solid-map-gl 2.1.0 → 2.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -5,7 +5,7 @@
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  [![CI](https://img.shields.io/github/actions/workflow/status/GIShub4/solid-map-gl/ci.yml?branch=main&label=CI)](https://github.com/GIShub4/solid-map-gl/actions/workflows/ci.yml)
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  [![codecov](https://img.shields.io/codecov/c/github/GIShub4/solid-map-gl)](https://codecov.io/gh/GIShub4/solid-map-gl)
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  [![npm](https://img.shields.io/npm/v/solid-map-gl)](https://www.npmjs.com/package/solid-map-gl)
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- [![downloads](https://img.shields.io/npm/dt/solid-map-gl)](https://www.npmjs.com/package/solid-map-gl)
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+ [![downloads](https://img.shields.io/npm/d18m/solid-map-gl)](https://www.npmjs.com/package/solid-map-gl)
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  [![licence](https://img.shields.io/npm/l/solid-map-gl?color=blue)](LICENSE/)
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  [SolidJS](https://www.solidjs.com/) Component Library for [Mapbox GL JS](https://github.com/mapbox/mapbox-gl-js) and [MapLibre GL.](https://maplibre.org/projects/maplibre-gl-js/) Both libraries render interactive maps from vector tiles and Map styles using WebGL. This project is intended to be as close as possible to the [Mapbox GL JS API.](https://docs.mapbox.com/mapbox-gl-js/api/)
@@ -85,10 +85,10 @@ import MapGL, { Viewport, Source, Layer } from "solid-map-gl";
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  import 'mapbox-gl/dist/mapbox-gl.css'
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  const App: Component = () => {
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- const [viewport, setViewport] = createSignal({
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+ const [viewport, setViewport] = createSignal<Viewport>({
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  center: [-122.45, 37.78],
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  zoom: 11,
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- } as Viewport);
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+ });
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  return (
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  <MapGL
@@ -143,10 +143,10 @@ import * as maplibre from 'maplibre-gl'
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  import 'maplibre-gl/dist/maplibre-gl.css'
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  const App: Component = () => {
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- const [viewport, setViewport] = createSignal({
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+ const [viewport, setViewport] = createSignal<Viewport>({
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  center: [-122.45, 37.78],
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  zoom: 11,
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- } as Viewport);
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+ });
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  return (
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  <MapGL
@@ -0,0 +1,7 @@
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+ import { createComponent } from 'solid-js/web';
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+ import { createContext, useContext, createEffect } from 'solid-js';
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+ import { createStore } from 'solid-js/store';
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+
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+ var a={map:null,mapLib:null,isMapLibre:false,constants:{},themeVersion:0},o=createContext([a]),f=()=>useContext(o),h=e=>{let[r,t]=createStore({...a});return e.map&&t("map",e.map),e.mapLib&&t("mapLib",e.mapLib),t("isMapLibre",!!e.isMapLibre),t("constants",e.constants||{}),t("themeVersion",e.themeVersion||0),createEffect(()=>t("constants",e.constants||{})),createEffect(()=>t("themeVersion",e.themeVersion||0)),createComponent(o.Provider,{value:[r],get children(){return e.children}})};
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+
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+ export { f as a, h as b };
@@ -0,0 +1,28 @@
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+ // src/components/MapProvider/index.tsx
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+ import { createContext, useContext, createEffect } from "solid-js";
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+ import { createStore } from "solid-js/store";
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+ var defaultState = {
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+ map: null,
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+ mapLib: null,
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+ isMapLibre: false,
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+ constants: {},
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+ themeVersion: 0
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+ };
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+ var MapContext = createContext([defaultState]);
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+ var useMapContext = () => useContext(MapContext);
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+ var MapProvider = (props) => {
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+ const [state, setState] = createStore({ ...defaultState });
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+ props.map && setState("map", props.map);
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+ props.mapLib && setState("mapLib", props.mapLib);
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+ setState("isMapLibre", !!props.isMapLibre);
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+ setState("constants", props.constants || {});
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+ setState("themeVersion", props.themeVersion || 0);
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+ createEffect(() => setState("constants", props.constants || {}));
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+ createEffect(() => setState("themeVersion", props.themeVersion || 0));
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+ return <MapContext.Provider value={[state]}>{props.children}</MapContext.Provider>;
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+ };
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+
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+ export {
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+ useMapContext,
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+ MapProvider
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+ };
@@ -1,6 +1,76 @@
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  import { Component, JSX, ParentComponent, VoidComponent } from 'solid-js';
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  import { MapMouseEvent, MapTouchEvent, MapWheelEvent, MapDataEvent, MapBoxZoomEvent, LngLatLike, LngLatBounds, PaddingOptions, MapboxOptions, StyleSpecification, SourceSpecification, CustomLayerInterface, FilterSpecification, FogSpecification, NavigationControlOptions, ScaleControlOptions, AttributionControlOptions, FullscreenControlOptions, GeolocateControlOptions, MarkerOptions, PopupOptions, StyleImageInterface, Map as Map$1, LightSpecification } from 'mapbox-gl';
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+ /** Any object shaped enough like `mapboxgl.Map`/`maplibregl.Map` for the functions in this module —
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+ * kept loose (not the real `mapboxgl.Map` type) so this file has no hard dependency on either
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+ * library's types. */
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+ type SettleableMap = {
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+ areTilesLoaded(): boolean;
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+ triggerRepaint(): void;
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+ once(event: "idle", cb: () => void): unknown;
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+ style?: {
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+ hasTransitions?: () => boolean;
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+ };
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+ };
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+ type SettleOptions = {
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+ /** Max time (ms) to keep polling `areTilesLoaded()` before giving up and moving on anyway.
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+ * Default 10000. */
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+ timeout?: number;
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+ /** Extra flat delay (ms) to outlast a `raster-fade-duration` cross-fade still in flight after
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+ * tiles report loaded — there's no public event for "the fade finished", and the internal
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+ * tracking (`hasActiveFadeTransition`) doesn't reliably cover imported style fragments (e.g.
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+ * Standard/Standard Satellite). Default 400 (mapbox-gl's own `raster-fade-duration` default is
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+ * 300). Set to 0 to skip this step entirely. */
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+ fadeMargin?: number;
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+ };
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+ /** The actual "is this map done, visually" check: polls `areTilesLoaded()`, confirms a real paint
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+ * via two animation frames, then (unless `fadeMargin` is 0) waits out any raster-fade cross-fade
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+ * still in flight. Call this from inside your own `map.once('idle', ...)` — it doesn't listen for
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+ * 'idle' itself, since 'idle' can otherwise fire while raster tiles are still fetching, mid
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+ * GPU-upload, or still cross-fading in, none of which 'idle' itself waits out. Use
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+ * `waitForIdleAndSettle` for the common case of "wait for the next idle, then this". */
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+ declare function settleAfterIdle(map: SettleableMap, options?: SettleOptions): Promise<void>;
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+ /** Waits for the map's next 'idle' event, then `settleAfterIdle`. The convenience entry point for
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+ * off-screen/headless capture: call your own `jumpTo`/`fitBounds`/`setData` first, then `await` this
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+ * before reading the canvas. */
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+ declare function waitForIdleAndSettle(map: SettleableMap, options?: SettleOptions): Promise<void>;
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+ /** Zeros `raster-fade-duration` on every layer that supports it, so newly-loaded raster tiles
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+ * appear at full opacity immediately instead of cross-fading in over mapbox-gl's default 300ms —
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+ * that fade is a paint-time opacity animation, invisible to `areTilesLoaded()`/`isSourceLoaded()`,
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+ * so a capture taken right on load/idle can otherwise catch tiles still visibly fading in. Tries
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+ * every layer rather than filtering to `type === "raster"`: some styles (e.g. Mapbox's
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+ * Standard/Standard Satellite family) compose their base imagery in ways that don't always surface
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+ * as a plain `"raster"`-typed layer in `getStyle().layers`, so filtering by type risked silently
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+ * missing the actual imagery layer — `setPaintProperty` throwing for a layer type that doesn't
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+ * support this property is caught and ignored instead. */
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+ declare function disableRasterFade(map: {
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+ getStyle(): {
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+ layers?: {
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+ id: string;
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+ }[];
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+ } | undefined;
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+ setPaintProperty(id: string, name: string, value: unknown): void;
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+ }): void;
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+
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+ /** Handed to `<MapGL offscreen>`'s `onCapturerReady` callback. */
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+ type MapCapturer = {
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+ /** The raw mapboxgl.Map/maplibregl.Map instance — for anything not already covered by
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+ * `<Source>`/`<Layer>` children, e.g. reading back computed values. Camera/data changes are
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+ * still made the normal declarative way, via `<MapGL>`'s own `viewport` prop and `<Source>`'s
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+ * `data` prop. */
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+ map: any;
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+ /** Waits for the map's next 'idle', then for every tile to be genuinely loaded, painted, and (if
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+ * applicable) done cross-fading in — see `waitForIdleAndSettle`. Call this after changing
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+ * `viewport`/`data` props. */
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+ waitUntilSettled(): Promise<void>;
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+ /** `map.getCanvas().toDataURL(type, quality)`. Call after `waitUntilSettled()`, or use
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+ * `captureWhenSettled()` to do both in one call. The result can be handed to any PDF/document
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+ * library — this doesn't depend on or assume one. */
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+ capture(type?: string, quality?: number): string;
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+ /** `await waitUntilSettled()` then `capture()`, in one call. */
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+ captureWhenSettled(type?: string, quality?: number): Promise<string>;
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+ };
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+
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  type mapEventTypes = {
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  onMouseDown?: (event: MapMouseEvent) => void;
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  onMouseUp?: (event: MapMouseEvent) => void;
@@ -196,6 +266,46 @@ type Props$b = {
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  onViewportChange?: (viewport: Viewport) => void;
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  /** Event listener for User Interaction */
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  onUserInteraction?: (user: boolean) => void;
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+ /** Called once every currently-required tile has actually finished loading *and* rendering after
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+ * an 'idle' event — unlike 'onIdle' itself, which can fire while raster tiles are still
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+ * fetching, mid GPU-upload, or still cross-fading in via `raster-fade-duration`. Re-fires after
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+ * every idle, not just the initial load. */
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+ onTilesLoaded?: () => void;
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+ /** Max time (ms) to keep polling `areTilesLoaded()` after idle before giving up and moving on
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+ * anyway, so a permanently-erroring tile can't block `onTilesLoaded` forever. Default 10000. */
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+ tilesLoadedTimeout?: number;
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+ /** Extra flat delay (ms) `onTilesLoaded` waits after tiles report loaded, to outlast any
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+ * `raster-fade-duration` cross-fade still in flight — mapbox-gl-js exposes no public event for
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+ * "the fade finished", and its own internal transition tracking doesn't reliably cover imported
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+ * style fragments (e.g. Mapbox's Standard/Standard Satellite styles), so a flat margin is the
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+ * only fully reliable option. Default 400 (mapbox-gl's own `raster-fade-duration` default is
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+ * 300). Set to 0 to disable and get the old, faster-but-less-certain behavior. */
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+ tilesLoadedFadeMargin?: number;
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+ /** Renders the map off-screen (`position: fixed`, far outside the viewport) instead of filling
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+ * its normal container, for capturing map images (e.g. PDF export) without showing the map to
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+ * the user — an off-screen element has no layout to size itself against, so a width/height is
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+ * required. `<Source>`/`<Layer>` children work exactly as they do on a normal `<MapGL>`, since
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+ * they only ever read the map off context, never the DOM it's rendered into. */
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+ offscreen?: {
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+ width: number;
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+ height: number;
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+ /** Zero every layer's `raster-fade-duration` once the map loads — see `disableRasterFade`.
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+ * Default `true`. */
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+ disableRasterFade?: boolean;
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+ };
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+ /** Called once, after the map loads, with a capturer for grabbing the canvas as an image — only
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+ * meaningful together with `offscreen`. Change `viewport`/`<Source>`'s `data` the normal
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+ * declarative way, then call `capturer.captureWhenSettled()`, which waits for the map to fully
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+ * settle (see `onTilesLoaded`, reusing this same `tilesLoadedTimeout`/`tilesLoadedFadeMargin`)
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+ * before reading the canvas. The result (a data URL) can be handed to any PDF/document library —
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+ * this doesn't depend on or assume one. */
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+ onCapturerReady?: (capturer: MapCapturer) => void;
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+ /** Called if map initialization fails — e.g. `mapLib.supported()` reports the environment can't
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+ * run Mapbox/MapLibre GL JS (any WebGL-less context, including Vitest/jsdom), or the underlying
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+ * `new mapLib.Map(...)` constructor itself throws. Always logged via `console.error` in addition
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+ * to this callback, so nothing is silently lost if it isn't provided — pass it to show fallback
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+ * UI instead of (or alongside) the console log. */
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+ onError?: (error: Error) => void;
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  /** Displays Map Tile Borders */
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  showTileBoundaries?: boolean;
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  /** Displays Wireframe if Terrain is visible */
@@ -245,7 +355,7 @@ type MapContextState = {
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  * light/dark judgment, just "something in the environment that could affect a resolved CSS
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  * value just changed." Layer reads this only to know *when* to re-probe a "bg-x dark:bg-y"
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  * color pair, never to decide which of the two applies (the browser's own cascade decides that,
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- * see resolveColor in src/colors.ts) — so it stays correct even for a dark-mode strategy (e.g. a
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+ * see resolveColor in components/Layer/colors.ts) — so it stays correct even for a dark-mode strategy (e.g. a
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  * `data-theme` attribute) MapGL's own class-based heuristic wouldn't recognize as "dark" */
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  themeVersion: number;
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  };
@@ -270,6 +380,29 @@ type Props$a = {
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  declare const Source: Component<Props$a>;
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  type FlatLayerStyle = Record<string, any>;
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+ type PulseConfig = {
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+ /** The paint property to animate, e.g. `"icon-halo-width"`, `"icon-opacity"`, or a
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+ * `*-color` property (e.g. `"icon-halo-color"`) to fade/shift a color instead of a number.
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+ * Default `"icon-halo-width"` — override for anything other than a symbol layer's halo
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+ * (e.g. `"circle-radius"`/`"circle-opacity"` on a circle layer). */
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+ property?: string;
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+ /** Start value — a number for a plain paint property, or any CSS color string (hex, named,
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+ * rgb/rgba, a Tailwind name, ...) when animating a `*-color` property. Default `0`. */
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+ from?: number | string;
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+ /** Default `4` — see `PULSE_DEFAULTS`'s comment for why this stays under mapbox's fixed
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+ * `icon-halo-width <~ 6 * icon-size` ceiling before the halo fills the whole icon. */
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+ to?: number | string;
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+ /** Full cycle length, in ms. Default `1500`. */
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+ duration?: number;
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+ /** - `"out"` (default): a one-directional ease-out ramp from `from` to `to`, holding at `to`
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+ * for the last quarter of the cycle before resetting — Tailwind's `animate-ping` shape
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+ * (e.g. a ring that grows outward and fades, then disappears until the next cycle). The
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+ * most common "pulsing dot" look.
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+ * - `"in"`: the mirror of `"out"` — ramps from `to` down to `from`, holding at `from`.
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+ * - `"in-out"`: smooth back-and-forth between `from` and `to`, forever (sine-eased) — e.g. a
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+ * halo that grows and shrinks continuously, with no reset. */
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+ waveform?: "in-out" | "out" | "in";
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+ };
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  type Props$9 = {
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  id?: string;
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  /** A string that uniquely identifies the layer. If not provided, a unique ID will be generated. */
@@ -294,6 +427,15 @@ type Props$9 = {
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  state: Record<string, any>;
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  };
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  /** An object that specifies the state of a feature in the layer. The object consists of an ID (either a number or a string) and an object containing the state. */
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+ /** Continuously animates one paint property via `setPaintProperty` every animation frame —
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+ * e.g. a growing/fading `icon-halo-width`/`icon-halo-color` for a "pulsing dot" marker. Every
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+ * field defaults (see `PulseConfig`), so `pulse` alone or `pulse={{}}` already pulses a
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+ * symbol layer's halo — override only what you need to customize. Pass an array to drive
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+ * several properties at once (one shared `requestAnimationFrame` loop), e.g. `icon-halo-width`
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+ * and `icon-opacity` together for a combined ping. Driven by real paint properties (not a
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+ * swapped-out image), so it composes with any other paint value, including data-driven
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+ * expressions on other properties of the same layer. */
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+ pulse?: boolean | PulseConfig | PulseConfig[];
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  children?: any;
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  } & layerEventTypes;
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  declare const Layer: Component<Props$9>;
@@ -393,8 +535,35 @@ type Props$5 = {
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  };
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  declare const Popup: Component<Props$5>;
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- type StyleImageMetadata = NonNullable<Parameters<Map$1['addImage']>[2]>;
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+ type SDFOptions = {
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+ /** Pixels of gradient falloff encoded around each edge. Needs matching empty margin
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+ * around the source art (see `sdfPadding`) or the field clips at the bitmap border. */
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+ radius?: number;
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+ /** Where along the gradient (0-1) the shape's "true" edge sits; matches mapbox's own
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+ * glyph default. */
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+ cutoff?: number;
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+ };
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+ type PixelData = {
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+ width: number;
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+ height: number;
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+ data: Uint8Array | Uint8ClampedArray;
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+ };
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+ declare function toSDF(imageData: PixelData, { radius, cutoff }?: SDFOptions): PixelData;
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+
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+ type Pattern = {
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+ size: number;
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+ path: string;
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+ fill?: boolean;
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+ };
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+ declare const PATTERN: Record<string, Pattern>;
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  declare const patternList: string[];
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+ type PatternName = keyof typeof PATTERN;
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+ declare const SYMBOL: Record<string, string>;
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+ declare const symbolList: string[];
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+ type SymbolName = keyof typeof SYMBOL;
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+
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+ type StyleImageMetadata = NonNullable<Parameters<Map$1['addImage']>[2]>;
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+
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  type Color = `#${string}` | `rgb(${number}, ${number}, ${number})` | `rgba(${number}, ${number}, ${number}, ${number})` | `hsl(${number}, ${number}%, ${number}%)` | `hsla(${number}, ${number}%, ${number}%, ${number})`;
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  type Props$4 = {
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  id: string;
@@ -412,11 +581,22 @@ type Props$4 = {
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  };
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  /** The options for the image */
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  pattern?: {
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- type: string;
584
+ type: PatternName | (string & {});
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  color: Color;
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  background: Color;
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- lineWith: number;
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+ lineWidth: number;
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  };
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+ /** The pattern to be used for the image component. */
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+ /** A predefined icon shape (see `symbolList`, e.g. `"triangle"`, `"hexagon"`), full custom
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+ * SVG markup, or a raw SVG path `d` string. Resolved the same way `source` is — including
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+ * `sdf` and `options.fill`/`options.stroke` — so it's just a convenient way to pick a
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+ * built-in shape instead of writing the markup yourself. Ignored if `source` is set. */
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+ symbol?: SymbolName | (string & {});
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+ /** Convert the rasterized source into a real signed-distance-field bitmap (not just
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+ * tagged with `sdf: true`), so `icon-color`/`icon-halo-color`/`icon-halo-width`/
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+ * `icon-halo-blur` can recolor and outline it crisply from layer paint properties.
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+ * Only applies to `source`/`symbol`, not `pattern`. */
599
+ sdf?: boolean | SDFOptions;
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  };
421
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  declare const MGL_Image: VoidComponent<Props$4>;
422
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@@ -503,4 +683,4 @@ type Props = {
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  /** Adds a deck.gl overlay control to the map, forwarding `props` reactively via `setProps`. */
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  declare const DeckOverlay: VoidComponent<Props>;
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506
- export { Atmosphere, Camera, type Color, Control, DeckOverlay, Draw, MGL_Image as Image, Layer, Layer3D, Light, type MapLibreSky, MapProvider, Marker, Popup, Source, Terrain, type Viewport, MapGL as default, patternList, useMapContext, useScene, useSourceId };
686
+ export { Atmosphere, Camera, type Color, Control, DeckOverlay, Draw, MGL_Image as Image, Layer, Layer3D, Light, type MapCapturer, type MapLibreSky, MapProvider, Marker, type PatternName, type PixelData, Popup, type SDFOptions, type SettleOptions, type SettleableMap, Source, type SymbolName, Terrain, type Viewport, MapGL as default, disableRasterFade, patternList, settleAfterIdle, symbolList, toSDF, useMapContext, useScene, useSourceId, waitForIdleAndSettle };
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+ import { b, a } from '../chunk/BTR7SKE6.js';
2
+ export { b as MapProvider, a as useMapContext } from '../chunk/BTR7SKE6.js';
3
+ import { template, isServer, use, insert, memo, createComponent, effect, setAttribute, className, classList, style } from 'solid-js/web';
4
+ import { createContext, createSignal, onMount, createEffect, on, onCleanup, useContext, createUniqueId, createMemo, splitProps, untrack } from 'solid-js';
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+
6
+ var ye=["onMouseDown","onMouseUp","onMouseOver","onMouseOut","onMouseMove","onMouseEnter","onMouseLeave","onPreClick","onClick","onDblClick","onContextMenu","onTouchStart","onTouchEnd","onTouchCancel","onWheel","onResize","onRemove","onTouchMove","onMoveStart","onMove","onMoveEnd","onDragStart","onDrag","onDragEnd","onZoomStart","onZoom","onZoomEnd","onRotateStart","onRotate","onRotatEnd","onPitchStart","onPitch","onPitchEnd","onBoxZoomStart","onBoxZoomEnd","onBoxZoomCancel","onWebglContextLost","onWebglContextRestored","onLoad","onRender","onIdle","onError","onData","onStyleData","onSourceData","onDataLoading","onStyleDataLoading","onSourceDataLoading","onStyleImageMissing"],ve=["onMouseDown","onMouseUp","onMouseOver","onMouseOut","onMouseMove","onMouseEnter","onMouseLeave","onClick","onDblClick","onContextMenu","onTouchStart","onTouchEnd","onTouchCancel"],Me=["onCreate","onDelete","onCombine","onUncombine","onUpdate","onSelectionchange","onModechange","onRender","onActionable"];var 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n=I(e[1]),o=I(e[0]),r=I(t[1]),i=I(t[0]-e[0]),a=Math.cos(r)*Math.cos(i),s=Math.cos(r)*Math.sin(i),c=Math.atan2(Math.sin(n)+Math.sin(r),Math.sqrt((Math.cos(n)+a)**2+s**2)),l=o+Math.atan2(s,Math.cos(n)+a);return [ze(l),ze(c)]}function _n(e){let t=e.length;if(t<=2)return 0;let n=0;for(let o=0;o<t;o++){let r,i,a;o===t-2?(r=t-2,i=t-1,a=0):o===t-1?(r=t-1,i=0,a=1):(r=o,i=o+1,a=o+2),n+=(I(e[a][0])-I(e[r][0]))*Math.sin(I(e[i][1]));}return n*Re*Re/2}function Ue(e){return e.reduce((t,n,o)=>{let r=Math.abs(_n(n));return o===0?t+r:t-r},0)}function je(e){let t=e[0],n=0,o=0;for(let[c,l]of t)n+=c,o+=l;n/=t.length,o/=t.length;let r=0,i=0,a=0;for(let c=0;c<t.length-1;c++){let l=t[c][0]-n,h=t[c][1]-o,m=t[c+1][0]-n,b=t[c+1][1]-o,d=l*b-m*h;r+=(l+m)*d,i+=(h+b)*d,a+=d;}if(a===0)return [n,o];let s=1/(3*a);return [n+r*s,o+i*s]}var Ze=e=>new Intl.NumberFormat(void 0,{maximumFractionDigits:5}).format(e[0])+"\xB0 "+new Intl.NumberFormat(void 0,{maximumFractionDigits:5}).format(e[1])+"\xB0",$=(e,t)=>{let n=Z(e,window.navigator.language==="en-US"?"miles":"kilometers");return {type:"Feature",properties:{type:"measure",value:window.navigator.language==="en-US"?new Intl.NumberFormat(void 0,{style:"unit",maximumFractionDigits:2,unit:n<=1?"foot":"mile"}).format(n<=1?n*5280:n):new Intl.NumberFormat(void 0,{style:"unit",maximumFractionDigits:2,unit:n<=1?"meter":"kilometer"}).format(n<=1?n*1e3:n),...t},geometry:{type:"Point",coordinates:Ve(e[0],e[1])}}},H=(e,t)=>{let n=Ue(e);return {type:"Feature",properties:{type:"measure",value:window.navigator.language==="en-US"?new Intl.NumberFormat(void 0,{style:"unit",maximumFractionDigits:2,unit:n<=10.764?"foot":"mile"}).format(n<=10.764?n*10.764:n*1.0000003861)+"\xB2":new Intl.NumberFormat(void 0,{style:"unit",maximumFractionDigits:2,unit:n<=1e6?"meter":"kilometer"}).format(n<=1e6?n:n/1e6)+"\xB2",...t},geometry:{type:"Point",coordinates:je(e)}}};var Ne=e=>{let t=e.modes.draw_line_string;return {...t,onSetup:function(){let n=t.onSetup.call(this),o=this.newFeature({type:"Feature",properties:{type:"measure",value:"TTT"},geometry:{type:"Point",coordinates:[]}});return {...n,measure:o}},onMouseMove:function(n,o){if(t.onMouseMove.call(this,n,o),n.line.coordinates.length>=2){let r=$(n.line.coordinates);n.measure.properties.value=r.properties.value,n.measure.updateCoordinate("",r.geometry.coordinates[0],r.geometry.coordinates[1]);}},toDisplayFeatures:function(n,o,r){t.toDisplayFeatures.call(this,n,o,r),this.drawConfig.userProperties.showLength&&r(n.measure.toGeoJSON());}}};var qe=e=>{let t=e.modes.draw_point;return {...t,onSetup:function(){let n=t.onSetup.call(this);return n.point.properties={...n.point.properties,type:"measure",anchor:"bottom"},n},onMouseMove:function(n,{lngLat:o}){n.point.properties.value=Ze([o.lng,o.lat]),n.point.updateCoordinate("",o.lng,o.lat);},toDisplayFeatures:function(n,o,r){let i=o.properties.id===n.point.id;return o.properties.active=i?"":"false",r(o)}}};var Ge=e=>{let t=e.modes.draw_polygon;return {...t,toDisplayFeatures:function(n,o,r){let i=a=>{if(r(a),this.drawConfig.userProperties.showLength){let s=Array.isArray(a.geometry.coordinates[0][0])?a.geometry.coordinates[0]:a.geometry.coordinates;s.forEach((c,l)=>{!Array.isArray(c)||l==0||r($([s[l-1],c]));});}this.drawConfig.userProperties.showArea&&a.geometry.coordinates[0].length>=3&&r(H([a.geometry.coordinates[0]]));};t.toDisplayFeatures.call(this,n,o,i);}}};function In(e,t,n,o){return {type:"Feature",properties:{meta:"vertex",parent:e,coord_path:n,active:o?"true":"false"},geometry:{type:"Point",coordinates:t}}}function Tn(e,t,n,o=64){let r=[],i=t/(111.32*Math.cos(e[1]*Math.PI/180)),a=t/110.574;for(let s=0;s<o;s+=1){let c=s/o*(2*Math.PI),l=i*Math.cos(c),h=a*Math.sin(c);r.push([e[0]+l,e[1]+h]);}return r.push(r[0]),{type:"Feature",geometry:{type:"Polygon",coordinates:[r]},properties:{parent:n,active:"true"}}}var $n={enable:e=>{setTimeout(()=>{!e.map||!e.map.doubleClickZoom||!e._ctx||!e._ctx.store||!e._ctx.store.getInitialConfigValue||e._ctx.store.getInitialConfigValue("doubleClickZoom")&&e.map.doubleClickZoom.enable();},0);}},An=e=>({...e.modes.draw_line_string,clickAnywhere:function(t,n){return t.currentVertexPosition===1?(t.line.addCoordinate(0,n.lngLat.lng,n.lngLat.lat),this.changeMode("simple_select",{featureIds:[t.line.id]})):(this.updateUIClasses({mouse:"add"}),t.line.updateCoordinate(t.currentVertexPosition,n.lngLat.lng,n.lngLat.lat),t.direction==="forward"?(t.currentVertexPosition+=1,t.line.updateCoordinate(t.currentVertexPosition,n.lngLat.lng,n.lngLat.lat)):t.line.addCoordinate(0,n.lngLat.lng,n.lngLat.lat),null)},onStop:function(t){if($n.enable(this),this.activateUIButton(),this.getFeature(t.line.id)!==void 0)if(t.line.removeCoordinate("0"),t.line.isValid()){let n=t.line.toGeoJSON(),o=(Z(n.geometry.coordinates)*1e3).toFixed(1),r=n.geometry.coordinates[0];this.deleteFeature([t.line.id],{silent:true});let i=this.newFeature({type:"Feature",properties:{radius:o},geometry:{type:"Point",coordinates:r}});this.addFeature(i),this.map.fire("draw.create",{features:[i.toGeoJSON()]}),this.changeMode("simple_select",{featureIds:[i.id]});}else this.deleteFeature([t.line.id],{silent:true}),this.changeMode("simple_select",{},{silent:true});},toDisplayFeatures:function(t,n,o){let r=n.properties.id===t.line.id;return n.properties.active=r?"true":"false",r?(n.geometry.coordinates.length<2||(n.properties.meta="feature",o(In(t.line.id,n.geometry.coordinates[t.direction==="forward"?n.geometry.coordinates.length-2:1],`${t.direction==="forward"?n.geometry.coordinates.length-2:1}`,false)),o(n),o($(n.geometry.coordinates,{parent:t.line.id})),o(Tn(n.geometry.coordinates[0],Z(n.geometry.coordinates),t.line.id))),null):o(n)}}),Be=An;var Fn=e=>({...e.modes.draw_line_string,onSetup:function(t){let n=e.modes.draw_line_string.onSetup.call(this,t),o=this.newFeature({type:"Feature",properties:{},geometry:{type:"Polygon",coordinates:[[]]}});return this.addFeature(o),{...n,...t,rectangle:o}},onTap:function(t,n){t.startPoint&&this.onMouseMove(t,n),this.onClick(t,n);},onClick:function(t,n){t.startPoint&&t.startPoint[0]!==n.lngLat.lng&&t.startPoint[1]!==n.lngLat.lat?(this.updateUIClasses({mouse:"pointer"}),t.endPoint=[n.lngLat.lng,n.lngLat.lat],this.changeMode("simple_select",{featuresId:t.rectangle.id})):t.startPoint=[n.lngLat.lng,n.lngLat.lat];},onMouseMove:function(t,n){t.startPoint&&(t.rectangle.updateCoordinate("0.0",t.startPoint[0],t.startPoint[1]),t.rectangle.updateCoordinate("0.1",n.lngLat.lng,t.startPoint[1]),t.rectangle.updateCoordinate("0.2",n.lngLat.lng,n.lngLat.lat),t.rectangle.updateCoordinate("0.3",t.startPoint[0],n.lngLat.lat),t.rectangle.updateCoordinate("0.4",t.startPoint[0],t.startPoint[1]));},onKeyUp:function(t,n){if(n.keyCode===27)return this.changeMode("simple_select")},onStop:function(t){e.modes.draw_line_string.onStop.call(this,t),this.getFeature(t.rectangle.id)!==void 0&&(t.rectangle.removeCoordinate("0.4"),t.rectangle.isValid()?this.map.fire("draw.create",{features:[t.rectangle.toGeoJSON()]}):(this.deleteFeature([t.rectangle.id],{silent:true}),this.changeMode("simple_select",{},{silent:true})));},toDisplayFeatures:function(t,n,o){let r=n.properties.id===t.rectangle.id;if(n.properties.active=r?"true":"false",!r)return o(n);if(t.startPoint)return o(n),this.drawConfig.userProperties.showLength&&(o($([n.geometry.coordinates[0][0],n.geometry.coordinates[0][1]],{parent:t.rectangle.id,anchor:"bottom"})),o($([n.geometry.coordinates[0][1],n.geometry.coordinates[0][2]],{parent:t.rectangle.id,anchor:"left"}))),this.drawConfig.userProperties.showArea&&o(H(n.geometry.coordinates,{parent:t.rectangle.id})),null},onTrash:function(t){this.deleteFeature([t.rectangle.id],{silent:true}),this.changeMode("simple_select");}}),Ye=Fn;var Xe={enable:e=>{setTimeout(()=>{!e.map||!e.map.doubleClickZoom||!e._ctx||!e._ctx.store||!e._ctx.store.getInitialConfigValue||e._ctx.store.getInitialConfigValue("doubleClickZoom")&&e.map.doubleClickZoom.enable();},0);},disable(e){setTimeout(()=>{!e.map||!e.map.doubleClickZoom||e.map.doubleClickZoom.disable();},0);}},Dn={onSetup:function(e){let t=this.newFeature({type:"Feature",properties:{},geometry:{type:"Polygon",coordinates:[[]]}});return this.addFeature(t),this.clearSelectedFeatures(),Xe.disable(this),this.updateUIClasses({mouse:"add"}),this.setActionableState({trash:true}),{rectangle:t,currentVertexPosition:0}},onTap:function(e,t){this.onClick(e,t);},onClick:function(e,t){if(e.currentVertexPosition===2){let n=this.calculatepXY3(e,t,false);return n&&e.rectangle.updateCoordinate(`0.${e.currentVertexPosition+1}`,n[0],n[1]),this.updateUIClasses({mouse:"pointer"}),this.changeMode("simple_select",{featuresId:e.rectangle.id})}else e.rectangle.updateCoordinate(`0.${e.currentVertexPosition}`,t.lngLat.lng,t.lngLat.lat),e.currentVertexPosition++,e.rectangle.updateCoordinate(`0.${e.currentVertexPosition}`,t.lngLat.lng,t.lngLat.lat);},onMouseMove:function(e,t){if(e.rectangle.updateCoordinate("0."+e.currentVertexPosition,t.lngLat.lng,t.lngLat.lat),e.currentVertexPosition&&e.currentVertexPosition>0&&this.calculateOrientedAnglePolygon(e),e.currentVertexPosition===2){let n=this.calculatepXY3(e,t,true);n&&e.rectangle.updateCoordinate("0."+(e.currentVertexPosition+1),n[0],n[1]);}},deegrees2meters(e){let t=e[0]*2003750834e-2/180,n=Math.log(Math.tan((90+e[1])*Math.PI/360))/(Math.PI/180);return n=n*2003750834e-2/180,[t,n]},meters2degress(e){let t=e[0]*180/2003750834e-2,n=Math.atan(Math.exp(e[1]*Math.PI/2003750834e-2))*360/Math.PI-90;return [t,n]},calculateOrientedAnglePolygon:function(e){let t=e.rectangle.getCoordinate("0.0"),n=this.deegrees2meters(t),o=e.rectangle.getCoordinate("0.1"),r=this.deegrees2meters(o),a=-1*(Math.atan2(r[1]-n[1],r[0]-n[0])*180/Math.PI+90),s=a<0?a+360:a;e.angle=parseFloat(s.toFixed(2));},calculatepXY3:function(e,t,n){let o=e.rectangle.getCoordinate("0.0"),r=this.deegrees2meters(o),i=e.rectangle.getCoordinate("0.1"),a=this.deegrees2meters(i),s=this.deegrees2meters([t.lngLat.lng,t.lngLat.lat]),c=this.deegrees2meters([t.lngLat.lng,t.lngLat.lat]);if(r[0]===a[0])s=[c[0],a[1]];else if(r[1]===a[1])s=[a[0],c[1]];else {let f=-1/((a[1]-r[1])/(a[0]-r[0]));Math.abs(f)<1?s[1]=f*(c[0]-a[0])+a[1]:s[0]=a[0]+(s[1]-a[1])/f;}let l=[a[0]-r[0],a[1]-r[1]],h=[s[0]-l[0],s[1]-l[1]],m=this.meters2degress(s),b=this.meters2degress(h);return e.rectangle.updateCoordinate("0.2",m[0],m[1]),e.rectangle.updateCoordinate("0.3",b[0],b[1]),b},onKeyUp:function(e,t){if(t.keyCode===27)return this.changeMode("simple_select")},onStop:function(e){Xe.enable(this),this.updateUIClasses({mouse:"none"}),this.activateUIButton(),this.getFeature(e.rectangle.id)!==void 0&&(e.rectangle.removeCoordinate("0.4"),e.rectangle.isValid()?this.map.fire("draw.create",{features:[e.rectangle.toGeoJSON()]}):(this.deleteFeature([e.rectangle.id],{silent:true}),this.changeMode("simple_select",{},{silent:true})));},toDisplayFeatures:function(e,t,n){let o=t.properties.id===e.rectangle.id;if(t.properties.active=o?"true":"false",t.properties.angle=e.angle,t.angle=e.angle,!o)return n(t);let r=t.geometry.coordinates[0].length;if(r<3){let i=t.geometry.coordinates[0][0],a={type:"Feature",properties:t.properties,angle:e.angle,geometry:{coordinates:t.geometry.coordinates[0][0],type:"Point"}};i&&n(a);return}if(r>=3&&r<=4){let i=[[t.geometry.coordinates[0][0][0],t.geometry.coordinates[0][0][1]],[t.geometry.coordinates[0][1][0],t.geometry.coordinates[0][1][1]]];if(n({type:"Feature",properties:t.properties,angle:e.angle,geometry:{coordinates:i,type:"LineString"}}),r===3)return}return n(t)},onTrash:function(e){this.deleteFeature([e.rectangle.id],{silent:true}),this.changeMode("simple_select");}},We=Dn;var He=[{id:"measure-label",type:"symbol",filter:["all",["==","$type","Point"],["==","user_type","measure"]],layout:{"text-field":["get","user_value"],"text-anchor":["get","user_anchor"],"text-offset":["match",["get","user_anchor"],"bottom",[0,-0.5],[0,0]],"text-size":12,"text-allow-overlap":true,"text-ignore-placement":true},paint:{"text-halo-color":"rgba(255,255,255,0.75)","text-halo-width":2,"text-halo-blur":1,"text-color":"#000"}}];var Rn=e=>{let[t]=a();t.isMapLibre&&e.lib.constants?.classes&&Object.assign(e.lib.constants.classes,{CANVAS:"maplibregl-canvas",CONTROL_BASE:"maplibregl-ctrl",CONTROL_PREFIX:"maplibregl-ctrl-",CONTROL_GROUP:"maplibregl-ctrl-group",ATTRIBUTION:"maplibregl-ctrl-attrib"});let n=new e.lib({styles:[...e.lib.lib.theme,...He],modes:{...e.lib.modes,draw_point:qe(e.lib),draw_line_string:Ne(e.lib),draw_polygon:Ge(e.lib),multi_point:Oe,radius:Be(e.lib),rectangle:Ye(e.lib),rectangle_assisted:We},userProperties:{showLength:e.showLength||false,showArea:e.showArea||false},...e.options});t.map.addControl(n,e.position||"top-right"),e.getInstance&&e.getInstance(n);let o={};return Me.forEach(r=>{if(e[r]){let i=`draw.${r.slice(2).toLowerCase()}`,a=s=>e[r](s);o[i]=a,t.map.on(i,a);}}),onCleanup(()=>{Object.keys(o).forEach(r=>t.map.off(r,o[r])),t.map?.removeControl(n);}),null};var Vn=e=>{let[t]=a(),n;return X(()=>(n||(n=new e.overlay(e.props||{})),n)),createEffect(()=>n?.setProps(e.props||{})),null};
9
+
10
+ export { Yt as Atmosphere, wn as Camera, rn as Control, Vn as DeckOverlay, Rn as Draw, hn as Image, Ft as Layer, qt as Layer3D, Sn as Light, ln as Marker, un as Popup, Mt as Source, Qt as Terrain, pt as default, ne as disableRasterFade, Ae as patternList, q as settleAfterIdle, Fe as symbolList, W as toSDF, Nt as useScene, V as useSourceId, G as waitForIdleAndSettle };