142. package/dist/packages.d.cts +9 -9
  143. package/dist/packages.d.ts +9 -9
  144. package/dist/packages.js +16 -16
  145. package/dist/parser.cjs +15 -15
  146. package/dist/parser.d.cts +23 -9
  147. package/dist/parser.d.ts +23 -9
  148. package/dist/parser.js +5 -5
  149. package/dist/{pipeline-CrsRPmsv.d.ts → pipeline-B6k5lCB7.d.ts} +1 -1
  150. package/dist/{pipeline-DPUQt7yL.d.cts → pipeline-BEb3hujr.d.cts} +1 -1
  151. package/dist/resolvers.d.cts +2 -2
  152. package/dist/resolvers.d.ts +2 -2
  153. package/dist/uom.cjs +17 -17
  154. package/dist/uom.d.cts +2 -2
  155. package/dist/uom.d.ts +2 -2
  156. package/dist/uom.js +7 -7
  157. package/dist/utilities.cjs +8 -4
  158. package/dist/utilities.d.cts +19 -3
  159. package/dist/utilities.d.ts +19 -3
  160. package/dist/utilities.js +2 -2
  161. package/dist/vm.cjs +43 -31
  162. package/dist/vm.d.cts +105 -9
  163. package/dist/vm.d.ts +105 -9
  164. package/dist/vm.js +9 -9
  165. package/package.json +1 -1
  166. package/dist/chunk-2CS6OMZK.js.map +0 -1
  167. package/dist/chunk-35IWNZPJ.cjs.map +0 -1
  168. package/dist/chunk-4AVD7NZW.cjs.map +0 -1
  169. package/dist/chunk-4CVLFLOB.cjs.map +0 -1
  170. package/dist/chunk-6GCKCWLB.js.map +0 -1
  171. package/dist/chunk-6RDSQURE.js.map +0 -1
  172. package/dist/chunk-75JP4BZX.js.map +0 -1
  173. package/dist/chunk-AHCLWAM5.cjs.map +0 -1
  174. package/dist/chunk-BAMZT3GL.js.map +0 -1
  175. package/dist/chunk-BVAR5J2F.js.map +0 -1
  176. package/dist/chunk-BXKJLM5R.cjs.map +0 -1
  177. package/dist/chunk-CCJPSHGI.cjs.map +0 -1
  178. package/dist/chunk-CSG5XVNJ.cjs.map +0 -1
  179. package/dist/chunk-CYFK5SY2.js.map +0 -1
  180. package/dist/chunk-DUEZFTK2.js.map +0 -1
  181. package/dist/chunk-GPPLSM2Z.js.map +0 -1
  182. package/dist/chunk-GVWHCL2N.js.map +0 -1
  183. package/dist/chunk-M4F66R4O.cjs.map +0 -1
  184. package/dist/chunk-M4N5GA5Z.cjs.map +0 -1
  185. package/dist/chunk-MBNQVDVC.cjs.map +0 -1
  186. package/dist/chunk-MEOHSQEH.js.map +0 -1
  187. package/dist/chunk-MTX2KVU7.cjs.map +0 -1
  188. package/dist/chunk-MVBEL57Q.js.map +0 -1
  189. package/dist/chunk-MZOVP3WI.cjs.map +0 -1
  190. package/dist/chunk-N5YFR4UP.cjs +0 -10
  191. package/dist/chunk-N5YFR4UP.cjs.map +0 -1
  192. package/dist/chunk-NZFKROS7.cjs.map +0 -1
  193. package/dist/chunk-OC6LTXYS.cjs.map +0 -1
  194. package/dist/chunk-OFXOTECC.js.map +0 -1
  195. package/dist/chunk-P33SBYGG.js.map +0 -1
  196. package/dist/chunk-P75775WC.js.map +0 -1
  197. package/dist/chunk-PCPX42KL.js.map +0 -1
  198. package/dist/chunk-PFSDGGYL.js +0 -8
  199. package/dist/chunk-PFSDGGYL.js.map +0 -1
  200. package/dist/chunk-QDMPOAI7.cjs.map +0 -1
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  202. package/dist/chunk-SFQWJMKT.js.map +0 -1
  203. package/dist/chunk-V6HA6JJZ.cjs.map +0 -1
  204. package/dist/chunk-WWOLFXTX.cjs.map +0 -1
  205. package/dist/chunk-YU2CUNFO.js.map +0 -1
@@ -1,6 +1,61 @@
1
1
  'use strict';
2
2
 
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- var chunkM4N5GA5Z_cjs = require('./chunk-M4N5GA5Z.cjs');
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+ var chunk5KMIY374_cjs = require('./chunk-5KMIY374.cjs');
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+
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+ // src/vm/AllocationBudget.ts
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+ var depth = 0;
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+ var used = 0;
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+ var limit = Number.POSITIVE_INFINITY;
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+ var calls = 0;
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+ var callLimit = Number.POSITIVE_INFINITY;
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+ function exceeded(requested, what, alreadyUsed) {
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+ return chunk5KMIY374_cjs.ErrorFactory.execution({
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+ code: "ALLOCATION_LIMIT_EXCEEDED",
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+ message: `Evaluating this expression would materialise ${requested.toLocaleString("en-US")} ${what}, past the limit of ${limit.toLocaleString("en-US")} elements for one evaluation`,
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+ expected: `at most ${limit.toLocaleString("en-US")} elements materialised while evaluating one expression`,
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+ found: `a request for ${requested.toLocaleString("en-US")} more ${what}, on top of ${alreadyUsed.toLocaleString("en-US")} already materialised`,
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+ suggestion: "use a smaller collection or matrix, or raise the engine's vm.maxAllocatedElements setting",
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+ context: { requested, what, used: alreadyUsed, limit }
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+ });
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+ }
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+ function beginEvaluation(vm) {
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+ if (depth++ === 0) {
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+ used = 0;
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+ limit = vm.getMaxAllocatedElements();
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+ calls = 0;
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+ callLimit = vm.getMaxFunctionCalls();
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+ }
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+ }
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+ function endEvaluation() {
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+ if (depth > 0) depth--;
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+ }
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+ function chargeAllocation(count, what) {
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+ if (depth === 0) return;
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+ if (!(count >= 0)) throw exceeded(count, what, used);
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+ used += count;
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+ if (used > limit) throw exceeded(count, what, used - count);
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+ }
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+ function checkAllocation(count, what) {
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+ if (depth === 0) return;
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+ if (!(count >= 0) || used + count > limit) throw exceeded(count, what, used);
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+ }
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+ function checkedArray(count, what) {
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+ checkAllocation(count, what);
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+ return new Array(count);
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+ }
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+ function chargeFunctionCall() {
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+ if (depth === 0) return;
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+ if (++calls > callLimit) {
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+ throw chunk5KMIY374_cjs.ErrorFactory.execution({
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+ code: "FUNCTION_CALL_LIMIT_EXCEEDED",
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+ message: `Evaluating this expression would make more than ${callLimit.toLocaleString("en-US")} user-defined-function calls, which is the limit for one evaluation`,
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+ expected: `at most ${callLimit.toLocaleString("en-US")} function calls while evaluating one expression`,
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+ found: "a call past that limit, from a chain of functions that each call others more than once",
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+ suggestion: "check for a function that calls itself (or a chain of them) more times than intended, or raise the engine's vm.maxFunctionCalls setting",
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+ context: { calls, callLimit }
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+ });
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+ }
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+ }
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  // src/vm/Value.ts
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  var ValueType = /* @__PURE__ */ ((ValueType2) => {
@@ -20,11 +75,12 @@ var ValueType = /* @__PURE__ */ ((ValueType2) => {
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  ValueType2[ValueType2["Error"] = 13] = "Error";
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  return ValueType2;
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  })(ValueType || {});
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- var ValueArena = class {
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+ var _ValueArena = class _ValueArena {
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  /** Pre-allocate initial block. 512 Values covers ~30-line viewport comfortably. */
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  constructor(initialSize = 512) {
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  this.arena = [];
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  this.index = 0;
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+ this.initialSize = initialSize;
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  for (let i = 0; i < initialSize; i++) {
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  this.arena.push(new Value(0 /* Number */, 0));
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  }
@@ -41,9 +97,23 @@ var ValueArena = class {
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  this.index++;
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  return v;
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  }
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- /** Reset for next scroll frame. O(1), just resets the index. */
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+ /**
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+ * Reset for the next scroll frame, releasing a block the last frame turned
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+ * out not to need.
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+ *
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+ * Still O(1) in the ordinary case: one comparison against what the cycle
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+ * that just ended used, and the truncation only on the frame after an
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+ * unusually expensive one. Reading the usage here rather than at
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+ * `disableValueArena()` is what makes the policy "the first cycle that does
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+ * not need the block gives it back", which is the first thing a host does
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+ * after the line that grew it.
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+ */
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  reset() {
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+ const usedLastCycle = this.index;
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  this.index = 0;
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+ if (this.arena.length <= this.initialSize) return;
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+ if (this.arena.length <= usedLastCycle * _ValueArena.SHRINK_WHEN_HOLDING_TIMES) return;
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+ this.arena.length = Math.max(this.initialSize, usedLastCycle * _ValueArena.KEEP_TIMES);
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  }
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  /** Current arena utilization (for diagnostics). */
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  get usage() {
@@ -53,6 +123,31 @@ var ValueArena = class {
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  return this.arena.length;
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  }
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  };
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+ /**
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+ * How much more than the last cycle needed the arena may go on holding
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+ * before it gives the difference back, and how much of it it keeps when it
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+ * does.
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+ *
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+ * A bump allocator that grows to serve one expensive line is working as
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+ * intended; one that never comes down is a leak wearing a cache's clothes.
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+ * `map(x*1, 1:100000)` is an ordinary line by every limit the engine has,
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+ * and it took the arena from 512 Values to 300,004, about 24MB that stayed
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+ * live through two forced full collections and through every later `1 + 1`,
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+ * because `acquire()` handles overflow with `push()` and `reset()` only
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+ * zeroed the bump index. The instance is module-level and survives
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+ * `disableValueArena()` on purpose, so that high-water mark was for the
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+ * life of the process.
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+ *
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+ * Keeping twice what the last cycle used, and only shrinking once holding
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+ * four times that, is what stops the release from becoming a different
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+ * performance bug: a steady scroll uses about the same number of Values
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+ * every frame, so it never meets the condition at all, and an alternating
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+ * heavy/light document degrades at worst to allocating the Values it would
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+ * have allocated with no arena in the first place.
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+ */
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+ _ValueArena.SHRINK_WHEN_HOLDING_TIMES = 4;
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+ _ValueArena.KEEP_TIMES = 2;
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+ var ValueArena = _ValueArena;
56
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  var _arena = null;
57
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  var _arenaActive = false;
58
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  function enableValueArena(size) {
@@ -135,6 +230,7 @@ var Value = class {
135
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  }
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  if (this.type === 8 /* Range */) return 0;
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  if (this.type === 9 /* Symbolic */) return 0;
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+ if (this.type === 10 /* Boolean */) return this.value === true ? 1 : 0;
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  if (this._cachedNumber !== void 0) return this._cachedNumber;
139
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  if (typeof this.value === "bigint") {
140
236
  this._cachedNumber = Number(this.value);
@@ -154,6 +250,7 @@ var Value = class {
154
250
  }
155
251
  if (this.type === 8 /* Range */) return false;
156
252
  if (this.type === 9 /* Symbolic */) return false;
253
+ if (this.type === 10 /* Boolean */) return false;
157
254
  if (typeof this.value === "number") return isNaN(this.value);
158
255
  if (typeof this.value === "bigint") return false;
159
256
  return isNaN(parseFloat(this.value));
@@ -189,7 +286,7 @@ function isRateUnit(unit) {
189
286
  function splitRateUnit(unit) {
190
287
  const idx = unit.indexOf("/");
191
288
  if (idx < 0) {
192
- throw chunkM4N5GA5Z_cjs.ErrorFactory.internal(
289
+ throw chunk5KMIY374_cjs.ErrorFactory.internal(
193
290
  "INVALID_RATE_UNIT",
194
291
  `splitRateUnit: "${unit}" is not a rate unit (expected "numerator/denominator")`,
195
292
  { unit }
@@ -206,7 +303,7 @@ function isTimecodeUnit(unit) {
206
303
  }
207
304
  function timecodeFps(unit) {
208
305
  if (!isTimecodeUnit(unit)) {
209
- throw chunkM4N5GA5Z_cjs.ErrorFactory.internal(
306
+ throw chunk5KMIY374_cjs.ErrorFactory.internal(
210
307
  "INVALID_TIMECODE_UNIT",
211
308
  `timecodeFps: "${unit}" is not a timecode unit (expected "timecode@<fps>")`,
212
309
  { unit }
@@ -215,6 +312,7 @@ function timecodeFps(unit) {
215
312
  return parseFloat(unit.slice(TIMECODE_UNIT_PREFIX.length));
216
313
  }
217
314
  function matrixValue(rows, cols, data) {
315
+ chargeAllocation(data.length, "matrix cells");
218
316
  const hasSymbolic = data.some((cell) => typeof cell === "object" && cell !== null && "kind" in cell);
219
317
  const m = { rows, cols, data, hasSymbolic };
220
318
  if (_arenaActive && _arena) return _arena.acquire(7 /* Matrix */, m);
@@ -253,16 +351,37 @@ function pendingValue(queryKey) {
253
351
  function errorValue(code, message) {
254
352
  return new Value(13 /* Error */, code, message);
255
353
  }
354
+ function faultedOperand(a, b, c) {
355
+ if (a.type === 13 /* Error */ || a.type === 12 /* Pending */) return a;
356
+ if (b !== void 0 && (b.type === 13 /* Error */ || b.type === 12 /* Pending */)) return b;
357
+ if (c !== void 0 && (c.type === 13 /* Error */ || c.type === 12 /* Pending */)) return c;
358
+ return null;
359
+ }
360
+ function faultedIn(values) {
361
+ for (let i = 0; i < values.length; i++) {
362
+ const v = values[i];
363
+ if (v.type === 13 /* Error */ || v.type === 12 /* Pending */) return v;
364
+ }
365
+ return null;
366
+ }
256
367
 
257
368
  exports.Value = Value;
258
369
  exports.ValueType = ValueType;
370
+ exports.beginEvaluation = beginEvaluation;
259
371
  exports.bigIntValue = bigIntValue;
260
372
  exports.boolValue = boolValue;
373
+ exports.chargeAllocation = chargeAllocation;
374
+ exports.chargeFunctionCall = chargeFunctionCall;
375
+ exports.checkAllocation = checkAllocation;
376
+ exports.checkedArray = checkedArray;
261
377
  exports.colVectorValue = colVectorValue;
262
378
  exports.datetimeValue = datetimeValue;
263
379
  exports.disableValueArena = disableValueArena;
264
380
  exports.enableValueArena = enableValueArena;
381
+ exports.endEvaluation = endEvaluation;
265
382
  exports.errorValue = errorValue;
383
+ exports.faultedIn = faultedIn;
384
+ exports.faultedOperand = faultedOperand;
266
385
  exports.freezeIfDev = freezeIfDev;
267
386
  exports.hexValue = hexValue;
268
387
  exports.isArenaActive = isArenaActive;
@@ -282,5 +401,5 @@ exports.symbolicValue = symbolicValue;
282
401
  exports.timecodeFps = timecodeFps;
283
402
  exports.timecodeUnit = timecodeUnit;
284
403
  exports.uomValue = uomValue;
285
- //# sourceMappingURL=chunk-OC6LTXYS.cjs.map
286
- //# sourceMappingURL=chunk-OC6LTXYS.cjs.map
404
+ //# sourceMappingURL=chunk-JMXUNXQS.cjs.map
405
+ //# sourceMappingURL=chunk-JMXUNXQS.cjs.map
@@ -0,0 +1 @@
1
+ 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* The ceiling on how much memory one evaluation is allowed to ask for.\n *\n * The VM's other two counters bound how many opcodes run and how deep the value\n * stack gets, and both are checked BETWEEN opcodes. That leaves a hole the size\n * of a single opcode: whatever one opcode allocates in a loop of its own is\n * invisible to both, so twenty-four characters of input (`map(10*x,\n * 0:2000000000)`) could allocate until V8 aborted the process, which no\n * `try`/`catch` in the host can contain. Per-site caps close one hole each and\n * do not compose: two collections that are individually legal are legal\n * together, and an operation whose result is the PRODUCT of two legal inputs (a\n * matrix multiply) is bounded by neither of them.\n *\n * This is the counter that composes. Everything an evaluation materialises is\n * charged against one running tally, so the bound is on the total rather than\n * on any single step, and a new opcode inherits it by allocating through\n * {@link chargedArray} or by building a Value through a constructor that\n * already charges ({@link matrixValue}).\n *\n * The tally is module state rather than something threaded through every\n * signature. `executeBytecode()` opens an evaluation and every charge inside\n * that window lands on it, which is what lets a helper five call levels down\n * (`vm/MatrixOps.ts`'s `collectionToValues()`) charge without the four frames\n * in between passing a parameter along, and what keeps a charge down to an add\n * and a compare. This mirrors the value arena in `vm/Value.ts`, which is\n * ambient for the same reason and rests on the same fact: `executeBytecode()`\n * is synchronous, so exactly one evaluation is ever in flight in a realm.\n *\n * An \"element\" is one thing a user's input caused to exist: a `Value` in an\n * expanded collection, a cell in a matrix. They are counted rather than\n * measured in bytes, because a count is the quantity every call site already\n * has in hand before it allocates, and asking V8 how big something is costs\n * more than the allocation being guarded.\n *\n * A second tally lives here for the same structural reason and not because it\n * counts the same thing: {@link chargeFunctionCall} bounds how many\n * user-defined-function calls one evaluation may make in total. Surviving\n * reentry is the whole property both need, and this module is where reentry is\n * already tracked.\n *\n * @module AllocationBudget\n */\n\nimport { ErrorFactory } from \"@solve-js/errors/UnifiedErrorFramework\";\nimport type { VM } from \"@solve-js/vm/OpRegistry\";\n\n/**\n * How deep the evaluation is: 0 outside one, higher inside a reentrant call.\n *\n * `executeBytecode()` re-enters itself for a user-defined function call, a map\n * or reduce transform body, and an algebra verb's bound-unknown body. Only the\n * outermost entry clears the tally, so a runaway recursion cannot refresh its\n * own allowance the way it can refresh `maxInstructions` (each reentrant call\n * gets a fresh local instruction count, which is why function recursion needed\n * a separate guard of its own).\n */\nlet depth = 0;\n\n/** Elements charged so far in the evaluation currently in flight. */\nlet used = 0;\n\n/** The in-flight evaluation's ceiling, read from its VM when the evaluation opened. */\nlet limit = Number.POSITIVE_INFINITY;\n\n/** User-defined-function calls made so far in the evaluation currently in flight. */\nlet calls = 0;\n\n/** The in-flight evaluation's call ceiling, read from its VM when the evaluation opened. */\nlet callLimit = Number.POSITIVE_INFINITY;\n\n/**\n * The refusal itself, built in one place so the wording of the engine's most\n * likely \"this is too big\" message is not reinvented per site.\n */\nfunction exceeded(requested: number, what: string, alreadyUsed: number): Error {\n\treturn ErrorFactory.execution({\n\t\tcode: \"ALLOCATION_LIMIT_EXCEEDED\",\n\t\tmessage:\n\t\t\t`Evaluating this expression would materialise ${requested.toLocaleString(\"en-US\")} ${what}, ` +\n\t\t\t`past the limit of ${limit.toLocaleString(\"en-US\")} elements for one evaluation`,\n\t\texpected: `at most ${limit.toLocaleString(\"en-US\")} elements materialised while evaluating one expression`,\n\t\tfound: `a request for ${requested.toLocaleString(\"en-US\")} more ${what}, on top of ${alreadyUsed.toLocaleString(\"en-US\")} already materialised`,\n\t\tsuggestion: \"use a smaller collection or matrix, or raise the engine's vm.maxAllocatedElements setting\",\n\t\tcontext: { requested, what, used: alreadyUsed, limit },\n\t});\n}\n\n/**\n * Open an evaluation, taking its ceiling from the VM about to run it.\n *\n * @param vm - The VM running this program. Only consulted on the outermost\n * entry, so a reentrant call costs one increment.\n */\nexport function beginEvaluation(vm: VM): void {\n\tif (depth++ === 0) {\n\t\tused = 0;\n\t\tlimit = vm.getMaxAllocatedElements();\n\t\tcalls = 0;\n\t\tcallLimit = vm.getMaxFunctionCalls();\n\t}\n}\n\n/** Close the innermost evaluation. Always call from a `finally`, so a throw cannot leave one open. */\nexport function endEvaluation(): void {\n\tif (depth > 0) depth--;\n}\n\n/**\n * Record elements materialised by the evaluation in flight.\n *\n * Each thing is charged exactly once, where it comes into existence: a matrix\n * in `matrixValue()`, an expanded collection where it is expanded. A site that\n * knows a size in advance and whose result will be charged on birth uses\n * {@link checkAllocation} instead, so that refusing early does not mean\n * counting twice.\n *\n * Outside an evaluation this is a plain no-op rather than an error:\n * `matrixValue()` and the `vm/MatrixOps.ts` helpers are exported and get called\n * by tests, by the formatter and by hosts with no evaluation in flight, and\n * none of those is user input being executed.\n *\n * @param count - How many elements now exist.\n * @param what - What they are, in the plural and in a user's words (\"matrix\n * cells\", \"collection elements\"). Quoted verbatim in the error, so it should\n * name the thing rather than the code that makes it.\n * @throws `ALLOCATION_LIMIT_EXCEEDED` when this evaluation has had enough.\n * Recoverable: it describes this expression, not the engine.\n */\nexport function chargeAllocation(count: number, what: string): void {\n\tif (depth === 0) return;\n\t// Written as a negated `>=` so that NaN takes this branch. A NaN count would\n\t// otherwise be added to the tally and make every later `used > limit`\n\t// comparison false, silently switching the guard off for the rest of the\n\t// evaluation, which is the one failure mode a safety limit must not have.\n\tif (!(count >= 0)) throw exceeded(count, what, used);\n\tused += count;\n\tif (used > limit) throw exceeded(count, what, used - count);\n}\n\n/**\n * Refuse an allocation this evaluation cannot afford, without recording it.\n *\n * For the sites that know how big a result will be BEFORE building it and whose\n * result is charged later, when it is born. A matrix product is the case that\n * matters: its size is the product of two operands that are each affordable, so\n * it has to be refused from the shapes alone, before `matrixMultiply()` takes\n * the memory. Charging here as well as at birth would bill every matrix twice\n * and halve the ceiling the host asked for.\n *\n * @param count - How many elements the result would have.\n * @param what - What they are, in the plural. See {@link chargeAllocation}.\n * @throws `ALLOCATION_LIMIT_EXCEEDED` when the evaluation could not afford them.\n */\nexport function checkAllocation(count: number, what: string): void {\n\tif (depth === 0) return;\n\tif (!(count >= 0) || used + count > limit) throw exceeded(count, what, used);\n}\n\n/**\n * Check that an array is affordable, then allocate it.\n *\n * The intended way to build any user-sized array inside the VM whose contents\n * end up inside a Value that charges on birth, so that \"ask before you take\" is\n * a property of the allocator rather than something each new opcode has to be\n * told.\n *\n * @param count - Element count, checked before a single element exists.\n * @param what - What the elements are, in the plural. See {@link chargeAllocation}.\n * @returns An empty array of that length.\n * @throws `ALLOCATION_LIMIT_EXCEEDED` before allocating anything, when the\n * evaluation cannot afford it.\n */\nexport function checkedArray<T>(count: number, what: string): T[] {\n\tcheckAllocation(count, what);\n\treturn new Array<T>(count);\n}\n\n/**\n * Record one user-defined-function call, and refuse the one past the ceiling.\n *\n * Lives in this module rather than in the VM for the single reason the element\n * tally does: it has to survive `executeBytecode()` re-entering itself. A call\n * count kept per invocation would be reset by the very calls it is counting,\n * which is exactly what happens to `maxInstructions` and exactly why counting\n * instructions could never bound this.\n *\n * The thing being bounded is BREADTH, which no existing guard could see.\n * `maxFunctionRecursionDepth` bounds nesting, and a doubling chain\n * (`f22(v) = f21(v) + f21(v)`, twenty-two lines of it) nests only twenty-two\n * deep while making 2,097,152 calls, which was a fatal heap abort in under a\n * second. Depth 22 against a limit of 50 is comfortably legal, and it was.\n *\n * @throws `FUNCTION_CALL_LIMIT_EXCEEDED` when this evaluation has made\n * enough. Recoverable: the engine is fine, this line is not.\n */\nexport function chargeFunctionCall(): void {\n\tif (depth === 0) return;\n\tif (++calls > callLimit) {\n\t\tthrow ErrorFactory.execution({\n\t\t\tcode: \"FUNCTION_CALL_LIMIT_EXCEEDED\",\n\t\t\tmessage:\n\t\t\t\t`Evaluating this expression would make more than ${callLimit.toLocaleString(\"en-US\")} ` +\n\t\t\t\t`user-defined-function calls, which is the limit for one evaluation`,\n\t\t\texpected: `at most ${callLimit.toLocaleString(\"en-US\")} function calls while evaluating one expression`,\n\t\t\tfound: \"a call past that limit, from a chain of functions that each call others more than once\",\n\t\t\tsuggestion: \"check for a function that calls itself (or a chain of them) more times than intended, or raise the engine's vm.maxFunctionCalls setting\",\n\t\t\tcontext: { calls, callLimit },\n\t\t});\n\t}\n}\n\n/**\n * Elements charged so far in the evaluation in flight, or in the one that just\n * finished. For tests and for a host reporting on a refusal.\n *\n * @returns The running tally.\n */\nexport function allocationUsed(): number {\n\treturn used;\n}\n\n/**\n * User-defined-function calls made so far in the evaluation in flight, or in\n * the one that just finished. For tests and for a host reporting on a refusal.\n *\n * @returns The running tally.\n */\nexport function functionCallsUsed(): number {\n\treturn calls;\n}\n\n/**\n * Drop all in-flight evaluation state.\n *\n * For tests that need a known starting point, and as a repair for a host that\n * somehow lost an `endEvaluation()`. Ordinary execution never needs it:\n * `executeBytecode()` pairs its own begin and end in a `finally`, and the\n * outermost begin clears the tally regardless of what came before.\n */\nexport function resetAllocationTracking(): void {\n\tdepth = 0;\n\tused = 0;\n\tlimit = Number.POSITIVE_INFINITY;\n\tcalls = 0;\n\tcallLimit = Number.POSITIVE_INFINITY;\n}\n","import { ErrorFactory } from \"@solve-js/errors/UnifiedErrorFramework\";\nimport { chargeAllocation } from \"@solve-js/vm/AllocationBudget\";\nimport type { SymbolicNode } from \"@solve-js/symbolic\";\n\n/**\n * A single matrix cell. `boolean` covers element-wise comparison results\n * (`[1,6;3,8] < [5,2;7,4]` produces a Matrix of booleans, not numbers). A\n * `SymbolicNode` cell is a free-variable algebraic entry, e.g. `s =\n * [sx,0,0;0,sy,0;0,0,1]` where `sx`/`sy` are never assigned, so those\n * cells store a real `SymbolicNode` (a bare `var` node initially) rather\n * than degrading to `0`. See `MatrixOps.ts`'s `entryToSymbolic()`/\n * `symbolicToEntry()` for the two-way conversion every symbolic-aware\n * matrix op (multiply, inverse, determinant) uses.\n */\nexport type MatrixEntry = number | boolean | SymbolicNode;\n\n/**\n * A general rows×cols matrix, a vector is just a 1×N (row) or N×1 (column)\n * matrix. `data` is COLUMN-MAJOR (`data[row + col*rows]`), matching the\n * spec's own `a[index]` column-major indexing semantics directly (no\n * translation needed for single-index reads). `hasSymbolic` lets every\n * numeric matrix op fast-path the all-numeric case with one boolean check,\n * mirroring `binaryOp()`'s existing Number+Number fast path, computed by\n * `matrixValue()` itself (true the moment any cell is a `SymbolicNode`\n * object rather than a plain number/boolean), not something callers set\n * by hand.\n */\nexport interface MatrixData {\n\treadonly rows: number;\n\treadonly cols: number;\n\treadonly data: readonly MatrixEntry[];\n\treadonly hasSymbolic: boolean;\n}\n\n/** A first-class integer range `min:max`, both bounds inclusive. */\nexport interface RangeData {\n\treadonly min: number;\n\treadonly max: number;\n}\n\n/**\n * Discriminated union tag for {@link Value} objects.\n *\n * Determines the runtime type of a Value and how its `value` field should\n * be interpreted. Used by the VM for type-aware dispatch in arithmetic,\n * comparison, and conversion operations.\n */\nexport enum ValueType {\n\t/** Plain 64-bit floating point number (IEEE 754 double) */\n\tNumber = 0,\n\tHex = 1,\n\tBigInt = 2,\n\tString = 3,\n\tDatetime = 4,\n\tPercentage = 5,\n\tUom = 6,\n\t/** General rows×cols matrix (a vector is a 1×N or N×1 matrix). Value is {@link MatrixData}. */\n\tMatrix = 7,\n\t/** A first-class integer range `min:max`, both inclusive. Value is {@link RangeData}. */\n\tRange = 8,\n\t/** A symbolic/algebraic expression tree (free-variable formula, not a concrete number). Value is a `SymbolicNode` (`@solve-js/symbolic`). */\n\tSymbolic = 9,\n\t/** Boolean true/false. Value is `boolean`. */\n\tBoolean = 10,\n\t/** Unit of measurement token (lexer only, not a runtime value). */\n\tUnit = 11,\n\t/** Async result pending resolution. Value stores the queryKey string. */\n\tPending = 12,\n\t/** Plugin-raised error propagated through the DAG. Value stores error code, unit stores message. */\n\tError = 13,\n}\n\n// ── ValueArena ────────────────────────────────────────────────────────────\n// Phase 5.3: Bump-allocator arena for zero-allocation Value reuse during scroll.\n// Instead of allocating new Value objects per instruction, we pre-allocate a\n// block and bump an index. A single arena.reset() per scroll frame recycles all\n// Values, no per-value release overhead, no GC pressure during 60fps scrolling.\n\n/**\n * Bump-allocator arena for zero-allocation Value reuse during scroll.\n *\n * Instead of allocating new Value objects per instruction, pre-allocates a\n * block and bumps an index. `arena.reset()` per scroll frame recycles all\n * Values, no per-value release overhead, no GC pressure during 60fps scrolling.\n *\n * Only active during Tier 2 scroll execution (ThreeTierEvaluator).\n */\nexport class ValueArena {\n\tprivate arena: Value[] = [];\n\tprivate index: number = 0;\n\t/** The block size to come back down to. Kept so {@link reset} can. */\n\tprivate readonly initialSize: number;\n\n\t/**\n\t * How much more than the last cycle needed the arena may go on holding\n\t * before it gives the difference back, and how much of it it keeps when it\n\t * does.\n\t *\n\t * A bump allocator that grows to serve one expensive line is working as\n\t * intended; one that never comes down is a leak wearing a cache's clothes.\n\t * `map(x*1, 1:100000)` is an ordinary line by every limit the engine has,\n\t * and it took the arena from 512 Values to 300,004, about 24MB that stayed\n\t * live through two forced full collections and through every later `1 + 1`,\n\t * because `acquire()` handles overflow with `push()` and `reset()` only\n\t * zeroed the bump index. The instance is module-level and survives\n\t * `disableValueArena()` on purpose, so that high-water mark was for the\n\t * life of the process.\n\t *\n\t * Keeping twice what the last cycle used, and only shrinking once holding\n\t * four times that, is what stops the release from becoming a different\n\t * performance bug: a steady scroll uses about the same number of Values\n\t * every frame, so it never meets the condition at all, and an alternating\n\t * heavy/light document degrades at worst to allocating the Values it would\n\t * have allocated with no arena in the first place.\n\t */\n\tprivate static readonly SHRINK_WHEN_HOLDING_TIMES = 4;\n\tprivate static readonly KEEP_TIMES = 2;\n\n\t/** Pre-allocate initial block. 512 Values covers ~30-line viewport comfortably. */\n\tconstructor(initialSize: number = 512) {\n\t\tthis.initialSize = initialSize;\n\t\tfor (let i = 0; i < initialSize; i++) {\n\t\t\tthis.arena.push(new Value(ValueType.Number, 0));\n\t\t}\n\t}\n\n\t/** Bump-allocate a recycled Value. Falls back to allocation only for overflow. */\n\tacquire(type: ValueType, value: number | bigint | string | boolean | MatrixData | RangeData | SymbolicNode, unit?: string): Value {\n\t\tif (this.index < this.arena.length) {\n\t\t\tconst v = this.arena[this.index++];\n\t\t\tv.recycle(type, value, unit);\n\t\t\treturn v;\n\t\t}\n\t\t// Arena overflow, allocate fresh (rare, only for very complex expressions)\n\t\tconst v = new Value(type, value, unit);\n\t\tthis.arena.push(v);\n\t\tthis.index++;\n\t\treturn v;\n\t}\n\n\t/**\n\t * Reset for the next scroll frame, releasing a block the last frame turned\n\t * out not to need.\n\t *\n\t * Still O(1) in the ordinary case: one comparison against what the cycle\n\t * that just ended used, and the truncation only on the frame after an\n\t * unusually expensive one. Reading the usage here rather than at\n\t * `disableValueArena()` is what makes the policy \"the first cycle that does\n\t * not need the block gives it back\", which is the first thing a host does\n\t * after the line that grew it.\n\t */\n\treset(): void {\n\t\tconst usedLastCycle = this.index;\n\t\tthis.index = 0;\n\t\tif (this.arena.length <= this.initialSize) return;\n\t\tif (this.arena.length <= usedLastCycle * ValueArena.SHRINK_WHEN_HOLDING_TIMES) return;\n\t\t// Never below the initial block, and never above what is already held,\n\t\t// so this only ever truncates.\n\t\tthis.arena.length = Math.max(this.initialSize, usedLastCycle * ValueArena.KEEP_TIMES);\n\t}\n\n\t/** Current arena utilization (for diagnostics). */\n\tget usage(): number { return this.index; }\n\tget capacity(): number { return this.arena.length; }\n}\n\n// Module-level arena toggle. Single-threaded JS, so global state is safe.\n// The arena is ONLY active during Tier 2 scroll execution, the ThreeTierEvaluator\n// enables it before evaluating visible lines and disables it after.\n//\n// The arena INSTANCE survives disable(): constructing a ValueArena allocates\n// its whole initial block (512 Values), so dropping it on every disable would\n// pay that allocation cost again on the next enable, more garbage than the\n// arena saves. Instead, an `_arenaActive` flag gates use of the long-lived\n// instance; enable() just resets the bump index.\nlet _arena: ValueArena | null = null;\nlet _arenaActive = false;\n\n/** Enable the Value arena for zero-allocation scroll execution. */\nexport function enableValueArena(size?: number): ValueArena {\n\tif (!_arena) _arena = new ValueArena(size);\n\t_arena.reset();\n\t_arenaActive = true;\n\treturn _arena;\n}\n\n/** Disable the arena (returns to normal GC-collected allocation). */\nexport function disableValueArena(): void {\n\t_arenaActive = false;\n}\n\n/** Check if arena is active (used by STORE_VAR / HALT to decide cloning). */\nexport function isArenaActive(): boolean {\n\treturn _arenaActive;\n}\n\n/**\n * Allocate a Value that persists beyond the current arena cycle.\n * Used for values stored in variables (STORE_VAR) and final expression results\n * (HALT return), these must survive arena.reset() in the next scroll frame.\n */\nexport function persistentValue(v: Value): Value {\n\treturn new Value(v.type, v.value, v.unit);\n}\n\n// ── Dev-mode immutability guard (Part II, L5, Value model hardening) ──\n//\n// Value is documented immutable by convention, not enforcement: the arena\n// mutates objects in place via recycle() (by design, for Tier-2 scroll\n// performance), so Value can never be unconditionally frozen. This guard\n// freezes a Value ONLY when it is safe to do so, i.e. NOT while the arena\n// is active, since an arena-active Value may still be recycled later in\n// the same scroll frame. It is a no-op outside development builds (matches\n// the existing `process.env.NODE_ENV === \"development\"` convention used by\n// the app-layer logger) so there is zero runtime cost in production.\nconst isDevelopmentBuild = process.env.NODE_ENV === \"development\";\n\n/**\n * Freeze a Value in development builds, catching accidental external\n * mutation of \"immutable\" results early. Safe to call unconditionally\n * it is a no-op in production and a no-op whenever the arena is active\n * (an arena-active Value may still be recycle()'d before this scroll\n * frame ends, and freezing it would make recycle() throw).\n *\n * Intended for values leaving a public evaluation boundary\n * (ExpressionEngine.evaluateLine* / evaluateExpression), not for values\n * still moving through internal VM/arena machinery.\n */\nexport function freezeIfDev<T extends Value>(value: T): T {\n\tif (isDevelopmentBuild && !isArenaActive()) {\n\t\t// toNumber() lazily memoizes _cachedNumber for bigint/string values\n\t\t// (Number/Hex are already eagerly cached by the constructor), warm\n\t\t// it now so a later toNumber() call on the frozen object doesn't\n\t\t// try to write to a frozen field.\n\t\tvalue.toNumber();\n\t\tObject.freeze(value);\n\t}\n\treturn value;\n}\n\n/**\n * Universal runtime value for the solve-js VM.\n *\n * Carries a {@link ValueType} discriminant, a polymorphic `value` payload,\n * and an optional `unit` string (for UoM values). Treated as immutable after\n * construction, the arena reuses objects internally via `recycle()`, but\n * external code should never mutate Value fields.\n *\n * A cached `_cachedNumber` avoids repeated `toNumber()` computation on\n * hot paths (ADD/SUB/MUL in the VM dispatch loop).\n */\nexport class Value {\n\t// Cached numeric representation, computed once on first toNumber() call.\n\t// Cleared on recycle() when the arena reuses this Value for a new value.\n\tprivate _cachedNumber: number | undefined;\n\n\t// Fields are NOT readonly, the arena reuses Value objects by calling\n\t// recycle() which overwrites all fields. External code should treat Values\n\t// as immutable after construction (arena handles mutation internally).\n\tpublic type: ValueType;\n\tpublic value: number | bigint | string | boolean | MatrixData | RangeData | SymbolicNode;\n\tpublic unit?: string;\n\t/** Set by async resolvers when a fetch timed out, the result is a fallback (typically 0). */\n\tpublic timedOut?: boolean;\n\n\tconstructor(\n\t\ttype: ValueType,\n\t\tvalue: number | bigint | string | boolean | MatrixData | RangeData | SymbolicNode,\n\t\tunit?: string\n\t) {\n\t\tthis.type = type;\n\t\tthis.value = value;\n\t\tthis.unit = unit;\n\t\t// Eagerly cache for Number and Hex types (the most common case).\n\t\t// This avoids a method call + type-check on first toNumber().\n\t\tif (typeof value === 'number') {\n\t\t\tthis._cachedNumber = value;\n\t\t}\n\t}\n\n\t/**\n\t * Phase 5.3: Reset all fields for arena reuse.\n\t * Called by ValueArena.acquire(), zero allocation, just field assignment.\n\t */\n\trecycle(type: ValueType, value: number | bigint | string | boolean | MatrixData | RangeData | SymbolicNode, unit?: string): void {\n\t\tthis.type = type;\n\t\tthis.value = value;\n\t\tthis.unit = unit;\n\t\t// Clear cache, value changed, cached number is stale.\n\t\t// Re-eager-cache for Number type (most common).\n\t\tthis._cachedNumber = typeof value === 'number' ? value : undefined;\n\t\t// Clear timeout flag, recycled Values shouldn't inherit stale metadata.\n\t\tthis.timedOut = undefined;\n\t}\n\n\tisNumber(): this is Value & { value: number } {\n\t\treturn this.type === ValueType.Number;\n\t}\n\n\tisHex(): this is Value & { value: number } {\n\t\treturn this.type === ValueType.Hex;\n\t}\n\n\tisBigInt(): this is Value & { value: bigint } {\n\t\treturn this.type === ValueType.BigInt;\n\t}\n\n\tisString(): this is Value & { value: string } {\n\t\treturn this.type === ValueType.String;\n\t}\n\n\tisMatrix(): this is Value & { value: MatrixData } {\n\t\treturn this.type === ValueType.Matrix;\n\t}\n\n\t/** A Matrix shaped like a vector, 1×N (row) or N×1 (column). */\n\tisVectorShape(): boolean {\n\t\tif (this.type !== ValueType.Matrix) return false;\n\t\tconst m = this.value as MatrixData;\n\t\treturn m.rows === 1 || m.cols === 1;\n\t}\n\n\tisRange(): this is Value & { value: RangeData } {\n\t\treturn this.type === ValueType.Range;\n\t}\n\n\tisSymbolic(): this is Value & { value: SymbolicNode } {\n\t\treturn this.type === ValueType.Symbolic;\n\t}\n\n\ttoNumber(): number {\n\t\t// Pending/Error have no numeric representation at all, 0 (established\n\t\t// convention). A genuinely multi-cell Matrix has no single numeric\n\t\t// representation either (real callers branch on `.isMatrix()` BEFORE\n\t\t// reaching this fallback. See e.g. VM.ts's MUL/comparison dispatch)\n\t\t// but a 1x1 Matrix, the shape `float(x)`'s legacy sugar produces, see\n\t\t// packages/vector/parselets/FloatParselet.ts, IS a scalar in every\n\t\t// meaningful sense, so it degrades to that single cell's numeric value\n\t\t// rather than 0 (this exact case used to work \"by accident\" pre-Matrix,\n\t\t// since `parseFloat([2].toString())` happened to yield `2`).\n\t\tif (this.type === ValueType.Pending) return 0;\n\t\tif (this.type === ValueType.Error) return 0;\n\t\tif (this.type === ValueType.Matrix) {\n\t\t\tconst m = this.value as MatrixData;\n\t\t\tif (m.rows === 1 && m.cols === 1 && typeof m.data[0] === \"number\") return m.data[0];\n\t\t\treturn 0;\n\t\t}\n\t\tif (this.type === ValueType.Range) return 0;\n\t\t// A symbolic expression has no single concrete numeric value by\n\t\t// definition (it's a free-variable formula), 0, matching the\n\t\t// Pending/Error/Range convention. Real callers branch on\n\t\t// `.isSymbolic()` BEFORE reaching this fallback (see\n\t\t// `VMConversion.ts`'s `binaryOp()`).\n\t\tif (this.type === ValueType.Symbolic) return 0;\n\t\t// A boolean has an obvious numeric reading and no branch used to give it\n\t\t// one, so it fell through to `parseFloat(true)` -> NaN -> 0, and BOTH\n\t\t// booleans read as zero: `true == false` answered true, and every\n\t\t// arithmetic path that mixes a boolean with a number (\"true and 5\")\n\t\t// contributed nothing. 1/0 is the reading every language with a numeric\n\t\t// boolean coercion uses, and the one `if 1 then` already implies.\n\t\tif (this.type === ValueType.Boolean) return this.value === true ? 1 : 0;\n\n\t\tif (this._cachedNumber !== undefined) return this._cachedNumber;\n\n\t\tif (typeof this.value === 'bigint') {\n\t\t\tthis._cachedNumber = Number(this.value);\n\t\t\treturn this._cachedNumber;\n\t\t}\n\t\t// Prevent silent NaN propagation from non-numeric strings\n\t\tconst result = parseFloat(this.value as string);\n\t\tthis._cachedNumber = isNaN(result) ? 0 : result;\n\t\treturn this._cachedNumber;\n\t}\n\n\tisNaN(): boolean {\n\t\tif (this.type === ValueType.Pending) return false;\n\t\tif (this.type === ValueType.Error) return false;\n\t\tif (this.type === ValueType.Matrix) {\n\t\t\tconst m = this.value as MatrixData;\n\t\t\tif (m.rows === 1 && m.cols === 1 && typeof m.data[0] === \"number\") return isNaN(m.data[0]);\n\t\t\treturn false;\n\t\t}\n\t\tif (this.type === ValueType.Range) return false;\n\t\tif (this.type === ValueType.Symbolic) return false;\n\t\t// Matches toNumber()'s boolean reading above. Without this a Boolean\n\t\t// reached the string branch at the bottom and `parseFloat(true)` made\n\t\t// every boolean report itself as NaN.\n\t\tif (this.type === ValueType.Boolean) return false;\n\t\tif (typeof this.value === 'number') return isNaN(this.value);\n\t\tif (typeof this.value === 'bigint') return false;\n\t\treturn isNaN(parseFloat(this.value as string));\n\t}\n}\n\n/**\n * Create a Number-typed Value. Uses the arena when active for zero-allocation.\n * This is the most common factory, over 90% of all Value creations.\n */\nexport function numberValue(n: number): Value {\n\tif (_arenaActive && _arena) return _arena.acquire(ValueType.Number, n);\n\treturn new Value(ValueType.Number, n);\n}\n\n/** Which base a {@link ValueType.Hex} value is displayed in. */\nexport type DisplayBase = \"hex\" | \"bin\" | \"oct\";\n\n/**\n * Create a Hex-typed Value: a **number** that displays in another base.\n *\n * The type is numeric on purpose, and that is the whole point of it. A base is\n * a way of writing a quantity, not a different kind of quantity, so `0xFF + 1`\n * has to be 256. Returning a string instead makes it 1, because a string reads\n * as zero in arithmetic, and nothing about that failure is visible at the point\n * of use.\n *\n * @param n - The number itself, in full precision. A `bigint` is accepted for\n * the same reason the type is numeric at all: `12345678901234567890n as hex`\n * has an exact answer, and forcing it through a double first rendered\n * 0xAB54A98CEB1F0800 for a value ending 0AD2.\n * @param base - How to display it, defaulting to hexadecimal. Carried in the\n * `unit` slot, which is free for this type.\n */\nexport function hexValue(n: number | bigint, base: DisplayBase = \"hex\"): Value {\n\tconst tag = base === \"hex\" ? undefined : base;\n\tif (_arenaActive && _arena) return _arena.acquire(ValueType.Hex, n, tag);\n\treturn new Value(ValueType.Hex, n, tag);\n}\n\n/** Create a BigInt-typed Value (arbitrary-precision integer). */\nexport function bigIntValue(n: bigint): Value {\n\tif (_arenaActive && _arena) return _arena.acquire(ValueType.BigInt, n);\n\treturn new Value(ValueType.BigInt, n);\n}\n\n/** Create a String-typed Value. */\nexport function stringValue(s: string): Value {\n\tif (_arenaActive && _arena) return _arena.acquire(ValueType.String, s);\n\treturn new Value(ValueType.String, s);\n}\n\n/** Create a Unit-of-Measurement Value (typed number with unit annotation). */\nexport function uomValue(n: number, unit: string): Value {\n\tif (_arenaActive && _arena) return _arena.acquire(ValueType.Uom, n, unit);\n\treturn new Value(ValueType.Uom, n, unit);\n}\n\n// ── Rate, \"quantity per unit of something\" (SoulverCore: `$99/week`\n// `3 hours/day`, `30 fps`). Represented as a `ValueType.Uom` (no new\n// ValueType, a rate IS a unit-of-measurement, just a compound one) whose\n// `unit` string is `\"<numerator>/<denominator>\"`. The numerator is an\n// opaque label (may be a real convertible unit like \"USD\"/\"km\", or a bare\n// tag like \"frames\" that the `convert` package doesn't know about, rate\n// arithmetic never needs to convert the numerator, only compare it for\n// equality when combining two rates). The denominator MUST be a unit\n// `convertUnit()`/`getMeasure()` (uom/UomConverter.ts) recognizes, since\n// that's the part rate arithmetic actually rescales. See `vm/VM.ts`'s\n// `RATE_CONVERT`/`RATE_MUL`/`RATE_DIV` opcodes for the operations built on\n// this representation.\n\n/** Create a Rate value: `magnitude` of `numeratorUnit` per one `denominatorUnit`. */\nexport function rateValue(magnitude: number, numeratorUnit: string, denominatorUnit: string): Value {\n\treturn uomValue(magnitude, `${numeratorUnit}/${denominatorUnit}`);\n}\n\n/** Whether `unit` is a compound rate unit (`\"X/Y\"`) rather than a plain unit. */\nexport function isRateUnit(unit: string | undefined): unit is string {\n\treturn typeof unit === \"string\" && unit.includes(\"/\");\n}\n\n/**\n * Split a rate unit string into its numerator/denominator halves.\n * @throws if `unit` isn't a rate unit, check with {@link isRateUnit} first.\n */\nexport function splitRateUnit(unit: string): { numerator: string; denominator: string } {\n\tconst idx = unit.indexOf(\"/\");\n\tif (idx < 0) {\n\t\tthrow ErrorFactory.internal(\n\t\t\t\"INVALID_RATE_UNIT\",\n\t\t\t`splitRateUnit: \"${unit}\" is not a rate unit (expected \"numerator/denominator\")`,\n\t\t\t{ unit },\n\t\t);\n\t}\n\treturn { numerator: unit.slice(0, idx), denominator: unit.slice(idx + 1) };\n}\n\n/** Join a numerator/denominator pair back into a rate unit string. */\nexport function joinRateUnit(numeratorUnit: string, denominatorUnit: string): string {\n\treturn `${numeratorUnit}/${denominatorUnit}`;\n}\n\n// ── Video timecode, \"HH:MM:SS:FF at a given fps\" (SoulverCore: video\n// editing timecode literals, e.g. `01:02:03:04 at 30fps`). Represented the\n// same way Rate is above: NOT a new ValueType, just a `ValueType.Uom` whose\n// `unit` string is `\"timecode@<fps>\"` and whose numeric `value` is the\n// TOTAL FRAME COUNT since 00:00:00:00 at that fps, e.g. \"00:00:01:00 at\n// 30fps\" is `Uom(30, \"timecode@30\")`.\n//\n// Storing the total frame count (rather than four separate H/M/S/F fields)\n// means ordinary integer addition/subtraction on the numeric value is\n// ALREADY correct carry/borrow-aware arithmetic with zero extra logic\n// e.g. \"frame 29 + 2 frames\" at 30fps is just `29 + 2 = 31`, and 31 total\n// frames at 30fps IS frame 1 of the next second, with no explicit carry\n// step required. 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MatrixEntry is\n\t// `number | boolean | SymbolicNode`, so an object cell should always be a\n\t// node; requiring the discriminant means a Rational that escaped\n\t// MatrixOps.ts's symbolicToEntry() shows up as a wrong result rather than as\n\t// a matrix that silently believes it is symbolic.\n\tconst hasSymbolic = data.some(cell => typeof cell === \"object\" && cell !== null && \"kind\" in cell);\n\tconst m: MatrixData = { rows, cols, data, hasSymbolic };\n\tif (_arenaActive && _arena) return _arena.acquire(ValueType.Matrix, m);\n\treturn new Value(ValueType.Matrix, m);\n}\n\n/** A 1×N row-vector Matrix, row-major and column-major storage are identical for a single row. */\nexport function rowVectorValue(data: readonly number[]): Value {\n\treturn matrixValue(1, data.length, data);\n}\n\n/** An N×1 column-vector Matrix, row-major and column-major storage are identical for a single column. */\nexport function colVectorValue(data: readonly number[]): Value {\n\treturn matrixValue(data.length, 1, data);\n}\n\n/** Create a Range value, a first-class integer range `min:max`, both bounds inclusive. */\nexport function rangeValue(min: number, max: number): Value {\n\tconst r: RangeData = { min, max };\n\tif (_arenaActive && _arena) return _arena.acquire(ValueType.Range, r);\n\treturn new Value(ValueType.Range, r);\n}\n\n/** Create a Symbolic value, a free-variable algebraic expression tree (`symbolic/SymbolicNode.ts`'s `SymbolicNode`), not a concrete number. */\nexport function symbolicValue(node: SymbolicNode): Value {\n\tif (_arenaActive && _arena) return _arena.acquire(ValueType.Symbolic, node);\n\treturn new Value(ValueType.Symbolic, node);\n}\n\n\n\n/** Create a Boolean-typed Value. */\nexport function boolValue(b: boolean): Value {\n\tif (_arenaActive && _arena) return _arena.acquire(ValueType.Boolean, b);\n\treturn new Value(ValueType.Boolean, b);\n}\n\n/** Create a Datetime-typed Value (Unix timestamp in milliseconds). */\nexport function datetimeValue(n: number): Value {\n\tif (_arenaActive && _arena) return _arena.acquire(ValueType.Datetime, n);\n\treturn new Value(ValueType.Datetime, n);\n}\n\n/** Create a Percentage-typed Value (stored as fraction, e.g. 0.5 for 50%). */\nexport function percentageValue(n: number): Value {\n\tif (_arenaActive && _arena) return _arena.acquire(ValueType.Percentage, n);\n\treturn new Value(ValueType.Percentage, n);\n}\n\n/**\n * Create a Pending value, signals that an async result is not yet resolved.\n * The value field stores the queryKey string for deduplication and diagnostics.\n * Pending values should NEVER be stored in the arena (they persist across\n * scroll frames until resolution completes).\n */\nexport function pendingValue(queryKey: string): Value {\n\treturn new Value(ValueType.Pending, queryKey);\n}\n\n/**\n * Create an Error value, propagated through the DAG when a plugin raises an error.\n * The value field stores the EngineError code, unit stores the message.\n * Downstream consumers (lines that depend on errored data) bubble this up.\n * Should NEVER be stored in the arena.\n */\nexport function errorValue(code: string, message: string): Value {\n\treturn new Value(ValueType.Error, code, message);\n}\n\n/**\n * The first operand carrying a fault rather than a quantity, if any does.\n *\n * `Error` and `Pending` both read as the number 0 through {@link Value.toNumber},\n * by a convention that only holds up as long as nothing asks. Every opcode and\n * builtin that reaches for an operand's number without asking its type first\n * therefore computes with a zero it cannot tell apart from a real one, and\n * hands back an answer dressed in whatever type it was going to produce\n * anyway. That is how `(5 kg to m) to s` came to answer `0.00 s`: the failed\n * conversion is an Error, the second conversion read it as zero, and the unit\n * the reader asked for made the result look like a conversion that worked.\n *\n * Operands are checked left to right, matching evaluation order, and the\n * faulted Value is returned AS IT IS rather than replaced with a fresh one, so\n * the original code and message (or the pending query key) reach the caller\n * unchanged. `binaryOp` (vm/VMConversion.ts) and `OpCode.EXP` already did this\n * inline; this is the same rule for every other site, in one place so a site\n * added later can adopt it in a line.\n *\n * Three operands cover every call site in the VM (`MAT_INDEX2` and `MAT_SLICE`\n * are the widest). A variadic signature would allocate an arguments array on\n * paths that run per instruction; see {@link faultedIn} for the list case.\n *\n * @returns The faulted operand, or `null` when all of them carry a value.\n */\nexport function faultedOperand(a: Value, b?: Value, c?: Value): Value | null {\n\tif (a.type === ValueType.Error || a.type === ValueType.Pending) return a;\n\tif (b !== undefined && (b.type === ValueType.Error || b.type === ValueType.Pending)) return b;\n\tif (c !== undefined && (c.type === ValueType.Error || c.type === ValueType.Pending)) return c;\n\treturn null;\n}\n\n/**\n * {@link faultedOperand} over an already-built list, for the call sites that\n * have one (a builtin's arguments, a plugin function's).\n *\n * @returns The first faulted element, or `null` when every element carries a value.\n */\nexport function faultedIn(values: readonly Value[]): Value | null {\n\tfor (let i = 0; i < values.length; i++) {\n\t\tconst v = values[i];\n\t\tif (v.type === ValueType.Error || v.type === ValueType.Pending) return v;\n\t}\n\treturn null;\n}\n"]}
@@ -1,9 +1,9 @@
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  'use strict';
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  var chunkTY3TLZAW_cjs = require('./chunk-TY3TLZAW.cjs');
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- var chunkM4F66R4O_cjs = require('./chunk-M4F66R4O.cjs');
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+ var chunkYWQ6V4ZN_cjs = require('./chunk-YWQ6V4ZN.cjs');
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  var chunkOUHT5Z36_cjs = require('./chunk-OUHT5Z36.cjs');
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- var chunkCLVQBF5C_cjs = require('./chunk-CLVQBF5C.cjs');
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+ var chunkAQNHHJMJ_cjs = require('./chunk-AQNHHJMJ.cjs');
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  // src/lexer/LexerState.ts
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  var LexerState = /* @__PURE__ */ ((LexerState2) => {
@@ -28,7 +28,7 @@ var Lexer = class {
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  // next()/peek() streaming access.
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  this.tokens = [];
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  this.tokenIdx = 0;
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- this.expressionLexer = new chunkM4F66R4O_cjs.ExpressionLexer(localeCode, tokenLookup);
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+ this.expressionLexer = new chunkYWQ6V4ZN_cjs.ExpressionLexer(localeCode, tokenLookup);
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  }
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  reset(input, state) {
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  const newState = state ?? "main" /* Main */;
@@ -180,7 +180,10 @@ var Lexer = class {
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- length: token.value.length,
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+ // differ for a string literal, whose value is the payload while its
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+ // text still carries the quote characters the reader typed.
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+ length: token.text.length,
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  category: chunkTY3TLZAW_cjs.getTokenCategory(token.type)
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@@ -326,7 +329,7 @@ function buildTokenLookup(localeCode = "en") {
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+ registry.setUnits(chunkAQNHHJMJ_cjs.knownUnits);
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  return registry.build();
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@@ -334,5 +337,5 @@ exports.Lexer = Lexer;
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* Lexer state machine modes.\n * - Main: document-level scanning with markdown classification\n * - Inline: expression embedded in markdown inline solve (`s\\`...\\``)\n * - String: inside a double-quoted string literal\n */\nexport enum LexerState {\n\tMain = \"main\",\n\tInline = \"inline\",\n\tString = \"string\",\n}\n","import { ExpressionLexer, LineClassification, LexerVocabulary, type ScanLineResult } from \"./ExpressionLexer\";\nimport { Token } from \"@solve-js/lexer/Token\";\nimport { LexerState } from \"@solve-js/lexer/LexerState\";\nimport { getTokenCategory } from \"@solve-js/language/TokenCategoryMap\";\nimport type { TokenCategory } from \"@solve-js/language/TokenCategory\";\nimport type { TokenLookup } from \"@solve-js/lexer/TokenClassRegistry\";\n\n/**\n * Public tokenizer wrapper around {@link ExpressionLexer}.\n *\n * `ExpressionLexer` does the actual character-by-character scanning;\n * `Lexer` adds a materialized-token-array streaming interface\n * (`next()`/`peek()`) plus line-classification state (`reset()`) so\n * callers can iterate a line's tokens without re-scanning on each peek.\n *\n * Each `ExpressionEngine` instance owns its own `Lexer`, and packages\n * extend it via {@link registerVocabulary} (keywords, operators, units)\n * see `IEnginePackage.lexerVocabulary`.\n */\nexport class Lexer {\n /** Expression-mode lexer (Phase A: V8-optimized, replaces moo) */\n private expressionLexer: ExpressionLexer;\n private currentState: LexerState = LexerState.Main;\n private peekedToken: Token | undefined;\n private hasPeeked = false;\n\n // Materialized token array from the last reset() call, used for\n // next()/peek() streaming access.\n private tokens: Token[] = [];\n private tokenIdx: number = 0;\n\n /**\n * @param localeCode - Locale code (e.g., \"en\", \"de\"). Defaults to \"en\".\n * @param tokenLookup - Optional TokenLookup from TokenClassRegistry.\n * When provided, configures ExpressionLexer to use registry-built\n * keyword/unit/phrase lookups instead of internal instance maps.\n */\n constructor(localeCode = \"en\", tokenLookup?: TokenLookup) {\n // Pass the lookup directly to ExpressionLexer's constructor, it's an\n // instance field now, not a static. Each Lexer instance gets its own\n // isolated lookup, preventing cross-instance corruption.\n this.expressionLexer = new ExpressionLexer(localeCode, tokenLookup);\n }\n\n reset(input: string, state?: LexerState): void {\n const newState = state ?? 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Delegates to the ExpressionLexer.\n */\n getKeywords(): Record<string, string> {\n return this.expressionLexer.getKeywords();\n }\n\n next(): Token | undefined {\n if (this.hasPeeked) {\n this.hasPeeked = false;\n return this.peekedToken;\n }\n // Materialized token array (ExpressionLexer path).\n if (this.tokenIdx < this.tokens.length) {\n return this.tokens[this.tokenIdx++];\n }\n return undefined;\n }\n\n peek(): Token | undefined {\n if (this.hasPeeked) return this.peekedToken;\n this.peekedToken = this.next();\n this.hasPeeked = true;\n return this.peekedToken;\n }\n\n [Symbol.iterator](): Iterator<Token> {\n return this.tokens[Symbol.iterator]();\n }\n\n /**\n * Register a plugin to extend the lexer with custom tokens.\n * Delegates to the underlying ExpressionLexer.\n *\n * @see LexerVocabulary for the supported extension points.\n */\n registerVocabulary(plugin: LexerVocabulary): void {\n this.expressionLexer.registerVocabulary(plugin);\n }\n\n /**\n * Unregister a plugin, removing its custom tokens from the lexer.\n * Delegates to the underlying ExpressionLexer.\n */\n unregisterVocabulary(plugin: LexerVocabulary): void {\n this.expressionLexer.unregisterVocabulary(plugin);\n }\n\n /**\n * Reset the lexer for expression-only text, skips the classifyLine()\n * overhead in reset() for callers that already know the input is an\n * evaluable expression (e.g., after isEmptyLine() confirmed non-skip).\n */\n resetExpression(input: string): void {\n this.currentState = LexerState.Main;\n this.hasPeeked = false;\n this.peekedToken = undefined;\n this.expressionLexer.reset(input);\n this.tokens = this.expressionLexer.tokenizeAll();\n this.tokenIdx = 0;\n }\n\n /**\n * Scan a full document in one pass, classifying each line and\n * tokenizing non-skipped lines. 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See `LanguageService.getSemanticTokens`.\n *\n * @param lineText - One line of source.\n * @returns Every token on the line that is worth painting, unreduced.\n */\n getHighlightTokenObjects(lineText: string): Token[] {\n const classification = this.expressionLexer.classifyLine(lineText);\n if (classification.skip && lineText.startsWith(\"> \")) {\n return this.collectTokenObjects(lineText.slice(2));\n }\n if (classification.skip) return [];\n return this.collectTokenObjects(lineText);\n }\n\n private collectTokenObjects(lineText: string): Token[] {\n this.resetExpression(lineText);\n const result: Token[] = [];\n for (const token of this) {\n if (token.type === \"WS\" || token.type === \"NEWLINE\") continue;\n if (token.type.startsWith(\"MD_\")) continue;\n if (token.type === \"INLINE_SOLVE_START\" || token.type === \"BACKTICK_CLOSE\") continue;\n result.push(token);\n }\n return result;\n }\n\n private collectHighlightTokens(lineText: string): {type: string; value: string; offset: number; col: number; length: number; category: TokenCategory | undefined}[] {\n return this.collectTokenObjects(lineText).map(token => ({\n type: token.type,\n value: token.value,\n offset: token.offset,\n col: token.col,\n // `text`, not `value`: this is a span into the source, and the two\n // differ for a string literal, whose value is the payload while its\n // text still carries the quote characters the reader typed.\n length: token.text.length,\n category: getTokenCategory(token.type),\n }));\n }\n}\n\n/**\n * A lexer for operations that do not depend on registered vocabulary.\n *\n * Line classification and inline-solve detection read characters looking for\n * headings, comment markers, fences and backtick spans, and never consult the\n * keyword, unit or operator tables. Every lexer therefore returns the same\n * answer, so the callers that have no engine to ask can use this one. Checked\n * by `__tests__/lexer/LineClassificationIsVocabularyIndependent.spec.ts`.\n *\n * Do not tokenize with this. An engine's own lexer carries the vocabulary its\n * packages registered; this one carries none.\n */\nexport const sharedLexer = new Lexer(\"en\", undefined);","/**\n * TokenClass, Plugin-extensible keyword registration for the Lexer.\n *\n * Providers call `registry.register(tokenClass)` to teach the lexer about\n * their keywords. The registry merges locale keywords, provider keywords,\n * phrase mappings, and unit names into an optimized TokenLookup structure\n * consumed by the Lexer.\n *\n * @example\n * registry.register({\n * tokenType: 'CARET',\n * keywords: {},\n * phrases: { 'to the power of': true, 'power of': true },\n * priority: 10,\n * description: 'Exponentiation operators (x^y)',\n * });\n */\nexport interface TokenClass {\n /** The token type string produced by the lexer (e.g., \"FUNC\", \"PI\", \"CARET\").\n * Must match a token type that a ParseletRegistry has a parselet for. */\n tokenType: string;\n\n /** Single-word keywords (case-insensitive). The lexer lowercases input\n * before lookup, so these should be lowercase. Example:\n * { sqrt: true, abs: true, sin: true, cos: true } for tokenType \"FUNC\" */\n keywords: Record<string, boolean>;\n\n /** Multi-word phrases (case-insensitive). Matched by the built-in PhraseMatcher\n * via the phrase trie. Example:\n * { \"to the power of\": true, \"power of\": true } for tokenType \"CARET\" */\n phrases?: Record<string, boolean>;\n\n /** Priority for conflict resolution. When two TokenClasses register\n * the same keyword, the higher-priority class wins. Locale keywords\n * have priority 0 (set via setLocale). Providers should use\n * priority >= 10 to override locale defaults. Default: 0 */\n priority?: number;\n\n /** Human-readable description for debugging and introspection */\n description?: string;\n}\n\n// ── Phrase Trie ──────────────────────────────────────────────────────────────\n\n/** Trie node for multi-word phrase matching. */\nexport interface PhraseNode {\n /** Complete phrase token type (null = intermediate node) */\n type?: string;\n children: Map<string, PhraseNode>;\n}\n\n// ── TokenLookup, Optimized lookup structure for the Lexer ──────────────────\n\n/**\n * The optimized lookup structure built by TokenClassRegistry.build().\n * Consumed by the Lexer for O(1) keyword → token type lookups and\n * O(word-count) phrase matching.\n */\nexport interface TokenLookup {\n /** Lowercase keyword → token type. O(1) Map lookup. */\n keywordToType: Map<string, string>;\n\n /** Phrase trie for multi-word matching. Root node with children maps.\n * Null if no phrases registered. */\n phraseTrie: PhraseNode | null;\n\n /** Set of lowercase first-words of all registered phrases.\n * Used by the lexer to emit IDENT (not a phrase keyword) for words\n * that start multi-word phrases, deferring to the PhraseMatcher.\n *\n * Example: \"to\" is in phraseStartWords because \"to the power of\" is a phrase.\n * When the lexer sees \"to\", it emits IDENT and lets the phrase matcher\n * combine \"to the power of\" into a single CARET token.\n *\n * This prevents plugins from accidentally overriding phrase-start words.\n */\n phraseStartWords: Set<string>;\n\n /** Case-sensitive unit names for UNIT fallback after keyword lookup fails. */\n unitNames: ReadonlySet<string>;\n}\n\n// ── TokenClassRegistry ───────────────────────────────────────────────────────\n\n/**\n * Central registry for keyword→token-type mappings.\n *\n * Providers register TokenClasses; locales provide keyword maps;\n * units provide a name set. `build()` merges all sources into an\n * optimized TokenLookup consumed by the Lexer.\n *\n * Merge order (later overrides earlier):\n * 1. Locale keywords (priority 0)\n * 2. Provider keywords (sorted by priority ascending, higher priority wins)\n *\n * Unit names are stored separately (checked AFTER keyword lookup fails).\n * Phrases are stored in a trie for O(phrase-length) matching.\n */\nexport class TokenClassRegistry {\n private classes: TokenClass[] = [];\n private localeKeywordMap: Record<string, string> | null = null;\n private localePhraseMap: Record<string, string> | null = null;\n private unitNames: ReadonlySet<string> | null = null;\n\n /**\n * Register a provider's TokenClass. Must be called BEFORE build().\n * Can be called multiple times to add more entries.\n *\n * Built-in token types CANNOT be overridden, throws a EngineError\n * if the TokenClass attempts to register a keyword that conflicts\n * with an already-registered token type.\n */\n register(tokenClass: TokenClass): void {\n this.classes.push(tokenClass);\n }\n\n /**\n * Unregister all TokenClasses for a given token type.\n * Useful for plugin unload. Requires rebuild() to take effect.\n */\n unregister(tokenType: string): void {\n this.classes = this.classes.filter(c => c.tokenType !== tokenType);\n }\n\n /**\n * Set the locale's keyword→type map and optional phrase map.\n * Called on locale change. Priority 0 (cannot override providers with higher priority).\n */\n setLocale(keywordMap: Record<string, string>, phraseMap?: Record<string, string>): void {\n this.localeKeywordMap = keywordMap;\n this.localePhraseMap = phraseMap ?? null;\n }\n\n /**\n * Set the unit name set. Called when unit list changes.\n * Units are stored separately (checked AFTER keyword lookup fails).\n *\n * Takes a ReadonlySet because the caller's set is derived from the\n * conversion tables and must not be mutated; this class only ever reads it.\n */\n setUnits(unitNames: ReadonlySet<string>): void {\n this.unitNames = unitNames;\n }\n\n /**\n * Build the optimized TokenLookup from all registered sources.\n *\n * Merge order (later overrides earlier):\n * 1. Locale keywords (priority 0)\n * 2. Provider classes (sorted by priority ascending)\n *\n * Returns a frozen TokenLookup that the Lexer consumes.\n * Call build() again after register()/setLocale()/setUnits() changes.\n */\n build(): TokenLookup {\n const keywordToType = new Map<string, string>();\n\n // Layer 1: Locale keywords (priority 0, lowest)\n if (this.localeKeywordMap) {\n for (const [keyword, tokenType] of Object.entries(this.localeKeywordMap)) {\n keywordToType.set(keyword.toLowerCase(), tokenType);\n }\n }\n\n // Layer 2: Provider keywords (sorted by priority ascending, higher wins)\n const sorted = [...this.classes].sort((a, b) => (a.priority ?? 0) - (b.priority ?? 0));\n for (const tc of sorted) {\n for (const keyword of Object.keys(tc.keywords)) {\n keywordToType.set(keyword.toLowerCase(), tc.tokenType);\n }\n }\n\n // Build phrase trie from locale + provider phrases\n const phraseTrie = this.buildPhraseTrie();\n\n // Build phraseStartWords set (first word of every phrase)\n const phraseStartWords = this.buildPhraseStartWords();\n\n return {\n keywordToType,\n phraseTrie,\n phraseStartWords,\n unitNames: this.unitNames ?? new Set(),\n };\n }\n\n // ── Private helpers ─────────────────────────────────────────────────────\n\n private buildPhraseTrie(): PhraseNode | null {\n const root: PhraseNode = { children: new Map() };\n\n // Layer 1: Locale phrases\n if (this.localePhraseMap) {\n for (const [phrase, tokenType] of Object.entries(this.localePhraseMap)) {\n this.insertPhrase(root, phrase.toLowerCase(), tokenType);\n }\n }\n\n // Layer 2: Provider phrases\n for (const tc of this.classes) {\n if (!tc.phrases) continue;\n for (const phrase of Object.keys(tc.phrases)) {\n this.insertPhrase(root, phrase.toLowerCase(), tc.tokenType);\n }\n }\n\n return root.children.size > 0 ? root : null;\n }\n\n private insertPhrase(root: PhraseNode, phrase: string, tokenType: string): void {\n const words = phrase.split(' ');\n let node = root;\n for (const word of words) {\n if (!node.children.has(word)) {\n node.children.set(word, { children: new Map() });\n }\n node = node.children.get(word)!;\n }\n // Only set type if not already set, first-registered (locale) wins\n if (!node.type) {\n node.type = tokenType;\n }\n }\n\n private buildPhraseStartWords(): Set<string> {\n const startWords = new Set<string>();\n\n // Locale phrase first words\n if (this.localePhraseMap) {\n for (const phrase of Object.keys(this.localePhraseMap)) {\n const first = phrase.split(' ')[0].toLowerCase();\n startWords.add(first);\n }\n }\n\n // Provider phrase first words\n for (const tc of this.classes) {\n if (!tc.phrases) continue;\n for (const phrase of Object.keys(tc.phrases)) {\n const first = phrase.split(' ')[0].toLowerCase();\n startWords.add(first);\n }\n }\n\n return startWords;\n }\n}","/**\n * tokenRegistration.ts, Bootstrap for building TokenLookup from locale, units, and phrases.\n *\n * This module centralizes the assembly of the TokenLookup consumed by ExpressionLexer.\n * It merges:\n * 1. Locale keywords (from ILocale.keywordMap)\n * 2. Built-in phrase patterns (to the power of, increase by, etc.)\n * 3. Known unit names (from units.ts)\n *\n * The resulting TokenLookup is frozen and passed to ExpressionLexer.configuredLookup\n * at construction time, enabling data-driven keyword/unit/phrase resolution.\n */\nimport { TokenClassRegistry } from '@solve-js/lexer/TokenClassRegistry';\nimport type { TokenLookup } from '@solve-js/lexer/TokenClassRegistry';\nimport { getLocale, type ILocale } from '@solve-js/constants/locales';\nimport { knownUnits } from '@solve-js/lexer/units';\n\n// ── Built-in phrase map ───────────────────────────────────────────────────\n// These are the multi-word expressions handled as compound tokens.\n// Matched by the PhraseMatcher (trie-based) in ExpressionLexer.tryMatchPhrase().\nconst BUILTIN_PHRASES: Record<string, string> = {\n 'to the power of': 'CARET',\n 'power of': 'CARET',\n 'increase by': 'INCREASE_BY',\n 'decrease by': 'DECREASE_BY',\n 'times by': 'TIMES_BY',\n 'multiply by': 'MULTIPLY_BY',\n 'multiplied by': 'MULTIPLY_BY',\n 'divide by': 'DIVIDE_BY',\n};\n\n/**\n * Build a TokenLookup from locale keywords, known units, and built-in phrases.\n *\n * Merge order (later overrides earlier):\n * 1. Locale keywords (priority 0, lowest, can be overridden by providers)\n * 2. Built-in phrases (via locale phraseMap)\n * 3. Known units (checked AFTER keyword lookup fails, via unitNames set)\n *\n * The resulting TokenLookup replaces the internal keyword map, unit set,\n * phrase trie, and phraseStartWords in ExpressionLexer when set via\n * ExpressionLexer.configuredLookup.\n *\n * @param localeCode - The locale code (e.g., \"en\", \"de\"). Defaults to \"en\".\n * @returns A frozen TokenLookup ready for consumption by the lexer.\n */\nexport function buildTokenLookup(localeCode = 'en'): TokenLookup {\n const locale: ILocale = getLocale(localeCode);\n const registry = new TokenClassRegistry();\n\n // Layer 1: Locale keywords (priority 0, lowest)\n registry.setLocale(locale.keywordMap, BUILTIN_PHRASES);\n\n // Layer 2: Known units (checked after keyword lookup)\n registry.setUnits(knownUnits);\n\n // Build and return the lookup\n return registry.build();\n}\n"]}
@@ -1,5 +1,5 @@
1
- import { currencyExchangeService } from './chunk-UKPGSAZW.js';
2
- import { numberValue } from './chunk-BVAR5J2F.js';
1
+ import { currencyExchangeService } from './chunk-TMA4RCEN.js';
2
+ import { numberValue } from './chunk-GQCOSXMG.js';
3
3
 
4
4
  // src/parser/OperandWidth.ts
5
5
  var ONE_OPERAND = [
@@ -12,7 +12,13 @@ var ONE_OPERAND = [
12
12
  61 /* STORE_VAR */,
13
13
  62 /* LOAD_GLOBAL_VAR */,
14
14
  63 /* STORE_GLOBAL_VAR */,
15
- 150 /* DEFINE_USER_FUNCTION */
15
+ 150 /* DEFINE_USER_FUNCTION */,
16
+ 159 /* BIND_UNKNOWN */,
17
+ // Its operand is a constant-pool index, like PUSH_NUMBER's: the epoch-ms
18
+ // was resolved at parse time and stored in `numbers`. Omitting it made
19
+ // every scanner read that index byte as an opcode, so an ordinary date
20
+ // literal desynchronised the whole preflight walk.
21
+ 95 /* DATE_LITERAL */
16
22
  ];
17
23
  var TWO_OPERANDS = [
18
24
  50 /* CALL_PLUGIN */,
@@ -92,5 +98,5 @@ var CurrencyAsyncResolver = class {
92
98
  };
93
99
 
94
100
  export { CurrencyAsyncResolver, nextInstruction };
95
- //# sourceMappingURL=chunk-YU2CUNFO.js.map
96
- //# sourceMappingURL=chunk-YU2CUNFO.js.map
101
+ //# sourceMappingURL=chunk-KV7UW6T6.js.map
102
+ //# sourceMappingURL=chunk-KV7UW6T6.js.map
@@ -0,0 +1 @@
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They had\n * already drifted: two counted `CALL_PLUGIN` as three bytes wide and the third\n * omitted it from that arm, so a stream containing one desynchronised there and\n * every opcode after it was read at the wrong offset. Adding an opcode meant\n * remembering every copy, and nothing checked that you had.\n *\n * `__tests__/parser/OperandWidth.spec.ts` asserts every opcode has a width, so\n * a new one fails a test rather than silently defaulting to zero operands.\n */\n\nimport { OpCode } from \"@solve-js/parser/OpCode\";\n\n/**\n * Opcodes taking one operand byte.\n *\n * A constant-pool index, or a variable-name index.\n */\nconst ONE_OPERAND: readonly OpCode[] = [\n\tOpCode.PUSH_NUMBER,\n\tOpCode.PUSH_BIGINT,\n\tOpCode.PUSH_HEX,\n\tOpCode.PUSH_STRING,\n\tOpCode.PUSH_BOOLEAN,\n\tOpCode.LOAD_VAR,\n\tOpCode.STORE_VAR,\n\tOpCode.LOAD_GLOBAL_VAR,\n\tOpCode.STORE_GLOBAL_VAR,\n\tOpCode.DEFINE_USER_FUNCTION,\n\tOpCode.BIND_UNKNOWN,\n\t// Its operand is a constant-pool index, like PUSH_NUMBER's: the epoch-ms\n\t// was resolved at parse time and stored in `numbers`. Omitting it made\n\t// every scanner read that index byte as an opcode, so an ordinary date\n\t// literal desynchronised the whole preflight walk.\n\tOpCode.DATE_LITERAL,\n];\n\n/**\n * Opcodes taking two operand bytes.\n *\n * A callable index plus an argument count, or a matrix's row and column counts.\n */\nconst TWO_OPERANDS: readonly OpCode[] = [\n\tOpCode.CALL_PLUGIN,\n\tOpCode.CALL_BUILTIN,\n\tOpCode.CALL_USER_FUNCTION,\n\tOpCode.MAT_NEW,\n];\n\n/**\n * Opcodes taking three operand bytes.\n *\n * The map and reduce invocations, which carry a body index alongside their\n * other operands.\n */\nconst THREE_OPERANDS: readonly OpCode[] = [OpCode.MAP_INVOKE, OpCode.REDUCE_INVOKE];\n\n/**\n * Operand byte count for every opcode, indexed by opcode value.\n *\n * A dense array rather than a map, because the preflight scanners run on every\n * keystroke and this is read once per instruction.\n */\nexport const OPERAND_BYTES: readonly number[] = (() => {\n\tconst widths = new Array<number>(256).fill(0);\n\tfor (const op of ONE_OPERAND) widths[op] = 1;\n\tfor (const op of TWO_OPERANDS) widths[op] = 2;\n\tfor (const op of THREE_OPERANDS) widths[op] = 3;\n\treturn widths;\n})();\n\n/**\n * Every opcode that takes at least one operand.\n *\n * Exported so a test can assert the table stays complete as opcodes are added.\n */\nexport const OPCODES_WITH_OPERANDS: readonly OpCode[] = [\n\t...ONE_OPERAND,\n\t...TWO_OPERANDS,\n\t...THREE_OPERANDS,\n];\n\n/**\n * Offset of the instruction after the one at `index`.\n *\n * @param opcodes - The bytecode stream.\n * @param index - Offset of an opcode, not of an operand byte. Passing an\n * operand offset yields nonsense, which is the failure mode this exists to\n * prevent: a caller stepping by hand and getting one width wrong reads the rest\n * of the stream misaligned.\n * @returns Offset of the next opcode. May be past the end when the instruction\n * at `index` is the last one, so callers loop while it is under `opcodes.length`.\n */\nexport function nextInstruction(opcodes: Uint8Array, index: number): number {\n\treturn index + 1 + (OPERAND_BYTES[opcodes[index]] ?? 0);\n}\n","/**\n * Currency async resolver, bridges CurrencyExchangeService to the\n * IAsyncResolver interface for the Suspense architecture.\n *\n * Uses TanStack Query (injected via queryClient) as the single cache layer.\n */\nimport type { QueryClient } from \"@tanstack/query-core\";\nimport type { Token } from \"@solve-js/lexer\";\nimport type { BytecodeProgram } from \"@solve-js/parser/BytecodeBuilder\";\nimport { OpCode } from \"@solve-js/parser/OpCode\";\nimport { numberValue } from \"@solve-js/vm/Value\";\nimport {\n\tcurrencyExchangeService,\n\tCurrencyExchangeService,\n} from \"@solve-js/uom/CurrencyExchange\";\nimport type { IAsyncResolver, AsyncCheckResult } from \"@solve-js/resolvers/ResolverRegistry\";\nimport { nextInstruction } from \"@solve-js/parser/OperandWidth\";\n\nconst CURRENCY_NS = \"currency\";\n\n/**\n * Fetches exchange rates before the VM runs, so a conversion has real numbers.\n *\n * Until rates arrive the line evaluates to a pending value rather than a\n * guessed one, and re-evaluates when they land.\n */\nexport class CurrencyAsyncResolver implements IAsyncResolver {\n\treadonly namespace = CURRENCY_NS;\n\n\tprivate exchange: CurrencyExchangeService;\n\n\tconstructor(exchange?: CurrencyExchangeService) {\n\t\tthis.exchange = exchange ?? currencyExchangeService;\n\t}\n\n\tpreflight(_tokens: Token[], bytecode: BytecodeProgram, packageId: string, signal: AbortSignal, queryClient: QueryClient): AsyncCheckResult | null {\n\t\tconst { opcodes, strings } = bytecode;\n\t\tconst len = opcodes.length;\n\t\tlet i = 0;\n\n\t\tlet lastStrIdx = -1;\n\t\tlet prevStrIdx = -1;\n\n\t\twhile (i < len) {\n\t\t\tconst op = opcodes[i] as OpCode;\n\n\t\t\tif (op === OpCode.PUSH_STRING) {\n\t\t\t\tprevStrIdx = lastStrIdx;\n\t\t\t\tlastStrIdx = opcodes[i + 1];\n\t\t\t}\n\n\t\t\t// Explicit \"X to Y\"/\"X in Y\" conversions (UOM_CONVERT_IN/_TO) are\n\t\t\t// the obvious case, but arithmetic directly on two differently-\n\t\t\t// denominated currency literals, \"0.01 BTC + 1 ETH\", needs the\n\t\t\t// exact same preflight fetch and previously never got it: this\n\t\t\t// scanner only looked for the CONVERT opcodes, so ADD/SUB/MUL/DIV\n\t\t\t// between two currency UOMs skipped preflight entirely, ran with\n\t\t\t// no cached rate, and fell through to the VM's silent-wrong-math\n\t\t\t// fallback instead of ever reaching a network fetch.\n\t\t\tconst isCurrencyCombiningOp =\n\t\t\t\top === OpCode.UOM_CONVERT_IN || op === OpCode.UOM_CONVERT_TO ||\n\t\t\t\top === OpCode.ADD || op === OpCode.SUB || op === OpCode.MUL || op === OpCode.DIV;\n\t\t\tif (isCurrencyCombiningOp) {\n\t\t\t\tif (prevStrIdx >= 0 && lastStrIdx >= 0) {\n\t\t\t\t\tconst fromUnit = strings[prevStrIdx];\n\t\t\t\t\tconst toUnit = strings[lastStrIdx];\n\n\t\t\t\t\tif (\n\t\t\t\t\t\tthis.exchange.isCurrency(fromUnit) &&\n\t\t\t\t\t\tthis.exchange.isCurrency(toUnit) &&\n\t\t\t\t\t\tfromUnit.toUpperCase() !== toUnit.toUpperCase()\n\t\t\t\t\t) {\n\t\t\t\t\t\tconst syncRate = this.exchange.getRateSync(fromUnit, toUnit);\n\t\t\t\t\t\tif (syncRate === null) {\n\t\t\t\t\t\t\tconst fromUpper = fromUnit.toUpperCase();\n\t\t\t\t\t\t\tconst toUpper = toUnit.toUpperCase();\n\n\t\t\t\t\t\t\t// Check TanStack Query cache\n\t\t\t\t\t\t\tconst cacheKey = [CURRENCY_NS, fromUpper, toUpper];\n\t\t\t\t\t\t\tif (queryClient.getQueryData(cacheKey) !== undefined) {\n\t\t\t\t\t\t\t\ti++;\n\t\t\t\t\t\t\t\tcontinue;\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t// Fetch via TanStack Query (dedup + retry automatic)\n\t\t\t\t\t\t\tconst resolver = queryClient.fetchQuery({\n\t\t\t\t\t\t\t\tqueryKey: cacheKey,\n\t\t\t\t\t\t\t\tqueryFn: ({ signal: qSignal }) => {\n\t\t\t\t\t\t\t\t\treturn this.exchange.getRate(fromUnit, toUnit, qSignal).then((rate) => numberValue(rate));\n\t\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\t\tstaleTime: 5 * 60 * 1000,\n\t\t\t\t\t\t\t});\n\n\t\t\t\t\t\t\treturn { queryKey: cacheKey.join(\":\"), resolver, packageId, signal, metadata: { fromUnit, toUnit } };\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Step over this instruction and its operands. Shared table, because\n\t\t\t// three hand-copied versions of this had already drifted.\n\t\t\ti = nextInstruction(opcodes, i);\n\t\t}\n\n\t\treturn null;\n\t}\n\n\tdestroy(): void {\n\t\t// Cache cleared by ResolverRegistry.unregister() via removeQueries({ queryKey: [\"currency\"] })\n\t}\n}\n"]}
@@ -2,19 +2,11 @@
2
2
 
3
3
  // src/utilities/Number.ts
4
4
  function removeThousandsSeparators(value, locale, decimalPlaces) {
5
- let localeNumber = value.toLocaleString(locale, {
5
+ return value.toLocaleString(locale, {
6
+ useGrouping: false,
6
7
  maximumFractionDigits: decimalPlaces,
7
8
  minimumFractionDigits: decimalPlaces
8
9
  });
9
- switch (locale) {
10
- case "de-DE":
11
- localeNumber = localeNumber.replace(".", "");
12
- break;
13
- default:
14
- localeNumber = localeNumber.replace(",", "");
15
- break;
16
- }
17
- return localeNumber;
18
10
  }
19
11
  function autoFormatIntegerOrFloat(number, decimalPlaces = 2, includeThousandSeparators = false, numberLocale = "en-US") {
20
12
  if (Number.isInteger(number)) {
@@ -36,5 +28,5 @@ function autoFormatIntegerOrFloat(number, decimalPlaces = 2, includeThousandSepa
36
28
  }
37
29
 
38
30
  exports.autoFormatIntegerOrFloat = autoFormatIntegerOrFloat;
39
- //# sourceMappingURL=chunk-CCJPSHGI.cjs.map
40
- //# sourceMappingURL=chunk-CCJPSHGI.cjs.map
31
+ //# sourceMappingURL=chunk-N7FNVFXW.cjs.map
32
+ //# sourceMappingURL=chunk-N7FNVFXW.cjs.map
@@ -0,0 +1 @@
1
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