solid-drift 0.23.0 → 0.24.0

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package/README.md CHANGED
@@ -1473,6 +1473,39 @@ const beat = createHapticBeat(haptic, {
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  - `createHapticBeat(haptic, options?)` returns `{ playing, bpm, step, start, stop, toggle, setBpm }`. The 16-step pattern uses `"x"` for a hit, `"X"` for an accent, anything else for a rest; steps run as 16th notes at `bpm` (live-changeable via `setBpm`), the downbeat fires immediately on `start()`, and `onStep(i)` reports each step index. `hapticBeatPresets` ships `heartbeat`, `metronome`, `ticks`, and `pulse`.
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  - Haptics are tactile, not visual, so they fire under reduced motion too; the `enabled` switch is the way to offer quiet. Everything is a no-op where vibration is unsupported, and SSR-safe.
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+ ### Bottom sheet
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+
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+ A draggable bottom sheet built on `createDrag`: the user pulls it up by a handle (or the sheet itself) and on release it springs to the nearest snap point, projected forward by the release velocity like a native sheet. Dragging below the lowest snap (or a fast downward flick) dismisses it when `dismissible`.
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+
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+ ```tsx
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+ import { createBottomSheet } from "solid-drift"
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+
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+ let sheet!: HTMLDivElement
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+ let handle!: HTMLDivElement
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+ const bs = createBottomSheet(() => handle, {
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+ snapPoints: [0.4, 1], // fractions of the sheet's own height
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+ measureRef: () => sheet, // measure the sheet, not the handle
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+ onOpenChange: (open) => setScrimVisible(open),
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+ })
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+
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+ <div
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+ ref={sheet}
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+ style={{
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+ position: "fixed", left: "0", right: "0", bottom: "0",
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+ transform: `translateY(${bs.y()}px)`,
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+ }}
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+ >
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+ <div ref={handle} style={{ "touch-action": "none" }}>Handle</div>
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+ <div>Sheet content</div>
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+ </div>
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+ <button onClick={() => bs.openSheet()}>Open</button>
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+ ```
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+
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+ - `createBottomSheet(ref, options?)` returns `{ open, snapIndex, y, status, openSheet, close, snapTo }`. `y()` is the current translateY in pixels; `status()` is `idle`, `dragging`, or `settling`; `snapIndex()` is the snap-point index or -1 when dismissed.
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+ - `snapPoints` are visible height fractions (`1` fully open); values are clamped to [0, 1] and sorted ascending, an empty array falls back to `[1]`. Default `[0.5, 1]`; `initialSnap` (default the fullest) picks the point `openSheet()` opens at.
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+ - While the pointer is down the sheet tracks 1:1 with light rubber-banding past the fully-open top and the dismissed bottom. On release, the target is the nearest snap to `y + velocity * 0.18`; dismissal happens past the midpoint between the lowest snap and closed, or on a downward flick over 700 px/s. Snap travel uses a spring (`options.spring`, default stiffness 400 / damping 40).
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+ - Bind `ref` to the drag handle when the sheet body scrolls (keeps drag and scroll from fighting), to the sheet root otherwise. The moving element gets `translateY(y())`; the drag target needs `touch-action: none`. Starts dismissed on the server (SSR-safe); under reduced motion it jumps straight to snap targets.
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+
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  ### Easings
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  Named easings: `linear`, `easeInQuad`, `easeOutQuad`, `easeInOutQuad`, `easeInCubic`, `easeOutCubic`, `easeInOutCubic`, `easeInQuart`, `easeOutQuart`, `easeInOutQuart`, `easeOutExpo`, `easeOutBack`, plus the cartoon set: `easeInBack` (anticipation dip before movement), `easeInOutBack` (wind-up, overshoot, settle), `easeOutElastic` (decaying rubber-band oscillation), `easeOutBounce` (shrinking cartoon bounces). Also `cubicBezier(x1, y1, x2, y2)` for CSS-style curves. Pass a name or a custom `(t) => number` function anywhere an easing is accepted.
package/dist/index.d.ts CHANGED
@@ -16,6 +16,7 @@ export { createSlotMachine, type SlotMachineControls, type SlotMachineOptions, t
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  export { createStagger } from "./stagger.js";
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  export { createDebounced, createThrottled, createLocalStorage, type LocalStorageOptions, type LocalStorageControls, createMediaQuery, createClickOutside, type ClickOutsideOptions, createScrollLock, type ScrollLockControls, createInfiniteScroll, type InfiniteScrollOptions, } from "./dom.js";
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  export { createHaptic, hapticPatterns, type HapticOptions, type HapticControls, type HapticPattern, createHapticBeat, hapticBeatPresets, type HapticBeatOptions, type HapticBeatControls, } from "./haptic.js";
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+ export { createBottomSheet, type BottomSheetOptions, type BottomSheetControls, } from "./sheet.js";
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  export { createHorizontalScroll, type HorizontalScrollOptions, type HorizontalScrollResult, } from "./horizontal.js";
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  export { createScrub, type ScrubKeyframe, type ScrubOptions } from "./scrub.js";
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  export { createScrollColor, type ScrollColorStop, type ScrollColorOptions, type ScrollColorFormat, createScrollTracking, type ScrollTrackingOptions, createScrollLine, type ScrollLineOptions, type ScrollLineStyle, type ScrollLineAxis, type ScrollLineOrigin, } from "./scrollfx.js";
package/dist/index.js CHANGED
@@ -16,6 +16,7 @@ export { createSlotMachine, createRedPacket, createConfetti, createEmojiBurst, c
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  export { createStagger } from "./stagger.js";
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  export { createDebounced, createThrottled, createLocalStorage, createMediaQuery, createClickOutside, createScrollLock, createInfiniteScroll, } from "./dom.js";
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  export { createHaptic, hapticPatterns, createHapticBeat, hapticBeatPresets, } from "./haptic.js";
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+ export { createBottomSheet, } from "./sheet.js";
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  export { createHorizontalScroll, } from "./horizontal.js";
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  export { createScrub } from "./scrub.js";
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  export { createScrollColor, createScrollTracking, createScrollLine, } from "./scrollfx.js";
@@ -0,0 +1,99 @@
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+ import { type Accessor } from "solid-js";
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+ import { type DragStatus } from "./gesture.js";
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+ import type { SpringOptions } from "./spring.js";
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+ type MaybeElement = () => Element | null | undefined;
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+ export interface BottomSheetOptions {
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+ /**
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+ * Snap points as fractions of the sheet's own height. `1` is fully
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+ * open, `0.4` shows 40% of the sheet. Values are clamped to
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+ * [0, 1] and sorted ascending; an empty array falls back to [1].
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+ * Default `[0.5, 1]`.
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+ */
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+ snapPoints?: number[];
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+ /**
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+ * Index into `snapPoints` opened by `openSheet()` with no argument.
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+ * Default is the last point (fully open).
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+ */
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+ initialSnap?: number;
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+ /**
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+ * Dragging below the lowest snap dismisses the sheet on release.
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+ * Default true.
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+ */
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+ dismissible?: boolean;
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+ /** Spring physics for snap animations. Default `{ stiffness: 400, damping: 40 }`. */
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+ spring?: SpringOptions;
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+ /**
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+ * Element used to measure the sheet height. Defaults to the drag
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+ * ref. Pass the sheet root here when the drag ref is a handle, so
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+ * snap fractions apply to the sheet and not the handle.
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+ */
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+ measureRef?: MaybeElement;
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+ /** Called when the sheet opens or closes. */
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+ onOpenChange?: (open: boolean) => void;
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+ }
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+ export interface BottomSheetControls {
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+ /** Whether the sheet is open (not dismissed). */
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+ open: Accessor<boolean>;
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+ /** Index into `snapPoints`, or -1 when dismissed. */
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+ snapIndex: Accessor<number>;
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+ /**
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+ * Current translateY in pixels. Drive the sheet's transform with
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+ * this: `transform: translateY(${y()}px)`.
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+ */
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+ y: Accessor<number>;
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+ /** `idle`, `dragging` while the pointer is down, `settling` while snapping. */
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+ status: Accessor<DragStatus>;
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+ /** Open the sheet at a snap point (default the fullest). */
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+ openSheet: (index?: number) => void;
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+ /** Dismiss the sheet below the screen. */
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+ close: () => void;
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+ /** Snap to a point by index (opens the sheet if dismissed). */
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+ snapTo: (index: number) => void;
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+ }
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+ /**
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+ * A draggable bottom sheet built on `createDrag`.
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+ *
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+ * The sheet is a fixed, bottom-anchored panel the user drags by a
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+ * handle (or the sheet itself). On release it snaps to the nearest
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+ * snap point, projected forward by the release velocity like a
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+ * native sheet; a downward drag past the lowest point (or a fast
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+ * downward flick) dismisses it when `dismissible`.
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+ *
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+ * The drag gesture itself, pointer tracking, release velocity, and
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+ * reduced-motion behavior come from `createDrag`; this primitive
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+ * adds the snap-point semantics on top. While the pointer is down
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+ * the sheet tracks 1:1 with light rubber-banding past the top and
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+ * bottom edges; on release it springs to the chosen point.
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+ *
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+ * Bind the `ref` to the drag handle when the sheet body scrolls
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+ * (a handle keeps drag and scroll from fighting); bind it to the
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+ * sheet root for non-scrolling sheets. Either way the moving
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+ * element gets `transform: translateY(${y()}px)` and the drag
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+ * target gets `touch-action: none`. When the drag ref is a handle,
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+ * pass the sheet root as `options.measureRef` so snap fractions
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+ * are measured against the sheet.
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+ *
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+ * SSR-safe: starts dismissed with `y()` at 0 on the server.
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+ *
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+ * ```tsx
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+ * let sheet!: HTMLDivElement
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+ * let handle!: HTMLDivElement
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+ * const bs = createBottomSheet(() => handle, {
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+ * snapPoints: [0.4, 1],
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+ * measureRef: () => sheet,
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+ * })
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+ * <div
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+ * ref={sheet}
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+ * style={{
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+ * position: "fixed", left: "0", right: "0", bottom: "0",
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+ * transform: `translateY(${bs.y()}px)`,
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+ * }}
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+ * >
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+ * <div ref={handle} style={{ "touch-action": "none" }}>Handle</div>
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+ * <div>Sheet content</div>
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+ * </div>
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+ * <button onClick={() => bs.openSheet()}>Open</button>
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+ * ```
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+ */
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+ export declare function createBottomSheet(ref: MaybeElement, options?: BottomSheetOptions): BottomSheetControls;
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+ export {};
package/dist/sheet.js ADDED
@@ -0,0 +1,219 @@
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+ import { createEffect, createSignal, onCleanup, untrack, } from "solid-js";
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+ import { now, schedule } from "./engine.js";
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+ import { createDrag, } from "./gesture.js";
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+ import { prefersReducedMotion } from "./reduced-motion.js";
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+ /**
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+ * A draggable bottom sheet built on `createDrag`.
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+ *
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+ * The sheet is a fixed, bottom-anchored panel the user drags by a
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+ * handle (or the sheet itself). On release it snaps to the nearest
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+ * snap point, projected forward by the release velocity like a
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+ * native sheet; a downward drag past the lowest point (or a fast
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+ * downward flick) dismisses it when `dismissible`.
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+ *
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+ * The drag gesture itself, pointer tracking, release velocity, and
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+ * reduced-motion behavior come from `createDrag`; this primitive
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+ * adds the snap-point semantics on top. While the pointer is down
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+ * the sheet tracks 1:1 with light rubber-banding past the top and
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+ * bottom edges; on release it springs to the chosen point.
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+ *
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+ * Bind the `ref` to the drag handle when the sheet body scrolls
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+ * (a handle keeps drag and scroll from fighting); bind it to the
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+ * sheet root for non-scrolling sheets. Either way the moving
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+ * element gets `transform: translateY(${y()}px)` and the drag
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+ * target gets `touch-action: none`. When the drag ref is a handle,
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+ * pass the sheet root as `options.measureRef` so snap fractions
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+ * are measured against the sheet.
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+ *
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+ * SSR-safe: starts dismissed with `y()` at 0 on the server.
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+ *
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+ * ```tsx
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+ * let sheet!: HTMLDivElement
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+ * let handle!: HTMLDivElement
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+ * const bs = createBottomSheet(() => handle, {
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+ * snapPoints: [0.4, 1],
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+ * measureRef: () => sheet,
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+ * })
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+ * <div
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+ * ref={sheet}
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+ * style={{
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+ * position: "fixed", left: "0", right: "0", bottom: "0",
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+ * transform: `translateY(${bs.y()}px)`,
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+ * }}
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+ * >
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+ * <div ref={handle} style={{ "touch-action": "none" }}>Handle</div>
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+ * <div>Sheet content</div>
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+ * </div>
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+ * <button onClick={() => bs.openSheet()}>Open</button>
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+ * ```
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+ */
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+ export function createBottomSheet(ref, options = {}) {
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+ const { snapPoints: snapPointsOption, initialSnap: initialSnapOption, dismissible = true, spring = {}, measureRef, onOpenChange, } = options;
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+ // Snap points are visible height fractions, ascending. Values are
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+ // clamped to [0, 1] and sorted; an empty list falls back to [1]
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+ // (a single fully-open snap).
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+ const snapPoints = (snapPointsOption?.length ? [...snapPointsOption] : [1])
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+ .map((p) => Math.min(1, Math.max(0, p)))
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+ .sort((a, b) => a - b);
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+ const initialSnap = initialSnapOption ?? snapPoints.length - 1;
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+ const [open, setOpen] = createSignal(false);
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+ const [snapIndex, setSnapIndex] = createSignal(-1);
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+ const [y, setY] = createSignal(0);
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+ const [snapping, setSnapping] = createSignal(false);
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+ // Sheet height in px, measured lazily from the element.
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+ let height = 0;
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+ const measure = () => {
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+ const el = (measureRef ?? ref)();
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+ if (el && typeof el.offsetHeight === "number") {
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+ const h = el.offsetHeight;
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+ if (h > 0)
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+ height = h;
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+ }
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+ return height;
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+ };
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+ const snapY = (index) => height * (1 - snapPoints[index]);
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+ const closedY = () => height;
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+ // Snap animation: the same semi-implicit Euler spring the gesture
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+ // primitives use.
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+ let cancelSnap = null;
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+ const animateTo = (target) => {
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+ cancelSnap?.();
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+ cancelSnap = null;
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+ if (prefersReducedMotion()) {
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+ setY(target);
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+ setSnapping(false);
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+ return;
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+ }
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+ const { stiffness = 400, damping = 40 } = spring;
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+ let current = untrack(y);
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+ let v = 0;
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+ let last = now();
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+ setSnapping(true);
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+ const task = (t) => {
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+ const dt = Math.min(Math.max((t - last) / 1000, 0), 0.064);
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+ last = t;
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+ v += (-stiffness * (current - target) - damping * v) * dt;
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+ current += v * dt;
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+ setY(current);
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+ if (Math.abs(current - target) < 0.5 && Math.abs(v) < 20) {
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+ setY(target);
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+ setSnapping(false);
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+ cancelSnap = null;
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+ return false;
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+ }
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+ return true;
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+ };
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+ cancelSnap = schedule(task);
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+ };
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+ onCleanup(() => cancelSnap?.());
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+ const openAt = (index) => {
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+ measure();
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+ const i = Math.max(0, Math.min(snapPoints.length - 1, index));
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+ if (!untrack(open)) {
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+ setOpen(true);
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+ onOpenChange?.(true);
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+ }
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+ setSnapIndex(i);
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+ animateTo(snapY(i));
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+ };
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+ const close = () => {
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+ measure();
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+ if (untrack(open)) {
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+ setOpen(false);
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+ onOpenChange?.(false);
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+ }
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+ setSnapIndex(-1);
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+ animateTo(closedY());
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+ };
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+ // The underlying gesture: pointer tracking and release velocity.
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+ // Its own y is only ever used as a per-grab delta source; the
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+ // sheet position lives in `y` above.
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+ let dragBase = 0;
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+ let sheetBase = 0;
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+ const settleFromRelease = (info) => {
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+ measure();
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+ const releaseY = untrack(y);
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+ const projected = releaseY + info.velocityY * 0.18;
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+ const lowest = snapY(0);
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+ const dismissLine = (lowest + height) / 2;
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+ if (dismissible &&
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+ (projected >= dismissLine ||
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+ (info.velocityY > 700 && projected > lowest))) {
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+ close();
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+ return;
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+ }
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+ let best = 0;
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+ let bestDist = Math.abs(snapY(0) - projected);
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+ for (let i = 1; i < snapPoints.length; i++) {
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+ const d = Math.abs(snapY(i) - projected);
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+ if (d < bestDist) {
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+ bestDist = d;
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+ best = i;
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+ }
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+ }
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+ openAt(best);
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+ };
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+ const drag = createDrag(ref, {
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+ axis: "y",
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+ momentum: false, // the sheet chooses its own snap target
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+ onDragStart: () => {
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+ cancelSnap?.();
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+ cancelSnap = null;
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+ setSnapping(false);
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+ measure();
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+ },
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+ onDragEnd: settleFromRelease,
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+ });
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+ // 1:1 tracking while the pointer is down, with rubber-banding past
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+ // the fully-open top and the dismissed bottom. The grab bases are
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+ // captured on the transition into "dragging" inside this effect:
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+ // writes from event handlers flush effects synchronously, so the
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+ // effect runs during setStatus("dragging"), before onDragStart.
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+ // Capturing here keeps the bases correct under any scheduling.
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+ let prevDragStatus = "idle";
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+ createEffect(() => {
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+ const s = drag.status();
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+ if (s === "dragging" && prevDragStatus !== "dragging") {
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+ dragBase = drag.y();
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+ sheetBase = untrack(y);
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+ }
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+ prevDragStatus = s;
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+ if (s !== "dragging")
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+ return;
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+ const raw = sheetBase + (drag.y() - dragBase);
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+ const h = height;
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+ let next = raw;
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+ if (next < 0)
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+ next = next * 0.3;
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+ else if (next > h)
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+ next = h + (next - h) * 0.3;
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+ setY(next);
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+ });
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+ const status = () => {
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+ if (drag.status() === "dragging")
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+ return "dragging";
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+ return snapping() ? "settling" : "idle";
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+ };
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+ // Client-only: park the dismissed sheet below the screen once the
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+ // element (and its height) exists.
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+ if (typeof window !== "undefined") {
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+ createEffect(() => {
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+ const el = ref();
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+ const mel = (measureRef ?? ref)();
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+ if (!el || !mel)
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+ return;
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+ const h = measure();
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+ if (!untrack(open) && untrack(snapIndex) === -1)
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+ setY(h);
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+ });
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+ }
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+ return {
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+ open,
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+ snapIndex,
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+ y,
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+ status,
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+ openSheet: (index = initialSnap) => openAt(index),
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+ close,
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+ snapTo: openAt,
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+ };
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+ }
package/package.json CHANGED
@@ -43,5 +43,5 @@
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  },
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  "type": "module",
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  "types": "./dist/index.d.ts",
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- "version": "0.23.0"
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+ "version": "0.24.0"
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  }