soff-money 0.1.1 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/core/money.ts"],"names":[],"mappings":";AAKO,IAAM,KAAA,GAAN,MAAM,MAAA,CAAwB;AAAA,EAI3B,WAAA,CAAY,OAAe,QAAA,EAAoB;AACrD,IAAA,IAAI,CAAC,MAAA,CAAO,SAAA,CAAU,KAAK,CAAA,EAAG;AAC5B,MAAA,MAAM,IAAI,MAAM,uDAAuD,CAAA;AAAA,IACzE;AACA,IAAA,IAAA,CAAK,KAAA,GAAQ,KAAA;AACb,IAAA,IAAA,CAAK,QAAA,GAAW,QAAA;AAChB,IAAA,MAAA,CAAO,OAAO,IAAI,CAAA;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,SAAA,CAAU,KAAA,EAAe,QAAA,EAA2B;AACzD,IAAA,OAAO,IAAI,MAAA,CAAM,IAAA,CAAK,KAAA,CAAM,KAAK,GAAG,QAAQ,CAAA;AAAA,EAC9C;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,OAAO,WAAA,CAAY,MAAA,EAAgB,QAAA,EAA2B;AAC5D,IAAA,MAAM,UAAA,GAAa,IAAA,CAAK,GAAA,CAAI,EAAA,EAAI,SAAS,QAAQ,CAAA;AACjD,IAAA,MAAM,KAAA,GAAQ,IAAA,CAAK,KAAA,CAAM,MAAA,GAAS,UAAU,CAAA;AAC5C,IAAA,OAAO,IAAI,MAAA,CAAM,KAAA,EAAO,QAAQ,CAAA;AAAA,EAClC;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,KAAK,QAAA,EAA2B;AACrC,IAAA,OAAO,IAAI,MAAA,CAAM,CAAA,EAAG,QAAQ,CAAA;AAAA,EAC9B;AAAA;AAAA;AAAA;AAAA,EAKA,IAAI,KAAA,EAAsB;AACxB,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAI,MAAA,CAAM,IAAA,CAAK,QAAQ,KAAA,CAAM,KAAA,EAAO,KAAK,QAAQ,CAAA;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA,EAKA,SAAS,KAAA,EAAsB;AAC7B,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAI,MAAA,CAAM,IAAA,CAAK,QAAQ,KAAA,CAAM,KAAA,EAAO,KAAK,QAAQ,CAAA;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA,EAKA,SAAS,MAAA,EAAuB;AAC9B,IAAA,OAAO,IAAI,OAAM,IAAA,CAAK,KAAA,CAAM,KAAK,KAAA,GAAQ,MAAM,CAAA,EAAG,IAAA,CAAK,QAAQ,CAAA;AAAA,EACjE;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,OAAA,EAAwB;AAC7B,IAAA,IAAI,YAAY,CAAA,EAAG;AACjB,MAAA,MAAM,IAAI,MAAM,uBAAuB,CAAA;AAAA,IACzC;AACA,IAAA,OAAO,IAAI,OAAM,IAAA,CAAK,KAAA,CAAM,KAAK,KAAA,GAAQ,OAAO,CAAA,EAAG,IAAA,CAAK,QAAQ,CAAA;AAAA,EAClE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW,KAAA,EAAwB;AACjC,IAAA,IAAI,SAAS,CAAA,IAAK,CAAC,MAAA,CAAO,SAAA,CAAU,KAAK,CAAA,EAAG;AAC1C,MAAA,MAAM,IAAI,MAAM,kCAAkC,CAAA;AAAA,IACpD;AAEA,IAAA,MAAM,QAAA,GAAW,IAAA,CAAK,KAAA,CAAM,IAAA,CAAK,QAAQ,KAAK,CAAA;AAC9C,IAAA,MAAM,SAAA,GAAY,KAAK,KAAA,GAAQ,KAAA;AAE/B,IAAA,MAAM,SAAkB,EAAC;AACzB,IAAA,KAAA,IAAS,CAAA,GAAI,CAAA,EAAG,CAAA,GAAI,KAAA,EAAO,CAAA,EAAA,EAAK;AAE9B,MAAA,MAAM,KAAA,GAAQ,CAAA,GAAI,SAAA,GAAY,CAAA,GAAI,CAAA;AAClC,MAAA,MAAA,CAAO,KAAK,IAAI,MAAA,CAAM,WAAW,KAAA,EAAO,IAAA,CAAK,QAAQ,CAAC,CAAA;AAAA,IACxD;AAEA,IAAA,OAAO,MAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,mBAAmB,MAAA,EAA2B;AAC5C,IAAA,IAAI,MAAA,CAAO,WAAW,CAAA,EAAG;AACvB,MAAA,MAAM,IAAI,MAAM,8BAA8B,CAAA;AAAA,IAChD;AAEA,IAAA,MAAM,KAAA,GAAQ,OAAO,MAAA,CAAO,CAAC,KAAK,CAAA,KAAM,GAAA,GAAM,GAAG,CAAC,CAAA;AAClD,IAAA,IAAI,SAAS,CAAA,EAAG;AACd,MAAA,MAAM,IAAI,MAAM,gCAAgC,CAAA;AAAA,IAClD;AAEA,IAAA,IAAI,YAAY,IAAA,CAAK,KAAA;AACrB,IAAA,MAAM,SAAkB,EAAC;AAEzB,IAAA,KAAA,IAAS,CAAA,GAAI,CAAA,EAAG,CAAA,GAAI,MAAA,CAAO,QAAQ,CAAA,EAAA,EAAK;AACtC,MAAA,IAAI,CAAA,KAAM,MAAA,CAAO,MAAA,GAAS,CAAA,EAAG;AAE3B,QAAA,MAAA,CAAO,KAAK,IAAI,MAAA,CAAM,SAAA,EAAW,IAAA,CAAK,QAAQ,CAAC,CAAA;AAAA,MACjD,CAAA,MAAO;AACL,QAAA,MAAM,KAAA,GAAQ,KAAK,KAAA,CAAO,IAAA,CAAK,QAAQ,MAAA,CAAO,CAAC,IAAK,KAAK,CAAA;AACzD,QAAA,MAAA,CAAO,KAAK,IAAI,MAAA,CAAM,KAAA,EAAO,IAAA,CAAK,QAAQ,CAAC,CAAA;AAC3C,QAAA,SAAA,IAAa,KAAA;AAAA,MACf;AAAA,IACF;AAEA,IAAA,OAAO,MAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA,EAKA,MAAA,CAAO,OAAA,GAAyB,EAAC,EAAW;AAC1C,IAAA,MAAM,EAAE,UAAA,GAAa,IAAA,EAAM,YAAA,GAAe,IAAA,EAAM,gBAAe,GAAI,OAAA;AAEnE,IAAA,MAAM,OAAA,GAAU,KAAK,SAAA,EAAU;AAC/B,IAAA,MAAM,QAAA,GAAW,IAAA,CAAK,GAAA,CAAI,OAAO,CAAA;AACjC,IAAA,MAAM,aAAa,OAAA,GAAU,CAAA;AAG7B,IAAA,IAAI,SAAA;AACJ,IAAA,IAAI,YAAA,IAAgB,IAAA,CAAK,QAAA,CAAS,QAAA,GAAW,CAAA,EAAG;AAC9C,MAAA,MAAM,CAAC,OAAA,EAAS,OAAO,CAAA,GAAI,QAAA,CAAS,OAAA,CAAQ,IAAA,CAAK,QAAA,CAAS,QAAQ,CAAA,CAAE,KAAA,CAAM,GAAG,CAAA;AAC7E,MAAA,MAAM,YAAA,GAAe,IAAA,CAAK,aAAA,CAAc,OAAO,CAAA;AAC/C,MAAA,SAAA,GAAY,GAAG,YAAY,CAAA,EAAG,KAAK,QAAA,CAAS,gBAAgB,GAAG,OAAO,CAAA,CAAA;AAAA,IACxE,CAAA,MAAO;AACL,MAAA,SAAA,GAAY,KAAK,aAAA,CAAc,IAAA,CAAK,MAAM,QAAQ,CAAA,CAAE,UAAU,CAAA;AAAA,IAChE;AAGA,IAAA,IAAI,UAAA,EAAY;AACd,MAAA,SAAA,GAAY,IAAI,SAAS,CAAA,CAAA;AAAA,IAC3B;AAGA,IAAA,IAAI,UAAA,EAAY;AACd,MAAA,MAAM,GAAA,GAAM,cAAA,IAAkB,IAAA,CAAK,QAAA,CAAS,cAAA;AAC5C,MAAA,MAAM,KAAA,GAAQ,IAAA,CAAK,QAAA,CAAS,aAAA,GAAgB,GAAA,GAAM,EAAA;AAElD,MAAA,IAAI,QAAQ,QAAA,EAAU;AACpB,QAAA,SAAA,GAAY,GAAG,IAAA,CAAK,QAAA,CAAS,MAAM,CAAA,EAAG,KAAK,GAAG,SAAS,CAAA,CAAA;AAAA,MACzD,CAAA,MAAO;AACL,QAAA,SAAA,GAAY,GAAG,SAAS,CAAA,EAAG,KAAK,CAAA,EAAG,IAAA,CAAK,SAAS,MAAM,CAAA,CAAA;AAAA,MACzD;AAAA,IACF;AAEA,IAAA,OAAO,SAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA,EAKA,SAAA,GAAoB;AAClB,IAAA,OAAO,KAAK,KAAA,GAAQ,IAAA,CAAK,IAAI,EAAA,EAAI,IAAA,CAAK,SAAS,QAAQ,CAAA;AAAA,EACzD;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,KAAA,EAAwB;AAC7B,IAAA,OAAO,IAAA,CAAK,UAAU,KAAA,CAAM,KAAA,IAAS,KAAK,QAAA,CAAS,IAAA,KAAS,MAAM,QAAA,CAAS,IAAA;AAAA,EAC7E;AAAA;AAAA;AAAA;AAAA,EAKA,YAAY,KAAA,EAAwB;AAClC,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAA,CAAK,QAAQ,KAAA,CAAM,KAAA;AAAA,EAC5B;AAAA;AAAA;AAAA;AAAA,EAKA,SAAS,KAAA,EAAwB;AAC/B,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAA,CAAK,QAAQ,KAAA,CAAM,KAAA;AAAA,EAC5B;AAAA;AAAA;AAAA;AAAA,EAKA,mBAAmB,KAAA,EAAwB;AACzC,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAA,CAAK,SAAS,KAAA,CAAM,KAAA;AAAA,EAC7B;AAAA;AAAA;AAAA;AAAA,EAKA,gBAAgB,KAAA,EAAwB;AACtC,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAA,CAAK,SAAS,KAAA,CAAM,KAAA;AAAA,EAC7B;AAAA;AAAA;AAAA;AAAA,EAKA,MAAA,GAAkB;AAChB,IAAA,OAAO,KAAK,KAAA,KAAU,CAAA;AAAA,EACxB;AAAA;AAAA;AAAA;AAAA,EAKA,UAAA,GAAsB;AACpB,IAAA,OAAO,KAAK,KAAA,GAAQ,CAAA;AAAA,EACtB;AAAA;AAAA;AAAA;AAAA,EAKA,UAAA,GAAsB;AACpB,IAAA,OAAO,KAAK,KAAA,GAAQ,CAAA;AAAA,EACtB;AAAA;AAAA;AAAA;AAAA,EAKA,GAAA,GAAa;AACX,IAAA,OAAO,IAAI,OAAM,IAAA,CAAK,GAAA,CAAI,KAAK,KAAK,CAAA,EAAG,KAAK,QAAQ,CAAA;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA,EAKA,MAAA,GAAgB;AACd,IAAA,OAAO,IAAI,MAAA,CAAM,CAAC,IAAA,CAAK,KAAA,EAAO,KAAK,QAAQ,CAAA;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA,EAKA,MAAA,GAA8C;AAC5C,IAAA,OAAO;AAAA,MACL,OAAO,IAAA,CAAK,KAAA;AAAA,MACZ,QAAA,EAAU,KAAK,QAAA,CAAS;AAAA,KAC1B;AAAA,EACF;AAAA;AAAA;AAAA;AAAA,EAKA,QAAA,GAAmB;AACjB,IAAA,OAAO,KAAK,MAAA,EAAO;AAAA,EACrB;AAAA,EAEQ,cAAc,MAAA,EAAwB;AAC5C,IAAA,MAAM,QAAkB,EAAC;AACzB,IAAA,IAAI,SAAA,GAAY,MAAA;AAEhB,IAAA,OAAO,SAAA,CAAU,SAAS,CAAA,EAAG;AAC3B,MAAA,KAAA,CAAM,OAAA,CAAQ,SAAA,CAAU,KAAA,CAAM,EAAE,CAAC,CAAA;AACjC,MAAA,SAAA,GAAY,SAAA,CAAU,KAAA,CAAM,CAAA,EAAG,EAAE,CAAA;AAAA,IACnC;AAEA,IAAA,IAAI,SAAA,EAAW;AACb,MAAA,KAAA,CAAM,QAAQ,SAAS,CAAA;AAAA,IACzB;AAEA,IAAA,OAAO,KAAA,CAAM,IAAA,CAAK,IAAA,CAAK,QAAA,CAAS,kBAAkB,CAAA;AAAA,EACpD;AAAA,EAEQ,mBAAmB,KAAA,EAAqB;AAC9C,IAAA,IAAI,IAAA,CAAK,QAAA,CAAS,IAAA,KAAS,KAAA,CAAM,SAAS,IAAA,EAAM;AAC9C,MAAA,MAAM,IAAI,KAAA;AAAA,QACR,uDAAuD,IAAA,CAAK,QAAA,CAAS,IAAI,CAAA,KAAA,EAAQ,KAAA,CAAM,SAAS,IAAI,CAAA;AAAA,OACtG;AAAA,IACF;AAAA,EACF;AACF","file":"index.js","sourcesContent":["import type { Currency, FormatOptions, IMoney } from './types.js';\n\n/**\n * Immutable Money class that uses integer arithmetic for precision\n */\nexport class Money implements IMoney {\n readonly cents: number;\n readonly currency: Currency;\n\n private constructor(cents: number, currency: Currency) {\n if (!Number.isInteger(cents)) {\n throw new Error('Money must be created with an integer number of cents');\n }\n this.cents = cents;\n this.currency = currency;\n Object.freeze(this);\n }\n\n /**\n * Create money from cents (smallest unit)\n */\n static fromCents(cents: number, currency: Currency): Money {\n return new Money(Math.round(cents), currency);\n }\n\n /**\n * Create money from a decimal amount\n * @example Money.fromDecimal(100.50, USD) creates $100.50\n */\n static fromDecimal(amount: number, currency: Currency): Money {\n const multiplier = Math.pow(10, currency.decimals);\n const cents = Math.round(amount * multiplier);\n return new Money(cents, currency);\n }\n\n /**\n * Create zero money\n */\n static zero(currency: Currency): Money {\n return new Money(0, currency);\n }\n\n /**\n * Add another money value (must be same currency)\n */\n add(other: IMoney): Money {\n this.assertSameCurrency(other);\n return new Money(this.cents + other.cents, this.currency);\n }\n\n /**\n * Subtract another money value (must be same currency)\n */\n subtract(other: IMoney): Money {\n this.assertSameCurrency(other);\n return new Money(this.cents - other.cents, this.currency);\n }\n\n /**\n * Multiply by a factor (rounds to nearest cent)\n */\n multiply(factor: number): Money {\n return new Money(Math.round(this.cents * factor), this.currency);\n }\n\n /**\n * Divide by a divisor (rounds to nearest cent)\n */\n divide(divisor: number): Money {\n if (divisor === 0) {\n throw new Error('Cannot divide by zero');\n }\n return new Money(Math.round(this.cents / divisor), this.currency);\n }\n\n /**\n * Distribute money evenly without losing cents\n * The remainder is distributed to the first parts\n * @example $100 / 3 = [$33.34, $33.33, $33.33]\n */\n distribute(parts: number): Money[] {\n if (parts <= 0 || !Number.isInteger(parts)) {\n throw new Error('Parts must be a positive integer');\n }\n\n const quotient = Math.floor(this.cents / parts);\n const remainder = this.cents % parts;\n\n const result: Money[] = [];\n for (let i = 0; i < parts; i++) {\n // Add 1 cent to the first 'remainder' parts\n const extra = i < remainder ? 1 : 0;\n result.push(new Money(quotient + extra, this.currency));\n }\n\n return result;\n }\n\n /**\n * Distribute money according to ratios\n * @example $100 with ratios [1, 2, 2] = [$20, $40, $40]\n */\n distributeByRatios(ratios: number[]): Money[] {\n if (ratios.length === 0) {\n throw new Error('Ratios array cannot be empty');\n }\n\n const total = ratios.reduce((sum, r) => sum + r, 0);\n if (total <= 0) {\n throw new Error('Sum of ratios must be positive');\n }\n\n let remaining = this.cents;\n const result: Money[] = [];\n\n for (let i = 0; i < ratios.length; i++) {\n if (i === ratios.length - 1) {\n // Last part gets whatever is remaining to avoid rounding errors\n result.push(new Money(remaining, this.currency));\n } else {\n const share = Math.round((this.cents * ratios[i]) / total);\n result.push(new Money(share, this.currency));\n remaining -= share;\n }\n }\n\n return result;\n }\n\n /**\n * Format money for display\n */\n format(options: FormatOptions = {}): string {\n const { showSymbol = true, showDecimals = true, symbolPosition } = options;\n\n const decimal = this.toDecimal();\n const absValue = Math.abs(decimal);\n const isNegative = decimal < 0;\n\n // Format the number\n let formatted: string;\n if (showDecimals && this.currency.decimals > 0) {\n const [intPart, decPart] = absValue.toFixed(this.currency.decimals).split('.');\n const intFormatted = this.formatInteger(intPart);\n formatted = `${intFormatted}${this.currency.decimalSeparator}${decPart}`;\n } else {\n formatted = this.formatInteger(Math.round(absValue).toString());\n }\n\n // Add negative sign\n if (isNegative) {\n formatted = `-${formatted}`;\n }\n\n // Add symbol\n if (showSymbol) {\n const pos = symbolPosition ?? this.currency.symbolPosition;\n const space = this.currency.symbolSpacing ? ' ' : '';\n\n if (pos === 'before') {\n formatted = `${this.currency.symbol}${space}${formatted}`;\n } else {\n formatted = `${formatted}${space}${this.currency.symbol}`;\n }\n }\n\n return formatted;\n }\n\n /**\n * Get the decimal representation\n */\n toDecimal(): number {\n return this.cents / Math.pow(10, this.currency.decimals);\n }\n\n /**\n * Check equality with another money value\n */\n equals(other: IMoney): boolean {\n return this.cents === other.cents && this.currency.code === other.currency.code;\n }\n\n /**\n * Check if greater than another money value\n */\n greaterThan(other: IMoney): boolean {\n this.assertSameCurrency(other);\n return this.cents > other.cents;\n }\n\n /**\n * Check if less than another money value\n */\n lessThan(other: IMoney): boolean {\n this.assertSameCurrency(other);\n return this.cents < other.cents;\n }\n\n /**\n * Check if greater than or equal\n */\n greaterThanOrEqual(other: IMoney): boolean {\n this.assertSameCurrency(other);\n return this.cents >= other.cents;\n }\n\n /**\n * Check if less than or equal\n */\n lessThanOrEqual(other: IMoney): boolean {\n this.assertSameCurrency(other);\n return this.cents <= other.cents;\n }\n\n /**\n * Check if zero\n */\n isZero(): boolean {\n return this.cents === 0;\n }\n\n /**\n * Check if positive\n */\n isPositive(): boolean {\n return this.cents > 0;\n }\n\n /**\n * Check if negative\n */\n isNegative(): boolean {\n return this.cents < 0;\n }\n\n /**\n * Get absolute value\n */\n abs(): Money {\n return new Money(Math.abs(this.cents), this.currency);\n }\n\n /**\n * Negate the value\n */\n negate(): Money {\n return new Money(-this.cents, this.currency);\n }\n\n /**\n * Convert to JSON-serializable object\n */\n toJSON(): { cents: number; currency: string } {\n return {\n cents: this.cents,\n currency: this.currency.code,\n };\n }\n\n /**\n * String representation\n */\n toString(): string {\n return this.format();\n }\n\n private formatInteger(intStr: string): string {\n const parts: string[] = [];\n let remaining = intStr;\n\n while (remaining.length > 3) {\n parts.unshift(remaining.slice(-3));\n remaining = remaining.slice(0, -3);\n }\n\n if (remaining) {\n parts.unshift(remaining);\n }\n\n return parts.join(this.currency.thousandsSeparator);\n }\n\n private assertSameCurrency(other: IMoney): void {\n if (this.currency.code !== other.currency.code) {\n throw new Error(\n `Cannot perform operation with different currencies: ${this.currency.code} and ${other.currency.code}`\n );\n }\n }\n}\n"]}
1
+ {"version":3,"sources":["../../src/core/money.ts"],"names":[],"mappings":";AAKO,IAAM,KAAA,GAAN,MAAM,MAAA,CAAwB;AAAA,EAI3B,WAAA,CAAY,OAAe,QAAA,EAAoB;AACrD,IAAA,IAAI,CAAC,MAAA,CAAO,SAAA,CAAU,KAAK,CAAA,EAAG;AAC5B,MAAA,MAAM,IAAI,MAAM,uDAAuD,CAAA;AAAA,IACzE;AACA,IAAA,IAAA,CAAK,KAAA,GAAQ,KAAA;AACb,IAAA,IAAA,CAAK,QAAA,GAAW,QAAA;AAChB,IAAA,MAAA,CAAO,OAAO,IAAI,CAAA;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,SAAA,CAAU,KAAA,EAAe,QAAA,EAA2B;AACzD,IAAA,OAAO,IAAI,MAAA,CAAM,IAAA,CAAK,KAAA,CAAM,KAAK,GAAG,QAAQ,CAAA;AAAA,EAC9C;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,OAAO,WAAA,CAAY,MAAA,EAAgB,QAAA,EAA2B;AAC5D,IAAA,MAAM,UAAA,GAAa,IAAA,CAAK,GAAA,CAAI,EAAA,EAAI,SAAS,QAAQ,CAAA;AACjD,IAAA,MAAM,KAAA,GAAQ,IAAA,CAAK,KAAA,CAAM,MAAA,GAAS,UAAU,CAAA;AAC5C,IAAA,OAAO,IAAI,MAAA,CAAM,KAAA,EAAO,QAAQ,CAAA;AAAA,EAClC;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,KAAK,QAAA,EAA2B;AACrC,IAAA,OAAO,IAAI,MAAA,CAAM,CAAA,EAAG,QAAQ,CAAA;AAAA,EAC9B;AAAA;AAAA;AAAA;AAAA,EAKA,IAAI,KAAA,EAAsB;AACxB,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAI,MAAA,CAAM,IAAA,CAAK,QAAQ,KAAA,CAAM,KAAA,EAAO,KAAK,QAAQ,CAAA;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA,EAKA,SAAS,KAAA,EAAsB;AAC7B,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAI,MAAA,CAAM,IAAA,CAAK,QAAQ,KAAA,CAAM,KAAA,EAAO,KAAK,QAAQ,CAAA;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA,EAKA,SAAS,MAAA,EAAuB;AAC9B,IAAA,OAAO,IAAI,OAAM,IAAA,CAAK,KAAA,CAAM,KAAK,KAAA,GAAQ,MAAM,CAAA,EAAG,IAAA,CAAK,QAAQ,CAAA;AAAA,EACjE;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,OAAA,EAAwB;AAC7B,IAAA,IAAI,YAAY,CAAA,EAAG;AACjB,MAAA,MAAM,IAAI,MAAM,uBAAuB,CAAA;AAAA,IACzC;AACA,IAAA,OAAO,IAAI,OAAM,IAAA,CAAK,KAAA,CAAM,KAAK,KAAA,GAAQ,OAAO,CAAA,EAAG,IAAA,CAAK,QAAQ,CAAA;AAAA,EAClE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW,KAAA,EAAwB;AACjC,IAAA,IAAI,SAAS,CAAA,IAAK,CAAC,MAAA,CAAO,SAAA,CAAU,KAAK,CAAA,EAAG;AAC1C,MAAA,MAAM,IAAI,MAAM,kCAAkC,CAAA;AAAA,IACpD;AAEA,IAAA,MAAM,QAAA,GAAW,IAAA,CAAK,KAAA,CAAM,IAAA,CAAK,QAAQ,KAAK,CAAA;AAC9C,IAAA,MAAM,SAAA,GAAY,KAAK,KAAA,GAAQ,KAAA;AAE/B,IAAA,MAAM,SAAkB,EAAC;AACzB,IAAA,KAAA,IAAS,CAAA,GAAI,CAAA,EAAG,CAAA,GAAI,KAAA,EAAO,CAAA,EAAA,EAAK;AAE9B,MAAA,MAAM,KAAA,GAAQ,CAAA,GAAI,SAAA,GAAY,CAAA,GAAI,CAAA;AAClC,MAAA,MAAA,CAAO,KAAK,IAAI,MAAA,CAAM,WAAW,KAAA,EAAO,IAAA,CAAK,QAAQ,CAAC,CAAA;AAAA,IACxD;AAEA,IAAA,OAAO,MAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,mBAAmB,MAAA,EAA2B;AAC5C,IAAA,IAAI,MAAA,CAAO,WAAW,CAAA,EAAG;AACvB,MAAA,MAAM,IAAI,MAAM,8BAA8B,CAAA;AAAA,IAChD;AAEA,IAAA,MAAM,KAAA,GAAQ,OAAO,MAAA,CAAO,CAAC,KAAK,CAAA,KAAM,GAAA,GAAM,GAAG,CAAC,CAAA;AAClD,IAAA,IAAI,SAAS,CAAA,EAAG;AACd,MAAA,MAAM,IAAI,MAAM,gCAAgC,CAAA;AAAA,IAClD;AAEA,IAAA,IAAI,YAAY,IAAA,CAAK,KAAA;AACrB,IAAA,MAAM,SAAkB,EAAC;AAEzB,IAAA,KAAA,IAAS,CAAA,GAAI,CAAA,EAAG,CAAA,GAAI,MAAA,CAAO,QAAQ,CAAA,EAAA,EAAK;AACtC,MAAA,IAAI,CAAA,KAAM,MAAA,CAAO,MAAA,GAAS,CAAA,EAAG;AAE3B,QAAA,MAAA,CAAO,KAAK,IAAI,MAAA,CAAM,SAAA,EAAW,IAAA,CAAK,QAAQ,CAAC,CAAA;AAAA,MACjD,CAAA,MAAO;AACL,QAAA,MAAM,KAAA,GAAQ,KAAK,KAAA,CAAO,IAAA,CAAK,QAAQ,MAAA,CAAO,CAAC,IAAK,KAAK,CAAA;AACzD,QAAA,MAAA,CAAO,KAAK,IAAI,MAAA,CAAM,KAAA,EAAO,IAAA,CAAK,QAAQ,CAAC,CAAA;AAC3C,QAAA,SAAA,IAAa,KAAA;AAAA,MACf;AAAA,IACF;AAEA,IAAA,OAAO,MAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA,EAKA,MAAA,CAAO,OAAA,GAAyB,EAAC,EAAW;AAC1C,IAAA,MAAM,EAAE,UAAA,GAAa,IAAA,EAAM,YAAA,GAAe,IAAA,EAAM,gBAAe,GAAI,OAAA;AAEnE,IAAA,MAAM,OAAA,GAAU,KAAK,SAAA,EAAU;AAC/B,IAAA,MAAM,QAAA,GAAW,IAAA,CAAK,GAAA,CAAI,OAAO,CAAA;AACjC,IAAA,MAAM,aAAa,OAAA,GAAU,CAAA;AAG7B,IAAA,IAAI,SAAA;AACJ,IAAA,IAAI,YAAA,IAAgB,IAAA,CAAK,QAAA,CAAS,QAAA,GAAW,CAAA,EAAG;AAC9C,MAAA,MAAM,CAAC,OAAA,EAAS,OAAO,CAAA,GAAI,QAAA,CAAS,OAAA,CAAQ,IAAA,CAAK,QAAA,CAAS,QAAQ,CAAA,CAAE,KAAA,CAAM,GAAG,CAAA;AAC7E,MAAA,MAAM,YAAA,GAAe,IAAA,CAAK,aAAA,CAAc,OAAO,CAAA;AAC/C,MAAA,SAAA,GAAY,GAAG,YAAY,CAAA,EAAG,KAAK,QAAA,CAAS,gBAAgB,GAAG,OAAO,CAAA,CAAA;AAAA,IACxE,CAAA,MAAO;AACL,MAAA,SAAA,GAAY,KAAK,aAAA,CAAc,IAAA,CAAK,MAAM,QAAQ,CAAA,CAAE,UAAU,CAAA;AAAA,IAChE;AAGA,IAAA,IAAI,UAAA,EAAY;AACd,MAAA,SAAA,GAAY,IAAI,SAAS,CAAA,CAAA;AAAA,IAC3B;AAGA,IAAA,IAAI,UAAA,EAAY;AACd,MAAA,MAAM,GAAA,GAAM,cAAA,IAAkB,IAAA,CAAK,QAAA,CAAS,cAAA;AAC5C,MAAA,MAAM,KAAA,GAAQ,IAAA,CAAK,QAAA,CAAS,aAAA,GAAgB,GAAA,GAAM,EAAA;AAElD,MAAA,IAAI,QAAQ,QAAA,EAAU;AACpB,QAAA,SAAA,GAAY,GAAG,IAAA,CAAK,QAAA,CAAS,MAAM,CAAA,EAAG,KAAK,GAAG,SAAS,CAAA,CAAA;AAAA,MACzD,CAAA,MAAO;AACL,QAAA,SAAA,GAAY,GAAG,SAAS,CAAA,EAAG,KAAK,CAAA,EAAG,IAAA,CAAK,SAAS,MAAM,CAAA,CAAA;AAAA,MACzD;AAAA,IACF;AAEA,IAAA,OAAO,SAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA,EAKA,SAAA,GAAoB;AAClB,IAAA,OAAO,KAAK,KAAA,GAAQ,IAAA,CAAK,IAAI,EAAA,EAAI,IAAA,CAAK,SAAS,QAAQ,CAAA;AAAA,EACzD;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,KAAA,EAAwB;AAC7B,IAAA,OAAO,IAAA,CAAK,UAAU,KAAA,CAAM,KAAA,IAAS,KAAK,QAAA,CAAS,IAAA,KAAS,MAAM,QAAA,CAAS,IAAA;AAAA,EAC7E;AAAA;AAAA;AAAA;AAAA,EAKA,YAAY,KAAA,EAAwB;AAClC,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAA,CAAK,QAAQ,KAAA,CAAM,KAAA;AAAA,EAC5B;AAAA;AAAA;AAAA;AAAA,EAKA,SAAS,KAAA,EAAwB;AAC/B,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAA,CAAK,QAAQ,KAAA,CAAM,KAAA;AAAA,EAC5B;AAAA;AAAA;AAAA;AAAA,EAKA,mBAAmB,KAAA,EAAwB;AACzC,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAA,CAAK,SAAS,KAAA,CAAM,KAAA;AAAA,EAC7B;AAAA;AAAA;AAAA;AAAA,EAKA,gBAAgB,KAAA,EAAwB;AACtC,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAA,CAAK,SAAS,KAAA,CAAM,KAAA;AAAA,EAC7B;AAAA;AAAA;AAAA;AAAA,EAKA,MAAA,GAAkB;AAChB,IAAA,OAAO,KAAK,KAAA,KAAU,CAAA;AAAA,EACxB;AAAA;AAAA;AAAA;AAAA,EAKA,UAAA,GAAsB;AACpB,IAAA,OAAO,KAAK,KAAA,GAAQ,CAAA;AAAA,EACtB;AAAA;AAAA;AAAA;AAAA,EAKA,UAAA,GAAsB;AACpB,IAAA,OAAO,KAAK,KAAA,GAAQ,CAAA;AAAA,EACtB;AAAA;AAAA;AAAA;AAAA,EAKA,GAAA,GAAa;AACX,IAAA,OAAO,IAAI,OAAM,IAAA,CAAK,GAAA,CAAI,KAAK,KAAK,CAAA,EAAG,KAAK,QAAQ,CAAA;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA,EAKA,MAAA,GAAgB;AACd,IAAA,OAAO,IAAI,MAAA,CAAM,CAAC,IAAA,CAAK,KAAA,EAAO,KAAK,QAAQ,CAAA;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,WAAW,OAAA,EAAwB;AACjC,IAAA,OAAO,IAAI,MAAA,CAAM,IAAA,CAAK,KAAA,CAAO,IAAA,CAAK,QAAQ,OAAA,GAAW,GAAG,CAAA,EAAG,IAAA,CAAK,QAAQ,CAAA;AAAA,EAC1E;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,cAAc,OAAA,EAAwB;AACpC,IAAA,OAAO,IAAA,CAAK,GAAA,CAAI,IAAA,CAAK,UAAA,CAAW,OAAO,CAAC,CAAA;AAAA,EAC1C;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,mBAAmB,OAAA,EAAwB;AACzC,IAAA,OAAO,IAAA,CAAK,QAAA,CAAS,IAAA,CAAK,UAAA,CAAW,OAAO,CAAC,CAAA;AAAA,EAC/C;AAAA;AAAA;AAAA;AAAA,EAKA,IAAI,KAAA,EAAsB;AACxB,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAA,CAAK,KAAA,IAAS,KAAA,CAAM,KAAA,GAAQ,IAAA,GAAO,IAAI,MAAA,CAAM,KAAA,CAAM,KAAA,EAAO,IAAA,CAAK,QAAQ,CAAA;AAAA,EAChF;AAAA;AAAA;AAAA;AAAA,EAKA,IAAI,KAAA,EAAsB;AACxB,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAA,CAAK,KAAA,IAAS,KAAA,CAAM,KAAA,GAAQ,IAAA,GAAO,IAAI,MAAA,CAAM,KAAA,CAAM,KAAA,EAAO,IAAA,CAAK,QAAQ,CAAA;AAAA,EAChF;AAAA;AAAA;AAAA;AAAA,EAKA,KAAA,CAAM,UAAkB,QAAA,EAAyB;AAC/C,IAAA,OAAO,IAAA,CAAK,GAAA,CAAI,QAAQ,CAAA,CAAE,IAAI,QAAQ,CAAA;AAAA,EACxC;AAAA;AAAA;AAAA;AAAA,EAKA,OAAA,GAAkB;AAChB,IAAA,OAAO,IAAA,CAAK,KAAA;AAAA,EACd;AAAA;AAAA;AAAA;AAAA,EAKA,SAAA,CAAU,KAAa,GAAA,EAAsB;AAC3C,IAAA,IAAA,CAAK,mBAAmB,GAAG,CAAA;AAC3B,IAAA,IAAA,CAAK,mBAAmB,GAAG,CAAA;AAC3B,IAAA,OAAO,KAAK,KAAA,IAAS,GAAA,CAAI,KAAA,IAAS,IAAA,CAAK,SAAS,GAAA,CAAI,KAAA;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,IAAI,MAAA,EAAyB;AAClC,IAAA,IAAI,MAAA,CAAO,WAAW,CAAA,EAAG;AACvB,MAAA,MAAM,IAAI,MAAM,wBAAwB,CAAA;AAAA,IAC1C;AACA,IAAA,MAAM,QAAA,GAAW,MAAA,CAAO,CAAC,CAAA,CAAE,QAAA;AAC3B,IAAA,MAAM,KAAA,GAAQ,MAAA,CAAO,MAAA,CAAO,CAAC,KAAK,CAAA,KAAM;AACtC,MAAA,IAAI,CAAA,CAAE,QAAA,CAAS,IAAA,KAAS,QAAA,CAAS,IAAA,EAAM;AACrC,QAAA,MAAM,IAAI,MAAM,iCAAiC,CAAA;AAAA,MACnD;AACA,MAAA,OAAO,MAAM,CAAA,CAAE,KAAA;AAAA,IACjB,GAAG,CAAC,CAAA;AACJ,IAAA,OAAO,IAAI,MAAA,CAAM,KAAA,EAAO,QAAQ,CAAA;AAAA,EAClC;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,QAAQ,MAAA,EAAyB;AACtC,IAAA,IAAI,MAAA,CAAO,WAAW,CAAA,EAAG;AACvB,MAAA,MAAM,IAAI,MAAM,mCAAmC,CAAA;AAAA,IACrD;AACA,IAAA,OAAO,MAAA,CAAO,MAAA,CAAO,CAAC,GAAA,EAAK,CAAA,KAAO,EAAE,KAAA,GAAQ,GAAA,CAAI,KAAA,GAAQ,CAAA,GAAI,GAAI,CAAA;AAAA,EAClE;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,QAAQ,MAAA,EAAyB;AACtC,IAAA,IAAI,MAAA,CAAO,WAAW,CAAA,EAAG;AACvB,MAAA,MAAM,IAAI,MAAM,mCAAmC,CAAA;AAAA,IACrD;AACA,IAAA,OAAO,MAAA,CAAO,MAAA,CAAO,CAAC,GAAA,EAAK,CAAA,KAAO,EAAE,KAAA,GAAQ,GAAA,CAAI,KAAA,GAAQ,CAAA,GAAI,GAAI,CAAA;AAAA,EAClE;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,QAAQ,MAAA,EAAyB;AACtC,IAAA,IAAI,MAAA,CAAO,WAAW,CAAA,EAAG;AACvB,MAAA,MAAM,IAAI,MAAM,yCAAyC,CAAA;AAAA,IAC3D;AACA,IAAA,MAAM,KAAA,GAAQ,MAAA,CAAM,GAAA,CAAI,MAAM,CAAA;AAC9B,IAAA,OAAO,KAAA,CAAM,MAAA,CAAO,MAAA,CAAO,MAAM,CAAA;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA,EAKA,MAAA,GAA8C;AAC5C,IAAA,OAAO;AAAA,MACL,OAAO,IAAA,CAAK,KAAA;AAAA,MACZ,QAAA,EAAU,KAAK,QAAA,CAAS;AAAA,KAC1B;AAAA,EACF;AAAA;AAAA;AAAA;AAAA,EAKA,QAAA,GAAmB;AACjB,IAAA,OAAO,KAAK,MAAA,EAAO;AAAA,EACrB;AAAA,EAEQ,cAAc,MAAA,EAAwB;AAC5C,IAAA,MAAM,QAAkB,EAAC;AACzB,IAAA,IAAI,SAAA,GAAY,MAAA;AAEhB,IAAA,OAAO,SAAA,CAAU,SAAS,CAAA,EAAG;AAC3B,MAAA,KAAA,CAAM,OAAA,CAAQ,SAAA,CAAU,KAAA,CAAM,EAAE,CAAC,CAAA;AACjC,MAAA,SAAA,GAAY,SAAA,CAAU,KAAA,CAAM,CAAA,EAAG,EAAE,CAAA;AAAA,IACnC;AAEA,IAAA,IAAI,SAAA,EAAW;AACb,MAAA,KAAA,CAAM,QAAQ,SAAS,CAAA;AAAA,IACzB;AAEA,IAAA,OAAO,KAAA,CAAM,IAAA,CAAK,IAAA,CAAK,QAAA,CAAS,kBAAkB,CAAA;AAAA,EACpD;AAAA,EAEQ,mBAAmB,KAAA,EAAqB;AAC9C,IAAA,IAAI,IAAA,CAAK,QAAA,CAAS,IAAA,KAAS,KAAA,CAAM,SAAS,IAAA,EAAM;AAC9C,MAAA,MAAM,IAAI,KAAA;AAAA,QACR,uDAAuD,IAAA,CAAK,QAAA,CAAS,IAAI,CAAA,KAAA,EAAQ,KAAA,CAAM,SAAS,IAAI,CAAA;AAAA,OACtG;AAAA,IACF;AAAA,EACF;AACF","file":"index.js","sourcesContent":["import type { Currency, FormatOptions, IMoney } from './types.js';\n\n/**\n * Immutable Money class that uses integer arithmetic for precision\n */\nexport class Money implements IMoney {\n readonly cents: number;\n readonly currency: Currency;\n\n private constructor(cents: number, currency: Currency) {\n if (!Number.isInteger(cents)) {\n throw new Error('Money must be created with an integer number of cents');\n }\n this.cents = cents;\n this.currency = currency;\n Object.freeze(this);\n }\n\n /**\n * Create money from cents (smallest unit)\n */\n static fromCents(cents: number, currency: Currency): Money {\n return new Money(Math.round(cents), currency);\n }\n\n /**\n * Create money from a decimal amount\n * @example Money.fromDecimal(100.50, USD) creates $100.50\n */\n static fromDecimal(amount: number, currency: Currency): Money {\n const multiplier = Math.pow(10, currency.decimals);\n const cents = Math.round(amount * multiplier);\n return new Money(cents, currency);\n }\n\n /**\n * Create zero money\n */\n static zero(currency: Currency): Money {\n return new Money(0, currency);\n }\n\n /**\n * Add another money value (must be same currency)\n */\n add(other: IMoney): Money {\n this.assertSameCurrency(other);\n return new Money(this.cents + other.cents, this.currency);\n }\n\n /**\n * Subtract another money value (must be same currency)\n */\n subtract(other: IMoney): Money {\n this.assertSameCurrency(other);\n return new Money(this.cents - other.cents, this.currency);\n }\n\n /**\n * Multiply by a factor (rounds to nearest cent)\n */\n multiply(factor: number): Money {\n return new Money(Math.round(this.cents * factor), this.currency);\n }\n\n /**\n * Divide by a divisor (rounds to nearest cent)\n */\n divide(divisor: number): Money {\n if (divisor === 0) {\n throw new Error('Cannot divide by zero');\n }\n return new Money(Math.round(this.cents / divisor), this.currency);\n }\n\n /**\n * Distribute money evenly without losing cents\n * The remainder is distributed to the first parts\n * @example $100 / 3 = [$33.34, $33.33, $33.33]\n */\n distribute(parts: number): Money[] {\n if (parts <= 0 || !Number.isInteger(parts)) {\n throw new Error('Parts must be a positive integer');\n }\n\n const quotient = Math.floor(this.cents / parts);\n const remainder = this.cents % parts;\n\n const result: Money[] = [];\n for (let i = 0; i < parts; i++) {\n // Add 1 cent to the first 'remainder' parts\n const extra = i < remainder ? 1 : 0;\n result.push(new Money(quotient + extra, this.currency));\n }\n\n return result;\n }\n\n /**\n * Distribute money according to ratios\n * @example $100 with ratios [1, 2, 2] = [$20, $40, $40]\n */\n distributeByRatios(ratios: number[]): Money[] {\n if (ratios.length === 0) {\n throw new Error('Ratios array cannot be empty');\n }\n\n const total = ratios.reduce((sum, r) => sum + r, 0);\n if (total <= 0) {\n throw new Error('Sum of ratios must be positive');\n }\n\n let remaining = this.cents;\n const result: Money[] = [];\n\n for (let i = 0; i < ratios.length; i++) {\n if (i === ratios.length - 1) {\n // Last part gets whatever is remaining to avoid rounding errors\n result.push(new Money(remaining, this.currency));\n } else {\n const share = Math.round((this.cents * ratios[i]) / total);\n result.push(new Money(share, this.currency));\n remaining -= share;\n }\n }\n\n return result;\n }\n\n /**\n * Format money for display\n */\n format(options: FormatOptions = {}): string {\n const { showSymbol = true, showDecimals = true, symbolPosition } = options;\n\n const decimal = this.toDecimal();\n const absValue = Math.abs(decimal);\n const isNegative = decimal < 0;\n\n // Format the number\n let formatted: string;\n if (showDecimals && this.currency.decimals > 0) {\n const [intPart, decPart] = absValue.toFixed(this.currency.decimals).split('.');\n const intFormatted = this.formatInteger(intPart);\n formatted = `${intFormatted}${this.currency.decimalSeparator}${decPart}`;\n } else {\n formatted = this.formatInteger(Math.round(absValue).toString());\n }\n\n // Add negative sign\n if (isNegative) {\n formatted = `-${formatted}`;\n }\n\n // Add symbol\n if (showSymbol) {\n const pos = symbolPosition ?? this.currency.symbolPosition;\n const space = this.currency.symbolSpacing ? ' ' : '';\n\n if (pos === 'before') {\n formatted = `${this.currency.symbol}${space}${formatted}`;\n } else {\n formatted = `${formatted}${space}${this.currency.symbol}`;\n }\n }\n\n return formatted;\n }\n\n /**\n * Get the decimal representation\n */\n toDecimal(): number {\n return this.cents / Math.pow(10, this.currency.decimals);\n }\n\n /**\n * Check equality with another money value\n */\n equals(other: IMoney): boolean {\n return this.cents === other.cents && this.currency.code === other.currency.code;\n }\n\n /**\n * Check if greater than another money value\n */\n greaterThan(other: IMoney): boolean {\n this.assertSameCurrency(other);\n return this.cents > other.cents;\n }\n\n /**\n * Check if less than another money value\n */\n lessThan(other: IMoney): boolean {\n this.assertSameCurrency(other);\n return this.cents < other.cents;\n }\n\n /**\n * Check if greater than or equal\n */\n greaterThanOrEqual(other: IMoney): boolean {\n this.assertSameCurrency(other);\n return this.cents >= other.cents;\n }\n\n /**\n * Check if less than or equal\n */\n lessThanOrEqual(other: IMoney): boolean {\n this.assertSameCurrency(other);\n return this.cents <= other.cents;\n }\n\n /**\n * Check if zero\n */\n isZero(): boolean {\n return this.cents === 0;\n }\n\n /**\n * Check if positive\n */\n isPositive(): boolean {\n return this.cents > 0;\n }\n\n /**\n * Check if negative\n */\n isNegative(): boolean {\n return this.cents < 0;\n }\n\n /**\n * Get absolute value\n */\n abs(): Money {\n return new Money(Math.abs(this.cents), this.currency);\n }\n\n /**\n * Negate the value\n */\n negate(): Money {\n return new Money(-this.cents, this.currency);\n }\n\n /**\n * Calculate a percentage of this money\n * @example money.percentage(10) returns 10% of the amount\n */\n percentage(percent: number): Money {\n return new Money(Math.round((this.cents * percent) / 100), this.currency);\n }\n\n /**\n * Add a percentage to this money\n * @example money.addPercentage(19) adds 19% (like tax)\n */\n addPercentage(percent: number): Money {\n return this.add(this.percentage(percent));\n }\n\n /**\n * Subtract a percentage from this money\n * @example money.subtractPercentage(10) subtracts 10% (like discount)\n */\n subtractPercentage(percent: number): Money {\n return this.subtract(this.percentage(percent));\n }\n\n /**\n * Get the minimum of this and another money value\n */\n min(other: IMoney): Money {\n this.assertSameCurrency(other);\n return this.cents <= other.cents ? this : new Money(other.cents, this.currency);\n }\n\n /**\n * Get the maximum of this and another money value\n */\n max(other: IMoney): Money {\n this.assertSameCurrency(other);\n return this.cents >= other.cents ? this : new Money(other.cents, this.currency);\n }\n\n /**\n * Clamp this money between a minimum and maximum\n */\n clamp(minValue: IMoney, maxValue: IMoney): Money {\n return this.max(minValue).min(maxValue);\n }\n\n /**\n * Get cents (smallest unit)\n */\n toCents(): number {\n return this.cents;\n }\n\n /**\n * Check if within a range (inclusive)\n */\n isBetween(min: IMoney, max: IMoney): boolean {\n this.assertSameCurrency(min);\n this.assertSameCurrency(max);\n return this.cents >= min.cents && this.cents <= max.cents;\n }\n\n /**\n * Sum multiple money values\n */\n static sum(values: IMoney[]): Money {\n if (values.length === 0) {\n throw new Error('Cannot sum empty array');\n }\n const currency = values[0].currency;\n const total = values.reduce((sum, m) => {\n if (m.currency.code !== currency.code) {\n throw new Error('Cannot sum different currencies');\n }\n return sum + m.cents;\n }, 0);\n return new Money(total, currency);\n }\n\n /**\n * Get the minimum from an array of money values\n */\n static minimum(values: IMoney[]): Money {\n if (values.length === 0) {\n throw new Error('Cannot get minimum of empty array');\n }\n return values.reduce((min, m) => (m.cents < min.cents ? m : min)) as Money;\n }\n\n /**\n * Get the maximum from an array of money values\n */\n static maximum(values: IMoney[]): Money {\n if (values.length === 0) {\n throw new Error('Cannot get maximum of empty array');\n }\n return values.reduce((max, m) => (m.cents > max.cents ? m : max)) as Money;\n }\n\n /**\n * Calculate the average of money values\n */\n static average(values: IMoney[]): Money {\n if (values.length === 0) {\n throw new Error('Cannot calculate average of empty array');\n }\n const total = Money.sum(values);\n return total.divide(values.length);\n }\n\n /**\n * Convert to JSON-serializable object\n */\n toJSON(): { cents: number; currency: string } {\n return {\n cents: this.cents,\n currency: this.currency.code,\n };\n }\n\n /**\n * String representation\n */\n toString(): string {\n return this.format();\n }\n\n private formatInteger(intStr: string): string {\n const parts: string[] = [];\n let remaining = intStr;\n\n while (remaining.length > 3) {\n parts.unshift(remaining.slice(-3));\n remaining = remaining.slice(0, -3);\n }\n\n if (remaining) {\n parts.unshift(remaining);\n }\n\n return parts.join(this.currency.thousandsSeparator);\n }\n\n private assertSameCurrency(other: IMoney): void {\n if (this.currency.code !== other.currency.code) {\n throw new Error(\n `Cannot perform operation with different currencies: ${this.currency.code} and ${other.currency.code}`\n );\n }\n }\n}\n"]}
package/dist/index.cjs CHANGED
@@ -203,6 +203,105 @@ var Money = class _Money {
203
203
  negate() {
204
204
  return new _Money(-this.cents, this.currency);
205
205
  }
206
+ /**
207
+ * Calculate a percentage of this money
208
+ * @example money.percentage(10) returns 10% of the amount
209
+ */
210
+ percentage(percent) {
211
+ return new _Money(Math.round(this.cents * percent / 100), this.currency);
212
+ }
213
+ /**
214
+ * Add a percentage to this money
215
+ * @example money.addPercentage(19) adds 19% (like tax)
216
+ */
217
+ addPercentage(percent) {
218
+ return this.add(this.percentage(percent));
219
+ }
220
+ /**
221
+ * Subtract a percentage from this money
222
+ * @example money.subtractPercentage(10) subtracts 10% (like discount)
223
+ */
224
+ subtractPercentage(percent) {
225
+ return this.subtract(this.percentage(percent));
226
+ }
227
+ /**
228
+ * Get the minimum of this and another money value
229
+ */
230
+ min(other) {
231
+ this.assertSameCurrency(other);
232
+ return this.cents <= other.cents ? this : new _Money(other.cents, this.currency);
233
+ }
234
+ /**
235
+ * Get the maximum of this and another money value
236
+ */
237
+ max(other) {
238
+ this.assertSameCurrency(other);
239
+ return this.cents >= other.cents ? this : new _Money(other.cents, this.currency);
240
+ }
241
+ /**
242
+ * Clamp this money between a minimum and maximum
243
+ */
244
+ clamp(minValue, maxValue) {
245
+ return this.max(minValue).min(maxValue);
246
+ }
247
+ /**
248
+ * Get cents (smallest unit)
249
+ */
250
+ toCents() {
251
+ return this.cents;
252
+ }
253
+ /**
254
+ * Check if within a range (inclusive)
255
+ */
256
+ isBetween(min, max) {
257
+ this.assertSameCurrency(min);
258
+ this.assertSameCurrency(max);
259
+ return this.cents >= min.cents && this.cents <= max.cents;
260
+ }
261
+ /**
262
+ * Sum multiple money values
263
+ */
264
+ static sum(values) {
265
+ if (values.length === 0) {
266
+ throw new Error("Cannot sum empty array");
267
+ }
268
+ const currency = values[0].currency;
269
+ const total = values.reduce((sum, m) => {
270
+ if (m.currency.code !== currency.code) {
271
+ throw new Error("Cannot sum different currencies");
272
+ }
273
+ return sum + m.cents;
274
+ }, 0);
275
+ return new _Money(total, currency);
276
+ }
277
+ /**
278
+ * Get the minimum from an array of money values
279
+ */
280
+ static minimum(values) {
281
+ if (values.length === 0) {
282
+ throw new Error("Cannot get minimum of empty array");
283
+ }
284
+ return values.reduce((min, m) => m.cents < min.cents ? m : min);
285
+ }
286
+ /**
287
+ * Get the maximum from an array of money values
288
+ */
289
+ static maximum(values) {
290
+ if (values.length === 0) {
291
+ throw new Error("Cannot get maximum of empty array");
292
+ }
293
+ return values.reduce((max, m) => m.cents > max.cents ? m : max);
294
+ }
295
+ /**
296
+ * Calculate the average of money values
297
+ */
298
+ static average(values) {
299
+ if (values.length === 0) {
300
+ throw new Error("Cannot calculate average of empty array");
301
+ }
302
+ const total = _Money.sum(values);
303
+ return total.divide(values.length);
304
+ }
206
305
  /**
207
306
  * Convert to JSON-serializable object
208
307
  */
@@ -298,12 +397,65 @@ var USD = {
298
397
  symbolSpacing: false
299
398
  };
300
399
 
400
+ // src/locales/cl.ts
401
+ var CLP = {
402
+ code: "CLP",
403
+ symbol: "$",
404
+ decimals: 0,
405
+ thousandsSeparator: ".",
406
+ decimalSeparator: ",",
407
+ symbolPosition: "before",
408
+ symbolSpacing: true
409
+ };
410
+ var CLP_DECIMALS = {
411
+ ...CLP,
412
+ decimals: 2
413
+ };
414
+
415
+ // src/locales/pe.ts
416
+ var PEN = {
417
+ code: "PEN",
418
+ symbol: "S/",
419
+ decimals: 2,
420
+ thousandsSeparator: ",",
421
+ decimalSeparator: ".",
422
+ symbolPosition: "before",
423
+ symbolSpacing: true
424
+ };
425
+
426
+ // src/locales/uy.ts
427
+ var UYU = {
428
+ code: "UYU",
429
+ symbol: "$",
430
+ decimals: 2,
431
+ thousandsSeparator: ".",
432
+ decimalSeparator: ",",
433
+ symbolPosition: "before",
434
+ symbolSpacing: true
435
+ };
436
+
437
+ // src/locales/eu.ts
438
+ var EUR = {
439
+ code: "EUR",
440
+ symbol: "\u20AC",
441
+ decimals: 2,
442
+ thousandsSeparator: ".",
443
+ decimalSeparator: ",",
444
+ symbolPosition: "after",
445
+ symbolSpacing: true
446
+ };
447
+
301
448
  exports.ARS = ARS;
302
449
  exports.BRL = BRL;
450
+ exports.CLP = CLP;
451
+ exports.CLP_DECIMALS = CLP_DECIMALS;
303
452
  exports.COP = COP;
304
453
  exports.COP_NO_DECIMALS = COP_NO_DECIMALS;
454
+ exports.EUR = EUR;
305
455
  exports.MXN = MXN;
306
456
  exports.Money = Money;
457
+ exports.PEN = PEN;
307
458
  exports.USD = USD;
459
+ exports.UYU = UYU;
308
460
  //# sourceMappingURL=index.cjs.map
309
461
  //# sourceMappingURL=index.cjs.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/core/money.ts","../src/locales/co.ts","../src/locales/mx.ts","../src/locales/ar.ts","../src/locales/br.ts","../src/locales/us.ts"],"names":[],"mappings":";;;AAKO,IAAM,KAAA,GAAN,MAAM,MAAA,CAAwB;AAAA,EAI3B,WAAA,CAAY,OAAe,QAAA,EAAoB;AACrD,IAAA,IAAI,CAAC,MAAA,CAAO,SAAA,CAAU,KAAK,CAAA,EAAG;AAC5B,MAAA,MAAM,IAAI,MAAM,uDAAuD,CAAA;AAAA,IACzE;AACA,IAAA,IAAA,CAAK,KAAA,GAAQ,KAAA;AACb,IAAA,IAAA,CAAK,QAAA,GAAW,QAAA;AAChB,IAAA,MAAA,CAAO,OAAO,IAAI,CAAA;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,SAAA,CAAU,KAAA,EAAe,QAAA,EAA2B;AACzD,IAAA,OAAO,IAAI,MAAA,CAAM,IAAA,CAAK,KAAA,CAAM,KAAK,GAAG,QAAQ,CAAA;AAAA,EAC9C;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,OAAO,WAAA,CAAY,MAAA,EAAgB,QAAA,EAA2B;AAC5D,IAAA,MAAM,UAAA,GAAa,IAAA,CAAK,GAAA,CAAI,EAAA,EAAI,SAAS,QAAQ,CAAA;AACjD,IAAA,MAAM,KAAA,GAAQ,IAAA,CAAK,KAAA,CAAM,MAAA,GAAS,UAAU,CAAA;AAC5C,IAAA,OAAO,IAAI,MAAA,CAAM,KAAA,EAAO,QAAQ,CAAA;AAAA,EAClC;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,KAAK,QAAA,EAA2B;AACrC,IAAA,OAAO,IAAI,MAAA,CAAM,CAAA,EAAG,QAAQ,CAAA;AAAA,EAC9B;AAAA;AAAA;AAAA;AAAA,EAKA,IAAI,KAAA,EAAsB;AACxB,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAI,MAAA,CAAM,IAAA,CAAK,QAAQ,KAAA,CAAM,KAAA,EAAO,KAAK,QAAQ,CAAA;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA,EAKA,SAAS,KAAA,EAAsB;AAC7B,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAI,MAAA,CAAM,IAAA,CAAK,QAAQ,KAAA,CAAM,KAAA,EAAO,KAAK,QAAQ,CAAA;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA,EAKA,SAAS,MAAA,EAAuB;AAC9B,IAAA,OAAO,IAAI,OAAM,IAAA,CAAK,KAAA,CAAM,KAAK,KAAA,GAAQ,MAAM,CAAA,EAAG,IAAA,CAAK,QAAQ,CAAA;AAAA,EACjE;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,OAAA,EAAwB;AAC7B,IAAA,IAAI,YAAY,CAAA,EAAG;AACjB,MAAA,MAAM,IAAI,MAAM,uBAAuB,CAAA;AAAA,IACzC;AACA,IAAA,OAAO,IAAI,OAAM,IAAA,CAAK,KAAA,CAAM,KAAK,KAAA,GAAQ,OAAO,CAAA,EAAG,IAAA,CAAK,QAAQ,CAAA;AAAA,EAClE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW,KAAA,EAAwB;AACjC,IAAA,IAAI,SAAS,CAAA,IAAK,CAAC,MAAA,CAAO,SAAA,CAAU,KAAK,CAAA,EAAG;AAC1C,MAAA,MAAM,IAAI,MAAM,kCAAkC,CAAA;AAAA,IACpD;AAEA,IAAA,MAAM,QAAA,GAAW,IAAA,CAAK,KAAA,CAAM,IAAA,CAAK,QAAQ,KAAK,CAAA;AAC9C,IAAA,MAAM,SAAA,GAAY,KAAK,KAAA,GAAQ,KAAA;AAE/B,IAAA,MAAM,SAAkB,EAAC;AACzB,IAAA,KAAA,IAAS,CAAA,GAAI,CAAA,EAAG,CAAA,GAAI,KAAA,EAAO,CAAA,EAAA,EAAK;AAE9B,MAAA,MAAM,KAAA,GAAQ,CAAA,GAAI,SAAA,GAAY,CAAA,GAAI,CAAA;AAClC,MAAA,MAAA,CAAO,KAAK,IAAI,MAAA,CAAM,WAAW,KAAA,EAAO,IAAA,CAAK,QAAQ,CAAC,CAAA;AAAA,IACxD;AAEA,IAAA,OAAO,MAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,mBAAmB,MAAA,EAA2B;AAC5C,IAAA,IAAI,MAAA,CAAO,WAAW,CAAA,EAAG;AACvB,MAAA,MAAM,IAAI,MAAM,8BAA8B,CAAA;AAAA,IAChD;AAEA,IAAA,MAAM,KAAA,GAAQ,OAAO,MAAA,CAAO,CAAC,KAAK,CAAA,KAAM,GAAA,GAAM,GAAG,CAAC,CAAA;AAClD,IAAA,IAAI,SAAS,CAAA,EAAG;AACd,MAAA,MAAM,IAAI,MAAM,gCAAgC,CAAA;AAAA,IAClD;AAEA,IAAA,IAAI,YAAY,IAAA,CAAK,KAAA;AACrB,IAAA,MAAM,SAAkB,EAAC;AAEzB,IAAA,KAAA,IAAS,CAAA,GAAI,CAAA,EAAG,CAAA,GAAI,MAAA,CAAO,QAAQ,CAAA,EAAA,EAAK;AACtC,MAAA,IAAI,CAAA,KAAM,MAAA,CAAO,MAAA,GAAS,CAAA,EAAG;AAE3B,QAAA,MAAA,CAAO,KAAK,IAAI,MAAA,CAAM,SAAA,EAAW,IAAA,CAAK,QAAQ,CAAC,CAAA;AAAA,MACjD,CAAA,MAAO;AACL,QAAA,MAAM,KAAA,GAAQ,KAAK,KAAA,CAAO,IAAA,CAAK,QAAQ,MAAA,CAAO,CAAC,IAAK,KAAK,CAAA;AACzD,QAAA,MAAA,CAAO,KAAK,IAAI,MAAA,CAAM,KAAA,EAAO,IAAA,CAAK,QAAQ,CAAC,CAAA;AAC3C,QAAA,SAAA,IAAa,KAAA;AAAA,MACf;AAAA,IACF;AAEA,IAAA,OAAO,MAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA,EAKA,MAAA,CAAO,OAAA,GAAyB,EAAC,EAAW;AAC1C,IAAA,MAAM,EAAE,UAAA,GAAa,IAAA,EAAM,YAAA,GAAe,IAAA,EAAM,gBAAe,GAAI,OAAA;AAEnE,IAAA,MAAM,OAAA,GAAU,KAAK,SAAA,EAAU;AAC/B,IAAA,MAAM,QAAA,GAAW,IAAA,CAAK,GAAA,CAAI,OAAO,CAAA;AACjC,IAAA,MAAM,aAAa,OAAA,GAAU,CAAA;AAG7B,IAAA,IAAI,SAAA;AACJ,IAAA,IAAI,YAAA,IAAgB,IAAA,CAAK,QAAA,CAAS,QAAA,GAAW,CAAA,EAAG;AAC9C,MAAA,MAAM,CAAC,OAAA,EAAS,OAAO,CAAA,GAAI,QAAA,CAAS,OAAA,CAAQ,IAAA,CAAK,QAAA,CAAS,QAAQ,CAAA,CAAE,KAAA,CAAM,GAAG,CAAA;AAC7E,MAAA,MAAM,YAAA,GAAe,IAAA,CAAK,aAAA,CAAc,OAAO,CAAA;AAC/C,MAAA,SAAA,GAAY,GAAG,YAAY,CAAA,EAAG,KAAK,QAAA,CAAS,gBAAgB,GAAG,OAAO,CAAA,CAAA;AAAA,IACxE,CAAA,MAAO;AACL,MAAA,SAAA,GAAY,KAAK,aAAA,CAAc,IAAA,CAAK,MAAM,QAAQ,CAAA,CAAE,UAAU,CAAA;AAAA,IAChE;AAGA,IAAA,IAAI,UAAA,EAAY;AACd,MAAA,SAAA,GAAY,IAAI,SAAS,CAAA,CAAA;AAAA,IAC3B;AAGA,IAAA,IAAI,UAAA,EAAY;AACd,MAAA,MAAM,GAAA,GAAM,cAAA,IAAkB,IAAA,CAAK,QAAA,CAAS,cAAA;AAC5C,MAAA,MAAM,KAAA,GAAQ,IAAA,CAAK,QAAA,CAAS,aAAA,GAAgB,GAAA,GAAM,EAAA;AAElD,MAAA,IAAI,QAAQ,QAAA,EAAU;AACpB,QAAA,SAAA,GAAY,GAAG,IAAA,CAAK,QAAA,CAAS,MAAM,CAAA,EAAG,KAAK,GAAG,SAAS,CAAA,CAAA;AAAA,MACzD,CAAA,MAAO;AACL,QAAA,SAAA,GAAY,GAAG,SAAS,CAAA,EAAG,KAAK,CAAA,EAAG,IAAA,CAAK,SAAS,MAAM,CAAA,CAAA;AAAA,MACzD;AAAA,IACF;AAEA,IAAA,OAAO,SAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA,EAKA,SAAA,GAAoB;AAClB,IAAA,OAAO,KAAK,KAAA,GAAQ,IAAA,CAAK,IAAI,EAAA,EAAI,IAAA,CAAK,SAAS,QAAQ,CAAA;AAAA,EACzD;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,KAAA,EAAwB;AAC7B,IAAA,OAAO,IAAA,CAAK,UAAU,KAAA,CAAM,KAAA,IAAS,KAAK,QAAA,CAAS,IAAA,KAAS,MAAM,QAAA,CAAS,IAAA;AAAA,EAC7E;AAAA;AAAA;AAAA;AAAA,EAKA,YAAY,KAAA,EAAwB;AAClC,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAA,CAAK,QAAQ,KAAA,CAAM,KAAA;AAAA,EAC5B;AAAA;AAAA;AAAA;AAAA,EAKA,SAAS,KAAA,EAAwB;AAC/B,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAA,CAAK,QAAQ,KAAA,CAAM,KAAA;AAAA,EAC5B;AAAA;AAAA;AAAA;AAAA,EAKA,mBAAmB,KAAA,EAAwB;AACzC,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAA,CAAK,SAAS,KAAA,CAAM,KAAA;AAAA,EAC7B;AAAA;AAAA;AAAA;AAAA,EAKA,gBAAgB,KAAA,EAAwB;AACtC,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAA,CAAK,SAAS,KAAA,CAAM,KAAA;AAAA,EAC7B;AAAA;AAAA;AAAA;AAAA,EAKA,MAAA,GAAkB;AAChB,IAAA,OAAO,KAAK,KAAA,KAAU,CAAA;AAAA,EACxB;AAAA;AAAA;AAAA;AAAA,EAKA,UAAA,GAAsB;AACpB,IAAA,OAAO,KAAK,KAAA,GAAQ,CAAA;AAAA,EACtB;AAAA;AAAA;AAAA;AAAA,EAKA,UAAA,GAAsB;AACpB,IAAA,OAAO,KAAK,KAAA,GAAQ,CAAA;AAAA,EACtB;AAAA;AAAA;AAAA;AAAA,EAKA,GAAA,GAAa;AACX,IAAA,OAAO,IAAI,OAAM,IAAA,CAAK,GAAA,CAAI,KAAK,KAAK,CAAA,EAAG,KAAK,QAAQ,CAAA;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA,EAKA,MAAA,GAAgB;AACd,IAAA,OAAO,IAAI,MAAA,CAAM,CAAC,IAAA,CAAK,KAAA,EAAO,KAAK,QAAQ,CAAA;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA,EAKA,MAAA,GAA8C;AAC5C,IAAA,OAAO;AAAA,MACL,OAAO,IAAA,CAAK,KAAA;AAAA,MACZ,QAAA,EAAU,KAAK,QAAA,CAAS;AAAA,KAC1B;AAAA,EACF;AAAA;AAAA;AAAA;AAAA,EAKA,QAAA,GAAmB;AACjB,IAAA,OAAO,KAAK,MAAA,EAAO;AAAA,EACrB;AAAA,EAEQ,cAAc,MAAA,EAAwB;AAC5C,IAAA,MAAM,QAAkB,EAAC;AACzB,IAAA,IAAI,SAAA,GAAY,MAAA;AAEhB,IAAA,OAAO,SAAA,CAAU,SAAS,CAAA,EAAG;AAC3B,MAAA,KAAA,CAAM,OAAA,CAAQ,SAAA,CAAU,KAAA,CAAM,EAAE,CAAC,CAAA;AACjC,MAAA,SAAA,GAAY,SAAA,CAAU,KAAA,CAAM,CAAA,EAAG,EAAE,CAAA;AAAA,IACnC;AAEA,IAAA,IAAI,SAAA,EAAW;AACb,MAAA,KAAA,CAAM,QAAQ,SAAS,CAAA;AAAA,IACzB;AAEA,IAAA,OAAO,KAAA,CAAM,IAAA,CAAK,IAAA,CAAK,QAAA,CAAS,kBAAkB,CAAA;AAAA,EACpD;AAAA,EAEQ,mBAAmB,KAAA,EAAqB;AAC9C,IAAA,IAAI,IAAA,CAAK,QAAA,CAAS,IAAA,KAAS,KAAA,CAAM,SAAS,IAAA,EAAM;AAC9C,MAAA,MAAM,IAAI,KAAA;AAAA,QACR,uDAAuD,IAAA,CAAK,QAAA,CAAS,IAAI,CAAA,KAAA,EAAQ,KAAA,CAAM,SAAS,IAAI,CAAA;AAAA,OACtG;AAAA,IACF;AAAA,EACF;AACF;;;AC5RO,IAAM,GAAA,GAAgB;AAAA,EAC3B,IAAA,EAAM,KAAA;AAAA,EACN,MAAA,EAAQ,GAAA;AAAA,EACR,QAAA,EAAU,CAAA;AAAA,EACV,kBAAA,EAAoB,GAAA;AAAA,EACpB,gBAAA,EAAkB,GAAA;AAAA,EAClB,cAAA,EAAgB,QAAA;AAAA,EAChB,aAAA,EAAe;AACjB;AAMO,IAAM,eAAA,GAA4B;AAAA,EACvC,GAAG,GAAA;AAAA,EACH,QAAA,EAAU;AACZ;;;ACjBO,IAAM,GAAA,GAAgB;AAAA,EAC3B,IAAA,EAAM,KAAA;AAAA,EACN,MAAA,EAAQ,GAAA;AAAA,EACR,QAAA,EAAU,CAAA;AAAA,EACV,kBAAA,EAAoB,GAAA;AAAA,EACpB,gBAAA,EAAkB,GAAA;AAAA,EAClB,cAAA,EAAgB,QAAA;AAAA,EAChB,aAAA,EAAe;AACjB;;;ACRO,IAAM,GAAA,GAAgB;AAAA,EAC3B,IAAA,EAAM,KAAA;AAAA,EACN,MAAA,EAAQ,GAAA;AAAA,EACR,QAAA,EAAU,CAAA;AAAA,EACV,kBAAA,EAAoB,GAAA;AAAA,EACpB,gBAAA,EAAkB,GAAA;AAAA,EAClB,cAAA,EAAgB,QAAA;AAAA,EAChB,aAAA,EAAe;AACjB;;;ACRO,IAAM,GAAA,GAAgB;AAAA,EAC3B,IAAA,EAAM,KAAA;AAAA,EACN,MAAA,EAAQ,IAAA;AAAA,EACR,QAAA,EAAU,CAAA;AAAA,EACV,kBAAA,EAAoB,GAAA;AAAA,EACpB,gBAAA,EAAkB,GAAA;AAAA,EAClB,cAAA,EAAgB,QAAA;AAAA,EAChB,aAAA,EAAe;AACjB;;;ACRO,IAAM,GAAA,GAAgB;AAAA,EAC3B,IAAA,EAAM,KAAA;AAAA,EACN,MAAA,EAAQ,GAAA;AAAA,EACR,QAAA,EAAU,CAAA;AAAA,EACV,kBAAA,EAAoB,GAAA;AAAA,EACpB,gBAAA,EAAkB,GAAA;AAAA,EAClB,cAAA,EAAgB,QAAA;AAAA,EAChB,aAAA,EAAe;AACjB","file":"index.cjs","sourcesContent":["import type { Currency, FormatOptions, IMoney } from './types.js';\n\n/**\n * Immutable Money class that uses integer arithmetic for precision\n */\nexport class Money implements IMoney {\n readonly cents: number;\n readonly currency: Currency;\n\n private constructor(cents: number, currency: Currency) {\n if (!Number.isInteger(cents)) {\n throw new Error('Money must be created with an integer number of cents');\n }\n this.cents = cents;\n this.currency = currency;\n Object.freeze(this);\n }\n\n /**\n * Create money from cents (smallest unit)\n */\n static fromCents(cents: number, currency: Currency): Money {\n return new Money(Math.round(cents), currency);\n }\n\n /**\n * Create money from a decimal amount\n * @example Money.fromDecimal(100.50, USD) creates $100.50\n */\n static fromDecimal(amount: number, currency: Currency): Money {\n const multiplier = Math.pow(10, currency.decimals);\n const cents = Math.round(amount * multiplier);\n return new Money(cents, currency);\n }\n\n /**\n * Create zero money\n */\n static zero(currency: Currency): Money {\n return new Money(0, currency);\n }\n\n /**\n * Add another money value (must be same currency)\n */\n add(other: IMoney): Money {\n this.assertSameCurrency(other);\n return new Money(this.cents + other.cents, this.currency);\n }\n\n /**\n * Subtract another money value (must be same currency)\n */\n subtract(other: IMoney): Money {\n this.assertSameCurrency(other);\n return new Money(this.cents - other.cents, this.currency);\n }\n\n /**\n * Multiply by a factor (rounds to nearest cent)\n */\n multiply(factor: number): Money {\n return new Money(Math.round(this.cents * factor), this.currency);\n }\n\n /**\n * Divide by a divisor (rounds to nearest cent)\n */\n divide(divisor: number): Money {\n if (divisor === 0) {\n throw new Error('Cannot divide by zero');\n }\n return new Money(Math.round(this.cents / divisor), this.currency);\n }\n\n /**\n * Distribute money evenly without losing cents\n * The remainder is distributed to the first parts\n * @example $100 / 3 = [$33.34, $33.33, $33.33]\n */\n distribute(parts: number): Money[] {\n if (parts <= 0 || !Number.isInteger(parts)) {\n throw new Error('Parts must be a positive integer');\n }\n\n const quotient = Math.floor(this.cents / parts);\n const remainder = this.cents % parts;\n\n const result: Money[] = [];\n for (let i = 0; i < parts; i++) {\n // Add 1 cent to the first 'remainder' parts\n const extra = i < remainder ? 1 : 0;\n result.push(new Money(quotient + extra, this.currency));\n }\n\n return result;\n }\n\n /**\n * Distribute money according to ratios\n * @example $100 with ratios [1, 2, 2] = [$20, $40, $40]\n */\n distributeByRatios(ratios: number[]): Money[] {\n if (ratios.length === 0) {\n throw new Error('Ratios array cannot be empty');\n }\n\n const total = ratios.reduce((sum, r) => sum + r, 0);\n if (total <= 0) {\n throw new Error('Sum of ratios must be positive');\n }\n\n let remaining = this.cents;\n const result: Money[] = [];\n\n for (let i = 0; i < ratios.length; i++) {\n if (i === ratios.length - 1) {\n // Last part gets whatever is remaining to avoid rounding errors\n result.push(new Money(remaining, this.currency));\n } else {\n const share = Math.round((this.cents * ratios[i]) / total);\n result.push(new Money(share, this.currency));\n remaining -= share;\n }\n }\n\n return result;\n }\n\n /**\n * Format money for display\n */\n format(options: FormatOptions = {}): string {\n const { showSymbol = true, showDecimals = true, symbolPosition } = options;\n\n const decimal = this.toDecimal();\n const absValue = Math.abs(decimal);\n const isNegative = decimal < 0;\n\n // Format the number\n let formatted: string;\n if (showDecimals && this.currency.decimals > 0) {\n const [intPart, decPart] = absValue.toFixed(this.currency.decimals).split('.');\n const intFormatted = this.formatInteger(intPart);\n formatted = `${intFormatted}${this.currency.decimalSeparator}${decPart}`;\n } else {\n formatted = this.formatInteger(Math.round(absValue).toString());\n }\n\n // Add negative sign\n if (isNegative) {\n formatted = `-${formatted}`;\n }\n\n // Add symbol\n if (showSymbol) {\n const pos = symbolPosition ?? this.currency.symbolPosition;\n const space = this.currency.symbolSpacing ? ' ' : '';\n\n if (pos === 'before') {\n formatted = `${this.currency.symbol}${space}${formatted}`;\n } else {\n formatted = `${formatted}${space}${this.currency.symbol}`;\n }\n }\n\n return formatted;\n }\n\n /**\n * Get the decimal representation\n */\n toDecimal(): number {\n return this.cents / Math.pow(10, this.currency.decimals);\n }\n\n /**\n * Check equality with another money value\n */\n equals(other: IMoney): boolean {\n return this.cents === other.cents && this.currency.code === other.currency.code;\n }\n\n /**\n * Check if greater than another money value\n */\n greaterThan(other: IMoney): boolean {\n this.assertSameCurrency(other);\n return this.cents > other.cents;\n }\n\n /**\n * Check if less than another money value\n */\n lessThan(other: IMoney): boolean {\n this.assertSameCurrency(other);\n return this.cents < other.cents;\n }\n\n /**\n * Check if greater than or equal\n */\n greaterThanOrEqual(other: IMoney): boolean {\n this.assertSameCurrency(other);\n return this.cents >= other.cents;\n }\n\n /**\n * Check if less than or equal\n */\n lessThanOrEqual(other: IMoney): boolean {\n this.assertSameCurrency(other);\n return this.cents <= other.cents;\n }\n\n /**\n * Check if zero\n */\n isZero(): boolean {\n return this.cents === 0;\n }\n\n /**\n * Check if positive\n */\n isPositive(): boolean {\n return this.cents > 0;\n }\n\n /**\n * Check if negative\n */\n isNegative(): boolean {\n return this.cents < 0;\n }\n\n /**\n * Get absolute value\n */\n abs(): Money {\n return new Money(Math.abs(this.cents), this.currency);\n }\n\n /**\n * Negate the value\n */\n negate(): Money {\n return new Money(-this.cents, this.currency);\n }\n\n /**\n * Convert to JSON-serializable object\n */\n toJSON(): { cents: number; currency: string } {\n return {\n cents: this.cents,\n currency: this.currency.code,\n };\n }\n\n /**\n * String representation\n */\n toString(): string {\n return this.format();\n }\n\n private formatInteger(intStr: string): string {\n const parts: string[] = [];\n let remaining = intStr;\n\n while (remaining.length > 3) {\n parts.unshift(remaining.slice(-3));\n remaining = remaining.slice(0, -3);\n }\n\n if (remaining) {\n parts.unshift(remaining);\n }\n\n return parts.join(this.currency.thousandsSeparator);\n }\n\n private assertSameCurrency(other: IMoney): void {\n if (this.currency.code !== other.currency.code) {\n throw new Error(\n `Cannot perform operation with different currencies: ${this.currency.code} and ${other.currency.code}`\n );\n }\n }\n}\n","import type { Currency } from '../core/types.js';\n\n/**\n * Colombian Peso (COP)\n * Format: $ 1.000,00\n */\nexport const COP: Currency = {\n code: 'COP',\n symbol: '$',\n decimals: 2,\n thousandsSeparator: '.',\n decimalSeparator: ',',\n symbolPosition: 'before',\n symbolSpacing: true,\n};\n\n/**\n * Colombian Peso without decimals (common usage)\n * Format: $ 1.000\n */\nexport const COP_NO_DECIMALS: Currency = {\n ...COP,\n decimals: 0,\n};\n","import type { Currency } from '../core/types.js';\n\n/**\n * Mexican Peso (MXN)\n * Format: $1,000.00\n */\nexport const MXN: Currency = {\n code: 'MXN',\n symbol: '$',\n decimals: 2,\n thousandsSeparator: ',',\n decimalSeparator: '.',\n symbolPosition: 'before',\n symbolSpacing: false,\n};\n","import type { Currency } from '../core/types.js';\n\n/**\n * Argentine Peso (ARS)\n * Format: $ 1.000,00\n */\nexport const ARS: Currency = {\n code: 'ARS',\n symbol: '$',\n decimals: 2,\n thousandsSeparator: '.',\n decimalSeparator: ',',\n symbolPosition: 'before',\n symbolSpacing: true,\n};\n","import type { Currency } from '../core/types.js';\n\n/**\n * Brazilian Real (BRL)\n * Format: R$ 1.000,00\n */\nexport const BRL: Currency = {\n code: 'BRL',\n symbol: 'R$',\n decimals: 2,\n thousandsSeparator: '.',\n decimalSeparator: ',',\n symbolPosition: 'before',\n symbolSpacing: true,\n};\n","import type { Currency } from '../core/types.js';\n\n/**\n * US Dollar (USD)\n * Format: $1,000.00\n */\nexport const USD: Currency = {\n code: 'USD',\n symbol: '$',\n decimals: 2,\n thousandsSeparator: ',',\n decimalSeparator: '.',\n symbolPosition: 'before',\n symbolSpacing: false,\n};\n"]}
1
+ {"version":3,"sources":["../src/core/money.ts","../src/locales/co.ts","../src/locales/mx.ts","../src/locales/ar.ts","../src/locales/br.ts","../src/locales/us.ts","../src/locales/cl.ts","../src/locales/pe.ts","../src/locales/uy.ts","../src/locales/eu.ts"],"names":[],"mappings":";;;AAKO,IAAM,KAAA,GAAN,MAAM,MAAA,CAAwB;AAAA,EAI3B,WAAA,CAAY,OAAe,QAAA,EAAoB;AACrD,IAAA,IAAI,CAAC,MAAA,CAAO,SAAA,CAAU,KAAK,CAAA,EAAG;AAC5B,MAAA,MAAM,IAAI,MAAM,uDAAuD,CAAA;AAAA,IACzE;AACA,IAAA,IAAA,CAAK,KAAA,GAAQ,KAAA;AACb,IAAA,IAAA,CAAK,QAAA,GAAW,QAAA;AAChB,IAAA,MAAA,CAAO,OAAO,IAAI,CAAA;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,SAAA,CAAU,KAAA,EAAe,QAAA,EAA2B;AACzD,IAAA,OAAO,IAAI,MAAA,CAAM,IAAA,CAAK,KAAA,CAAM,KAAK,GAAG,QAAQ,CAAA;AAAA,EAC9C;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,OAAO,WAAA,CAAY,MAAA,EAAgB,QAAA,EAA2B;AAC5D,IAAA,MAAM,UAAA,GAAa,IAAA,CAAK,GAAA,CAAI,EAAA,EAAI,SAAS,QAAQ,CAAA;AACjD,IAAA,MAAM,KAAA,GAAQ,IAAA,CAAK,KAAA,CAAM,MAAA,GAAS,UAAU,CAAA;AAC5C,IAAA,OAAO,IAAI,MAAA,CAAM,KAAA,EAAO,QAAQ,CAAA;AAAA,EAClC;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,KAAK,QAAA,EAA2B;AACrC,IAAA,OAAO,IAAI,MAAA,CAAM,CAAA,EAAG,QAAQ,CAAA;AAAA,EAC9B;AAAA;AAAA;AAAA;AAAA,EAKA,IAAI,KAAA,EAAsB;AACxB,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAI,MAAA,CAAM,IAAA,CAAK,QAAQ,KAAA,CAAM,KAAA,EAAO,KAAK,QAAQ,CAAA;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA,EAKA,SAAS,KAAA,EAAsB;AAC7B,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAI,MAAA,CAAM,IAAA,CAAK,QAAQ,KAAA,CAAM,KAAA,EAAO,KAAK,QAAQ,CAAA;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA,EAKA,SAAS,MAAA,EAAuB;AAC9B,IAAA,OAAO,IAAI,OAAM,IAAA,CAAK,KAAA,CAAM,KAAK,KAAA,GAAQ,MAAM,CAAA,EAAG,IAAA,CAAK,QAAQ,CAAA;AAAA,EACjE;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,OAAA,EAAwB;AAC7B,IAAA,IAAI,YAAY,CAAA,EAAG;AACjB,MAAA,MAAM,IAAI,MAAM,uBAAuB,CAAA;AAAA,IACzC;AACA,IAAA,OAAO,IAAI,OAAM,IAAA,CAAK,KAAA,CAAM,KAAK,KAAA,GAAQ,OAAO,CAAA,EAAG,IAAA,CAAK,QAAQ,CAAA;AAAA,EAClE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW,KAAA,EAAwB;AACjC,IAAA,IAAI,SAAS,CAAA,IAAK,CAAC,MAAA,CAAO,SAAA,CAAU,KAAK,CAAA,EAAG;AAC1C,MAAA,MAAM,IAAI,MAAM,kCAAkC,CAAA;AAAA,IACpD;AAEA,IAAA,MAAM,QAAA,GAAW,IAAA,CAAK,KAAA,CAAM,IAAA,CAAK,QAAQ,KAAK,CAAA;AAC9C,IAAA,MAAM,SAAA,GAAY,KAAK,KAAA,GAAQ,KAAA;AAE/B,IAAA,MAAM,SAAkB,EAAC;AACzB,IAAA,KAAA,IAAS,CAAA,GAAI,CAAA,EAAG,CAAA,GAAI,KAAA,EAAO,CAAA,EAAA,EAAK;AAE9B,MAAA,MAAM,KAAA,GAAQ,CAAA,GAAI,SAAA,GAAY,CAAA,GAAI,CAAA;AAClC,MAAA,MAAA,CAAO,KAAK,IAAI,MAAA,CAAM,WAAW,KAAA,EAAO,IAAA,CAAK,QAAQ,CAAC,CAAA;AAAA,IACxD;AAEA,IAAA,OAAO,MAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,mBAAmB,MAAA,EAA2B;AAC5C,IAAA,IAAI,MAAA,CAAO,WAAW,CAAA,EAAG;AACvB,MAAA,MAAM,IAAI,MAAM,8BAA8B,CAAA;AAAA,IAChD;AAEA,IAAA,MAAM,KAAA,GAAQ,OAAO,MAAA,CAAO,CAAC,KAAK,CAAA,KAAM,GAAA,GAAM,GAAG,CAAC,CAAA;AAClD,IAAA,IAAI,SAAS,CAAA,EAAG;AACd,MAAA,MAAM,IAAI,MAAM,gCAAgC,CAAA;AAAA,IAClD;AAEA,IAAA,IAAI,YAAY,IAAA,CAAK,KAAA;AACrB,IAAA,MAAM,SAAkB,EAAC;AAEzB,IAAA,KAAA,IAAS,CAAA,GAAI,CAAA,EAAG,CAAA,GAAI,MAAA,CAAO,QAAQ,CAAA,EAAA,EAAK;AACtC,MAAA,IAAI,CAAA,KAAM,MAAA,CAAO,MAAA,GAAS,CAAA,EAAG;AAE3B,QAAA,MAAA,CAAO,KAAK,IAAI,MAAA,CAAM,SAAA,EAAW,IAAA,CAAK,QAAQ,CAAC,CAAA;AAAA,MACjD,CAAA,MAAO;AACL,QAAA,MAAM,KAAA,GAAQ,KAAK,KAAA,CAAO,IAAA,CAAK,QAAQ,MAAA,CAAO,CAAC,IAAK,KAAK,CAAA;AACzD,QAAA,MAAA,CAAO,KAAK,IAAI,MAAA,CAAM,KAAA,EAAO,IAAA,CAAK,QAAQ,CAAC,CAAA;AAC3C,QAAA,SAAA,IAAa,KAAA;AAAA,MACf;AAAA,IACF;AAEA,IAAA,OAAO,MAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA,EAKA,MAAA,CAAO,OAAA,GAAyB,EAAC,EAAW;AAC1C,IAAA,MAAM,EAAE,UAAA,GAAa,IAAA,EAAM,YAAA,GAAe,IAAA,EAAM,gBAAe,GAAI,OAAA;AAEnE,IAAA,MAAM,OAAA,GAAU,KAAK,SAAA,EAAU;AAC/B,IAAA,MAAM,QAAA,GAAW,IAAA,CAAK,GAAA,CAAI,OAAO,CAAA;AACjC,IAAA,MAAM,aAAa,OAAA,GAAU,CAAA;AAG7B,IAAA,IAAI,SAAA;AACJ,IAAA,IAAI,YAAA,IAAgB,IAAA,CAAK,QAAA,CAAS,QAAA,GAAW,CAAA,EAAG;AAC9C,MAAA,MAAM,CAAC,OAAA,EAAS,OAAO,CAAA,GAAI,QAAA,CAAS,OAAA,CAAQ,IAAA,CAAK,QAAA,CAAS,QAAQ,CAAA,CAAE,KAAA,CAAM,GAAG,CAAA;AAC7E,MAAA,MAAM,YAAA,GAAe,IAAA,CAAK,aAAA,CAAc,OAAO,CAAA;AAC/C,MAAA,SAAA,GAAY,GAAG,YAAY,CAAA,EAAG,KAAK,QAAA,CAAS,gBAAgB,GAAG,OAAO,CAAA,CAAA;AAAA,IACxE,CAAA,MAAO;AACL,MAAA,SAAA,GAAY,KAAK,aAAA,CAAc,IAAA,CAAK,MAAM,QAAQ,CAAA,CAAE,UAAU,CAAA;AAAA,IAChE;AAGA,IAAA,IAAI,UAAA,EAAY;AACd,MAAA,SAAA,GAAY,IAAI,SAAS,CAAA,CAAA;AAAA,IAC3B;AAGA,IAAA,IAAI,UAAA,EAAY;AACd,MAAA,MAAM,GAAA,GAAM,cAAA,IAAkB,IAAA,CAAK,QAAA,CAAS,cAAA;AAC5C,MAAA,MAAM,KAAA,GAAQ,IAAA,CAAK,QAAA,CAAS,aAAA,GAAgB,GAAA,GAAM,EAAA;AAElD,MAAA,IAAI,QAAQ,QAAA,EAAU;AACpB,QAAA,SAAA,GAAY,GAAG,IAAA,CAAK,QAAA,CAAS,MAAM,CAAA,EAAG,KAAK,GAAG,SAAS,CAAA,CAAA;AAAA,MACzD,CAAA,MAAO;AACL,QAAA,SAAA,GAAY,GAAG,SAAS,CAAA,EAAG,KAAK,CAAA,EAAG,IAAA,CAAK,SAAS,MAAM,CAAA,CAAA;AAAA,MACzD;AAAA,IACF;AAEA,IAAA,OAAO,SAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA,EAKA,SAAA,GAAoB;AAClB,IAAA,OAAO,KAAK,KAAA,GAAQ,IAAA,CAAK,IAAI,EAAA,EAAI,IAAA,CAAK,SAAS,QAAQ,CAAA;AAAA,EACzD;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,KAAA,EAAwB;AAC7B,IAAA,OAAO,IAAA,CAAK,UAAU,KAAA,CAAM,KAAA,IAAS,KAAK,QAAA,CAAS,IAAA,KAAS,MAAM,QAAA,CAAS,IAAA;AAAA,EAC7E;AAAA;AAAA;AAAA;AAAA,EAKA,YAAY,KAAA,EAAwB;AAClC,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAA,CAAK,QAAQ,KAAA,CAAM,KAAA;AAAA,EAC5B;AAAA;AAAA;AAAA;AAAA,EAKA,SAAS,KAAA,EAAwB;AAC/B,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAA,CAAK,QAAQ,KAAA,CAAM,KAAA;AAAA,EAC5B;AAAA;AAAA;AAAA;AAAA,EAKA,mBAAmB,KAAA,EAAwB;AACzC,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAA,CAAK,SAAS,KAAA,CAAM,KAAA;AAAA,EAC7B;AAAA;AAAA;AAAA;AAAA,EAKA,gBAAgB,KAAA,EAAwB;AACtC,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAA,CAAK,SAAS,KAAA,CAAM,KAAA;AAAA,EAC7B;AAAA;AAAA;AAAA;AAAA,EAKA,MAAA,GAAkB;AAChB,IAAA,OAAO,KAAK,KAAA,KAAU,CAAA;AAAA,EACxB;AAAA;AAAA;AAAA;AAAA,EAKA,UAAA,GAAsB;AACpB,IAAA,OAAO,KAAK,KAAA,GAAQ,CAAA;AAAA,EACtB;AAAA;AAAA;AAAA;AAAA,EAKA,UAAA,GAAsB;AACpB,IAAA,OAAO,KAAK,KAAA,GAAQ,CAAA;AAAA,EACtB;AAAA;AAAA;AAAA;AAAA,EAKA,GAAA,GAAa;AACX,IAAA,OAAO,IAAI,OAAM,IAAA,CAAK,GAAA,CAAI,KAAK,KAAK,CAAA,EAAG,KAAK,QAAQ,CAAA;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA,EAKA,MAAA,GAAgB;AACd,IAAA,OAAO,IAAI,MAAA,CAAM,CAAC,IAAA,CAAK,KAAA,EAAO,KAAK,QAAQ,CAAA;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,WAAW,OAAA,EAAwB;AACjC,IAAA,OAAO,IAAI,MAAA,CAAM,IAAA,CAAK,KAAA,CAAO,IAAA,CAAK,QAAQ,OAAA,GAAW,GAAG,CAAA,EAAG,IAAA,CAAK,QAAQ,CAAA;AAAA,EAC1E;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,cAAc,OAAA,EAAwB;AACpC,IAAA,OAAO,IAAA,CAAK,GAAA,CAAI,IAAA,CAAK,UAAA,CAAW,OAAO,CAAC,CAAA;AAAA,EAC1C;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,mBAAmB,OAAA,EAAwB;AACzC,IAAA,OAAO,IAAA,CAAK,QAAA,CAAS,IAAA,CAAK,UAAA,CAAW,OAAO,CAAC,CAAA;AAAA,EAC/C;AAAA;AAAA;AAAA;AAAA,EAKA,IAAI,KAAA,EAAsB;AACxB,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAA,CAAK,KAAA,IAAS,KAAA,CAAM,KAAA,GAAQ,IAAA,GAAO,IAAI,MAAA,CAAM,KAAA,CAAM,KAAA,EAAO,IAAA,CAAK,QAAQ,CAAA;AAAA,EAChF;AAAA;AAAA;AAAA;AAAA,EAKA,IAAI,KAAA,EAAsB;AACxB,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAA,CAAK,KAAA,IAAS,KAAA,CAAM,KAAA,GAAQ,IAAA,GAAO,IAAI,MAAA,CAAM,KAAA,CAAM,KAAA,EAAO,IAAA,CAAK,QAAQ,CAAA;AAAA,EAChF;AAAA;AAAA;AAAA;AAAA,EAKA,KAAA,CAAM,UAAkB,QAAA,EAAyB;AAC/C,IAAA,OAAO,IAAA,CAAK,GAAA,CAAI,QAAQ,CAAA,CAAE,IAAI,QAAQ,CAAA;AAAA,EACxC;AAAA;AAAA;AAAA;AAAA,EAKA,OAAA,GAAkB;AAChB,IAAA,OAAO,IAAA,CAAK,KAAA;AAAA,EACd;AAAA;AAAA;AAAA;AAAA,EAKA,SAAA,CAAU,KAAa,GAAA,EAAsB;AAC3C,IAAA,IAAA,CAAK,mBAAmB,GAAG,CAAA;AAC3B,IAAA,IAAA,CAAK,mBAAmB,GAAG,CAAA;AAC3B,IAAA,OAAO,KAAK,KAAA,IAAS,GAAA,CAAI,KAAA,IAAS,IAAA,CAAK,SAAS,GAAA,CAAI,KAAA;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,IAAI,MAAA,EAAyB;AAClC,IAAA,IAAI,MAAA,CAAO,WAAW,CAAA,EAAG;AACvB,MAAA,MAAM,IAAI,MAAM,wBAAwB,CAAA;AAAA,IAC1C;AACA,IAAA,MAAM,QAAA,GAAW,MAAA,CAAO,CAAC,CAAA,CAAE,QAAA;AAC3B,IAAA,MAAM,KAAA,GAAQ,MAAA,CAAO,MAAA,CAAO,CAAC,KAAK,CAAA,KAAM;AACtC,MAAA,IAAI,CAAA,CAAE,QAAA,CAAS,IAAA,KAAS,QAAA,CAAS,IAAA,EAAM;AACrC,QAAA,MAAM,IAAI,MAAM,iCAAiC,CAAA;AAAA,MACnD;AACA,MAAA,OAAO,MAAM,CAAA,CAAE,KAAA;AAAA,IACjB,GAAG,CAAC,CAAA;AACJ,IAAA,OAAO,IAAI,MAAA,CAAM,KAAA,EAAO,QAAQ,CAAA;AAAA,EAClC;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,QAAQ,MAAA,EAAyB;AACtC,IAAA,IAAI,MAAA,CAAO,WAAW,CAAA,EAAG;AACvB,MAAA,MAAM,IAAI,MAAM,mCAAmC,CAAA;AAAA,IACrD;AACA,IAAA,OAAO,MAAA,CAAO,MAAA,CAAO,CAAC,GAAA,EAAK,CAAA,KAAO,EAAE,KAAA,GAAQ,GAAA,CAAI,KAAA,GAAQ,CAAA,GAAI,GAAI,CAAA;AAAA,EAClE;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,QAAQ,MAAA,EAAyB;AACtC,IAAA,IAAI,MAAA,CAAO,WAAW,CAAA,EAAG;AACvB,MAAA,MAAM,IAAI,MAAM,mCAAmC,CAAA;AAAA,IACrD;AACA,IAAA,OAAO,MAAA,CAAO,MAAA,CAAO,CAAC,GAAA,EAAK,CAAA,KAAO,EAAE,KAAA,GAAQ,GAAA,CAAI,KAAA,GAAQ,CAAA,GAAI,GAAI,CAAA;AAAA,EAClE;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,QAAQ,MAAA,EAAyB;AACtC,IAAA,IAAI,MAAA,CAAO,WAAW,CAAA,EAAG;AACvB,MAAA,MAAM,IAAI,MAAM,yCAAyC,CAAA;AAAA,IAC3D;AACA,IAAA,MAAM,KAAA,GAAQ,MAAA,CAAM,GAAA,CAAI,MAAM,CAAA;AAC9B,IAAA,OAAO,KAAA,CAAM,MAAA,CAAO,MAAA,CAAO,MAAM,CAAA;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA,EAKA,MAAA,GAA8C;AAC5C,IAAA,OAAO;AAAA,MACL,OAAO,IAAA,CAAK,KAAA;AAAA,MACZ,QAAA,EAAU,KAAK,QAAA,CAAS;AAAA,KAC1B;AAAA,EACF;AAAA;AAAA;AAAA;AAAA,EAKA,QAAA,GAAmB;AACjB,IAAA,OAAO,KAAK,MAAA,EAAO;AAAA,EACrB;AAAA,EAEQ,cAAc,MAAA,EAAwB;AAC5C,IAAA,MAAM,QAAkB,EAAC;AACzB,IAAA,IAAI,SAAA,GAAY,MAAA;AAEhB,IAAA,OAAO,SAAA,CAAU,SAAS,CAAA,EAAG;AAC3B,MAAA,KAAA,CAAM,OAAA,CAAQ,SAAA,CAAU,KAAA,CAAM,EAAE,CAAC,CAAA;AACjC,MAAA,SAAA,GAAY,SAAA,CAAU,KAAA,CAAM,CAAA,EAAG,EAAE,CAAA;AAAA,IACnC;AAEA,IAAA,IAAI,SAAA,EAAW;AACb,MAAA,KAAA,CAAM,QAAQ,SAAS,CAAA;AAAA,IACzB;AAEA,IAAA,OAAO,KAAA,CAAM,IAAA,CAAK,IAAA,CAAK,QAAA,CAAS,kBAAkB,CAAA;AAAA,EACpD;AAAA,EAEQ,mBAAmB,KAAA,EAAqB;AAC9C,IAAA,IAAI,IAAA,CAAK,QAAA,CAAS,IAAA,KAAS,KAAA,CAAM,SAAS,IAAA,EAAM;AAC9C,MAAA,MAAM,IAAI,KAAA;AAAA,QACR,uDAAuD,IAAA,CAAK,QAAA,CAAS,IAAI,CAAA,KAAA,EAAQ,KAAA,CAAM,SAAS,IAAI,CAAA;AAAA,OACtG;AAAA,IACF;AAAA,EACF;AACF;;;AC3YO,IAAM,GAAA,GAAgB;AAAA,EAC3B,IAAA,EAAM,KAAA;AAAA,EACN,MAAA,EAAQ,GAAA;AAAA,EACR,QAAA,EAAU,CAAA;AAAA,EACV,kBAAA,EAAoB,GAAA;AAAA,EACpB,gBAAA,EAAkB,GAAA;AAAA,EAClB,cAAA,EAAgB,QAAA;AAAA,EAChB,aAAA,EAAe;AACjB;AAMO,IAAM,eAAA,GAA4B;AAAA,EACvC,GAAG,GAAA;AAAA,EACH,QAAA,EAAU;AACZ;;;ACjBO,IAAM,GAAA,GAAgB;AAAA,EAC3B,IAAA,EAAM,KAAA;AAAA,EACN,MAAA,EAAQ,GAAA;AAAA,EACR,QAAA,EAAU,CAAA;AAAA,EACV,kBAAA,EAAoB,GAAA;AAAA,EACpB,gBAAA,EAAkB,GAAA;AAAA,EAClB,cAAA,EAAgB,QAAA;AAAA,EAChB,aAAA,EAAe;AACjB;;;ACRO,IAAM,GAAA,GAAgB;AAAA,EAC3B,IAAA,EAAM,KAAA;AAAA,EACN,MAAA,EAAQ,GAAA;AAAA,EACR,QAAA,EAAU,CAAA;AAAA,EACV,kBAAA,EAAoB,GAAA;AAAA,EACpB,gBAAA,EAAkB,GAAA;AAAA,EAClB,cAAA,EAAgB,QAAA;AAAA,EAChB,aAAA,EAAe;AACjB;;;ACRO,IAAM,GAAA,GAAgB;AAAA,EAC3B,IAAA,EAAM,KAAA;AAAA,EACN,MAAA,EAAQ,IAAA;AAAA,EACR,QAAA,EAAU,CAAA;AAAA,EACV,kBAAA,EAAoB,GAAA;AAAA,EACpB,gBAAA,EAAkB,GAAA;AAAA,EAClB,cAAA,EAAgB,QAAA;AAAA,EAChB,aAAA,EAAe;AACjB;;;ACRO,IAAM,GAAA,GAAgB;AAAA,EAC3B,IAAA,EAAM,KAAA;AAAA,EACN,MAAA,EAAQ,GAAA;AAAA,EACR,QAAA,EAAU,CAAA;AAAA,EACV,kBAAA,EAAoB,GAAA;AAAA,EACpB,gBAAA,EAAkB,GAAA;AAAA,EAClB,cAAA,EAAgB,QAAA;AAAA,EAChB,aAAA,EAAe;AACjB;;;ACPO,IAAM,GAAA,GAAgB;AAAA,EAC3B,IAAA,EAAM,KAAA;AAAA,EACN,MAAA,EAAQ,GAAA;AAAA,EACR,QAAA,EAAU,CAAA;AAAA,EACV,kBAAA,EAAoB,GAAA;AAAA,EACpB,gBAAA,EAAkB,GAAA;AAAA,EAClB,cAAA,EAAgB,QAAA;AAAA,EAChB,aAAA,EAAe;AACjB;AAMO,IAAM,YAAA,GAAyB;AAAA,EACpC,GAAG,GAAA;AAAA,EACH,QAAA,EAAU;AACZ;;;AClBO,IAAM,GAAA,GAAgB;AAAA,EAC3B,IAAA,EAAM,KAAA;AAAA,EACN,MAAA,EAAQ,IAAA;AAAA,EACR,QAAA,EAAU,CAAA;AAAA,EACV,kBAAA,EAAoB,GAAA;AAAA,EACpB,gBAAA,EAAkB,GAAA;AAAA,EAClB,cAAA,EAAgB,QAAA;AAAA,EAChB,aAAA,EAAe;AACjB;;;ACRO,IAAM,GAAA,GAAgB;AAAA,EAC3B,IAAA,EAAM,KAAA;AAAA,EACN,MAAA,EAAQ,GAAA;AAAA,EACR,QAAA,EAAU,CAAA;AAAA,EACV,kBAAA,EAAoB,GAAA;AAAA,EACpB,gBAAA,EAAkB,GAAA;AAAA,EAClB,cAAA,EAAgB,QAAA;AAAA,EAChB,aAAA,EAAe;AACjB;;;ACRO,IAAM,GAAA,GAAgB;AAAA,EAC3B,IAAA,EAAM,KAAA;AAAA,EACN,MAAA,EAAQ,QAAA;AAAA,EACR,QAAA,EAAU,CAAA;AAAA,EACV,kBAAA,EAAoB,GAAA;AAAA,EACpB,gBAAA,EAAkB,GAAA;AAAA,EAClB,cAAA,EAAgB,OAAA;AAAA,EAChB,aAAA,EAAe;AACjB","file":"index.cjs","sourcesContent":["import type { Currency, FormatOptions, IMoney } from './types.js';\n\n/**\n * Immutable Money class that uses integer arithmetic for precision\n */\nexport class Money implements IMoney {\n readonly cents: number;\n readonly currency: Currency;\n\n private constructor(cents: number, currency: Currency) {\n if (!Number.isInteger(cents)) {\n throw new Error('Money must be created with an integer number of cents');\n }\n this.cents = cents;\n this.currency = currency;\n Object.freeze(this);\n }\n\n /**\n * Create money from cents (smallest unit)\n */\n static fromCents(cents: number, currency: Currency): Money {\n return new Money(Math.round(cents), currency);\n }\n\n /**\n * Create money from a decimal amount\n * @example Money.fromDecimal(100.50, USD) creates $100.50\n */\n static fromDecimal(amount: number, currency: Currency): Money {\n const multiplier = Math.pow(10, currency.decimals);\n const cents = Math.round(amount * multiplier);\n return new Money(cents, currency);\n }\n\n /**\n * Create zero money\n */\n static zero(currency: Currency): Money {\n return new Money(0, currency);\n }\n\n /**\n * Add another money value (must be same currency)\n */\n add(other: IMoney): Money {\n this.assertSameCurrency(other);\n return new Money(this.cents + other.cents, this.currency);\n }\n\n /**\n * Subtract another money value (must be same currency)\n */\n subtract(other: IMoney): Money {\n this.assertSameCurrency(other);\n return new Money(this.cents - other.cents, this.currency);\n }\n\n /**\n * Multiply by a factor (rounds to nearest cent)\n */\n multiply(factor: number): Money {\n return new Money(Math.round(this.cents * factor), this.currency);\n }\n\n /**\n * Divide by a divisor (rounds to nearest cent)\n */\n divide(divisor: number): Money {\n if (divisor === 0) {\n throw new Error('Cannot divide by zero');\n }\n return new Money(Math.round(this.cents / divisor), this.currency);\n }\n\n /**\n * Distribute money evenly without losing cents\n * The remainder is distributed to the first parts\n * @example $100 / 3 = [$33.34, $33.33, $33.33]\n */\n distribute(parts: number): Money[] {\n if (parts <= 0 || !Number.isInteger(parts)) {\n throw new Error('Parts must be a positive integer');\n }\n\n const quotient = Math.floor(this.cents / parts);\n const remainder = this.cents % parts;\n\n const result: Money[] = [];\n for (let i = 0; i < parts; i++) {\n // Add 1 cent to the first 'remainder' parts\n const extra = i < remainder ? 1 : 0;\n result.push(new Money(quotient + extra, this.currency));\n }\n\n return result;\n }\n\n /**\n * Distribute money according to ratios\n * @example $100 with ratios [1, 2, 2] = [$20, $40, $40]\n */\n distributeByRatios(ratios: number[]): Money[] {\n if (ratios.length === 0) {\n throw new Error('Ratios array cannot be empty');\n }\n\n const total = ratios.reduce((sum, r) => sum + r, 0);\n if (total <= 0) {\n throw new Error('Sum of ratios must be positive');\n }\n\n let remaining = this.cents;\n const result: Money[] = [];\n\n for (let i = 0; i < ratios.length; i++) {\n if (i === ratios.length - 1) {\n // Last part gets whatever is remaining to avoid rounding errors\n result.push(new Money(remaining, this.currency));\n } else {\n const share = Math.round((this.cents * ratios[i]) / total);\n result.push(new Money(share, this.currency));\n remaining -= share;\n }\n }\n\n return result;\n }\n\n /**\n * Format money for display\n */\n format(options: FormatOptions = {}): string {\n const { showSymbol = true, showDecimals = true, symbolPosition } = options;\n\n const decimal = this.toDecimal();\n const absValue = Math.abs(decimal);\n const isNegative = decimal < 0;\n\n // Format the number\n let formatted: string;\n if (showDecimals && this.currency.decimals > 0) {\n const [intPart, decPart] = absValue.toFixed(this.currency.decimals).split('.');\n const intFormatted = this.formatInteger(intPart);\n formatted = `${intFormatted}${this.currency.decimalSeparator}${decPart}`;\n } else {\n formatted = this.formatInteger(Math.round(absValue).toString());\n }\n\n // Add negative sign\n if (isNegative) {\n formatted = `-${formatted}`;\n }\n\n // Add symbol\n if (showSymbol) {\n const pos = symbolPosition ?? this.currency.symbolPosition;\n const space = this.currency.symbolSpacing ? ' ' : '';\n\n if (pos === 'before') {\n formatted = `${this.currency.symbol}${space}${formatted}`;\n } else {\n formatted = `${formatted}${space}${this.currency.symbol}`;\n }\n }\n\n return formatted;\n }\n\n /**\n * Get the decimal representation\n */\n toDecimal(): number {\n return this.cents / Math.pow(10, this.currency.decimals);\n }\n\n /**\n * Check equality with another money value\n */\n equals(other: IMoney): boolean {\n return this.cents === other.cents && this.currency.code === other.currency.code;\n }\n\n /**\n * Check if greater than another money value\n */\n greaterThan(other: IMoney): boolean {\n this.assertSameCurrency(other);\n return this.cents > other.cents;\n }\n\n /**\n * Check if less than another money value\n */\n lessThan(other: IMoney): boolean {\n this.assertSameCurrency(other);\n return this.cents < other.cents;\n }\n\n /**\n * Check if greater than or equal\n */\n greaterThanOrEqual(other: IMoney): boolean {\n this.assertSameCurrency(other);\n return this.cents >= other.cents;\n }\n\n /**\n * Check if less than or equal\n */\n lessThanOrEqual(other: IMoney): boolean {\n this.assertSameCurrency(other);\n return this.cents <= other.cents;\n }\n\n /**\n * Check if zero\n */\n isZero(): boolean {\n return this.cents === 0;\n }\n\n /**\n * Check if positive\n */\n isPositive(): boolean {\n return this.cents > 0;\n }\n\n /**\n * Check if negative\n */\n isNegative(): boolean {\n return this.cents < 0;\n }\n\n /**\n * Get absolute value\n */\n abs(): Money {\n return new Money(Math.abs(this.cents), this.currency);\n }\n\n /**\n * Negate the value\n */\n negate(): Money {\n return new Money(-this.cents, this.currency);\n }\n\n /**\n * Calculate a percentage of this money\n * @example money.percentage(10) returns 10% of the amount\n */\n percentage(percent: number): Money {\n return new Money(Math.round((this.cents * percent) / 100), this.currency);\n }\n\n /**\n * Add a percentage to this money\n * @example money.addPercentage(19) adds 19% (like tax)\n */\n addPercentage(percent: number): Money {\n return this.add(this.percentage(percent));\n }\n\n /**\n * Subtract a percentage from this money\n * @example money.subtractPercentage(10) subtracts 10% (like discount)\n */\n subtractPercentage(percent: number): Money {\n return this.subtract(this.percentage(percent));\n }\n\n /**\n * Get the minimum of this and another money value\n */\n min(other: IMoney): Money {\n this.assertSameCurrency(other);\n return this.cents <= other.cents ? this : new Money(other.cents, this.currency);\n }\n\n /**\n * Get the maximum of this and another money value\n */\n max(other: IMoney): Money {\n this.assertSameCurrency(other);\n return this.cents >= other.cents ? this : new Money(other.cents, this.currency);\n }\n\n /**\n * Clamp this money between a minimum and maximum\n */\n clamp(minValue: IMoney, maxValue: IMoney): Money {\n return this.max(minValue).min(maxValue);\n }\n\n /**\n * Get cents (smallest unit)\n */\n toCents(): number {\n return this.cents;\n }\n\n /**\n * Check if within a range (inclusive)\n */\n isBetween(min: IMoney, max: IMoney): boolean {\n this.assertSameCurrency(min);\n this.assertSameCurrency(max);\n return this.cents >= min.cents && this.cents <= max.cents;\n }\n\n /**\n * Sum multiple money values\n */\n static sum(values: IMoney[]): Money {\n if (values.length === 0) {\n throw new Error('Cannot sum empty array');\n }\n const currency = values[0].currency;\n const total = values.reduce((sum, m) => {\n if (m.currency.code !== currency.code) {\n throw new Error('Cannot sum different currencies');\n }\n return sum + m.cents;\n }, 0);\n return new Money(total, currency);\n }\n\n /**\n * Get the minimum from an array of money values\n */\n static minimum(values: IMoney[]): Money {\n if (values.length === 0) {\n throw new Error('Cannot get minimum of empty array');\n }\n return values.reduce((min, m) => (m.cents < min.cents ? m : min)) as Money;\n }\n\n /**\n * Get the maximum from an array of money values\n */\n static maximum(values: IMoney[]): Money {\n if (values.length === 0) {\n throw new Error('Cannot get maximum of empty array');\n }\n return values.reduce((max, m) => (m.cents > max.cents ? m : max)) as Money;\n }\n\n /**\n * Calculate the average of money values\n */\n static average(values: IMoney[]): Money {\n if (values.length === 0) {\n throw new Error('Cannot calculate average of empty array');\n }\n const total = Money.sum(values);\n return total.divide(values.length);\n }\n\n /**\n * Convert to JSON-serializable object\n */\n toJSON(): { cents: number; currency: string } {\n return {\n cents: this.cents,\n currency: this.currency.code,\n };\n }\n\n /**\n * String representation\n */\n toString(): string {\n return this.format();\n }\n\n private formatInteger(intStr: string): string {\n const parts: string[] = [];\n let remaining = intStr;\n\n while (remaining.length > 3) {\n parts.unshift(remaining.slice(-3));\n remaining = remaining.slice(0, -3);\n }\n\n if (remaining) {\n parts.unshift(remaining);\n }\n\n return parts.join(this.currency.thousandsSeparator);\n }\n\n private assertSameCurrency(other: IMoney): void {\n if (this.currency.code !== other.currency.code) {\n throw new Error(\n `Cannot perform operation with different currencies: ${this.currency.code} and ${other.currency.code}`\n );\n }\n }\n}\n","import type { Currency } from '../core/types.js';\n\n/**\n * Colombian Peso (COP)\n * Format: $ 1.000,00\n */\nexport const COP: Currency = {\n code: 'COP',\n symbol: '$',\n decimals: 2,\n thousandsSeparator: '.',\n decimalSeparator: ',',\n symbolPosition: 'before',\n symbolSpacing: true,\n};\n\n/**\n * Colombian Peso without decimals (common usage)\n * Format: $ 1.000\n */\nexport const COP_NO_DECIMALS: Currency = {\n ...COP,\n decimals: 0,\n};\n","import type { Currency } from '../core/types.js';\n\n/**\n * Mexican Peso (MXN)\n * Format: $1,000.00\n */\nexport const MXN: Currency = {\n code: 'MXN',\n symbol: '$',\n decimals: 2,\n thousandsSeparator: ',',\n decimalSeparator: '.',\n symbolPosition: 'before',\n symbolSpacing: false,\n};\n","import type { Currency } from '../core/types.js';\n\n/**\n * Argentine Peso (ARS)\n * Format: $ 1.000,00\n */\nexport const ARS: Currency = {\n code: 'ARS',\n symbol: '$',\n decimals: 2,\n thousandsSeparator: '.',\n decimalSeparator: ',',\n symbolPosition: 'before',\n symbolSpacing: true,\n};\n","import type { Currency } from '../core/types.js';\n\n/**\n * Brazilian Real (BRL)\n * Format: R$ 1.000,00\n */\nexport const BRL: Currency = {\n code: 'BRL',\n symbol: 'R$',\n decimals: 2,\n thousandsSeparator: '.',\n decimalSeparator: ',',\n symbolPosition: 'before',\n symbolSpacing: true,\n};\n","import type { Currency } from '../core/types.js';\n\n/**\n * US Dollar (USD)\n * Format: $1,000.00\n */\nexport const USD: Currency = {\n code: 'USD',\n symbol: '$',\n decimals: 2,\n thousandsSeparator: ',',\n decimalSeparator: '.',\n symbolPosition: 'before',\n symbolSpacing: false,\n};\n","import type { Currency } from '../core/types.js';\n\n/**\n * Chilean Peso (CLP)\n * Format: $ 1.500\n * Note: CLP doesn't use decimal places in common usage\n */\nexport const CLP: Currency = {\n code: 'CLP',\n symbol: '$',\n decimals: 0,\n thousandsSeparator: '.',\n decimalSeparator: ',',\n symbolPosition: 'before',\n symbolSpacing: true,\n};\n\n/**\n * Chilean Peso with decimals (for precise calculations)\n * Format: $ 1.500,00\n */\nexport const CLP_DECIMALS: Currency = {\n ...CLP,\n decimals: 2,\n};\n","import type { Currency } from '../core/types.js';\n\n/**\n * Peruvian Sol (PEN)\n * Format: S/ 1,500.00\n */\nexport const PEN: Currency = {\n code: 'PEN',\n symbol: 'S/',\n decimals: 2,\n thousandsSeparator: ',',\n decimalSeparator: '.',\n symbolPosition: 'before',\n symbolSpacing: true,\n};\n","import type { Currency } from '../core/types.js';\n\n/**\n * Uruguayan Peso (UYU)\n * Format: $ 1.500,00\n */\nexport const UYU: Currency = {\n code: 'UYU',\n symbol: '$',\n decimals: 2,\n thousandsSeparator: '.',\n decimalSeparator: ',',\n symbolPosition: 'before',\n symbolSpacing: true,\n};\n","import type { Currency } from '../core/types.js';\n\n/**\n * Euro (EUR)\n * Format: 1.500,00 €\n */\nexport const EUR: Currency = {\n code: 'EUR',\n symbol: '€',\n decimals: 2,\n thousandsSeparator: '.',\n decimalSeparator: ',',\n symbolPosition: 'after',\n symbolSpacing: true,\n};\n"]}
package/dist/index.d.cts CHANGED
@@ -4,3 +4,7 @@ export { MXN } from './locales/mx.cjs';
4
4
  export { ARS } from './locales/ar.cjs';
5
5
  export { BRL } from './locales/br.cjs';
6
6
  export { USD } from './locales/us.cjs';
7
+ export { CLP, CLP_DECIMALS } from './locales/cl.cjs';
8
+ export { PEN } from './locales/pe.cjs';
9
+ export { UYU } from './locales/uy.cjs';
10
+ export { EUR } from './locales/eu.cjs';
package/dist/index.d.ts CHANGED
@@ -4,3 +4,7 @@ export { MXN } from './locales/mx.js';
4
4
  export { ARS } from './locales/ar.js';
5
5
  export { BRL } from './locales/br.js';
6
6
  export { USD } from './locales/us.js';
7
+ export { CLP, CLP_DECIMALS } from './locales/cl.js';
8
+ export { PEN } from './locales/pe.js';
9
+ export { UYU } from './locales/uy.js';
10
+ export { EUR } from './locales/eu.js';
package/dist/index.js CHANGED
@@ -201,6 +201,105 @@ var Money = class _Money {
201
201
  negate() {
202
202
  return new _Money(-this.cents, this.currency);
203
203
  }
204
+ /**
205
+ * Calculate a percentage of this money
206
+ * @example money.percentage(10) returns 10% of the amount
207
+ */
208
+ percentage(percent) {
209
+ return new _Money(Math.round(this.cents * percent / 100), this.currency);
210
+ }
211
+ /**
212
+ * Add a percentage to this money
213
+ * @example money.addPercentage(19) adds 19% (like tax)
214
+ */
215
+ addPercentage(percent) {
216
+ return this.add(this.percentage(percent));
217
+ }
218
+ /**
219
+ * Subtract a percentage from this money
220
+ * @example money.subtractPercentage(10) subtracts 10% (like discount)
221
+ */
222
+ subtractPercentage(percent) {
223
+ return this.subtract(this.percentage(percent));
224
+ }
225
+ /**
226
+ * Get the minimum of this and another money value
227
+ */
228
+ min(other) {
229
+ this.assertSameCurrency(other);
230
+ return this.cents <= other.cents ? this : new _Money(other.cents, this.currency);
231
+ }
232
+ /**
233
+ * Get the maximum of this and another money value
234
+ */
235
+ max(other) {
236
+ this.assertSameCurrency(other);
237
+ return this.cents >= other.cents ? this : new _Money(other.cents, this.currency);
238
+ }
239
+ /**
240
+ * Clamp this money between a minimum and maximum
241
+ */
242
+ clamp(minValue, maxValue) {
243
+ return this.max(minValue).min(maxValue);
244
+ }
245
+ /**
246
+ * Get cents (smallest unit)
247
+ */
248
+ toCents() {
249
+ return this.cents;
250
+ }
251
+ /**
252
+ * Check if within a range (inclusive)
253
+ */
254
+ isBetween(min, max) {
255
+ this.assertSameCurrency(min);
256
+ this.assertSameCurrency(max);
257
+ return this.cents >= min.cents && this.cents <= max.cents;
258
+ }
259
+ /**
260
+ * Sum multiple money values
261
+ */
262
+ static sum(values) {
263
+ if (values.length === 0) {
264
+ throw new Error("Cannot sum empty array");
265
+ }
266
+ const currency = values[0].currency;
267
+ const total = values.reduce((sum, m) => {
268
+ if (m.currency.code !== currency.code) {
269
+ throw new Error("Cannot sum different currencies");
270
+ }
271
+ return sum + m.cents;
272
+ }, 0);
273
+ return new _Money(total, currency);
274
+ }
275
+ /**
276
+ * Get the minimum from an array of money values
277
+ */
278
+ static minimum(values) {
279
+ if (values.length === 0) {
280
+ throw new Error("Cannot get minimum of empty array");
281
+ }
282
+ return values.reduce((min, m) => m.cents < min.cents ? m : min);
283
+ }
284
+ /**
285
+ * Get the maximum from an array of money values
286
+ */
287
+ static maximum(values) {
288
+ if (values.length === 0) {
289
+ throw new Error("Cannot get maximum of empty array");
290
+ }
291
+ return values.reduce((max, m) => m.cents > max.cents ? m : max);
292
+ }
293
+ /**
294
+ * Calculate the average of money values
295
+ */
296
+ static average(values) {
297
+ if (values.length === 0) {
298
+ throw new Error("Cannot calculate average of empty array");
299
+ }
300
+ const total = _Money.sum(values);
301
+ return total.divide(values.length);
302
+ }
204
303
  /**
205
304
  * Convert to JSON-serializable object
206
305
  */
@@ -296,6 +395,54 @@ var USD = {
296
395
  symbolSpacing: false
297
396
  };
298
397
 
299
- export { ARS, BRL, COP, COP_NO_DECIMALS, MXN, Money, USD };
398
+ // src/locales/cl.ts
399
+ var CLP = {
400
+ code: "CLP",
401
+ symbol: "$",
402
+ decimals: 0,
403
+ thousandsSeparator: ".",
404
+ decimalSeparator: ",",
405
+ symbolPosition: "before",
406
+ symbolSpacing: true
407
+ };
408
+ var CLP_DECIMALS = {
409
+ ...CLP,
410
+ decimals: 2
411
+ };
412
+
413
+ // src/locales/pe.ts
414
+ var PEN = {
415
+ code: "PEN",
416
+ symbol: "S/",
417
+ decimals: 2,
418
+ thousandsSeparator: ",",
419
+ decimalSeparator: ".",
420
+ symbolPosition: "before",
421
+ symbolSpacing: true
422
+ };
423
+
424
+ // src/locales/uy.ts
425
+ var UYU = {
426
+ code: "UYU",
427
+ symbol: "$",
428
+ decimals: 2,
429
+ thousandsSeparator: ".",
430
+ decimalSeparator: ",",
431
+ symbolPosition: "before",
432
+ symbolSpacing: true
433
+ };
434
+
435
+ // src/locales/eu.ts
436
+ var EUR = {
437
+ code: "EUR",
438
+ symbol: "\u20AC",
439
+ decimals: 2,
440
+ thousandsSeparator: ".",
441
+ decimalSeparator: ",",
442
+ symbolPosition: "after",
443
+ symbolSpacing: true
444
+ };
445
+
446
+ export { ARS, BRL, CLP, CLP_DECIMALS, COP, COP_NO_DECIMALS, EUR, MXN, Money, PEN, USD, UYU };
300
447
  //# sourceMappingURL=index.js.map
301
448
  //# sourceMappingURL=index.js.map
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/core/money.ts","../src/locales/co.ts","../src/locales/mx.ts","../src/locales/ar.ts","../src/locales/br.ts","../src/locales/us.ts"],"names":[],"mappings":";AAKO,IAAM,KAAA,GAAN,MAAM,MAAA,CAAwB;AAAA,EAI3B,WAAA,CAAY,OAAe,QAAA,EAAoB;AACrD,IAAA,IAAI,CAAC,MAAA,CAAO,SAAA,CAAU,KAAK,CAAA,EAAG;AAC5B,MAAA,MAAM,IAAI,MAAM,uDAAuD,CAAA;AAAA,IACzE;AACA,IAAA,IAAA,CAAK,KAAA,GAAQ,KAAA;AACb,IAAA,IAAA,CAAK,QAAA,GAAW,QAAA;AAChB,IAAA,MAAA,CAAO,OAAO,IAAI,CAAA;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,SAAA,CAAU,KAAA,EAAe,QAAA,EAA2B;AACzD,IAAA,OAAO,IAAI,MAAA,CAAM,IAAA,CAAK,KAAA,CAAM,KAAK,GAAG,QAAQ,CAAA;AAAA,EAC9C;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,OAAO,WAAA,CAAY,MAAA,EAAgB,QAAA,EAA2B;AAC5D,IAAA,MAAM,UAAA,GAAa,IAAA,CAAK,GAAA,CAAI,EAAA,EAAI,SAAS,QAAQ,CAAA;AACjD,IAAA,MAAM,KAAA,GAAQ,IAAA,CAAK,KAAA,CAAM,MAAA,GAAS,UAAU,CAAA;AAC5C,IAAA,OAAO,IAAI,MAAA,CAAM,KAAA,EAAO,QAAQ,CAAA;AAAA,EAClC;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,KAAK,QAAA,EAA2B;AACrC,IAAA,OAAO,IAAI,MAAA,CAAM,CAAA,EAAG,QAAQ,CAAA;AAAA,EAC9B;AAAA;AAAA;AAAA;AAAA,EAKA,IAAI,KAAA,EAAsB;AACxB,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAI,MAAA,CAAM,IAAA,CAAK,QAAQ,KAAA,CAAM,KAAA,EAAO,KAAK,QAAQ,CAAA;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA,EAKA,SAAS,KAAA,EAAsB;AAC7B,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAI,MAAA,CAAM,IAAA,CAAK,QAAQ,KAAA,CAAM,KAAA,EAAO,KAAK,QAAQ,CAAA;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA,EAKA,SAAS,MAAA,EAAuB;AAC9B,IAAA,OAAO,IAAI,OAAM,IAAA,CAAK,KAAA,CAAM,KAAK,KAAA,GAAQ,MAAM,CAAA,EAAG,IAAA,CAAK,QAAQ,CAAA;AAAA,EACjE;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,OAAA,EAAwB;AAC7B,IAAA,IAAI,YAAY,CAAA,EAAG;AACjB,MAAA,MAAM,IAAI,MAAM,uBAAuB,CAAA;AAAA,IACzC;AACA,IAAA,OAAO,IAAI,OAAM,IAAA,CAAK,KAAA,CAAM,KAAK,KAAA,GAAQ,OAAO,CAAA,EAAG,IAAA,CAAK,QAAQ,CAAA;AAAA,EAClE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW,KAAA,EAAwB;AACjC,IAAA,IAAI,SAAS,CAAA,IAAK,CAAC,MAAA,CAAO,SAAA,CAAU,KAAK,CAAA,EAAG;AAC1C,MAAA,MAAM,IAAI,MAAM,kCAAkC,CAAA;AAAA,IACpD;AAEA,IAAA,MAAM,QAAA,GAAW,IAAA,CAAK,KAAA,CAAM,IAAA,CAAK,QAAQ,KAAK,CAAA;AAC9C,IAAA,MAAM,SAAA,GAAY,KAAK,KAAA,GAAQ,KAAA;AAE/B,IAAA,MAAM,SAAkB,EAAC;AACzB,IAAA,KAAA,IAAS,CAAA,GAAI,CAAA,EAAG,CAAA,GAAI,KAAA,EAAO,CAAA,EAAA,EAAK;AAE9B,MAAA,MAAM,KAAA,GAAQ,CAAA,GAAI,SAAA,GAAY,CAAA,GAAI,CAAA;AAClC,MAAA,MAAA,CAAO,KAAK,IAAI,MAAA,CAAM,WAAW,KAAA,EAAO,IAAA,CAAK,QAAQ,CAAC,CAAA;AAAA,IACxD;AAEA,IAAA,OAAO,MAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,mBAAmB,MAAA,EAA2B;AAC5C,IAAA,IAAI,MAAA,CAAO,WAAW,CAAA,EAAG;AACvB,MAAA,MAAM,IAAI,MAAM,8BAA8B,CAAA;AAAA,IAChD;AAEA,IAAA,MAAM,KAAA,GAAQ,OAAO,MAAA,CAAO,CAAC,KAAK,CAAA,KAAM,GAAA,GAAM,GAAG,CAAC,CAAA;AAClD,IAAA,IAAI,SAAS,CAAA,EAAG;AACd,MAAA,MAAM,IAAI,MAAM,gCAAgC,CAAA;AAAA,IAClD;AAEA,IAAA,IAAI,YAAY,IAAA,CAAK,KAAA;AACrB,IAAA,MAAM,SAAkB,EAAC;AAEzB,IAAA,KAAA,IAAS,CAAA,GAAI,CAAA,EAAG,CAAA,GAAI,MAAA,CAAO,QAAQ,CAAA,EAAA,EAAK;AACtC,MAAA,IAAI,CAAA,KAAM,MAAA,CAAO,MAAA,GAAS,CAAA,EAAG;AAE3B,QAAA,MAAA,CAAO,KAAK,IAAI,MAAA,CAAM,SAAA,EAAW,IAAA,CAAK,QAAQ,CAAC,CAAA;AAAA,MACjD,CAAA,MAAO;AACL,QAAA,MAAM,KAAA,GAAQ,KAAK,KAAA,CAAO,IAAA,CAAK,QAAQ,MAAA,CAAO,CAAC,IAAK,KAAK,CAAA;AACzD,QAAA,MAAA,CAAO,KAAK,IAAI,MAAA,CAAM,KAAA,EAAO,IAAA,CAAK,QAAQ,CAAC,CAAA;AAC3C,QAAA,SAAA,IAAa,KAAA;AAAA,MACf;AAAA,IACF;AAEA,IAAA,OAAO,MAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA,EAKA,MAAA,CAAO,OAAA,GAAyB,EAAC,EAAW;AAC1C,IAAA,MAAM,EAAE,UAAA,GAAa,IAAA,EAAM,YAAA,GAAe,IAAA,EAAM,gBAAe,GAAI,OAAA;AAEnE,IAAA,MAAM,OAAA,GAAU,KAAK,SAAA,EAAU;AAC/B,IAAA,MAAM,QAAA,GAAW,IAAA,CAAK,GAAA,CAAI,OAAO,CAAA;AACjC,IAAA,MAAM,aAAa,OAAA,GAAU,CAAA;AAG7B,IAAA,IAAI,SAAA;AACJ,IAAA,IAAI,YAAA,IAAgB,IAAA,CAAK,QAAA,CAAS,QAAA,GAAW,CAAA,EAAG;AAC9C,MAAA,MAAM,CAAC,OAAA,EAAS,OAAO,CAAA,GAAI,QAAA,CAAS,OAAA,CAAQ,IAAA,CAAK,QAAA,CAAS,QAAQ,CAAA,CAAE,KAAA,CAAM,GAAG,CAAA;AAC7E,MAAA,MAAM,YAAA,GAAe,IAAA,CAAK,aAAA,CAAc,OAAO,CAAA;AAC/C,MAAA,SAAA,GAAY,GAAG,YAAY,CAAA,EAAG,KAAK,QAAA,CAAS,gBAAgB,GAAG,OAAO,CAAA,CAAA;AAAA,IACxE,CAAA,MAAO;AACL,MAAA,SAAA,GAAY,KAAK,aAAA,CAAc,IAAA,CAAK,MAAM,QAAQ,CAAA,CAAE,UAAU,CAAA;AAAA,IAChE;AAGA,IAAA,IAAI,UAAA,EAAY;AACd,MAAA,SAAA,GAAY,IAAI,SAAS,CAAA,CAAA;AAAA,IAC3B;AAGA,IAAA,IAAI,UAAA,EAAY;AACd,MAAA,MAAM,GAAA,GAAM,cAAA,IAAkB,IAAA,CAAK,QAAA,CAAS,cAAA;AAC5C,MAAA,MAAM,KAAA,GAAQ,IAAA,CAAK,QAAA,CAAS,aAAA,GAAgB,GAAA,GAAM,EAAA;AAElD,MAAA,IAAI,QAAQ,QAAA,EAAU;AACpB,QAAA,SAAA,GAAY,GAAG,IAAA,CAAK,QAAA,CAAS,MAAM,CAAA,EAAG,KAAK,GAAG,SAAS,CAAA,CAAA;AAAA,MACzD,CAAA,MAAO;AACL,QAAA,SAAA,GAAY,GAAG,SAAS,CAAA,EAAG,KAAK,CAAA,EAAG,IAAA,CAAK,SAAS,MAAM,CAAA,CAAA;AAAA,MACzD;AAAA,IACF;AAEA,IAAA,OAAO,SAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA,EAKA,SAAA,GAAoB;AAClB,IAAA,OAAO,KAAK,KAAA,GAAQ,IAAA,CAAK,IAAI,EAAA,EAAI,IAAA,CAAK,SAAS,QAAQ,CAAA;AAAA,EACzD;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,KAAA,EAAwB;AAC7B,IAAA,OAAO,IAAA,CAAK,UAAU,KAAA,CAAM,KAAA,IAAS,KAAK,QAAA,CAAS,IAAA,KAAS,MAAM,QAAA,CAAS,IAAA;AAAA,EAC7E;AAAA;AAAA;AAAA;AAAA,EAKA,YAAY,KAAA,EAAwB;AAClC,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAA,CAAK,QAAQ,KAAA,CAAM,KAAA;AAAA,EAC5B;AAAA;AAAA;AAAA;AAAA,EAKA,SAAS,KAAA,EAAwB;AAC/B,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAA,CAAK,QAAQ,KAAA,CAAM,KAAA;AAAA,EAC5B;AAAA;AAAA;AAAA;AAAA,EAKA,mBAAmB,KAAA,EAAwB;AACzC,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAA,CAAK,SAAS,KAAA,CAAM,KAAA;AAAA,EAC7B;AAAA;AAAA;AAAA;AAAA,EAKA,gBAAgB,KAAA,EAAwB;AACtC,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAA,CAAK,SAAS,KAAA,CAAM,KAAA;AAAA,EAC7B;AAAA;AAAA;AAAA;AAAA,EAKA,MAAA,GAAkB;AAChB,IAAA,OAAO,KAAK,KAAA,KAAU,CAAA;AAAA,EACxB;AAAA;AAAA;AAAA;AAAA,EAKA,UAAA,GAAsB;AACpB,IAAA,OAAO,KAAK,KAAA,GAAQ,CAAA;AAAA,EACtB;AAAA;AAAA;AAAA;AAAA,EAKA,UAAA,GAAsB;AACpB,IAAA,OAAO,KAAK,KAAA,GAAQ,CAAA;AAAA,EACtB;AAAA;AAAA;AAAA;AAAA,EAKA,GAAA,GAAa;AACX,IAAA,OAAO,IAAI,OAAM,IAAA,CAAK,GAAA,CAAI,KAAK,KAAK,CAAA,EAAG,KAAK,QAAQ,CAAA;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA,EAKA,MAAA,GAAgB;AACd,IAAA,OAAO,IAAI,MAAA,CAAM,CAAC,IAAA,CAAK,KAAA,EAAO,KAAK,QAAQ,CAAA;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA,EAKA,MAAA,GAA8C;AAC5C,IAAA,OAAO;AAAA,MACL,OAAO,IAAA,CAAK,KAAA;AAAA,MACZ,QAAA,EAAU,KAAK,QAAA,CAAS;AAAA,KAC1B;AAAA,EACF;AAAA;AAAA;AAAA;AAAA,EAKA,QAAA,GAAmB;AACjB,IAAA,OAAO,KAAK,MAAA,EAAO;AAAA,EACrB;AAAA,EAEQ,cAAc,MAAA,EAAwB;AAC5C,IAAA,MAAM,QAAkB,EAAC;AACzB,IAAA,IAAI,SAAA,GAAY,MAAA;AAEhB,IAAA,OAAO,SAAA,CAAU,SAAS,CAAA,EAAG;AAC3B,MAAA,KAAA,CAAM,OAAA,CAAQ,SAAA,CAAU,KAAA,CAAM,EAAE,CAAC,CAAA;AACjC,MAAA,SAAA,GAAY,SAAA,CAAU,KAAA,CAAM,CAAA,EAAG,EAAE,CAAA;AAAA,IACnC;AAEA,IAAA,IAAI,SAAA,EAAW;AACb,MAAA,KAAA,CAAM,QAAQ,SAAS,CAAA;AAAA,IACzB;AAEA,IAAA,OAAO,KAAA,CAAM,IAAA,CAAK,IAAA,CAAK,QAAA,CAAS,kBAAkB,CAAA;AAAA,EACpD;AAAA,EAEQ,mBAAmB,KAAA,EAAqB;AAC9C,IAAA,IAAI,IAAA,CAAK,QAAA,CAAS,IAAA,KAAS,KAAA,CAAM,SAAS,IAAA,EAAM;AAC9C,MAAA,MAAM,IAAI,KAAA;AAAA,QACR,uDAAuD,IAAA,CAAK,QAAA,CAAS,IAAI,CAAA,KAAA,EAAQ,KAAA,CAAM,SAAS,IAAI,CAAA;AAAA,OACtG;AAAA,IACF;AAAA,EACF;AACF;;;AC5RO,IAAM,GAAA,GAAgB;AAAA,EAC3B,IAAA,EAAM,KAAA;AAAA,EACN,MAAA,EAAQ,GAAA;AAAA,EACR,QAAA,EAAU,CAAA;AAAA,EACV,kBAAA,EAAoB,GAAA;AAAA,EACpB,gBAAA,EAAkB,GAAA;AAAA,EAClB,cAAA,EAAgB,QAAA;AAAA,EAChB,aAAA,EAAe;AACjB;AAMO,IAAM,eAAA,GAA4B;AAAA,EACvC,GAAG,GAAA;AAAA,EACH,QAAA,EAAU;AACZ;;;ACjBO,IAAM,GAAA,GAAgB;AAAA,EAC3B,IAAA,EAAM,KAAA;AAAA,EACN,MAAA,EAAQ,GAAA;AAAA,EACR,QAAA,EAAU,CAAA;AAAA,EACV,kBAAA,EAAoB,GAAA;AAAA,EACpB,gBAAA,EAAkB,GAAA;AAAA,EAClB,cAAA,EAAgB,QAAA;AAAA,EAChB,aAAA,EAAe;AACjB;;;ACRO,IAAM,GAAA,GAAgB;AAAA,EAC3B,IAAA,EAAM,KAAA;AAAA,EACN,MAAA,EAAQ,GAAA;AAAA,EACR,QAAA,EAAU,CAAA;AAAA,EACV,kBAAA,EAAoB,GAAA;AAAA,EACpB,gBAAA,EAAkB,GAAA;AAAA,EAClB,cAAA,EAAgB,QAAA;AAAA,EAChB,aAAA,EAAe;AACjB;;;ACRO,IAAM,GAAA,GAAgB;AAAA,EAC3B,IAAA,EAAM,KAAA;AAAA,EACN,MAAA,EAAQ,IAAA;AAAA,EACR,QAAA,EAAU,CAAA;AAAA,EACV,kBAAA,EAAoB,GAAA;AAAA,EACpB,gBAAA,EAAkB,GAAA;AAAA,EAClB,cAAA,EAAgB,QAAA;AAAA,EAChB,aAAA,EAAe;AACjB;;;ACRO,IAAM,GAAA,GAAgB;AAAA,EAC3B,IAAA,EAAM,KAAA;AAAA,EACN,MAAA,EAAQ,GAAA;AAAA,EACR,QAAA,EAAU,CAAA;AAAA,EACV,kBAAA,EAAoB,GAAA;AAAA,EACpB,gBAAA,EAAkB,GAAA;AAAA,EAClB,cAAA,EAAgB,QAAA;AAAA,EAChB,aAAA,EAAe;AACjB","file":"index.js","sourcesContent":["import type { Currency, FormatOptions, IMoney } from './types.js';\n\n/**\n * Immutable Money class that uses integer arithmetic for precision\n */\nexport class Money implements IMoney {\n readonly cents: number;\n readonly currency: Currency;\n\n private constructor(cents: number, currency: Currency) {\n if (!Number.isInteger(cents)) {\n throw new Error('Money must be created with an integer number of cents');\n }\n this.cents = cents;\n this.currency = currency;\n Object.freeze(this);\n }\n\n /**\n * Create money from cents (smallest unit)\n */\n static fromCents(cents: number, currency: Currency): Money {\n return new Money(Math.round(cents), currency);\n }\n\n /**\n * Create money from a decimal amount\n * @example Money.fromDecimal(100.50, USD) creates $100.50\n */\n static fromDecimal(amount: number, currency: Currency): Money {\n const multiplier = Math.pow(10, currency.decimals);\n const cents = Math.round(amount * multiplier);\n return new Money(cents, currency);\n }\n\n /**\n * Create zero money\n */\n static zero(currency: Currency): Money {\n return new Money(0, currency);\n }\n\n /**\n * Add another money value (must be same currency)\n */\n add(other: IMoney): Money {\n this.assertSameCurrency(other);\n return new Money(this.cents + other.cents, this.currency);\n }\n\n /**\n * Subtract another money value (must be same currency)\n */\n subtract(other: IMoney): Money {\n this.assertSameCurrency(other);\n return new Money(this.cents - other.cents, this.currency);\n }\n\n /**\n * Multiply by a factor (rounds to nearest cent)\n */\n multiply(factor: number): Money {\n return new Money(Math.round(this.cents * factor), this.currency);\n }\n\n /**\n * Divide by a divisor (rounds to nearest cent)\n */\n divide(divisor: number): Money {\n if (divisor === 0) {\n throw new Error('Cannot divide by zero');\n }\n return new Money(Math.round(this.cents / divisor), this.currency);\n }\n\n /**\n * Distribute money evenly without losing cents\n * The remainder is distributed to the first parts\n * @example $100 / 3 = [$33.34, $33.33, $33.33]\n */\n distribute(parts: number): Money[] {\n if (parts <= 0 || !Number.isInteger(parts)) {\n throw new Error('Parts must be a positive integer');\n }\n\n const quotient = Math.floor(this.cents / parts);\n const remainder = this.cents % parts;\n\n const result: Money[] = [];\n for (let i = 0; i < parts; i++) {\n // Add 1 cent to the first 'remainder' parts\n const extra = i < remainder ? 1 : 0;\n result.push(new Money(quotient + extra, this.currency));\n }\n\n return result;\n }\n\n /**\n * Distribute money according to ratios\n * @example $100 with ratios [1, 2, 2] = [$20, $40, $40]\n */\n distributeByRatios(ratios: number[]): Money[] {\n if (ratios.length === 0) {\n throw new Error('Ratios array cannot be empty');\n }\n\n const total = ratios.reduce((sum, r) => sum + r, 0);\n if (total <= 0) {\n throw new Error('Sum of ratios must be positive');\n }\n\n let remaining = this.cents;\n const result: Money[] = [];\n\n for (let i = 0; i < ratios.length; i++) {\n if (i === ratios.length - 1) {\n // Last part gets whatever is remaining to avoid rounding errors\n result.push(new Money(remaining, this.currency));\n } else {\n const share = Math.round((this.cents * ratios[i]) / total);\n result.push(new Money(share, this.currency));\n remaining -= share;\n }\n }\n\n return result;\n }\n\n /**\n * Format money for display\n */\n format(options: FormatOptions = {}): string {\n const { showSymbol = true, showDecimals = true, symbolPosition } = options;\n\n const decimal = this.toDecimal();\n const absValue = Math.abs(decimal);\n const isNegative = decimal < 0;\n\n // Format the number\n let formatted: string;\n if (showDecimals && this.currency.decimals > 0) {\n const [intPart, decPart] = absValue.toFixed(this.currency.decimals).split('.');\n const intFormatted = this.formatInteger(intPart);\n formatted = `${intFormatted}${this.currency.decimalSeparator}${decPart}`;\n } else {\n formatted = this.formatInteger(Math.round(absValue).toString());\n }\n\n // Add negative sign\n if (isNegative) {\n formatted = `-${formatted}`;\n }\n\n // Add symbol\n if (showSymbol) {\n const pos = symbolPosition ?? this.currency.symbolPosition;\n const space = this.currency.symbolSpacing ? ' ' : '';\n\n if (pos === 'before') {\n formatted = `${this.currency.symbol}${space}${formatted}`;\n } else {\n formatted = `${formatted}${space}${this.currency.symbol}`;\n }\n }\n\n return formatted;\n }\n\n /**\n * Get the decimal representation\n */\n toDecimal(): number {\n return this.cents / Math.pow(10, this.currency.decimals);\n }\n\n /**\n * Check equality with another money value\n */\n equals(other: IMoney): boolean {\n return this.cents === other.cents && this.currency.code === other.currency.code;\n }\n\n /**\n * Check if greater than another money value\n */\n greaterThan(other: IMoney): boolean {\n this.assertSameCurrency(other);\n return this.cents > other.cents;\n }\n\n /**\n * Check if less than another money value\n */\n lessThan(other: IMoney): boolean {\n this.assertSameCurrency(other);\n return this.cents < other.cents;\n }\n\n /**\n * Check if greater than or equal\n */\n greaterThanOrEqual(other: IMoney): boolean {\n this.assertSameCurrency(other);\n return this.cents >= other.cents;\n }\n\n /**\n * Check if less than or equal\n */\n lessThanOrEqual(other: IMoney): boolean {\n this.assertSameCurrency(other);\n return this.cents <= other.cents;\n }\n\n /**\n * Check if zero\n */\n isZero(): boolean {\n return this.cents === 0;\n }\n\n /**\n * Check if positive\n */\n isPositive(): boolean {\n return this.cents > 0;\n }\n\n /**\n * Check if negative\n */\n isNegative(): boolean {\n return this.cents < 0;\n }\n\n /**\n * Get absolute value\n */\n abs(): Money {\n return new Money(Math.abs(this.cents), this.currency);\n }\n\n /**\n * Negate the value\n */\n negate(): Money {\n return new Money(-this.cents, this.currency);\n }\n\n /**\n * Convert to JSON-serializable object\n */\n toJSON(): { cents: number; currency: string } {\n return {\n cents: this.cents,\n currency: this.currency.code,\n };\n }\n\n /**\n * String representation\n */\n toString(): string {\n return this.format();\n }\n\n private formatInteger(intStr: string): string {\n const parts: string[] = [];\n let remaining = intStr;\n\n while (remaining.length > 3) {\n parts.unshift(remaining.slice(-3));\n remaining = remaining.slice(0, -3);\n }\n\n if (remaining) {\n parts.unshift(remaining);\n }\n\n return parts.join(this.currency.thousandsSeparator);\n }\n\n private assertSameCurrency(other: IMoney): void {\n if (this.currency.code !== other.currency.code) {\n throw new Error(\n `Cannot perform operation with different currencies: ${this.currency.code} and ${other.currency.code}`\n );\n }\n }\n}\n","import type { Currency } from '../core/types.js';\n\n/**\n * Colombian Peso (COP)\n * Format: $ 1.000,00\n */\nexport const COP: Currency = {\n code: 'COP',\n symbol: '$',\n decimals: 2,\n thousandsSeparator: '.',\n decimalSeparator: ',',\n symbolPosition: 'before',\n symbolSpacing: true,\n};\n\n/**\n * Colombian Peso without decimals (common usage)\n * Format: $ 1.000\n */\nexport const COP_NO_DECIMALS: Currency = {\n ...COP,\n decimals: 0,\n};\n","import type { Currency } from '../core/types.js';\n\n/**\n * Mexican Peso (MXN)\n * Format: $1,000.00\n */\nexport const MXN: Currency = {\n code: 'MXN',\n symbol: '$',\n decimals: 2,\n thousandsSeparator: ',',\n decimalSeparator: '.',\n symbolPosition: 'before',\n symbolSpacing: false,\n};\n","import type { Currency } from '../core/types.js';\n\n/**\n * Argentine Peso (ARS)\n * Format: $ 1.000,00\n */\nexport const ARS: Currency = {\n code: 'ARS',\n symbol: '$',\n decimals: 2,\n thousandsSeparator: '.',\n decimalSeparator: ',',\n symbolPosition: 'before',\n symbolSpacing: true,\n};\n","import type { Currency } from '../core/types.js';\n\n/**\n * Brazilian Real (BRL)\n * Format: R$ 1.000,00\n */\nexport const BRL: Currency = {\n code: 'BRL',\n symbol: 'R$',\n decimals: 2,\n thousandsSeparator: '.',\n decimalSeparator: ',',\n symbolPosition: 'before',\n symbolSpacing: true,\n};\n","import type { Currency } from '../core/types.js';\n\n/**\n * US Dollar (USD)\n * Format: $1,000.00\n */\nexport const USD: Currency = {\n code: 'USD',\n symbol: '$',\n decimals: 2,\n thousandsSeparator: ',',\n decimalSeparator: '.',\n symbolPosition: 'before',\n symbolSpacing: false,\n};\n"]}
1
+ {"version":3,"sources":["../src/core/money.ts","../src/locales/co.ts","../src/locales/mx.ts","../src/locales/ar.ts","../src/locales/br.ts","../src/locales/us.ts","../src/locales/cl.ts","../src/locales/pe.ts","../src/locales/uy.ts","../src/locales/eu.ts"],"names":[],"mappings":";AAKO,IAAM,KAAA,GAAN,MAAM,MAAA,CAAwB;AAAA,EAI3B,WAAA,CAAY,OAAe,QAAA,EAAoB;AACrD,IAAA,IAAI,CAAC,MAAA,CAAO,SAAA,CAAU,KAAK,CAAA,EAAG;AAC5B,MAAA,MAAM,IAAI,MAAM,uDAAuD,CAAA;AAAA,IACzE;AACA,IAAA,IAAA,CAAK,KAAA,GAAQ,KAAA;AACb,IAAA,IAAA,CAAK,QAAA,GAAW,QAAA;AAChB,IAAA,MAAA,CAAO,OAAO,IAAI,CAAA;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,SAAA,CAAU,KAAA,EAAe,QAAA,EAA2B;AACzD,IAAA,OAAO,IAAI,MAAA,CAAM,IAAA,CAAK,KAAA,CAAM,KAAK,GAAG,QAAQ,CAAA;AAAA,EAC9C;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,OAAO,WAAA,CAAY,MAAA,EAAgB,QAAA,EAA2B;AAC5D,IAAA,MAAM,UAAA,GAAa,IAAA,CAAK,GAAA,CAAI,EAAA,EAAI,SAAS,QAAQ,CAAA;AACjD,IAAA,MAAM,KAAA,GAAQ,IAAA,CAAK,KAAA,CAAM,MAAA,GAAS,UAAU,CAAA;AAC5C,IAAA,OAAO,IAAI,MAAA,CAAM,KAAA,EAAO,QAAQ,CAAA;AAAA,EAClC;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,KAAK,QAAA,EAA2B;AACrC,IAAA,OAAO,IAAI,MAAA,CAAM,CAAA,EAAG,QAAQ,CAAA;AAAA,EAC9B;AAAA;AAAA;AAAA;AAAA,EAKA,IAAI,KAAA,EAAsB;AACxB,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAI,MAAA,CAAM,IAAA,CAAK,QAAQ,KAAA,CAAM,KAAA,EAAO,KAAK,QAAQ,CAAA;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA,EAKA,SAAS,KAAA,EAAsB;AAC7B,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAI,MAAA,CAAM,IAAA,CAAK,QAAQ,KAAA,CAAM,KAAA,EAAO,KAAK,QAAQ,CAAA;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA,EAKA,SAAS,MAAA,EAAuB;AAC9B,IAAA,OAAO,IAAI,OAAM,IAAA,CAAK,KAAA,CAAM,KAAK,KAAA,GAAQ,MAAM,CAAA,EAAG,IAAA,CAAK,QAAQ,CAAA;AAAA,EACjE;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,OAAA,EAAwB;AAC7B,IAAA,IAAI,YAAY,CAAA,EAAG;AACjB,MAAA,MAAM,IAAI,MAAM,uBAAuB,CAAA;AAAA,IACzC;AACA,IAAA,OAAO,IAAI,OAAM,IAAA,CAAK,KAAA,CAAM,KAAK,KAAA,GAAQ,OAAO,CAAA,EAAG,IAAA,CAAK,QAAQ,CAAA;AAAA,EAClE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAW,KAAA,EAAwB;AACjC,IAAA,IAAI,SAAS,CAAA,IAAK,CAAC,MAAA,CAAO,SAAA,CAAU,KAAK,CAAA,EAAG;AAC1C,MAAA,MAAM,IAAI,MAAM,kCAAkC,CAAA;AAAA,IACpD;AAEA,IAAA,MAAM,QAAA,GAAW,IAAA,CAAK,KAAA,CAAM,IAAA,CAAK,QAAQ,KAAK,CAAA;AAC9C,IAAA,MAAM,SAAA,GAAY,KAAK,KAAA,GAAQ,KAAA;AAE/B,IAAA,MAAM,SAAkB,EAAC;AACzB,IAAA,KAAA,IAAS,CAAA,GAAI,CAAA,EAAG,CAAA,GAAI,KAAA,EAAO,CAAA,EAAA,EAAK;AAE9B,MAAA,MAAM,KAAA,GAAQ,CAAA,GAAI,SAAA,GAAY,CAAA,GAAI,CAAA;AAClC,MAAA,MAAA,CAAO,KAAK,IAAI,MAAA,CAAM,WAAW,KAAA,EAAO,IAAA,CAAK,QAAQ,CAAC,CAAA;AAAA,IACxD;AAEA,IAAA,OAAO,MAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,mBAAmB,MAAA,EAA2B;AAC5C,IAAA,IAAI,MAAA,CAAO,WAAW,CAAA,EAAG;AACvB,MAAA,MAAM,IAAI,MAAM,8BAA8B,CAAA;AAAA,IAChD;AAEA,IAAA,MAAM,KAAA,GAAQ,OAAO,MAAA,CAAO,CAAC,KAAK,CAAA,KAAM,GAAA,GAAM,GAAG,CAAC,CAAA;AAClD,IAAA,IAAI,SAAS,CAAA,EAAG;AACd,MAAA,MAAM,IAAI,MAAM,gCAAgC,CAAA;AAAA,IAClD;AAEA,IAAA,IAAI,YAAY,IAAA,CAAK,KAAA;AACrB,IAAA,MAAM,SAAkB,EAAC;AAEzB,IAAA,KAAA,IAAS,CAAA,GAAI,CAAA,EAAG,CAAA,GAAI,MAAA,CAAO,QAAQ,CAAA,EAAA,EAAK;AACtC,MAAA,IAAI,CAAA,KAAM,MAAA,CAAO,MAAA,GAAS,CAAA,EAAG;AAE3B,QAAA,MAAA,CAAO,KAAK,IAAI,MAAA,CAAM,SAAA,EAAW,IAAA,CAAK,QAAQ,CAAC,CAAA;AAAA,MACjD,CAAA,MAAO;AACL,QAAA,MAAM,KAAA,GAAQ,KAAK,KAAA,CAAO,IAAA,CAAK,QAAQ,MAAA,CAAO,CAAC,IAAK,KAAK,CAAA;AACzD,QAAA,MAAA,CAAO,KAAK,IAAI,MAAA,CAAM,KAAA,EAAO,IAAA,CAAK,QAAQ,CAAC,CAAA;AAC3C,QAAA,SAAA,IAAa,KAAA;AAAA,MACf;AAAA,IACF;AAEA,IAAA,OAAO,MAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA,EAKA,MAAA,CAAO,OAAA,GAAyB,EAAC,EAAW;AAC1C,IAAA,MAAM,EAAE,UAAA,GAAa,IAAA,EAAM,YAAA,GAAe,IAAA,EAAM,gBAAe,GAAI,OAAA;AAEnE,IAAA,MAAM,OAAA,GAAU,KAAK,SAAA,EAAU;AAC/B,IAAA,MAAM,QAAA,GAAW,IAAA,CAAK,GAAA,CAAI,OAAO,CAAA;AACjC,IAAA,MAAM,aAAa,OAAA,GAAU,CAAA;AAG7B,IAAA,IAAI,SAAA;AACJ,IAAA,IAAI,YAAA,IAAgB,IAAA,CAAK,QAAA,CAAS,QAAA,GAAW,CAAA,EAAG;AAC9C,MAAA,MAAM,CAAC,OAAA,EAAS,OAAO,CAAA,GAAI,QAAA,CAAS,OAAA,CAAQ,IAAA,CAAK,QAAA,CAAS,QAAQ,CAAA,CAAE,KAAA,CAAM,GAAG,CAAA;AAC7E,MAAA,MAAM,YAAA,GAAe,IAAA,CAAK,aAAA,CAAc,OAAO,CAAA;AAC/C,MAAA,SAAA,GAAY,GAAG,YAAY,CAAA,EAAG,KAAK,QAAA,CAAS,gBAAgB,GAAG,OAAO,CAAA,CAAA;AAAA,IACxE,CAAA,MAAO;AACL,MAAA,SAAA,GAAY,KAAK,aAAA,CAAc,IAAA,CAAK,MAAM,QAAQ,CAAA,CAAE,UAAU,CAAA;AAAA,IAChE;AAGA,IAAA,IAAI,UAAA,EAAY;AACd,MAAA,SAAA,GAAY,IAAI,SAAS,CAAA,CAAA;AAAA,IAC3B;AAGA,IAAA,IAAI,UAAA,EAAY;AACd,MAAA,MAAM,GAAA,GAAM,cAAA,IAAkB,IAAA,CAAK,QAAA,CAAS,cAAA;AAC5C,MAAA,MAAM,KAAA,GAAQ,IAAA,CAAK,QAAA,CAAS,aAAA,GAAgB,GAAA,GAAM,EAAA;AAElD,MAAA,IAAI,QAAQ,QAAA,EAAU;AACpB,QAAA,SAAA,GAAY,GAAG,IAAA,CAAK,QAAA,CAAS,MAAM,CAAA,EAAG,KAAK,GAAG,SAAS,CAAA,CAAA;AAAA,MACzD,CAAA,MAAO;AACL,QAAA,SAAA,GAAY,GAAG,SAAS,CAAA,EAAG,KAAK,CAAA,EAAG,IAAA,CAAK,SAAS,MAAM,CAAA,CAAA;AAAA,MACzD;AAAA,IACF;AAEA,IAAA,OAAO,SAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA,EAKA,SAAA,GAAoB;AAClB,IAAA,OAAO,KAAK,KAAA,GAAQ,IAAA,CAAK,IAAI,EAAA,EAAI,IAAA,CAAK,SAAS,QAAQ,CAAA;AAAA,EACzD;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,KAAA,EAAwB;AAC7B,IAAA,OAAO,IAAA,CAAK,UAAU,KAAA,CAAM,KAAA,IAAS,KAAK,QAAA,CAAS,IAAA,KAAS,MAAM,QAAA,CAAS,IAAA;AAAA,EAC7E;AAAA;AAAA;AAAA;AAAA,EAKA,YAAY,KAAA,EAAwB;AAClC,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAA,CAAK,QAAQ,KAAA,CAAM,KAAA;AAAA,EAC5B;AAAA;AAAA;AAAA;AAAA,EAKA,SAAS,KAAA,EAAwB;AAC/B,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAA,CAAK,QAAQ,KAAA,CAAM,KAAA;AAAA,EAC5B;AAAA;AAAA;AAAA;AAAA,EAKA,mBAAmB,KAAA,EAAwB;AACzC,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAA,CAAK,SAAS,KAAA,CAAM,KAAA;AAAA,EAC7B;AAAA;AAAA;AAAA;AAAA,EAKA,gBAAgB,KAAA,EAAwB;AACtC,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAA,CAAK,SAAS,KAAA,CAAM,KAAA;AAAA,EAC7B;AAAA;AAAA;AAAA;AAAA,EAKA,MAAA,GAAkB;AAChB,IAAA,OAAO,KAAK,KAAA,KAAU,CAAA;AAAA,EACxB;AAAA;AAAA;AAAA;AAAA,EAKA,UAAA,GAAsB;AACpB,IAAA,OAAO,KAAK,KAAA,GAAQ,CAAA;AAAA,EACtB;AAAA;AAAA;AAAA;AAAA,EAKA,UAAA,GAAsB;AACpB,IAAA,OAAO,KAAK,KAAA,GAAQ,CAAA;AAAA,EACtB;AAAA;AAAA;AAAA;AAAA,EAKA,GAAA,GAAa;AACX,IAAA,OAAO,IAAI,OAAM,IAAA,CAAK,GAAA,CAAI,KAAK,KAAK,CAAA,EAAG,KAAK,QAAQ,CAAA;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA,EAKA,MAAA,GAAgB;AACd,IAAA,OAAO,IAAI,MAAA,CAAM,CAAC,IAAA,CAAK,KAAA,EAAO,KAAK,QAAQ,CAAA;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,WAAW,OAAA,EAAwB;AACjC,IAAA,OAAO,IAAI,MAAA,CAAM,IAAA,CAAK,KAAA,CAAO,IAAA,CAAK,QAAQ,OAAA,GAAW,GAAG,CAAA,EAAG,IAAA,CAAK,QAAQ,CAAA;AAAA,EAC1E;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,cAAc,OAAA,EAAwB;AACpC,IAAA,OAAO,IAAA,CAAK,GAAA,CAAI,IAAA,CAAK,UAAA,CAAW,OAAO,CAAC,CAAA;AAAA,EAC1C;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,mBAAmB,OAAA,EAAwB;AACzC,IAAA,OAAO,IAAA,CAAK,QAAA,CAAS,IAAA,CAAK,UAAA,CAAW,OAAO,CAAC,CAAA;AAAA,EAC/C;AAAA;AAAA;AAAA;AAAA,EAKA,IAAI,KAAA,EAAsB;AACxB,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAA,CAAK,KAAA,IAAS,KAAA,CAAM,KAAA,GAAQ,IAAA,GAAO,IAAI,MAAA,CAAM,KAAA,CAAM,KAAA,EAAO,IAAA,CAAK,QAAQ,CAAA;AAAA,EAChF;AAAA;AAAA;AAAA;AAAA,EAKA,IAAI,KAAA,EAAsB;AACxB,IAAA,IAAA,CAAK,mBAAmB,KAAK,CAAA;AAC7B,IAAA,OAAO,IAAA,CAAK,KAAA,IAAS,KAAA,CAAM,KAAA,GAAQ,IAAA,GAAO,IAAI,MAAA,CAAM,KAAA,CAAM,KAAA,EAAO,IAAA,CAAK,QAAQ,CAAA;AAAA,EAChF;AAAA;AAAA;AAAA;AAAA,EAKA,KAAA,CAAM,UAAkB,QAAA,EAAyB;AAC/C,IAAA,OAAO,IAAA,CAAK,GAAA,CAAI,QAAQ,CAAA,CAAE,IAAI,QAAQ,CAAA;AAAA,EACxC;AAAA;AAAA;AAAA;AAAA,EAKA,OAAA,GAAkB;AAChB,IAAA,OAAO,IAAA,CAAK,KAAA;AAAA,EACd;AAAA;AAAA;AAAA;AAAA,EAKA,SAAA,CAAU,KAAa,GAAA,EAAsB;AAC3C,IAAA,IAAA,CAAK,mBAAmB,GAAG,CAAA;AAC3B,IAAA,IAAA,CAAK,mBAAmB,GAAG,CAAA;AAC3B,IAAA,OAAO,KAAK,KAAA,IAAS,GAAA,CAAI,KAAA,IAAS,IAAA,CAAK,SAAS,GAAA,CAAI,KAAA;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,IAAI,MAAA,EAAyB;AAClC,IAAA,IAAI,MAAA,CAAO,WAAW,CAAA,EAAG;AACvB,MAAA,MAAM,IAAI,MAAM,wBAAwB,CAAA;AAAA,IAC1C;AACA,IAAA,MAAM,QAAA,GAAW,MAAA,CAAO,CAAC,CAAA,CAAE,QAAA;AAC3B,IAAA,MAAM,KAAA,GAAQ,MAAA,CAAO,MAAA,CAAO,CAAC,KAAK,CAAA,KAAM;AACtC,MAAA,IAAI,CAAA,CAAE,QAAA,CAAS,IAAA,KAAS,QAAA,CAAS,IAAA,EAAM;AACrC,QAAA,MAAM,IAAI,MAAM,iCAAiC,CAAA;AAAA,MACnD;AACA,MAAA,OAAO,MAAM,CAAA,CAAE,KAAA;AAAA,IACjB,GAAG,CAAC,CAAA;AACJ,IAAA,OAAO,IAAI,MAAA,CAAM,KAAA,EAAO,QAAQ,CAAA;AAAA,EAClC;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,QAAQ,MAAA,EAAyB;AACtC,IAAA,IAAI,MAAA,CAAO,WAAW,CAAA,EAAG;AACvB,MAAA,MAAM,IAAI,MAAM,mCAAmC,CAAA;AAAA,IACrD;AACA,IAAA,OAAO,MAAA,CAAO,MAAA,CAAO,CAAC,GAAA,EAAK,CAAA,KAAO,EAAE,KAAA,GAAQ,GAAA,CAAI,KAAA,GAAQ,CAAA,GAAI,GAAI,CAAA;AAAA,EAClE;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,QAAQ,MAAA,EAAyB;AACtC,IAAA,IAAI,MAAA,CAAO,WAAW,CAAA,EAAG;AACvB,MAAA,MAAM,IAAI,MAAM,mCAAmC,CAAA;AAAA,IACrD;AACA,IAAA,OAAO,MAAA,CAAO,MAAA,CAAO,CAAC,GAAA,EAAK,CAAA,KAAO,EAAE,KAAA,GAAQ,GAAA,CAAI,KAAA,GAAQ,CAAA,GAAI,GAAI,CAAA;AAAA,EAClE;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,QAAQ,MAAA,EAAyB;AACtC,IAAA,IAAI,MAAA,CAAO,WAAW,CAAA,EAAG;AACvB,MAAA,MAAM,IAAI,MAAM,yCAAyC,CAAA;AAAA,IAC3D;AACA,IAAA,MAAM,KAAA,GAAQ,MAAA,CAAM,GAAA,CAAI,MAAM,CAAA;AAC9B,IAAA,OAAO,KAAA,CAAM,MAAA,CAAO,MAAA,CAAO,MAAM,CAAA;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA,EAKA,MAAA,GAA8C;AAC5C,IAAA,OAAO;AAAA,MACL,OAAO,IAAA,CAAK,KAAA;AAAA,MACZ,QAAA,EAAU,KAAK,QAAA,CAAS;AAAA,KAC1B;AAAA,EACF;AAAA;AAAA;AAAA;AAAA,EAKA,QAAA,GAAmB;AACjB,IAAA,OAAO,KAAK,MAAA,EAAO;AAAA,EACrB;AAAA,EAEQ,cAAc,MAAA,EAAwB;AAC5C,IAAA,MAAM,QAAkB,EAAC;AACzB,IAAA,IAAI,SAAA,GAAY,MAAA;AAEhB,IAAA,OAAO,SAAA,CAAU,SAAS,CAAA,EAAG;AAC3B,MAAA,KAAA,CAAM,OAAA,CAAQ,SAAA,CAAU,KAAA,CAAM,EAAE,CAAC,CAAA;AACjC,MAAA,SAAA,GAAY,SAAA,CAAU,KAAA,CAAM,CAAA,EAAG,EAAE,CAAA;AAAA,IACnC;AAEA,IAAA,IAAI,SAAA,EAAW;AACb,MAAA,KAAA,CAAM,QAAQ,SAAS,CAAA;AAAA,IACzB;AAEA,IAAA,OAAO,KAAA,CAAM,IAAA,CAAK,IAAA,CAAK,QAAA,CAAS,kBAAkB,CAAA;AAAA,EACpD;AAAA,EAEQ,mBAAmB,KAAA,EAAqB;AAC9C,IAAA,IAAI,IAAA,CAAK,QAAA,CAAS,IAAA,KAAS,KAAA,CAAM,SAAS,IAAA,EAAM;AAC9C,MAAA,MAAM,IAAI,KAAA;AAAA,QACR,uDAAuD,IAAA,CAAK,QAAA,CAAS,IAAI,CAAA,KAAA,EAAQ,KAAA,CAAM,SAAS,IAAI,CAAA;AAAA,OACtG;AAAA,IACF;AAAA,EACF;AACF;;;AC3YO,IAAM,GAAA,GAAgB;AAAA,EAC3B,IAAA,EAAM,KAAA;AAAA,EACN,MAAA,EAAQ,GAAA;AAAA,EACR,QAAA,EAAU,CAAA;AAAA,EACV,kBAAA,EAAoB,GAAA;AAAA,EACpB,gBAAA,EAAkB,GAAA;AAAA,EAClB,cAAA,EAAgB,QAAA;AAAA,EAChB,aAAA,EAAe;AACjB;AAMO,IAAM,eAAA,GAA4B;AAAA,EACvC,GAAG,GAAA;AAAA,EACH,QAAA,EAAU;AACZ;;;ACjBO,IAAM,GAAA,GAAgB;AAAA,EAC3B,IAAA,EAAM,KAAA;AAAA,EACN,MAAA,EAAQ,GAAA;AAAA,EACR,QAAA,EAAU,CAAA;AAAA,EACV,kBAAA,EAAoB,GAAA;AAAA,EACpB,gBAAA,EAAkB,GAAA;AAAA,EAClB,cAAA,EAAgB,QAAA;AAAA,EAChB,aAAA,EAAe;AACjB;;;ACRO,IAAM,GAAA,GAAgB;AAAA,EAC3B,IAAA,EAAM,KAAA;AAAA,EACN,MAAA,EAAQ,GAAA;AAAA,EACR,QAAA,EAAU,CAAA;AAAA,EACV,kBAAA,EAAoB,GAAA;AAAA,EACpB,gBAAA,EAAkB,GAAA;AAAA,EAClB,cAAA,EAAgB,QAAA;AAAA,EAChB,aAAA,EAAe;AACjB;;;ACRO,IAAM,GAAA,GAAgB;AAAA,EAC3B,IAAA,EAAM,KAAA;AAAA,EACN,MAAA,EAAQ,IAAA;AAAA,EACR,QAAA,EAAU,CAAA;AAAA,EACV,kBAAA,EAAoB,GAAA;AAAA,EACpB,gBAAA,EAAkB,GAAA;AAAA,EAClB,cAAA,EAAgB,QAAA;AAAA,EAChB,aAAA,EAAe;AACjB;;;ACRO,IAAM,GAAA,GAAgB;AAAA,EAC3B,IAAA,EAAM,KAAA;AAAA,EACN,MAAA,EAAQ,GAAA;AAAA,EACR,QAAA,EAAU,CAAA;AAAA,EACV,kBAAA,EAAoB,GAAA;AAAA,EACpB,gBAAA,EAAkB,GAAA;AAAA,EAClB,cAAA,EAAgB,QAAA;AAAA,EAChB,aAAA,EAAe;AACjB;;;ACPO,IAAM,GAAA,GAAgB;AAAA,EAC3B,IAAA,EAAM,KAAA;AAAA,EACN,MAAA,EAAQ,GAAA;AAAA,EACR,QAAA,EAAU,CAAA;AAAA,EACV,kBAAA,EAAoB,GAAA;AAAA,EACpB,gBAAA,EAAkB,GAAA;AAAA,EAClB,cAAA,EAAgB,QAAA;AAAA,EAChB,aAAA,EAAe;AACjB;AAMO,IAAM,YAAA,GAAyB;AAAA,EACpC,GAAG,GAAA;AAAA,EACH,QAAA,EAAU;AACZ;;;AClBO,IAAM,GAAA,GAAgB;AAAA,EAC3B,IAAA,EAAM,KAAA;AAAA,EACN,MAAA,EAAQ,IAAA;AAAA,EACR,QAAA,EAAU,CAAA;AAAA,EACV,kBAAA,EAAoB,GAAA;AAAA,EACpB,gBAAA,EAAkB,GAAA;AAAA,EAClB,cAAA,EAAgB,QAAA;AAAA,EAChB,aAAA,EAAe;AACjB;;;ACRO,IAAM,GAAA,GAAgB;AAAA,EAC3B,IAAA,EAAM,KAAA;AAAA,EACN,MAAA,EAAQ,GAAA;AAAA,EACR,QAAA,EAAU,CAAA;AAAA,EACV,kBAAA,EAAoB,GAAA;AAAA,EACpB,gBAAA,EAAkB,GAAA;AAAA,EAClB,cAAA,EAAgB,QAAA;AAAA,EAChB,aAAA,EAAe;AACjB;;;ACRO,IAAM,GAAA,GAAgB;AAAA,EAC3B,IAAA,EAAM,KAAA;AAAA,EACN,MAAA,EAAQ,QAAA;AAAA,EACR,QAAA,EAAU,CAAA;AAAA,EACV,kBAAA,EAAoB,GAAA;AAAA,EACpB,gBAAA,EAAkB,GAAA;AAAA,EAClB,cAAA,EAAgB,OAAA;AAAA,EAChB,aAAA,EAAe;AACjB","file":"index.js","sourcesContent":["import type { Currency, FormatOptions, IMoney } from './types.js';\n\n/**\n * Immutable Money class that uses integer arithmetic for precision\n */\nexport class Money implements IMoney {\n readonly cents: number;\n readonly currency: Currency;\n\n private constructor(cents: number, currency: Currency) {\n if (!Number.isInteger(cents)) {\n throw new Error('Money must be created with an integer number of cents');\n }\n this.cents = cents;\n this.currency = currency;\n Object.freeze(this);\n }\n\n /**\n * Create money from cents (smallest unit)\n */\n static fromCents(cents: number, currency: Currency): Money {\n return new Money(Math.round(cents), currency);\n }\n\n /**\n * Create money from a decimal amount\n * @example Money.fromDecimal(100.50, USD) creates $100.50\n */\n static fromDecimal(amount: number, currency: Currency): Money {\n const multiplier = Math.pow(10, currency.decimals);\n const cents = Math.round(amount * multiplier);\n return new Money(cents, currency);\n }\n\n /**\n * Create zero money\n */\n static zero(currency: Currency): Money {\n return new Money(0, currency);\n }\n\n /**\n * Add another money value (must be same currency)\n */\n add(other: IMoney): Money {\n this.assertSameCurrency(other);\n return new Money(this.cents + other.cents, this.currency);\n }\n\n /**\n * Subtract another money value (must be same currency)\n */\n subtract(other: IMoney): Money {\n this.assertSameCurrency(other);\n return new Money(this.cents - other.cents, this.currency);\n }\n\n /**\n * Multiply by a factor (rounds to nearest cent)\n */\n multiply(factor: number): Money {\n return new Money(Math.round(this.cents * factor), this.currency);\n }\n\n /**\n * Divide by a divisor (rounds to nearest cent)\n */\n divide(divisor: number): Money {\n if (divisor === 0) {\n throw new Error('Cannot divide by zero');\n }\n return new Money(Math.round(this.cents / divisor), this.currency);\n }\n\n /**\n * Distribute money evenly without losing cents\n * The remainder is distributed to the first parts\n * @example $100 / 3 = [$33.34, $33.33, $33.33]\n */\n distribute(parts: number): Money[] {\n if (parts <= 0 || !Number.isInteger(parts)) {\n throw new Error('Parts must be a positive integer');\n }\n\n const quotient = Math.floor(this.cents / parts);\n const remainder = this.cents % parts;\n\n const result: Money[] = [];\n for (let i = 0; i < parts; i++) {\n // Add 1 cent to the first 'remainder' parts\n const extra = i < remainder ? 1 : 0;\n result.push(new Money(quotient + extra, this.currency));\n }\n\n return result;\n }\n\n /**\n * Distribute money according to ratios\n * @example $100 with ratios [1, 2, 2] = [$20, $40, $40]\n */\n distributeByRatios(ratios: number[]): Money[] {\n if (ratios.length === 0) {\n throw new Error('Ratios array cannot be empty');\n }\n\n const total = ratios.reduce((sum, r) => sum + r, 0);\n if (total <= 0) {\n throw new Error('Sum of ratios must be positive');\n }\n\n let remaining = this.cents;\n const result: Money[] = [];\n\n for (let i = 0; i < ratios.length; i++) {\n if (i === ratios.length - 1) {\n // Last part gets whatever is remaining to avoid rounding errors\n result.push(new Money(remaining, this.currency));\n } else {\n const share = Math.round((this.cents * ratios[i]) / total);\n result.push(new Money(share, this.currency));\n remaining -= share;\n }\n }\n\n return result;\n }\n\n /**\n * Format money for display\n */\n format(options: FormatOptions = {}): string {\n const { showSymbol = true, showDecimals = true, symbolPosition } = options;\n\n const decimal = this.toDecimal();\n const absValue = Math.abs(decimal);\n const isNegative = decimal < 0;\n\n // Format the number\n let formatted: string;\n if (showDecimals && this.currency.decimals > 0) {\n const [intPart, decPart] = absValue.toFixed(this.currency.decimals).split('.');\n const intFormatted = this.formatInteger(intPart);\n formatted = `${intFormatted}${this.currency.decimalSeparator}${decPart}`;\n } else {\n formatted = this.formatInteger(Math.round(absValue).toString());\n }\n\n // Add negative sign\n if (isNegative) {\n formatted = `-${formatted}`;\n }\n\n // Add symbol\n if (showSymbol) {\n const pos = symbolPosition ?? this.currency.symbolPosition;\n const space = this.currency.symbolSpacing ? ' ' : '';\n\n if (pos === 'before') {\n formatted = `${this.currency.symbol}${space}${formatted}`;\n } else {\n formatted = `${formatted}${space}${this.currency.symbol}`;\n }\n }\n\n return formatted;\n }\n\n /**\n * Get the decimal representation\n */\n toDecimal(): number {\n return this.cents / Math.pow(10, this.currency.decimals);\n }\n\n /**\n * Check equality with another money value\n */\n equals(other: IMoney): boolean {\n return this.cents === other.cents && this.currency.code === other.currency.code;\n }\n\n /**\n * Check if greater than another money value\n */\n greaterThan(other: IMoney): boolean {\n this.assertSameCurrency(other);\n return this.cents > other.cents;\n }\n\n /**\n * Check if less than another money value\n */\n lessThan(other: IMoney): boolean {\n this.assertSameCurrency(other);\n return this.cents < other.cents;\n }\n\n /**\n * Check if greater than or equal\n */\n greaterThanOrEqual(other: IMoney): boolean {\n this.assertSameCurrency(other);\n return this.cents >= other.cents;\n }\n\n /**\n * Check if less than or equal\n */\n lessThanOrEqual(other: IMoney): boolean {\n this.assertSameCurrency(other);\n return this.cents <= other.cents;\n }\n\n /**\n * Check if zero\n */\n isZero(): boolean {\n return this.cents === 0;\n }\n\n /**\n * Check if positive\n */\n isPositive(): boolean {\n return this.cents > 0;\n }\n\n /**\n * Check if negative\n */\n isNegative(): boolean {\n return this.cents < 0;\n }\n\n /**\n * Get absolute value\n */\n abs(): Money {\n return new Money(Math.abs(this.cents), this.currency);\n }\n\n /**\n * Negate the value\n */\n negate(): Money {\n return new Money(-this.cents, this.currency);\n }\n\n /**\n * Calculate a percentage of this money\n * @example money.percentage(10) returns 10% of the amount\n */\n percentage(percent: number): Money {\n return new Money(Math.round((this.cents * percent) / 100), this.currency);\n }\n\n /**\n * Add a percentage to this money\n * @example money.addPercentage(19) adds 19% (like tax)\n */\n addPercentage(percent: number): Money {\n return this.add(this.percentage(percent));\n }\n\n /**\n * Subtract a percentage from this money\n * @example money.subtractPercentage(10) subtracts 10% (like discount)\n */\n subtractPercentage(percent: number): Money {\n return this.subtract(this.percentage(percent));\n }\n\n /**\n * Get the minimum of this and another money value\n */\n min(other: IMoney): Money {\n this.assertSameCurrency(other);\n return this.cents <= other.cents ? this : new Money(other.cents, this.currency);\n }\n\n /**\n * Get the maximum of this and another money value\n */\n max(other: IMoney): Money {\n this.assertSameCurrency(other);\n return this.cents >= other.cents ? this : new Money(other.cents, this.currency);\n }\n\n /**\n * Clamp this money between a minimum and maximum\n */\n clamp(minValue: IMoney, maxValue: IMoney): Money {\n return this.max(minValue).min(maxValue);\n }\n\n /**\n * Get cents (smallest unit)\n */\n toCents(): number {\n return this.cents;\n }\n\n /**\n * Check if within a range (inclusive)\n */\n isBetween(min: IMoney, max: IMoney): boolean {\n this.assertSameCurrency(min);\n this.assertSameCurrency(max);\n return this.cents >= min.cents && this.cents <= max.cents;\n }\n\n /**\n * Sum multiple money values\n */\n static sum(values: IMoney[]): Money {\n if (values.length === 0) {\n throw new Error('Cannot sum empty array');\n }\n const currency = values[0].currency;\n const total = values.reduce((sum, m) => {\n if (m.currency.code !== currency.code) {\n throw new Error('Cannot sum different currencies');\n }\n return sum + m.cents;\n }, 0);\n return new Money(total, currency);\n }\n\n /**\n * Get the minimum from an array of money values\n */\n static minimum(values: IMoney[]): Money {\n if (values.length === 0) {\n throw new Error('Cannot get minimum of empty array');\n }\n return values.reduce((min, m) => (m.cents < min.cents ? m : min)) as Money;\n }\n\n /**\n * Get the maximum from an array of money values\n */\n static maximum(values: IMoney[]): Money {\n if (values.length === 0) {\n throw new Error('Cannot get maximum of empty array');\n }\n return values.reduce((max, m) => (m.cents > max.cents ? m : max)) as Money;\n }\n\n /**\n * Calculate the average of money values\n */\n static average(values: IMoney[]): Money {\n if (values.length === 0) {\n throw new Error('Cannot calculate average of empty array');\n }\n const total = Money.sum(values);\n return total.divide(values.length);\n }\n\n /**\n * Convert to JSON-serializable object\n */\n toJSON(): { cents: number; currency: string } {\n return {\n cents: this.cents,\n currency: this.currency.code,\n };\n }\n\n /**\n * String representation\n */\n toString(): string {\n return this.format();\n }\n\n private formatInteger(intStr: string): string {\n const parts: string[] = [];\n let remaining = intStr;\n\n while (remaining.length > 3) {\n parts.unshift(remaining.slice(-3));\n remaining = remaining.slice(0, -3);\n }\n\n if (remaining) {\n parts.unshift(remaining);\n }\n\n return parts.join(this.currency.thousandsSeparator);\n }\n\n private assertSameCurrency(other: IMoney): void {\n if (this.currency.code !== other.currency.code) {\n throw new Error(\n `Cannot perform operation with different currencies: ${this.currency.code} and ${other.currency.code}`\n );\n }\n }\n}\n","import type { Currency } from '../core/types.js';\n\n/**\n * Colombian Peso (COP)\n * Format: $ 1.000,00\n */\nexport const COP: Currency = {\n code: 'COP',\n symbol: '$',\n decimals: 2,\n thousandsSeparator: '.',\n decimalSeparator: ',',\n symbolPosition: 'before',\n symbolSpacing: true,\n};\n\n/**\n * Colombian Peso without decimals (common usage)\n * Format: $ 1.000\n */\nexport const COP_NO_DECIMALS: Currency = {\n ...COP,\n decimals: 0,\n};\n","import type { Currency } from '../core/types.js';\n\n/**\n * Mexican Peso (MXN)\n * Format: $1,000.00\n */\nexport const MXN: Currency = {\n code: 'MXN',\n symbol: '$',\n decimals: 2,\n thousandsSeparator: ',',\n decimalSeparator: '.',\n symbolPosition: 'before',\n symbolSpacing: false,\n};\n","import type { Currency } from '../core/types.js';\n\n/**\n * Argentine Peso (ARS)\n * Format: $ 1.000,00\n */\nexport const ARS: Currency = {\n code: 'ARS',\n symbol: '$',\n decimals: 2,\n thousandsSeparator: '.',\n decimalSeparator: ',',\n symbolPosition: 'before',\n symbolSpacing: true,\n};\n","import type { Currency } from '../core/types.js';\n\n/**\n * Brazilian Real (BRL)\n * Format: R$ 1.000,00\n */\nexport const BRL: Currency = {\n code: 'BRL',\n symbol: 'R$',\n decimals: 2,\n thousandsSeparator: '.',\n decimalSeparator: ',',\n symbolPosition: 'before',\n symbolSpacing: true,\n};\n","import type { Currency } from '../core/types.js';\n\n/**\n * US Dollar (USD)\n * Format: $1,000.00\n */\nexport const USD: Currency = {\n code: 'USD',\n symbol: '$',\n decimals: 2,\n thousandsSeparator: ',',\n decimalSeparator: '.',\n symbolPosition: 'before',\n symbolSpacing: false,\n};\n","import type { Currency } from '../core/types.js';\n\n/**\n * Chilean Peso (CLP)\n * Format: $ 1.500\n * Note: CLP doesn't use decimal places in common usage\n */\nexport const CLP: Currency = {\n code: 'CLP',\n symbol: '$',\n decimals: 0,\n thousandsSeparator: '.',\n decimalSeparator: ',',\n symbolPosition: 'before',\n symbolSpacing: true,\n};\n\n/**\n * Chilean Peso with decimals (for precise calculations)\n * Format: $ 1.500,00\n */\nexport const CLP_DECIMALS: Currency = {\n ...CLP,\n decimals: 2,\n};\n","import type { Currency } from '../core/types.js';\n\n/**\n * Peruvian Sol (PEN)\n * Format: S/ 1,500.00\n */\nexport const PEN: Currency = {\n code: 'PEN',\n symbol: 'S/',\n decimals: 2,\n thousandsSeparator: ',',\n decimalSeparator: '.',\n symbolPosition: 'before',\n symbolSpacing: true,\n};\n","import type { Currency } from '../core/types.js';\n\n/**\n * Uruguayan Peso (UYU)\n * Format: $ 1.500,00\n */\nexport const UYU: Currency = {\n code: 'UYU',\n symbol: '$',\n decimals: 2,\n thousandsSeparator: '.',\n decimalSeparator: ',',\n symbolPosition: 'before',\n symbolSpacing: true,\n};\n","import type { Currency } from '../core/types.js';\n\n/**\n * Euro (EUR)\n * Format: 1.500,00 €\n */\nexport const EUR: Currency = {\n code: 'EUR',\n symbol: '€',\n decimals: 2,\n thousandsSeparator: '.',\n decimalSeparator: ',',\n symbolPosition: 'after',\n symbolSpacing: true,\n};\n"]}