softbox 4.6.0 → 4.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,6 +1,6 @@
1
- import * as B from "three";
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- import { UnsignedIntType as re, DataTexture as M, NearestFilter as T, IntType as we, FloatType as R, UnsignedByteType as Me, UnsignedShortType as Ct, ByteType as Be, ShortType as Ft, RGBAFormat as I, RGBAIntegerFormat as Ae, RGIntegerFormat as ft, RedIntegerFormat as Dt, RGFormat as dt, RedFormat as me, BufferAttribute as P, BufferGeometry as $, Matrix4 as O, Matrix3 as Pt, Vector3 as F, Vector4 as Z, MeshBasicMaterial as Et, Mesh as mt, OrthographicCamera as kt, Float32BufferAttribute as We, ShaderMaterial as ge, NoBlending as ie, WebGLRenderTarget as ae, Vector2 as j, PerspectiveCamera as pt, DataUtils as k, HalfFloatType as D, LinearFilter as C, RepeatWrapping as z, ClampToEdgeWrapping as N, Source as Ot, Quaternion as zt, DataArrayTexture as Nt, DoubleSide as Ht, BackSide as Bt, FrontSide as Wt, WebGLArrayRenderTarget as Lt, Color as se, NoToneMapping as Ut, NormalBlending as gt, EquirectangularReflectionMapping as vt, Spherical as Vt, LinearMipMapLinearFilter as Gt, Clock as qt, Scene as $t, AdditiveBlending as jt } from "three";
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- import { g as Yt, a as Xt, B as Le, I as Qt, C as Kt, O as Zt, S as Jt, b as er, L as tr, c as rr, M as ar, T as ir, D as sr, d as or, R as S, e as W, E as L } from "./index-DoB8YjQ9.js";
1
+ import * as J from "three";
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+ import { UnsignedIntType as re, DataTexture as M, NearestFilter as T, IntType as we, FloatType as R, UnsignedByteType as Me, UnsignedShortType as Ct, ByteType as Be, ShortType as Ft, RGBAFormat as I, RGBAIntegerFormat as Ae, RGIntegerFormat as ft, RedIntegerFormat as Dt, RGFormat as dt, RedFormat as me, BufferAttribute as P, BufferGeometry as q, Matrix4 as O, Matrix3 as Pt, Vector3 as F, Vector4 as K, MeshBasicMaterial as Et, Mesh as mt, OrthographicCamera as kt, Float32BufferAttribute as We, ShaderMaterial as ge, NoBlending as ie, WebGLRenderTarget as ae, Vector2 as $, PerspectiveCamera as pt, DataUtils as k, HalfFloatType as D, LinearFilter as C, RepeatWrapping as z, ClampToEdgeWrapping as N, Source as Ot, Quaternion as zt, DataArrayTexture as Nt, DoubleSide as Ht, BackSide as Bt, FrontSide as Wt, WebGLArrayRenderTarget as Lt, Color as se, NoToneMapping as Ut, NormalBlending as gt, EquirectangularReflectionMapping as vt, Spherical as Vt, LinearMipMapLinearFilter as Gt, Clock as qt, Scene as $t, AdditiveBlending as jt } from "three";
3
+ import { g as Yt, a as Xt, B as Le, I as Qt, C as Kt, O as Zt, S as Jt, b as er, L as tr, c as rr, M as ar, T as ir, D as sr, d as or, R as _, e as B, E as W } from "./index-DXbG9xpu.js";
4
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  function nr(s) {
5
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  switch (s) {
6
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  case 1:
@@ -493,7 +493,7 @@ function te(s, e = null) {
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  const t = s.array.constructor, r = s.normalized, i = s.itemSize, o = e === null ? s.count : e;
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  return new P(new t(i * o), i, r);
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  }
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- function K(s, e) {
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+ function Q(s, e) {
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  if (!s && !e)
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  return !0;
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  if (!!s != !!e)
@@ -537,7 +537,7 @@ function xr(s, e, t) {
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  for (const i in r)
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  r[i].count !== t && s.deleteAttribute(i);
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  }
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- function br(s, e = {}, t = new $()) {
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+ function br(s, e = {}, t = new q()) {
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  const {
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  useGroups: r = !1,
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  forceUpdate: i = !1,
@@ -668,7 +668,7 @@ class wr {
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  return !(this.matrixWorld.equals(e.matrixWorld) && this.geometryHash === Ve(t) && this.skeletonHash === Ge(e) && this.primitiveCount === r);
669
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  }
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  }
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- const U = /* @__PURE__ */ new F(), V = /* @__PURE__ */ new F(), G = /* @__PURE__ */ new F(), qe = /* @__PURE__ */ new Z(), le = /* @__PURE__ */ new F(), Ie = /* @__PURE__ */ new F(), $e = /* @__PURE__ */ new Z(), je = /* @__PURE__ */ new Z(), ce = /* @__PURE__ */ new O(), Ye = /* @__PURE__ */ new O();
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+ const L = /* @__PURE__ */ new F(), U = /* @__PURE__ */ new F(), V = /* @__PURE__ */ new F(), qe = /* @__PURE__ */ new K(), le = /* @__PURE__ */ new F(), Ie = /* @__PURE__ */ new F(), $e = /* @__PURE__ */ new K(), je = /* @__PURE__ */ new K(), ce = /* @__PURE__ */ new O(), Ye = /* @__PURE__ */ new O();
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  function Xe(s, e, t) {
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  const r = s.skeleton, i = s.geometry, o = r.bones, a = r.boneInverses;
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  $e.fromBufferAttribute(i.attributes.skinIndex, e), je.fromBufferAttribute(i.attributes.skinWeight, e), ce.elements.fill(0);
@@ -712,7 +712,7 @@ function Rr(s) {
712
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  }
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  return s;
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  }
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- function Sr(s, e = {}, t = new $()) {
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+ function _r(s, e = {}, t = new q()) {
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  e = {
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  applyWorldTransforms: !0,
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  attributes: [],
@@ -721,18 +721,18 @@ function Sr(s, e = {}, t = new $()) {
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  const r = s.geometry, i = e.applyWorldTransforms, o = e.attributes.includes("normal"), a = e.attributes.includes("tangent"), l = r.attributes, h = t.attributes;
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  for (const v in t.attributes)
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  (!e.attributes.includes(v) || !(v in r.attributes)) && t.deleteAttribute(v);
724
- !t.index && r.index && (t.index = r.index.clone()), h.position || t.setAttribute("position", te(l.position)), o && !h.normal && l.normal && t.setAttribute("normal", te(l.normal)), a && !h.tangent && l.tangent && t.setAttribute("tangent", te(l.tangent)), K(r.index, t.index), K(l.position, h.position), o && K(l.normal, h.normal), a && K(l.tangent, h.tangent);
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+ !t.index && r.index && (t.index = r.index.clone()), h.position || t.setAttribute("position", te(l.position)), o && !h.normal && l.normal && t.setAttribute("normal", te(l.normal)), a && !h.tangent && l.tangent && t.setAttribute("tangent", te(l.tangent)), Q(r.index, t.index), Q(l.position, h.position), o && Q(l.normal, h.normal), a && Q(l.tangent, h.tangent);
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  const d = l.position, f = o ? l.normal : null, u = a ? l.tangent : null, n = r.morphAttributes.position, x = r.morphAttributes.normal, m = r.morphAttributes.tangent, g = r.morphTargetsRelative, c = s.morphTargetInfluences, p = new Pt();
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  p.getNormalMatrix(s.matrixWorld), r.index && t.index.array.set(r.index.array);
727
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  for (let v = 0, b = l.position.count; v < b; v++)
728
- U.fromBufferAttribute(d, v), f && V.fromBufferAttribute(f, v), u && (qe.fromBufferAttribute(u, v), G.fromBufferAttribute(u, v)), c && (n && Re(n, c, g, v, U), x && Re(x, c, g, v, V), m && Re(m, c, g, v, G)), s.isSkinnedMesh && (s.applyBoneTransform(v, U), f && Xe(s, v, V), u && Xe(s, v, G)), i && U.applyMatrix4(s.matrixWorld), h.position.setXYZ(v, U.x, U.y, U.z), f && (i && V.applyNormalMatrix(p), h.normal.setXYZ(v, V.x, V.y, V.z)), u && (i && G.transformDirection(s.matrixWorld), h.tangent.setXYZW(v, G.x, G.y, G.z, qe.w));
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+ L.fromBufferAttribute(d, v), f && U.fromBufferAttribute(f, v), u && (qe.fromBufferAttribute(u, v), V.fromBufferAttribute(u, v)), c && (n && Re(n, c, g, v, L), x && Re(x, c, g, v, U), m && Re(m, c, g, v, V)), s.isSkinnedMesh && (s.applyBoneTransform(v, L), f && Xe(s, v, U), u && Xe(s, v, V)), i && L.applyMatrix4(s.matrixWorld), h.position.setXYZ(v, L.x, L.y, L.z), f && (i && U.applyNormalMatrix(p), h.normal.setXYZ(v, U.x, U.y, U.z)), u && (i && V.transformDirection(s.matrixWorld), h.tangent.setXYZW(v, V.x, V.y, V.z, qe.w));
729
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  for (const v in e.attributes) {
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  const b = e.attributes[v];
731
- b === "position" || b === "tangent" || b === "normal" || !(b in l) || (h[b] || t.setAttribute(b, te(l[b])), K(l[b], h[b]), Tt(l[b], h[b]));
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+ b === "position" || b === "tangent" || b === "normal" || !(b in l) || (h[b] || t.setAttribute(b, te(l[b])), Q(l[b], h[b]), Tt(l[b], h[b]));
732
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  }
733
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  return s.matrixWorld.determinant() < 0 && Rr(t), t;
734
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  }
735
- class _r extends $ {
735
+ class Sr extends q {
736
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  constructor() {
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  super(), this.version = 0, this.hash = null, this._diff = new wr();
738
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  }
@@ -742,14 +742,14 @@ class _r extends $ {
742
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  const r = e.geometry;
743
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  for (let i = 0; i < t.length; i++) {
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  const o = t[i], a = r.attributes[o], l = this.attributes[o];
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- if (a && !K(a, l))
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+ if (a && !Q(a, l))
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  return !1;
747
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  }
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  return !0;
749
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  }
750
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  updateFrom(e, t) {
751
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  const r = this._diff;
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- return r.didChange(e) ? (Sr(e, t, this), r.updateFrom(e), this.version++, this.hash = `${this.uuid}_${this.version}`, !0) : !1;
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+ return r.didChange(e) ? (_r(e, t, this), r.updateFrom(e), this.version++, this.hash = `${this.uuid}_${this.version}`, !0) : !1;
753
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  }
754
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  }
755
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  const Ce = 0, wt = 1, It = 2;
@@ -786,7 +786,7 @@ class Fr {
786
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  }
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  _getDummyMesh() {
788
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  if (!this._dummyMesh) {
789
- const e = new Et(), t = new $();
789
+ const e = new Et(), t = new q();
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  t.setAttribute("position", new P(new Float32Array(9), 3)), this._dummyMesh = new mt(t, e);
791
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  }
792
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  return this._dummyMesh;
@@ -806,7 +806,7 @@ class Fr {
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  const l = t[o], h = l.uuid;
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  r.delete(h);
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  let d = e.get(h);
809
- (!d || !d.isCompatible(l, this.attributes)) && (d && d.dispose(), d = new _r(), e.set(h, d)), d.updateFrom(l, i) && this.generateMissingAttributes && Tr(d, this.attributes);
809
+ (!d || !d.isCompatible(l, this.attributes)) && (d && d.dispose(), d = new Sr(), e.set(h, d)), d.updateFrom(l, i) && this.generateMissingAttributes && Tr(d, this.attributes);
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  }
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  r.forEach((o) => {
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  e.delete(o);
@@ -815,7 +815,7 @@ class Fr {
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  setObjects(e) {
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  Array.isArray(e) ? this.objects = [...e] : this.objects = [e];
817
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  }
818
- generate(e = new $()) {
818
+ generate(e = new q()) {
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  const { useGroups: t, overwriteIndex: r, _intermediateGeometry: i, _geometryMergeSets: o } = this, a = this._getMeshes(), l = [], h = [], d = o.get(e) || [];
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  this._updateIntermediateGeometries();
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  let f = !1;
@@ -863,7 +863,7 @@ class Er {
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  return !!this.bvh;
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  }
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  constructor(e) {
866
- this.bvhOptions = {}, this.attributes = ["position", "normal", "tangent", "color", "uv", "uv2"], this.generateBVH = !0, this.bvh = null, this.geometry = new $(), this.staticGeometryGenerator = new Fr(e), this._bvhWorker = null, this._pendingGenerate = null, this._buildAsync = !1;
866
+ this.bvhOptions = {}, this.attributes = ["position", "normal", "tangent", "color", "uv", "uv2"], this.generateBVH = !0, this.bvh = null, this.geometry = new q(), this.staticGeometryGenerator = new Fr(e), this._bvhWorker = null, this._pendingGenerate = null, this._buildAsync = !1;
867
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  }
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  setObjects(e) {
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  this.staticGeometryGenerator.setObjects(e);
@@ -917,13 +917,13 @@ class Er {
917
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  }
918
918
  }
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  const kr = new kt(-1, 1, 1, -1, 0, 1);
920
- class Or extends $ {
920
+ class Or extends q {
921
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  constructor() {
922
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  super(), this.setAttribute("position", new We([-1, 3, 0, -1, -1, 0, 3, -1, 0], 3)), this.setAttribute("uv", new We([0, 2, 0, 0, 2, 0], 2));
923
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  }
924
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  }
925
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  const zr = new Or();
926
- class J {
926
+ class Z {
927
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  /**
928
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  * Constructs a new full screen quad.
929
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  *
@@ -1266,7 +1266,7 @@ class Wr extends Pe {
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  super({
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  blending: ie,
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  uniforms: {
1269
- resolution: { value: new j() }
1269
+ resolution: { value: new $() }
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  },
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  vertexShader: (
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  /* glsl */
@@ -1311,7 +1311,7 @@ class Lr {
1311
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  generateMipmaps: !1
1312
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  }), i = e.getRenderTarget();
1313
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  e.setRenderTarget(r);
1314
- const o = new J(new Wr());
1314
+ const o = new Z(new Wr());
1315
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  return o.material.resolution.set(t, t), o.render(e), e.setRenderTarget(i), o.dispose(), r;
1316
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  }
1317
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  }
@@ -1337,7 +1337,7 @@ class Vr {
1337
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  e instanceof Ur ? (this.bokehSize = e.bokehSize, this.apertureBlades = e.apertureBlades, this.apertureRotation = e.apertureRotation, this.focusDistance = e.focusDistance, this.anamorphicRatio = e.anamorphicRatio) : (this.bokehSize = 0, this.apertureRotation = 0, this.apertureBlades = 0, this.focusDistance = 10, this.anamorphicRatio = 1);
1338
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  }
1339
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  }
1340
- function Se(s) {
1340
+ function _e(s) {
1341
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  const e = new Uint16Array(s.length);
1342
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  for (let t = 0, r = s.length; t < r; ++t)
1343
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  e[t] = k.toHalfFloat(s[t]);
@@ -1383,11 +1383,11 @@ function qr(s, e = D) {
1383
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  }
1384
1384
  class $r {
1385
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  constructor() {
1386
- const e = new M(Se(new Float32Array([0, 0, 0, 0])), 1, 1);
1386
+ const e = new M(_e(new Float32Array([0, 0, 0, 0])), 1, 1);
1387
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  e.type = D, e.format = I, e.minFilter = C, e.magFilter = C, e.wrapS = z, e.wrapT = z, e.generateMipmaps = !1, e.needsUpdate = !0;
1388
- const t = new M(Se(new Float32Array([0, 1])), 1, 2);
1388
+ const t = new M(_e(new Float32Array([0, 1])), 1, 2);
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  t.type = D, t.format = me, t.minFilter = C, t.magFilter = C, t.generateMipmaps = !1, t.needsUpdate = !0;
1390
- const r = new M(Se(new Float32Array([0, 0, 1, 1])), 2, 2);
1390
+ const r = new M(_e(new Float32Array([0, 0, 1, 1])), 2, 2);
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  r.type = D, r.format = me, r.minFilter = C, r.magFilter = C, r.generateMipmaps = !1, r.needsUpdate = !0, this.map = e, this.marginalWeights = t, this.conditionalWeights = r, this.totalSum = 0;
1392
1392
  }
1393
1393
  dispose() {
@@ -1427,34 +1427,34 @@ class $r {
1427
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  m.image = { width: i, height: 1, data: n }, m.needsUpdate = !0, g.image = { width: r, height: i, data: x }, g.needsUpdate = !0, this.totalSum = f, this.map = t;
1428
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  }
1429
1429
  }
1430
- const _e = 6, jr = 0, Yr = 1, Xr = 2, Qr = 3, Kr = 4, A = new F(), _ = new F(), Ke = new O(), Y = new zt(), Ze = new F(), X = new F(), Zr = new F(0, 1, 0);
1430
+ const Se = 6, jr = 0, Yr = 1, Xr = 2, Qr = 3, Kr = 4, A = new F(), S = new F(), Ke = new O(), j = new zt(), Ze = new F(), Y = new F(), Zr = new F(0, 1, 0);
1431
1431
  class Jr {
1432
1432
  constructor() {
1433
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  const e = new M(new Float32Array(4), 1, 1);
1434
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  e.format = I, e.type = R, e.wrapS = N, e.wrapT = N, e.generateMipmaps = !1, e.minFilter = T, e.magFilter = T, this.tex = e, this.count = 0;
1435
1435
  }
1436
1436
  updateFrom(e, t = []) {
1437
- const r = this.tex, i = Math.max(e.length * _e, 1), o = Math.ceil(Math.sqrt(i));
1437
+ const r = this.tex, i = Math.max(e.length * Se, 1), o = Math.ceil(Math.sqrt(i));
1438
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  r.image.width !== o && (r.dispose(), r.image.data = new Float32Array(o * o * 4), r.image.width = o, r.image.height = o);
1439
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  const a = r.image.data;
1440
1440
  for (let h = 0, d = e.length; h < d; h++) {
1441
- const f = e[h], u = h * _e * 4;
1441
+ const f = e[h], u = h * Se * 4;
1442
1442
  let n = 0;
1443
- for (let m = 0; m < _e * 4; m++)
1443
+ for (let m = 0; m < Se * 4; m++)
1444
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  a[u + m] = 0;
1445
- f.getWorldPosition(_), a[u + n++] = _.x, a[u + n++] = _.y, a[u + n++] = _.z;
1445
+ f.getWorldPosition(S), a[u + n++] = S.x, a[u + n++] = S.y, a[u + n++] = S.z;
1446
1446
  let x = jr;
1447
- if (f.isRectAreaLight && f.isCircular ? x = Yr : f.isSpotLight ? x = Xr : f.isDirectionalLight ? x = Qr : f.isPointLight && (x = Kr), a[u + n++] = x, a[u + n++] = f.color.r, a[u + n++] = f.color.g, a[u + n++] = f.color.b, a[u + n++] = f.intensity, f.getWorldQuaternion(Y), f.isRectAreaLight)
1448
- A.set(f.width, 0, 0).applyQuaternion(Y), a[u + n++] = A.x, a[u + n++] = A.y, a[u + n++] = A.z, n++, _.set(0, f.height, 0).applyQuaternion(Y), a[u + n++] = _.x, a[u + n++] = _.y, a[u + n++] = _.z, a[u + n++] = A.cross(_).length() * (f.isCircular ? Math.PI / 4 : 1);
1447
+ if (f.isRectAreaLight && f.isCircular ? x = Yr : f.isSpotLight ? x = Xr : f.isDirectionalLight ? x = Qr : f.isPointLight && (x = Kr), a[u + n++] = x, a[u + n++] = f.color.r, a[u + n++] = f.color.g, a[u + n++] = f.color.b, a[u + n++] = f.intensity, f.getWorldQuaternion(j), f.isRectAreaLight)
1448
+ A.set(f.width, 0, 0).applyQuaternion(j), a[u + n++] = A.x, a[u + n++] = A.y, a[u + n++] = A.z, n++, S.set(0, f.height, 0).applyQuaternion(j), a[u + n++] = S.x, a[u + n++] = S.y, a[u + n++] = S.z, a[u + n++] = A.cross(S).length() * (f.isCircular ? Math.PI / 4 : 1);
1449
1449
  else if (f.isSpotLight) {
1450
1450
  const m = f.radius || 0;
1451
- Ze.setFromMatrixPosition(f.matrixWorld), X.setFromMatrixPosition(f.target.matrixWorld), Ke.lookAt(Ze, X, Zr), Y.setFromRotationMatrix(Ke), A.set(1, 0, 0).applyQuaternion(Y), a[u + n++] = A.x, a[u + n++] = A.y, a[u + n++] = A.z, n++, _.set(0, 1, 0).applyQuaternion(Y), a[u + n++] = _.x, a[u + n++] = _.y, a[u + n++] = _.z, a[u + n++] = Math.PI * m * m, a[u + n++] = m, a[u + n++] = f.decay, a[u + n++] = f.distance, a[u + n++] = Math.cos(f.angle), a[u + n++] = Math.cos(f.angle * (1 - f.penumbra)), a[u + n++] = f.iesMap ? t.indexOf(f.iesMap) : -1;
1451
+ Ze.setFromMatrixPosition(f.matrixWorld), Y.setFromMatrixPosition(f.target.matrixWorld), Ke.lookAt(Ze, Y, Zr), j.setFromRotationMatrix(Ke), A.set(1, 0, 0).applyQuaternion(j), a[u + n++] = A.x, a[u + n++] = A.y, a[u + n++] = A.z, n++, S.set(0, 1, 0).applyQuaternion(j), a[u + n++] = S.x, a[u + n++] = S.y, a[u + n++] = S.z, a[u + n++] = Math.PI * m * m, a[u + n++] = m, a[u + n++] = f.decay, a[u + n++] = f.distance, a[u + n++] = Math.cos(f.angle), a[u + n++] = Math.cos(f.angle * (1 - f.penumbra)), a[u + n++] = f.iesMap ? t.indexOf(f.iesMap) : -1;
1452
1452
  } else if (f.isPointLight) {
1453
1453
  const m = A.setFromMatrixPosition(f.matrixWorld);
1454
1454
  a[u + n++] = m.x, a[u + n++] = m.y, a[u + n++] = m.z, n++, n += 4, n += 1, a[u + n++] = f.decay, a[u + n++] = f.distance;
1455
1455
  } else if (f.isDirectionalLight) {
1456
- const m = A.setFromMatrixPosition(f.matrixWorld), g = _.setFromMatrixPosition(f.target.matrixWorld);
1457
- X.subVectors(m, g).normalize(), a[u + n++] = X.x, a[u + n++] = X.y, a[u + n++] = X.z;
1456
+ const m = A.setFromMatrixPosition(f.matrixWorld), g = S.setFromMatrixPosition(f.target.matrixWorld);
1457
+ Y.subVectors(m, g).normalize(), a[u + n++] = Y.x, a[u + n++] = Y.y, a[u + n++] = Y.z;
1458
1458
  }
1459
1459
  }
1460
1460
  this.count = e.length;
@@ -1577,7 +1577,7 @@ function sa(s) {
1577
1577
  t.visible && (t.isRectAreaLight || t.isSpotLight || t.isPointLight || t.isDirectionalLight) && e.push(t);
1578
1578
  }), e.sort(Ee);
1579
1579
  }
1580
- const St = 45, et = St * 4;
1580
+ const _t = 45, et = _t * 4;
1581
1581
  class oa {
1582
1582
  constructor() {
1583
1583
  this._features = {};
@@ -1618,7 +1618,7 @@ class na extends M {
1618
1618
  return 8;
1619
1619
  }
1620
1620
  let a = 0;
1621
- const l = e.length * St, h = Math.ceil(Math.sqrt(l)) || 1, { image: d, features: f } = this, u = {};
1621
+ const l = e.length * _t, h = Math.ceil(Math.sqrt(l)) || 1, { image: d, features: f } = this, u = {};
1622
1622
  for (let m = 0, g = t.length; m < g; m++)
1623
1623
  u[Fe(t[m])] = m;
1624
1624
  d.width !== h && (this.dispose(), d.data = new Float32Array(h * h * 4), d.width = h, d.height = h);
@@ -1680,7 +1680,7 @@ class rt extends Lt {
1680
1680
  super(e, t, 1, i), ca(this.texture, i), this.texture.setTextures = (...a) => {
1681
1681
  this.setTextures(...a);
1682
1682
  }, this.hashes = [null];
1683
- const o = new J(new ua());
1683
+ const o = new Z(new ua());
1684
1684
  this.fsQuad = o;
1685
1685
  }
1686
1686
  setTextures(e, t, r = this.width, i = this.height) {
@@ -2107,7 +2107,7 @@ const wa = (
2107
2107
  }
2108
2108
 
2109
2109
  `
2110
- ), Sa = (
2110
+ ), _a = (
2111
2111
  /* glsl */
2112
2112
  `
2113
2113
 
@@ -2317,7 +2317,7 @@ const wa = (
2317
2317
  }
2318
2318
 
2319
2319
  `
2320
- ), _a = (
2320
+ ), Sa = (
2321
2321
  /* glsl */
2322
2322
  `
2323
2323
 
@@ -3037,7 +3037,7 @@ const wa = (
3037
3037
  }
3038
3038
 
3039
3039
  `
3040
- ), _t = (
3040
+ ), St = (
3041
3041
  /* glsl */
3042
3042
  `
3043
3043
 
@@ -4959,7 +4959,7 @@ class ja extends Pe {
4959
4959
  },
4960
4960
  uniforms: {
4961
4961
  // path trace uniforms
4962
- resolution: { value: new j() },
4962
+ resolution: { value: new $() },
4963
4963
  opacity: { value: 1 },
4964
4964
  bounces: { value: 10 },
4965
4965
  transmissiveBounces: { value: 10 },
@@ -5034,8 +5034,8 @@ class ja extends Pe {
5034
5034
  ${wa}
5035
5035
  ${Ra}
5036
5036
  ${Ia}
5037
- ${Sa}
5038
5037
  ${_a}
5038
+ ${Sa}
5039
5039
 
5040
5040
  // random
5041
5041
  #if RANDOM_TYPE == 2 // Stratified List
@@ -5073,7 +5073,7 @@ class ja extends Pe {
5073
5073
  // common
5074
5074
  ${Ea}
5075
5075
  ${Fa}
5076
- ${_t}
5076
+ ${St}
5077
5077
  ${Da}
5078
5078
  ${Pa}
5079
5079
 
@@ -5485,7 +5485,7 @@ function* Ya() {
5485
5485
  _subframe: a,
5486
5486
  alpha: l,
5487
5487
  material: h
5488
- } = this, d = new Z(), f = new Z(), u = t.material;
5488
+ } = this, d = new K(), f = new K(), u = t.material;
5489
5489
  let [n, x] = i;
5490
5490
  for (; ; ) {
5491
5491
  l ? (u.opacity = this._opacityFactor / (this.samples + 1), h.blending = ie, h.opacity = 1) : (h.opacity = this._opacityFactor / (this.samples + 1), h.blending = gt);
@@ -5538,7 +5538,7 @@ class ot {
5538
5538
  return !!this._compilePromise;
5539
5539
  }
5540
5540
  constructor(e) {
5541
- this.camera = null, this.tiles = new j(3, 3), this.stableNoise = !1, this.stableTiles = !0, this.samples = 0, this._subframe = new Z(0, 0, 1, 1), this._opacityFactor = 1, this._renderer = e, this._alpha = !1, this._fsQuad = new J(new ja()), this._blendQuad = new J(new Nr()), this._task = null, this._currentTile = 0, this._compilePromise = null, this._sobolTarget = new Lr().generate(e), this._primaryTarget = new ae(1, 1, {
5541
+ this.camera = null, this.tiles = new $(3, 3), this.stableNoise = !1, this.stableTiles = !0, this.samples = 0, this._subframe = new K(0, 0, 1, 1), this._opacityFactor = 1, this._renderer = e, this._alpha = !1, this._fsQuad = new Z(new ja()), this._blendQuad = new Z(new Nr()), this._task = null, this._currentTile = 0, this._compilePromise = null, this._sobolTarget = new Lr().generate(e), this._primaryTarget = new ae(1, 1, {
5542
5542
  format: I,
5543
5543
  type: R,
5544
5544
  magFilter: T,
@@ -5589,7 +5589,7 @@ class ot {
5589
5589
  this.material.onBeforeRender(), !this.isCompiling && (this._task || (this._task = Ya.call(this)), this._task.next());
5590
5590
  }
5591
5591
  }
5592
- const q = new j(), nt = new j(), fe = new Vt(), de = new se();
5592
+ const G = new $(), nt = new $(), fe = new Vt(), de = new se();
5593
5593
  class Xa extends M {
5594
5594
  constructor(e = 512, t = 512) {
5595
5595
  super(
@@ -5610,7 +5610,7 @@ class Xa extends M {
5610
5610
  const { data: e, width: t, height: r } = this.image;
5611
5611
  for (let i = 0; i < t; i++)
5612
5612
  for (let o = 0; o < r; o++) {
5613
- nt.set(t, r), q.set(i / t, o / r), q.x -= 0.5, q.y = 1 - q.y, fe.theta = q.x * 2 * Math.PI, fe.phi = q.y * Math.PI, fe.radius = 1, this.generationCallback(fe, q, nt, de);
5613
+ nt.set(t, r), G.set(i / t, o / r), G.x -= 0.5, G.y = 1 - G.y, fe.theta = G.x * 2 * Math.PI, fe.phi = G.y * Math.PI, fe.radius = 1, this.generationCallback(fe, G, nt, de);
5614
5614
  const l = 4 * (o * t + i);
5615
5615
  e[l + 0] = de.r, e[l + 1] = de.g, e[l + 2] = de.b, e[l + 3] = 1;
5616
5616
  }
@@ -5749,7 +5749,7 @@ class Za extends ge {
5749
5749
  #include <common>
5750
5750
  #include <cube_uv_reflection_fragment>
5751
5751
 
5752
- ${_t}
5752
+ ${St}
5753
5753
 
5754
5754
  void main() {
5755
5755
 
@@ -5764,7 +5764,7 @@ class Za extends ge {
5764
5764
  }
5765
5765
  class ct {
5766
5766
  constructor(e) {
5767
- this._renderer = e, this._quad = new J(new Za());
5767
+ this._renderer = e, this._quad = new Z(new Za());
5768
5768
  }
5769
5769
  generate(e, t = null, r = null) {
5770
5770
  if (!e.isCubeTexture)
@@ -5792,7 +5792,7 @@ class ct {
5792
5792
  function Ja(s) {
5793
5793
  return s.extensions.get("EXT_float_blend");
5794
5794
  }
5795
- const Q = new j();
5795
+ const X = new $();
5796
5796
  class ei {
5797
5797
  get multipleImportanceSampling() {
5798
5798
  return !!this._pathTracer.material.defines.FEATURE_MIS;
@@ -5837,12 +5837,12 @@ class ei {
5837
5837
  return !!this._pathTracer.isCompiling;
5838
5838
  }
5839
5839
  constructor(e) {
5840
- this._renderer = e, this._generator = new Er(), this._pathTracer = new ot(e), this._queueReset = !1, this._clock = new qt(), this._compilePromise = null, this._lowResPathTracer = new ot(e), this._lowResPathTracer.tiles.set(1, 1), this._quad = new J(new Ka({
5840
+ this._renderer = e, this._generator = new Er(), this._pathTracer = new ot(e), this._queueReset = !1, this._clock = new qt(), this._compilePromise = null, this._lowResPathTracer = new ot(e), this._lowResPathTracer.tiles.set(1, 1), this._quad = new Z(new Ka({
5841
5841
  map: null,
5842
5842
  transparent: !0,
5843
5843
  blending: ie,
5844
5844
  premultipliedAlpha: e.getContextAttributes().premultipliedAlpha
5845
- })), this._materials = null, this._previousEnvironment = null, this._previousBackground = null, this._internalBackground = null, this.renderDelay = 100, this.minSamples = 5, this.fadeDuration = 500, this.enablePathTracing = !0, this.pausePathTracing = !1, this.dynamicLowRes = !1, this.lowResScale = 0.25, this.renderScale = 1, this.synchronizeRenderSize = !0, this.rasterizeScene = !0, this.renderToCanvas = !0, this.textureSize = new j(1024, 1024), this.rasterizeSceneCallback = (t, r) => {
5845
+ })), this._materials = null, this._previousEnvironment = null, this._previousBackground = null, this._internalBackground = null, this.renderDelay = 100, this.minSamples = 5, this.fadeDuration = 500, this.enablePathTracing = !0, this.pausePathTracing = !1, this.dynamicLowRes = !1, this.lowResScale = 0.25, this.renderScale = 1, this.synchronizeRenderSize = !0, this.rasterizeScene = !0, this.renderToCanvas = !0, this.textureSize = new $(1024, 1024), this.rasterizeSceneCallback = (t, r) => {
5846
5846
  this._renderer.render(t, r);
5847
5847
  }, this.renderToCanvasCallback = (t, r, i) => {
5848
5848
  const o = r.autoClear;
@@ -5949,9 +5949,9 @@ class ei {
5949
5949
  }
5950
5950
  _updateScale() {
5951
5951
  if (this.synchronizeRenderSize) {
5952
- this._renderer.getDrawingBufferSize(Q);
5953
- const e = Math.floor(this.renderScale * Q.x), t = Math.floor(this.renderScale * Q.y);
5954
- if (this._pathTracer.getSize(Q), Q.x !== e || Q.y !== t) {
5952
+ this._renderer.getDrawingBufferSize(X);
5953
+ const e = Math.floor(this.renderScale * X.x), t = Math.floor(this.renderScale * X.y);
5954
+ if (this._pathTracer.getSize(X), X.x !== e || X.y !== t) {
5955
5955
  const r = this.lowResScale;
5956
5956
  this._pathTracer.setSize(e, t), this._lowResPathTracer.setSize(Math.floor(e * r), Math.floor(t * r));
5957
5957
  }
@@ -6015,29 +6015,29 @@ const pe = class pe {
6015
6015
  const o = i.getImageData(0, 0, r.width, r.height), a = new Float32Array(o.data.length);
6016
6016
  for (let h = 0; h < o.data.length; h++)
6017
6017
  a[h] = o.data[h] / 255;
6018
- const l = new B.DataTexture(
6018
+ const l = new J.DataTexture(
6019
6019
  a,
6020
6020
  r.width,
6021
6021
  r.height,
6022
- B.RGBAFormat,
6023
- B.FloatType
6022
+ J.RGBAFormat,
6023
+ J.FloatType
6024
6024
  );
6025
6025
  return l.mapping = e.mapping, l.wrapS = e.wrapS, l.wrapT = e.wrapT, l.magFilter = e.magFilter, l.minFilter = e.minFilter, l.anisotropy = e.anisotropy, l.needsUpdate = !0, l;
6026
6026
  }
6027
6027
  async initialize(e) {
6028
6028
  try {
6029
- return this.renderer = e.renderer, this.enabled = e.enabled, this.isSupported() ? S.ok(void 0) : S.err(
6030
- new W(
6029
+ return this.renderer = e.renderer, this.enabled = e.enabled, this.isSupported() ? _.ok(void 0) : _.err(
6030
+ new B(
6031
6031
  "Path tracing is not supported in this environment",
6032
- L.PATH_TRACING_INIT_FAILED,
6032
+ W.PATH_TRACING_INIT_FAILED,
6033
6033
  { reason: "WebGL2 or required extensions not available" }
6034
6034
  )
6035
6035
  );
6036
6036
  } catch (t) {
6037
- return S.err(
6038
- new W(
6037
+ return _.err(
6038
+ new B(
6039
6039
  "Failed to initialize path tracing",
6040
- L.PATH_TRACING_INIT_FAILED,
6040
+ W.PATH_TRACING_INIT_FAILED,
6041
6041
  { originalError: t }
6042
6042
  )
6043
6043
  );
@@ -6045,25 +6045,25 @@ const pe = class pe {
6045
6045
  }
6046
6046
  createPathTracer() {
6047
6047
  if (this.disposed)
6048
- return S.err(
6049
- new W(
6048
+ return _.err(
6049
+ new B(
6050
6050
  "Instance is disposed",
6051
- L.INVALID_STATE
6051
+ W.INVALID_STATE
6052
6052
  )
6053
6053
  );
6054
6054
  try {
6055
6055
  const e = ee(this.renderer) ? this.renderer.getInternalRenderer() : null;
6056
- return e ? (this.pathTracer = new ei(e), this.pathTracer.tiles && "set" in this.pathTracer.tiles && this.pathTracer.tiles.set(1, 1), this.pathTracer.bounces = this.settings.bounces, this.settings.transmissiveBounces !== void 0 && (this.pathTracer.transmissiveBounces = this.settings.transmissiveBounces), this.pathTracer.renderScale = this.settings.renderScale, this.pathTracer.dynamicLowRes = this.settings.dynamicLowRes, this.pathTracer.lowResScale = this.settings.lowResScale, this.pathTracer.environmentIntensity !== void 0 && (this.pathTracer.environmentIntensity = 2), e.toneMapping !== B.ACESFilmicToneMapping && (e.toneMapping = B.ACESFilmicToneMapping, e.toneMappingExposure = 1.5), e.setRenderTarget(null), S.ok(void 0)) : S.err(
6057
- new W(
6056
+ return e ? (this.pathTracer = new ei(e), this.pathTracer.tiles && "set" in this.pathTracer.tiles && this.pathTracer.tiles.set(1, 1), this.pathTracer.bounces = this.settings.bounces, this.settings.transmissiveBounces !== void 0 && (this.pathTracer.transmissiveBounces = this.settings.transmissiveBounces), this.pathTracer.renderScale = this.settings.renderScale, this.pathTracer.dynamicLowRes = this.settings.dynamicLowRes, this.pathTracer.lowResScale = this.settings.lowResScale, e.setRenderTarget(null), _.ok(void 0)) : _.err(
6057
+ new B(
6058
6058
  "Renderer not ready, will retry",
6059
- L.RENDERER_NOT_INITIALIZED
6059
+ W.RENDERER_NOT_INITIALIZED
6060
6060
  )
6061
6061
  );
6062
6062
  } catch (e) {
6063
- return S.err(
6064
- new W(
6063
+ return _.err(
6064
+ new B(
6065
6065
  "Failed to create path tracer",
6066
- L.PATH_TRACING_INIT_FAILED,
6066
+ W.PATH_TRACING_INIT_FAILED,
6067
6067
  { originalError: e }
6068
6068
  )
6069
6069
  );
@@ -6093,10 +6093,10 @@ const pe = class pe {
6093
6093
  }
6094
6094
  async render(e, t) {
6095
6095
  if (this.disposed)
6096
- return S.ok(void 0);
6096
+ return _.ok(void 0);
6097
6097
  const r = this.renderer;
6098
6098
  if (!r)
6099
- return S.ok(void 0);
6099
+ return _.ok(void 0);
6100
6100
  if (!this.enabled)
6101
6101
  return this.renderWhileDisabled(e, t);
6102
6102
  if (!this.pathTracer) {
@@ -6107,10 +6107,10 @@ const pe = class pe {
6107
6107
  try {
6108
6108
  const i = this.extractThreeObjects(e, t);
6109
6109
  if (!i)
6110
- return S.err(
6111
- new W(
6110
+ return _.err(
6111
+ new B(
6112
6112
  "Could not extract Three.js scene or camera",
6113
- L.INVALID_PARAMETER
6113
+ W.INVALID_PARAMETER
6114
6114
  )
6115
6115
  );
6116
6116
  const { threeScene: o, threeCamera: a } = i;
@@ -6127,10 +6127,10 @@ const pe = class pe {
6127
6127
  }
6128
6128
  return this.sceneInitialized ? this.accumulateSample(r, e, t) : r.render(e, t);
6129
6129
  } catch (i) {
6130
- return S.err(
6131
- new W(
6130
+ return _.err(
6131
+ new B(
6132
6132
  "Failed to render with path tracing",
6133
- L.RENDER_FAILED,
6133
+ W.RENDER_FAILED,
6134
6134
  { originalError: i }
6135
6135
  )
6136
6136
  );
@@ -6176,7 +6176,7 @@ const pe = class pe {
6176
6176
  } finally {
6177
6177
  i.environment = h;
6178
6178
  }
6179
- } else if (l && l.mapping === B.EquirectangularReflectionMapping) {
6179
+ } else if (l && l.mapping === J.EquirectangularReflectionMapping) {
6180
6180
  let h = l;
6181
6181
  if (l.image instanceof HTMLImageElement)
6182
6182
  if (this.convertedEnvTexture)
@@ -6201,7 +6201,7 @@ const pe = class pe {
6201
6201
  } catch (f) {
6202
6202
  throw i.environment = d, f;
6203
6203
  }
6204
- } else if (((a = i.environment) == null ? void 0 : a.mapping) === B.EquirectangularReflectionMapping)
6204
+ } else if (((a = i.environment) == null ? void 0 : a.mapping) === J.EquirectangularReflectionMapping)
6205
6205
  this.ingestSceneWithoutShadowHelpers(i, o), this.sceneInitialized = !0;
6206
6206
  else
6207
6207
  return this.disableAfterSelfPause("gave-up"), e.render(t, r);
@@ -6224,14 +6224,14 @@ const pe = class pe {
6224
6224
  console.warn("Failed to update lights for path tracing:", l);
6225
6225
  }
6226
6226
  const i = e.render(t, r);
6227
- return i.ok ? performance.now() - this.lastCameraMoveTime < pe.CAMERA_SETTLE_MS ? S.ok(void 0) : (this.cameraDirty && (this.cameraDirty = !1, (a = this.pathTracer) == null || a.updateCamera()), this.accumulateOneSample(), this.sampleCount++, this.sampleCount === this.settings.samples ? this.captureCompletedFrame() : S.ok(void 0)) : i;
6227
+ return i.ok ? performance.now() - this.lastCameraMoveTime < pe.CAMERA_SETTLE_MS ? _.ok(void 0) : (this.cameraDirty && (this.cameraDirty = !1, (a = this.pathTracer) == null || a.updateCamera()), this.accumulateOneSample(), this.sampleCount++, this.sampleCount === this.settings.samples ? this.captureCompletedFrame() : _.ok(void 0)) : i;
6228
6228
  }
6229
6229
  /**
6230
6230
  * Render while path tracing is disabled: keep the final accumulated image on
6231
6231
  * screen if we just completed, otherwise delegate to the standard renderer.
6232
6232
  */
6233
6233
  renderWhileDisabled(e, t) {
6234
- return this.renderer ? this.sampleCount >= this.settings.samples && this.sampleCount > 0 ? (this.pathTracer && ee(this.renderer) && this.renderer.getInternalRenderer().setRenderTarget(null), S.ok(void 0)) : this.renderer.render(e, t) : S.ok(void 0);
6234
+ return this.renderer ? this.sampleCount >= this.settings.samples && this.sampleCount > 0 ? (this.pathTracer && ee(this.renderer) && this.renderer.getInternalRenderer().setRenderTarget(null), _.ok(void 0)) : this.renderer.render(e, t) : _.ok(void 0);
6235
6235
  }
6236
6236
  /**
6237
6237
  * Render a single path-tracing sample into the internal buffer, preserving the
@@ -6262,7 +6262,7 @@ const pe = class pe {
6262
6262
  } catch (t) {
6263
6263
  console.warn("Failed to present path traced result:", t);
6264
6264
  }
6265
- return this.disableAfterSelfPause("completed"), S.ok(void 0);
6265
+ return this.disableAfterSelfPause("completed"), _.ok(void 0);
6266
6266
  }
6267
6267
  getSampleCount() {
6268
6268
  return this.sampleCount;