snowbll-mcp 0.1.0 → 0.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -21
- package/README.md +122 -234
- package/dist/api.js +138 -0
- package/dist/bin/snowbll-mcp.js +30 -0
- package/dist/bin/snowbll.js +180 -0
- package/dist/config.js +51 -0
- package/dist/server.js +135 -0
- package/dist/setup.js +58 -0
- package/package.json +48 -45
- package/dist/client.js +0 -107
- package/dist/client.js.map +0 -1
- package/dist/communityClient.js +0 -96
- package/dist/communityClient.js.map +0 -1
- package/dist/crossCheckClient.js +0 -83
- package/dist/crossCheckClient.js.map +0 -1
- package/dist/http.js +0 -70
- package/dist/http.js.map +0 -1
- package/dist/index.js +0 -391
- package/dist/index.js.map +0 -1
- package/dist/mockData.js +0 -471
- package/dist/mockData.js.map +0 -1
- package/dist/prompts.js +0 -48
- package/dist/prompts.js.map +0 -1
- package/dist/resources.js +0 -54
- package/dist/resources.js.map +0 -1
- package/dist/schemas.js +0 -174
- package/dist/schemas.js.map +0 -1
package/LICENSE
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MIT License
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Copyright (c) 2026 Snowbll
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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MIT License
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Copyright (c) 2026 Snowbll
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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# Snowbll MCP
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**Snowbll
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`SNOWBLL_API_KEY`
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Runs the suite via Node's built-in test runner (`tsx test/all.test.ts`): mock
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intelligence logic, output-schema round-trips, client mock/live routing, and the
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HTTP layer's timeout/retry behaviour (against a local server). No network.
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## Common workflows
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**Understand a player**
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1. `get_player_overview` — high-level identity and current objective.
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2. `analyze_player_behaviour` — full behavioural analysis (`depth: "deep"` for correlations and risks).
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3. `get_persona_cards` / `get_playstyle_dna` — evidence-backed detail.
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**Explain taste and behaviour**
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- `explain_taste_pattern` with a question like _"Why do I abandon open-world RPGs?"_
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- `detect_genre_mismatch` to surface where stated taste diverges from observed behaviour.
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**Predict game fit**
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- `predict_game_fit` for one title.
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- `compare_games_for_player` to rank 2–5 candidates.
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**Recommend what to play next**
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- `recommend_games` with an objective (`likely_to_finish`, `hidden_gems`, `deep_systems`, `comfort_games`, `short_sessions`, `high_progression`).
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## Tool catalog
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| Tool | Input | What it returns |
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| ---------------------------- | ------------------------------------------------------- | -------------------------------------------------------------------------- |
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| `get_player_overview` | _none_ | Totals, persona match, current objective, identity summary. |
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| `get_playstyle_dna` | _none_ | Playstyle traits with scores and tiers, plus the player's unique edge. |
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| `get_persona_cards` | _none_ | Persona cards with rarity, level, progress, and evidence. |
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| `get_activity_patterns` | _none_ | Active hours, session-length distribution, platform split, play rhythm. |
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| `get_completion_behavior` | _none_ | Completion rate, strong/weak categories, drop-off signals. |
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| `get_purchase_behavior` | `includeSensitiveSignals?` | Purchase aggregates and buy-vs-play mismatch. |
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| `detect_genre_mismatch` | `includePurchaseSignals?`, `includeCompletionSignals?` | Where claimed/purchased taste diverges from observed behaviour. |
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| `analyze_player_behaviour` | `depth?`, `includeEvidence?` | Full behavioural analysis with evidence and interpretation. |
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| `explain_taste_pattern` | `topic` | Explanation, supporting signals, and actionable advice for a topic. |
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| `predict_game_fit` | `gameTitle`, `platform?` | Fit score, finish likelihood, drop-off risk, and reasoning for one game. |
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| `compare_games_for_player` | `games[2..5]` | Ranked comparison with a best pick. |
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| `recommend_games` | `objective?`, `limit?` | Behaviour-fit game recommendations for a chosen objective. |
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| `crosscheck_recommendations` | `objective?`, `limit?` | Games validated by TWO engines (consensus + referee) with an agreement score. |
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## Resources
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Attach a player's Snowbll context directly (read-only) instead of calling several tools:
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| Resource URI | Contents |
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| -------------------------------- | ------------------------------------------------------- |
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| `snowbll://player/profile` | Combined overview + playstyle DNA + personas + activity |
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| `snowbll://player/overview` | High-level identity and current objective |
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| `snowbll://player/playstyle-dna` | Playstyle traits with scores and tiers |
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| `snowbll://player/personas` | Persona cards |
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## Prompts
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Ready-made templates, surfaced as slash-commands in Claude Desktop / Cursor:
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| Prompt | Arguments | What it does |
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| ------------------- | ------------ | -------------------------------------------- |
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| `understand-player` | — | Build a full profile of the player |
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| `what-to-play` | `objective?` | Recommend the next game and explain why |
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| `should-i-play` | `gameTitle` | Predict fit and finish likelihood for a game |
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| `compare-games` | `games` | Rank 2–5 games by behavioural fit |
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> **Structured output:** the behaviour-intelligence tools return validated
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> `structuredContent` (machine-readable JSON) alongside the text result.
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## Privacy
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By default, Snowbll MCP tools return **aggregate behaviour intelligence** — not
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raw session logs, raw purchase data, private posts, or friend data.
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`get_purchase_behavior` only exposes raw, purchase-level detail when explicitly
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asked via `includeSensitiveSignals: true`; otherwise it returns aggregates only.
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## Extending to a real backend
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`src/client.ts` is the single seam between the MCP tools and the data source.
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Each tool maps to one `client.call(endpoint, payload, mockFn)`:
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- In **mock mode**, `mockFn()` (from `src/mockData.ts`) returns the data.
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- In **live mode**, the same call `POST`s `payload` to `SNOWBLL_API_URL + endpoint`
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with `Authorization: Bearer <SNOWBLL_API_KEY>` and returns the JSON response.
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To wire up the real Snowbll API, implement those endpoints to match the response
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shapes in `src/mockData.ts` (exported as TypeScript interfaces) and set
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`SNOWBLL_USE_MOCK=false`. No changes to `index.ts` are required.
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## Project layout
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```
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snowbll-mcp/
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package.json
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tsconfig.json
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README.md
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src/
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index.ts # MCP server: registers tools, resources & prompts over stdio
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client.ts # game data layer: mock-by-default, future real-API client
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communityClient.ts # community/forum data layer (Community Recommendation Engine)
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mockData.ts # typed mock dataset + helpers (game response shapes)
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schemas.ts # zod output schemas (structured output) + type-sync guard
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resources.ts # MCP resources (player snapshots)
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prompts.ts # MCP prompts (slash-command templates)
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http.ts # HTTP helper: timeout, retry, typed errors
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test/ # node:test suite (npm test)
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```
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## Tech stack
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TypeScript (strict, ESM) · Node.js ≥ 18 · `@modelcontextprotocol/sdk` · `zod` ·
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stdio MCP transport.
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## License
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MIT
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# Snowbll MCP + CLI
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**Search the Snowbll game catalog, read your gaming persona, and follow Forge campaigns — from any MCP-capable AI agent or your terminal.**
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Everything in this package talks to the **live Snowbll API** (`https://www.snowbll.com`). There is no mock data.
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Status: the search and Forge tools hit live public endpoints; the MCP servers, API keys, and the keyed v1 endpoints are in **developer preview** — names, fields, auth, and quotas may change before launch.
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Two binaries ship in one package:
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| Binary | What it is |
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| --- | --- |
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| `snowbll-mcp` | [Model Context Protocol](https://modelcontextprotocol.io) server over stdio — launched by agents (Claude, Cursor, Hermes, …) |
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| `snowbll` | CLI for humans — search, persona, Forge, key management |
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There is also a **hosted remote MCP server (developer preview)** at `https://www.snowbll.com/api/mcp` (Streamable HTTP) for clients that connect to URLs instead of launching processes — ChatGPT connectors, Claude custom connectors, Hermes remote MCP. It is an **OAuth 2.1 protected resource**: MCP clients start the sign-in flow automatically on connect (no manual key needed); persona access uses the `persona.read` scope.
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## Tools
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The MCP surface is deliberately read-only: tools recommend, explain, and retrieve. Nothing here buys games, backs campaigns, or moves money.
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| Tool | What it does | Needs API key? |
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| --- | --- | --- |
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| `search_games` | Natural-language catalog search with ranked candidates + reasons | No |
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| `get_game` | Full metadata for one game, incl. human-verification status | No |
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| `get_persona` | The key owner's gaming persona — a playstyle + taste summary from their library and playtime (consent-scoped) | Yes — data visible from the **Observer** rank up; free accounts get a locked marker |
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| `list_forge_campaigns` | Forge campaigns with live funding totals | No |
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| `get_forge_campaign` | One campaign: tiers, stretch goals, progress | No |
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Honesty model: `verification` is `verified` only after third-party human testing; quality fields (`graphicsFidelity`, `economyComplexity`) are `null` until a human rated them. AI recommends, humans judge.
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## Quick start (agents)
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### Claude Code
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Hosted (remote, OAuth — no install):
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```bash
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claude mcp add --transport http snowbll https://www.snowbll.com/api/mcp
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```
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Then run `/mcp` and complete the OAuth sign-in when prompted — no manual key needed. Persona access uses the `persona.read` scope.
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Or run it locally over stdio (uses `SNOWBLL_API_KEY` if set — see below):
|
|
45
|
+
|
|
46
|
+
```bash
|
|
47
|
+
claude mcp add snowbll -- npx -y snowbll-mcp
|
|
48
|
+
```
|
|
49
|
+
|
|
50
|
+
### Claude Desktop / Cursor / Windsurf / Hermes (stdio)
|
|
51
|
+
|
|
52
|
+
```json
|
|
53
|
+
{
|
|
54
|
+
"mcpServers": {
|
|
55
|
+
"snowbll": {
|
|
56
|
+
"command": "npx",
|
|
57
|
+
"args": ["-y", "snowbll-mcp"],
|
|
58
|
+
"env": { "SNOWBLL_API_KEY": "sb_YOUR_API_KEY" }
|
|
59
|
+
}
|
|
60
|
+
}
|
|
61
|
+
}
|
|
62
|
+
```
|
|
63
|
+
|
|
64
|
+
Omit the `env` block to run keyless (search, game lookups, and Forge tools still work — only `get_persona` needs a key).
|
|
65
|
+
|
|
66
|
+
### ChatGPT (remote connector — no install)
|
|
67
|
+
|
|
68
|
+
1. Settings → Connectors (requires a plan with connectors/developer mode).
|
|
69
|
+
2. Add a custom connector with URL `https://www.snowbll.com/api/mcp`, then complete the OAuth sign-in when prompted — no manual key needed. Persona access uses the `persona.read` scope.
|
|
70
|
+
3. Ask: *"Use Snowbll to find an economy sim like Lemonade Tycoon with a deep economy."*
|
|
71
|
+
|
|
72
|
+
The remote server also implements OpenAI's `search` / `fetch` connector contract, so it works in ChatGPT deep research too.
|
|
73
|
+
|
|
74
|
+
### Claude (claude.ai custom connector / remote)
|
|
75
|
+
|
|
76
|
+
Add a custom connector with URL `https://www.snowbll.com/api/mcp` and complete the OAuth sign-in when prompted — no manual key needed. The catalog and Forge tools (`search_games`, `get_game`, `list_forge_campaigns`, `get_forge_campaign`) are free once connected; `get_persona` is consent-scoped via `persona.read`.
|
|
77
|
+
|
|
78
|
+
### Verify any setup
|
|
79
|
+
|
|
80
|
+
Ask the agent:
|
|
81
|
+
|
|
82
|
+
> Use search_games to find: "economy sim like Lemonade Tycoon with a deep economy"
|
|
83
|
+
|
|
84
|
+
A working setup returns a short candidate list, each with `reasons`.
|
|
85
|
+
|
|
86
|
+
## Quick start (humans)
|
|
87
|
+
|
|
88
|
+
```bash
|
|
89
|
+
npm install -g snowbll-mcp
|
|
90
|
+
|
|
91
|
+
snowbll search "cozy farming game with deep crafting"
|
|
92
|
+
snowbll forge # campaigns on The Forge
|
|
93
|
+
snowbll login # mint + store an API key (email+password account)
|
|
94
|
+
snowbll whoami
|
|
95
|
+
snowbll persona # your gaming persona
|
|
96
|
+
snowbll setup # wizard + ready-to-paste agent configs
|
|
97
|
+
```
|
|
98
|
+
|
|
99
|
+
## API keys (developer preview)
|
|
100
|
+
|
|
101
|
+
Keys (`sb_…`) belong to Snowbll accounts and are hashed at rest — the plaintext is shown once.
|
|
102
|
+
|
|
103
|
+
- `snowbll login` — sign in with an email+password Snowbll account; mints and stores a key in `~/.snowbll/config.json`.
|
|
104
|
+
- Accounts created with Google/Discord have no password: ask the Snowbll team for a preview key, then `snowbll setup` to paste it.
|
|
105
|
+
- `snowbll keys list|create|revoke` manages keys; `SNOWBLL_API_KEY` env always wins over the stored key.
|
|
106
|
+
|
|
107
|
+
Keep keys out of browser code, public repos, and shared transcripts.
|
|
108
|
+
|
|
109
|
+
## Configuration
|
|
110
|
+
|
|
111
|
+
| Env var | Default | Purpose |
|
|
112
|
+
| --- | --- | --- |
|
|
113
|
+
| `SNOWBLL_API_KEY` | – | Developer-preview API key |
|
|
114
|
+
| `SNOWBLL_API_BASE` | `https://www.snowbll.com` | API origin (point at a local dev server while developing) |
|
|
115
|
+
|
|
116
|
+
## REST instead?
|
|
117
|
+
|
|
118
|
+
Everything the tools do is plain HTTP — `POST https://www.snowbll.com/api/search` is live with no key. Full docs: <https://www.snowbll.com/docs>.
|
|
119
|
+
|
|
120
|
+
## License
|
|
121
|
+
|
|
122
|
+
MIT
|
package/dist/api.js
ADDED
|
@@ -0,0 +1,138 @@
|
|
|
1
|
+
import { getApiBase, getApiKey, getSupabaseAnonKey, getSupabaseUrl } from "./config.js";
|
|
2
|
+
/**
|
|
3
|
+
* Thin client for the live Snowbll API.
|
|
4
|
+
*
|
|
5
|
+
* Two surfaces, as documented at https://www.snowbll.com/docs:
|
|
6
|
+
* - public endpoints (no key): POST /api/search, GET /api/forge/campaigns[/:id]
|
|
7
|
+
* - keyed v1 (developer preview): /api/v1/* with `Authorization: Bearer sb_...`
|
|
8
|
+
*
|
|
9
|
+
* Methods prefer the keyed surface when a key is configured and fall back to
|
|
10
|
+
* the public one when the data is public anyway, so search and Forge browsing
|
|
11
|
+
* work with zero setup.
|
|
12
|
+
*/
|
|
13
|
+
export class SnowbllApiError extends Error {
|
|
14
|
+
status;
|
|
15
|
+
constructor(status, message) {
|
|
16
|
+
super(message);
|
|
17
|
+
this.status = status;
|
|
18
|
+
this.name = "SnowbllApiError";
|
|
19
|
+
}
|
|
20
|
+
}
|
|
21
|
+
async function request(path, options = {}) {
|
|
22
|
+
const { method = "GET", body, key, timeoutMs = 30_000 } = options;
|
|
23
|
+
const controller = new AbortController();
|
|
24
|
+
const timer = setTimeout(() => controller.abort(), timeoutMs);
|
|
25
|
+
let res;
|
|
26
|
+
try {
|
|
27
|
+
res = await fetch(`${getApiBase()}${path}`, {
|
|
28
|
+
method,
|
|
29
|
+
headers: {
|
|
30
|
+
"content-type": "application/json",
|
|
31
|
+
...(key ? { authorization: `Bearer ${key}` } : {}),
|
|
32
|
+
},
|
|
33
|
+
body: body === undefined ? undefined : JSON.stringify(body),
|
|
34
|
+
signal: controller.signal,
|
|
35
|
+
});
|
|
36
|
+
}
|
|
37
|
+
catch (err) {
|
|
38
|
+
clearTimeout(timer);
|
|
39
|
+
if (controller.signal.aborted)
|
|
40
|
+
throw new SnowbllApiError(0, `Request timed out after ${timeoutMs}ms.`);
|
|
41
|
+
throw new SnowbllApiError(0, `Network error: ${err instanceof Error ? err.message : String(err)}`);
|
|
42
|
+
}
|
|
43
|
+
clearTimeout(timer);
|
|
44
|
+
let json = null;
|
|
45
|
+
try {
|
|
46
|
+
json = await res.json();
|
|
47
|
+
}
|
|
48
|
+
catch {
|
|
49
|
+
// Non-JSON body — fall through to the status check.
|
|
50
|
+
}
|
|
51
|
+
if (!res.ok) {
|
|
52
|
+
const msg = json && typeof json === "object" && typeof json.error === "string"
|
|
53
|
+
? json.error
|
|
54
|
+
: `HTTP ${res.status}`;
|
|
55
|
+
throw new SnowbllApiError(res.status, msg);
|
|
56
|
+
}
|
|
57
|
+
return json;
|
|
58
|
+
}
|
|
59
|
+
const NEEDS_KEY = "This needs an API key. Run `snowbll login` (email+password account) or `snowbll setup` to paste one — see https://www.snowbll.com/docs.";
|
|
60
|
+
function requireKey() {
|
|
61
|
+
const key = getApiKey();
|
|
62
|
+
if (!key)
|
|
63
|
+
throw new SnowbllApiError(401, NEEDS_KEY);
|
|
64
|
+
return key;
|
|
65
|
+
}
|
|
66
|
+
// ─── Catalog ────────────────────────────────────────────────────────────────
|
|
67
|
+
export async function searchGames(query, limit = 5) {
|
|
68
|
+
const key = getApiKey();
|
|
69
|
+
if (key)
|
|
70
|
+
return request("/api/v1/search", { method: "POST", body: { query, limit }, key });
|
|
71
|
+
// The public search endpoint ignores `limit` (returns up to 5) — trim client-side
|
|
72
|
+
// so keyless callers still get what they asked for.
|
|
73
|
+
const data = (await request("/api/search", { method: "POST", body: { query } }));
|
|
74
|
+
if (Array.isArray(data.results) && limit < data.results.length) {
|
|
75
|
+
return { ...data, results: data.results.slice(0, Math.max(1, Math.floor(limit))) };
|
|
76
|
+
}
|
|
77
|
+
return data;
|
|
78
|
+
}
|
|
79
|
+
export function getGame(gameId) {
|
|
80
|
+
const id = encodeURIComponent(gameId);
|
|
81
|
+
const key = getApiKey();
|
|
82
|
+
// Game detail is public, recommendation-grade data: use the keyed v1 endpoint
|
|
83
|
+
// when a key is set, else the public keyless one — so get_game works with zero
|
|
84
|
+
// setup, matching the hosted MCP server (only get_persona is a paid tool).
|
|
85
|
+
if (key)
|
|
86
|
+
return request(`/api/v1/games/${id}`, { key });
|
|
87
|
+
return request(`/api/games/${id}`);
|
|
88
|
+
}
|
|
89
|
+
export function listGames(limit = 20, offset = 0) {
|
|
90
|
+
return request(`/api/v1/games?limit=${limit}&offset=${offset}`, { key: requireKey() });
|
|
91
|
+
}
|
|
92
|
+
// ─── The Forge ──────────────────────────────────────────────────────────────
|
|
93
|
+
export function listForgeCampaigns(status) {
|
|
94
|
+
const qs = status ? `?status=${encodeURIComponent(status)}` : "";
|
|
95
|
+
const key = getApiKey();
|
|
96
|
+
if (key)
|
|
97
|
+
return request(`/api/v1/forge/campaigns${qs}`, { key });
|
|
98
|
+
return request(`/api/forge/campaigns${qs}`);
|
|
99
|
+
}
|
|
100
|
+
export function getForgeCampaign(campaignId) {
|
|
101
|
+
const id = encodeURIComponent(campaignId);
|
|
102
|
+
const key = getApiKey();
|
|
103
|
+
if (key)
|
|
104
|
+
return request(`/api/v1/forge/campaigns/${id}`, { key });
|
|
105
|
+
return request(`/api/forge/campaigns/${id}`);
|
|
106
|
+
}
|
|
107
|
+
// ─── Persona + account ──────────────────────────────────────────────────────
|
|
108
|
+
export function getPersona(playerId = "me") {
|
|
109
|
+
return request(`/api/v1/personas/${encodeURIComponent(playerId)}`, { key: requireKey() });
|
|
110
|
+
}
|
|
111
|
+
export function whoami() {
|
|
112
|
+
return request("/api/v1/me", { key: requireKey() });
|
|
113
|
+
}
|
|
114
|
+
// ─── Key management (Supabase account auth, not API-key auth) ───────────────
|
|
115
|
+
/** Sign in with a Snowbll email+password account; returns a Supabase access token. */
|
|
116
|
+
export async function supabaseLogin(email, password) {
|
|
117
|
+
const res = await fetch(`${getSupabaseUrl()}/auth/v1/token?grant_type=password`, {
|
|
118
|
+
method: "POST",
|
|
119
|
+
headers: { "content-type": "application/json", apikey: getSupabaseAnonKey() },
|
|
120
|
+
body: JSON.stringify({ email, password }),
|
|
121
|
+
});
|
|
122
|
+
const json = (await res.json().catch(() => ({})));
|
|
123
|
+
if (!res.ok || !json.access_token) {
|
|
124
|
+
throw new SnowbllApiError(res.status, json.error_description ||
|
|
125
|
+
json.msg ||
|
|
126
|
+
"Sign-in failed. Accounts created with Google/Discord have no password — ask the Snowbll team for a preview key instead.");
|
|
127
|
+
}
|
|
128
|
+
return json.access_token;
|
|
129
|
+
}
|
|
130
|
+
export function createKey(accessToken, name) {
|
|
131
|
+
return request("/api/v1/keys", { method: "POST", body: { name }, key: accessToken });
|
|
132
|
+
}
|
|
133
|
+
export function listKeys(accessToken) {
|
|
134
|
+
return request("/api/v1/keys", { key: accessToken });
|
|
135
|
+
}
|
|
136
|
+
export function revokeKey(accessToken, id) {
|
|
137
|
+
return request(`/api/v1/keys/${encodeURIComponent(id)}`, { method: "DELETE", key: accessToken });
|
|
138
|
+
}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
#!/usr/bin/env node
|
|
2
|
+
import { createRequire } from "node:module";
|
|
3
|
+
import { runStdioServer } from "../server.js";
|
|
4
|
+
import { runSetup } from "../setup.js";
|
|
5
|
+
const require = createRequire(import.meta.url);
|
|
6
|
+
const { version } = require("../../package.json");
|
|
7
|
+
/**
|
|
8
|
+
* `npx snowbll-mcp` — run the MCP server on stdio (what agents launch)
|
|
9
|
+
* `npx snowbll-mcp setup` — interactive setup wizard
|
|
10
|
+
*/
|
|
11
|
+
const arg = process.argv[2];
|
|
12
|
+
if (arg === "setup") {
|
|
13
|
+
runSetup().catch((err) => {
|
|
14
|
+
console.error(err instanceof Error ? err.message : String(err));
|
|
15
|
+
process.exit(1);
|
|
16
|
+
});
|
|
17
|
+
}
|
|
18
|
+
else if (arg === "--version" || arg === "-v") {
|
|
19
|
+
console.log(version);
|
|
20
|
+
}
|
|
21
|
+
else if (arg && arg !== "serve") {
|
|
22
|
+
console.error(`Unknown command '${arg}'. Usage: snowbll-mcp [setup|serve|--version]`);
|
|
23
|
+
process.exit(1);
|
|
24
|
+
}
|
|
25
|
+
else {
|
|
26
|
+
runStdioServer(version).catch((err) => {
|
|
27
|
+
console.error(`[snowbll-mcp] fatal: ${err instanceof Error ? err.message : String(err)}`);
|
|
28
|
+
process.exit(1);
|
|
29
|
+
});
|
|
30
|
+
}
|