solid-drift 0.20.0 → 0.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +52 -0
- package/dist/fun.d.ts +167 -0
- package/dist/fun.js +448 -1
- package/dist/index.d.ts +1 -1
- package/dist/index.js +1 -1
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -1338,6 +1338,58 @@ const packet = createRedPacket({ amount: 88, coins: 14 })
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Options: `coins` (default `12`), `amount` (total, default `88`), `spread` (burst size in px, default `160`), `gravity` (px/s^2, default `900`), `openDuration` (ms, default `500`), `burstDuration` (ms, default `1600`), `revealDuration` (ms, default `800`), `onOpen`, `onReveal(amount)`. Returns `{ status, coins, revealed, open, reset }`. SSR-safe and reduced-motion safe: `open()` jumps straight to revealed with no burst.
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### `createConfetti(canvas, options?)`
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Canvas confetti bursts: celebration physics with gravity, drag, sway, and tumbling paper flutter, rendered on the shared animation clock. Give it a canvas (a fullscreen fixed overlay with `pointer-events: none` is the classic setup) and call `burst()` from party moments: mints, wins, onboarding completions. Bursts accumulate, so rapid celebrations stack instead of replacing. The canvas is fitted to its CSS size times the device pixel ratio automatically.
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```tsx
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import { createConfetti } from "solid-drift"
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let cvs!: HTMLCanvasElement
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const confetti = createConfetti(() => cvs, {
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onDone: () => console.log("party over"),
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})
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<canvas ref={cvs} style={{ position: "fixed", inset: "0", "pointer-events": "none" }} />
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<button onClick={() => confetti.burst()}>Celebrate</button>
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<button onClick={() => confetti.burst({ x: 0.2, y: 0.8 })}>Side popper</button>
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```
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Options: `count` (particles per burst, default `120`), `colors` (default a festive palette), `spread` (launch cone in degrees around straight up, default `70`), `power` (launch speed in px/s, default `900`), `gravity` (px/s^2, default `1100`), `drag` (default `1.2`), `size` ([min, max] px, default `[6, 12]`), `shapes` (default `["rect", "circle"]`), `lifetime` (ms, default `2600`), `onDone` (called when the last particle fades). Returns `{ active, burst, clear }`: `burst(origin?)` fires from a normalized origin (default `{ x: 0.5, y: 0.6 }`), `clear()` removes every particle immediately. SSR-safe: `burst()` is a no-op on the server. Under reduced motion `burst()` skips the particles but still calls `onDone`, so chained logic (show the prize after the celebration) keeps working. Tip: pair with `useLowPowerMode` to drop the count on weak devices.
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### `createEmojiBurst(canvas, options?)`
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Emoji celebration burst: the same particle physics as confetti, but the particles are emoji glyphs that rise, tumble gently, and fade. Reactions, likes, level-ups, chat celebrations. Same canvas setup, same safety rules.
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```tsx
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import { createEmojiBurst } from "solid-drift"
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let cvs!: HTMLCanvasElement
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const burst = createEmojiBurst(() => cvs, { emoji: ["❤️", "🔥"] })
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<canvas ref={cvs} style={{ position: "fixed", inset: "0", "pointer-events": "none" }} />
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<button onClick={() => burst.burst()}>Send love</button>
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```
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Options: `emoji` (default `["🎉", "✨", "💥", "⭐", "💖", "🥳"]`), `count` (default `24`), `power` (default `650`), `gravity` (default `700`: floatier than confetti), `drag` (default `1.6`), `size` ([min, max] px, default `[24, 48]`), `spread` (default `90`), `lifetime` (default `1800`), `onDone`. Returns `{ active, burst, clear }`.
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### `createScratch(canvas, options?)`
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Scratch-off cover: a lottery-ticket foil over hidden content. The canvas paints an opaque cover (silver holographic foil by default, or your own art via `paint`) and pointer drags erase through it with `destination-out`. The cleared fraction is sampled from the alpha channel on a throttled cadence, and `onComplete` fires once past `threshold`. Layer it over the prize with absolute positioning, and set `touch-action: none` on the canvas so touch scratches do not scroll the page.
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```tsx
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import { createScratch } from "solid-drift"
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let foil!: HTMLCanvasElement
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const scratch = createScratch(() => foil, {
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onComplete: () => console.log("revealed!"),
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})
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<div style={{ position: "relative" }}>
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<div>YOU WON 50 STARS</div>
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<canvas ref={foil} style={{ position: "absolute", inset: "0", "touch-action": "none" }} />
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</div>
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```
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Options: `threshold` (fraction cleared to complete, default `0.45`), `brush` (eraser radius in px, default `26`), `paint(ctx, w, h)` (custom cover art), `onComplete`. Returns `{ cleared, done, reset }`: `cleared()` is the 0..1 fraction erased, `reset()` repaints the cover. Scratching is direct manipulation, so it works identically under reduced motion. SSR-safe: `cleared()` stays 0.
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### Easings
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Named easings: `linear`, `easeInQuad`, `easeOutQuad`, `easeInOutQuad`, `easeInCubic`, `easeOutCubic`, `easeInOutCubic`, `easeInQuart`, `easeOutQuart`, `easeInOutQuart`, `easeOutExpo`, `easeOutBack`, plus the cartoon set: `easeInBack` (anticipation dip before movement), `easeInOutBack` (wind-up, overshoot, settle), `easeOutElastic` (decaying rubber-band oscillation), `easeOutBounce` (shrinking cartoon bounces). Also `cubicBezier(x1, y1, x2, y2)` for CSS-style curves. Pass a name or a custom `(t) => number` function anywhere an easing is accepted.
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package/dist/fun.d.ts
CHANGED
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@@ -149,3 +149,170 @@ export interface RedPacketControls {
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* ```
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*/
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export declare function createRedPacket(options?: RedPacketOptions): RedPacketControls;
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export interface ConfettiOptions {
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/** Particles per burst. Default 120. */
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count?: number;
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/** Confetti colors. Default a festive palette. */
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colors?: string[];
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/** Launch cone in degrees around straight up. Default 70. */
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spread?: number;
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/** Launch speed in px/s. Default 900. */
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power?: number;
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/** Gravity in px/s^2. Default 1100. */
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gravity?: number;
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/** Air drag. Default 1.2. */
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drag?: number;
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/** Particle size range in px. Default [6, 12]. */
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size?: [min: number, max: number];
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/** Particle shapes. Default ["rect", "circle"]. */
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shapes?: Array<"rect" | "circle">;
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/** Particle lifetime in ms. Default 2600. */
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lifetime?: number;
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/** Called when the last particle fades. */
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onDone?: () => void;
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}
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export interface ConfettiControls {
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/** True while any particles are alive. */
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active: Accessor<boolean>;
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/**
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* Fire a burst from a normalized origin (0..1 across the canvas).
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* Default `{ x: 0.5, y: 0.6 }`.
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*/
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burst: (origin?: {
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x: number;
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y: number;
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}) => void;
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/** Remove every particle immediately. */
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clear: () => void;
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}
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/**
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* Canvas confetti bursts: celebration physics with gravity, drag,
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* sway, and tumbling paper flutter, rendered on the shared clock.
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*
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* Give it a canvas (a fullscreen fixed overlay with
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* `pointer-events: none` is the classic setup) and call `burst()`
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* from party moments: mints, wins, onboarding completions. Bursts
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* accumulate, so rapid celebrations stack instead of replacing.
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*
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* SSR-safe: `burst()` is a no-op on the server. Under reduced motion
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* `burst()` skips the particles but still calls `onDone`, so chained
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* logic (show the prize after the celebration) keeps working.
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*
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* ```tsx
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* import { createConfetti } from "solid-drift"
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*
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* let cvs!: HTMLCanvasElement
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* const confetti = createConfetti(() => cvs, {
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* onDone: () => console.log("party over"),
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* })
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* <canvas ref={cvs} style={{ position: "fixed", inset: "0", "pointer-events": "none" }} />
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* <button onClick={() => confetti.burst()}>Celebrate</button>
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* <button onClick={() => confetti.burst({ x: 0.2, y: 0.8 })}>Side popper</button>
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* ```
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*/
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export declare function createConfetti(canvas: () => HTMLCanvasElement | null | undefined, options?: ConfettiOptions): ConfettiControls;
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export interface EmojiBurstOptions {
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/** Emoji pool. Default ["\u{1F389}", "\u2728", "\u{1F4A5}", "\u2B50", "\u{1F496}", "\u{1F973}"]. */
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emoji?: string[];
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/** Particles per burst. Default 24. */
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count?: number;
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/** Launch speed in px/s. Default 650. */
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power?: number;
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/** Gravity in px/s^2. Default 700: floatier than confetti. */
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gravity?: number;
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/** Air drag. Default 1.6. */
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drag?: number;
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/** Font size range in px. Default [24, 48]. */
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size?: [min: number, max: number];
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/** Launch cone in degrees around straight up. Default 90. */
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spread?: number;
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/** Particle lifetime in ms. Default 1800. */
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lifetime?: number;
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/** Called when the last particle fades. */
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onDone?: () => void;
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}
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export interface EmojiBurstControls {
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/** True while any particles are alive. */
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active: Accessor<boolean>;
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/**
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* Fire a burst from a normalized origin (0..1 across the canvas).
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* Default `{ x: 0.5, y: 0.6 }`.
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*/
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burst: (origin?: {
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x: number;
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y: number;
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}) => void;
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/** Remove every particle immediately. */
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clear: () => void;
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}
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/**
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* Emoji celebration burst: the same particle physics as confetti,
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* but the particles are emoji glyphs that rise, tumble gently, and
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* fade. Reactions, likes, level-ups, chat celebrations.
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*
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* Same canvas setup and safety rules as `createConfetti`: SSR-safe,
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* and under reduced motion `burst()` skips the particles but still
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* calls `onDone`.
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*
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* ```tsx
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* import { createEmojiBurst } from "solid-drift"
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*
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* let cvs!: HTMLCanvasElement
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* const burst = createEmojiBurst(() => cvs, { emoji: ["\u2764\uFE0F", "\u{1F525}"] })
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* <canvas ref={cvs} style={{ position: "fixed", inset: "0", "pointer-events": "none" }} />
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* <button onClick={() => burst.burst()}>Send love</button>
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* ```
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*/
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export declare function createEmojiBurst(canvas: () => HTMLCanvasElement | null | undefined, options?: EmojiBurstOptions): EmojiBurstControls;
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export interface ScratchOptions {
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/**
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* Fraction of the cover that must be cleared to complete, 0 to 1.
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* Default 0.45.
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*/
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threshold?: number;
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/** Eraser brush radius in px. Default 26. */
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brush?: number;
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/**
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* Paint the cover yourself: foil art, branding, "scratch here" copy.
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* Receives the 2D context and the canvas size in px. Default is a
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* silver holographic foil.
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*/
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paint?: (ctx: CanvasRenderingContext2D, w: number, h: number) => void;
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/** Called once when clearing passes the threshold. */
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onComplete?: () => void;
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}
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export interface ScratchControls {
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/** 0..1 fraction of the cover cleared. */
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cleared: Accessor<number>;
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/** True after clearing passes the threshold. */
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done: Accessor<boolean>;
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/** Repaint the cover and reset progress. */
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reset: () => void;
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}
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/**
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* Scratch-off cover: a lottery-ticket foil over hidden content.
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*
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* The canvas paints an opaque cover (silver holographic foil by
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* default, or your own art via `paint`). Pointer drags erase through
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* it with `destination-out`; the cleared fraction is sampled from the
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* alpha channel on a throttled cadence, and `onComplete` fires once
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* past `threshold`. Layer it over the prize with absolute positioning.
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*
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* Set `touch-action: none` on the canvas so touch scratches do not
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* scroll the page. Scratching is direct manipulation, so it works
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* identically under reduced motion. SSR-safe: `cleared()` stays 0.
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*
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* ```tsx
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* import { createScratch } from "solid-drift"
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*
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* let foil!: HTMLCanvasElement
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* const scratch = createScratch(() => foil, {
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* onComplete: () => console.log("revealed!"),
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* })
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* <div style={{ position: "relative" }}>
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* <div>YOU WON 50 STARS</div>
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* <canvas ref={foil} style={{ position: "absolute", inset: "0", "touch-action": "none" }} />
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* </div>
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* ```
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*/
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export declare function createScratch(canvas: () => HTMLCanvasElement | null | undefined, options?: ScratchOptions): ScratchControls;
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package/dist/fun.js
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import { createSignal, onCleanup, } from "solid-js";
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import { createEffect, createSignal, onCleanup, } from "solid-js";
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import { now, schedule } from "./engine.js";
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import { resolveEasing } from "./easing.js";
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import { createTween } from "./tween.js";
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onCleanup(() => cancel?.());
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return { status, coins: coinList, revealed, open, reset };
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}
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/**
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* A canvas particle layer with gravity, drag, sway, and flutter, run
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* on the shared animation clock. One rAF loop per layer, only while
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* particles are alive. The canvas is fitted to its CSS size times the
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* device pixel ratio on every frame, so a fullscreen fixed overlay
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* canvas just works.
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*/
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function createParticleLayer(canvas, gravity, drag, onDone) {
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const server = typeof window === "undefined";
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const [active, setActive] = createSignal(false);
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let particles = [];
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let cancel = null;
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let lastT = 0;
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const MAX_PARTICLES = 1200;
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const loop = (t) => {
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const cvs = canvas();
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if (!cvs) {
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particles = [];
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setActive(false);
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cancel = null;
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return false;
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}
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const dpr = Math.min(window.devicePixelRatio || 1, 2);
|
|
300
|
+
const w = cvs.clientWidth;
|
|
301
|
+
const h = cvs.clientHeight;
|
|
302
|
+
if (w === 0 || h === 0)
|
|
303
|
+
return true; // no layout yet; keep waiting
|
|
304
|
+
const pw = Math.round(w * dpr);
|
|
305
|
+
const ph = Math.round(h * dpr);
|
|
306
|
+
if (cvs.width !== pw || cvs.height !== ph) {
|
|
307
|
+
cvs.width = pw;
|
|
308
|
+
cvs.height = ph;
|
|
309
|
+
}
|
|
310
|
+
const ctx = cvs.getContext("2d");
|
|
311
|
+
if (!ctx) {
|
|
312
|
+
particles = [];
|
|
313
|
+
setActive(false);
|
|
314
|
+
cancel = null;
|
|
315
|
+
return false;
|
|
316
|
+
}
|
|
317
|
+
const dt = lastT === 0 ? 0.016 : Math.min(0.05, Math.max(0.001, (t - lastT) / 1000));
|
|
318
|
+
lastT = t;
|
|
319
|
+
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
|
|
320
|
+
ctx.clearRect(0, 0, w, h);
|
|
321
|
+
const dk = Math.max(0, 1 - drag * dt);
|
|
322
|
+
particles = particles.filter((p) => {
|
|
323
|
+
const age = t - p.born;
|
|
324
|
+
if (age >= p.life)
|
|
325
|
+
return false;
|
|
326
|
+
p.vx *= dk;
|
|
327
|
+
p.vy = p.vy * dk + gravity * dt;
|
|
328
|
+
p.swayPhase += p.swaySpeed * dt;
|
|
329
|
+
p.x += (p.vx + Math.sin(p.swayPhase) * p.sway) * dt;
|
|
330
|
+
p.y += p.vy * dt;
|
|
331
|
+
p.rot += p.vr * dt;
|
|
332
|
+
// Fade over the last quarter of life.
|
|
333
|
+
ctx.globalAlpha = Math.min(1, (p.life - age) / (p.life * 0.25));
|
|
334
|
+
if (p.shape === "circle") {
|
|
335
|
+
ctx.fillStyle = p.color;
|
|
336
|
+
ctx.beginPath();
|
|
337
|
+
ctx.arc(p.x, p.y, p.size / 2, 0, Math.PI * 2);
|
|
338
|
+
ctx.fill();
|
|
339
|
+
}
|
|
340
|
+
else if (p.shape === "emoji") {
|
|
341
|
+
ctx.font = `${p.size}px serif`;
|
|
342
|
+
ctx.textAlign = "center";
|
|
343
|
+
ctx.textBaseline = "middle";
|
|
344
|
+
ctx.save();
|
|
345
|
+
ctx.translate(p.x, p.y);
|
|
346
|
+
ctx.rotate(p.rot * 0.3);
|
|
347
|
+
ctx.fillText(p.text, 0, 0);
|
|
348
|
+
ctx.restore();
|
|
349
|
+
}
|
|
350
|
+
else {
|
|
351
|
+
// Paper flutter: the rect tumbles and its width breathes.
|
|
352
|
+
const squash = 0.35 + 0.65 * Math.abs(Math.sin(p.swayPhase * 2));
|
|
353
|
+
ctx.fillStyle = p.color;
|
|
354
|
+
ctx.save();
|
|
355
|
+
ctx.translate(p.x, p.y);
|
|
356
|
+
ctx.rotate(p.rot);
|
|
357
|
+
ctx.scale(1, squash);
|
|
358
|
+
ctx.fillRect(-p.size / 2, -p.size / 4, p.size, p.size / 2);
|
|
359
|
+
ctx.restore();
|
|
360
|
+
}
|
|
361
|
+
return true;
|
|
362
|
+
});
|
|
363
|
+
ctx.globalAlpha = 1;
|
|
364
|
+
if (particles.length === 0) {
|
|
365
|
+
setActive(false);
|
|
366
|
+
cancel = null;
|
|
367
|
+
onDone?.();
|
|
368
|
+
return false;
|
|
369
|
+
}
|
|
370
|
+
return true;
|
|
371
|
+
};
|
|
372
|
+
const spawn = (make) => {
|
|
373
|
+
if (server)
|
|
374
|
+
return;
|
|
375
|
+
particles.push(make());
|
|
376
|
+
if (particles.length > MAX_PARTICLES) {
|
|
377
|
+
particles.splice(0, particles.length - MAX_PARTICLES);
|
|
378
|
+
}
|
|
379
|
+
if (!cancel) {
|
|
380
|
+
lastT = 0;
|
|
381
|
+
setActive(true);
|
|
382
|
+
cancel = schedule(loop);
|
|
383
|
+
}
|
|
384
|
+
};
|
|
385
|
+
const clear = () => {
|
|
386
|
+
cancel?.();
|
|
387
|
+
cancel = null;
|
|
388
|
+
particles = [];
|
|
389
|
+
setActive(false);
|
|
390
|
+
};
|
|
391
|
+
if (!server) {
|
|
392
|
+
onCleanup(() => {
|
|
393
|
+
cancel?.();
|
|
394
|
+
cancel = null;
|
|
395
|
+
});
|
|
396
|
+
}
|
|
397
|
+
return { active, spawn, clear };
|
|
398
|
+
}
|
|
399
|
+
const CONFETTI_COLORS = [
|
|
400
|
+
"#ff4757",
|
|
401
|
+
"#ffa502",
|
|
402
|
+
"#2ed573",
|
|
403
|
+
"#1e90ff",
|
|
404
|
+
"#eccc68",
|
|
405
|
+
"#ff6b81",
|
|
406
|
+
"#7bed9f",
|
|
407
|
+
"#70a1ff",
|
|
408
|
+
"#f368e0",
|
|
409
|
+
"#48dbfb",
|
|
410
|
+
];
|
|
411
|
+
/**
|
|
412
|
+
* Canvas confetti bursts: celebration physics with gravity, drag,
|
|
413
|
+
* sway, and tumbling paper flutter, rendered on the shared clock.
|
|
414
|
+
*
|
|
415
|
+
* Give it a canvas (a fullscreen fixed overlay with
|
|
416
|
+
* `pointer-events: none` is the classic setup) and call `burst()`
|
|
417
|
+
* from party moments: mints, wins, onboarding completions. Bursts
|
|
418
|
+
* accumulate, so rapid celebrations stack instead of replacing.
|
|
419
|
+
*
|
|
420
|
+
* SSR-safe: `burst()` is a no-op on the server. Under reduced motion
|
|
421
|
+
* `burst()` skips the particles but still calls `onDone`, so chained
|
|
422
|
+
* logic (show the prize after the celebration) keeps working.
|
|
423
|
+
*
|
|
424
|
+
* ```tsx
|
|
425
|
+
* import { createConfetti } from "solid-drift"
|
|
426
|
+
*
|
|
427
|
+
* let cvs!: HTMLCanvasElement
|
|
428
|
+
* const confetti = createConfetti(() => cvs, {
|
|
429
|
+
* onDone: () => console.log("party over"),
|
|
430
|
+
* })
|
|
431
|
+
* <canvas ref={cvs} style={{ position: "fixed", inset: "0", "pointer-events": "none" }} />
|
|
432
|
+
* <button onClick={() => confetti.burst()}>Celebrate</button>
|
|
433
|
+
* <button onClick={() => confetti.burst({ x: 0.2, y: 0.8 })}>Side popper</button>
|
|
434
|
+
* ```
|
|
435
|
+
*/
|
|
436
|
+
export function createConfetti(canvas, options = {}) {
|
|
437
|
+
const { count = 120, colors = CONFETTI_COLORS, spread = 70, power = 900, gravity = 1100, drag = 1.2, size = [6, 12], shapes = ["rect", "circle"], lifetime = 2600, onDone, } = options;
|
|
438
|
+
const server = typeof window === "undefined";
|
|
439
|
+
const layer = createParticleLayer(canvas, gravity, drag, onDone);
|
|
440
|
+
const burst = (origin = { x: 0.5, y: 0.6 }) => {
|
|
441
|
+
if (server || prefersReducedMotion()) {
|
|
442
|
+
onDone?.();
|
|
443
|
+
return;
|
|
444
|
+
}
|
|
445
|
+
const cvs = canvas();
|
|
446
|
+
if (!cvs || cvs.clientWidth === 0)
|
|
447
|
+
return;
|
|
448
|
+
const ox = origin.x * cvs.clientWidth;
|
|
449
|
+
const oy = origin.y * cvs.clientHeight;
|
|
450
|
+
const [minSize, maxSize] = size;
|
|
451
|
+
for (let i = 0; i < count; i++) {
|
|
452
|
+
const angle = ((-90 + (Math.random() - 0.5) * spread) * Math.PI) / 180;
|
|
453
|
+
const speed = power * (0.4 + Math.random() * 0.8);
|
|
454
|
+
const shape = shapes[(Math.random() * shapes.length) | 0];
|
|
455
|
+
layer.spawn(() => ({
|
|
456
|
+
x: ox,
|
|
457
|
+
y: oy,
|
|
458
|
+
vx: Math.cos(angle) * speed,
|
|
459
|
+
vy: Math.sin(angle) * speed,
|
|
460
|
+
rot: Math.random() * Math.PI * 2,
|
|
461
|
+
vr: (Math.random() - 0.5) * 20,
|
|
462
|
+
sway: 40 + Math.random() * 60,
|
|
463
|
+
swaySpeed: 4 + Math.random() * 6,
|
|
464
|
+
swayPhase: Math.random() * Math.PI * 2,
|
|
465
|
+
size: minSize + Math.random() * (maxSize - minSize),
|
|
466
|
+
color: colors[(Math.random() * colors.length) | 0],
|
|
467
|
+
shape,
|
|
468
|
+
text: "",
|
|
469
|
+
born: now(),
|
|
470
|
+
life: lifetime * (0.7 + Math.random() * 0.6),
|
|
471
|
+
}));
|
|
472
|
+
}
|
|
473
|
+
};
|
|
474
|
+
return { active: layer.active, burst, clear: layer.clear };
|
|
475
|
+
}
|
|
476
|
+
const BURST_EMOJI = ["\u{1F389}", "\u2728", "\u{1F4A5}", "\u2B50", "\u{1F496}", "\u{1F973}"];
|
|
477
|
+
/**
|
|
478
|
+
* Emoji celebration burst: the same particle physics as confetti,
|
|
479
|
+
* but the particles are emoji glyphs that rise, tumble gently, and
|
|
480
|
+
* fade. Reactions, likes, level-ups, chat celebrations.
|
|
481
|
+
*
|
|
482
|
+
* Same canvas setup and safety rules as `createConfetti`: SSR-safe,
|
|
483
|
+
* and under reduced motion `burst()` skips the particles but still
|
|
484
|
+
* calls `onDone`.
|
|
485
|
+
*
|
|
486
|
+
* ```tsx
|
|
487
|
+
* import { createEmojiBurst } from "solid-drift"
|
|
488
|
+
*
|
|
489
|
+
* let cvs!: HTMLCanvasElement
|
|
490
|
+
* const burst = createEmojiBurst(() => cvs, { emoji: ["\u2764\uFE0F", "\u{1F525}"] })
|
|
491
|
+
* <canvas ref={cvs} style={{ position: "fixed", inset: "0", "pointer-events": "none" }} />
|
|
492
|
+
* <button onClick={() => burst.burst()}>Send love</button>
|
|
493
|
+
* ```
|
|
494
|
+
*/
|
|
495
|
+
export function createEmojiBurst(canvas, options = {}) {
|
|
496
|
+
const { emoji = BURST_EMOJI, count = 24, power = 650, gravity = 700, drag = 1.6, size = [24, 48], spread = 90, lifetime = 1800, onDone, } = options;
|
|
497
|
+
const server = typeof window === "undefined";
|
|
498
|
+
const layer = createParticleLayer(canvas, gravity, drag, onDone);
|
|
499
|
+
const burst = (origin = { x: 0.5, y: 0.6 }) => {
|
|
500
|
+
if (server || prefersReducedMotion()) {
|
|
501
|
+
onDone?.();
|
|
502
|
+
return;
|
|
503
|
+
}
|
|
504
|
+
const cvs = canvas();
|
|
505
|
+
if (!cvs || cvs.clientWidth === 0)
|
|
506
|
+
return;
|
|
507
|
+
const ox = origin.x * cvs.clientWidth;
|
|
508
|
+
const oy = origin.y * cvs.clientHeight;
|
|
509
|
+
const [minSize, maxSize] = size;
|
|
510
|
+
for (let i = 0; i < count; i++) {
|
|
511
|
+
const angle = ((-90 + (Math.random() - 0.5) * spread) * Math.PI) / 180;
|
|
512
|
+
const speed = power * (0.5 + Math.random() * 0.7);
|
|
513
|
+
layer.spawn(() => ({
|
|
514
|
+
x: ox,
|
|
515
|
+
y: oy,
|
|
516
|
+
vx: Math.cos(angle) * speed,
|
|
517
|
+
vy: Math.sin(angle) * speed,
|
|
518
|
+
rot: (Math.random() - 0.5) * Math.PI,
|
|
519
|
+
vr: (Math.random() - 0.5) * 6,
|
|
520
|
+
sway: 30 + Math.random() * 40,
|
|
521
|
+
swaySpeed: 3 + Math.random() * 4,
|
|
522
|
+
swayPhase: Math.random() * Math.PI * 2,
|
|
523
|
+
size: minSize + Math.random() * (maxSize - minSize),
|
|
524
|
+
color: "#ffffff",
|
|
525
|
+
shape: "emoji",
|
|
526
|
+
text: emoji[(Math.random() * emoji.length) | 0],
|
|
527
|
+
born: now(),
|
|
528
|
+
life: lifetime * (0.7 + Math.random() * 0.6),
|
|
529
|
+
}));
|
|
530
|
+
}
|
|
531
|
+
};
|
|
532
|
+
return { active: layer.active, burst, clear: layer.clear };
|
|
533
|
+
}
|
|
534
|
+
/** Default cover: a silver holographic foil with sheen streaks. */
|
|
535
|
+
function paintFoil(ctx, w, h) {
|
|
536
|
+
const g = ctx.createLinearGradient(0, 0, w, h);
|
|
537
|
+
g.addColorStop(0, "#dde2e9");
|
|
538
|
+
g.addColorStop(0.45, "#a9b2bf");
|
|
539
|
+
g.addColorStop(0.55, "#c3ccd7");
|
|
540
|
+
g.addColorStop(1, "#98a2b1");
|
|
541
|
+
ctx.fillStyle = g;
|
|
542
|
+
ctx.fillRect(0, 0, w, h);
|
|
543
|
+
// Diagonal sheen streaks.
|
|
544
|
+
ctx.strokeStyle = "rgba(255, 255, 255, 0.35)";
|
|
545
|
+
ctx.lineWidth = Math.max(2, w * 0.02);
|
|
546
|
+
for (let i = -2; i < 5; i++) {
|
|
547
|
+
ctx.beginPath();
|
|
548
|
+
ctx.moveTo((i * w) / 3, -10);
|
|
549
|
+
ctx.lineTo((i * w) / 3 + h * 0.6, h + 10);
|
|
550
|
+
ctx.stroke();
|
|
551
|
+
}
|
|
552
|
+
// Speckle.
|
|
553
|
+
ctx.fillStyle = "rgba(255, 255, 255, 0.5)";
|
|
554
|
+
const n = Math.floor((w * h) / 900);
|
|
555
|
+
for (let i = 0; i < n; i++) {
|
|
556
|
+
const x = Math.random() * w;
|
|
557
|
+
const y = Math.random() * h;
|
|
558
|
+
ctx.fillRect(x, y, 1.5, 1.5);
|
|
559
|
+
}
|
|
560
|
+
}
|
|
561
|
+
/**
|
|
562
|
+
* Scratch-off cover: a lottery-ticket foil over hidden content.
|
|
563
|
+
*
|
|
564
|
+
* The canvas paints an opaque cover (silver holographic foil by
|
|
565
|
+
* default, or your own art via `paint`). Pointer drags erase through
|
|
566
|
+
* it with `destination-out`; the cleared fraction is sampled from the
|
|
567
|
+
* alpha channel on a throttled cadence, and `onComplete` fires once
|
|
568
|
+
* past `threshold`. Layer it over the prize with absolute positioning.
|
|
569
|
+
*
|
|
570
|
+
* Set `touch-action: none` on the canvas so touch scratches do not
|
|
571
|
+
* scroll the page. Scratching is direct manipulation, so it works
|
|
572
|
+
* identically under reduced motion. SSR-safe: `cleared()` stays 0.
|
|
573
|
+
*
|
|
574
|
+
* ```tsx
|
|
575
|
+
* import { createScratch } from "solid-drift"
|
|
576
|
+
*
|
|
577
|
+
* let foil!: HTMLCanvasElement
|
|
578
|
+
* const scratch = createScratch(() => foil, {
|
|
579
|
+
* onComplete: () => console.log("revealed!"),
|
|
580
|
+
* })
|
|
581
|
+
* <div style={{ position: "relative" }}>
|
|
582
|
+
* <div>YOU WON 50 STARS</div>
|
|
583
|
+
* <canvas ref={foil} style={{ position: "absolute", inset: "0", "touch-action": "none" }} />
|
|
584
|
+
* </div>
|
|
585
|
+
* ```
|
|
586
|
+
*/
|
|
587
|
+
export function createScratch(canvas, options = {}) {
|
|
588
|
+
const { threshold = 0.45, brush = 26, paint, onComplete } = options;
|
|
589
|
+
const server = typeof window === "undefined";
|
|
590
|
+
const [cleared, setCleared] = createSignal(0);
|
|
591
|
+
const [done, setDone] = createSignal(false);
|
|
592
|
+
if (server) {
|
|
593
|
+
return { cleared, done, reset: () => { } };
|
|
594
|
+
}
|
|
595
|
+
const paintCover = () => {
|
|
596
|
+
const cvs = canvas();
|
|
597
|
+
if (!cvs)
|
|
598
|
+
return;
|
|
599
|
+
const rect = cvs.getBoundingClientRect();
|
|
600
|
+
const w = Math.max(1, Math.round(rect.width));
|
|
601
|
+
const h = Math.max(1, Math.round(rect.height));
|
|
602
|
+
if (cvs.width !== w || cvs.height !== h) {
|
|
603
|
+
cvs.width = w;
|
|
604
|
+
cvs.height = h;
|
|
605
|
+
}
|
|
606
|
+
const ctx = cvs.getContext("2d");
|
|
607
|
+
if (!ctx)
|
|
608
|
+
return;
|
|
609
|
+
ctx.globalCompositeOperation = "source-over";
|
|
610
|
+
ctx.globalAlpha = 1;
|
|
611
|
+
if (paint)
|
|
612
|
+
paint(ctx, w, h);
|
|
613
|
+
else
|
|
614
|
+
paintFoil(ctx, w, h);
|
|
615
|
+
};
|
|
616
|
+
/** Fraction of sampled pixels erased, via the alpha channel. */
|
|
617
|
+
const sampleCleared = () => {
|
|
618
|
+
const cvs = canvas();
|
|
619
|
+
if (!cvs)
|
|
620
|
+
return;
|
|
621
|
+
const ctx = cvs.getContext("2d");
|
|
622
|
+
if (!ctx)
|
|
623
|
+
return;
|
|
624
|
+
const { width: w, height: h } = cvs;
|
|
625
|
+
if (w === 0 || h === 0)
|
|
626
|
+
return;
|
|
627
|
+
let data;
|
|
628
|
+
try {
|
|
629
|
+
data = ctx.getImageData(0, 0, w, h).data;
|
|
630
|
+
}
|
|
631
|
+
catch {
|
|
632
|
+
return; // tainted canvas: cannot read pixels
|
|
633
|
+
}
|
|
634
|
+
const step = 6;
|
|
635
|
+
let clear = 0;
|
|
636
|
+
let total = 0;
|
|
637
|
+
for (let y = 0; y < h; y += step) {
|
|
638
|
+
for (let x = 0; x < w; x += step) {
|
|
639
|
+
total++;
|
|
640
|
+
if (data[(y * w + x) * 4 + 3] < 128)
|
|
641
|
+
clear++;
|
|
642
|
+
}
|
|
643
|
+
}
|
|
644
|
+
const frac = total === 0 ? 0 : clear / total;
|
|
645
|
+
setCleared(frac);
|
|
646
|
+
if (!done() && frac >= threshold) {
|
|
647
|
+
setDone(true);
|
|
648
|
+
onComplete?.();
|
|
649
|
+
}
|
|
650
|
+
};
|
|
651
|
+
const eraseAt = (clientX, clientY) => {
|
|
652
|
+
const cvs = canvas();
|
|
653
|
+
if (!cvs)
|
|
654
|
+
return;
|
|
655
|
+
const rect = cvs.getBoundingClientRect();
|
|
656
|
+
if (rect.width === 0 || rect.height === 0)
|
|
657
|
+
return;
|
|
658
|
+
const ctx = cvs.getContext("2d");
|
|
659
|
+
if (!ctx)
|
|
660
|
+
return;
|
|
661
|
+
const sx = cvs.width / rect.width;
|
|
662
|
+
const sy = cvs.height / rect.height;
|
|
663
|
+
ctx.globalCompositeOperation = "destination-out";
|
|
664
|
+
ctx.beginPath();
|
|
665
|
+
ctx.arc((clientX - rect.left) * sx, (clientY - rect.top) * sy, brush * Math.max(sx, sy), 0, Math.PI * 2);
|
|
666
|
+
ctx.fill();
|
|
667
|
+
ctx.globalCompositeOperation = "source-over";
|
|
668
|
+
};
|
|
669
|
+
// Throttle the (relatively expensive) pixel sampling.
|
|
670
|
+
let lastSample = 0;
|
|
671
|
+
const maybeSample = () => {
|
|
672
|
+
const t = now();
|
|
673
|
+
if (t - lastSample < 120)
|
|
674
|
+
return;
|
|
675
|
+
lastSample = t;
|
|
676
|
+
sampleCleared();
|
|
677
|
+
};
|
|
678
|
+
const onDown = (event) => {
|
|
679
|
+
if (event.isPrimary === false)
|
|
680
|
+
return;
|
|
681
|
+
const cvs = canvas();
|
|
682
|
+
if (!cvs)
|
|
683
|
+
return;
|
|
684
|
+
eraseAt(event.clientX, event.clientY);
|
|
685
|
+
maybeSample();
|
|
686
|
+
try {
|
|
687
|
+
cvs.setPointerCapture(event.pointerId);
|
|
688
|
+
}
|
|
689
|
+
catch {
|
|
690
|
+
// setPointerCapture may throw for synthetic events; the window
|
|
691
|
+
// fallback below is not needed since moves stay on the canvas.
|
|
692
|
+
}
|
|
693
|
+
const move = (ev) => {
|
|
694
|
+
eraseAt(ev.clientX, ev.clientY);
|
|
695
|
+
maybeSample();
|
|
696
|
+
};
|
|
697
|
+
const up = () => {
|
|
698
|
+
cvs.removeEventListener("pointermove", move);
|
|
699
|
+
cvs.removeEventListener("pointerup", up);
|
|
700
|
+
cvs.removeEventListener("pointercancel", up);
|
|
701
|
+
sampleCleared(); // final accurate read
|
|
702
|
+
};
|
|
703
|
+
cvs.addEventListener("pointermove", move);
|
|
704
|
+
cvs.addEventListener("pointerup", up);
|
|
705
|
+
cvs.addEventListener("pointercancel", up);
|
|
706
|
+
};
|
|
707
|
+
// Late-bound refs (Solid assigns `ref` after mount) get the cover
|
|
708
|
+
// painted and the gesture attached as soon as they exist.
|
|
709
|
+
createEffect(() => {
|
|
710
|
+
const cvs = canvas();
|
|
711
|
+
if (!cvs)
|
|
712
|
+
return;
|
|
713
|
+
paintCover();
|
|
714
|
+
cvs.addEventListener("pointerdown", onDown);
|
|
715
|
+
onCleanup(() => cvs.removeEventListener("pointerdown", onDown));
|
|
716
|
+
});
|
|
717
|
+
const reset = () => {
|
|
718
|
+
setCleared(0);
|
|
719
|
+
setDone(false);
|
|
720
|
+
paintCover();
|
|
721
|
+
};
|
|
722
|
+
return { cleared, done, reset };
|
|
723
|
+
}
|
package/dist/index.d.ts
CHANGED
|
@@ -12,7 +12,7 @@ export { createScrollProgress, type ScrollTarget } from "./scroll.js";
|
|
|
12
12
|
export { createInView, type InViewOptions } from "./inview.js";
|
|
13
13
|
export { usePrefersReducedMotion, prefersReducedMotion, } from "./reduced-motion.js";
|
|
14
14
|
export { isLowPowerMode, useLowPowerMode, type LowPowerOptions, } from "./power.js";
|
|
15
|
-
export { createSlotMachine, type SlotMachineControls, type SlotMachineOptions, type SlotMachineStatus, createRedPacket, type RedPacketCoin, type RedPacketControls, type RedPacketOptions, type RedPacketStatus, } from "./fun.js";
|
|
15
|
+
export { createSlotMachine, type SlotMachineControls, type SlotMachineOptions, type SlotMachineStatus, createRedPacket, type RedPacketCoin, type RedPacketControls, type RedPacketOptions, type RedPacketStatus, createConfetti, type ConfettiControls, type ConfettiOptions, createEmojiBurst, type EmojiBurstControls, type EmojiBurstOptions, createScratch, type ScratchControls, type ScratchOptions, } from "./fun.js";
|
|
16
16
|
export { createStagger } from "./stagger.js";
|
|
17
17
|
export { createHorizontalScroll, type HorizontalScrollOptions, type HorizontalScrollResult, } from "./horizontal.js";
|
|
18
18
|
export { createScrub, type ScrubKeyframe, type ScrubOptions } from "./scrub.js";
|
package/dist/index.js
CHANGED
|
@@ -12,7 +12,7 @@ export { createScrollProgress } from "./scroll.js";
|
|
|
12
12
|
export { createInView } from "./inview.js";
|
|
13
13
|
export { usePrefersReducedMotion, prefersReducedMotion, } from "./reduced-motion.js";
|
|
14
14
|
export { isLowPowerMode, useLowPowerMode, } from "./power.js";
|
|
15
|
-
export { createSlotMachine, createRedPacket, } from "./fun.js";
|
|
15
|
+
export { createSlotMachine, createRedPacket, createConfetti, createEmojiBurst, createScratch, } from "./fun.js";
|
|
16
16
|
export { createStagger } from "./stagger.js";
|
|
17
17
|
export { createHorizontalScroll, } from "./horizontal.js";
|
|
18
18
|
export { createScrub } from "./scrub.js";
|
package/package.json
CHANGED