softbox 4.18.0 → 4.19.0

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package/dist/index.d.cts CHANGED
@@ -225,6 +225,7 @@ export declare enum ErrorCode {
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  INVALID_STATE = "INVALID_STATE",
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  INVALID_PARAMETER = "INVALID_PARAMETER",
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  OPERATION_FAILED = "OPERATION_FAILED",
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+ POST_PROCESSING_FAILED = "POST_PROCESSING_FAILED",
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  UNKNOWN = "UNKNOWN"
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  }
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@@ -418,6 +419,13 @@ export declare interface PathTracingOptions {
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  export declare interface RendererOptions {
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  antialias?: boolean;
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  alpha?: boolean;
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+ premultipliedAlpha?: boolean;
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+ /**
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+ * Note: the viewer forces this ON regardless — a completed path-traced
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+ * frame must survive on the canvas for captureStill to read back.
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+ */
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+ preserveDrawingBuffer?: boolean;
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+ powerPreference?: 'high-performance' | 'low-power' | 'default';
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  shadowMapEnabled?: boolean;
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  pixelRatio?: number;
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  /** A `THREE.ShadowMapType` constant (e.g. `THREE.PCFShadowMap` === 1). */
@@ -532,6 +540,11 @@ export declare interface SimpleViewerHandle {
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  /**
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  * Replace the environment map (reflections + background) at runtime with the
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  * equirectangular HDRI/LDR image at `url`. Cached by URL, so re-applying is cheap.
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+ *
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+ * Like the capture APIs, the environment APIs throw (async ones reject) with
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+ * INVALID_STATE when the viewer was disposed — including a dispose that lands
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+ * while the map is still loading. Fire-and-forget callers should attach a
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+ * `.catch` if unmount races are possible (e.g. React StrictMode in dev).
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  */
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  setEnvironmentMap: (url: string) => Promise<void>;
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  /** Restore the built-in studio environment and clean gradient background. */
package/dist/index.d.ts CHANGED
@@ -225,6 +225,7 @@ export declare enum ErrorCode {
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  INVALID_STATE = "INVALID_STATE",
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  INVALID_PARAMETER = "INVALID_PARAMETER",
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  OPERATION_FAILED = "OPERATION_FAILED",
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+ POST_PROCESSING_FAILED = "POST_PROCESSING_FAILED",
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  UNKNOWN = "UNKNOWN"
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  }
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@@ -418,6 +419,13 @@ export declare interface PathTracingOptions {
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  export declare interface RendererOptions {
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  antialias?: boolean;
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  alpha?: boolean;
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+ premultipliedAlpha?: boolean;
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+ /**
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+ * Note: the viewer forces this ON regardless — a completed path-traced
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+ * frame must survive on the canvas for captureStill to read back.
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+ */
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+ preserveDrawingBuffer?: boolean;
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+ powerPreference?: 'high-performance' | 'low-power' | 'default';
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  shadowMapEnabled?: boolean;
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  pixelRatio?: number;
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  /** A `THREE.ShadowMapType` constant (e.g. `THREE.PCFShadowMap` === 1). */
@@ -532,6 +540,11 @@ export declare interface SimpleViewerHandle {
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  /**
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  * Replace the environment map (reflections + background) at runtime with the
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  * equirectangular HDRI/LDR image at `url`. Cached by URL, so re-applying is cheap.
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+ *
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+ * Like the capture APIs, the environment APIs throw (async ones reject) with
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+ * INVALID_STATE when the viewer was disposed — including a dispose that lands
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+ * while the map is still loading. Fire-and-forget callers should attach a
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+ * `.catch` if unmount races are possible (e.g. React StrictMode in dev).
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  */
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  setEnvironmentMap: (url: string) => Promise<void>;
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  /** Restore the built-in studio environment and clean gradient background. */