solfaces 1.0.1 → 2.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (69) hide show
  1. package/README.md +359 -87
  2. package/dist/agent/index.cjs +14 -14
  3. package/dist/agent/index.js +4 -4
  4. package/dist/agent/mcp-server.cjs +716 -277
  5. package/dist/{chunk-VMNATBH3.cjs → chunk-23XJ5VDX.cjs} +37 -27
  6. package/dist/chunk-23XJ5VDX.cjs.map +1 -0
  7. package/dist/chunk-46ZEFA6R.cjs +243 -0
  8. package/dist/chunk-46ZEFA6R.cjs.map +1 -0
  9. package/dist/{chunk-A6N3RPEA.cjs → chunk-546TBMAR.cjs} +6 -6
  10. package/dist/{chunk-A6N3RPEA.cjs.map → chunk-546TBMAR.cjs.map} +1 -1
  11. package/dist/chunk-6QRDULAO.cjs +191 -0
  12. package/dist/chunk-6QRDULAO.cjs.map +1 -0
  13. package/dist/chunk-6UWILY7E.cjs +647 -0
  14. package/dist/chunk-6UWILY7E.cjs.map +1 -0
  15. package/dist/chunk-DRUSCLEF.js +177 -0
  16. package/dist/chunk-DRUSCLEF.js.map +1 -0
  17. package/dist/chunk-HCEE4K4T.js +625 -0
  18. package/dist/chunk-HCEE4K4T.js.map +1 -0
  19. package/dist/chunk-JS527VKL.js +238 -0
  20. package/dist/chunk-JS527VKL.js.map +1 -0
  21. package/dist/{chunk-SNJABBAT.js → chunk-LRHYF5QN.js} +3 -3
  22. package/dist/{chunk-SNJABBAT.js.map → chunk-LRHYF5QN.js.map} +1 -1
  23. package/dist/{chunk-RX6D5FGH.js → chunk-TTGJZEPV.js} +30 -20
  24. package/dist/chunk-TTGJZEPV.js.map +1 -0
  25. package/dist/core/index.cjs +69 -29
  26. package/dist/core/index.d.cts +29 -47
  27. package/dist/core/index.d.ts +29 -47
  28. package/dist/core/index.js +3 -3
  29. package/dist/index.cjs +75 -35
  30. package/dist/index.d.cts +2 -2
  31. package/dist/index.d.ts +2 -2
  32. package/dist/index.js +5 -5
  33. package/dist/react/index.cjs +431 -397
  34. package/dist/react/index.cjs.map +1 -1
  35. package/dist/react/index.d.cts +3 -2
  36. package/dist/react/index.d.ts +3 -2
  37. package/dist/react/index.js +427 -393
  38. package/dist/react/index.js.map +1 -1
  39. package/dist/solfaces.cdn.global.js +2 -2
  40. package/dist/solfaces.cdn.global.js.map +1 -1
  41. package/dist/themes/index.cjs +29 -17
  42. package/dist/themes/index.d.cts +10 -7
  43. package/dist/themes/index.d.ts +10 -7
  44. package/dist/themes/index.js +1 -1
  45. package/dist/{traits-DAFZnXeS.d.cts → traits-QlWuxZDD.d.cts} +45 -1
  46. package/dist/{traits-DAFZnXeS.d.ts → traits-QlWuxZDD.d.ts} +45 -1
  47. package/dist/vanilla/index.cjs +20 -8
  48. package/dist/vanilla/index.cjs.map +1 -1
  49. package/dist/vanilla/index.d.cts +1 -1
  50. package/dist/vanilla/index.d.ts +1 -1
  51. package/dist/vanilla/index.js +17 -5
  52. package/dist/vanilla/index.js.map +1 -1
  53. package/package.json +1 -2
  54. package/python/solfaces.py +557 -235
  55. package/skill.md +210 -65
  56. package/dist/chunk-2DIKGLXZ.cjs +0 -126
  57. package/dist/chunk-2DIKGLXZ.cjs.map +0 -1
  58. package/dist/chunk-CVFO7YHY.cjs +0 -97
  59. package/dist/chunk-CVFO7YHY.cjs.map +0 -1
  60. package/dist/chunk-H3SK3MNX.cjs +0 -409
  61. package/dist/chunk-H3SK3MNX.cjs.map +0 -1
  62. package/dist/chunk-KSGFMW33.js +0 -401
  63. package/dist/chunk-KSGFMW33.js.map +0 -1
  64. package/dist/chunk-LQWJRHGC.js +0 -86
  65. package/dist/chunk-LQWJRHGC.js.map +0 -1
  66. package/dist/chunk-RX6D5FGH.js.map +0 -1
  67. package/dist/chunk-VMNATBH3.cjs.map +0 -1
  68. package/dist/chunk-WURY4QGH.js +0 -117
  69. package/dist/chunk-WURY4QGH.js.map +0 -1
@@ -1,13 +1,13 @@
1
1
  'use strict';
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- var chunkH3SK3MNX_cjs = require('./chunk-H3SK3MNX.cjs');
4
- var chunk2DIKGLXZ_cjs = require('./chunk-2DIKGLXZ.cjs');
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- var chunkCVFO7YHY_cjs = require('./chunk-CVFO7YHY.cjs');
3
+ var chunk46ZEFA6R_cjs = require('./chunk-46ZEFA6R.cjs');
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+ var chunk6UWILY7E_cjs = require('./chunk-6UWILY7E.cjs');
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+ var chunk6QRDULAO_cjs = require('./chunk-6QRDULAO.cjs');
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  // src/agent/tools.ts
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  var generateSolfaceSvg = {
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  name: "generate_solface_svg",
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- description: "Generate a deterministic SVG avatar for a Solana wallet address. Returns an SVG string that can be embedded in HTML, saved as a file, or converted to a data URI. The same wallet always produces the same face.",
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+ description: "Generate a deterministic SVG avatar for a Solana wallet address. Returns an SVG string with gradient-rich rendering, skin-luminance-driven colors, and 10 accessory types. The same wallet always produces the same face. ~2.56 billion unique combinations.",
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  parameters: {
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  type: "object",
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  properties: {
@@ -17,16 +17,21 @@ var generateSolfaceSvg = {
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  },
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  size: {
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  type: "number",
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- description: "SVG width/height in pixels. Default: 64"
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+ description: "SVG width/height in pixels. Default: 64. Sizes >= 48 use full detail (gradients, specular highlights, cheek blush)."
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  },
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  theme: {
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  type: "string",
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- description: "Preset theme name: solana, dark, light, mono, neon, jupiter, phantom, circle",
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- enum: ["solana", "dark", "light", "mono", "neon", "jupiter", "phantom", "circle"]
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+ description: "Preset theme name. 'flat' and 'transparent' work everywhere. 'glass', 'glassDark', 'pixel', 'pixelRetro', 'pixelClean' are React-only.",
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+ enum: ["default", "dark", "light", "mono", "flat", "transparent", "glass", "glassDark", "pixel", "pixelRetro", "pixelClean"]
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  },
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  enableBlink: {
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  type: "boolean",
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  description: "Enable CSS blink animation on the eyes. Default: false"
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+ },
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+ detail: {
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+ type: "string",
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+ description: "Detail level: 'full' (gradients, cheeks, specular), 'simplified' (flat shapes), 'auto' (full if size >= 48). Default: auto",
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+ enum: ["full", "simplified", "auto"]
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  }
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  },
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  required: ["wallet"]
@@ -35,14 +40,15 @@ var generateSolfaceSvg = {
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  const wallet = params.wallet;
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  const size = params.size ?? 64;
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  const enableBlink = params.enableBlink ?? false;
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+ const detail = params.detail ?? "auto";
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  const themeName = params.theme;
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- const theme = themeName ? chunkCVFO7YHY_cjs.getPresetTheme(themeName) : void 0;
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- return chunkH3SK3MNX_cjs.renderSolFaceSVG(wallet, { size, theme, enableBlink });
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+ const theme = themeName ? chunk6QRDULAO_cjs.getPresetTheme(themeName) : void 0;
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+ return chunk6UWILY7E_cjs.renderSolFaceSVG(wallet, { size, theme, enableBlink, detail });
41
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  }
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  };
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  var describeSolface = {
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  name: "describe_solface",
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- description: "Generate a natural language description of a wallet's SolFace avatar. Useful for alt text, profile bios, system prompts, and accessibility.",
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+ description: "Generate a natural language description of a wallet's SolFace avatar. Useful for alt text, profile bios, system prompts, and accessibility. Describes squircle face, skin tone, eye style/color, hair, accessories, and expression.",
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  parameters: {
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  type: "object",
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  properties: {
@@ -68,7 +74,7 @@ var describeSolface = {
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  required: ["wallet"]
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  },
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  handler(params) {
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- return chunkH3SK3MNX_cjs.describeAppearance(params.wallet, {
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+ return chunk46ZEFA6R_cjs.describeAppearance(params.wallet, {
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  format: params.format ?? "paragraph",
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  perspective: params.perspective ?? "third",
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  name: params.name
@@ -90,9 +96,9 @@ var getSolfaceTraits = {
90
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  },
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  handler(params) {
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  const wallet = params.wallet;
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- const traits = chunk2DIKGLXZ_cjs.generateTraits(wallet);
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- const labels = chunk2DIKGLXZ_cjs.getTraitLabels(traits);
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- const hash = chunk2DIKGLXZ_cjs.traitHash(wallet);
99
+ const traits = chunk6UWILY7E_cjs.generateTraits(wallet);
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+ const labels = chunk6UWILY7E_cjs.getTraitLabels(traits);
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+ const hash = chunk6UWILY7E_cjs.traitHash(wallet);
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  return { traits, labels, hash };
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  }
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  };
@@ -114,33 +120,37 @@ var getAgentIdentity = {
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  required: ["wallet"]
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  },
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  handler(params) {
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- return chunkH3SK3MNX_cjs.agentAppearancePrompt(
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+ return chunk46ZEFA6R_cjs.agentAppearancePrompt(
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  params.wallet,
119
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  params.agentName
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  );
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  }
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  };
123
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  var THEME_DESCRIPTIONS = {
124
- solana: "Vibrant Solana brand colors (#14F195, #9945FF)",
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- dark: "Dark backgrounds with muted tones",
126
- light: "Soft pastel backgrounds",
130
+ default: "Base look with gradient-rich rendering \u2014 no overrides",
131
+ dark: "Dark backgrounds with muted tones and subtle border",
132
+ light: "Soft pastel backgrounds with rounded corners",
127
133
  mono: "Full grayscale \u2014 all colors replaced with grays",
128
- neon: "Cyberpunk high-contrast with neon accents and green border",
129
- jupiter: "Jupiter aggregator dark blue palette with subtle border",
130
- phantom: "Phantom wallet purple tones with subtle border",
131
- circle: "Full circular border-radius (999px) for round avatars"
134
+ flat: "Disables all gradients \u2014 uses flat fill colors only",
135
+ transparent: "Transparent background with flat rendering",
136
+ glass: "Liquid glass effect with backdrop blur and specular highlights (React-only)",
137
+ glassDark: "Dark variant of liquid glass with deeper blur (React-only)",
138
+ pixel: "Pixel art mode at 16px density with rounded corners (React-only)",
139
+ pixelRetro: "Retro pixel art with scanlines and drop shadow (React-only)",
140
+ pixelClean: "Clean pixel art at 24px density (React-only)"
132
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  };
133
142
  var listSolfaceThemes = {
134
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  name: "list_solface_themes",
135
- description: "List all available SolFace preset themes with descriptions. Themes control colors, borders, backgrounds, and border-radius of generated avatars.",
144
+ description: "List all available SolFace preset themes with descriptions. Themes control colors, gradients, borders, and rendering modes. Some themes (glass, pixel) are React-only.",
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  parameters: {
137
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  type: "object",
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  properties: {}
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  },
140
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  handler() {
141
- return Object.keys(chunkCVFO7YHY_cjs.PRESET_THEMES).map((name) => ({
150
+ return Object.keys(chunk6QRDULAO_cjs.PRESET_THEMES).map((name) => ({
142
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  name,
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- description: THEME_DESCRIPTIONS[name] ?? ""
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+ description: THEME_DESCRIPTIONS[name] ?? "",
153
+ reactOnly: name.startsWith("glass") || name.startsWith("pixel")
144
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  }));
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  }
146
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  };
@@ -218,5 +228,5 @@ exports.toAnthropic = toAnthropic;
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  exports.toMCP = toMCP;
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  exports.toOpenAI = toOpenAI;
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  exports.toVercelAI = toVercelAI;
221
- //# sourceMappingURL=chunk-VMNATBH3.cjs.map
222
- //# sourceMappingURL=chunk-VMNATBH3.cjs.map
231
+ //# sourceMappingURL=chunk-23XJ5VDX.cjs.map
232
+ //# sourceMappingURL=chunk-23XJ5VDX.cjs.map
@@ -0,0 +1 @@
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+ 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═══════════════════════════════════════════════════════════════\n// SOLFACES v2 — AI Agent Tool Definitions\n// Canonical, framework-agnostic tool schemas with handlers.\n// ═══════════════════════════════════════════════════════════════\n\nimport { renderSolFaceSVG } from \"../core/renderer\";\nimport { describeAppearance, agentAppearancePrompt } from \"../core/describe\";\nimport {\n generateTraits,\n getTraitLabels,\n traitHash,\n} from \"../core/traits\";\nimport { PRESET_THEMES, getPresetTheme } from \"../themes/presets\";\nimport type { SolFaceTheme } from \"../core/traits\";\n\n// ─── Types ───────────────────────────────────────\n\nexport interface JSONSchema {\n type: string;\n properties?: Record<string, JSONSchema & { description?: string; enum?: string[] }>;\n required?: string[];\n items?: JSONSchema;\n description?: string;\n enum?: string[];\n default?: unknown;\n}\n\nexport interface SolFaceTool {\n name: string;\n description: string;\n parameters: JSONSchema;\n handler: (params: Record<string, unknown>) => unknown;\n}\n\n// ─── Tool: generate_solface_svg ──────────────────\n\nconst generateSolfaceSvg: SolFaceTool = {\n name: \"generate_solface_svg\",\n description:\n \"Generate a deterministic SVG avatar for a Solana wallet address. Returns an SVG string with gradient-rich rendering, skin-luminance-driven colors, and 10 accessory types. The same wallet always produces the same face. ~2.56 billion unique combinations.\",\n parameters: {\n type: \"object\",\n properties: {\n wallet: {\n type: \"string\",\n description: \"Solana wallet address (base58 public key)\",\n },\n size: {\n type: \"number\",\n description: \"SVG width/height in pixels. Default: 64. Sizes >= 48 use full detail (gradients, specular highlights, cheek blush).\",\n },\n theme: {\n type: \"string\",\n description:\n \"Preset theme name. 'flat' and 'transparent' work everywhere. 'glass', 'glassDark', 'pixel', 'pixelRetro', 'pixelClean' are React-only.\",\n enum: [\"default\", \"dark\", \"light\", \"mono\", \"flat\", \"transparent\", \"glass\", \"glassDark\", \"pixel\", \"pixelRetro\", \"pixelClean\"],\n },\n enableBlink: {\n type: \"boolean\",\n description: \"Enable CSS blink animation on the eyes. Default: false\",\n },\n detail: {\n type: \"string\",\n description: \"Detail level: 'full' (gradients, cheeks, specular), 'simplified' (flat shapes), 'auto' (full if size >= 48). Default: auto\",\n enum: [\"full\", \"simplified\", \"auto\"],\n },\n },\n required: [\"wallet\"],\n },\n handler(params) {\n const wallet = params.wallet as string;\n const size = (params.size as number) ?? 64;\n const enableBlink = (params.enableBlink as boolean) ?? false;\n const detail = (params.detail as \"full\" | \"simplified\" | \"auto\") ?? \"auto\";\n const themeName = params.theme as string | undefined;\n const theme: SolFaceTheme | undefined = themeName\n ? getPresetTheme(themeName)\n : undefined;\n\n return renderSolFaceSVG(wallet, { size, theme, enableBlink, detail });\n },\n};\n\n// ─── Tool: describe_solface ──────────────────────\n\nconst describeSolface: SolFaceTool = {\n name: \"describe_solface\",\n description:\n \"Generate a natural language description of a wallet's SolFace avatar. Useful for alt text, profile bios, system prompts, and accessibility. Describes squircle face, skin tone, eye style/color, hair, accessories, and expression.\",\n parameters: {\n type: \"object\",\n properties: {\n wallet: {\n type: \"string\",\n description: \"Solana wallet address (base58 public key)\",\n },\n format: {\n type: \"string\",\n description:\n \"Output format: paragraph (flowing text), structured (labeled lines), compact (short comma-separated). Default: paragraph\",\n enum: [\"paragraph\", \"structured\", \"compact\"],\n },\n perspective: {\n type: \"string\",\n description:\n 'Narrative perspective: \"first\" for self-description (\"I have...\"), \"third\" for external (\"This SolFace has...\"). Default: third',\n enum: [\"first\", \"third\"],\n },\n name: {\n type: \"string\",\n description:\n 'Optional name to use instead of \"This SolFace\" or \"I\". E.g. \"Atlas\"',\n },\n },\n required: [\"wallet\"],\n },\n handler(params) {\n return describeAppearance(params.wallet as string, {\n format: (params.format as \"paragraph\" | \"structured\" | \"compact\") ?? \"paragraph\",\n perspective: (params.perspective as \"first\" | \"third\") ?? \"third\",\n name: params.name as string | undefined,\n });\n },\n};\n\n// ─── Tool: get_solface_traits ────────────────────\n\nconst getSolfaceTraits: SolFaceTool = {\n name: \"get_solface_traits\",\n description:\n \"Get the raw numeric trait values, human-readable labels, and deterministic hash for a wallet's SolFace avatar. Returns structured data useful for programmatic decisions about appearance.\",\n parameters: {\n type: \"object\",\n properties: {\n wallet: {\n type: \"string\",\n description: \"Solana wallet address (base58 public key)\",\n },\n },\n required: [\"wallet\"],\n },\n handler(params) {\n const wallet = params.wallet as string;\n const traits = generateTraits(wallet);\n const labels = getTraitLabels(traits);\n const hash = traitHash(wallet);\n return { traits, labels, hash };\n },\n};\n\n// ─── Tool: get_agent_identity ────────────────────\n\nconst getAgentIdentity: SolFaceTool = {\n name: \"get_agent_identity\",\n description:\n \"Generate a system prompt snippet that gives an AI agent a visual identity based on its Solana wallet. The snippet describes the agent's appearance in first person and explains the deterministic nature of SolFace avatars.\",\n parameters: {\n type: \"object\",\n properties: {\n wallet: {\n type: \"string\",\n description: \"The agent's Solana wallet address (base58 public key)\",\n },\n agentName: {\n type: \"string\",\n description: 'Optional agent name to personalize the description. E.g. \"Atlas\"',\n },\n },\n required: [\"wallet\"],\n },\n handler(params) {\n return agentAppearancePrompt(\n params.wallet as string,\n params.agentName as string | undefined,\n );\n },\n};\n\n// ─── Tool: list_solface_themes ───────────────────\n\nconst THEME_DESCRIPTIONS: Record<string, string> = {\n default: \"Base look with gradient-rich rendering — no overrides\",\n dark: \"Dark backgrounds with muted tones and subtle border\",\n light: \"Soft pastel backgrounds with rounded corners\",\n mono: \"Full grayscale — all colors replaced with grays\",\n flat: \"Disables all gradients — uses flat fill colors only\",\n transparent: \"Transparent background with flat rendering\",\n glass: \"Liquid glass effect with backdrop blur and specular highlights (React-only)\",\n glassDark: \"Dark variant of liquid glass with deeper blur (React-only)\",\n pixel: \"Pixel art mode at 16px density with rounded corners (React-only)\",\n pixelRetro: \"Retro pixel art with scanlines and drop shadow (React-only)\",\n pixelClean: \"Clean pixel art at 24px density (React-only)\",\n};\n\nconst listSolfaceThemes: SolFaceTool = {\n name: \"list_solface_themes\",\n description:\n \"List all available SolFace preset themes with descriptions. Themes control colors, gradients, borders, and rendering modes. Some themes (glass, pixel) are React-only.\",\n parameters: {\n type: \"object\",\n properties: {},\n },\n handler() {\n return Object.keys(PRESET_THEMES).map((name) => ({\n name,\n description: THEME_DESCRIPTIONS[name] ?? \"\",\n reactOnly: name.startsWith(\"glass\") || name.startsWith(\"pixel\"),\n }));\n },\n};\n\n// ─── Export All Tools ────────────────────────────\n\nexport const SOLFACE_TOOLS: SolFaceTool[] = [\n generateSolfaceSvg,\n describeSolface,\n getSolfaceTraits,\n getAgentIdentity,\n listSolfaceThemes,\n];\n","// ═══════════════════════════════════════════════════════════════\n// SOLFACES — Agent Integration Barrel + Format Adapters\n// Convert SolFace tools to any AI agent framework format.\n// ═══════════════════════════════════════════════════════════════\n\nexport { SOLFACE_TOOLS } from \"./tools\";\nexport type { SolFaceTool, JSONSchema } from \"./tools\";\n\nimport { SOLFACE_TOOLS } from \"./tools\";\nimport type { SolFaceTool, JSONSchema } from \"./tools\";\n\n// ─── Unified Dispatcher ─────────────────────────\n\n/**\n * Handle a tool call by name. Works as a universal dispatcher for\n * any framework — just pass the tool name and parameters.\n *\n * @example\n * ```ts\n * const svg = await handleToolCall(\"generate_solface_svg\", {\n * wallet: \"7xKXtg2CW87d97TXJSDpbD5jBkheTqA83TZRuJosgAsU\"\n * });\n * ```\n */\nexport async function handleToolCall(\n name: string,\n params: Record<string, unknown>,\n): Promise<unknown> {\n const tool = SOLFACE_TOOLS.find((t) => t.name === name);\n if (!tool) {\n throw new Error(`Unknown SolFace tool: \"${name}\". Available: ${SOLFACE_TOOLS.map((t) => t.name).join(\", \")}`);\n }\n return tool.handler(params);\n}\n\n// ─── MCP Format ─────────────────────────────────\n// Model Context Protocol (Claude Code, Cursor, Windsurf)\n\nexport interface MCPTool {\n name: string;\n description: string;\n inputSchema: JSONSchema;\n}\n\nexport function toMCP(tool: SolFaceTool): MCPTool {\n return {\n name: tool.name,\n description: tool.description,\n inputSchema: tool.parameters,\n };\n}\n\nexport function allToolsMCP(): MCPTool[] {\n return SOLFACE_TOOLS.map(toMCP);\n}\n\n// ─── OpenAI Format ──────────────────────────────\n// OpenAI function calling / GPT Actions\n\nexport interface OpenAITool {\n type: \"function\";\n function: {\n name: string;\n description: string;\n parameters: JSONSchema;\n };\n}\n\nexport function toOpenAI(tool: SolFaceTool): OpenAITool {\n return {\n type: \"function\",\n function: {\n name: tool.name,\n description: tool.description,\n parameters: tool.parameters,\n },\n };\n}\n\nexport function allToolsOpenAI(): OpenAITool[] {\n return SOLFACE_TOOLS.map(toOpenAI);\n}\n\n// ─── Anthropic Format ───────────────────────────\n// Anthropic tool use (Claude API)\n\nexport interface AnthropicTool {\n name: string;\n description: string;\n input_schema: JSONSchema;\n}\n\nexport function toAnthropic(tool: SolFaceTool): AnthropicTool {\n return {\n name: tool.name,\n description: tool.description,\n input_schema: tool.parameters,\n };\n}\n\nexport function allToolsAnthropic(): AnthropicTool[] {\n return SOLFACE_TOOLS.map(toAnthropic);\n}\n\n// ─── Vercel AI SDK Format ───────────────────────\n// For use with Vercel AI SDK's `tool()` helper\n\nexport interface VercelAITool {\n description: string;\n parameters: JSONSchema;\n execute: (params: Record<string, unknown>) => Promise<unknown>;\n}\n\nexport function toVercelAI(tool: SolFaceTool): VercelAITool {\n return {\n description: tool.description,\n parameters: tool.parameters,\n execute: async (params) => tool.handler(params),\n };\n}\n\nexport function allToolsVercelAI(): Record<string, VercelAITool> {\n const result: Record<string, VercelAITool> = {};\n for (const tool of SOLFACE_TOOLS) {\n result[tool.name] = toVercelAI(tool);\n }\n return result;\n}\n"]}
@@ -0,0 +1,243 @@
1
+ 'use strict';
2
+
3
+ var chunk6UWILY7E_cjs = require('./chunk-6UWILY7E.cjs');
4
+
5
+ // src/core/describe.ts
6
+ var SKIN_TONES = {
7
+ 0: "porcelain",
8
+ 1: "ivory",
9
+ 2: "fair",
10
+ 3: "light",
11
+ 4: "sand",
12
+ 5: "golden",
13
+ 6: "warm",
14
+ 7: "caramel",
15
+ 8: "brown",
16
+ 9: "deep"
17
+ };
18
+ var EYE_STYLES = {
19
+ 0: "round, wide-open",
20
+ 1: "small and minimal",
21
+ 2: "almond-shaped",
22
+ 3: "wide and expressive",
23
+ 4: "relaxed, half-lidded",
24
+ 5: "joyful, crescent-shaped",
25
+ 6: "bright and sparkling",
26
+ 7: "gentle and narrow"
27
+ };
28
+ var EYE_COLORS_DESC = {
29
+ 0: "dark brown",
30
+ 1: "blue",
31
+ 2: "green",
32
+ 3: "hazel",
33
+ 4: "gray"
34
+ };
35
+ var EYEBROW_STYLES = {
36
+ 0: "wispy",
37
+ 1: "straight",
38
+ 2: "natural",
39
+ 3: "elegantly arched",
40
+ 4: "sharply angled"
41
+ };
42
+ var NOSE_STYLES = {
43
+ 0: "a subtle shadow nose",
44
+ 1: "a small button nose",
45
+ 2: "a soft curved nose",
46
+ 3: "a button nose with visible nostrils"
47
+ };
48
+ var MOUTH_STYLES = {
49
+ 0: "a gentle smile",
50
+ 1: "a calm, neutral expression",
51
+ 2: "a happy grin",
52
+ 3: "a surprised O-shaped mouth",
53
+ 4: "a confident smirk",
54
+ 5: "a wide, toothy grin",
55
+ 6: "a flat, straight expression",
56
+ 7: "a soft pout"
57
+ };
58
+ var HAIR_STYLES = {
59
+ 0: "bald, with no hair",
60
+ 1: "short, neatly cropped hair",
61
+ 2: "bouncy, curly hair",
62
+ 3: "side-swept hair",
63
+ 4: "a voluminous puff",
64
+ 5: "long hair that falls past the shoulders",
65
+ 6: "a clean bob cut",
66
+ 7: "a close buzz cut",
67
+ 8: "flowing, wavy hair",
68
+ 9: "a neat topknot"
69
+ };
70
+ var HAIR_COLORS_DESC = {
71
+ 0: "jet black",
72
+ 1: "espresso brown",
73
+ 2: "walnut",
74
+ 3: "honey blonde",
75
+ 4: "copper red",
76
+ 5: "silver",
77
+ 6: "charcoal",
78
+ 7: "burgundy",
79
+ 8: "strawberry",
80
+ 9: "ginger"
81
+ };
82
+ var ACCESSORY_DESC = {
83
+ 0: "",
84
+ 1: "a beauty mark",
85
+ 2: "round glasses",
86
+ 3: "rectangular glasses",
87
+ 4: "a dangling earring",
88
+ 5: "a headband",
89
+ 6: "freckles",
90
+ 7: "stud earrings",
91
+ 8: "aviator sunglasses",
92
+ 9: "a band-aid"
93
+ };
94
+ var BG_COLORS_DESC = {
95
+ 0: "rose",
96
+ 1: "olive",
97
+ 2: "sage",
98
+ 3: "fern",
99
+ 4: "mint",
100
+ 5: "ocean",
101
+ 6: "sky",
102
+ 7: "lavender",
103
+ 8: "orchid",
104
+ 9: "blush"
105
+ };
106
+ function describeAppearance(walletAddress, options) {
107
+ const traits = chunk6UWILY7E_cjs.generateTraits(walletAddress);
108
+ const {
109
+ includeBackground = true,
110
+ format = "paragraph",
111
+ perspective = "third",
112
+ name
113
+ } = options ?? {};
114
+ if (format === "structured") return buildStructured(traits, includeBackground);
115
+ if (format === "compact") return buildCompact(traits);
116
+ return buildParagraph(traits, perspective, name, includeBackground);
117
+ }
118
+ function describeTraits(traits, options) {
119
+ const {
120
+ includeBackground = true,
121
+ format = "paragraph",
122
+ perspective = "third",
123
+ name
124
+ } = options ?? {};
125
+ if (format === "structured") return buildStructured(traits, includeBackground);
126
+ if (format === "compact") return buildCompact(traits);
127
+ return buildParagraph(traits, perspective, name, includeBackground);
128
+ }
129
+ function buildParagraph(t, perspective, name, includeBg) {
130
+ const parts = [];
131
+ const ai = chunk6UWILY7E_cjs.effectiveAccessory(t);
132
+ const subject = perspective === "first" ? name ? `I'm ${name}. I have` : "I have" : name ? `${name} has` : "This SolFace has";
133
+ const im = perspective === "first" ? "I'm" : "They're";
134
+ parts.push(`${subject} a squircle face with ${SKIN_TONES[t.skinColor] ?? "warm"} skin`);
135
+ const eyeStyle = EYE_STYLES[t.eyeStyle] ?? "round";
136
+ const eyeColor = EYE_COLORS_DESC[t.eyeColor] ?? "dark";
137
+ parts.push(`${eyeStyle} ${eyeColor} eyes`);
138
+ const brows = EYEBROW_STYLES[t.eyebrows];
139
+ if (brows) parts.push(`${brows} eyebrows`);
140
+ const hairStyle = HAIR_STYLES[t.hairStyle] ?? "";
141
+ const hairColor = HAIR_COLORS_DESC[t.hairColor] ?? "";
142
+ if (t.hairStyle === 0) {
143
+ parts.push("and is bald");
144
+ } else if (hairStyle.startsWith("a ")) {
145
+ parts.push(`and a ${hairColor} ${hairStyle.slice(2)}`);
146
+ } else {
147
+ parts.push(`and ${hairColor} ${hairStyle}`);
148
+ }
149
+ let desc = parts[0];
150
+ if (parts.length > 2) {
151
+ desc += ", " + parts.slice(1, -1).join(", ") + ", " + parts[parts.length - 1];
152
+ } else if (parts.length === 2) {
153
+ desc += " and " + parts[1];
154
+ }
155
+ desc += ".";
156
+ const nose = NOSE_STYLES[t.nose];
157
+ if (nose) {
158
+ const noseSubject = perspective === "first" ? "I have" : (name ?? "They") + (name ? " has" : " have");
159
+ desc += ` ${noseSubject} ${nose}.`;
160
+ }
161
+ const acc = ACCESSORY_DESC[ai];
162
+ if (acc) {
163
+ desc += ` ${im} wearing ${acc}.`;
164
+ }
165
+ const mouth = MOUTH_STYLES[t.mouth] ?? "a smile";
166
+ const mouthVerb = perspective === "first" ? "I have" : (name ?? "They") + (name ? " has" : " have");
167
+ desc += ` ${mouthVerb} ${mouth}.`;
168
+ if (includeBg) {
169
+ const bg = BG_COLORS_DESC[t.bgColor] ?? "colorful";
170
+ desc += ` The background is ${bg}.`;
171
+ }
172
+ return desc;
173
+ }
174
+ function buildStructured(t, includeBg) {
175
+ const ai = chunk6UWILY7E_cjs.effectiveAccessory(t);
176
+ const lines = [
177
+ `Face: squircle`,
178
+ `Skin: ${SKIN_TONES[t.skinColor] ?? "warm"}`,
179
+ `Eyes: ${EYE_STYLES[t.eyeStyle] ?? "round"}, ${EYE_COLORS_DESC[t.eyeColor] ?? "dark"}`,
180
+ `Eyebrows: ${EYEBROW_STYLES[t.eyebrows] ?? "wispy"}`
181
+ ];
182
+ const nose = NOSE_STYLES[t.nose];
183
+ if (nose) lines.push(`Nose: ${nose.replace(/^a /, "")}`);
184
+ lines.push(`Mouth: ${MOUTH_STYLES[t.mouth] ?? "smile"}`);
185
+ if (t.hairStyle === 0) {
186
+ lines.push("Hair: bald");
187
+ } else {
188
+ const hs = HAIR_STYLES[t.hairStyle] ?? "";
189
+ const hc = HAIR_COLORS_DESC[t.hairColor] ?? "";
190
+ lines.push(`Hair: ${hc} ${hs.startsWith("a ") ? hs.slice(2) : hs}`);
191
+ }
192
+ const acc = ACCESSORY_DESC[ai];
193
+ if (acc) lines.push(`Accessory: ${acc}`);
194
+ if (includeBg) {
195
+ lines.push(`Background: ${BG_COLORS_DESC[t.bgColor] ?? "colorful"}`);
196
+ }
197
+ return lines.join("\n");
198
+ }
199
+ function buildCompact(t) {
200
+ const ai = chunk6UWILY7E_cjs.effectiveAccessory(t);
201
+ const parts = [];
202
+ parts.push(`squircle face`);
203
+ parts.push(`${SKIN_TONES[t.skinColor] ?? "warm"} skin`);
204
+ parts.push(`${EYE_COLORS_DESC[t.eyeColor] ?? "dark"} ${EYE_STYLES[t.eyeStyle] ?? "round"} eyes`);
205
+ if (t.hairStyle === 0) {
206
+ parts.push("bald");
207
+ } else {
208
+ const hs = (HAIR_STYLES[t.hairStyle] ?? "hair").replace(/,.*/, "");
209
+ const hc = HAIR_COLORS_DESC[t.hairColor] ?? "";
210
+ parts.push(`${hc} ${hs.startsWith("a ") ? hs.slice(2) : hs}`);
211
+ }
212
+ const acc = ACCESSORY_DESC[ai];
213
+ if (acc) parts.push(acc);
214
+ parts.push((MOUTH_STYLES[t.mouth] ?? "smiling").replace(/^a /, ""));
215
+ return parts.join(", ");
216
+ }
217
+ function solFaceAltText(walletAddress) {
218
+ return `SolFace avatar: ${describeAppearance(walletAddress, { format: "compact", includeBackground: false })}`;
219
+ }
220
+ function agentAppearancePrompt(walletAddress, agentName) {
221
+ const desc = describeAppearance(walletAddress, {
222
+ perspective: "first",
223
+ name: agentName,
224
+ includeBackground: false,
225
+ format: "paragraph"
226
+ });
227
+ const hash = (djb2Simple(walletAddress) >>> 0).toString(16).padStart(8, "0");
228
+ return `My visual identity is a SolFace avatar (ID: ${hash}) derived from my wallet address. ${desc} This appearance is deterministic \u2014 anyone who looks up my wallet will see the same face.`;
229
+ }
230
+ function djb2Simple(str) {
231
+ let hash = 5381;
232
+ for (let i = 0; i < str.length; i++) {
233
+ hash = (hash << 5) + hash + str.charCodeAt(i) | 0;
234
+ }
235
+ return hash >>> 0;
236
+ }
237
+
238
+ exports.agentAppearancePrompt = agentAppearancePrompt;
239
+ exports.describeAppearance = describeAppearance;
240
+ exports.describeTraits = describeTraits;
241
+ exports.solFaceAltText = solFaceAltText;
242
+ //# sourceMappingURL=chunk-46ZEFA6R.cjs.map
243
+ //# sourceMappingURL=chunk-46ZEFA6R.cjs.map
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═══════════════════════════════════════════════════════════════\n// SOLFACES v2 — AI Agent Description Generator\n// Produces natural language descriptions of a wallet's SolFace\n// for use in system prompts, bios, and self-reference.\n// ═══════════════════════════════════════════════════════════════\n\nimport { generateTraits, effectiveAccessory, type SolFaceTraits } from \"./traits\";\n\n// ─── Vocabulary Maps ─────────────────────────────────────────\n\nconst SKIN_TONES: Record<number, string> = {\n 0: \"porcelain\",\n 1: \"ivory\",\n 2: \"fair\",\n 3: \"light\",\n 4: \"sand\",\n 5: \"golden\",\n 6: \"warm\",\n 7: \"caramel\",\n 8: \"brown\",\n 9: \"deep\",\n};\n\nconst EYE_STYLES: Record<number, string> = {\n 0: \"round, wide-open\",\n 1: \"small and minimal\",\n 2: \"almond-shaped\",\n 3: \"wide and expressive\",\n 4: \"relaxed, half-lidded\",\n 5: \"joyful, crescent-shaped\",\n 6: \"bright and sparkling\",\n 7: \"gentle and narrow\",\n};\n\nconst EYE_COLORS_DESC: Record<number, string> = {\n 0: \"dark brown\",\n 1: \"blue\",\n 2: \"green\",\n 3: \"hazel\",\n 4: \"gray\",\n};\n\nconst EYEBROW_STYLES: Record<number, string> = {\n 0: \"wispy\",\n 1: \"straight\",\n 2: \"natural\",\n 3: \"elegantly arched\",\n 4: \"sharply angled\",\n};\n\nconst NOSE_STYLES: Record<number, string> = {\n 0: \"a subtle shadow nose\",\n 1: \"a small button nose\",\n 2: \"a soft curved nose\",\n 3: \"a button nose with visible nostrils\",\n};\n\nconst MOUTH_STYLES: Record<number, string> = {\n 0: \"a gentle smile\",\n 1: \"a calm, neutral expression\",\n 2: \"a happy grin\",\n 3: \"a surprised O-shaped mouth\",\n 4: \"a confident smirk\",\n 5: \"a wide, toothy grin\",\n 6: \"a flat, straight expression\",\n 7: \"a soft pout\",\n};\n\nconst HAIR_STYLES: Record<number, string> = {\n 0: \"bald, with no hair\",\n 1: \"short, neatly cropped hair\",\n 2: \"bouncy, curly hair\",\n 3: \"side-swept hair\",\n 4: \"a voluminous puff\",\n 5: \"long hair that falls past the shoulders\",\n 6: \"a clean bob cut\",\n 7: \"a close buzz cut\",\n 8: \"flowing, wavy hair\",\n 9: \"a neat topknot\",\n};\n\nconst HAIR_COLORS_DESC: Record<number, string> = {\n 0: \"jet black\",\n 1: \"espresso brown\",\n 2: \"walnut\",\n 3: \"honey blonde\",\n 4: \"copper red\",\n 5: \"silver\",\n 6: \"charcoal\",\n 7: \"burgundy\",\n 8: \"strawberry\",\n 9: \"ginger\",\n};\n\nconst ACCESSORY_DESC: Record<number, string> = {\n 0: \"\",\n 1: \"a beauty mark\",\n 2: \"round glasses\",\n 3: \"rectangular glasses\",\n 4: \"a dangling earring\",\n 5: \"a headband\",\n 6: \"freckles\",\n 7: \"stud earrings\",\n 8: \"aviator sunglasses\",\n 9: \"a band-aid\",\n};\n\nconst BG_COLORS_DESC: Record<number, string> = {\n 0: \"rose\",\n 1: \"olive\",\n 2: \"sage\",\n 3: \"fern\",\n 4: \"mint\",\n 5: \"ocean\",\n 6: \"sky\",\n 7: \"lavender\",\n 8: \"orchid\",\n 9: \"blush\",\n};\n\n// ─── Description Builder ─────────────────────────────────────\n\nexport interface DescribeOptions {\n includeBackground?: boolean;\n format?: \"paragraph\" | \"structured\" | \"compact\";\n perspective?: \"first\" | \"third\";\n name?: string;\n}\n\nexport function describeAppearance(\n walletAddress: string,\n options?: DescribeOptions,\n): string {\n const traits = generateTraits(walletAddress);\n const {\n includeBackground = true,\n format = \"paragraph\",\n perspective = \"third\",\n name,\n } = options ?? {};\n\n if (format === \"structured\") return buildStructured(traits, includeBackground);\n if (format === \"compact\") return buildCompact(traits);\n return buildParagraph(traits, perspective, name, includeBackground);\n}\n\nexport function describeTraits(\n traits: SolFaceTraits,\n options?: DescribeOptions,\n): string {\n const {\n includeBackground = true,\n format = \"paragraph\",\n perspective = \"third\",\n name,\n } = options ?? {};\n\n if (format === \"structured\") return buildStructured(traits, includeBackground);\n if (format === \"compact\") return buildCompact(traits);\n return buildParagraph(traits, perspective, name, includeBackground);\n}\n\n// ─── Builders ────────────────────────────────────────────────\n\nfunction buildParagraph(\n t: SolFaceTraits,\n perspective: \"first\" | \"third\",\n name?: string,\n includeBg?: boolean,\n): string {\n const parts: string[] = [];\n const ai = effectiveAccessory(t);\n\n const subject = perspective === \"first\"\n ? (name ? `I'm ${name}. I have` : \"I have\")\n : (name ? `${name} has` : \"This SolFace has\");\n\n const im = perspective === \"first\" ? \"I'm\" : \"They're\";\n\n // Face + skin (all squircle now)\n parts.push(`${subject} a squircle face with ${SKIN_TONES[t.skinColor] ?? \"warm\"} skin`);\n\n // Eyes\n const eyeStyle = EYE_STYLES[t.eyeStyle] ?? \"round\";\n const eyeColor = EYE_COLORS_DESC[t.eyeColor] ?? \"dark\";\n parts.push(`${eyeStyle} ${eyeColor} eyes`);\n\n // Eyebrows\n const brows = EYEBROW_STYLES[t.eyebrows];\n if (brows) parts.push(`${brows} eyebrows`);\n\n // Hair\n const hairStyle = HAIR_STYLES[t.hairStyle] ?? \"\";\n const hairColor = HAIR_COLORS_DESC[t.hairColor] ?? \"\";\n if (t.hairStyle === 0) {\n parts.push(\"and is bald\");\n } else if (hairStyle.startsWith(\"a \")) {\n parts.push(`and a ${hairColor} ${hairStyle.slice(2)}`);\n } else {\n parts.push(`and ${hairColor} ${hairStyle}`);\n }\n\n // Build main sentence\n let desc = parts[0];\n if (parts.length > 2) {\n desc += \", \" + parts.slice(1, -1).join(\", \") + \", \" + parts[parts.length - 1];\n } else if (parts.length === 2) {\n desc += \" and \" + parts[1];\n }\n desc += \".\";\n\n // Nose\n const nose = NOSE_STYLES[t.nose];\n if (nose) {\n const noseSubject = perspective === \"first\"\n ? \"I have\"\n : (name ?? \"They\") + (name ? \" has\" : \" have\");\n desc += ` ${noseSubject} ${nose}.`;\n }\n\n // Accessory\n const acc = ACCESSORY_DESC[ai];\n if (acc) {\n desc += ` ${im} wearing ${acc}.`;\n }\n\n // Mouth\n const mouth = MOUTH_STYLES[t.mouth] ?? \"a smile\";\n const mouthVerb = perspective === \"first\"\n ? \"I have\"\n : (name ?? \"They\") + (name ? \" has\" : \" have\");\n desc += ` ${mouthVerb} ${mouth}.`;\n\n // Background\n if (includeBg) {\n const bg = BG_COLORS_DESC[t.bgColor] ?? \"colorful\";\n desc += ` The background is ${bg}.`;\n }\n\n return desc;\n}\n\nfunction buildStructured(t: SolFaceTraits, includeBg: boolean): string {\n const ai = effectiveAccessory(t);\n const lines: string[] = [\n `Face: squircle`,\n `Skin: ${SKIN_TONES[t.skinColor] ?? \"warm\"}`,\n `Eyes: ${EYE_STYLES[t.eyeStyle] ?? \"round\"}, ${EYE_COLORS_DESC[t.eyeColor] ?? \"dark\"}`,\n `Eyebrows: ${EYEBROW_STYLES[t.eyebrows] ?? \"wispy\"}`,\n ];\n\n const nose = NOSE_STYLES[t.nose];\n if (nose) lines.push(`Nose: ${nose.replace(/^a /, \"\")}`);\n\n lines.push(`Mouth: ${MOUTH_STYLES[t.mouth] ?? \"smile\"}`);\n\n if (t.hairStyle === 0) {\n lines.push(\"Hair: bald\");\n } else {\n const hs = HAIR_STYLES[t.hairStyle] ?? \"\";\n const hc = HAIR_COLORS_DESC[t.hairColor] ?? \"\";\n lines.push(`Hair: ${hc} ${hs.startsWith(\"a \") ? hs.slice(2) : hs}`);\n }\n\n const acc = ACCESSORY_DESC[ai];\n if (acc) lines.push(`Accessory: ${acc}`);\n\n if (includeBg) {\n lines.push(`Background: ${BG_COLORS_DESC[t.bgColor] ?? \"colorful\"}`);\n }\n\n return lines.join(\"\\n\");\n}\n\nfunction buildCompact(t: SolFaceTraits): string {\n const ai = effectiveAccessory(t);\n const parts: string[] = [];\n\n parts.push(`squircle face`);\n parts.push(`${SKIN_TONES[t.skinColor] ?? \"warm\"} skin`);\n parts.push(`${EYE_COLORS_DESC[t.eyeColor] ?? \"dark\"} ${EYE_STYLES[t.eyeStyle] ?? \"round\"} eyes`);\n\n if (t.hairStyle === 0) {\n parts.push(\"bald\");\n } else {\n const hs = (HAIR_STYLES[t.hairStyle] ?? \"hair\").replace(/,.*/, \"\");\n const hc = HAIR_COLORS_DESC[t.hairColor] ?? \"\";\n parts.push(`${hc} ${hs.startsWith(\"a \") ? hs.slice(2) : hs}`);\n }\n\n const acc = ACCESSORY_DESC[ai];\n if (acc) parts.push(acc);\n\n parts.push((MOUTH_STYLES[t.mouth] ?? \"smiling\").replace(/^a /, \"\"));\n\n return parts.join(\", \");\n}\n\n// ─── Alt Text Helper ─────────────────────────────────────────\n\nexport function solFaceAltText(walletAddress: string): string {\n return `SolFace avatar: ${describeAppearance(walletAddress, { format: \"compact\", includeBackground: false })}`;\n}\n\n// ─── System Prompt Helper ────────────────────────────────────\n\nexport function agentAppearancePrompt(\n walletAddress: string,\n agentName?: string,\n): string {\n const desc = describeAppearance(walletAddress, {\n perspective: \"first\",\n name: agentName,\n includeBackground: false,\n format: \"paragraph\",\n });\n\n const hash = (djb2Simple(walletAddress) >>> 0).toString(16).padStart(8, \"0\");\n\n return `My visual identity is a SolFace avatar (ID: ${hash}) derived from my wallet address. ${desc} This appearance is deterministic — anyone who looks up my wallet will see the same face.`;\n}\n\n// Inline djb2 to avoid circular dependency\nfunction djb2Simple(str: string): number {\n let hash = 5381;\n for (let i = 0; i < str.length; i++) {\n hash = ((hash << 5) + hash + str.charCodeAt(i)) | 0;\n }\n return hash >>> 0;\n}\n"]}
@@ -1,11 +1,11 @@
1
1
  'use strict';
2
2
 
3
- var chunkH3SK3MNX_cjs = require('./chunk-H3SK3MNX.cjs');
3
+ var chunk6UWILY7E_cjs = require('./chunk-6UWILY7E.cjs');
4
4
 
5
5
  // src/core/rasterize.ts
6
6
  async function renderSolFacePNG(walletAddress, options) {
7
7
  const { pngSize = 256, ...renderOpts } = options ?? {};
8
- const svg = chunkH3SK3MNX_cjs.renderSolFaceSVG(walletAddress, {
8
+ const svg = chunk6UWILY7E_cjs.renderSolFaceSVG(walletAddress, {
9
9
  ...renderOpts,
10
10
  size: pngSize
11
11
  });
@@ -30,7 +30,7 @@ async function renderSolFacePNG(walletAddress, options) {
30
30
  }
31
31
  async function renderSolFacePNGBrowser(walletAddress, options) {
32
32
  const { pngSize = 256, ...renderOpts } = options ?? {};
33
- const svg = chunkH3SK3MNX_cjs.renderSolFaceSVG(walletAddress, {
33
+ const svg = chunk6UWILY7E_cjs.renderSolFaceSVG(walletAddress, {
34
34
  ...renderOpts,
35
35
  size: pngSize
36
36
  });
@@ -75,7 +75,7 @@ async function renderSolFacePNGBrowser(walletAddress, options) {
75
75
  }
76
76
  async function renderSolFacePNGDataURL(walletAddress, options) {
77
77
  const { pngSize = 256, ...renderOpts } = options ?? {};
78
- const svg = chunkH3SK3MNX_cjs.renderSolFaceSVG(walletAddress, {
78
+ const svg = chunk6UWILY7E_cjs.renderSolFaceSVG(walletAddress, {
79
79
  ...renderOpts,
80
80
  size: pngSize
81
81
  });
@@ -107,5 +107,5 @@ async function renderSolFacePNGDataURL(walletAddress, options) {
107
107
  exports.renderSolFacePNG = renderSolFacePNG;
108
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  exports.renderSolFacePNGBrowser = renderSolFacePNGBrowser;
109
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  exports.renderSolFacePNGDataURL = renderSolFacePNGDataURL;
110
- //# sourceMappingURL=chunk-A6N3RPEA.cjs.map
111
- //# sourceMappingURL=chunk-A6N3RPEA.cjs.map
110
+ //# sourceMappingURL=chunk-546TBMAR.cjs.map
111
+ //# sourceMappingURL=chunk-546TBMAR.cjs.map
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Default: 1 */\n quality?: number;\n}\n\n// ─── Node.js Rasterization ───────────────────────────────────\n\n/**\n * Render a SolFace as a PNG Buffer using `sharp`.\n * Requires: `npm install sharp`\n *\n * @returns PNG buffer\n *\n * @example\n * ```ts\n * import { renderSolFacePNG } from \"solfaces/core/rasterize\";\n *\n * const png = await renderSolFacePNG(\"7xKXq...\", { pngSize: 256 });\n * fs.writeFileSync(\"avatar.png\", png);\n * ```\n */\nexport async function renderSolFacePNG(\n walletAddress: string,\n options?: PNGOptions\n): Promise<Buffer> {\n const { pngSize = 256, ...renderOpts } = options ?? {};\n\n // Generate SVG at the target resolution\n const svg = renderSolFaceSVG(walletAddress, {\n ...renderOpts,\n size: pngSize,\n });\n const svgBuffer = Buffer.from(svg);\n\n // Try sharp first (best quality, most common in Node)\n try {\n const sharp = await import(\"sharp\");\n return await sharp\n .default(svgBuffer)\n .resize(pngSize, pngSize)\n .png()\n .toBuffer();\n } catch {\n // sharp not installed — fall through\n }\n\n // Try @resvg/resvg-js (good for edge/serverless)\n try {\n const { Resvg } = await import(\"@resvg/resvg-js\");\n const resvg = new Resvg(svg, {\n fitTo: { mode: \"width\", value: pngSize },\n });\n const pngData = resvg.render();\n return Buffer.from(pngData.asPng());\n } catch {\n // resvg not installed\n }\n\n throw new Error(\n \"[SolFaces] PNG rasterization requires either `sharp` or `@resvg/resvg-js`. \" +\n \"Install one: npm install sharp OR npm install @resvg/resvg-js\"\n );\n}\n\n// ─── Browser Rasterization ───────────────────────────────────\n\n/**\n * Render a SolFace as a PNG Blob in the browser.\n * Uses Canvas API — works in all modern browsers.\n *\n * @returns PNG Blob\n *\n * @example\n * ```ts\n * const blob = await renderSolFacePNGBrowser(\"7xKXq...\", { pngSize: 256 });\n * const url = URL.createObjectURL(blob);\n * img.src = url;\n * ```\n */\nexport async function renderSolFacePNGBrowser(\n walletAddress: string,\n options?: PNGOptions\n): Promise<Blob> {\n const { pngSize = 256, ...renderOpts } = options ?? {};\n\n const svg = renderSolFaceSVG(walletAddress, {\n ...renderOpts,\n size: pngSize,\n });\n\n // Create image from SVG data URI\n const svgBlob = new Blob([svg], { type: \"image/svg+xml;charset=utf-8\" });\n const url = URL.createObjectURL(svgBlob);\n\n return new Promise<Blob>((resolve, reject) => {\n const img = new Image();\n img.onload = () => {\n // Use OffscreenCanvas if available (better perf)\n let canvas: HTMLCanvasElement | OffscreenCanvas;\n let ctx: CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D | null;\n\n if (typeof OffscreenCanvas !== \"undefined\") {\n canvas = new OffscreenCanvas(pngSize, pngSize);\n ctx = canvas.getContext(\"2d\");\n } else {\n canvas = document.createElement(\"canvas\");\n canvas.width = pngSize;\n canvas.height = pngSize;\n ctx = canvas.getContext(\"2d\");\n }\n\n if (!ctx) {\n URL.revokeObjectURL(url);\n reject(new Error(\"[SolFaces] Could not get canvas context\"));\n return;\n }\n\n ctx.drawImage(img, 0, 0, pngSize, pngSize);\n URL.revokeObjectURL(url);\n\n if (canvas instanceof OffscreenCanvas) {\n canvas.convertToBlob({ type: \"image/png\" }).then(resolve).catch(reject);\n } else {\n canvas.toBlob((blob) => {\n if (blob) resolve(blob);\n else reject(new Error(\"[SolFaces] Canvas toBlob failed\"));\n }, \"image/png\");\n }\n };\n\n img.onerror = () => {\n URL.revokeObjectURL(url);\n reject(new Error(\"[SolFaces] Failed to load SVG into image\"));\n };\n\n img.src = url;\n });\n}\n\n/**\n * Render a SolFace as a PNG data URL in the browser.\n * Convenient for directly setting img.src without blob URLs.\n */\nexport async function renderSolFacePNGDataURL(\n walletAddress: string,\n options?: PNGOptions\n): Promise<string> {\n const { pngSize = 256, ...renderOpts } = options ?? {};\n\n const svg = renderSolFaceSVG(walletAddress, {\n ...renderOpts,\n size: pngSize,\n });\n\n const svgBlob = new Blob([svg], { type: \"image/svg+xml;charset=utf-8\" });\n const url = URL.createObjectURL(svgBlob);\n\n return new Promise<string>((resolve, reject) => {\n const img = new Image();\n img.onload = () => {\n const canvas = document.createElement(\"canvas\");\n canvas.width = pngSize;\n canvas.height = pngSize;\n const ctx = canvas.getContext(\"2d\");\n if (!ctx) {\n reject(new Error(\"[SolFaces] No canvas context\"));\n return;\n }\n ctx.drawImage(img, 0, 0, pngSize, pngSize);\n URL.revokeObjectURL(url);\n resolve(canvas.toDataURL(\"image/png\"));\n };\n img.onerror = () => {\n URL.revokeObjectURL(url);\n reject(new Error(\"[SolFaces] SVG load failed\"));\n };\n img.src = url;\n });\n}\n"]}
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Default: 256 */\n pngSize?: number;\n /** PNG quality (0-1, only affects some renderers). Default: 1 */\n quality?: number;\n}\n\n// ─── Node.js Rasterization ───────────────────────────────────\n\n/**\n * Render a SolFace as a PNG Buffer using `sharp`.\n * Requires: `npm install sharp`\n *\n * @returns PNG buffer\n *\n * @example\n * ```ts\n * import { renderSolFacePNG } from \"solfaces/core/rasterize\";\n *\n * const png = await renderSolFacePNG(\"7xKXq...\", { pngSize: 256 });\n * fs.writeFileSync(\"avatar.png\", png);\n * ```\n */\nexport async function renderSolFacePNG(\n walletAddress: string,\n options?: PNGOptions\n): Promise<Buffer> {\n const { pngSize = 256, ...renderOpts } = options ?? {};\n\n // Generate SVG at the target resolution\n const svg = renderSolFaceSVG(walletAddress, {\n ...renderOpts,\n size: pngSize,\n });\n const svgBuffer = Buffer.from(svg);\n\n // Try sharp first (best quality, most common in Node)\n try {\n const sharp = await import(\"sharp\");\n return await sharp\n .default(svgBuffer)\n .resize(pngSize, pngSize)\n .png()\n .toBuffer();\n } catch {\n // sharp not installed — fall through\n }\n\n // Try @resvg/resvg-js (good for edge/serverless)\n try {\n const { Resvg } = await import(\"@resvg/resvg-js\");\n const resvg = new Resvg(svg, {\n fitTo: { mode: \"width\", value: pngSize },\n });\n const pngData = resvg.render();\n return Buffer.from(pngData.asPng());\n } catch {\n // resvg not installed\n }\n\n throw new Error(\n \"[SolFaces] PNG rasterization requires either `sharp` or `@resvg/resvg-js`. \" +\n \"Install one: npm install sharp OR npm install @resvg/resvg-js\"\n );\n}\n\n// ─── Browser Rasterization ───────────────────────────────────\n\n/**\n * Render a SolFace as a PNG Blob in the browser.\n * Uses Canvas API — works in all modern browsers.\n *\n * @returns PNG Blob\n *\n * @example\n * ```ts\n * const blob = await renderSolFacePNGBrowser(\"7xKXq...\", { pngSize: 256 });\n * const url = URL.createObjectURL(blob);\n * img.src = url;\n * ```\n */\nexport async function renderSolFacePNGBrowser(\n walletAddress: string,\n options?: PNGOptions\n): Promise<Blob> {\n const { pngSize = 256, ...renderOpts } = options ?? {};\n\n const svg = renderSolFaceSVG(walletAddress, {\n ...renderOpts,\n size: pngSize,\n });\n\n // Create image from SVG data URI\n const svgBlob = new Blob([svg], { type: \"image/svg+xml;charset=utf-8\" });\n const url = URL.createObjectURL(svgBlob);\n\n return new Promise<Blob>((resolve, reject) => {\n const img = new Image();\n img.onload = () => {\n // Use OffscreenCanvas if available (better perf)\n let canvas: HTMLCanvasElement | OffscreenCanvas;\n let ctx: CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D | null;\n\n if (typeof OffscreenCanvas !== \"undefined\") {\n canvas = new OffscreenCanvas(pngSize, pngSize);\n ctx = canvas.getContext(\"2d\");\n } else {\n canvas = document.createElement(\"canvas\");\n canvas.width = pngSize;\n canvas.height = pngSize;\n ctx = canvas.getContext(\"2d\");\n }\n\n if (!ctx) {\n URL.revokeObjectURL(url);\n reject(new Error(\"[SolFaces] Could not get canvas context\"));\n return;\n }\n\n ctx.drawImage(img, 0, 0, pngSize, pngSize);\n URL.revokeObjectURL(url);\n\n if (canvas instanceof OffscreenCanvas) {\n canvas.convertToBlob({ type: \"image/png\" }).then(resolve).catch(reject);\n } else {\n canvas.toBlob((blob) => {\n if (blob) resolve(blob);\n else reject(new Error(\"[SolFaces] Canvas toBlob failed\"));\n }, \"image/png\");\n }\n };\n\n img.onerror = () => {\n URL.revokeObjectURL(url);\n reject(new Error(\"[SolFaces] Failed to load SVG into image\"));\n };\n\n img.src = url;\n });\n}\n\n/**\n * Render a SolFace as a PNG data URL in the browser.\n * Convenient for directly setting img.src without blob URLs.\n */\nexport async function renderSolFacePNGDataURL(\n walletAddress: string,\n options?: PNGOptions\n): Promise<string> {\n const { pngSize = 256, ...renderOpts } = options ?? {};\n\n const svg = renderSolFaceSVG(walletAddress, {\n ...renderOpts,\n size: pngSize,\n });\n\n const svgBlob = new Blob([svg], { type: \"image/svg+xml;charset=utf-8\" });\n const url = URL.createObjectURL(svgBlob);\n\n return new Promise<string>((resolve, reject) => {\n const img = new Image();\n img.onload = () => {\n const canvas = document.createElement(\"canvas\");\n canvas.width = pngSize;\n canvas.height = pngSize;\n const ctx = canvas.getContext(\"2d\");\n if (!ctx) {\n reject(new Error(\"[SolFaces] No canvas context\"));\n return;\n }\n ctx.drawImage(img, 0, 0, pngSize, pngSize);\n URL.revokeObjectURL(url);\n resolve(canvas.toDataURL(\"image/png\"));\n };\n img.onerror = () => {\n URL.revokeObjectURL(url);\n reject(new Error(\"[SolFaces] SVG load failed\"));\n };\n img.src = url;\n });\n}\n"]}