solid-map-gl 1.11.2 → 1.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/esm/index.js +1 -1
- package/dist/esm/index.js.map +1 -1
- package/dist/source/components/Draw/drawingStyles.js +225 -0
- package/dist/source/components/Draw/index.jsx +35 -8
- package/dist/source/components/Draw/modes/index.js +9 -0
- package/dist/source/components/Draw/modes/line_string.js +43 -0
- package/dist/source/components/Draw/modes/measurements.js +76 -0
- package/dist/source/components/Draw/modes/multi_point.js +37 -0
- package/dist/source/components/Draw/modes/point.js +25 -0
- package/dist/source/components/Draw/modes/polygon.js +25 -0
- package/dist/source/components/Draw/modes/radius.js +138 -0
- package/dist/source/components/Draw/modes/rectangle.js +118 -0
- package/dist/source/components/Draw/modes/rectangle_assisted.js +233 -0
- package/dist/source/components/Layer/index.jsx +17 -17
- package/dist/source/components/Layer3D/index.jsx +256 -21
- package/dist/source/components/Popup/index.jsx +10 -10
- package/dist/source/index.jsx +14 -14
- package/dist/types/components/Draw/drawingStyles.d.ts +20 -0
- package/dist/types/components/Draw/index.d.ts +5 -3
- package/dist/types/components/Draw/modes/index.d.ts +6 -0
- package/dist/types/components/Draw/modes/line_string.d.ts +2 -0
- package/dist/types/components/Draw/modes/multi_point.d.ts +2 -0
- package/dist/types/components/Draw/modes/point.d.ts +2 -0
- package/dist/types/components/Draw/modes/polygon.d.ts +2 -0
- package/dist/types/components/Draw/modes/radius.d.ts +2 -0
- package/dist/types/components/Draw/modes/rectangle.d.ts +2 -0
- package/dist/types/components/Draw/modes/rectangle_assisted.d.ts +18 -0
- package/dist/types/components/Layer3D/index.d.ts +7 -2
- package/dist/types/components/Popup/index.d.ts +2 -2
- package/dist/types/index.d.ts +16 -16
- package/package.json +20 -13
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@@ -1,24 +1,44 @@
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import { onCleanup, createUniqueId, onMount } from
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import { useMapContext } from
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import { onCleanup, createUniqueId, createSignal, onMount, createContext, useContext, } from "solid-js";
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import { useMapContext } from "../MapProvider";
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const deg2rad = (degrees) => {
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return (degrees * Math.PI) / 180;
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};
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const latLng2Mercator = (lat, lng, altitude) => {
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const R = 6378137.0; // earth radius in meters
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const x = R * deg2rad(lng);
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const y = R * Math.log(Math.tan(Math.PI / 4 + deg2rad(lat) / 2));
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return [x, y, altitude];
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};
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const latLng2Cartesian = ({ lat, lng }, altitude = 0) => {
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const R = 6378137.0; // earth radius in meters
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const x = R * Math.cos(deg2rad(lat)) * Math.cos(deg2rad(lng));
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const y = R * Math.cos(deg2rad(lat)) * Math.sin(deg2rad(lng));
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const z = altitude; // + R * Math.sin(deg2rad(lat));
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return { x, y, z };
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};
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const LayerContext = createContext();
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export const useScene = () => useContext(LayerContext);
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export const Layer3D = (props) => {
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const [ctx] = useMapContext();
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const [scene, setScene] = createSignal(null);
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onMount(async () => {
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props.id = props.id || createUniqueId();
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const worldOriginMercator = window.MapLib.MercatorCoordinate.fromLngLat(
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const worldOriginMercator = window.MapLib.MercatorCoordinate.fromLngLat([props.origin[0] || 0, props.origin[1] || 0], props.origin[2] || 0);
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const worldScale = worldOriginMercator.meterInMercatorCoordinateUnits();
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const { x, y, z } = worldOriginMercator;
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let worldMatrix = null;
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let BABYLON = null;
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let THREE = null;
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if (props.babylon) {
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BABYLON = await import(
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worldMatrix = BABYLON.Matrix.Compose(new BABYLON.Vector3(worldScale, worldScale, worldScale), BABYLON.Quaternion.FromEulerAngles(Math.PI / 2, 0, 0), new BABYLON.Vector3(
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BABYLON = await import("@babylonjs/core");
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worldMatrix = BABYLON.Matrix.Compose(new BABYLON.Vector3(worldScale, worldScale, worldScale), BABYLON.Quaternion.FromEulerAngles(Math.PI / 2, 0, 0), new BABYLON.Vector3(x, y, z));
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}
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else {
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THREE = await import(
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THREE = await import("three");
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worldMatrix = {
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translateX:
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translateY:
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translateZ:
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translateX: x,
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translateY: y,
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translateZ: z,
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rotateX: Math.PI / 2,
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rotateY: 0,
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rotateZ: 0,
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@@ -27,20 +47,44 @@ export const Layer3D = (props) => {
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}
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ctx.map.addLayer({
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id: props.id,
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type:
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renderingMode:
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type: "custom",
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renderingMode: "3d",
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onAdd(map, gl) {
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if (props.babylon) {
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const engine = new BABYLON.Engine(gl, true, {
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useHighPrecisionMatrix: true,
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}, true);
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// this.index = 0;
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this.scene = new BABYLON.Scene(engine);
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this.scene.autoClear = false;
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this.scene.
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this.scene.
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this.scene.
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// this.scene.autoClearDepthAndStencil = false;
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// this.scene.detachControl();
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this.scene.preventDefaultOnPointerDown = false;
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this.scene.preventDefaultOnPointerUp = false;
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// this.scene.beforeRender = () => engine.wipeCaches(true);
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const camera = new BABYLON.UniversalCamera("Camera", BABYLON.Vector3.Zero());
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camera.mode = BABYLON.Camera.ORTHOGRAPHIC_CAMERA;
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camera.inertia = 0;
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// this.scene.activeCamera.setTarget(new BABYLON.Vector3(-1, 0, 0));
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// this.scene.activeCamera.rotationQuaternion =
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// BABYLON.Quaternion.Identity();
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// this.scene.activeCamera.updateUpVectorFromRotation = true;
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// this.scene.activeCamera.noRotationConstraint = true;
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// this.scene.activeCamera.inputs.addMouseWheel();
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// this.scene.activeCamera.setTarget(BABYLON.Vector3.Zero());
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// setTimeout(() => {
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// this.scene.activeCamera.setPosition(
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// new BABYLON.Vector3(100, 100, 100),
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// );
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// }, 2000);
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// this.scene.activeCamera.attachControl(gl.canvas, true);
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this.scene.ambientColor = new BABYLON.Color3(1, 1, 1);
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if (props.defaultLight)
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new BABYLON.HemisphericLight(
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new BABYLON.HemisphericLight("Light", new BABYLON.Vector3(100, 10, 0), this.scene);
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// this.scene.root_node = new BABYLON.TransformNode("rootNode");
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// this.scene.root_node.lookAt(BABYLON.Vector3.Down());
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// this.scene.root_node.addRotation(0, 0, Math.PI / 2);
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// const axis = new BABYLON.AxesViewer(this.scene, 100);
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}
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else {
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this.camera = new THREE.Camera();
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@@ -59,13 +103,202 @@ export const Layer3D = (props) => {
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}
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this.map = map;
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props.onAdd && props.onAdd(this.scene, this.map, gl);
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setScene(this.scene);
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},
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render(gl, matrix) {
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if (props.babylon) {
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this.scene.activeCamera.freezeProjectionMatrix(
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this.scene.activeCamera.freezeProjectionMatrix(
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// props.disableProjectionMatrix
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// ? BABYLON.Matrix.FromArray(matrix)
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worldMatrix.multiply(BABYLON.Matrix.FromArray(matrix)));
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// this.scene.activeCamera.position =
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// BABYLON.Vector3.TransformCoordinates(
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// new BABYLON.Vector3(),
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// worldMatrix.multiply(BABYLON.Matrix.FromArray(matrix)).invert(),
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// );
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// this.scene.activeCamera.rotation.z = matrix[0];
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// this.scene.activeCamera.rotation.x = matrix[1];
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// this.scene.activeCamera.rotation.y = matrix[2];
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// console.log(this.scene.activeCamera.getProjectionMatrix(), matrix);
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// const m = matrix;
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// const transform = BABYLON.Matrix.FromArray(matrix);
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// console.log(transform);
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//
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// const center = this.map.getCenter();
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// const zoom = this.map.getZoom();
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// const scale = Math.pow(2, zoom);
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// const centerX = center.lng * scale;
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// const centerZ = center.lat * scale;
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// this.scene.activeCamera.position.x = centerX;
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// this.scene.activeCamera.position.z = centerZ;
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// this.scene.activeCamera.getWorldMatrix().copyFrom(transform);
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const pitch = this.map.getPitch() * (Math.PI / 180);
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const bearing = this.map.getBearing() * (Math.PI / 180);
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// this.scene.activeCamera.rotation.x = Math.asin(pitch);
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// this.scene.activeCamera.rotation.y = Math.atan(bearing / pitch);
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// this.scene.activeCamera.rotation.z = -bearing;
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// this.scene.activeCamera
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// .getWorldMatrix()
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// .invertToRef(this.scene.activeCamera.getViewMatrix());
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// const cameraMatrix = BABYLON.Matrix.FromArray(matrix); //.invert();
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// const scaling = BABYLON.Vector3.Zero(),
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// rotation = BABYLON.Vector3.Zero(),
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// transform = BABYLON.Vector3.Zero();
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// cameraMatrix.decompose(scaling, rotation, transform);
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// const scaling2 = BABYLON.Vector3.Zero(),
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// rotation2 = BABYLON.Vector3.Zero(),
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// transform2 = BABYLON.Vector3.Zero();
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// worldMatrix.decompose(scaling2, rotation2, transform2);
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// const lng2 =
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// props.origin[0] -
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// this.map.getFreeCameraOptions().position.toLngLat().lng;
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// const lat2 =
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// props.origin[1] -
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// this.map.getFreeCameraOptions().position.toLngLat().lat;
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//
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// const pos = this.map.getFreeCameraOptions().position.toLngLat();
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// const orient = this.map.getFreeCameraOptions().orientation;
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// const camPos = latLng2Cartesian(
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// this.map.getFreeCameraOptions().position.toLngLat(),
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// this.map.getFreeCameraOptions().position.toAltitude(),
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// );
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// const orgPos = latLng2Cartesian({
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// lng: props.origin[0],
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// lat: props.origin[1],
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// });
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// const o = this.map.getFreeCameraOptions().orientation;
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// const orient = latLng2Cartesian(
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// new window.MapLib.MercatorCoordinate(
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// ...this.map.getFreeCameraOptions().orientation,
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// ).toLngLat(),
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// );
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// console
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// .log
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// this.map.getFreeCameraOptions().orientation,
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// this.map.getFreeCameraOptions().position.toLngLat(),
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// orgX,
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// camX,
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// camPos,
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// orgPos,
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// x,
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// this.scene.activeCamera.minZ,
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// this.scene.activeCamera.maxZ,
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// this.map.getFreeCameraOptions(),
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// this.map.getFreeCameraOptions().position.toAltitude(),
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// camPos.z,
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// orgPos.z,
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// camPos.z - orgPos.z,
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// this.scene.activeCamera.rotationQuaternion,
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// matrix,
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// camPos.z - orgPos.z,
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// camPos.x - orgPos.x,
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// camPos.y - orgPos.y,
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// camPos.z - orgPos.z,
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// this.index,
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// orient,
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// orient.x - orgPos.x,
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// new BABYLON.Vector3(...orient),
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// camY,
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// camZ,
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// pos.lng,
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// x2,
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// y2,
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// z2,
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// transform,
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// matrix,
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// cameraMatrix._m,
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// cameraMatrix,
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// new mapboxgl.MercatorCoordinate(
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// transform.x,
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// transform.y,
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// transform.z,
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// ).toLngLat(),
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// worldOriginMercator.toLngLat(),
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// this.map.getFreeCameraOptions().position.toLngLat(),
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// this.map.getFreeCameraOptions().orientation,
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// BABYLON.Quaternion.FromArray(
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// this.map.getFreeCameraOptions().orientation,
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// ),
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// this.scene.activeCamera.rotationQuaternion,
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// BABYLON.Vector3.FromArray(
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// this.map.getFreeCameraOptions().orientation,
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// ),
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// ();
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// this.scene.activeCamera.freezeProjectionMatrix(
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// props.disableProjectionMatrix
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// ? BABYLON.Matrix.FromArray(matrix)
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// : worldMatrix.multiply(BABYLON.Matrix.FromArray(matrix)),
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// );
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//
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// const { x, y } = this.map.project(
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// new mapboxgl.MercatorCoordinate(pos.x, pos.y, pos.z).toLngLat(),
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// );
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// this.scene.activeCamera.position.y = 0; //-(camPos.x - orgPos.x);
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// this.scene.activeCamera.position.x = 0; //-(camPos.y - orgPos.y);
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// this.scene.activeCamera.position.z = -camPos.z; // - orgPos.z;
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// console.log(this.scene.activeCamera.position);
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// const [x, y, z, w] = this.map.getFreeCameraOptions().orientation;
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// let rotation_y = Math.atan(z / x);
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// if (x < 0) rotation_y += Math.PI;
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// rotation_y = Math.PI / 2 - rotation_y;
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// const rotation_x = Math.asin(-y);
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// const camera_up_before_rotatez = new BABYLON.Vector3(
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// -Math.cos(rotation_y),
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// 0,
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// Math.sin(rotation_y),
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// );
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// const rotation_z = Math.acos(
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// camera_up.x * camera_up_before_rotatez.x +
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// camera_up.y * camera_up_before_rotatez.y +
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// camera_up.z * camera_up_before_rotatez.z,
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254
|
+
// );
|
|
255
|
+
// rotation_z = Math.PI / 2 - rotation_z;
|
|
256
|
+
// if (camera_up.y < 0) rotation_z = Math.PI - rotation_z;
|
|
257
|
+
//
|
|
258
|
+
// this.scene.activeCamera.rotation.x = rotation_x;
|
|
259
|
+
// this.scene.activeCamera.rotation.y = rotation_y;
|
|
260
|
+
// this.scene.activeCamera.rotationQuaternion =
|
|
261
|
+
// // BABYLON.Quaternion.Identity();
|
|
262
|
+
// // BABYLON.Quaternion.FromEulerAngles(1, 0, 0);
|
|
263
|
+
// BABYLON.Quaternion.FromArray([-x, y, -z, w]);
|
|
264
|
+
// this.scene.activeCamera.alpha = -z;
|
|
265
|
+
// this.scene.activeCamera.alpha = -z;
|
|
266
|
+
// this.scene.activeCamera.radius = x; //Math.PI / 2 + this.index;
|
|
267
|
+
// this.scene.activeCamera.radius = y;
|
|
268
|
+
// this.index += 0.001;
|
|
269
|
+
// BABYLON.Quaternion.RotationYawPitchRoll(-1, 1, -1);
|
|
270
|
+
// BABYLON.Vector3.Zero();
|
|
271
|
+
// BABYLON.Vector3.FromArray(
|
|
272
|
+
// this.map.getFreeCameraOptions().orientation,
|
|
273
|
+
// );
|
|
274
|
+
// this.scene.activeCamera.setTarget(
|
|
275
|
+
// BABYLON.Vector3.Zero(),
|
|
276
|
+
// // new BABYLON.Vector3(
|
|
277
|
+
// // orient.x - orgPos.x,
|
|
278
|
+
// // 0, // orient.y - orgPos.y,
|
|
279
|
+
// // 0, // orient.z - orgPos.z,
|
|
280
|
+
// // ),
|
|
281
|
+
// );
|
|
282
|
+
// const o2 = this.map.project(
|
|
283
|
+
// new mapboxgl.MercatorCoordinate(
|
|
284
|
+
// orient[0],
|
|
285
|
+
// orient[1],
|
|
286
|
+
// orient[2],
|
|
287
|
+
// ).toLngLat(),
|
|
288
|
+
// );
|
|
289
|
+
// this.camera.setTarget(new BABYLON.Vector3(o2.x, o2.y, o2.z));
|
|
290
|
+
// console.log(
|
|
291
|
+
// this.map.getCamera(),
|
|
292
|
+
// this.map.project(
|
|
293
|
+
// new mapboxgl.MercatorCoordinate(pos.x, pos.y, pos.z).toLngLat(),
|
|
294
|
+
// ),
|
|
295
|
+
// this.map.getFreeCameraOptions().orientation,
|
|
296
|
+
// );
|
|
297
|
+
// console.log(this.scene.activeCamera.position);
|
|
298
|
+
// this.camera.position = BABYLON.Vector3.TransformCoordinates(
|
|
299
|
+
// new BABYLON.Vector3(x, y, z),
|
|
300
|
+
// this.scene.activeCamera.getProjectionMatrix().clone().invert(),
|
|
301
|
+
// );
|
|
69
302
|
this.scene.render(false);
|
|
70
303
|
}
|
|
71
304
|
else {
|
|
@@ -86,10 +319,12 @@ export const Layer3D = (props) => {
|
|
|
86
319
|
props.onRender && props.onRender(gl, matrix);
|
|
87
320
|
ctx.map.triggerRepaint();
|
|
88
321
|
},
|
|
89
|
-
});
|
|
322
|
+
}, props.beforeId);
|
|
90
323
|
});
|
|
91
324
|
onCleanup(() => {
|
|
92
325
|
ctx.map.getLayer(props.id) && ctx.map.removeLayer(props.id);
|
|
93
326
|
});
|
|
94
|
-
return
|
|
327
|
+
return (<LayerContext.Provider value={scene}>
|
|
328
|
+
{scene() && props.children}
|
|
329
|
+
</LayerContext.Provider>);
|
|
95
330
|
};
|
|
@@ -1,12 +1,12 @@
|
|
|
1
|
-
import { onCleanup, createEffect, splitProps } from
|
|
2
|
-
import { useMapContext } from
|
|
1
|
+
import { onCleanup, createEffect, splitProps } from "solid-js";
|
|
2
|
+
import { useMapContext } from "../MapProvider";
|
|
3
3
|
export const Popup = (props) => {
|
|
4
4
|
if (!props.trackPointer && !props.lngLat)
|
|
5
|
-
throw new Error(
|
|
5
|
+
throw new Error("Popup - lngLat or trackPointer is required");
|
|
6
6
|
const [update, create] = splitProps(props, [
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
7
|
+
"lngLat",
|
|
8
|
+
"children",
|
|
9
|
+
"trackPointer",
|
|
10
10
|
]);
|
|
11
11
|
const [ctx] = useMapContext();
|
|
12
12
|
let popup;
|
|
@@ -15,20 +15,20 @@ export const Popup = (props) => {
|
|
|
15
15
|
if (!ctx.map)
|
|
16
16
|
return;
|
|
17
17
|
popup?.remove();
|
|
18
|
-
popup = new window.
|
|
18
|
+
popup = new window.MapLib.Popup({
|
|
19
19
|
closeOnClick: false,
|
|
20
20
|
focusAfterOpen: false,
|
|
21
21
|
...create.options,
|
|
22
22
|
})
|
|
23
|
-
.on(
|
|
24
|
-
.on(
|
|
23
|
+
.on("open", () => create.onOpen?.())
|
|
24
|
+
.on("close", () => create.onClose?.())
|
|
25
25
|
.addTo(ctx.map);
|
|
26
26
|
// Update Position
|
|
27
27
|
createEffect(() => update.trackPointer
|
|
28
28
|
? popup.trackPointer()
|
|
29
29
|
: popup.setLngLat(update.lngLat));
|
|
30
30
|
// Update Content
|
|
31
|
-
createEffect(() => typeof update.children ===
|
|
31
|
+
createEffect(() => typeof update.children === "string"
|
|
32
32
|
? popup.setHTML(update.children)
|
|
33
33
|
: popup.setDOMContent(update.children));
|
|
34
34
|
});
|
package/dist/source/index.jsx
CHANGED
|
@@ -1,14 +1,14 @@
|
|
|
1
|
-
export { MapGL as default } from
|
|
2
|
-
export { MapProvider, useMapContext } from
|
|
3
|
-
export { Source, useSourceId } from
|
|
4
|
-
export { Layer } from
|
|
5
|
-
export { Layer3D } from
|
|
6
|
-
export { Atmosphere } from
|
|
7
|
-
export { Terrain } from
|
|
8
|
-
export { Control } from
|
|
9
|
-
export { Marker } from
|
|
10
|
-
export { Popup } from
|
|
11
|
-
export { MGL_Image as Image, patternList } from
|
|
12
|
-
export { Camera } from
|
|
13
|
-
export { Light } from
|
|
14
|
-
export { Draw } from
|
|
1
|
+
export { MapGL as default } from "./components/MapGL";
|
|
2
|
+
export { MapProvider, useMapContext } from "./components/MapProvider";
|
|
3
|
+
export { Source, useSourceId } from "./components/Source";
|
|
4
|
+
export { Layer } from "./components/Layer";
|
|
5
|
+
export { Layer3D, useScene } from "./components/Layer3D";
|
|
6
|
+
export { Atmosphere } from "./components/Atmosphere";
|
|
7
|
+
export { Terrain } from "./components/Terrain";
|
|
8
|
+
export { Control } from "./components/Control";
|
|
9
|
+
export { Marker } from "./components/Marker";
|
|
10
|
+
export { Popup } from "./components/Popup";
|
|
11
|
+
export { MGL_Image as Image, patternList } from "./components/Image";
|
|
12
|
+
export { Camera } from "./components/Camera";
|
|
13
|
+
export { Light } from "./components/Light";
|
|
14
|
+
export { Draw } from "./components/Draw";
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
declare const _default: {
|
|
2
|
+
id: string;
|
|
3
|
+
type: string;
|
|
4
|
+
filter: (string | string[])[];
|
|
5
|
+
layout: {
|
|
6
|
+
"text-field": string[];
|
|
7
|
+
"text-anchor": string[];
|
|
8
|
+
"text-offset": (string | string[] | number[])[];
|
|
9
|
+
"text-size": number;
|
|
10
|
+
"text-allow-overlap": boolean;
|
|
11
|
+
"text-ignore-placement": boolean;
|
|
12
|
+
};
|
|
13
|
+
paint: {
|
|
14
|
+
"text-halo-color": string;
|
|
15
|
+
"text-halo-width": number;
|
|
16
|
+
"text-halo-blur": number;
|
|
17
|
+
"text-color": string;
|
|
18
|
+
};
|
|
19
|
+
}[];
|
|
20
|
+
export default _default;
|
|
@@ -1,14 +1,16 @@
|
|
|
1
|
-
import { VoidComponent } from
|
|
2
|
-
import type { drawEventTypes } from
|
|
1
|
+
import { VoidComponent } from "solid-js";
|
|
2
|
+
import type { drawEventTypes } from "../../events";
|
|
3
3
|
type Props = {
|
|
4
4
|
/** Draw Library */
|
|
5
5
|
lib: any;
|
|
6
6
|
/** Draw Options */
|
|
7
7
|
options?: object;
|
|
8
8
|
/** Draw Control Position */
|
|
9
|
-
position?:
|
|
9
|
+
position?: "top-left" | "top-right" | "bottom-left" | "bottom-right";
|
|
10
10
|
/** Draw Control Instance */
|
|
11
11
|
getInstance?: (object: any) => void;
|
|
12
|
+
showLength?: boolean;
|
|
13
|
+
showArea?: boolean;
|
|
12
14
|
} & drawEventTypes;
|
|
13
15
|
export declare const Draw: VoidComponent<Props>;
|
|
14
16
|
export {};
|
|
@@ -0,0 +1,6 @@
|
|
|
1
|
+
import draw_point from "./point";
|
|
2
|
+
import draw_polygon from "./polygon";
|
|
3
|
+
import draw_line_string from "./line_string";
|
|
4
|
+
import draw_radius from "./radius";
|
|
5
|
+
import draw_rectangle from "./rectangle";
|
|
6
|
+
export { draw_point, draw_polygon, draw_line_string, draw_radius, draw_rectangle, };
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
declare const RectangleAssistedMode: {
|
|
2
|
+
onSetup: (opts: any) => {
|
|
3
|
+
rectangle: any;
|
|
4
|
+
currentVertexPosition: number;
|
|
5
|
+
};
|
|
6
|
+
onTap: (state: any, e: any) => void;
|
|
7
|
+
onClick: (state: any, e: any) => any;
|
|
8
|
+
onMouseMove: (state: any, e: any) => void;
|
|
9
|
+
deegrees2meters(px: any): number[];
|
|
10
|
+
meters2degress(px: any): number[];
|
|
11
|
+
calculateOrientedAnglePolygon: (state: any) => void;
|
|
12
|
+
calculatepXY3: (state: any, e: any, tmp: any) => any;
|
|
13
|
+
onKeyUp: (state: any, e: any) => any;
|
|
14
|
+
onStop: (state: any) => void;
|
|
15
|
+
toDisplayFeatures: (state: any, geojson: any, display: any) => any;
|
|
16
|
+
onTrash: (state: any) => void;
|
|
17
|
+
};
|
|
18
|
+
export default RectangleAssistedMode;
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { Component, JSX } from "solid-js";
|
|
2
2
|
declare global {
|
|
3
3
|
interface Window {
|
|
4
4
|
BABYLON?: any;
|
|
@@ -12,6 +12,11 @@ type Props = {
|
|
|
12
12
|
babylon?: boolean;
|
|
13
13
|
onAdd?: (scene: any, map: any, gl: any) => void;
|
|
14
14
|
onRender?: (gl: any, matrix: any) => void;
|
|
15
|
+
children?: JSX.Element | JSX.Element[];
|
|
16
|
+
/** A string that specifies the type of layer before which the current layer should be inserted. */
|
|
17
|
+
beforeId?: string;
|
|
18
|
+
disableProjectionMatrix?: boolean;
|
|
15
19
|
};
|
|
16
|
-
export declare const
|
|
20
|
+
export declare const useScene: () => any;
|
|
21
|
+
export declare const Layer3D: Component<Props>;
|
|
17
22
|
export {};
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { Component } from
|
|
2
|
-
import type { PopupOptions, LngLatLike } from
|
|
1
|
+
import { Component } from "solid-js";
|
|
2
|
+
import type { PopupOptions, LngLatLike } from "mapbox-gl";
|
|
3
3
|
type Props = {
|
|
4
4
|
/** Options for configuring the popup */
|
|
5
5
|
options?: PopupOptions;
|
package/dist/types/index.d.ts
CHANGED
|
@@ -1,16 +1,16 @@
|
|
|
1
|
-
export { MapGL as default } from
|
|
2
|
-
export { MapProvider, useMapContext } from
|
|
3
|
-
export { Source, useSourceId } from
|
|
4
|
-
export { Layer } from
|
|
5
|
-
export { Layer3D } from
|
|
6
|
-
export { Atmosphere } from
|
|
7
|
-
export { Terrain } from
|
|
8
|
-
export { Control } from
|
|
9
|
-
export { Marker } from
|
|
10
|
-
export { Popup } from
|
|
11
|
-
export { MGL_Image as Image, patternList } from
|
|
12
|
-
export { Camera } from
|
|
13
|
-
export { Light } from
|
|
14
|
-
export { Draw } from
|
|
15
|
-
export type { Viewport } from
|
|
16
|
-
export type { Color } from
|
|
1
|
+
export { MapGL as default } from "./components/MapGL";
|
|
2
|
+
export { MapProvider, useMapContext } from "./components/MapProvider";
|
|
3
|
+
export { Source, useSourceId } from "./components/Source";
|
|
4
|
+
export { Layer } from "./components/Layer";
|
|
5
|
+
export { Layer3D, useScene } from "./components/Layer3D";
|
|
6
|
+
export { Atmosphere } from "./components/Atmosphere";
|
|
7
|
+
export { Terrain } from "./components/Terrain";
|
|
8
|
+
export { Control } from "./components/Control";
|
|
9
|
+
export { Marker } from "./components/Marker";
|
|
10
|
+
export { Popup } from "./components/Popup";
|
|
11
|
+
export { MGL_Image as Image, patternList } from "./components/Image";
|
|
12
|
+
export { Camera } from "./components/Camera";
|
|
13
|
+
export { Light } from "./components/Light";
|
|
14
|
+
export { Draw } from "./components/Draw";
|
|
15
|
+
export type { Viewport } from "./components/MapGL";
|
|
16
|
+
export type { Color } from "./components/Image";
|
package/package.json
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
{
|
|
2
|
-
"version": "1.
|
|
2
|
+
"version": "1.12.0",
|
|
3
3
|
"name": "solid-map-gl",
|
|
4
4
|
"description": "Solid Component Library for Mapbox GL JS",
|
|
5
5
|
"info": "Solid Component Library for Mapbox GL JS. Mapbox GL JS is a JavaScript library that renders interactive maps from vector tiles and Mapbox styles using WebGL. This project is intended to be as close as possible to the Mapbox GL JS API.",
|
|
@@ -54,19 +54,19 @@
|
|
|
54
54
|
],
|
|
55
55
|
"devDependencies": {
|
|
56
56
|
"@rollup/plugin-terser": "^0.4.4",
|
|
57
|
-
"@solidjs/testing-library": "^0.8.
|
|
58
|
-
"@testing-library/jest-dom": "^6.4
|
|
59
|
-
"@types/mapbox-gl": "^3.1
|
|
60
|
-
"@vitest/coverage-v8": "^
|
|
61
|
-
"jsdom": "^
|
|
57
|
+
"@solidjs/testing-library": "^0.8.10",
|
|
58
|
+
"@testing-library/jest-dom": "^6.6.4",
|
|
59
|
+
"@types/mapbox-gl": "^3.4.1",
|
|
60
|
+
"@vitest/coverage-v8": "^3.2.4",
|
|
61
|
+
"jsdom": "^26.1.0",
|
|
62
62
|
"jsdom-worker": "^0.3.0",
|
|
63
|
-
"rollup": "^4.
|
|
64
|
-
"rollup-plugin-import-css": "^
|
|
65
|
-
"rollup-preset-solid": "^
|
|
66
|
-
"typescript": "^5.
|
|
67
|
-
"vite": "^
|
|
68
|
-
"vite-plugin-solid": "^2.
|
|
69
|
-
"vitest": "^
|
|
63
|
+
"rollup": "^4.46.1",
|
|
64
|
+
"rollup-plugin-import-css": "^4.0.1",
|
|
65
|
+
"rollup-preset-solid": "^3.0.0",
|
|
66
|
+
"typescript": "^5.8.3",
|
|
67
|
+
"vite": "^7.0.6",
|
|
68
|
+
"vite-plugin-solid": "^2.11.7",
|
|
69
|
+
"vitest": "^3.2.4"
|
|
70
70
|
},
|
|
71
71
|
"peerDependencies": {
|
|
72
72
|
"@babylonjs/core": "^6.24.0",
|
|
@@ -81,5 +81,12 @@
|
|
|
81
81
|
"three": {
|
|
82
82
|
"optional": true
|
|
83
83
|
}
|
|
84
|
+
},
|
|
85
|
+
"dependencies": {
|
|
86
|
+
"@turf/area": "^7.2.0",
|
|
87
|
+
"@turf/center-of-mass": "^7.2.0",
|
|
88
|
+
"@turf/centroid": "^7.2.0",
|
|
89
|
+
"@turf/length": "^7.2.0",
|
|
90
|
+
"@turf/midpoint": "^7.2.0"
|
|
84
91
|
}
|
|
85
92
|
}
|