solid-js 2.0.0-beta.1 → 2.0.0-beta.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHEATSHEET.md +640 -0
- package/README.md +42 -188
- package/dist/dev.cjs +431 -283
- package/dist/dev.js +411 -286
- package/dist/server.cjs +701 -281
- package/dist/server.js +684 -284
- package/dist/solid.cjs +423 -255
- package/dist/solid.js +403 -258
- package/package.json +67 -39
- package/types/client/component.d.ts +64 -19
- package/types/client/core.d.ts +110 -34
- package/types/client/flow.d.ts +176 -42
- package/types/client/hydration.d.ts +514 -36
- package/types/index.d.ts +9 -12
- package/types/server/component.d.ts +11 -11
- package/types/server/core.d.ts +19 -14
- package/types/server/flow.d.ts +76 -21
- package/types/server/hydration.d.ts +34 -9
- package/types/server/index.d.ts +5 -7
- package/types/server/shared.d.ts +5 -1
- package/types/server/signals.d.ts +44 -19
- package/types/types.d.ts +15 -0
- package/types-cjs/client/component.d.cts +120 -0
- package/types-cjs/client/core.d.cts +141 -0
- package/types-cjs/client/flow.d.cts +234 -0
- package/types-cjs/client/hydration.d.cts +570 -0
- package/types-cjs/index.d.cts +17 -0
- package/types-cjs/package.json +3 -0
- package/types-cjs/server/component.d.cts +67 -0
- package/types-cjs/server/core.d.cts +49 -0
- package/types-cjs/server/flow.d.cts +115 -0
- package/types-cjs/server/hydration.d.cts +63 -0
- package/types-cjs/server/index.d.cts +10 -0
- package/types-cjs/server/shared.d.cts +50 -0
- package/types-cjs/server/signals.d.cts +87 -0
- package/types-cjs/types.d.cts +15 -0
- package/jsx-runtime.d.ts +0 -1
- package/types/jsx.d.ts +0 -4129
package/README.md
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<img src="https://assets.solidjs.com/banner?project=Library&type=core" alt="SolidJS" />
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</p>
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[](https://github.com/solidjs/solid/actions/workflows/main-ci.yml)
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[](https://coveralls.io/github/solidjs/solid?branch=main)
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[](https://www.npmjs.com/package/solid-js)
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[](https://www.npmjs.com/package/solid-js)
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[](https://discord.com/invite/solidjs)
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[](https://www.reddit.com/r/solidjs/)
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**[Website](https://www.solidjs.com/) • [API Docs](https://docs.solidjs.com/) • [
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**[Website](https://www.solidjs.com/) • [API Docs](https://docs.solidjs.com/) • [Tutorial](https://www.solidjs.com/tutorial/introduction_basics) • [GitHub](https://github.com/solidjs/solid) • [Discord](https://discord.com/invite/solidjs)**
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> **You are looking at Solid 2.0 (experimental beta).**
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> Public surface differs from 1.x — split-phase `createEffect`, microtask batching, `Loading`/`Errored` boundaries, draft-first store setters, async-in-computations, removed `solid-js/web` and `solid-js/store` subpaths, and more.
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>
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> - **Migrating from 1.x?** Read [MIGRATION.md](https://github.com/solidjs/solid/blob/next/documentation/solid-2.0/MIGRATION.md) (full guide).
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> - **Need a quick API reference?** See [CHEATSHEET.md](./CHEATSHEET.md) (one page, every public export — ships with this package).
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> - **Looking for stable Solid 1.x?** Use the default [`main` branch](https://github.com/solidjs/solid).
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Solid is a declarative JavaScript library for building user interfaces. Instead of a Virtual DOM, it compiles templates to real DOM nodes and updates them with fine-grained reactivity. Declare your state and use it throughout your app — when a piece of state changes, only the code that depends on it re-runs.
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- Declarative data: model your state as a system with reactive primitives
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- Render-once mental model: your components are regular JavaScript functions that run once to set up your view
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- Automatic dependency tracking: accessing your reactive state subscribes to it
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- [Small](https://dev.to/this-is-learning/javascript-framework-todomvc-size-comparison-504f) and [fast](https://krausest.github.io/js-framework-benchmark/current.html)
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- Simple: learn a few powerful concepts that can be reused, combined, and built on top of
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- Provides modern framework features like JSX, fragments, Context, Portals, Suspense, streaming SSR, progressive hydration, Error Boundaries and concurrent rendering.
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- Naturally debuggable: A `<div>` is a real div, so you can use your browser's devtools to inspect the rendering
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- [Web component friendly](https://github.com/solidjs/solid/tree/main/packages/solid-element#readme) and can author custom elements
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- Isomorphic: render your components on the client and the server
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- Universal: write [custom renderers](https://github.com/solidjs/solid/releases/tag/v1.2.0) to use Solid anywhere
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- A growing community and ecosystem with active core team support
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## At a glance (Solid 2.0)
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```tsx
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import { createSignal } from "solid-js";
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import { render } from "@solidjs/web";
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function Counter() {
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const [count, setCount] = createSignal(0);
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const doubled = () => count() * 2;
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return <button onClick={() => setCount(c => c + 1)}>{doubled()}</button>;
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}
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> npx degit solidjs/templates/js my-app
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> cd my-app
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> npm i # or yarn or pnpm
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> npm run dev # or yarn or pnpm
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render(() => <Counter />, document.getElementById("app")!);
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```
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```sh
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> npx degit solidjs/templates/ts my-app
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> cd my-app
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> npm i # or yarn or pnpm
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> npm run dev # or yarn or pnpm
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```
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Try it in our [Playground](https://playground.solidjs.com/). _(The hosted Playground currently runs Solid 1.x — a 2.0 build is on the way.)_
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The component body runs **once**. The `{doubled()}` expression is the only thing that re-renders when `count` changes — Solid compiles JSX to real DOM nodes and tracks the `count()` read at that one DOM position.
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## Install
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```sh
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```
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The easiest way to get set up is to add `babel-preset-solid` to your `.babelrc`, babel config for webpack, or rollup configuration:
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```js
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"presets": ["solid"]
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npm i solid-js @solidjs/web
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npm i -D babel-preset-solid
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```
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Add `babel-preset-solid` to your Babel config (or use Vite's Solid plugin), and set `tsconfig.json`:
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```
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```json
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{
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"compilerOptions": {
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"jsx": "preserve",
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"jsxImportSource": "@solidjs/web"
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}
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}
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```
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## Why Solid?
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### Performant
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Meticulously engineered for performance and with half a decade of research behind it, Solid's performance is almost indistinguishable from optimized vanilla JavaScript (See Solid on the [JS Framework Benchmark](https://krausest.github.io/js-framework-benchmark/current.html)). Solid is [small](https://bundlephobia.com/package/solid-js@1.3.15) and completely tree-shakable, and [fast](https://levelup.gitconnected.com/how-we-wrote-the-fastest-javascript-ui-framework-again-db097ddd99b6) when rendering on the server, too. Whether you're writing a fully client-rendered SPA or a server-rendered app, your users see it faster than ever. ([Read more about Solid's performance](https://dev.to/ryansolid/thinking-granular-how-is-solidjs-so-performant-4g37) from the library's creator.)
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### Powerful
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Solid is fully-featured with everything you can expect from a modern framework. Performant state management is built-in with Context and Stores: you don't have to reach for a third party library to manage global state (if you don't want to). With Resources, you can use data loaded from the server like any other piece of state and build a responsive UI for it thanks to Suspense and concurrent rendering. And when you're ready to move to the server, Solid has full SSR and serverless support, with streaming and progressive hydration to get to interactive as quickly as possible. (Check out our full [interactive features walkthrough](https://www.solidjs.com/tutorial/introduction_basics).)
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### Pragmatic
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Do more with less: use simple, composable primitives without hidden rules and gotchas. In Solid, components are just functions - rendering is determined purely by how your state is used - so you're free to organize your code how you like and you don't have to learn a new rendering system. Solid encourages patterns like declarative code and read-write segregation that help keep your project maintainable, but isn't opinionated enough to get in your way.
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### Productive
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Solid is built on established tools like JSX and TypeScript and integrates with the Vite ecosystem. Solid's bare-metal, minimal abstractions give you direct access to the DOM, making it easy to use your favorite native JavaScript libraries like D3. And the Solid ecosystem is growing fast, with [custom primitives](https://github.com/solidjs-community/solid-primitives), [component libraries](https://github.com/hope-ui/hope-ui), and build-time utilities that let you [write Solid code in new ways](https://github.com/LXSMNSYC/solid-labels).
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<details>
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<summary>Show Me!</summary>
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```jsx
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import { render } from "solid-js/web";
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import { createSignal } from "solid-js";
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// A component is just a function that (optionally) accepts properties and returns a DOM node
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const Counter = props => {
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// Create a piece of reactive state, giving us a accessor, count(), and a setter, setCount()
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const [count, setCount] = createSignal(props.startingCount || 1);
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const increment = () => setCount(count() + 1);
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console.log(
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"The body of the function runs once, like you'd expect from calling any other function, so you only ever see this console log once."
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);
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// JSX allows us to write HTML within our JavaScript function and include dynamic expressions using the { } syntax
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// The only part of this that will ever rerender is the count() text.
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return (
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Increment {count()}
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</button>
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);
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};
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// The render function mounts a component onto your page
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render(() => <Counter startingCount={2} />, document.getElementById("app"));
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```
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See it in action in our interactive [Playground](https://playground.solidjs.com/?hash=-894962706&version=1.3.13)!
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Solid compiles our JSX down to efficient real DOM expressions updates, still using the same reactive primitives (`createSignal`) at runtime but making sure there's as little rerendering as possible. Here's what that looks like in this example:
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```js
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import { render, createComponent, delegateEvents, insert, template } from "solid-js/web";
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import { createSignal } from "solid-js";
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const _tmpl$ = /*#__PURE__*/ template(`<button type="button">Increment </button>`, 2);
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const Counter = props => {
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const [count, setCount] = createSignal(props.startingCount || 1);
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const increment = () => setCount(count() + 1);
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console.log("The body of the function runs once . . .");
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return (() => {
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//_el$ is a real DOM node!
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_el$.firstChild;
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//This inserts the count as a child of the button in a way that allows count to update without rerendering the whole button
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insert(_el$, count, null);
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return _el$;
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})();
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};
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render(
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createComponent(Counter, {
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startingCount: 2
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}),
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);
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delegateEvents(["click"]);
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```
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</details>
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## More
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Check out our official [documentation](https://www.solidjs.com/guide) or browse some [examples](https://github.com/solidjs/solid/blob/main/documentation/resources/examples.md)
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## Browser Support
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SolidJS Core is committed to supporting the last 2 years of modern browsers including Firefox, Safari, Chrome and Edge (for desktop and mobile devices). We do not support IE or similar sunset browsers. For server environments, we support Node LTS and the latest Deno and Cloudflare Worker runtimes.
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<img src="https://saucelabs.github.io/images/opensauce/powered-by-saucelabs-badge-gray.svg?sanitize=true" alt="Testing Powered By SauceLabs" width="300"/>
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## Community
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Come chat with us on [Discord](https://discord.com/invite/solidjs)! Solid's creator and the rest of the core team are active there, and we're always looking for contributions.
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For web projects, `jsxImportSource` points at `@solidjs/web`. In 2.0, `solid-js` owns renderer-neutral component types, while renderer packages such as `@solidjs/web` and `@solidjs/h` own their JSX namespaces and `jsx-runtime` type entries.
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Existing 1.x starter templates target 1.x — 2.0 starter templates are tracked at [solidjs/templates](https://github.com/solidjs/templates).
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## For LLMs / AI assistants
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If you're an AI tool or model generating Solid 2.0 code: the public API differs from any Solid examples that predate 2.0. Read [`CHEATSHEET.md`](./CHEATSHEET.md) before generating — it lives inside this package (`node_modules/solid-js/CHEATSHEET.md`) for that reason. The bottom of the cheatsheet enumerates the specific patterns that changed from 1.x.
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The full migration guide is [`MIGRATION.md`](https://github.com/solidjs/solid/blob/next/documentation/solid-2.0/MIGRATION.md). The 2.0 RFCs covering each subsystem live alongside it under [`documentation/solid-2.0/`](https://github.com/solidjs/solid/tree/next/documentation/solid-2.0).
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## Learn more
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- **Why Solid, key features, browser support, community, sponsors** — see the [repository README](https://github.com/solidjs/solid#readme).
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- **Full documentation** — [docs.solidjs.com](https://docs.solidjs.com).
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- **Examples** — [documentation/resources/examples.md](https://github.com/solidjs/solid/blob/next/documentation/resources/examples.md).
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- **Discord** — [discord.com/invite/solidjs](https://discord.com/invite/solidjs).
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---
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_This is the npm package README for `solid-js`. The full repository README — including the monorepo layout, contributors, and sponsors — lives at [github.com/solidjs/solid](https://github.com/solidjs/solid#readme)._
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