softbox 4.16.1 → 4.18.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +7 -6
- package/dist/{BrightnessContrastShader-BN6FBcLV.cjs → BrightnessContrastShader-C1jbh-NA.cjs} +2 -2
- package/dist/BrightnessContrastShader-CoM5EjqG.js +13 -0
- package/dist/ContactShadowBaker-MzqtJ-0h.js +2052 -0
- package/dist/ContactShadowBaker-lWQW97Cr.cjs +2 -0
- package/dist/CopyShader-C2Oc7n1P.js +12 -0
- package/dist/{CopyShader-DPSZNOxL.cjs → CopyShader-CM1OGKAp.cjs} +2 -2
- package/dist/EffectComposer-CMs4vldH.js +88 -0
- package/dist/EffectComposer-CdAQB6p0.cjs +1 -0
- package/dist/HueSaturationShader-BeHSjNY8.js +13 -0
- package/dist/{HueSaturationShader-BEp7jjxf.cjs → HueSaturationShader-bN5IWhh8.cjs} +2 -2
- package/dist/OutputPass-DicIJHut.cjs +72 -0
- package/dist/OutputPass-oQu4Xmeb.js +29 -0
- package/dist/Pass-CSHIrJrV.js +51 -0
- package/dist/Pass-D0vYi-gB.cjs +1 -0
- package/dist/RenderPass-DS8SYAhJ.js +16 -0
- package/dist/RenderPass-DlRq51Kq.cjs +1 -0
- package/dist/ShaderPass-DghZ7TAj.cjs +1 -0
- package/dist/ShaderPass-h4P0lBmc.js +22 -0
- package/dist/{ThreePathTracingService-VOgJGtMH.cjs → ThreePathTracingService-B1WEEKgQ.cjs} +96 -96
- package/dist/ThreePathTracingService-qV8I_V9u.js +2546 -0
- package/dist/UnrealBloomPass-BTHiW_Y8.js +123 -0
- package/dist/UnrealBloomPass-CQHHa-s_.cjs +115 -0
- package/dist/VignetteShader-CPF_iEkO.js +13 -0
- package/dist/{VignetteShader-Drpo9YxI.cjs → VignetteShader-CQmGrpns.cjs} +2 -2
- package/dist/index.d.cts +7 -0
- package/dist/index.d.ts +7 -0
- package/dist/simple-viewer.cjs +23 -1
- package/dist/simple-viewer.es.js +8473 -11
- package/package.json +26 -18
- package/dist/BrightnessContrastShader-B9tNAd_c.js +0 -49
- package/dist/CopyShader-DVL8Bcar.js +0 -41
- package/dist/EffectComposer-BdHnHszK.js +0 -188
- package/dist/EffectComposer-D2IQ0sek.cjs +0 -1
- package/dist/HueSaturationShader-B6tnz2ga.js +0 -60
- package/dist/OutputPass-Dy4KNHYF.cjs +0 -72
- package/dist/OutputPass-Tt8WbC_B.js +0 -125
- package/dist/Pass-C1mreNp8.cjs +0 -1
- package/dist/Pass-DOcH4lwV.js +0 -88
- package/dist/RenderPass-B57TYmjs.js +0 -37
- package/dist/RenderPass-BVzyKWsC.cjs +0 -1
- package/dist/ShaderPass-BQRqK8zp.cjs +0 -1
- package/dist/ShaderPass-C2HX8lsT.js +0 -45
- package/dist/ThreePathTracingService-CK3zD4Qj.js +0 -6383
- package/dist/UnrealBloomPass-Kx7djcld.cjs +0 -115
- package/dist/UnrealBloomPass-rjyQu37v.js +0 -281
- package/dist/VignetteShader-BG_QwoTp.js +0 -45
- package/dist/index-BWjJNKzq.js +0 -13030
- package/dist/index-BqbKpEQh.cjs +0 -29
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import * as e from "three";
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import { BackSide as t, BatchedMesh as n, Box3 as r, BufferAttribute as i, DoubleSide as a, FrontSide as o, Line as s, Line3 as c, LineLoop as l, LineSegments as u, Matrix4 as d, Mesh as f, Plane as p, Points as m, REVISION as h, Ray as g, Sphere as _, Triangle as v, Vector2 as y, Vector3 as b } from "three";
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//#region src/errors/ThreeViewerError.ts
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feet: .3048,
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}, ee = "softbox-units-scale", te = 1.25, E = 65535, ne = E << 16, re = 2 ** -24, D = Symbol("SKIP_GENERATION"), ie = {
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//#endregion
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//#region node_modules/three-mesh-bvh/src/utils/ArrayBoxUtilities.js
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function O(e, t, n) {
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return n.min.x = t[e], n.min.y = t[e + 1], n.min.z = t[e + 2], n.max.x = t[e + 3], n.max.y = t[e + 4], n.max.z = t[e + 5], n;
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//#endregion
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//#endregion
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i >= a.candidate ? ce(r, n, a.rightCacheBounds) : (ce(r, n, a.leftCacheBounds), a.count++);
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let r = t[n], l = r.count, u = i - r.count, d = r.leftCacheBounds, f = r.rightCacheBounds, p = 0;
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l !== 0 && (p = le(d) / a);
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let i = ~~((n[t + 2 * e] - r) / l);
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i >= F && (i = F - 1);
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227
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let a = I[i];
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a.count++, ce(t, n, a.bounds);
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}
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230
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+
let t = I[F - 1];
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231
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oe(t.bounds, t.rightCacheBounds);
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for (let e = F - 2; e >= 0; e--) {
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let t = I[e], n = I[e + 1];
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234
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+
se(t.bounds, n.rightCacheBounds, t.rightCacheBounds);
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235
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}
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236
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let f = 0;
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237
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for (let t = 0; t < F - 1; t++) {
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let n = I[t], r = n.count, l = n.bounds, u = I[t + 1].rightCacheBounds;
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r !== 0 && (f === 0 ? oe(l, pe) : se(l, pe, pe)), f += r;
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let d = 0, p = 0;
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241
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f !== 0 && (d = le(pe) / a);
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let m = i - f;
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243
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m !== 0 && (p = le(u) / a);
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let h = 1 + te * (d * f + p * m);
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245
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+
h < c && (o = e, c = h, s = n.candidate);
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}
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247
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}
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248
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}
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249
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} else console.warn(`BVH: Invalid build strategy value ${a} used.`);
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return {
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axis: o,
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pos: s
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};
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}
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function he(e, t, n, r) {
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let i = 0, a = e.offset;
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for (let o = t, s = t + n; o < s; o++) i += e[(o - a) * 6 + r * 2];
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return i / n;
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259
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}
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260
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//#endregion
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261
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//#region node_modules/three-mesh-bvh/src/core/BVHNode.js
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var ge = class {
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constructor() {
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this.boundingData = /* @__PURE__ */ new Float32Array(6);
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}
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};
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//#endregion
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268
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//#region node_modules/three-mesh-bvh/src/core/build/sortUtils.js
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269
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function _e(e, t, n, r, i, a) {
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270
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let o = r, s = r + i - 1, c = a.pos, l = a.axis * 2, u = n.offset || 0;
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for (;;) {
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for (; o <= s && n[(o - u) * 6 + l] < c;) o++;
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for (; o <= s && n[(s - u) * 6 + l] >= c;) s--;
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274
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if (o < s) {
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275
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for (let n = 0; n < t; n++) {
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let r = e[o * t + n];
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e[o * t + n] = e[s * t + n], e[s * t + n] = r;
|
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278
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}
|
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279
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+
for (let e = 0; e < 6; e++) {
|
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let t = o - u, r = s - u, i = n[t * 6 + e];
|
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281
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+
n[t * 6 + e] = n[r * 6 + e], n[r * 6 + e] = i;
|
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282
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+
}
|
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283
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+
o++, s--;
|
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284
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} else return o;
|
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+
}
|
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286
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}
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287
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//#endregion
|
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288
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//#region node_modules/three-mesh-bvh/src/core/build/buildUtils.js
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289
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+
var ve, ye, be, xe, Se = 2 ** 32;
|
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290
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+
function Ce(e) {
|
|
291
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+
return "count" in e ? 1 : 1 + Ce(e.left) + Ce(e.right);
|
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292
|
+
}
|
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293
|
+
function we(e, t, n) {
|
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294
|
+
return ve = new Float32Array(n), ye = new Uint32Array(n), be = new Uint16Array(n), xe = new Uint8Array(n), Te(e, t);
|
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295
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+
}
|
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296
|
+
function Te(e, t) {
|
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297
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+
let n = e / 4, r = e / 2, i = "count" in t, a = t.boundingData;
|
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298
|
+
for (let e = 0; e < 6; e++) ve[n + e] = a[e];
|
|
299
|
+
if (i) return t.buffer ? (xe.set(new Uint8Array(t.buffer), e), e + t.buffer.byteLength) : (ye[n + 6] = t.offset, be[r + 14] = t.count, be[r + 15] = E, e + 32);
|
|
300
|
+
{
|
|
301
|
+
let { left: r, right: i, splitAxis: a } = t, o = Te(e + 32, r), s = e / 32, c = o / 32 - s;
|
|
302
|
+
if (c > Se) throw Error("MeshBVH: Cannot store relative child node offset greater than 32 bits.");
|
|
303
|
+
return ye[n + 6] = c, ye[n + 7] = a, Te(o, i);
|
|
304
|
+
}
|
|
305
|
+
}
|
|
306
|
+
//#endregion
|
|
307
|
+
//#region node_modules/three-mesh-bvh/src/core/build/buildTree.js
|
|
308
|
+
function Ee(e, t, n, r, i, a) {
|
|
309
|
+
let { maxDepth: o, verbose: s, targetLeafSize: c, _strictLeafSize: l = Infinity, strategy: u, onProgress: d } = i, f = e.primitiveBuffer, p = e.primitiveBufferStride, m = /* @__PURE__ */ new Float32Array(6), h = !1, g = new ge();
|
|
310
|
+
return de(t, n, r, g.boundingData, m), v(g, n, r, m), g;
|
|
311
|
+
function _(e) {
|
|
312
|
+
d && d((e - a.offset) / a.count);
|
|
313
|
+
}
|
|
314
|
+
function v(e, n, r, i = null, a = 0) {
|
|
315
|
+
!h && a >= o && (h = !0, s && console.warn(`BVH: Max depth of ${o} reached when generating BVH. Consider increasing maxDepth.`));
|
|
316
|
+
let d = r > l;
|
|
317
|
+
if (r <= c && !d || a >= o) return _(n + r), e.offset = n, e.count = r, e;
|
|
318
|
+
let g = me(e.boundingData, i, t, n, r, u), y = g.axis === -1 ? -1 : _e(f, p, t, n, r, g);
|
|
319
|
+
if (g.axis === -1 || y === n || y === n + r) {
|
|
320
|
+
if (!d) return _(n + r), e.offset = n, e.count = r, e;
|
|
321
|
+
g.axis = Math.max(0, ae(e.boundingData)), y = n + Math.max(1, Math.floor(r / 2));
|
|
322
|
+
}
|
|
323
|
+
e.splitAxis = g.axis;
|
|
324
|
+
let b = new ge(), x = n, S = y - n;
|
|
325
|
+
e.left = b, de(t, x, S, b.boundingData, m), v(b, x, S, m, a + 1);
|
|
326
|
+
let C = new ge(), w = y, T = r - S;
|
|
327
|
+
return e.right = C, de(t, w, T, C.boundingData, m), v(C, w, T, m, a + 1), e;
|
|
328
|
+
}
|
|
329
|
+
}
|
|
330
|
+
function De(e, t) {
|
|
331
|
+
let n = t.useSharedArrayBuffer ? SharedArrayBuffer : ArrayBuffer, r = e.getRootRanges(t.range), i = r[0], a = r[r.length - 1], o = {
|
|
332
|
+
offset: i.offset,
|
|
333
|
+
count: a.offset + a.count - i.offset
|
|
334
|
+
}, s = new Float32Array(6 * o.count);
|
|
335
|
+
s.offset = o.offset, e.computePrimitiveBounds(o.offset, o.count, s), e._roots = r.map((r) => {
|
|
336
|
+
let i = Ee(e, s, r.offset, r.count, t, o), a = Ce(i), c = new n(32 * a);
|
|
337
|
+
return we(0, i, c), c;
|
|
338
|
+
});
|
|
339
|
+
}
|
|
340
|
+
//#endregion
|
|
341
|
+
//#region node_modules/three-mesh-bvh/src/utils/PrimitivePool.js
|
|
342
|
+
var Oe = class {
|
|
343
|
+
constructor(e) {
|
|
344
|
+
this._getNewPrimitive = e, this._primitives = [];
|
|
345
|
+
}
|
|
346
|
+
getPrimitive() {
|
|
347
|
+
let e = this._primitives;
|
|
348
|
+
return e.length === 0 ? this._getNewPrimitive() : e.pop();
|
|
349
|
+
}
|
|
350
|
+
releasePrimitive(e) {
|
|
351
|
+
this._primitives.push(e);
|
|
352
|
+
}
|
|
353
|
+
}, L = /* @__PURE__ */ new class {
|
|
354
|
+
constructor() {
|
|
355
|
+
this.float32Array = null, this.uint16Array = null, this.uint32Array = null;
|
|
356
|
+
let e = [], t = null;
|
|
357
|
+
this.setBuffer = (n) => {
|
|
358
|
+
t && e.push(t), t = n, this.float32Array = new Float32Array(n), this.uint16Array = new Uint16Array(n), this.uint32Array = new Uint32Array(n);
|
|
359
|
+
}, this.clearBuffer = () => {
|
|
360
|
+
t = null, this.float32Array = null, this.uint16Array = null, this.uint32Array = null, e.length !== 0 && this.setBuffer(e.pop());
|
|
361
|
+
};
|
|
362
|
+
}
|
|
363
|
+
}(), R, ke, Ae = [], je = /* @__PURE__ */ new Oe(() => new r());
|
|
364
|
+
function Me(e, t, n, r, i, a) {
|
|
365
|
+
R = je.getPrimitive(), ke = je.getPrimitive(), Ae.push(R, ke), L.setBuffer(e._roots[t]);
|
|
366
|
+
let o = Ne(0, e.geometry, n, r, i, a);
|
|
367
|
+
L.clearBuffer(), je.releasePrimitive(R), je.releasePrimitive(ke), Ae.pop(), Ae.pop();
|
|
368
|
+
let s = Ae.length;
|
|
369
|
+
return s > 0 && (ke = Ae[s - 1], R = Ae[s - 2]), o;
|
|
370
|
+
}
|
|
371
|
+
function Ne(e, t, n, r, i = null, a = 0, o = 0) {
|
|
372
|
+
let { float32Array: s, uint16Array: c, uint32Array: l } = L, u = e * 2;
|
|
373
|
+
if (k(u, c)) {
|
|
374
|
+
let t = A(e, l), n = j(u, c);
|
|
375
|
+
return O(P(e), s, R), r(t, n, !1, o, a + e / 8, R);
|
|
376
|
+
} else {
|
|
377
|
+
let u = M(e), d = N(e, l), f = u, p = d, m, h, g, _;
|
|
378
|
+
if (i && (g = R, _ = ke, O(P(f), s, g), O(P(p), s, _), m = i(g), h = i(_), h < m)) {
|
|
379
|
+
f = d, p = u;
|
|
380
|
+
let e = m;
|
|
381
|
+
m = h, h = e, g = _;
|
|
382
|
+
}
|
|
383
|
+
g || (g = R, O(P(f), s, g));
|
|
384
|
+
let v = k(f * 2, c), y = n(g, v, m, o + 1, a + f / 8), b;
|
|
385
|
+
if (y === 2) {
|
|
386
|
+
let e = w(f);
|
|
387
|
+
b = r(e, T(f) - e, !0, o + 1, a + f / 8, g);
|
|
388
|
+
} else b = y && Ne(f, t, n, r, i, a, o + 1);
|
|
389
|
+
if (b) return !0;
|
|
390
|
+
_ = ke, O(P(p), s, _);
|
|
391
|
+
let x = k(p * 2, c), S = n(_, x, h, o + 1, a + p / 8), C;
|
|
392
|
+
if (S === 2) {
|
|
393
|
+
let e = w(p);
|
|
394
|
+
C = r(e, T(p) - e, !0, o + 1, a + p / 8, _);
|
|
395
|
+
} else C = S && Ne(p, t, n, r, i, a, o + 1);
|
|
396
|
+
if (C) return !0;
|
|
397
|
+
return !1;
|
|
398
|
+
function w(e) {
|
|
399
|
+
let { uint16Array: t, uint32Array: n } = L, r = e * 2;
|
|
400
|
+
for (; !k(r, t);) e = M(e), r = e * 2;
|
|
401
|
+
return A(e, n);
|
|
402
|
+
}
|
|
403
|
+
function T(e) {
|
|
404
|
+
let { uint16Array: t, uint32Array: n } = L, r = e * 2;
|
|
405
|
+
for (; !k(r, t);) e = N(e, n), r = e * 2;
|
|
406
|
+
return A(e, n) + j(r, t);
|
|
407
|
+
}
|
|
408
|
+
}
|
|
409
|
+
}
|
|
410
|
+
//#endregion
|
|
411
|
+
//#region node_modules/three-mesh-bvh/src/core/cast/bvhcast.js
|
|
412
|
+
var Pe = /* @__PURE__ */ new L.constructor(), Fe = /* @__PURE__ */ new L.constructor(), z = /* @__PURE__ */ new Oe(() => new r()), B = /* @__PURE__ */ new r(), Ie = /* @__PURE__ */ new r(), Le = /* @__PURE__ */ new r(), Re = /* @__PURE__ */ new r(), ze = !1;
|
|
413
|
+
function Be(e, t, n, r) {
|
|
414
|
+
if (ze) throw Error("MeshBVH: Recursive calls to bvhcast not supported.");
|
|
415
|
+
ze = !0;
|
|
416
|
+
let i = e._roots, a = t._roots, o, s = 0, c = 0, l = new d().copy(n).invert();
|
|
417
|
+
for (let e = 0, t = i.length; e < t; e++) {
|
|
418
|
+
Pe.setBuffer(i[e]), c = 0;
|
|
419
|
+
let t = z.getPrimitive();
|
|
420
|
+
O(P(0), Pe.float32Array, t), t.applyMatrix4(l);
|
|
421
|
+
for (let e = 0, i = a.length; e < i && (Fe.setBuffer(a[e]), o = V(0, 0, n, l, r, s, c, 0, 0, t), Fe.clearBuffer(), c += a[e].byteLength / 32, !o); e++);
|
|
422
|
+
if (z.releasePrimitive(t), Pe.clearBuffer(), s += i[e].byteLength / 32, o) break;
|
|
423
|
+
}
|
|
424
|
+
return ze = !1, o;
|
|
425
|
+
}
|
|
426
|
+
function V(e, t, n, r, i, a = 0, o = 0, s = 0, c = 0, l = null, u = !1) {
|
|
427
|
+
let d, f;
|
|
428
|
+
u ? (d = Fe, f = Pe) : (d = Pe, f = Fe);
|
|
429
|
+
let p = d.float32Array, m = d.uint32Array, h = d.uint16Array, g = f.float32Array, _ = f.uint32Array, v = f.uint16Array, y = e * 2, b = t * 2, x = k(y, h), S = k(b, v), C = !1;
|
|
430
|
+
if (S && x) C = u ? i(A(t, _), j(t * 2, v), A(e, m), j(e * 2, h), c, o + t / 8, s, a + e / 8) : i(A(e, m), j(e * 2, h), A(t, _), j(t * 2, v), s, a + e / 8, c, o + t / 8);
|
|
431
|
+
else if (S) {
|
|
432
|
+
let l = z.getPrimitive();
|
|
433
|
+
O(P(t), g, l), l.applyMatrix4(n);
|
|
434
|
+
let d = M(e), f = N(e, m);
|
|
435
|
+
O(P(d), p, B), O(P(f), p, Ie);
|
|
436
|
+
let h = l.intersectsBox(B), _ = l.intersectsBox(Ie);
|
|
437
|
+
C = h && V(t, d, r, n, i, o, a, c, s + 1, l, !u) || _ && V(t, f, r, n, i, o, a, c, s + 1, l, !u), z.releasePrimitive(l);
|
|
438
|
+
} else {
|
|
439
|
+
let d = M(t), f = N(t, _);
|
|
440
|
+
O(P(d), g, Le), O(P(f), g, Re);
|
|
441
|
+
let h = l.intersectsBox(Le), v = l.intersectsBox(Re);
|
|
442
|
+
if (h && v) C = V(e, d, n, r, i, a, o, s, c + 1, l, u) || V(e, f, n, r, i, a, o, s, c + 1, l, u);
|
|
443
|
+
else if (h) if (x) C = V(e, d, n, r, i, a, o, s, c + 1, l, u);
|
|
444
|
+
else {
|
|
445
|
+
let t = z.getPrimitive();
|
|
446
|
+
t.copy(Le).applyMatrix4(n);
|
|
447
|
+
let l = M(e), f = N(e, m);
|
|
448
|
+
O(P(l), p, B), O(P(f), p, Ie);
|
|
449
|
+
let h = t.intersectsBox(B), g = t.intersectsBox(Ie);
|
|
450
|
+
C = h && V(d, l, r, n, i, o, a, c, s + 1, t, !u) || g && V(d, f, r, n, i, o, a, c, s + 1, t, !u), z.releasePrimitive(t);
|
|
451
|
+
}
|
|
452
|
+
else if (v) if (x) C = V(e, f, n, r, i, a, o, s, c + 1, l, u);
|
|
453
|
+
else {
|
|
454
|
+
let t = z.getPrimitive();
|
|
455
|
+
t.copy(Re).applyMatrix4(n);
|
|
456
|
+
let l = M(e), d = N(e, m);
|
|
457
|
+
O(P(l), p, B), O(P(d), p, Ie);
|
|
458
|
+
let h = t.intersectsBox(B), g = t.intersectsBox(Ie);
|
|
459
|
+
C = h && V(f, l, r, n, i, o, a, c, s + 1, t, !u) || g && V(f, d, r, n, i, o, a, c, s + 1, t, !u), z.releasePrimitive(t);
|
|
460
|
+
}
|
|
461
|
+
}
|
|
462
|
+
return C;
|
|
463
|
+
}
|
|
464
|
+
//#endregion
|
|
465
|
+
//#region node_modules/three-mesh-bvh/src/core/BVHTraversalHelper.js
|
|
466
|
+
var Ve = new class {
|
|
467
|
+
constructor() {
|
|
468
|
+
let e = null, t = null, n = null, r = !1;
|
|
469
|
+
this.root = null, this.buffer = null, this.uint32Array = null, this.uint16Array = null, this.setBVH = (i, a) => {
|
|
470
|
+
if (r) throw Error("BVHTraversalHelper: cannot call setBVH during an active traversal.");
|
|
471
|
+
this.root = a, this.buffer = e = i._roots[a], this.uint16Array = n = new Uint16Array(e), this.uint32Array = t = new Uint32Array(e);
|
|
472
|
+
}, this.reset = () => {
|
|
473
|
+
this.root = null, this.buffer = e = null, this.uint16Array = n = null, this.uint32Array = t = null;
|
|
474
|
+
}, this.getRangeStart = (e) => {
|
|
475
|
+
let r = e * 2;
|
|
476
|
+
for (; !k(r, n);) e = M(e), r = e * 2;
|
|
477
|
+
return A(e, t);
|
|
478
|
+
}, this.getRangeEnd = (e) => {
|
|
479
|
+
let r = e * 2;
|
|
480
|
+
for (; !k(r, n);) e = N(e, t), r = e * 2;
|
|
481
|
+
return A(e, t) + j(r, n);
|
|
482
|
+
};
|
|
483
|
+
let i = (e, r, a) => {
|
|
484
|
+
let o = k(r * 2, n);
|
|
485
|
+
if (!e(a, o, r) && !o) {
|
|
486
|
+
let n = M(r), o = N(r, t);
|
|
487
|
+
i(e, n, a + 1), i(e, o, a + 1);
|
|
488
|
+
}
|
|
489
|
+
};
|
|
490
|
+
this.traverseBuffer = (e) => {
|
|
491
|
+
if (r) throw Error("BVHTraversalHelper: cannot start a traversal during an active traversal.");
|
|
492
|
+
r = !0;
|
|
493
|
+
try {
|
|
494
|
+
i(e, 0, 0);
|
|
495
|
+
} finally {
|
|
496
|
+
r = !1;
|
|
497
|
+
}
|
|
498
|
+
}, this.traverse = (r) => {
|
|
499
|
+
this.traverseBuffer((i, a, o) => {
|
|
500
|
+
if (a) {
|
|
501
|
+
let s = o * 2, c = t[o + 6], l = n[s + 14];
|
|
502
|
+
return r(i, a, new Float32Array(e, o * 4, 6), c, l);
|
|
503
|
+
} else {
|
|
504
|
+
let n = ue(o, t);
|
|
505
|
+
return r(i, a, new Float32Array(e, o * 4, 6), n);
|
|
506
|
+
}
|
|
507
|
+
});
|
|
508
|
+
};
|
|
509
|
+
}
|
|
510
|
+
}(), He = /* @__PURE__ */ new r(), Ue = /* @__PURE__ */ new Float32Array(6), We = class {
|
|
511
|
+
constructor() {
|
|
512
|
+
this._roots = null, this.primitiveBuffer = null, this.primitiveBufferStride = null;
|
|
513
|
+
}
|
|
514
|
+
init(e) {
|
|
515
|
+
e = {
|
|
516
|
+
...ie,
|
|
517
|
+
...e
|
|
518
|
+
}, "maxLeafSize" in e && (console.warn("BVH: \"maxLeafSize\" option has been deprecated. Use \"targetLeafSize\", instead."), e = {
|
|
519
|
+
...e,
|
|
520
|
+
targetLeafSize: e.maxLeafSize
|
|
521
|
+
}), De(this, e);
|
|
522
|
+
}
|
|
523
|
+
getRootRanges() {
|
|
524
|
+
throw Error("BVH: getRootRanges() not implemented");
|
|
525
|
+
}
|
|
526
|
+
writePrimitiveBounds() {
|
|
527
|
+
throw Error("BVH: writePrimitiveBounds() not implemented");
|
|
528
|
+
}
|
|
529
|
+
writePrimitiveRangeBounds(e, t, n, r) {
|
|
530
|
+
let i = Infinity, a = Infinity, o = Infinity, s = -Infinity, c = -Infinity, l = -Infinity;
|
|
531
|
+
for (let n = e, r = e + t; n < r; n++) {
|
|
532
|
+
this.writePrimitiveBounds(n, Ue, 0);
|
|
533
|
+
let [e, t, r, u, d, f] = Ue;
|
|
534
|
+
e < i && (i = e), u > s && (s = u), t < a && (a = t), d > c && (c = d), r < o && (o = r), f > l && (l = f);
|
|
535
|
+
}
|
|
536
|
+
return n[r + 0] = i, n[r + 1] = a, n[r + 2] = o, n[r + 3] = s, n[r + 4] = c, n[r + 5] = l, n;
|
|
537
|
+
}
|
|
538
|
+
computePrimitiveBounds(e, t, n) {
|
|
539
|
+
let r = n.offset || 0;
|
|
540
|
+
for (let i = e, a = e + t; i < a; i++) {
|
|
541
|
+
this.writePrimitiveBounds(i, Ue, 0);
|
|
542
|
+
let [e, t, a, o, s, c] = Ue, l = (e + o) / 2, u = (t + s) / 2, d = (a + c) / 2, f = (o - e) / 2, p = (s - t) / 2, m = (c - a) / 2, h = (i - r) * 6;
|
|
543
|
+
n[h + 0] = l, n[h + 1] = f + (Math.abs(l) + f) * re, n[h + 2] = u, n[h + 3] = p + (Math.abs(u) + p) * re, n[h + 4] = d, n[h + 5] = m + (Math.abs(d) + m) * re;
|
|
544
|
+
}
|
|
545
|
+
return n;
|
|
546
|
+
}
|
|
547
|
+
shiftPrimitiveOffsets(e) {
|
|
548
|
+
let t = this._indirectBuffer;
|
|
549
|
+
if (t) for (let n = 0, r = t.length; n < r; n++) t[n] += e;
|
|
550
|
+
else {
|
|
551
|
+
let t = this._roots;
|
|
552
|
+
for (let n = 0; n < t.length; n++) {
|
|
553
|
+
let r = t[n], i = new Uint32Array(r), a = new Uint16Array(r), o = r.byteLength / 32;
|
|
554
|
+
for (let t = 0; t < o; t++) {
|
|
555
|
+
let n = 8 * t;
|
|
556
|
+
k(2 * n, a) && (i[n + 6] += e);
|
|
557
|
+
}
|
|
558
|
+
}
|
|
559
|
+
}
|
|
560
|
+
}
|
|
561
|
+
traverse(e, t = 0) {
|
|
562
|
+
Ve.setBVH(this, t), Ve.traverse(e), Ve.reset();
|
|
563
|
+
}
|
|
564
|
+
refit() {
|
|
565
|
+
let e = this._roots;
|
|
566
|
+
for (let t = 0, n = e.length; t < n; t++) {
|
|
567
|
+
let n = e[t], r = new Uint32Array(n), i = new Uint16Array(n), a = new Float32Array(n), o = n.byteLength / 32;
|
|
568
|
+
for (let e = o - 1; e >= 0; e--) {
|
|
569
|
+
let t = e * 8, n = t * 2;
|
|
570
|
+
if (k(n, i)) {
|
|
571
|
+
let e = A(t, r), o = j(n, i);
|
|
572
|
+
this.writePrimitiveRangeBounds(e, o, Ue, 0), a.set(Ue, t);
|
|
573
|
+
} else {
|
|
574
|
+
let e = M(t), n = N(t, r);
|
|
575
|
+
for (let r = 0; r < 3; r++) {
|
|
576
|
+
let i = a[e + r], o = a[e + r + 3], s = a[n + r], c = a[n + r + 3];
|
|
577
|
+
a[t + r] = i < s ? i : s, a[t + r + 3] = o > c ? o : c;
|
|
578
|
+
}
|
|
579
|
+
}
|
|
580
|
+
}
|
|
581
|
+
}
|
|
582
|
+
}
|
|
583
|
+
getBoundingBox(e) {
|
|
584
|
+
return e.makeEmpty(), this._roots.forEach((t) => {
|
|
585
|
+
O(0, new Float32Array(t), He), e.union(He);
|
|
586
|
+
}), e;
|
|
587
|
+
}
|
|
588
|
+
shapecast(e) {
|
|
589
|
+
let { boundsTraverseOrder: t, intersectsBounds: n, intersectsRange: r, intersectsPrimitive: i, scratchPrimitive: a, iterate: o } = e;
|
|
590
|
+
if (r && i) {
|
|
591
|
+
let e = r;
|
|
592
|
+
r = (t, n, r, s, c) => e(t, n, r, s, c) ? !0 : o(t, n, this, i, r, s, a);
|
|
593
|
+
} else r ||= i ? (e, t, n, r) => o(e, t, this, i, n, r, a) : (e, t, n) => n;
|
|
594
|
+
let s = !1, c = 0, l = this._roots;
|
|
595
|
+
for (let e = 0, i = l.length; e < i; e++) {
|
|
596
|
+
let i = l[e];
|
|
597
|
+
if (s = Me(this, e, n, r, t, c), s) break;
|
|
598
|
+
c += i.byteLength / 32;
|
|
599
|
+
}
|
|
600
|
+
return s;
|
|
601
|
+
}
|
|
602
|
+
bvhcast(e, t, n) {
|
|
603
|
+
let { intersectsRanges: r } = n;
|
|
604
|
+
return Be(this, e, t, r);
|
|
605
|
+
}
|
|
606
|
+
};
|
|
607
|
+
//#endregion
|
|
608
|
+
//#region node_modules/three-mesh-bvh/src/utils/BufferUtils.js
|
|
609
|
+
function Ge() {
|
|
610
|
+
return typeof SharedArrayBuffer < "u";
|
|
611
|
+
}
|
|
612
|
+
//#endregion
|
|
613
|
+
//#region node_modules/three-mesh-bvh/src/core/build/geometryUtils.js
|
|
614
|
+
function Ke(e) {
|
|
615
|
+
return e.index ? e.index.count : e.attributes.position.count;
|
|
616
|
+
}
|
|
617
|
+
function qe(e) {
|
|
618
|
+
return Ke(e) / 3;
|
|
619
|
+
}
|
|
620
|
+
function Je(e, t = ArrayBuffer) {
|
|
621
|
+
return e > 65535 ? new Uint32Array(new t(4 * e)) : new Uint16Array(new t(2 * e));
|
|
622
|
+
}
|
|
623
|
+
function Ye(e, t) {
|
|
624
|
+
if (!e.index) {
|
|
625
|
+
let n = e.attributes.position.count, r = Je(n, t.useSharedArrayBuffer ? SharedArrayBuffer : ArrayBuffer);
|
|
626
|
+
e.setIndex(new i(r, 1));
|
|
627
|
+
for (let e = 0; e < n; e++) r[e] = e;
|
|
628
|
+
}
|
|
629
|
+
}
|
|
630
|
+
function Xe(e, t, n) {
|
|
631
|
+
let r = Ke(e) / n, i = t || e.drawRange, a = i.start / n, o = (i.start + i.count) / n, s = Math.max(0, a), c = Math.min(r, o) - s;
|
|
632
|
+
return {
|
|
633
|
+
offset: Math.floor(s),
|
|
634
|
+
count: Math.floor(c)
|
|
635
|
+
};
|
|
636
|
+
}
|
|
637
|
+
function Ze(e, t) {
|
|
638
|
+
return e.groups.map((e) => ({
|
|
639
|
+
offset: e.start / t,
|
|
640
|
+
count: e.count / t
|
|
641
|
+
}));
|
|
642
|
+
}
|
|
643
|
+
function Qe(e, t, n) {
|
|
644
|
+
let r = Xe(e, t, n), i = Ze(e, n);
|
|
645
|
+
if (!i.length) return [r];
|
|
646
|
+
let a = [], o = r.offset, s = r.offset + r.count, c = Ke(e) / n, l = [];
|
|
647
|
+
for (let e of i) {
|
|
648
|
+
let { offset: t, count: n } = e, r = t, i = t + (isFinite(n) ? n : c - t);
|
|
649
|
+
r < s && i > o && (l.push({
|
|
650
|
+
pos: Math.max(o, r),
|
|
651
|
+
isStart: !0
|
|
652
|
+
}), l.push({
|
|
653
|
+
pos: Math.min(s, i),
|
|
654
|
+
isStart: !1
|
|
655
|
+
}));
|
|
656
|
+
}
|
|
657
|
+
l.sort((e, t) => e.pos === t.pos ? e.type === "end" ? -1 : 1 : e.pos - t.pos);
|
|
658
|
+
let u = 0, d = null;
|
|
659
|
+
for (let e of l) {
|
|
660
|
+
let t = e.pos;
|
|
661
|
+
u !== 0 && t !== d && a.push({
|
|
662
|
+
offset: d,
|
|
663
|
+
count: t - d
|
|
664
|
+
}), u += e.isStart ? 1 : -1, d = t;
|
|
665
|
+
}
|
|
666
|
+
return a;
|
|
667
|
+
}
|
|
668
|
+
//#endregion
|
|
669
|
+
//#region node_modules/three-mesh-bvh/src/core/GeometryBVH.js
|
|
670
|
+
function $e(e, t) {
|
|
671
|
+
let n = e[e.length - 1], r = n.offset + n.count > 2 ** 16, i = e.reduce((e, t) => e + t.count, 0), a = r ? 4 : 2, o = t ? new SharedArrayBuffer(i * a) : new ArrayBuffer(i * a), s = r ? new Uint32Array(o) : new Uint16Array(o), c = 0;
|
|
672
|
+
for (let t = 0; t < e.length; t++) {
|
|
673
|
+
let { offset: n, count: r } = e[t];
|
|
674
|
+
for (let e = 0; e < r; e++) s[c + e] = n + e;
|
|
675
|
+
c += r;
|
|
676
|
+
}
|
|
677
|
+
return s;
|
|
678
|
+
}
|
|
679
|
+
var et = class extends We {
|
|
680
|
+
get indirect() {
|
|
681
|
+
return !!this._indirectBuffer;
|
|
682
|
+
}
|
|
683
|
+
get primitiveStride() {
|
|
684
|
+
return null;
|
|
685
|
+
}
|
|
686
|
+
get primitiveBufferStride() {
|
|
687
|
+
return this.indirect ? 1 : this.primitiveStride;
|
|
688
|
+
}
|
|
689
|
+
set primitiveBufferStride(e) {}
|
|
690
|
+
get primitiveBuffer() {
|
|
691
|
+
return this.indirect ? this._indirectBuffer : this.geometry.index.array;
|
|
692
|
+
}
|
|
693
|
+
set primitiveBuffer(e) {}
|
|
694
|
+
constructor(e, t = {}) {
|
|
695
|
+
if (!e.isBufferGeometry) throw Error("BVH: Only BufferGeometries are supported.");
|
|
696
|
+
if (e.index && e.index.isInterleavedBufferAttribute) throw Error("BVH: InterleavedBufferAttribute is not supported for the index attribute.");
|
|
697
|
+
if (t.useSharedArrayBuffer && !Ge()) throw Error("BVH: SharedArrayBuffer is not available.");
|
|
698
|
+
super(), this.geometry = e, this.resolvePrimitiveIndex = t.indirect ? (e) => this._indirectBuffer[e] : (e) => e, this.primitiveBuffer = null, this.primitiveBufferStride = null, this._indirectBuffer = null, t = {
|
|
699
|
+
...ie,
|
|
700
|
+
...t
|
|
701
|
+
}, t[D] || this.init(t);
|
|
702
|
+
}
|
|
703
|
+
init(e) {
|
|
704
|
+
let { geometry: t, primitiveStride: n } = this;
|
|
705
|
+
if (e.indirect) {
|
|
706
|
+
let r = $e(Qe(t, e.range, n), e.useSharedArrayBuffer);
|
|
707
|
+
this._indirectBuffer = r;
|
|
708
|
+
} else Ye(t, e);
|
|
709
|
+
super.init(e), !t.boundingBox && e.setBoundingBox && (t.boundingBox = this.getBoundingBox(new r()));
|
|
710
|
+
}
|
|
711
|
+
getRootRanges(e) {
|
|
712
|
+
return this.indirect ? [{
|
|
713
|
+
offset: 0,
|
|
714
|
+
count: this._indirectBuffer.length
|
|
715
|
+
}] : Qe(this.geometry, e, this.primitiveStride);
|
|
716
|
+
}
|
|
717
|
+
raycastObject3D() {
|
|
718
|
+
throw Error("BVH: raycastObject3D() not implemented");
|
|
719
|
+
}
|
|
720
|
+
}, H = class {
|
|
721
|
+
constructor() {
|
|
722
|
+
this.min = Infinity, this.max = -Infinity;
|
|
723
|
+
}
|
|
724
|
+
setFromPointsField(e, t) {
|
|
725
|
+
let n = Infinity, r = -Infinity;
|
|
726
|
+
for (let i = 0, a = e.length; i < a; i++) {
|
|
727
|
+
let a = e[i][t];
|
|
728
|
+
n = a < n ? a : n, r = a > r ? a : r;
|
|
729
|
+
}
|
|
730
|
+
this.min = n, this.max = r;
|
|
731
|
+
}
|
|
732
|
+
setFromPoints(e, t) {
|
|
733
|
+
let n = Infinity, r = -Infinity;
|
|
734
|
+
for (let i = 0, a = t.length; i < a; i++) {
|
|
735
|
+
let a = t[i], o = e.dot(a);
|
|
736
|
+
n = o < n ? o : n, r = o > r ? o : r;
|
|
737
|
+
}
|
|
738
|
+
this.min = n, this.max = r;
|
|
739
|
+
}
|
|
740
|
+
isSeparated(e) {
|
|
741
|
+
return this.min > e.max || e.min > this.max;
|
|
742
|
+
}
|
|
743
|
+
};
|
|
744
|
+
H.prototype.setFromBox = (function() {
|
|
745
|
+
let e = /* @__PURE__ */ new b();
|
|
746
|
+
return function(t, n) {
|
|
747
|
+
let r = n.min, i = n.max, a = Infinity, o = -Infinity;
|
|
748
|
+
for (let n = 0; n <= 1; n++) for (let s = 0; s <= 1; s++) for (let c = 0; c <= 1; c++) {
|
|
749
|
+
e.x = r.x * n + i.x * (1 - n), e.y = r.y * s + i.y * (1 - s), e.z = r.z * c + i.z * (1 - c);
|
|
750
|
+
let l = t.dot(e);
|
|
751
|
+
a = Math.min(l, a), o = Math.max(l, o);
|
|
752
|
+
}
|
|
753
|
+
this.min = a, this.max = o;
|
|
754
|
+
};
|
|
755
|
+
})();
|
|
756
|
+
//#endregion
|
|
757
|
+
//#region node_modules/three-mesh-bvh/src/math/MathUtilities.js
|
|
758
|
+
var tt = (function() {
|
|
759
|
+
let e = /* @__PURE__ */ new b(), t = /* @__PURE__ */ new b(), n = /* @__PURE__ */ new b();
|
|
760
|
+
return function(r, i, a) {
|
|
761
|
+
let o = r.start, s = e, c = i.start, l = t;
|
|
762
|
+
n.subVectors(o, c), e.subVectors(r.end, r.start), t.subVectors(i.end, i.start);
|
|
763
|
+
let u = n.dot(l), d = l.dot(s), f = l.dot(l), p = n.dot(s), m = s.dot(s) * f - d * d, h, g;
|
|
764
|
+
h = m === 0 ? 0 : (u * d - p * f) / m, g = (u + h * d) / f, a.x = h, a.y = g;
|
|
765
|
+
};
|
|
766
|
+
})(), nt = (function() {
|
|
767
|
+
let e = /* @__PURE__ */ new y(), t = /* @__PURE__ */ new b(), n = /* @__PURE__ */ new b();
|
|
768
|
+
return function(r, i, a, o) {
|
|
769
|
+
tt(r, i, e);
|
|
770
|
+
let s = e.x, c = e.y;
|
|
771
|
+
if (s >= 0 && s <= 1 && c >= 0 && c <= 1) {
|
|
772
|
+
r.at(s, a), i.at(c, o);
|
|
773
|
+
return;
|
|
774
|
+
} else if (s >= 0 && s <= 1) {
|
|
775
|
+
c < 0 ? i.at(0, o) : i.at(1, o), r.closestPointToPoint(o, !0, a);
|
|
776
|
+
return;
|
|
777
|
+
} else if (c >= 0 && c <= 1) {
|
|
778
|
+
s < 0 ? r.at(0, a) : r.at(1, a), i.closestPointToPoint(a, !0, o);
|
|
779
|
+
return;
|
|
780
|
+
} else {
|
|
781
|
+
let e;
|
|
782
|
+
e = s < 0 ? r.start : r.end;
|
|
783
|
+
let l;
|
|
784
|
+
l = c < 0 ? i.start : i.end;
|
|
785
|
+
let u = t, d = n;
|
|
786
|
+
if (r.closestPointToPoint(l, !0, t), i.closestPointToPoint(e, !0, n), u.distanceToSquared(l) <= d.distanceToSquared(e)) {
|
|
787
|
+
a.copy(u), o.copy(l);
|
|
788
|
+
return;
|
|
789
|
+
} else {
|
|
790
|
+
a.copy(e), o.copy(d);
|
|
791
|
+
return;
|
|
792
|
+
}
|
|
793
|
+
}
|
|
794
|
+
};
|
|
795
|
+
})(), rt = (function() {
|
|
796
|
+
let e = /* @__PURE__ */ new b(), t = /* @__PURE__ */ new b(), n = /* @__PURE__ */ new p(), r = /* @__PURE__ */ new c();
|
|
797
|
+
return function(i, a) {
|
|
798
|
+
let { radius: o, center: s } = i, { a: c, b: l, c: u } = a;
|
|
799
|
+
if (r.start = c, r.end = l, r.closestPointToPoint(s, !0, e).distanceTo(s) <= o || (r.start = c, r.end = u, r.closestPointToPoint(s, !0, e).distanceTo(s) <= o) || (r.start = l, r.end = u, r.closestPointToPoint(s, !0, e).distanceTo(s) <= o)) return !0;
|
|
800
|
+
let d = a.getPlane(n);
|
|
801
|
+
if (Math.abs(d.distanceToPoint(s)) <= o) {
|
|
802
|
+
let e = d.projectPoint(s, t);
|
|
803
|
+
if (a.containsPoint(e)) return !0;
|
|
804
|
+
}
|
|
805
|
+
return !1;
|
|
806
|
+
};
|
|
807
|
+
})(), it = [
|
|
808
|
+
"x",
|
|
809
|
+
"y",
|
|
810
|
+
"z"
|
|
811
|
+
], U = 1e-15, at = U * U;
|
|
812
|
+
function W(e) {
|
|
813
|
+
return Math.abs(e) < U;
|
|
814
|
+
}
|
|
815
|
+
var G = class extends v {
|
|
816
|
+
constructor(...e) {
|
|
817
|
+
super(...e), this.isExtendedTriangle = !0, this.satAxes = [
|
|
818
|
+
,
|
|
819
|
+
,
|
|
820
|
+
,
|
|
821
|
+
,
|
|
822
|
+
].fill().map(() => new b()), this.satBounds = [
|
|
823
|
+
,
|
|
824
|
+
,
|
|
825
|
+
,
|
|
826
|
+
,
|
|
827
|
+
].fill().map(() => new H()), this.points = [
|
|
828
|
+
this.a,
|
|
829
|
+
this.b,
|
|
830
|
+
this.c
|
|
831
|
+
], this.plane = new p(), this.isDegenerateIntoSegment = !1, this.isDegenerateIntoPoint = !1, this.degenerateSegment = new c(), this.needsUpdate = !0;
|
|
832
|
+
}
|
|
833
|
+
intersectsSphere(e) {
|
|
834
|
+
return rt(e, this);
|
|
835
|
+
}
|
|
836
|
+
update() {
|
|
837
|
+
let e = this.a, t = this.b, n = this.c, r = this.points, i = this.satAxes, a = this.satBounds, o = i[0], s = a[0];
|
|
838
|
+
this.getNormal(o), s.setFromPoints(o, r);
|
|
839
|
+
let c = i[1], l = a[1];
|
|
840
|
+
c.subVectors(e, t), l.setFromPoints(c, r);
|
|
841
|
+
let u = i[2], d = a[2];
|
|
842
|
+
u.subVectors(t, n), d.setFromPoints(u, r);
|
|
843
|
+
let f = i[3], p = a[3];
|
|
844
|
+
f.subVectors(n, e), p.setFromPoints(f, r);
|
|
845
|
+
let m = c.length(), h = u.length(), g = f.length();
|
|
846
|
+
this.isDegenerateIntoPoint = !1, this.isDegenerateIntoSegment = !1, m < U ? h < U || g < U ? this.isDegenerateIntoPoint = !0 : (this.isDegenerateIntoSegment = !0, this.degenerateSegment.start.copy(e), this.degenerateSegment.end.copy(n)) : h < U ? g < U ? this.isDegenerateIntoPoint = !0 : (this.isDegenerateIntoSegment = !0, this.degenerateSegment.start.copy(t), this.degenerateSegment.end.copy(e)) : g < U && (this.isDegenerateIntoSegment = !0, this.degenerateSegment.start.copy(n), this.degenerateSegment.end.copy(t)), this.plane.setFromNormalAndCoplanarPoint(o, e), this.needsUpdate = !1;
|
|
847
|
+
}
|
|
848
|
+
};
|
|
849
|
+
G.prototype.closestPointToSegment = (function() {
|
|
850
|
+
let e = /* @__PURE__ */ new b(), t = /* @__PURE__ */ new b(), n = /* @__PURE__ */ new c();
|
|
851
|
+
return function(r, i = null, a = null) {
|
|
852
|
+
let { start: o, end: s } = r, c = this.points, l, u = Infinity;
|
|
853
|
+
for (let o = 0; o < 3; o++) {
|
|
854
|
+
let s = (o + 1) % 3;
|
|
855
|
+
n.start.copy(c[o]), n.end.copy(c[s]), nt(n, r, e, t), l = e.distanceToSquared(t), l < u && (u = l, i && i.copy(e), a && a.copy(t));
|
|
856
|
+
}
|
|
857
|
+
return this.closestPointToPoint(o, e), l = o.distanceToSquared(e), l < u && (u = l, i && i.copy(e), a && a.copy(o)), this.closestPointToPoint(s, e), l = s.distanceToSquared(e), l < u && (u = l, i && i.copy(e), a && a.copy(s)), Math.sqrt(u);
|
|
858
|
+
};
|
|
859
|
+
})(), G.prototype.intersectsTriangle = (function() {
|
|
860
|
+
let e = /* @__PURE__ */ new G(), t = /* @__PURE__ */ new H(), n = /* @__PURE__ */ new H(), r = /* @__PURE__ */ new b(), i = /* @__PURE__ */ new b(), a = /* @__PURE__ */ new b(), o = /* @__PURE__ */ new b(), s = /* @__PURE__ */ new c(), l = /* @__PURE__ */ new c(), u = /* @__PURE__ */ new b(), d = /* @__PURE__ */ new y(), f = /* @__PURE__ */ new y();
|
|
861
|
+
function p(e, i, a, s) {
|
|
862
|
+
let c = r;
|
|
863
|
+
!e.isDegenerateIntoPoint && !e.isDegenerateIntoSegment ? c.copy(e.plane.normal) : c.copy(i.plane.normal);
|
|
864
|
+
let l = e.satBounds, u = e.satAxes;
|
|
865
|
+
for (let r = 1; r < 4; r++) {
|
|
866
|
+
let a = l[r], s = u[r];
|
|
867
|
+
if (t.setFromPoints(s, i.points), a.isSeparated(t) || (o.copy(c).cross(s), t.setFromPoints(o, e.points), n.setFromPoints(o, i.points), t.isSeparated(n))) return !1;
|
|
868
|
+
}
|
|
869
|
+
let d = i.satBounds, f = i.satAxes;
|
|
870
|
+
for (let r = 1; r < 4; r++) {
|
|
871
|
+
let a = d[r], s = f[r];
|
|
872
|
+
if (t.setFromPoints(s, e.points), a.isSeparated(t) || (o.crossVectors(c, s), t.setFromPoints(o, e.points), n.setFromPoints(o, i.points), t.isSeparated(n))) return !1;
|
|
873
|
+
}
|
|
874
|
+
return a && (s || console.warn("ExtendedTriangle.intersectsTriangle: Triangles are coplanar which does not support an output edge. Setting edge to 0, 0, 0."), a.start.set(0, 0, 0), a.end.set(0, 0, 0)), !0;
|
|
875
|
+
}
|
|
876
|
+
function m(e, t, n, r, i, a, o, s, c, l, u) {
|
|
877
|
+
let d = o / (o - s);
|
|
878
|
+
l.x = r + (i - r) * d, u.start.subVectors(t, e).multiplyScalar(d).add(e), d = o / (o - c), l.y = r + (a - r) * d, u.end.subVectors(n, e).multiplyScalar(d).add(e);
|
|
879
|
+
}
|
|
880
|
+
function h(e, t, n, r, i, a, o, s, c, l, u) {
|
|
881
|
+
if (i > 0) m(e.c, e.a, e.b, r, t, n, c, o, s, l, u);
|
|
882
|
+
else if (a > 0) m(e.b, e.a, e.c, n, t, r, s, o, c, l, u);
|
|
883
|
+
else if (s * c > 0 || o != 0) m(e.a, e.b, e.c, t, n, r, o, s, c, l, u);
|
|
884
|
+
else if (s != 0) m(e.b, e.a, e.c, n, t, r, s, o, c, l, u);
|
|
885
|
+
else if (c != 0) m(e.c, e.a, e.b, r, t, n, c, o, s, l, u);
|
|
886
|
+
else return !0;
|
|
887
|
+
return !1;
|
|
888
|
+
}
|
|
889
|
+
function g(e, t, n, i) {
|
|
890
|
+
let a = t.degenerateSegment, o = e.plane.distanceToPoint(a.start), s = e.plane.distanceToPoint(a.end);
|
|
891
|
+
return W(o) ? W(s) ? p(e, t, n, i) : (n && (n.start.copy(a.start), n.end.copy(a.start)), e.containsPoint(a.start)) : W(s) ? (n && (n.start.copy(a.end), n.end.copy(a.end)), e.containsPoint(a.end)) : e.plane.intersectLine(a, r) == null ? !1 : (n && (n.start.copy(r), n.end.copy(r)), e.containsPoint(r));
|
|
892
|
+
}
|
|
893
|
+
function _(e, t, n) {
|
|
894
|
+
let r = t.a;
|
|
895
|
+
return W(e.plane.distanceToPoint(r)) && e.containsPoint(r) ? (n && (n.start.copy(r), n.end.copy(r)), !0) : !1;
|
|
896
|
+
}
|
|
897
|
+
function v(e, t, n) {
|
|
898
|
+
let i = e.degenerateSegment, a = t.a;
|
|
899
|
+
return i.closestPointToPoint(a, !0, r), a.distanceToSquared(r) < at ? (n && (n.start.copy(a), n.end.copy(a)), !0) : !1;
|
|
900
|
+
}
|
|
901
|
+
function x(e, t, n, o) {
|
|
902
|
+
if (e.isDegenerateIntoSegment) if (t.isDegenerateIntoSegment) {
|
|
903
|
+
let o = e.degenerateSegment, s = t.degenerateSegment, c = i, l = a;
|
|
904
|
+
o.delta(c), s.delta(l);
|
|
905
|
+
let u = r.subVectors(s.start, o.start), d = c.x * l.y - c.y * l.x;
|
|
906
|
+
if (W(d)) return !1;
|
|
907
|
+
let f = (u.x * l.y - u.y * l.x) / d, p = -(c.x * u.y - c.y * u.x) / d;
|
|
908
|
+
return f < 0 || f > 1 || p < 0 || p > 1 ? !1 : W(o.start.z + c.z * f - (s.start.z + l.z * p)) ? (n && (n.start.copy(o.start).addScaledVector(c, f), n.end.copy(o.start).addScaledVector(c, f)), !0) : !1;
|
|
909
|
+
} else if (t.isDegenerateIntoPoint) return v(e, t, n);
|
|
910
|
+
else return g(t, e, n, o);
|
|
911
|
+
else if (e.isDegenerateIntoPoint) return t.isDegenerateIntoPoint ? t.a.distanceToSquared(e.a) < at ? (n && (n.start.copy(e.a), n.end.copy(e.a)), !0) : !1 : t.isDegenerateIntoSegment ? v(t, e, n) : _(t, e, n);
|
|
912
|
+
else if (t.isDegenerateIntoPoint) return _(e, t, n);
|
|
913
|
+
else if (t.isDegenerateIntoSegment) return g(e, t, n, o);
|
|
914
|
+
}
|
|
915
|
+
return function(t, n = null, r = !1) {
|
|
916
|
+
this.needsUpdate && this.update(), t.isExtendedTriangle ? t.needsUpdate && t.update() : (e.copy(t), e.update(), t = e);
|
|
917
|
+
let o = x(this, t, n, r);
|
|
918
|
+
if (o !== void 0) return o;
|
|
919
|
+
let c = this.plane, m = t.plane, g = m.distanceToPoint(this.a), _ = m.distanceToPoint(this.b), v = m.distanceToPoint(this.c);
|
|
920
|
+
W(g) && (g = 0), W(_) && (_ = 0), W(v) && (v = 0);
|
|
921
|
+
let y = g * _, b = g * v;
|
|
922
|
+
if (y > 0 && b > 0) return !1;
|
|
923
|
+
let S = c.distanceToPoint(t.a), C = c.distanceToPoint(t.b), w = c.distanceToPoint(t.c);
|
|
924
|
+
W(S) && (S = 0), W(C) && (C = 0), W(w) && (w = 0);
|
|
925
|
+
let T = S * C, ee = S * w;
|
|
926
|
+
if (T > 0 && ee > 0) return !1;
|
|
927
|
+
i.copy(c.normal), a.copy(m.normal);
|
|
928
|
+
let te = i.cross(a), E = 0, ne = Math.abs(te.x), re = Math.abs(te.y);
|
|
929
|
+
re > ne && (ne = re, E = 1), Math.abs(te.z) > ne && (E = 2);
|
|
930
|
+
let D = it[E], ie = this.a[D], O = this.b[D], ae = this.c[D], oe = t.a[D], se = t.b[D], ce = t.c[D];
|
|
931
|
+
if (h(this, ie, O, ae, y, b, g, _, v, d, s) || h(t, oe, se, ce, T, ee, S, C, w, f, l)) return p(this, t, n, r);
|
|
932
|
+
if (d.y < d.x) {
|
|
933
|
+
let e = d.y;
|
|
934
|
+
d.y = d.x, d.x = e, u.copy(s.start), s.start.copy(s.end), s.end.copy(u);
|
|
935
|
+
}
|
|
936
|
+
if (f.y < f.x) {
|
|
937
|
+
let e = f.y;
|
|
938
|
+
f.y = f.x, f.x = e, u.copy(l.start), l.start.copy(l.end), l.end.copy(u);
|
|
939
|
+
}
|
|
940
|
+
return d.y < f.x || f.y < d.x ? !1 : (n && (f.x > d.x ? n.start.copy(l.start) : n.start.copy(s.start), f.y < d.y ? n.end.copy(l.end) : n.end.copy(s.end)), !0);
|
|
941
|
+
};
|
|
942
|
+
})(), G.prototype.distanceToPoint = (function() {
|
|
943
|
+
let e = /* @__PURE__ */ new b();
|
|
944
|
+
return function(t) {
|
|
945
|
+
return this.closestPointToPoint(t, e), t.distanceTo(e);
|
|
946
|
+
};
|
|
947
|
+
})(), G.prototype.distanceToTriangle = (function() {
|
|
948
|
+
let e = /* @__PURE__ */ new b(), t = /* @__PURE__ */ new b(), n = [
|
|
949
|
+
"a",
|
|
950
|
+
"b",
|
|
951
|
+
"c"
|
|
952
|
+
], r = /* @__PURE__ */ new c(), i = /* @__PURE__ */ new c();
|
|
953
|
+
return function(a, o = null, s = null) {
|
|
954
|
+
let c = o || s ? r : null;
|
|
955
|
+
if (this.intersectsTriangle(a, c, !0)) return (o || s) && (o && c.getCenter(o), s && c.getCenter(s)), 0;
|
|
956
|
+
let l = Infinity;
|
|
957
|
+
for (let t = 0; t < 3; t++) {
|
|
958
|
+
let r, i = n[t], c = a[i];
|
|
959
|
+
this.closestPointToPoint(c, e), r = c.distanceToSquared(e), r < l && (l = r, o && o.copy(e), s && s.copy(c));
|
|
960
|
+
let u = this[i];
|
|
961
|
+
a.closestPointToPoint(u, e), r = u.distanceToSquared(e), r < l && (l = r, o && o.copy(u), s && s.copy(e));
|
|
962
|
+
}
|
|
963
|
+
for (let c = 0; c < 3; c++) {
|
|
964
|
+
let u = n[c], d = n[(c + 1) % 3];
|
|
965
|
+
r.set(this[u], this[d]);
|
|
966
|
+
for (let c = 0; c < 3; c++) {
|
|
967
|
+
let u = n[c], d = n[(c + 1) % 3];
|
|
968
|
+
i.set(a[u], a[d]), nt(r, i, e, t);
|
|
969
|
+
let f = e.distanceToSquared(t);
|
|
970
|
+
f < l && (l = f, o && o.copy(e), s && s.copy(t));
|
|
971
|
+
}
|
|
972
|
+
}
|
|
973
|
+
return Math.sqrt(l);
|
|
974
|
+
};
|
|
975
|
+
})();
|
|
976
|
+
//#endregion
|
|
977
|
+
//#region node_modules/three-mesh-bvh/src/math/OrientedBox.js
|
|
978
|
+
var K = class {
|
|
979
|
+
constructor(e, t, n) {
|
|
980
|
+
this.isOrientedBox = !0, this.min = new b(), this.max = new b(), this.matrix = new d(), this.invMatrix = new d(), this.points = Array(8).fill().map(() => new b()), this.satAxes = [
|
|
981
|
+
,
|
|
982
|
+
,
|
|
983
|
+
,
|
|
984
|
+
].fill().map(() => new b()), this.satBounds = [
|
|
985
|
+
,
|
|
986
|
+
,
|
|
987
|
+
,
|
|
988
|
+
].fill().map(() => new H()), this.alignedSatBounds = [
|
|
989
|
+
,
|
|
990
|
+
,
|
|
991
|
+
,
|
|
992
|
+
].fill().map(() => new H()), this.needsUpdate = !1, e && this.min.copy(e), t && this.max.copy(t), n && this.matrix.copy(n);
|
|
993
|
+
}
|
|
994
|
+
set(e, t, n) {
|
|
995
|
+
this.min.copy(e), this.max.copy(t), this.matrix.copy(n), this.needsUpdate = !0;
|
|
996
|
+
}
|
|
997
|
+
copy(e) {
|
|
998
|
+
this.min.copy(e.min), this.max.copy(e.max), this.matrix.copy(e.matrix), this.needsUpdate = !0;
|
|
999
|
+
}
|
|
1000
|
+
};
|
|
1001
|
+
K.prototype.update = (function() {
|
|
1002
|
+
return function() {
|
|
1003
|
+
let e = this.matrix, t = this.min, n = this.max, r = this.points;
|
|
1004
|
+
for (let i = 0; i <= 1; i++) for (let a = 0; a <= 1; a++) for (let o = 0; o <= 1; o++) {
|
|
1005
|
+
let s = r[1 * i | 2 * a | 4 * o];
|
|
1006
|
+
s.x = i ? n.x : t.x, s.y = a ? n.y : t.y, s.z = o ? n.z : t.z, s.applyMatrix4(e);
|
|
1007
|
+
}
|
|
1008
|
+
let i = this.satBounds, a = this.satAxes, o = r[0];
|
|
1009
|
+
for (let e = 0; e < 3; e++) {
|
|
1010
|
+
let t = a[e], n = i[e], s = r[1 << e];
|
|
1011
|
+
t.subVectors(o, s), n.setFromPoints(t, r);
|
|
1012
|
+
}
|
|
1013
|
+
let s = this.alignedSatBounds;
|
|
1014
|
+
s[0].setFromPointsField(r, "x"), s[1].setFromPointsField(r, "y"), s[2].setFromPointsField(r, "z"), this.invMatrix.copy(this.matrix).invert(), this.needsUpdate = !1;
|
|
1015
|
+
};
|
|
1016
|
+
})(), K.prototype.intersectsBox = (function() {
|
|
1017
|
+
let e = /* @__PURE__ */ new H();
|
|
1018
|
+
return function(t) {
|
|
1019
|
+
this.needsUpdate && this.update();
|
|
1020
|
+
let n = t.min, r = t.max, i = this.satBounds, a = this.satAxes, o = this.alignedSatBounds;
|
|
1021
|
+
if (e.min = n.x, e.max = r.x, o[0].isSeparated(e) || (e.min = n.y, e.max = r.y, o[1].isSeparated(e)) || (e.min = n.z, e.max = r.z, o[2].isSeparated(e))) return !1;
|
|
1022
|
+
for (let n = 0; n < 3; n++) {
|
|
1023
|
+
let r = a[n], o = i[n];
|
|
1024
|
+
if (e.setFromBox(r, t), o.isSeparated(e)) return !1;
|
|
1025
|
+
}
|
|
1026
|
+
return !0;
|
|
1027
|
+
};
|
|
1028
|
+
})(), K.prototype.intersectsTriangle = (function() {
|
|
1029
|
+
let e = /* @__PURE__ */ new G(), t = [
|
|
1030
|
+
,
|
|
1031
|
+
,
|
|
1032
|
+
,
|
|
1033
|
+
], n = /* @__PURE__ */ new H(), r = /* @__PURE__ */ new H(), i = /* @__PURE__ */ new b();
|
|
1034
|
+
return function(a) {
|
|
1035
|
+
this.needsUpdate && this.update(), a.isExtendedTriangle ? a.needsUpdate && a.update() : (e.copy(a), e.update(), a = e);
|
|
1036
|
+
let o = this.satBounds, s = this.satAxes;
|
|
1037
|
+
t[0] = a.a, t[1] = a.b, t[2] = a.c;
|
|
1038
|
+
for (let e = 0; e < 3; e++) {
|
|
1039
|
+
let r = o[e], i = s[e];
|
|
1040
|
+
if (n.setFromPoints(i, t), r.isSeparated(n)) return !1;
|
|
1041
|
+
}
|
|
1042
|
+
let c = a.satBounds, l = a.satAxes, u = this.points;
|
|
1043
|
+
for (let e = 0; e < 3; e++) {
|
|
1044
|
+
let t = c[e], r = l[e];
|
|
1045
|
+
if (n.setFromPoints(r, u), t.isSeparated(n)) return !1;
|
|
1046
|
+
}
|
|
1047
|
+
for (let e = 0; e < 3; e++) {
|
|
1048
|
+
let a = s[e];
|
|
1049
|
+
for (let e = 0; e < 4; e++) {
|
|
1050
|
+
let o = l[e];
|
|
1051
|
+
if (i.crossVectors(a, o), n.setFromPoints(i, t), r.setFromPoints(i, u), n.isSeparated(r)) return !1;
|
|
1052
|
+
}
|
|
1053
|
+
}
|
|
1054
|
+
return !0;
|
|
1055
|
+
};
|
|
1056
|
+
})(), K.prototype.closestPointToPoint = (function() {
|
|
1057
|
+
return function(e, t) {
|
|
1058
|
+
return this.needsUpdate && this.update(), t.copy(e).applyMatrix4(this.invMatrix).clamp(this.min, this.max).applyMatrix4(this.matrix), t;
|
|
1059
|
+
};
|
|
1060
|
+
})(), K.prototype.distanceToPoint = (function() {
|
|
1061
|
+
let e = new b();
|
|
1062
|
+
return function(t) {
|
|
1063
|
+
return this.closestPointToPoint(t, e), t.distanceTo(e);
|
|
1064
|
+
};
|
|
1065
|
+
})(), K.prototype.distanceToBox = (function() {
|
|
1066
|
+
let e = [
|
|
1067
|
+
"x",
|
|
1068
|
+
"y",
|
|
1069
|
+
"z"
|
|
1070
|
+
], t = /* @__PURE__ */ Array(12).fill().map(() => new c()), n = /* @__PURE__ */ Array(12).fill().map(() => new c()), r = /* @__PURE__ */ new b(), i = /* @__PURE__ */ new b();
|
|
1071
|
+
return function(a, o = 0, s = null, c = null) {
|
|
1072
|
+
if (this.needsUpdate && this.update(), this.intersectsBox(a)) return (s || c) && (a.getCenter(i), this.closestPointToPoint(i, r), a.closestPointToPoint(r, i), s && s.copy(r), c && c.copy(i)), 0;
|
|
1073
|
+
let l = o * o, u = a.min, d = a.max, f = this.points, p = Infinity;
|
|
1074
|
+
for (let e = 0; e < 8; e++) {
|
|
1075
|
+
let t = f[e];
|
|
1076
|
+
i.copy(t).clamp(u, d);
|
|
1077
|
+
let n = t.distanceToSquared(i);
|
|
1078
|
+
if (n < p && (p = n, s && s.copy(t), c && c.copy(i), n < l)) return Math.sqrt(n);
|
|
1079
|
+
}
|
|
1080
|
+
let m = 0;
|
|
1081
|
+
for (let r = 0; r < 3; r++) for (let i = 0; i <= 1; i++) for (let a = 0; a <= 1; a++) {
|
|
1082
|
+
let o = (r + 1) % 3, s = (r + 2) % 3, c = i << o | a << s, l = 1 << r | i << o | a << s, p = f[c], h = f[l];
|
|
1083
|
+
t[m].set(p, h);
|
|
1084
|
+
let g = e[r], _ = e[o], v = e[s], y = n[m], b = y.start, x = y.end;
|
|
1085
|
+
b[g] = u[g], b[_] = i ? u[_] : d[_], b[v] = a ? u[v] : d[_], x[g] = d[g], x[_] = i ? u[_] : d[_], x[v] = a ? u[v] : d[_], m++;
|
|
1086
|
+
}
|
|
1087
|
+
for (let e = 0; e <= 1; e++) for (let t = 0; t <= 1; t++) for (let n = 0; n <= 1; n++) {
|
|
1088
|
+
i.x = e ? d.x : u.x, i.y = t ? d.y : u.y, i.z = n ? d.z : u.z, this.closestPointToPoint(i, r);
|
|
1089
|
+
let a = i.distanceToSquared(r);
|
|
1090
|
+
if (a < p && (p = a, s && s.copy(r), c && c.copy(i), a < l)) return Math.sqrt(a);
|
|
1091
|
+
}
|
|
1092
|
+
for (let e = 0; e < 12; e++) {
|
|
1093
|
+
let a = t[e];
|
|
1094
|
+
for (let e = 0; e < 12; e++) {
|
|
1095
|
+
let t = n[e];
|
|
1096
|
+
nt(a, t, r, i);
|
|
1097
|
+
let o = r.distanceToSquared(i);
|
|
1098
|
+
if (o < p && (p = o, s && s.copy(r), c && c.copy(i), o < l)) return Math.sqrt(o);
|
|
1099
|
+
}
|
|
1100
|
+
}
|
|
1101
|
+
return Math.sqrt(p);
|
|
1102
|
+
};
|
|
1103
|
+
})();
|
|
1104
|
+
var q = /* @__PURE__ */ new class extends Oe {
|
|
1105
|
+
constructor() {
|
|
1106
|
+
super(() => new G());
|
|
1107
|
+
}
|
|
1108
|
+
}(), ot = /* @__PURE__ */ new b(), st = /* @__PURE__ */ new b();
|
|
1109
|
+
function ct(e, t, n = {}, r = 0, i = Infinity) {
|
|
1110
|
+
let a = r * r, o = i * i, s = Infinity, c = null;
|
|
1111
|
+
if (e.shapecast({
|
|
1112
|
+
boundsTraverseOrder: (e) => (ot.copy(t).clamp(e.min, e.max), ot.distanceToSquared(t)),
|
|
1113
|
+
intersectsBounds: (e, t, n) => n < s && n < o,
|
|
1114
|
+
intersectsTriangle: (e, n) => {
|
|
1115
|
+
e.closestPointToPoint(t, ot);
|
|
1116
|
+
let r = t.distanceToSquared(ot);
|
|
1117
|
+
return r < s && (st.copy(ot), s = r, c = n), r < a;
|
|
1118
|
+
}
|
|
1119
|
+
}), s === Infinity) return null;
|
|
1120
|
+
let l = Math.sqrt(s);
|
|
1121
|
+
return n.point ? n.point.copy(st) : n.point = st.clone(), n.distance = l, n.faceIndex = c, n;
|
|
1122
|
+
}
|
|
1123
|
+
//#endregion
|
|
1124
|
+
//#region node_modules/three-mesh-bvh/src/utils/ThreeRayIntersectUtilities.js
|
|
1125
|
+
var lt = parseInt(h) >= 169, ut = parseInt(h) <= 161, J = /* @__PURE__ */ new b(), Y = /* @__PURE__ */ new b(), X = /* @__PURE__ */ new b(), dt = /* @__PURE__ */ new y(), ft = /* @__PURE__ */ new y(), pt = /* @__PURE__ */ new y(), mt = /* @__PURE__ */ new b(), ht = /* @__PURE__ */ new b(), gt = /* @__PURE__ */ new b(), _t = /* @__PURE__ */ new b();
|
|
1126
|
+
function vt(e, n, r, i, o, s, c, l) {
|
|
1127
|
+
let u;
|
|
1128
|
+
if (u = s === t ? e.intersectTriangle(i, r, n, !0, o) : e.intersectTriangle(n, r, i, s !== a, o), u === null) return null;
|
|
1129
|
+
let d = e.origin.distanceTo(o);
|
|
1130
|
+
return d < c || d > l ? null : {
|
|
1131
|
+
distance: d,
|
|
1132
|
+
point: o.clone()
|
|
1133
|
+
};
|
|
1134
|
+
}
|
|
1135
|
+
function yt(e, t, n, r, i, a, o, s, c, l, u) {
|
|
1136
|
+
J.fromBufferAttribute(t, a), Y.fromBufferAttribute(t, o), X.fromBufferAttribute(t, s);
|
|
1137
|
+
let d = vt(e, J, Y, X, _t, c, l, u);
|
|
1138
|
+
if (d) {
|
|
1139
|
+
if (r) {
|
|
1140
|
+
dt.fromBufferAttribute(r, a), ft.fromBufferAttribute(r, o), pt.fromBufferAttribute(r, s), d.uv = new y();
|
|
1141
|
+
let e = v.getInterpolation(_t, J, Y, X, dt, ft, pt, d.uv);
|
|
1142
|
+
lt || (d.uv = e);
|
|
1143
|
+
}
|
|
1144
|
+
if (i) {
|
|
1145
|
+
dt.fromBufferAttribute(i, a), ft.fromBufferAttribute(i, o), pt.fromBufferAttribute(i, s), d.uv1 = new y();
|
|
1146
|
+
let e = v.getInterpolation(_t, J, Y, X, dt, ft, pt, d.uv1);
|
|
1147
|
+
lt || (d.uv1 = e), ut && (d.uv2 = d.uv1);
|
|
1148
|
+
}
|
|
1149
|
+
if (n) {
|
|
1150
|
+
mt.fromBufferAttribute(n, a), ht.fromBufferAttribute(n, o), gt.fromBufferAttribute(n, s), d.normal = new b();
|
|
1151
|
+
let t = v.getInterpolation(_t, J, Y, X, mt, ht, gt, d.normal);
|
|
1152
|
+
d.normal.dot(e.direction) > 0 && d.normal.multiplyScalar(-1), lt || (d.normal = t);
|
|
1153
|
+
}
|
|
1154
|
+
let t = {
|
|
1155
|
+
a,
|
|
1156
|
+
b: o,
|
|
1157
|
+
c: s,
|
|
1158
|
+
normal: new b(),
|
|
1159
|
+
materialIndex: 0
|
|
1160
|
+
};
|
|
1161
|
+
if (v.getNormal(J, Y, X, t.normal), d.face = t, d.faceIndex = a, lt) {
|
|
1162
|
+
let e = new b();
|
|
1163
|
+
v.getBarycoord(_t, J, Y, X, e), d.barycoord = e;
|
|
1164
|
+
}
|
|
1165
|
+
}
|
|
1166
|
+
return d;
|
|
1167
|
+
}
|
|
1168
|
+
function bt(e) {
|
|
1169
|
+
return e && e.isMaterial ? e.side : e;
|
|
1170
|
+
}
|
|
1171
|
+
function xt(e, t, n, r, i, a, o) {
|
|
1172
|
+
let s = r * 3, c = s + 0, l = s + 1, u = s + 2, { index: d, groups: f } = e;
|
|
1173
|
+
e.index && (c = d.getX(c), l = d.getX(l), u = d.getX(u));
|
|
1174
|
+
let { position: p, normal: m, uv: h, uv1: g } = e.attributes;
|
|
1175
|
+
if (Array.isArray(t)) {
|
|
1176
|
+
let e = r * 3;
|
|
1177
|
+
for (let s = 0, d = f.length; s < d; s++) {
|
|
1178
|
+
let { start: d, count: _, materialIndex: v } = f[s];
|
|
1179
|
+
if (e >= d && e < d + _) {
|
|
1180
|
+
let e = bt(t[v]), s = yt(n, p, m, h, g, c, l, u, e, a, o);
|
|
1181
|
+
if (s) if (s.faceIndex = r, s.face.materialIndex = v, i) i.push(s);
|
|
1182
|
+
else return s;
|
|
1183
|
+
}
|
|
1184
|
+
}
|
|
1185
|
+
} else {
|
|
1186
|
+
let e = bt(t), s = yt(n, p, m, h, g, c, l, u, e, a, o);
|
|
1187
|
+
if (s) if (s.faceIndex = r, s.face.materialIndex = 0, i) i.push(s);
|
|
1188
|
+
else return s;
|
|
1189
|
+
}
|
|
1190
|
+
return null;
|
|
1191
|
+
}
|
|
1192
|
+
//#endregion
|
|
1193
|
+
//#region node_modules/three-mesh-bvh/src/utils/TriangleUtilities.js
|
|
1194
|
+
function Z(e, t, n, r) {
|
|
1195
|
+
let i = e.a, a = e.b, o = e.c, s = t, c = t + 1, l = t + 2;
|
|
1196
|
+
n && (s = n.getX(s), c = n.getX(c), l = n.getX(l)), i.x = r.getX(s), i.y = r.getY(s), i.z = r.getZ(s), a.x = r.getX(c), a.y = r.getY(c), a.z = r.getZ(c), o.x = r.getX(l), o.y = r.getY(l), o.z = r.getZ(l);
|
|
1197
|
+
}
|
|
1198
|
+
//#endregion
|
|
1199
|
+
//#region node_modules/three-mesh-bvh/src/core/utils/iterationUtils.generated.js
|
|
1200
|
+
function St(e, t, n, r, i, a, o, s) {
|
|
1201
|
+
let { geometry: c, _indirectBuffer: l } = e;
|
|
1202
|
+
for (let e = r, l = r + i; e < l; e++) xt(c, t, n, e, a, o, s);
|
|
1203
|
+
}
|
|
1204
|
+
function Ct(e, t, n, r, i, a, o) {
|
|
1205
|
+
let { geometry: s, _indirectBuffer: c } = e, l = Infinity, u = null;
|
|
1206
|
+
for (let e = r, c = r + i; e < c; e++) {
|
|
1207
|
+
let r;
|
|
1208
|
+
r = xt(s, t, n, e, null, a, o), r && r.distance < l && (u = r, l = r.distance);
|
|
1209
|
+
}
|
|
1210
|
+
return u;
|
|
1211
|
+
}
|
|
1212
|
+
function wt(e, t, n, r, i, a, o) {
|
|
1213
|
+
let { geometry: s } = n, { index: c } = s, l = s.attributes.position;
|
|
1214
|
+
for (let n = e, s = t + e; n < s; n++) {
|
|
1215
|
+
let e;
|
|
1216
|
+
if (e = n, Z(o, e * 3, c, l), o.needsUpdate = !0, r(o, e, i, a)) return !0;
|
|
1217
|
+
}
|
|
1218
|
+
return !1;
|
|
1219
|
+
}
|
|
1220
|
+
//#endregion
|
|
1221
|
+
//#region node_modules/three-mesh-bvh/src/core/cast/refit.generated.js
|
|
1222
|
+
function Tt(e, t = null) {
|
|
1223
|
+
t && Array.isArray(t) && (t = new Set(t));
|
|
1224
|
+
let n = e.geometry, r = n.index ? n.index.array : null, i = n.attributes.position, a, o, s, c, l = 0, u = e._roots;
|
|
1225
|
+
for (let e = 0, t = u.length; e < t; e++) a = u[e], o = new Uint32Array(a), s = new Uint16Array(a), c = new Float32Array(a), d(0, l), l += a.byteLength;
|
|
1226
|
+
function d(e, n, a = !1) {
|
|
1227
|
+
let l = e * 2;
|
|
1228
|
+
if (k(l, s)) {
|
|
1229
|
+
let t = A(e, o), n = j(l, s), a = Infinity, u = Infinity, d = Infinity, f = -Infinity, p = -Infinity, m = -Infinity;
|
|
1230
|
+
for (let e = 3 * t, o = 3 * (t + n); e < o; e++) {
|
|
1231
|
+
let t = r[e], n = i.getX(t), o = i.getY(t), s = i.getZ(t);
|
|
1232
|
+
n < a && (a = n), n > f && (f = n), o < u && (u = o), o > p && (p = o), s < d && (d = s), s > m && (m = s);
|
|
1233
|
+
}
|
|
1234
|
+
return c[e + 0] !== a || c[e + 1] !== u || c[e + 2] !== d || c[e + 3] !== f || c[e + 4] !== p || c[e + 5] !== m ? (c[e + 0] = a, c[e + 1] = u, c[e + 2] = d, c[e + 3] = f, c[e + 4] = p, c[e + 5] = m, !0) : !1;
|
|
1235
|
+
} else {
|
|
1236
|
+
let r = M(e), i = N(e, o), s = a, l = !1, u = !1;
|
|
1237
|
+
if (t) {
|
|
1238
|
+
if (!s) {
|
|
1239
|
+
let e = r / 8 + n / 32, a = i / 8 + n / 32;
|
|
1240
|
+
l = t.has(e), u = t.has(a), s = !l && !u;
|
|
1241
|
+
}
|
|
1242
|
+
} else l = !0, u = !0;
|
|
1243
|
+
let f = s || l, p = s || u, m = !1;
|
|
1244
|
+
f && (m = d(r, n, s));
|
|
1245
|
+
let h = !1;
|
|
1246
|
+
p && (h = d(i, n, s));
|
|
1247
|
+
let g = m || h;
|
|
1248
|
+
if (g) for (let t = 0; t < 3; t++) {
|
|
1249
|
+
let n = r + t, a = i + t, o = c[n], s = c[n + 3], l = c[a], u = c[a + 3];
|
|
1250
|
+
c[e + t] = o < l ? o : l, c[e + t + 3] = s > u ? s : u;
|
|
1251
|
+
}
|
|
1252
|
+
return g;
|
|
1253
|
+
}
|
|
1254
|
+
}
|
|
1255
|
+
}
|
|
1256
|
+
//#endregion
|
|
1257
|
+
//#region node_modules/three-mesh-bvh/src/core/utils/intersectUtils.js
|
|
1258
|
+
function Q(e, t, n, r, i) {
|
|
1259
|
+
let a, o, s, c, l, u, d = 1 / n.direction.x, f = 1 / n.direction.y, p = 1 / n.direction.z, m = n.origin.x, h = n.origin.y, g = n.origin.z, _ = t[e], v = t[e + 3], y = t[e + 1], b = t[e + 3 + 1], x = t[e + 2], S = t[e + 3 + 2];
|
|
1260
|
+
return d >= 0 ? (a = (_ - m) * d, o = (v - m) * d) : (a = (v - m) * d, o = (_ - m) * d), f >= 0 ? (s = (y - h) * f, c = (b - h) * f) : (s = (b - h) * f, c = (y - h) * f), a > c || s > o || ((s > a || isNaN(a)) && (a = s), (c < o || isNaN(o)) && (o = c), p >= 0 ? (l = (x - g) * p, u = (S - g) * p) : (l = (S - g) * p, u = (x - g) * p), a > u || l > o) ? !1 : ((l > a || a !== a) && (a = l), (u < o || o !== o) && (o = u), a <= i && o >= r);
|
|
1261
|
+
}
|
|
1262
|
+
//#endregion
|
|
1263
|
+
//#region node_modules/three-mesh-bvh/src/core/utils/iterationUtils_indirect.generated.js
|
|
1264
|
+
function Et(e, t, n, r, i, a, o, s) {
|
|
1265
|
+
let { geometry: c, _indirectBuffer: l } = e;
|
|
1266
|
+
for (let e = r, u = r + i; e < u; e++) xt(c, t, n, l ? l[e] : e, a, o, s);
|
|
1267
|
+
}
|
|
1268
|
+
function Dt(e, t, n, r, i, a, o) {
|
|
1269
|
+
let { geometry: s, _indirectBuffer: c } = e, l = Infinity, u = null;
|
|
1270
|
+
for (let e = r, d = r + i; e < d; e++) {
|
|
1271
|
+
let r;
|
|
1272
|
+
r = xt(s, t, n, c ? c[e] : e, null, a, o), r && r.distance < l && (u = r, l = r.distance);
|
|
1273
|
+
}
|
|
1274
|
+
return u;
|
|
1275
|
+
}
|
|
1276
|
+
function Ot(e, t, n, r, i, a, o) {
|
|
1277
|
+
let { geometry: s } = n, { index: c } = s, l = s.attributes.position;
|
|
1278
|
+
for (let s = e, u = t + e; s < u; s++) {
|
|
1279
|
+
let e;
|
|
1280
|
+
if (e = n.resolveTriangleIndex(s), Z(o, e * 3, c, l), o.needsUpdate = !0, r(o, e, i, a)) return !0;
|
|
1281
|
+
}
|
|
1282
|
+
return !1;
|
|
1283
|
+
}
|
|
1284
|
+
//#endregion
|
|
1285
|
+
//#region node_modules/three-mesh-bvh/src/core/cast/raycast.generated.js
|
|
1286
|
+
function kt(e, t, n, r, i, a, o) {
|
|
1287
|
+
L.setBuffer(e._roots[t]), At(0, e, n, r, i, a, o), L.clearBuffer();
|
|
1288
|
+
}
|
|
1289
|
+
function At(e, t, n, r, i, a, o) {
|
|
1290
|
+
let { float32Array: s, uint16Array: c, uint32Array: l } = L, u = e * 2;
|
|
1291
|
+
if (k(u, c)) St(t, n, r, A(e, l), j(u, c), i, a, o);
|
|
1292
|
+
else {
|
|
1293
|
+
let c = M(e);
|
|
1294
|
+
Q(c, s, r, a, o) && At(c, t, n, r, i, a, o);
|
|
1295
|
+
let u = N(e, l);
|
|
1296
|
+
Q(u, s, r, a, o) && At(u, t, n, r, i, a, o);
|
|
1297
|
+
}
|
|
1298
|
+
}
|
|
1299
|
+
//#endregion
|
|
1300
|
+
//#region node_modules/three-mesh-bvh/src/core/cast/raycastFirst.generated.js
|
|
1301
|
+
var jt = [
|
|
1302
|
+
"x",
|
|
1303
|
+
"y",
|
|
1304
|
+
"z"
|
|
1305
|
+
];
|
|
1306
|
+
function Mt(e, t, n, r, i, a) {
|
|
1307
|
+
L.setBuffer(e._roots[t]);
|
|
1308
|
+
let o = Nt(0, e, n, r, i, a);
|
|
1309
|
+
return L.clearBuffer(), o;
|
|
1310
|
+
}
|
|
1311
|
+
function Nt(e, t, n, r, i, a) {
|
|
1312
|
+
let { float32Array: o, uint16Array: s, uint32Array: c } = L, l = e * 2;
|
|
1313
|
+
if (k(l, s)) return Ct(t, n, r, A(e, c), j(l, s), i, a);
|
|
1314
|
+
{
|
|
1315
|
+
let s = ue(e, c), l = jt[s], u = r.direction[l] >= 0, d, f;
|
|
1316
|
+
u ? (d = M(e), f = N(e, c)) : (d = N(e, c), f = M(e));
|
|
1317
|
+
let p = Q(d, o, r, i, a) ? Nt(d, t, n, r, i, a) : null;
|
|
1318
|
+
if (p) {
|
|
1319
|
+
let e = p.point[l];
|
|
1320
|
+
if (u ? e <= o[f + s] : e >= o[f + s + 3]) return p;
|
|
1321
|
+
}
|
|
1322
|
+
let m = Q(f, o, r, i, a) ? Nt(f, t, n, r, i, a) : null;
|
|
1323
|
+
return p && m ? p.distance <= m.distance ? p : m : p || m || null;
|
|
1324
|
+
}
|
|
1325
|
+
}
|
|
1326
|
+
//#endregion
|
|
1327
|
+
//#region node_modules/three-mesh-bvh/src/core/cast/intersectsGeometry.generated.js
|
|
1328
|
+
var Pt = /* @__PURE__ */ new r(), Ft = /* @__PURE__ */ new G(), It = /* @__PURE__ */ new G(), Lt = /* @__PURE__ */ new d(), Rt = /* @__PURE__ */ new K(), zt = /* @__PURE__ */ new K();
|
|
1329
|
+
function Bt(e, t, n, r) {
|
|
1330
|
+
L.setBuffer(e._roots[t]);
|
|
1331
|
+
let i = Vt(0, e, n, r);
|
|
1332
|
+
return L.clearBuffer(), i;
|
|
1333
|
+
}
|
|
1334
|
+
function Vt(e, t, n, r, i = null) {
|
|
1335
|
+
let { float32Array: a, uint16Array: o, uint32Array: s } = L, c = e * 2;
|
|
1336
|
+
if (i === null && (n.boundingBox || n.computeBoundingBox(), Rt.set(n.boundingBox.min, n.boundingBox.max, r), i = Rt), k(c, o)) {
|
|
1337
|
+
let i = t.geometry, l = i.index, u = i.attributes.position, d = n.index, f = n.attributes.position, p = A(e, s), m = j(c, o);
|
|
1338
|
+
if (Lt.copy(r).invert(), n.boundsTree) return O(P(e), a, zt), zt.matrix.copy(Lt), zt.needsUpdate = !0, n.boundsTree.shapecast({
|
|
1339
|
+
intersectsBounds: (e) => zt.intersectsBox(e),
|
|
1340
|
+
intersectsTriangle: (e) => {
|
|
1341
|
+
e.a.applyMatrix4(r), e.b.applyMatrix4(r), e.c.applyMatrix4(r), e.needsUpdate = !0;
|
|
1342
|
+
for (let t = p * 3, n = (m + p) * 3; t < n; t += 3) if (Z(It, t, l, u), It.needsUpdate = !0, e.intersectsTriangle(It)) return !0;
|
|
1343
|
+
return !1;
|
|
1344
|
+
}
|
|
1345
|
+
});
|
|
1346
|
+
{
|
|
1347
|
+
let e = qe(n);
|
|
1348
|
+
for (let t = p * 3, n = (m + p) * 3; t < n; t += 3) {
|
|
1349
|
+
Z(Ft, t, l, u), Ft.a.applyMatrix4(Lt), Ft.b.applyMatrix4(Lt), Ft.c.applyMatrix4(Lt), Ft.needsUpdate = !0;
|
|
1350
|
+
for (let t = 0, n = e * 3; t < n; t += 3) if (Z(It, t, d, f), It.needsUpdate = !0, Ft.intersectsTriangle(It)) return !0;
|
|
1351
|
+
}
|
|
1352
|
+
}
|
|
1353
|
+
} else {
|
|
1354
|
+
let o = M(e), c = N(e, s);
|
|
1355
|
+
return O(P(o), a, Pt), !!(i.intersectsBox(Pt) && Vt(o, t, n, r, i) || (O(P(c), a, Pt), i.intersectsBox(Pt) && Vt(c, t, n, r, i)));
|
|
1356
|
+
}
|
|
1357
|
+
}
|
|
1358
|
+
//#endregion
|
|
1359
|
+
//#region node_modules/three-mesh-bvh/src/core/cast/closestPointToGeometry.generated.js
|
|
1360
|
+
var Ht = /* @__PURE__ */ new d(), Ut = /* @__PURE__ */ new K(), Wt = /* @__PURE__ */ new K(), Gt = /* @__PURE__ */ new b(), Kt = /* @__PURE__ */ new b(), qt = /* @__PURE__ */ new b(), Jt = /* @__PURE__ */ new b();
|
|
1361
|
+
function Yt(e, t, n, r = {}, i = {}, a = 0, o = Infinity) {
|
|
1362
|
+
t.boundingBox || t.computeBoundingBox(), Ut.set(t.boundingBox.min, t.boundingBox.max, n), Ut.needsUpdate = !0;
|
|
1363
|
+
let s = e.geometry, c = s.attributes.position, l = s.index, u = t.attributes.position, d = t.index, f = q.getPrimitive(), p = q.getPrimitive(), m = Gt, h = Kt, g = null, _ = null;
|
|
1364
|
+
i && (g = qt, _ = Jt);
|
|
1365
|
+
let v = Infinity, y = null, b = null;
|
|
1366
|
+
return Ht.copy(n).invert(), Wt.matrix.copy(Ht), e.shapecast({
|
|
1367
|
+
boundsTraverseOrder: (e) => Ut.distanceToBox(e),
|
|
1368
|
+
intersectsBounds: (e, t, n) => n < v && n < o ? (t && (Wt.min.copy(e.min), Wt.max.copy(e.max), Wt.needsUpdate = !0), !0) : !1,
|
|
1369
|
+
intersectsRange: (e, r) => {
|
|
1370
|
+
if (t.boundsTree) return t.boundsTree.shapecast({
|
|
1371
|
+
boundsTraverseOrder: (e) => Wt.distanceToBox(e),
|
|
1372
|
+
intersectsBounds: (e, t, n) => n < v && n < o,
|
|
1373
|
+
intersectsRange: (t, i) => {
|
|
1374
|
+
for (let o = t, s = t + i; o < s; o++) {
|
|
1375
|
+
Z(p, 3 * o, d, u), p.a.applyMatrix4(n), p.b.applyMatrix4(n), p.c.applyMatrix4(n), p.needsUpdate = !0;
|
|
1376
|
+
for (let t = e, n = e + r; t < n; t++) {
|
|
1377
|
+
Z(f, 3 * t, l, c), f.needsUpdate = !0;
|
|
1378
|
+
let e = f.distanceToTriangle(p, m, g);
|
|
1379
|
+
if (e < v && (h.copy(m), _ && _.copy(g), v = e, y = t, b = o), e < a) return !0;
|
|
1380
|
+
}
|
|
1381
|
+
}
|
|
1382
|
+
}
|
|
1383
|
+
});
|
|
1384
|
+
{
|
|
1385
|
+
let i = qe(t);
|
|
1386
|
+
for (let t = 0, o = i; t < o; t++) {
|
|
1387
|
+
Z(p, 3 * t, d, u), p.a.applyMatrix4(n), p.b.applyMatrix4(n), p.c.applyMatrix4(n), p.needsUpdate = !0;
|
|
1388
|
+
for (let n = e, i = e + r; n < i; n++) {
|
|
1389
|
+
Z(f, 3 * n, l, c), f.needsUpdate = !0;
|
|
1390
|
+
let e = f.distanceToTriangle(p, m, g);
|
|
1391
|
+
if (e < v && (h.copy(m), _ && _.copy(g), v = e, y = n, b = t), e < a) return !0;
|
|
1392
|
+
}
|
|
1393
|
+
}
|
|
1394
|
+
}
|
|
1395
|
+
}
|
|
1396
|
+
}), q.releasePrimitive(f), q.releasePrimitive(p), v === Infinity ? null : (r.point ? r.point.copy(h) : r.point = h.clone(), r.distance = v, r.faceIndex = y, i && (i.point ? i.point.copy(_) : i.point = _.clone(), i.point.applyMatrix4(Ht), h.applyMatrix4(Ht), i.distance = h.sub(i.point).length(), i.faceIndex = b), r);
|
|
1397
|
+
}
|
|
1398
|
+
//#endregion
|
|
1399
|
+
//#region node_modules/three-mesh-bvh/src/core/cast/refit_indirect.generated.js
|
|
1400
|
+
function Xt(e, t = null) {
|
|
1401
|
+
t && Array.isArray(t) && (t = new Set(t));
|
|
1402
|
+
let n = e.geometry, r = n.index ? n.index.array : null, i = n.attributes.position, a, o, s, c, l = 0, u = e._roots;
|
|
1403
|
+
for (let e = 0, t = u.length; e < t; e++) a = u[e], o = new Uint32Array(a), s = new Uint16Array(a), c = new Float32Array(a), d(0, l), l += a.byteLength;
|
|
1404
|
+
function d(n, a, l = !1) {
|
|
1405
|
+
let u = n * 2;
|
|
1406
|
+
if (k(u, s)) {
|
|
1407
|
+
let t = A(n, o), a = j(u, s), l = Infinity, d = Infinity, f = Infinity, p = -Infinity, m = -Infinity, h = -Infinity;
|
|
1408
|
+
for (let n = t, o = t + a; n < o; n++) {
|
|
1409
|
+
let t = 3 * e.resolveTriangleIndex(n);
|
|
1410
|
+
for (let e = 0; e < 3; e++) {
|
|
1411
|
+
let n = t + e;
|
|
1412
|
+
n = r ? r[n] : n;
|
|
1413
|
+
let a = i.getX(n), o = i.getY(n), s = i.getZ(n);
|
|
1414
|
+
a < l && (l = a), a > p && (p = a), o < d && (d = o), o > m && (m = o), s < f && (f = s), s > h && (h = s);
|
|
1415
|
+
}
|
|
1416
|
+
}
|
|
1417
|
+
return c[n + 0] !== l || c[n + 1] !== d || c[n + 2] !== f || c[n + 3] !== p || c[n + 4] !== m || c[n + 5] !== h ? (c[n + 0] = l, c[n + 1] = d, c[n + 2] = f, c[n + 3] = p, c[n + 4] = m, c[n + 5] = h, !0) : !1;
|
|
1418
|
+
} else {
|
|
1419
|
+
let e = M(n), r = N(n, o), i = l, s = !1, u = !1;
|
|
1420
|
+
if (t) {
|
|
1421
|
+
if (!i) {
|
|
1422
|
+
let n = e / 8 + a / 32, o = r / 8 + a / 32;
|
|
1423
|
+
s = t.has(n), u = t.has(o), i = !s && !u;
|
|
1424
|
+
}
|
|
1425
|
+
} else s = !0, u = !0;
|
|
1426
|
+
let f = i || s, p = i || u, m = !1;
|
|
1427
|
+
f && (m = d(e, a, i));
|
|
1428
|
+
let h = !1;
|
|
1429
|
+
p && (h = d(r, a, i));
|
|
1430
|
+
let g = m || h;
|
|
1431
|
+
if (g) for (let t = 0; t < 3; t++) {
|
|
1432
|
+
let i = e + t, a = r + t, o = c[i], s = c[i + 3], l = c[a], u = c[a + 3];
|
|
1433
|
+
c[n + t] = o < l ? o : l, c[n + t + 3] = s > u ? s : u;
|
|
1434
|
+
}
|
|
1435
|
+
return g;
|
|
1436
|
+
}
|
|
1437
|
+
}
|
|
1438
|
+
}
|
|
1439
|
+
//#endregion
|
|
1440
|
+
//#region node_modules/three-mesh-bvh/src/core/cast/raycast_indirect.generated.js
|
|
1441
|
+
function Zt(e, t, n, r, i, a, o) {
|
|
1442
|
+
L.setBuffer(e._roots[t]), Qt(0, e, n, r, i, a, o), L.clearBuffer();
|
|
1443
|
+
}
|
|
1444
|
+
function Qt(e, t, n, r, i, a, o) {
|
|
1445
|
+
let { float32Array: s, uint16Array: c, uint32Array: l } = L, u = e * 2;
|
|
1446
|
+
if (k(u, c)) Et(t, n, r, A(e, l), j(u, c), i, a, o);
|
|
1447
|
+
else {
|
|
1448
|
+
let c = M(e);
|
|
1449
|
+
Q(c, s, r, a, o) && Qt(c, t, n, r, i, a, o);
|
|
1450
|
+
let u = N(e, l);
|
|
1451
|
+
Q(u, s, r, a, o) && Qt(u, t, n, r, i, a, o);
|
|
1452
|
+
}
|
|
1453
|
+
}
|
|
1454
|
+
//#endregion
|
|
1455
|
+
//#region node_modules/three-mesh-bvh/src/core/cast/raycastFirst_indirect.generated.js
|
|
1456
|
+
var $t = [
|
|
1457
|
+
"x",
|
|
1458
|
+
"y",
|
|
1459
|
+
"z"
|
|
1460
|
+
];
|
|
1461
|
+
function en(e, t, n, r, i, a) {
|
|
1462
|
+
L.setBuffer(e._roots[t]);
|
|
1463
|
+
let o = tn(0, e, n, r, i, a);
|
|
1464
|
+
return L.clearBuffer(), o;
|
|
1465
|
+
}
|
|
1466
|
+
function tn(e, t, n, r, i, a) {
|
|
1467
|
+
let { float32Array: o, uint16Array: s, uint32Array: c } = L, l = e * 2;
|
|
1468
|
+
if (k(l, s)) return Dt(t, n, r, A(e, c), j(l, s), i, a);
|
|
1469
|
+
{
|
|
1470
|
+
let s = ue(e, c), l = $t[s], u = r.direction[l] >= 0, d, f;
|
|
1471
|
+
u ? (d = M(e), f = N(e, c)) : (d = N(e, c), f = M(e));
|
|
1472
|
+
let p = Q(d, o, r, i, a) ? tn(d, t, n, r, i, a) : null;
|
|
1473
|
+
if (p) {
|
|
1474
|
+
let e = p.point[l];
|
|
1475
|
+
if (u ? e <= o[f + s] : e >= o[f + s + 3]) return p;
|
|
1476
|
+
}
|
|
1477
|
+
let m = Q(f, o, r, i, a) ? tn(f, t, n, r, i, a) : null;
|
|
1478
|
+
return p && m ? p.distance <= m.distance ? p : m : p || m || null;
|
|
1479
|
+
}
|
|
1480
|
+
}
|
|
1481
|
+
//#endregion
|
|
1482
|
+
//#region node_modules/three-mesh-bvh/src/core/cast/intersectsGeometry_indirect.generated.js
|
|
1483
|
+
var nn = /* @__PURE__ */ new r(), rn = /* @__PURE__ */ new G(), an = /* @__PURE__ */ new G(), on = /* @__PURE__ */ new d(), sn = /* @__PURE__ */ new K(), cn = /* @__PURE__ */ new K();
|
|
1484
|
+
function ln(e, t, n, r) {
|
|
1485
|
+
L.setBuffer(e._roots[t]);
|
|
1486
|
+
let i = un(0, e, n, r);
|
|
1487
|
+
return L.clearBuffer(), i;
|
|
1488
|
+
}
|
|
1489
|
+
function un(e, t, n, r, i = null) {
|
|
1490
|
+
let { float32Array: a, uint16Array: o, uint32Array: s } = L, c = e * 2;
|
|
1491
|
+
if (i === null && (n.boundingBox || n.computeBoundingBox(), sn.set(n.boundingBox.min, n.boundingBox.max, r), i = sn), k(c, o)) {
|
|
1492
|
+
let i = t.geometry, l = i.index, u = i.attributes.position, d = n.index, f = n.attributes.position, p = A(e, s), m = j(c, o);
|
|
1493
|
+
if (on.copy(r).invert(), n.boundsTree) return O(P(e), a, cn), cn.matrix.copy(on), cn.needsUpdate = !0, n.boundsTree.shapecast({
|
|
1494
|
+
intersectsBounds: (e) => cn.intersectsBox(e),
|
|
1495
|
+
intersectsTriangle: (e) => {
|
|
1496
|
+
e.a.applyMatrix4(r), e.b.applyMatrix4(r), e.c.applyMatrix4(r), e.needsUpdate = !0;
|
|
1497
|
+
for (let n = p, r = m + p; n < r; n++) if (Z(an, 3 * t.resolveTriangleIndex(n), l, u), an.needsUpdate = !0, e.intersectsTriangle(an)) return !0;
|
|
1498
|
+
return !1;
|
|
1499
|
+
}
|
|
1500
|
+
});
|
|
1501
|
+
{
|
|
1502
|
+
let e = qe(n);
|
|
1503
|
+
for (let n = p, r = m + p; n < r; n++) {
|
|
1504
|
+
Z(rn, 3 * t.resolveTriangleIndex(n), l, u), rn.a.applyMatrix4(on), rn.b.applyMatrix4(on), rn.c.applyMatrix4(on), rn.needsUpdate = !0;
|
|
1505
|
+
for (let t = 0, n = e * 3; t < n; t += 3) if (Z(an, t, d, f), an.needsUpdate = !0, rn.intersectsTriangle(an)) return !0;
|
|
1506
|
+
}
|
|
1507
|
+
}
|
|
1508
|
+
} else {
|
|
1509
|
+
let o = M(e), c = N(e, s);
|
|
1510
|
+
return O(P(o), a, nn), !!(i.intersectsBox(nn) && un(o, t, n, r, i) || (O(P(c), a, nn), i.intersectsBox(nn) && un(c, t, n, r, i)));
|
|
1511
|
+
}
|
|
1512
|
+
}
|
|
1513
|
+
//#endregion
|
|
1514
|
+
//#region node_modules/three-mesh-bvh/src/core/cast/closestPointToGeometry_indirect.generated.js
|
|
1515
|
+
var dn = /* @__PURE__ */ new d(), fn = /* @__PURE__ */ new K(), pn = /* @__PURE__ */ new K(), mn = /* @__PURE__ */ new b(), hn = /* @__PURE__ */ new b(), gn = /* @__PURE__ */ new b(), _n = /* @__PURE__ */ new b();
|
|
1516
|
+
function vn(e, t, n, r = {}, i = {}, a = 0, o = Infinity) {
|
|
1517
|
+
t.boundingBox || t.computeBoundingBox(), fn.set(t.boundingBox.min, t.boundingBox.max, n), fn.needsUpdate = !0;
|
|
1518
|
+
let s = e.geometry, c = s.attributes.position, l = s.index, u = t.attributes.position, d = t.index, f = q.getPrimitive(), p = q.getPrimitive(), m = mn, h = hn, g = null, _ = null;
|
|
1519
|
+
i && (g = gn, _ = _n);
|
|
1520
|
+
let v = Infinity, y = null, b = null;
|
|
1521
|
+
return dn.copy(n).invert(), pn.matrix.copy(dn), e.shapecast({
|
|
1522
|
+
boundsTraverseOrder: (e) => fn.distanceToBox(e),
|
|
1523
|
+
intersectsBounds: (e, t, n) => n < v && n < o ? (t && (pn.min.copy(e.min), pn.max.copy(e.max), pn.needsUpdate = !0), !0) : !1,
|
|
1524
|
+
intersectsRange: (r, i) => {
|
|
1525
|
+
if (t.boundsTree) {
|
|
1526
|
+
let s = t.boundsTree;
|
|
1527
|
+
return s.shapecast({
|
|
1528
|
+
boundsTraverseOrder: (e) => pn.distanceToBox(e),
|
|
1529
|
+
intersectsBounds: (e, t, n) => n < v && n < o,
|
|
1530
|
+
intersectsRange: (t, o) => {
|
|
1531
|
+
for (let x = t, S = t + o; x < S; x++) {
|
|
1532
|
+
let t = s.resolveTriangleIndex(x);
|
|
1533
|
+
Z(p, 3 * t, d, u), p.a.applyMatrix4(n), p.b.applyMatrix4(n), p.c.applyMatrix4(n), p.needsUpdate = !0;
|
|
1534
|
+
for (let t = r, n = r + i; t < n; t++) {
|
|
1535
|
+
let n = e.resolveTriangleIndex(t);
|
|
1536
|
+
Z(f, 3 * n, l, c), f.needsUpdate = !0;
|
|
1537
|
+
let r = f.distanceToTriangle(p, m, g);
|
|
1538
|
+
if (r < v && (h.copy(m), _ && _.copy(g), v = r, y = t, b = x), r < a) return !0;
|
|
1539
|
+
}
|
|
1540
|
+
}
|
|
1541
|
+
}
|
|
1542
|
+
});
|
|
1543
|
+
} else {
|
|
1544
|
+
let o = qe(t);
|
|
1545
|
+
for (let t = 0, s = o; t < s; t++) {
|
|
1546
|
+
Z(p, 3 * t, d, u), p.a.applyMatrix4(n), p.b.applyMatrix4(n), p.c.applyMatrix4(n), p.needsUpdate = !0;
|
|
1547
|
+
for (let n = r, o = r + i; n < o; n++) {
|
|
1548
|
+
let r = e.resolveTriangleIndex(n);
|
|
1549
|
+
Z(f, 3 * r, l, c), f.needsUpdate = !0;
|
|
1550
|
+
let i = f.distanceToTriangle(p, m, g);
|
|
1551
|
+
if (i < v && (h.copy(m), _ && _.copy(g), v = i, y = n, b = t), i < a) return !0;
|
|
1552
|
+
}
|
|
1553
|
+
}
|
|
1554
|
+
}
|
|
1555
|
+
}
|
|
1556
|
+
}), q.releasePrimitive(f), q.releasePrimitive(p), v === Infinity ? null : (r.point ? r.point.copy(h) : r.point = h.clone(), r.distance = v, r.faceIndex = y, i && (i.point ? i.point.copy(_) : i.point = _.clone(), i.point.applyMatrix4(dn), h.applyMatrix4(dn), i.distance = h.sub(i.point).length(), i.faceIndex = b), r);
|
|
1557
|
+
}
|
|
1558
|
+
//#endregion
|
|
1559
|
+
//#region node_modules/three-mesh-bvh/src/utils/GeometryRayIntersectUtilities.js
|
|
1560
|
+
function yn(e, t, n) {
|
|
1561
|
+
return e === null ? null : (e.point.applyMatrix4(t.matrixWorld), e.distance = e.point.distanceTo(n.ray.origin), e.object = t, e);
|
|
1562
|
+
}
|
|
1563
|
+
//#endregion
|
|
1564
|
+
//#region node_modules/three-mesh-bvh/src/core/MeshBVH.js
|
|
1565
|
+
var bn = /* @__PURE__ */ new K(), xn = /* @__PURE__ */ new g(), Sn = /* @__PURE__ */ new b(), Cn = /* @__PURE__ */ new d(), wn = /* @__PURE__ */ new b(), Tn = [
|
|
1566
|
+
"getX",
|
|
1567
|
+
"getY",
|
|
1568
|
+
"getZ"
|
|
1569
|
+
], En = class e extends et {
|
|
1570
|
+
static serialize(e, t = {}) {
|
|
1571
|
+
t = {
|
|
1572
|
+
cloneBuffers: !0,
|
|
1573
|
+
...t
|
|
1574
|
+
};
|
|
1575
|
+
let n = e.geometry, r = e._roots, i = e._indirectBuffer, a = n.getIndex(), o = {
|
|
1576
|
+
version: 1,
|
|
1577
|
+
roots: null,
|
|
1578
|
+
index: null,
|
|
1579
|
+
indirectBuffer: null
|
|
1580
|
+
};
|
|
1581
|
+
return t.cloneBuffers ? (o.roots = r.map((e) => e.slice()), o.index = a ? a.array.slice() : null, o.indirectBuffer = i ? i.slice() : null) : (o.roots = r, o.index = a ? a.array : null, o.indirectBuffer = i), o;
|
|
1582
|
+
}
|
|
1583
|
+
static deserialize(t, n, r = {}) {
|
|
1584
|
+
r = {
|
|
1585
|
+
setIndex: !0,
|
|
1586
|
+
indirect: !!t.indirectBuffer,
|
|
1587
|
+
...r
|
|
1588
|
+
};
|
|
1589
|
+
let { index: a, roots: o, indirectBuffer: s } = t;
|
|
1590
|
+
t.version || (console.warn("MeshBVH.deserialize: Serialization format has been changed and will be fixed up. It is recommended to regenerate any stored serialized data."), l(o));
|
|
1591
|
+
let c = new e(n, {
|
|
1592
|
+
...r,
|
|
1593
|
+
[D]: !0
|
|
1594
|
+
});
|
|
1595
|
+
if (c._roots = o, c._indirectBuffer = s || null, r.setIndex) {
|
|
1596
|
+
let e = n.getIndex();
|
|
1597
|
+
if (e === null) {
|
|
1598
|
+
let e = new i(t.index, 1, !1);
|
|
1599
|
+
n.setIndex(e);
|
|
1600
|
+
} else e.array !== a && (e.array.set(a), e.needsUpdate = !0);
|
|
1601
|
+
}
|
|
1602
|
+
return c;
|
|
1603
|
+
function l(e) {
|
|
1604
|
+
for (let t = 0; t < e.length; t++) {
|
|
1605
|
+
let n = e[t], r = new Uint32Array(n), i = new Uint16Array(n);
|
|
1606
|
+
for (let e = 0, t = n.byteLength / 32; e < t; e++) {
|
|
1607
|
+
let t = 8 * e;
|
|
1608
|
+
k(2 * t, i) || (r[t + 6] = r[t + 6] / 8 - e);
|
|
1609
|
+
}
|
|
1610
|
+
}
|
|
1611
|
+
}
|
|
1612
|
+
}
|
|
1613
|
+
get primitiveStride() {
|
|
1614
|
+
return 3;
|
|
1615
|
+
}
|
|
1616
|
+
get resolveTriangleIndex() {
|
|
1617
|
+
return this.resolvePrimitiveIndex;
|
|
1618
|
+
}
|
|
1619
|
+
constructor(e, t = {}) {
|
|
1620
|
+
t.maxLeafTris && (console.warn("MeshBVH: \"maxLeafTris\" option has been deprecated. Use \"targetLeafSize\", instead."), t = {
|
|
1621
|
+
...t,
|
|
1622
|
+
targetLeafSize: t.maxLeafTris
|
|
1623
|
+
}), super(e, t);
|
|
1624
|
+
}
|
|
1625
|
+
shiftTriangleOffsets(e) {
|
|
1626
|
+
return super.shiftPrimitiveOffsets(e);
|
|
1627
|
+
}
|
|
1628
|
+
writePrimitiveBounds(e, t, n) {
|
|
1629
|
+
let r = this.geometry, i = this._indirectBuffer, a = r.attributes.position, o = r.index ? r.index.array : null, s = (i ? i[e] : e) * 3, c = s + 0, l = s + 1, u = s + 2;
|
|
1630
|
+
o && (c = o[c], l = o[l], u = o[u]);
|
|
1631
|
+
for (let e = 0; e < 3; e++) {
|
|
1632
|
+
let r = a[Tn[e]](c), i = a[Tn[e]](l), o = a[Tn[e]](u), s = r;
|
|
1633
|
+
i < s && (s = i), o < s && (s = o);
|
|
1634
|
+
let d = r;
|
|
1635
|
+
i > d && (d = i), o > d && (d = o), t[n + e] = s, t[n + e + 3] = d;
|
|
1636
|
+
}
|
|
1637
|
+
return t;
|
|
1638
|
+
}
|
|
1639
|
+
computePrimitiveBounds(e, t, n) {
|
|
1640
|
+
let r = this.geometry, i = this._indirectBuffer, a = r.attributes.position, o = r.index ? r.index.array : null, s = a.normalized;
|
|
1641
|
+
if (e < 0 || t + e - n.offset > n.length / 6) throw Error("MeshBVH: compute triangle bounds range is invalid.");
|
|
1642
|
+
let c = a.array, l = a.offset || 0, u = 3;
|
|
1643
|
+
a.isInterleavedBufferAttribute && (u = a.data.stride);
|
|
1644
|
+
let d = [
|
|
1645
|
+
"getX",
|
|
1646
|
+
"getY",
|
|
1647
|
+
"getZ"
|
|
1648
|
+
], f = n.offset;
|
|
1649
|
+
for (let r = e, p = e + t; r < p; r++) {
|
|
1650
|
+
let e = (i ? i[r] : r) * 3, t = (r - f) * 6, p = e + 0, m = e + 1, h = e + 2;
|
|
1651
|
+
o && (p = o[p], m = o[m], h = o[h]), s || (p = p * u + l, m = m * u + l, h = h * u + l);
|
|
1652
|
+
for (let e = 0; e < 3; e++) {
|
|
1653
|
+
let r, i, o;
|
|
1654
|
+
s ? (r = a[d[e]](p), i = a[d[e]](m), o = a[d[e]](h)) : (r = c[p + e], i = c[m + e], o = c[h + e]);
|
|
1655
|
+
let l = r;
|
|
1656
|
+
i < l && (l = i), o < l && (l = o);
|
|
1657
|
+
let u = r;
|
|
1658
|
+
i > u && (u = i), o > u && (u = o);
|
|
1659
|
+
let f = (u - l) / 2, g = e * 2;
|
|
1660
|
+
n[t + g + 0] = l + f, n[t + g + 1] = f + (Math.abs(l) + f) * re;
|
|
1661
|
+
}
|
|
1662
|
+
}
|
|
1663
|
+
return n;
|
|
1664
|
+
}
|
|
1665
|
+
raycastObject3D(e, t, n = []) {
|
|
1666
|
+
let { material: r } = e;
|
|
1667
|
+
if (r === void 0) return;
|
|
1668
|
+
Cn.copy(e.matrixWorld).invert(), xn.copy(t.ray).applyMatrix4(Cn), wn.setFromMatrixScale(e.matrixWorld), Sn.copy(xn.direction).multiply(wn);
|
|
1669
|
+
let i = Sn.length(), a = t.near / i, o = t.far / i;
|
|
1670
|
+
if (t.firstHitOnly === !0) {
|
|
1671
|
+
let i = this.raycastFirst(xn, r, a, o);
|
|
1672
|
+
i = yn(i, e, t), i && n.push(i);
|
|
1673
|
+
} else {
|
|
1674
|
+
let i = this.raycast(xn, r, a, o);
|
|
1675
|
+
for (let r = 0, a = i.length; r < a; r++) {
|
|
1676
|
+
let a = yn(i[r], e, t);
|
|
1677
|
+
a && n.push(a);
|
|
1678
|
+
}
|
|
1679
|
+
}
|
|
1680
|
+
return n;
|
|
1681
|
+
}
|
|
1682
|
+
refit(e = null) {
|
|
1683
|
+
return (this.indirect ? Xt : Tt)(this, e);
|
|
1684
|
+
}
|
|
1685
|
+
raycast(e, t = o, n = 0, r = Infinity) {
|
|
1686
|
+
let i = this._roots, a = [], s = this.indirect ? Zt : kt;
|
|
1687
|
+
for (let o = 0, c = i.length; o < c; o++) s(this, o, t, e, a, n, r);
|
|
1688
|
+
return a;
|
|
1689
|
+
}
|
|
1690
|
+
raycastFirst(e, t = o, n = 0, r = Infinity) {
|
|
1691
|
+
let i = this._roots, a = null, s = this.indirect ? en : Mt;
|
|
1692
|
+
for (let o = 0, c = i.length; o < c; o++) {
|
|
1693
|
+
let i = s(this, o, t, e, n, r);
|
|
1694
|
+
i != null && (a == null || i.distance < a.distance) && (a = i);
|
|
1695
|
+
}
|
|
1696
|
+
return a;
|
|
1697
|
+
}
|
|
1698
|
+
intersectsGeometry(e, t) {
|
|
1699
|
+
let n = !1, r = this._roots, i = this.indirect ? ln : Bt;
|
|
1700
|
+
for (let a = 0, o = r.length; a < o && (n = i(this, a, e, t), !n); a++);
|
|
1701
|
+
return n;
|
|
1702
|
+
}
|
|
1703
|
+
shapecast(e) {
|
|
1704
|
+
let t = q.getPrimitive(), n = super.shapecast({
|
|
1705
|
+
...e,
|
|
1706
|
+
intersectsPrimitive: e.intersectsTriangle,
|
|
1707
|
+
scratchPrimitive: t,
|
|
1708
|
+
iterate: this.indirect ? Ot : wt
|
|
1709
|
+
});
|
|
1710
|
+
return q.releasePrimitive(t), n;
|
|
1711
|
+
}
|
|
1712
|
+
bvhcast(t, n, r) {
|
|
1713
|
+
let { intersectsRanges: i, intersectsTriangles: a } = r, o = q.getPrimitive(), s = this.geometry.index, c = this.geometry.attributes.position, l = this.indirect ? (e) => {
|
|
1714
|
+
let t = this.resolveTriangleIndex(e);
|
|
1715
|
+
Z(o, t * 3, s, c);
|
|
1716
|
+
} : (e) => {
|
|
1717
|
+
Z(o, e * 3, s, c);
|
|
1718
|
+
}, u = q.getPrimitive(), d = t.geometry.index, f = t.geometry.attributes.position, p = t.indirect ? (e) => {
|
|
1719
|
+
let n = t.resolveTriangleIndex(e);
|
|
1720
|
+
Z(u, n * 3, d, f);
|
|
1721
|
+
} : (e) => {
|
|
1722
|
+
Z(u, e * 3, d, f);
|
|
1723
|
+
};
|
|
1724
|
+
if (a) {
|
|
1725
|
+
if (!(t instanceof e)) throw Error("MeshBVH: \"intersectsTriangles\" callback can only be used with another MeshBVH.");
|
|
1726
|
+
let r = (e, t, r, i, s, c, d, f) => {
|
|
1727
|
+
for (let m = r, h = r + i; m < h; m++) {
|
|
1728
|
+
p(m), u.a.applyMatrix4(n), u.b.applyMatrix4(n), u.c.applyMatrix4(n), u.needsUpdate = !0;
|
|
1729
|
+
for (let n = e, r = e + t; n < r; n++) if (l(n), o.needsUpdate = !0, a(o, u, n, m, s, c, d, f)) return !0;
|
|
1730
|
+
}
|
|
1731
|
+
return !1;
|
|
1732
|
+
};
|
|
1733
|
+
if (i) {
|
|
1734
|
+
let e = i;
|
|
1735
|
+
i = function(t, n, i, a, o, s, c, l) {
|
|
1736
|
+
return e(t, n, i, a, o, s, c, l) ? !0 : r(t, n, i, a, o, s, c, l);
|
|
1737
|
+
};
|
|
1738
|
+
} else i = r;
|
|
1739
|
+
}
|
|
1740
|
+
return super.bvhcast(t, n, { intersectsRanges: i });
|
|
1741
|
+
}
|
|
1742
|
+
intersectsBox(e, t) {
|
|
1743
|
+
return bn.set(e.min, e.max, t), bn.needsUpdate = !0, this.shapecast({
|
|
1744
|
+
intersectsBounds: (e) => bn.intersectsBox(e),
|
|
1745
|
+
intersectsTriangle: (e) => bn.intersectsTriangle(e)
|
|
1746
|
+
});
|
|
1747
|
+
}
|
|
1748
|
+
intersectsSphere(e) {
|
|
1749
|
+
return this.shapecast({
|
|
1750
|
+
intersectsBounds: (t) => e.intersectsBox(t),
|
|
1751
|
+
intersectsTriangle: (t) => t.intersectsSphere(e)
|
|
1752
|
+
});
|
|
1753
|
+
}
|
|
1754
|
+
closestPointToGeometry(e, t, n = {}, r = {}, i = 0, a = Infinity) {
|
|
1755
|
+
return (this.indirect ? vn : Yt)(this, e, t, n, r, i, a);
|
|
1756
|
+
}
|
|
1757
|
+
closestPointToPoint(e, t = {}, n = 0, r = Infinity) {
|
|
1758
|
+
return ct(this, e, t, n, r);
|
|
1759
|
+
}
|
|
1760
|
+
}, Dn = {
|
|
1761
|
+
Mesh: f.prototype.raycast,
|
|
1762
|
+
Line: s.prototype.raycast,
|
|
1763
|
+
LineSegments: u.prototype.raycast,
|
|
1764
|
+
LineLoop: l.prototype.raycast,
|
|
1765
|
+
Points: m.prototype.raycast,
|
|
1766
|
+
BatchedMesh: n.prototype.raycast
|
|
1767
|
+
}, $ = /* @__PURE__ */ new f(), On = [];
|
|
1768
|
+
function kn(e, t) {
|
|
1769
|
+
if (this.isBatchedMesh) An.call(this, e, t);
|
|
1770
|
+
else {
|
|
1771
|
+
let { geometry: n } = this;
|
|
1772
|
+
if (n.boundsTree) n.boundsTree.raycastObject3D(this, e, t);
|
|
1773
|
+
else {
|
|
1774
|
+
let n;
|
|
1775
|
+
if (this instanceof f) n = Dn.Mesh;
|
|
1776
|
+
else if (this instanceof u) n = Dn.LineSegments;
|
|
1777
|
+
else if (this instanceof l) n = Dn.LineLoop;
|
|
1778
|
+
else if (this instanceof s) n = Dn.Line;
|
|
1779
|
+
else if (this instanceof m) n = Dn.Points;
|
|
1780
|
+
else throw Error("BVH: Fallback raycast function not found.");
|
|
1781
|
+
n.call(this, e, t);
|
|
1782
|
+
}
|
|
1783
|
+
}
|
|
1784
|
+
}
|
|
1785
|
+
function An(e, t) {
|
|
1786
|
+
if (this.boundsTrees) {
|
|
1787
|
+
let n = this.boundsTrees, r = this._drawInfo || this._instanceInfo, i = this._drawRanges || this._geometryInfo, a = this.matrixWorld;
|
|
1788
|
+
$.material = this.material, $.geometry = this.geometry;
|
|
1789
|
+
let o = $.geometry.boundsTree, s = $.geometry.drawRange;
|
|
1790
|
+
$.geometry.boundingSphere === null && ($.geometry.boundingSphere = new _());
|
|
1791
|
+
for (let o = 0, s = r.length; o < s; o++) {
|
|
1792
|
+
if (!this.getVisibleAt(o)) continue;
|
|
1793
|
+
let s = r[o].geometryIndex;
|
|
1794
|
+
if ($.geometry.boundsTree = n[s], this.getMatrixAt(o, $.matrixWorld).premultiply(a), !$.geometry.boundsTree) {
|
|
1795
|
+
this.getBoundingBoxAt(s, $.geometry.boundingBox), this.getBoundingSphereAt(s, $.geometry.boundingSphere);
|
|
1796
|
+
let e = i[s];
|
|
1797
|
+
$.geometry.setDrawRange(e.start, e.count);
|
|
1798
|
+
}
|
|
1799
|
+
$.raycast(e, On);
|
|
1800
|
+
for (let e = 0, n = On.length; e < n; e++) {
|
|
1801
|
+
let n = On[e];
|
|
1802
|
+
n.object = this, n.batchId = o, t.push(n);
|
|
1803
|
+
}
|
|
1804
|
+
On.length = 0;
|
|
1805
|
+
}
|
|
1806
|
+
$.geometry.boundsTree = o, $.geometry.drawRange = s, $.material = null, $.geometry = null;
|
|
1807
|
+
} else Dn.BatchedMesh.call(this, e, t);
|
|
1808
|
+
}
|
|
1809
|
+
//#endregion
|
|
1810
|
+
//#region src/infrastructure/three/bvh.ts
|
|
1811
|
+
function jn(e) {
|
|
1812
|
+
e.traverse((e) => {
|
|
1813
|
+
let t = e;
|
|
1814
|
+
if (!t.isMesh || t.isSkinnedMesh || t.isInstancedMesh || t.isBatchedMesh) return;
|
|
1815
|
+
let n = t.geometry;
|
|
1816
|
+
!n?.attributes?.position || n.morphAttributes?.position?.length || (n.boundsTree ||= new En(n), t.raycast = kn);
|
|
1817
|
+
});
|
|
1818
|
+
}
|
|
1819
|
+
function Mn(e) {
|
|
1820
|
+
e.boundsTree &&= void 0;
|
|
1821
|
+
}
|
|
1822
|
+
//#endregion
|
|
1823
|
+
//#region src/infrastructure/three/disposal.ts
|
|
1824
|
+
function Nn(t) {
|
|
1825
|
+
let n = t;
|
|
1826
|
+
for (let t of Object.keys(n)) {
|
|
1827
|
+
let r = n[t];
|
|
1828
|
+
r instanceof e.Texture && r.dispose();
|
|
1829
|
+
}
|
|
1830
|
+
let r = t;
|
|
1831
|
+
if (r.isShaderMaterial && r.uniforms) for (let t of Object.values(r.uniforms)) t?.value instanceof e.Texture && t.value.dispose();
|
|
1832
|
+
t.dispose();
|
|
1833
|
+
}
|
|
1834
|
+
function Pn(e) {
|
|
1835
|
+
e.traverse((e) => {
|
|
1836
|
+
let t = e;
|
|
1837
|
+
t.geometry && typeof t.geometry.dispose == "function" && (Mn(t.geometry), t.geometry.dispose());
|
|
1838
|
+
let n = t.material;
|
|
1839
|
+
Array.isArray(n) ? n.forEach(Nn) : n && Nn(n);
|
|
1840
|
+
let r = e;
|
|
1841
|
+
r.isLight && r.shadow?.dispose && r.shadow.dispose();
|
|
1842
|
+
});
|
|
1843
|
+
}
|
|
1844
|
+
function Fn(t, n) {
|
|
1845
|
+
if (!n?.keepBackgrounds) {
|
|
1846
|
+
t.background instanceof e.Texture && (t.background.dispose(), t.background = null), t.environment instanceof e.Texture && (t.environment.dispose(), t.environment = null);
|
|
1847
|
+
let n = t;
|
|
1848
|
+
n.__originalEnvironmentTexture &&= void 0;
|
|
1849
|
+
}
|
|
1850
|
+
for (let e of [...t.children]) Pn(e), t.remove(e);
|
|
1851
|
+
}
|
|
1852
|
+
//#endregion
|
|
1853
|
+
//#region src/infrastructure/three/ContactShadowBaker.ts
|
|
1854
|
+
var In = "contact-shadow-baked", Ln = "contact-shadow-live", Rn = "softboxContactShadowHelper", zn = "softboxPathTracingFloor", Bn = Math.PI * (3 - Math.sqrt(5));
|
|
1855
|
+
function Vn(e) {
|
|
1856
|
+
let t = e.getObjectByName(In);
|
|
1857
|
+
t && (e.remove(t), Pn(t));
|
|
1858
|
+
}
|
|
1859
|
+
function Hn(e) {
|
|
1860
|
+
Vn(e);
|
|
1861
|
+
let t = e.getObjectByName(Ln);
|
|
1862
|
+
t && (t.visible = !0);
|
|
1863
|
+
}
|
|
1864
|
+
var Un = class t {
|
|
1865
|
+
static {
|
|
1866
|
+
this.AMBIENT_RATIO = .62;
|
|
1867
|
+
}
|
|
1868
|
+
static {
|
|
1869
|
+
this.LIGHT_APERTURE_DEGREES = 13;
|
|
1870
|
+
}
|
|
1871
|
+
static {
|
|
1872
|
+
this.AMBIENT_MIN_ELEVATION_DEGREES = 55;
|
|
1873
|
+
}
|
|
1874
|
+
static {
|
|
1875
|
+
this.ACCUMULATION_TEXTURE_SIZE = 1024;
|
|
1876
|
+
}
|
|
1877
|
+
static {
|
|
1878
|
+
this.BAKE_SHADOW_MAP_SIZE = 1024;
|
|
1879
|
+
}
|
|
1880
|
+
static {
|
|
1881
|
+
this.SHADOW_STRENGTH = .55;
|
|
1882
|
+
}
|
|
1883
|
+
static {
|
|
1884
|
+
this.DISC_FOOTPRINT_MARGIN = 1.4;
|
|
1885
|
+
}
|
|
1886
|
+
static {
|
|
1887
|
+
this.DISC_HEIGHT_STRETCH = .45;
|
|
1888
|
+
}
|
|
1889
|
+
static {
|
|
1890
|
+
this.DISC_MIN_HALF_EXTENT = .05;
|
|
1891
|
+
}
|
|
1892
|
+
static {
|
|
1893
|
+
this.FLOOR_LIFT_PER_HEIGHT = .0025;
|
|
1894
|
+
}
|
|
1895
|
+
static {
|
|
1896
|
+
this.FLOOR_LIFT_MIN = 2e-4;
|
|
1897
|
+
}
|
|
1898
|
+
static {
|
|
1899
|
+
this.FLOOR_LIFT_MAX = .01;
|
|
1900
|
+
}
|
|
1901
|
+
static {
|
|
1902
|
+
this.BAKE_BUDGET_MS = 100;
|
|
1903
|
+
}
|
|
1904
|
+
static {
|
|
1905
|
+
this.MIN_PASSES = 24;
|
|
1906
|
+
}
|
|
1907
|
+
static {
|
|
1908
|
+
this.MAX_PASSES = 96;
|
|
1909
|
+
}
|
|
1910
|
+
constructor(e) {
|
|
1911
|
+
this.explicitPasses = e?.passes;
|
|
1912
|
+
}
|
|
1913
|
+
bake(n) {
|
|
1914
|
+
let { renderer: r, scene: i, object: a, light: o } = n;
|
|
1915
|
+
if (r.getContext().isContextLost()) {
|
|
1916
|
+
this.leaveLiveCatcherInCharge(i);
|
|
1917
|
+
return;
|
|
1918
|
+
}
|
|
1919
|
+
let s = this.measureBakeRegion(a);
|
|
1920
|
+
if (!s) return;
|
|
1921
|
+
let c = i.getObjectByName(Ln);
|
|
1922
|
+
c?.geometry instanceof e.CircleGeometry && (s.halfExtent = Math.min(s.halfExtent, c.geometry.parameters.radius));
|
|
1923
|
+
let l = new e.WebGLRenderTarget(t.ACCUMULATION_TEXTURE_SIZE, t.ACCUMULATION_TEXTURE_SIZE, {
|
|
1924
|
+
type: r.capabilities.isWebGL2 ? e.HalfFloatType : e.UnsignedByteType,
|
|
1925
|
+
depthBuffer: !1,
|
|
1926
|
+
stencilBuffer: !1
|
|
1927
|
+
}), u = new e.CircleGeometry(s.halfExtent, 64);
|
|
1928
|
+
if (this.accumulateShadowPasses(r, a, o, s, l, u), r.getContext().isContextLost()) {
|
|
1929
|
+
l.dispose(), u.dispose(), this.leaveLiveCatcherInCharge(i), console.warn("Contact-shadow bake aborted: WebGL context was lost mid-bake");
|
|
1930
|
+
return;
|
|
1931
|
+
}
|
|
1932
|
+
this.installBakedMesh(i, s, l, u);
|
|
1933
|
+
}
|
|
1934
|
+
leaveLiveCatcherInCharge(e) {
|
|
1935
|
+
Hn(e);
|
|
1936
|
+
}
|
|
1937
|
+
evictBakedMesh(e) {
|
|
1938
|
+
Vn(e);
|
|
1939
|
+
}
|
|
1940
|
+
measureBakeRegion(n) {
|
|
1941
|
+
let r = new e.Box3().setFromObject(n);
|
|
1942
|
+
if (r.isEmpty() || !Number.isFinite(r.min.x) || !Number.isFinite(r.max.x)) return null;
|
|
1943
|
+
let i = r.getSize(new e.Vector3()), a = r.getCenter(new e.Vector3()), o = Math.max(i.x, i.z);
|
|
1944
|
+
return {
|
|
1945
|
+
center: a,
|
|
1946
|
+
halfExtent: Math.max(o * t.DISC_FOOTPRINT_MARGIN + i.y * t.DISC_HEIGHT_STRETCH, t.DISC_MIN_HALF_EXTENT),
|
|
1947
|
+
objectHeight: i.y,
|
|
1948
|
+
boundingRadius: i.length() / 2
|
|
1949
|
+
};
|
|
1950
|
+
}
|
|
1951
|
+
accumulateShadowPasses(t, n, r, i, a, o) {
|
|
1952
|
+
let s = new e.Scene(), c = n.parent;
|
|
1953
|
+
s.add(n);
|
|
1954
|
+
let l = this.disableColorWrite(n), u = this.createBakeLight(r);
|
|
1955
|
+
s.add(u), s.add(u.target), u.target.position.copy(r.target.parent ? r.target.getWorldPosition(new e.Vector3()) : r.target.position);
|
|
1956
|
+
let d = new e.ShadowMaterial({
|
|
1957
|
+
transparent: !0,
|
|
1958
|
+
opacity: 0,
|
|
1959
|
+
depthWrite: !1
|
|
1960
|
+
});
|
|
1961
|
+
d.blending = e.CustomBlending, d.blendEquation = e.AddEquation, d.blendSrc = e.OneFactor, d.blendDst = e.OneFactor;
|
|
1962
|
+
let f = new e.Mesh(o, d);
|
|
1963
|
+
f.rotation.x = -Math.PI / 2, f.position.set(i.center.x, 0, i.center.z), f.receiveShadow = !0, s.add(f);
|
|
1964
|
+
let p = this.createBakeCamera(i);
|
|
1965
|
+
s.add(p);
|
|
1966
|
+
let m = t.getRenderTarget(), h = t.autoClear, g = t.getClearColor(new e.Color()), _ = t.getClearAlpha(), v = t.shadowMap.autoUpdate;
|
|
1967
|
+
try {
|
|
1968
|
+
t.shadowMap.autoUpdate = !0, t.setRenderTarget(a), t.setClearColor(0, 0), t.clear(!0, !1, !1), t.autoClear = !1;
|
|
1969
|
+
let e = this.explicitPasses ?? this.measureAffordablePasses(t, s, p, r, u, a);
|
|
1970
|
+
d.opacity = 1 / e;
|
|
1971
|
+
for (let n of this.sampleLightPositions(r, e)) u.position.copy(n), this.fitBakeDepthRange(u, i), t.render(s, p);
|
|
1972
|
+
} finally {
|
|
1973
|
+
t.autoClear = h, t.setClearColor(g, _), t.setRenderTarget(m), t.shadowMap.autoUpdate = v, this.restoreColorWrite(l), c ? c.add(n) : s.remove(n), u.dispose(), d.dispose();
|
|
1974
|
+
}
|
|
1975
|
+
}
|
|
1976
|
+
measureAffordablePasses(n, r, i, a, o, s) {
|
|
1977
|
+
o.position.copy(a.position), n.render(r, i), this.awaitGpuIdle(n, s);
|
|
1978
|
+
let c = performance.now();
|
|
1979
|
+
n.render(r, i), this.awaitGpuIdle(n, s);
|
|
1980
|
+
let l = Math.max(performance.now() - c, .01);
|
|
1981
|
+
return e.MathUtils.clamp(Math.round(t.BAKE_BUDGET_MS / l), t.MIN_PASSES, t.MAX_PASSES);
|
|
1982
|
+
}
|
|
1983
|
+
awaitGpuIdle(t, n) {
|
|
1984
|
+
if (!t.capabilities.textureTypeReadable(n.texture.type)) return;
|
|
1985
|
+
let r = n.texture.type === e.HalfFloatType ? /* @__PURE__ */ new Uint16Array(4) : /* @__PURE__ */ new Uint8Array(4);
|
|
1986
|
+
t.readRenderTargetPixels(n, 0, 0, 1, 1, r);
|
|
1987
|
+
}
|
|
1988
|
+
createBakeLight(n) {
|
|
1989
|
+
let r = new e.DirectionalLight(16777215, 1);
|
|
1990
|
+
r.castShadow = !0, r.shadow.mapSize.set(t.BAKE_SHADOW_MAP_SIZE, t.BAKE_SHADOW_MAP_SIZE), r.shadow.bias = 0, r.shadow.normalBias = 0, r.shadow.radius = 6;
|
|
1991
|
+
let i = n.shadow.camera, a = r.shadow.camera;
|
|
1992
|
+
return a.left = i.left, a.right = i.right, a.top = i.top, a.bottom = i.bottom, a.updateProjectionMatrix(), r;
|
|
1993
|
+
}
|
|
1994
|
+
fitBakeDepthRange(e, t) {
|
|
1995
|
+
let n = e.target.position.clone().sub(e.position).normalize(), r = t.center.clone().sub(e.position).dot(n), i = t.boundingRadius * 1.5 + t.halfExtent, a = e.shadow.camera;
|
|
1996
|
+
a.near = Math.max(r - i, r * .01), a.far = r + i, a.updateProjectionMatrix();
|
|
1997
|
+
}
|
|
1998
|
+
createBakeCamera(t) {
|
|
1999
|
+
let n = new e.OrthographicCamera(-t.halfExtent, t.halfExtent, t.halfExtent, -t.halfExtent, .1, Math.max(t.objectHeight, 1) * 4);
|
|
2000
|
+
return n.position.set(t.center.x, Math.max(t.objectHeight, 1) * 2, t.center.z), n.up.set(0, 0, -1), n.lookAt(t.center.x, 0, t.center.z), n.updateProjectionMatrix(), n.updateMatrixWorld(!0), n;
|
|
2001
|
+
}
|
|
2002
|
+
sampleLightPositions(n, r) {
|
|
2003
|
+
let i = n.position.clone(), a = n.target.parent ? n.target.getWorldPosition(new e.Vector3()) : n.target.position.clone(), o = a.clone().sub(i), s = o.length(), c = o.normalize(), l = new e.Vector3().crossVectors(c, new e.Vector3(0, 1, 0));
|
|
2004
|
+
l.lengthSq() < 1e-6 && l.set(1, 0, 0), l.normalize();
|
|
2005
|
+
let u = new e.Vector3().crossVectors(c, l), d = Math.round(r * t.AMBIENT_RATIO), f = r - d, p = e.MathUtils.degToRad(t.LIGHT_APERTURE_DEGREES), m = Math.tan(p / 2) * s, h = [];
|
|
2006
|
+
for (let e = 0; e < f; e++) {
|
|
2007
|
+
let t = m * Math.sqrt((e + .5) / f), n = e * Bn;
|
|
2008
|
+
h.push(i.clone().addScaledVector(l, t * Math.cos(n)).addScaledVector(u, t * Math.sin(n)));
|
|
2009
|
+
}
|
|
2010
|
+
let g = Math.sin(e.MathUtils.degToRad(t.AMBIENT_MIN_ELEVATION_DEGREES));
|
|
2011
|
+
for (let t = 0; t < d; t++) {
|
|
2012
|
+
let n = Math.sqrt((t + .5) / d), r = g + (.98 - g) * n, i = Math.sqrt(1 - r * r), o = t * Bn;
|
|
2013
|
+
h.push(new e.Vector3(i * Math.cos(o), r, i * Math.sin(o)).multiplyScalar(s).add(a));
|
|
2014
|
+
}
|
|
2015
|
+
return h;
|
|
2016
|
+
}
|
|
2017
|
+
installBakedMesh(n, r, i, a) {
|
|
2018
|
+
this.evictBakedMesh(n);
|
|
2019
|
+
let o = new e.MeshBasicMaterial({
|
|
2020
|
+
map: i.texture,
|
|
2021
|
+
transparent: !0,
|
|
2022
|
+
opacity: t.SHADOW_STRENGTH,
|
|
2023
|
+
depthWrite: !1,
|
|
2024
|
+
toneMapped: !1
|
|
2025
|
+
});
|
|
2026
|
+
o.onBeforeCompile = (e) => {
|
|
2027
|
+
e.fragmentShader = e.fragmentShader.replace("#include <map_fragment>", "#include <map_fragment>\n diffuseColor.a = pow(diffuseColor.a, 0.75);");
|
|
2028
|
+
}, o.customProgramCacheKey = () => "contact-shadow-alpha-gamma", o.addEventListener("dispose", () => i.dispose());
|
|
2029
|
+
let s = new e.Mesh(a, o);
|
|
2030
|
+
s.name = In, s.userData[Rn] = !0, s.rotation.x = -Math.PI / 2;
|
|
2031
|
+
let c = e.MathUtils.clamp(r.objectHeight * t.FLOOR_LIFT_PER_HEIGHT, t.FLOOR_LIFT_MIN, t.FLOOR_LIFT_MAX);
|
|
2032
|
+
s.position.set(r.center.x, c, r.center.z), s.userData.renderTarget = i, n.add(s);
|
|
2033
|
+
let l = n.getObjectByName(Ln);
|
|
2034
|
+
l && (l.visible = !1);
|
|
2035
|
+
}
|
|
2036
|
+
disableColorWrite(e) {
|
|
2037
|
+
let t = /* @__PURE__ */ new Map();
|
|
2038
|
+
return e.traverse((e) => {
|
|
2039
|
+
let n = e;
|
|
2040
|
+
if (!n.isMesh) return;
|
|
2041
|
+
let r = Array.isArray(n.material) ? n.material : [n.material];
|
|
2042
|
+
for (let e of r) e && !t.has(e) && (t.set(e, e.colorWrite), e.colorWrite = !1);
|
|
2043
|
+
}), t;
|
|
2044
|
+
}
|
|
2045
|
+
restoreColorWrite(e) {
|
|
2046
|
+
e.forEach((e, t) => {
|
|
2047
|
+
t.colorWrite = e;
|
|
2048
|
+
});
|
|
2049
|
+
}
|
|
2050
|
+
};
|
|
2051
|
+
//#endregion
|
|
2052
|
+
export { S as C, C as S, ue as _, zn as a, T as b, Fn as c, Je as d, Ke as f, A as g, k as h, Un as i, jn as l, j as m, Rn as n, Hn as o, P as p, Ln as r, Pn as s, In as t, En as u, ne as v, x as w, w as x, ee as y };
|