snowbll-mcp 0.1.0 → 0.2.0

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package/README.md CHANGED
@@ -1,88 +1,43 @@
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- # Snowbll MCP
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+ # Snowbll MCP + CLI
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2
 
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- **Snowbll gives AI agents deep Gaming Behaviour Intelligence.**
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+ **Search the Snowbll game catalog, read your gaming persona, and follow Forge campaigns — from any MCP-capable AI agent or your terminal.**
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4
 
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- > Not another game recommender. A behaviour intelligence layer for gaming agents.
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+ Everything in this package talks to the **live Snowbll API** (`https://www.snowbll.com`). There is no mock data.
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6
 
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- Snowbll MCP is a [Model Context Protocol](https://modelcontextprotocol.io) server
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- that exposes Snowbll's gaming-behaviour intelligence as tools any AI agent can
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- call — Claude, Cursor, Windsurf, OpenAI Agents SDK, LangChain, CrewAI, AutoGen,
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- the Vercel AI SDK, and custom TypeScript/Python agents.
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+ Status: the search and Forge tools hit live public endpoints; the MCP servers, API keys, and the keyed v1 endpoints are in **developer preview** — names, fields, auth, and quotas may change before launch.
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8
 
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- It helps agents understand how a gamer actually plays: their playstyle DNA,
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- gaming persona, session patterns, completion behavior, purchase behavior,
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- genre mismatches, game-fit prediction, and likely next best game.
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+ Two binaries ship in one package:
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10
 
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- ## What this is (and is not)
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+ | Binary | What it is |
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+ | --- | --- |
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+ | `snowbll-mcp` | [Model Context Protocol](https://modelcontextprotocol.io) server over stdio — launched by agents (Claude, Cursor, Hermes, …) |
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+ | `snowbll` | CLI for humans — search, persona, Forge, key management |
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- ```
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- AI Agent
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- → Snowbll MCP Server (stdio)
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- → Snowbll API or mock data
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- → Gaming Behaviour Intelligence
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- ```
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-
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- Snowbll MCP is **not** the agent. It is a **tool provider**. The agent decides
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- when to call a tool; Snowbll MCP returns structured behaviour intelligence as
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- JSON. The first version ships with realistic **mock data** so you can build and
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- test integrations immediately, with no backend required.
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+ There is also a **hosted remote MCP server (developer preview)** at `https://www.snowbll.com/api/mcp` (Streamable HTTP) for clients that connect to URLs instead of launching processes — ChatGPT connectors, Claude custom connectors, Hermes remote MCP.
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30
- ## Install
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+ ## Tools
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19
 
32
- ```bash
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- npm install
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- npm run build
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- ```
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+ The MCP surface is deliberately read-only: tools recommend, explain, and retrieve. Nothing here buys games, backs campaigns, or moves money.
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37
- ## Run locally
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+ | Tool | What it does | Needs API key? |
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+ | --- | --- | --- |
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+ | `search_games` | Natural-language catalog search with ranked candidates + reasons | No |
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+ | `get_game` | Full metadata for one game, incl. human-verification status | No |
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+ | `get_persona` | The key owner's gaming persona (consent-scoped) | Yes — data visible from the **Observer** rank up; free accounts get a locked marker |
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+ | `list_forge_campaigns` | Forge campaigns with live funding totals | No |
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+ | `get_forge_campaign` | One campaign: tiers, stretch goals, progress | No |
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- Run the server in mock mode (the default no API key needed):
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+ Honesty model: `verification` is `verified` only after third-party human testing; quality fields (`graphicsFidelity`, `economyComplexity`) are `null` until a human rated them. AI recommends, humans judge.
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41
- ```bash
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- npm run dev
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- ```
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-
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- You should see, on stderr:
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-
47
- ```
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- [snowbll-mcp] running on stdio — data mode: mock
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- ```
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+ ## Quick start (agents)
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- The server speaks MCP over stdio, so it's meant to be launched by an MCP client
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- (Claude Desktop, Cursor, etc.) rather than used interactively. To smoke-test the
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- built binary directly:
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+ ### Claude Code
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35
 
55
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  ```bash
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- npm run build
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- node dist/index.js
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- ```
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-
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- ## Connect it to Claude / Cursor (local development)
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-
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- After `npm run build`, point your MCP client at the built file. Use an absolute
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- path to `dist/index.js`.
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-
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- ```json
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- {
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- "mcpServers": {
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- "snowbll": {
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- "command": "node",
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- "args": ["C:/PATH/TO/snowbll-mcp/dist/index.js"],
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- "env": {
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- "SNOWBLL_USE_MOCK": "true"
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- }
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- }
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- }
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- }
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+ claude mcp add snowbll -- npx -y snowbll-mcp
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38
  ```
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39
 
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- - **Claude Desktop:** add this to `claude_desktop_config.json`
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- (Settings → Developer → Edit Config), then restart Claude Desktop.
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- - **Cursor / Windsurf:** add it to the editor's MCP settings (`mcp.json`).
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-
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- ### Future: install from npm
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-
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- Once Snowbll MCP is published and you have an API key, no local build is needed:
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+ ### Claude Desktop / Cursor / Windsurf / Hermes (stdio)
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  ```json
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  {
@@ -90,144 +45,67 @@ Once Snowbll MCP is published and you have an API key, no local build is needed:
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  "snowbll": {
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  "command": "npx",
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  "args": ["-y", "snowbll-mcp"],
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- "env": {
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- "SNOWBLL_API_KEY": "snb_YOUR_API_KEY"
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- }
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+ "env": { "SNOWBLL_API_KEY": "sb_YOUR_API_KEY" }
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  }
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  }
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  }
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  ```
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53
 
101
- ## Configuration
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-
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- | Variable | Default | Description |
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- | ------------------ | ----------------------------- | --------------------------------------------------------------------------- |
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- | `SNOWBLL_USE_MOCK` | `true` | Use local mock intelligence. Set to `false` to call the real Snowbll API. |
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- | `SNOWBLL_API_URL` | `https://api.snowbll.com/v1` | Base URL of the Snowbll API (live mode only). |
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- | `SNOWBLL_API_KEY` | _(none)_ | Required when `SNOWBLL_USE_MOCK=false`. Format `snb_...`. |
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- | `SNOWBLL_API_TIMEOUT_MS` | `10000` | Per-request timeout (live mode). Hung requests abort and surface an error. |
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- | `SNOWBLL_API_RETRIES` | `2` | Retries after the first attempt for transient errors (timeout, 429, 5xx). |
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-
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- Mock mode is the default: the server runs with zero configuration and never
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- needs an API key. In live mode (`SNOWBLL_USE_MOCK=false`), a missing
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- `SNOWBLL_API_KEY` produces a clear, actionable error. Live requests time out and
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- retry transient failures (429/5xx) with exponential backoff; non-retryable 4xx
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- errors fail fast.
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-
117
- ## Tests
118
-
119
- ```bash
120
- npm test
121
- ```
122
-
123
- Runs the suite via Node's built-in test runner (`tsx test/all.test.ts`): mock
124
- intelligence logic, output-schema round-trips, client mock/live routing, and the
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- HTTP layer's timeout/retry behaviour (against a local server). No network.
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+ Omit the `env` block to run keyless (search, game lookups, and Forge tools still work — only `get_persona` needs a key).
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127
- ## Common workflows
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+ ### ChatGPT (remote connector — no install)
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57
 
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- **Understand a player**
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- 1. `get_player_overview` high-level identity and current objective.
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- 2. `analyze_player_behaviour` full behavioural analysis (`depth: "deep"` for correlations and risks).
132
- 3. `get_persona_cards` / `get_playstyle_dna` — evidence-backed detail.
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+ 1. Settings → Connectors (requires a plan with connectors/developer mode).
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+ 2. Add a custom connector with URL `https://www.snowbll.com/api/mcp`, authentication **None**.
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+ 3. Ask: *"Use Snowbll to find an economy sim like Lemonade Tycoon with a deep economy."*
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61
 
134
- **Explain taste and behaviour**
135
- - `explain_taste_pattern` with a question like _"Why do I abandon open-world RPGs?"_
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- - `detect_genre_mismatch` to surface where stated taste diverges from observed behaviour.
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+ The remote server also implements OpenAI's `search` / `fetch` connector contract, so it works in ChatGPT deep research too.
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138
- **Predict game fit**
139
- - `predict_game_fit` for one title.
140
- - `compare_games_for_player` to rank 2–5 candidates.
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+ ### Claude (claude.ai custom connector / remote)
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65
 
142
- **Recommend what to play next**
143
- - `recommend_games` with an objective (`likely_to_finish`, `hidden_gems`, `deep_systems`, `comfort_games`, `short_sessions`, `high_progression`).
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+ Add a custom connector with URL `https://www.snowbll.com/api/mcp`. Public tools need no auth.
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- ## Tool catalog
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+ ### Verify any setup
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- | Tool | Input | What it returns |
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- | ---------------------------- | ------------------------------------------------------- | -------------------------------------------------------------------------- |
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- | `get_player_overview` | _none_ | Totals, persona match, current objective, identity summary. |
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- | `get_playstyle_dna` | _none_ | Playstyle traits with scores and tiers, plus the player's unique edge. |
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- | `get_persona_cards` | _none_ | Persona cards with rarity, level, progress, and evidence. |
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- | `get_activity_patterns` | _none_ | Active hours, session-length distribution, platform split, play rhythm. |
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- | `get_completion_behavior` | _none_ | Completion rate, strong/weak categories, drop-off signals. |
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- | `get_purchase_behavior` | `includeSensitiveSignals?` | Purchase aggregates and buy-vs-play mismatch. |
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- | `detect_genre_mismatch` | `includePurchaseSignals?`, `includeCompletionSignals?` | Where claimed/purchased taste diverges from observed behaviour. |
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- | `analyze_player_behaviour` | `depth?`, `includeEvidence?` | Full behavioural analysis with evidence and interpretation. |
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- | `explain_taste_pattern` | `topic` | Explanation, supporting signals, and actionable advice for a topic. |
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- | `predict_game_fit` | `gameTitle`, `platform?` | Fit score, finish likelihood, drop-off risk, and reasoning for one game. |
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- | `compare_games_for_player` | `games[2..5]` | Ranked comparison with a best pick. |
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- | `recommend_games` | `objective?`, `limit?` | Behaviour-fit game recommendations for a chosen objective. |
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- | `crosscheck_recommendations` | `objective?`, `limit?` | Games validated by TWO engines (consensus + referee) with an agreement score. |
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+ Ask the agent:
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- ## Resources
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+ > Use search_games to find: "economy sim like Lemonade Tycoon with a deep economy"
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165
- Attach a player's Snowbll context directly (read-only) instead of calling several tools:
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+ A working setup returns a short candidate list, each with `reasons`.
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167
- | Resource URI | Contents |
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- | -------------------------------- | ------------------------------------------------------- |
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- | `snowbll://player/profile` | Combined overview + playstyle DNA + personas + activity |
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- | `snowbll://player/overview` | High-level identity and current objective |
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- | `snowbll://player/playstyle-dna` | Playstyle traits with scores and tiers |
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- | `snowbll://player/personas` | Persona cards |
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+ ## Quick start (humans)
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77
 
174
- ## Prompts
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-
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- Ready-made templates, surfaced as slash-commands in Claude Desktop / Cursor:
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-
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- | Prompt | Arguments | What it does |
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- | ------------------- | ------------ | -------------------------------------------- |
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- | `understand-player` | — | Build a full profile of the player |
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- | `what-to-play` | `objective?` | Recommend the next game and explain why |
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- | `should-i-play` | `gameTitle` | Predict fit and finish likelihood for a game |
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- | `compare-games` | `games` | Rank 2–5 games by behavioural fit |
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-
185
- > **Structured output:** the behaviour-intelligence tools return validated
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- > `structuredContent` (machine-readable JSON) alongside the text result.
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-
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- ## Privacy
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-
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- By default, Snowbll MCP tools return **aggregate behaviour intelligence** — not
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- raw session logs, raw purchase data, private posts, or friend data.
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- `get_purchase_behavior` only exposes raw, purchase-level detail when explicitly
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- asked via `includeSensitiveSignals: true`; otherwise it returns aggregates only.
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+ ```bash
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+ npm install -g snowbll-mcp
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+
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+ snowbll search "cozy farming game with deep crafting"
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+ snowbll forge # campaigns on The Forge
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+ snowbll login # mint + store an API key (email+password account)
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+ snowbll whoami
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+ snowbll persona # your gaming persona
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+ snowbll setup # wizard + ready-to-paste agent configs
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+ ```
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88
 
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- ## Extending to a real backend
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+ ## API keys (developer preview)
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90
 
197
- `src/client.ts` is the single seam between the MCP tools and the data source.
198
- Each tool maps to one `client.call(endpoint, payload, mockFn)`:
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+ Keys (`sb_…`) belong to Snowbll accounts and are hashed at rest the plaintext is shown once.
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92
 
200
- - In **mock mode**, `mockFn()` (from `src/mockData.ts`) returns the data.
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- - In **live mode**, the same call `POST`s `payload` to `SNOWBLL_API_URL + endpoint`
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- with `Authorization: Bearer <SNOWBLL_API_KEY>` and returns the JSON response.
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+ - `snowbll login` sign in with an email+password Snowbll account; mints and stores a key in `~/.snowbll/config.json`.
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+ - Accounts created with Google/Discord have no password: ask the Snowbll team for a preview key, then `snowbll setup` to paste it.
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+ - `snowbll keys list|create|revoke` manages keys; `SNOWBLL_API_KEY` env always wins over the stored key.
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96
 
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- To wire up the real Snowbll API, implement those endpoints to match the response
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- shapes in `src/mockData.ts` (exported as TypeScript interfaces) and set
206
- `SNOWBLL_USE_MOCK=false`. No changes to `index.ts` are required.
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+ Keep keys out of browser code, public repos, and shared transcripts.
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98
 
208
- ## Project layout
99
+ ## Configuration
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100
 
210
- ```
211
- snowbll-mcp/
212
- package.json
213
- tsconfig.json
214
- README.md
215
- src/
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- index.ts # MCP server: registers tools, resources & prompts over stdio
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- client.ts # game data layer: mock-by-default, future real-API client
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- communityClient.ts # community/forum data layer (Community Recommendation Engine)
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- mockData.ts # typed mock dataset + helpers (game response shapes)
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- schemas.ts # zod output schemas (structured output) + type-sync guard
221
- resources.ts # MCP resources (player snapshots)
222
- prompts.ts # MCP prompts (slash-command templates)
223
- http.ts # HTTP helper: timeout, retry, typed errors
224
- test/ # node:test suite (npm test)
225
- ```
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+ | Env var | Default | Purpose |
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+ | --- | --- | --- |
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+ | `SNOWBLL_API_KEY` | – | Developer-preview API key |
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+ | `SNOWBLL_API_BASE` | `https://www.snowbll.com` | API origin (point at a local dev server while developing) |
226
105
 
227
- ## Tech stack
106
+ ## REST instead?
228
107
 
229
- TypeScript (strict, ESM) · Node.js 18 · `@modelcontextprotocol/sdk` · `zod` ·
230
- stdio MCP transport.
108
+ Everything the tools do is plain HTTP `POST https://www.snowbll.com/api/search` is live with no key. Full docs: <https://www.snowbll.com/docs>.
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109
 
232
110
  ## License
233
111
 
package/dist/api.js ADDED
@@ -0,0 +1,138 @@
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+ import { getApiBase, getApiKey, getSupabaseAnonKey, getSupabaseUrl } from "./config.js";
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+ /**
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+ * Thin client for the live Snowbll API.
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+ *
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+ * Two surfaces, as documented at https://www.snowbll.com/docs:
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+ * - public endpoints (no key): POST /api/search, GET /api/forge/campaigns[/:id]
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+ * - keyed v1 (developer preview): /api/v1/* with `Authorization: Bearer sb_...`
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+ *
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+ * Methods prefer the keyed surface when a key is configured and fall back to
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+ * the public one when the data is public anyway, so search and Forge browsing
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+ * work with zero setup.
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+ */
13
+ export class SnowbllApiError extends Error {
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+ status;
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+ constructor(status, message) {
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+ super(message);
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+ this.status = status;
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+ this.name = "SnowbllApiError";
19
+ }
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+ }
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+ async function request(path, options = {}) {
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+ const { method = "GET", body, key, timeoutMs = 30_000 } = options;
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+ const controller = new AbortController();
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+ const timer = setTimeout(() => controller.abort(), timeoutMs);
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+ let res;
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+ try {
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+ res = await fetch(`${getApiBase()}${path}`, {
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+ method,
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+ headers: {
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+ "content-type": "application/json",
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+ ...(key ? { authorization: `Bearer ${key}` } : {}),
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+ },
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+ body: body === undefined ? undefined : JSON.stringify(body),
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+ signal: controller.signal,
35
+ });
36
+ }
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+ catch (err) {
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+ clearTimeout(timer);
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+ if (controller.signal.aborted)
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+ throw new SnowbllApiError(0, `Request timed out after ${timeoutMs}ms.`);
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+ throw new SnowbllApiError(0, `Network error: ${err instanceof Error ? err.message : String(err)}`);
42
+ }
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+ clearTimeout(timer);
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+ let json = null;
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+ try {
46
+ json = await res.json();
47
+ }
48
+ catch {
49
+ // Non-JSON body — fall through to the status check.
50
+ }
51
+ if (!res.ok) {
52
+ const msg = json && typeof json === "object" && typeof json.error === "string"
53
+ ? json.error
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+ : `HTTP ${res.status}`;
55
+ throw new SnowbllApiError(res.status, msg);
56
+ }
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+ return json;
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+ }
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+ const NEEDS_KEY = "This needs an API key. Run `snowbll login` (email+password account) or `snowbll setup` to paste one — see https://www.snowbll.com/docs.";
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+ function requireKey() {
61
+ const key = getApiKey();
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+ if (!key)
63
+ throw new SnowbllApiError(401, NEEDS_KEY);
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+ return key;
65
+ }
66
+ // ─── Catalog ────────────────────────────────────────────────────────────────
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+ export async function searchGames(query, limit = 5) {
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+ const key = getApiKey();
69
+ if (key)
70
+ return request("/api/v1/search", { method: "POST", body: { query, limit }, key });
71
+ // The public search endpoint ignores `limit` (returns up to 5) — trim client-side
72
+ // so keyless callers still get what they asked for.
73
+ const data = (await request("/api/search", { method: "POST", body: { query } }));
74
+ if (Array.isArray(data.results) && limit < data.results.length) {
75
+ return { ...data, results: data.results.slice(0, Math.max(1, Math.floor(limit))) };
76
+ }
77
+ return data;
78
+ }
79
+ export function getGame(gameId) {
80
+ const id = encodeURIComponent(gameId);
81
+ const key = getApiKey();
82
+ // Game detail is public, recommendation-grade data: use the keyed v1 endpoint
83
+ // when a key is set, else the public keyless one — so get_game works with zero
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+ // setup, matching the hosted MCP server (only get_persona is a paid tool).
85
+ if (key)
86
+ return request(`/api/v1/games/${id}`, { key });
87
+ return request(`/api/games/${id}`);
88
+ }
89
+ export function listGames(limit = 20, offset = 0) {
90
+ return request(`/api/v1/games?limit=${limit}&offset=${offset}`, { key: requireKey() });
91
+ }
92
+ // ─── The Forge ──────────────────────────────────────────────────────────────
93
+ export function listForgeCampaigns(status) {
94
+ const qs = status ? `?status=${encodeURIComponent(status)}` : "";
95
+ const key = getApiKey();
96
+ if (key)
97
+ return request(`/api/v1/forge/campaigns${qs}`, { key });
98
+ return request(`/api/forge/campaigns${qs}`);
99
+ }
100
+ export function getForgeCampaign(campaignId) {
101
+ const id = encodeURIComponent(campaignId);
102
+ const key = getApiKey();
103
+ if (key)
104
+ return request(`/api/v1/forge/campaigns/${id}`, { key });
105
+ return request(`/api/forge/campaigns/${id}`);
106
+ }
107
+ // ─── Persona + account ──────────────────────────────────────────────────────
108
+ export function getPersona(playerId = "me") {
109
+ return request(`/api/v1/personas/${encodeURIComponent(playerId)}`, { key: requireKey() });
110
+ }
111
+ export function whoami() {
112
+ return request("/api/v1/me", { key: requireKey() });
113
+ }
114
+ // ─── Key management (Supabase account auth, not API-key auth) ───────────────
115
+ /** Sign in with a Snowbll email+password account; returns a Supabase access token. */
116
+ export async function supabaseLogin(email, password) {
117
+ const res = await fetch(`${getSupabaseUrl()}/auth/v1/token?grant_type=password`, {
118
+ method: "POST",
119
+ headers: { "content-type": "application/json", apikey: getSupabaseAnonKey() },
120
+ body: JSON.stringify({ email, password }),
121
+ });
122
+ const json = (await res.json().catch(() => ({})));
123
+ if (!res.ok || !json.access_token) {
124
+ throw new SnowbllApiError(res.status, json.error_description ||
125
+ json.msg ||
126
+ "Sign-in failed. Accounts created with Google/Discord have no password — ask the Snowbll team for a preview key instead.");
127
+ }
128
+ return json.access_token;
129
+ }
130
+ export function createKey(accessToken, name) {
131
+ return request("/api/v1/keys", { method: "POST", body: { name }, key: accessToken });
132
+ }
133
+ export function listKeys(accessToken) {
134
+ return request("/api/v1/keys", { key: accessToken });
135
+ }
136
+ export function revokeKey(accessToken, id) {
137
+ return request(`/api/v1/keys/${encodeURIComponent(id)}`, { method: "DELETE", key: accessToken });
138
+ }
@@ -0,0 +1,30 @@
1
+ #!/usr/bin/env node
2
+ import { createRequire } from "node:module";
3
+ import { runStdioServer } from "../server.js";
4
+ import { runSetup } from "../setup.js";
5
+ const require = createRequire(import.meta.url);
6
+ const { version } = require("../../package.json");
7
+ /**
8
+ * `npx snowbll-mcp` — run the MCP server on stdio (what agents launch)
9
+ * `npx snowbll-mcp setup` — interactive setup wizard
10
+ */
11
+ const arg = process.argv[2];
12
+ if (arg === "setup") {
13
+ runSetup().catch((err) => {
14
+ console.error(err instanceof Error ? err.message : String(err));
15
+ process.exit(1);
16
+ });
17
+ }
18
+ else if (arg === "--version" || arg === "-v") {
19
+ console.log(version);
20
+ }
21
+ else if (arg && arg !== "serve") {
22
+ console.error(`Unknown command '${arg}'. Usage: snowbll-mcp [setup|serve|--version]`);
23
+ process.exit(1);
24
+ }
25
+ else {
26
+ runStdioServer(version).catch((err) => {
27
+ console.error(`[snowbll-mcp] fatal: ${err instanceof Error ? err.message : String(err)}`);
28
+ process.exit(1);
29
+ });
30
+ }
@@ -0,0 +1,180 @@
1
+ #!/usr/bin/env node
2
+ import { createInterface } from "node:readline/promises";
3
+ import { createRequire } from "node:module";
4
+ import { createKey, getForgeCampaign, getGame, getPersona, listForgeCampaigns, listGames, listKeys, revokeKey, searchGames, SnowbllApiError, supabaseLogin, whoami, } from "../api.js";
5
+ import { clearConfig, getApiBase, writeConfig } from "../config.js";
6
+ import { runStdioServer } from "../server.js";
7
+ import { runSetup } from "../setup.js";
8
+ const require = createRequire(import.meta.url);
9
+ const { version } = require("../../package.json");
10
+ /** The `snowbll` CLI — the live Snowbll API from your terminal. */
11
+ const HELP = `snowbll v${version} — Snowbll from your terminal (live API: ${getApiBase()})
12
+
13
+ Usage:
14
+ snowbll search "<query>" [--limit N] [--json] Natural-language game search
15
+ snowbll game <id> [--json] One game's full metadata
16
+ snowbll games [--limit N] [--offset N] [--json] Plain catalog listing (key)
17
+ snowbll forge [id] [--status live] [--json] Forge campaigns / one campaign
18
+ snowbll persona [--json] Your gaming persona (key)
19
+ snowbll whoami [--json] Who the configured key belongs to
20
+ snowbll login Sign in, mint + store an API key
21
+ snowbll logout Forget the stored key
22
+ snowbll keys list|create [name]|revoke <id> Manage your API keys (sign-in)
23
+ snowbll setup Setup wizard + agent MCP configs
24
+ snowbll mcp Run the MCP server on stdio
25
+ snowbll help | --version
26
+
27
+ Search, game, and forge work without a key; the rest use the developer-preview
28
+ keyed API (run \`snowbll login\` or set SNOWBLL_API_KEY). Docs: https://www.snowbll.com/docs`;
29
+ function parseFlags(args) {
30
+ const flags = { json: false, rest: [] };
31
+ for (let i = 0; i < args.length; i++) {
32
+ const a = args[i];
33
+ if (a === "--json")
34
+ flags.json = true;
35
+ else if (a === "--limit")
36
+ flags.limit = Number(args[++i]);
37
+ else if (a === "--offset")
38
+ flags.offset = Number(args[++i]);
39
+ else if (a === "--status")
40
+ flags.status = args[++i];
41
+ else
42
+ flags.rest.push(a);
43
+ }
44
+ return flags;
45
+ }
46
+ const out = (value) => console.log(JSON.stringify(value, null, 2));
47
+ function printSearch(data) {
48
+ const results = data.results ?? [];
49
+ if (!results.length) {
50
+ console.log("No matches.");
51
+ return;
52
+ }
53
+ console.log(`${results.length} match(es) — parsed by ${data.parsedBy ?? "?"}\n`);
54
+ for (const [i, r] of results.entries()) {
55
+ console.log(`${i + 1}. ${r.game.title} [${r.game.genre}] ${r.game.price} — ${r.game.verification}`);
56
+ console.log(` id: ${r.game.id}`);
57
+ if (r.game.url)
58
+ console.log(` ${r.game.url}`);
59
+ for (const reason of r.reasons)
60
+ console.log(` • ${reason}`);
61
+ console.log("");
62
+ }
63
+ }
64
+ async function promptCredentials() {
65
+ const rl = createInterface({ input: process.stdin, output: process.stdout });
66
+ const email = (await rl.question("Snowbll account email: ")).trim();
67
+ const password = await rl.question("Password (input is visible): ");
68
+ rl.close();
69
+ if (!email || !password)
70
+ throw new SnowbllApiError(400, "Email and password are both required.");
71
+ return { email, password };
72
+ }
73
+ async function main() {
74
+ const [command, ...args] = process.argv.slice(2);
75
+ const flags = parseFlags(args);
76
+ switch (command) {
77
+ case "search": {
78
+ const query = flags.rest.join(" ").trim();
79
+ if (!query)
80
+ throw new SnowbllApiError(400, 'Usage: snowbll search "<query>"');
81
+ const data = await searchGames(query, flags.limit ?? 5);
82
+ if (flags.json)
83
+ out(data);
84
+ else
85
+ printSearch(data);
86
+ return;
87
+ }
88
+ case "game": {
89
+ const id = flags.rest[0];
90
+ if (!id)
91
+ throw new SnowbllApiError(400, "Usage: snowbll game <id>");
92
+ out(await getGame(id));
93
+ return;
94
+ }
95
+ case "games": {
96
+ out(await listGames(flags.limit ?? 20, flags.offset ?? 0));
97
+ return;
98
+ }
99
+ case "forge": {
100
+ const id = flags.rest[0];
101
+ out(id ? await getForgeCampaign(id) : await listForgeCampaigns(flags.status));
102
+ return;
103
+ }
104
+ case "persona": {
105
+ out(await getPersona(flags.rest[0] ?? "me"));
106
+ return;
107
+ }
108
+ case "whoami": {
109
+ out(await whoami());
110
+ return;
111
+ }
112
+ case "login": {
113
+ const { email, password } = await promptCredentials();
114
+ const token = await supabaseLogin(email, password);
115
+ const machine = process.env.COMPUTERNAME || process.env.HOSTNAME || "cli";
116
+ const minted = await createKey(token, `cli-${machine}`.slice(0, 60));
117
+ writeConfig({ apiKey: minted.key });
118
+ console.log(`Signed in. API key ${minted.key_prefix}… minted and saved to ~/.snowbll/config.json`);
119
+ console.log("Verify with: snowbll whoami");
120
+ return;
121
+ }
122
+ case "logout": {
123
+ clearConfig();
124
+ console.log("Stored key forgotten. (Keys stay valid server-side — revoke with `snowbll keys revoke <id>`.)");
125
+ return;
126
+ }
127
+ case "keys": {
128
+ const [action, value] = flags.rest;
129
+ if (!action || !["list", "create", "revoke"].includes(action)) {
130
+ throw new SnowbllApiError(400, "Usage: snowbll keys list|create [name]|revoke <id>");
131
+ }
132
+ const { email, password } = await promptCredentials();
133
+ const token = await supabaseLogin(email, password);
134
+ if (action === "list")
135
+ out(await listKeys(token));
136
+ else if (action === "create") {
137
+ const minted = await createKey(token, value || "default");
138
+ console.log(`New key (shown once): ${minted.key}`);
139
+ }
140
+ else {
141
+ if (!value)
142
+ throw new SnowbllApiError(400, "Usage: snowbll keys revoke <id>");
143
+ out(await revokeKey(token, value));
144
+ }
145
+ return;
146
+ }
147
+ case "setup": {
148
+ await runSetup();
149
+ return;
150
+ }
151
+ case "mcp": {
152
+ await runStdioServer(version);
153
+ // Keep the process alive — the MCP transport owns stdio from here.
154
+ return new Promise(() => { });
155
+ }
156
+ case "--version":
157
+ case "-v": {
158
+ console.log(version);
159
+ return;
160
+ }
161
+ case undefined:
162
+ case "help":
163
+ case "--help":
164
+ case "-h": {
165
+ console.log(HELP);
166
+ return;
167
+ }
168
+ default:
169
+ throw new SnowbllApiError(400, `Unknown command '${command}'. Run \`snowbll help\`.`);
170
+ }
171
+ }
172
+ main().catch((err) => {
173
+ if (err instanceof SnowbllApiError) {
174
+ console.error(`Error${err.status ? ` (${err.status})` : ""}: ${err.message}`);
175
+ }
176
+ else {
177
+ console.error(`Error: ${err instanceof Error ? err.message : String(err)}`);
178
+ }
179
+ process.exit(1);
180
+ });