snap-dnd 0.1.0

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+ /**
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+ * Generic object pool for reusing frequently allocated objects
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+ * Reduces GC pressure during drag operations
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+ */
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+ export declare class ObjectPool<T> {
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+ private _pool;
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+ private _factory;
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+ private _reset;
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+ private _maxSize;
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+ constructor(factory: () => T, reset: (obj: T) => void, initialSize?: number, maxSize?: number);
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+ /**
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+ * Get an object from the pool or create a new one
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+ */
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+ acquire(): T;
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+ /**
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+ * Return an object to the pool for reuse
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+ */
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+ release(obj: T): void;
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+ /**
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+ * Clear all pooled objects
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+ */
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+ clear(): void;
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+ /**
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+ * Current pool size
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+ */
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+ get size(): number;
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+ }
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+ import type { Point, Rect } from '../types/index.js';
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+ export declare const pointPool: ObjectPool<Point>;
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+ export declare const rectPool: ObjectPool<Rect>;
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+ /**
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+ * Helper to get a point from pool with initial values
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+ */
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+ export declare function acquirePoint(x: number, y: number): Point;
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+ /**
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+ * Helper to get a rect from pool with initial values
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+ */
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+ export declare function acquireRect(x: number, y: number, width: number, height: number): Rect;
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+ /**
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+ * RAF-based throttling for high-frequency events
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+ * Ensures only one callback per animation frame
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+ */
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+ export declare class RAFThrottle<T> {
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+ private _rafId;
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+ private _pending;
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+ private _callback;
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+ constructor(callback: (data: T) => void);
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+ /**
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+ * Queue data to be processed on next animation frame
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+ * Only the most recent data will be processed
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+ */
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+ queue(data: T): void;
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+ /**
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+ * Cancel any pending frame
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+ */
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+ cancel(): void;
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+ /**
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+ * Process immediately if there's pending data
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+ */
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+ flush(): void;
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+ /**
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+ * Check if there's a pending frame
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+ */
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+ get isPending(): boolean;
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+ private _process;
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+ /**
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+ * Cleanup
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+ */
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+ destroy(): void;
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+ }
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+ /**
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+ * Create a throttled function using RAF
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+ */
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+ export declare function rafThrottle<T extends (...args: unknown[]) => void>(fn: T): T & {
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+ cancel: () => void;
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+ flush: () => void;
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+ };
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+ export { ObjectPool, pointPool, rectPool, acquirePoint, acquireRect } from './ObjectPool.js';
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+ export { EventEmitter, type EventCallback } from './EventEmitter.js';
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+ export { BoundsCache, boundsCache, pointInRect, rectsIntersect, rectCenter, distance } from './BoundsCache.js';
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+ export { RAFThrottle, rafThrottle } from './RAFThrottle.js';
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+ export { SnapDataTransfer } from './DataTransfer.js';
package/package.json ADDED
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+ {
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+ "name": "snap-dnd",
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+ "version": "0.1.0",
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+ "description": "A zero-dependency, memory-optimized drag and drop library for vanilla JS and Web Components",
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+ "type": "module",
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+ "main": "./dist/snap.umd.js",
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+ "module": "./dist/snap.esm.js",
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+ "types": "./dist/snap.d.ts",
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+ "exports": {
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+ ".": {
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+ "import": "./dist/snap.esm.js",
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+ "require": "./dist/snap.umd.js"
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+ },
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+ "./core": {
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+ "import": "./dist/snap.core.js"
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+ }
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+ },
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+ "files": [
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+ "dist"
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+ ],
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+ "sideEffects": false,
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+ "scripts": {
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+ "build": "npm run build:full && npm run build:core",
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+ "build:full": "esbuild src/index.ts --bundle --format=esm --minify --sourcemap --outfile=dist/snap.esm.js && esbuild src/index.ts --bundle --format=iife --global-name=Snap --minify --sourcemap --outfile=dist/snap.umd.js",
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+ "build:core": "esbuild src/core-only.ts --bundle --format=esm --minify --sourcemap --outfile=dist/snap.core.js",
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+ "dev": "esbuild src/index.ts --bundle --format=esm --watch --outfile=dist/snap.esm.js",
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+ "typecheck": "tsc --noEmit",
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+ "test": "vitest",
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+ "test:run": "vitest run",
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+ "prepublishOnly": "npm run build"
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+ },
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+ "engines": {
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+ "node": ">=18"
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+ },
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+ "keywords": [
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+ "drag",
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+ "drop",
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+ "dnd",
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+ "draggable",
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+ "sortable",
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+ "kanban",
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+ "vanilla",
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+ "web-components",
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+ "lit"
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+ ],
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+ "author": "",
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+ "license": "MIT",
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+ "devDependencies": {
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+ "@types/node": "^20.11.0",
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+ "esbuild": "^0.20.0",
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+ "typescript": "^5.3.3",
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+ "vitest": "^1.2.2"
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+ }
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+ }