smplr 0.23.0 → 0.25.0

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package/README.md CHANGED
@@ -4,7 +4,7 @@
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  > `smplr` is a collection of sampled instruments for Web Audio API ready to be used with no setup required.
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- Examples:
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+ ## Quick start
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  **Play a note from a General MIDI soundfont:**
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@@ -25,7 +25,7 @@ const context = new AudioContext();
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  const piano = SplendidGrandPiano(context);
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  const drums = DrumMachine(context, { instrument: "TR-808" });
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- const seq = new Sequencer(context, { bpm: 110, loop: true });
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+ const seq = Sequencer(context, { bpm: 110, loop: true });
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  seq.addTrack(piano, [
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  { note: "C4", at: "1:1", duration: "4n" },
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  { note: "E4", at: "1:2", duration: "4n" },
@@ -47,7 +47,7 @@ import { SplendidGrandPiano, Reverb, renderOffline } from "smplr";
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  const wav = await renderOffline(async (context) => {
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  const piano = await SplendidGrandPiano(context).load;
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- piano.output.addEffect("reverb", new Reverb(context), 0.3);
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+ piano.output.addEffect("reverb", Reverb(context), 0.3);
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  ["C4", "E4", "G4", "C5"].forEach((note, i) => {
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  piano.start({ note, time: i * 0.4, duration: 0.4 });
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  });
@@ -57,17 +57,13 @@ wav.downloadWav("arpeggio.wav");
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  See demo: https://danigb.github.io/smplr/
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- `smplr` is approaching 1.0. The 0.22.0 release lands the final batch of pre-1.0 API work — every documented `new X(ctx, opts)` keeps working, and the documented surface is intended to ship unchanged into 1.0. The formal stability commitment lands once the narrow `loader`/`scheduler` public interfaces sibling ticket is in (see [CHANGELOG](https://github.com/danigb/smplr/blob/main/CHANGELOG.md)).
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-
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- > **Upgrading from an earlier 0.x?** No code changes are required — every documented `new X(ctx, opts)` keeps working. New code should drop the `new` (`X(ctx, opts)`) and prefer `await x.ready` over `await x.load`.
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-
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  #### Library goals
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  - No setup: specifically, all samples are online, so no need for a server.
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  - Easy to use: everything should be intuitive for non-experienced developers
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  - Decent sounding: uses high quality open source samples. For better or worse, it is sample based 🤷
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- ## Setup
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+ ## Installation
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  You can install the library with a package manager or use it directly by importing from the browser.
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@@ -105,17 +101,35 @@ You can import directly from the browser. For example:
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  The package needs to be served as a URL from a service like [unpkg](https://unpkg.com) or similar.
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- > To author your own instrument or publish a third-party package, see the [Defining an instrument](./AUTHORING.md) guide.
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+ ## Available instruments
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- ## Documentation
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+ `smplr` ships eleven instruments out of the box. Pick one and jump to its section in the [Instrument reference](#instrument-reference) for setup details.
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- ### Defining an instrument
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+ | Instrument | Description | Names helper |
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+ | ------------------------------------------- | ----------------------------------------- | ----------------------------- |
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+ | [`Sampler`](#sampler) | Your own buffers or SFZ-style preset | — |
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+ | [`Soundfont`](#soundfont) | General MIDI soundfonts | `getSoundfontNames()` |
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+ | [`SplendidGrandPiano`](#splendidgrandpiano) | Sampled Steinway grand, 4 velocity layers | — |
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+ | [`ElectricPiano`](#electric-piano) | CP80, PianetT, Wurlitzer, TX81Z | `getElectricPianoNames()` |
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+ | [`DrumMachine`](#drum-machines) | Classic drum machines (TR-808, …) | `getDrumMachineNames()` |
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+ | [`DrumAbuse`](#drumabuse) | ~210 machines (Synthabuse collection) | `getDrumAbuseMachineNames()` |
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+ | [`Mallet`](#mallets) | VCSL mallets | `getMalletNames()` |
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+ | [`Mellotron`](#mellotron) | Mellotron archive samples | `getMellotronNames()` |
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+ | [`Smolken`](#smolken-double-bass) | Smolken double bass (Arco/Pizz/Switched) | `getSmolkenNames()` |
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+ | [`Versilian`](#versilian) | VCSL multi-instrument (partial support) | `getVersilianInstruments()` * |
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+ | [`Soundfont2`](#soundfont2) | Reads .sf2 files directly | — |
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- `smplr` ships ten instruments out of the box `SplendidGrandPiano`, `Soundfont`, `DrumMachine`, `ElectricPiano`, `Mallet`, `Mellotron`, `Smolken`, `Versilian`, `Sampler`, `Soundfont2Sampler`. If none of them fit your use case, you can author your own with the `Instrument` builder and the `Smplr` interface.
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+ `*` `getVersilianInstruments` is async because the catalog is fetched from the network on first call (cached thereafter).
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- See **[Defining an instrument](./AUTHORING.md)** for the full authoring guide sync and async examples, third-party package layout, and how to use `Smplr` as a TypeScript type for generic helpers.
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+ Each names helper returns the strings you can pass to the corresponding factory's `instrument` option.
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+
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+ If none of the bundled instruments fits your use case, you can author your own — see [Defining your own instrument](#defining-your-own-instrument).
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- ### Create and load an instrument
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+ ## Using an instrument
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+
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+ Every smplr instrument follows the same usage pattern. This section covers what's shared across all of them; for instrument-specific options, see the [Instrument reference](#instrument-reference).
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+
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+ ### Create and load
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133
 
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  Every smplr instrument is a factory function: call it with an `AudioContext` and an options object to get back an instance.
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@@ -127,29 +141,18 @@ const piano = SplendidGrandPiano(context, { decayTime: 0.5 });
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  const marimba = Soundfont(context, { instrument: "marimba" });
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  ```
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- > **Compatibility note:** All factories also support the `new` keyword — `new SplendidGrandPiano(context)` produces the same instance as `SplendidGrandPiano(context)`. Code from earlier `smplr` versions keeps working unchanged. Editors will mark the `new` form as `@deprecated` to nudge new code toward the call form; both remain supported throughout the 1.x line.
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-
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  #### Wait for audio loading
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- You can start playing notes as soon as one audio is loaded. But if you want to wait for all of them, you can use the `load` property that returns a promise:
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+ You can start playing notes as soon as one sample is loaded. To wait for all of them, await either:
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- ```js
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- piano.load.then(() => {
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- // now the piano is fully loaded
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- });
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- ```
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-
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- Since the promise returns the instrument instance, you can create and wait in a single line:
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+ - `piano.ready` — resolves to `void` (preferred for new code).
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+ - `piano.load` resolves to the instrument itself, so you can create and await in one line:
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144
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  ```js
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  const piano = await SplendidGrandPiano(context).load;
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  ```
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- The pre-1.0 `new`-prefixed form continues to work — `const piano = await new SplendidGrandPiano(context).load` resolves to the same instrument. This is the documented backward-compat path for code from earlier `smplr` versions.
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-
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- > **New in 1.0:** prefer `await piano.ready` for new code. It resolves to `void` (not the instrument) and won't be removed — `.load` is kept as a deprecated alias for compatibility.
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-
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- ⚠️ In versions lower than 0.8.0 a `loaded()` function was exposed instead.
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+ > Upgrading from older versions? See [MIGRATE.md](./MIGRATE.md).
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  #### Load progress
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@@ -168,7 +171,7 @@ console.log(piano.loadProgress); // { loaded: 12, total: 48 }
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  `total` is known before loading starts, so you can display a determinate progress bar.
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- #### Shared configuration options
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+ ### Shared configuration options
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  All instruments share some configuration options, passed as the second argument to the factory. Every field is optional:
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@@ -177,52 +180,14 @@ All instruments share some configuration options, passed as the second argument
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  - `pan`: stereo pan, -1 (full left) to +1 (full right). 0 by default.
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  - `destination`: the `AudioNode` the instrument writes to. `AudioContext.destination` by default.
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  - `volumeToGain`: a function to map MIDI volume to a linear gain. Uses the MIDI standard curve by default.
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- - `storage`: a [storage backend](#cache-requests) used to fetch sample buffers. `HttpStorage` by default.
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+ - `storage`: a [storage backend](#caching-samples) used to fetch sample buffers. `HttpStorage` by default.
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  - `loader`: a shared `SampleLoader` instance. Pass the same loader to multiple instruments to cache buffers across them (see [Buffer reuse](#buffer-reuse)).
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- - `scheduler`: a shared `Scheduler` instance. Construct your own to tune scheduling — for example, `new Scheduler(context, { lookaheadMs: 100, intervalMs: 25 })` — or omit to get a per-instrument default.
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+ - `scheduler`: a shared `Scheduler` instance. Construct your own to tune scheduling — for example, `Scheduler(context, { lookaheadMs: 100, intervalMs: 25 })` — or omit to get a per-instrument default.
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  - `onLoadProgress`: a function called after each sample buffer is decoded. Receives `{ loaded, total }` where `total` is the full count known before loading starts.
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  - `onStart`: called when a note is dispatched to the audio engine. Receives the started note. See ⚠️ note under [Events](#events) on timing precision.
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  - `onEnded`: called when each voice's audio node ends. Receives the started note.
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- #### Usage with standardized-audio-context
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-
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- This package should be compatible with [standardized-audio-context](https://github.com/chrisguttandin/standardized-audio-context):
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-
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- ```js
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- import { AudioContext } from "standardized-audio-context";
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-
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- const context = new AudioContext();
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- const piano = SplendidGrandPiano(context);
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- ```
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-
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- However, if you are using Typescript, you might need to "force cast" the types:
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-
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- ```ts
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- import { Soundfont } from "smplr";
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- import { AudioContext as StandardizedAudioContext } from "standardized-audio-context";
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-
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- const context = new StandardizedAudioContext() as unknown as AudioContext;
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- const marimba = Soundfont(context, { instrument: "marimba" });
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- ```
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-
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- In case you need to use the `Reverb` module (or any other module that needs `AudioWorkletNode`) you need to enforce to use the one from `standardized-audio-context` package. Here is how:
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-
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- ```ts
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- import {
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- AudioWorkletNode,
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- IAudioContext,
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- AudioContext as StandardizedAudioContext,
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- } from "standardized-audio-context";
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-
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- window.AudioWorkletNode = AudioWorkletNode as any;
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- const context = new StandardizedAudioContext() as unknown as AudioContext;
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-
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- // ... rest of the code
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- ```
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-
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- See [standardized-audio-context issue #897](https://github.com/chrisguttandin/standardized-audio-context/issues/897) for background on why the cast is required.
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-
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- ### Play
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+ ### Play notes
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191
 
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  #### Start and stop notes
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@@ -289,7 +254,9 @@ sampler.start({
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  If `loop` is true but `loopStart` or `loopEnd` are not specified, 0 and total duration will be used by default, respectively.
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- #### Change volume
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+ ### Output
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+
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+ #### Volume
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  Instrument `output` attribute represents the main output of the instrument. The `output.volume` getter/setter accepts a number where 0 means no volume, and 127 is max volume without amplification:
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@@ -298,10 +265,24 @@ piano.output.volume = 80;
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  piano.output.volume; // => 80
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266
  ```
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267
 
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- `output.setVolume(n)` is kept as a deprecated alias and continues to work.
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-
303
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  ⚠️ `volume` is global to the instrument, but `velocity` is specific for each note.
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+ #### Pan, detune, and reverse
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+
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+ Every instrument accepts a `pan` option at construction (`-1` = full left, `+1` = full right):
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+
274
+ ```js
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+ const drums = DrumMachine(context, { instrument: "TR-808", pan: -0.5 });
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+ ```
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+
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+ Two universal setters mutate the playback defaults in place. They apply to notes scheduled **after** the call; in-flight notes are unaffected.
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+
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+ ```js
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+ sampler.setDetune(100); // semitone up (100 cents) for all future notes
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+ sampler.setReverse(true); // play samples reversed for all future notes
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+ sampler.setReverse(false); // back to forward playback
284
+ ```
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+
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  #### MIDI CC
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287
 
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  Set and read MIDI Control Change values on the instrument:
@@ -314,20 +295,28 @@ piano.setCC(64, 0); // sustain pedal off
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295
 
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  Unset CCs default to `0` (matches MIDI's "undefined controller defaults to 0" convention).
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297
 
317
- #### Disposing
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+ ### Effects
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+
300
+ #### Reverb
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301
 
319
- When you're done with an instrument, call `dispose()` to stop all voices, tear down the audio graph, and stop the scheduler. The instance must not be used after this call.
302
+ A packaged version of the [DattorroReverbNode](https://github.com/khoin/DattorroReverbNode) algorithmic reverb is included.
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+
304
+ Use `output.addEffect(name, effect, mix)` to connect an effect using a send bus:
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305
 
321
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  ```js
322
- useEffect(() => {
323
- const piano = SplendidGrandPiano(context);
324
- return () => piano.dispose();
325
- }, []);
307
+ import { Reverb, SplendidGrandPiano } from "smplr";
308
+ const reverb = Reverb(context);
309
+ const piano = SplendidGrandPiano(context, { volume });
310
+ piano.output.addEffect("reverb", reverb, 0.2);
326
311
  ```
327
312
 
328
- `disconnect()` is kept as a deprecated alias and continues to work.
313
+ To change the mix level, use `output.setEffectMix(name, mix)`:
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314
 
330
- #### Events
315
+ ```js
316
+ piano.output.setEffectMix("reverb", 0.5);
317
+ ```
318
+
319
+ ### Events
331
320
 
332
321
  Two events are supported `onStart` and `onEnded`. Both callbacks will receive as parameter started note.
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322
 
@@ -358,30 +347,18 @@ Global callbacks will be invoked regardless of whether local events are defined.
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359
348
  ⚠️ The invocation time of `onStart` is not exact: it fires slightly before the audio actually starts, by up to the scheduler's lookahead window (200ms by default; configurable via the `scheduler` option — see [Shared configuration options](#shared-configuration-options)).
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361
- ### Effects
362
-
363
- #### Reverb
364
-
365
- A packaged version of the [DattorroReverbNode](https://github.com/khoin/DattorroReverbNode) algorithmic reverb is included.
366
-
367
- Use `output.addEffect(name, effect, mix)` to connect an effect using a send bus:
368
-
369
- ```js
370
- import { Reverb, SplendidGrandPiano } from "smplr";
371
- const reverb = new Reverb(context);
372
- const piano = SplendidGrandPiano(context, { volume });
373
- piano.output.addEffect("reverb", reverb, 0.2);
374
- ```
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+ ### Dispose
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351
 
376
- To change the mix level, use `output.setEffectMix(name, mix)`:
352
+ When you're done with an instrument, call `dispose()` to stop all voices, tear down the audio graph, and stop the scheduler. The instance must not be used after this call.
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353
 
378
354
  ```js
379
- piano.output.setEffectMix("reverb", 0.5);
355
+ useEffect(() => {
356
+ const piano = SplendidGrandPiano(context);
357
+ return () => piano.dispose();
358
+ }, []);
380
359
  ```
381
360
 
382
- `output.sendEffect(name, mix)` is kept as a deprecated alias and continues to work.
383
-
384
- ### Cache requests
361
+ ### Caching samples
385
362
 
386
363
  The default sample sets are hosted on GitHub Pages, which rate-limits requests per second. That can be a problem, especially in a development environment with hot reload (most React frameworks).
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364
 
@@ -391,16 +368,54 @@ To cache samples in the browser, use a `CacheStorage` object:
391
368
  import { SplendidGrandPiano, CacheStorage } from "smplr";
392
369
 
393
370
  const context = new AudioContext();
394
- const storage = new CacheStorage();
371
+ const storage = CacheStorage();
395
372
  // First time the instrument loads, will fetch the samples from http. Subsequent times from cache.
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373
  const piano = SplendidGrandPiano(context, { storage });
397
374
  ```
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  ⚠️ `CacheStorage` is based on the [Cache API](https://developer.mozilla.org/en-US/docs/Web/API/Cache) and only works in secure environments that run over `https`. Check your framework's documentation for local-HTTPS setup — for example [next-dev-https](https://www.npmjs.com/package/next-dev-https) for Next.js or [vite-plugin-mkcert](https://github.com/liuweiGL/vite-plugin-mkcert) for Vite.
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378
+ ### Using with standardized-audio-context
379
+
380
+ This package should be compatible with [standardized-audio-context](https://github.com/chrisguttandin/standardized-audio-context):
381
+
382
+ ```js
383
+ import { AudioContext } from "standardized-audio-context";
384
+
385
+ const context = new AudioContext();
386
+ const piano = SplendidGrandPiano(context);
387
+ ```
388
+
389
+ However, if you are using Typescript, you might need to "force cast" the types:
390
+
391
+ ```ts
392
+ import { Soundfont } from "smplr";
393
+ import { AudioContext as StandardizedAudioContext } from "standardized-audio-context";
394
+
395
+ const context = new StandardizedAudioContext() as unknown as AudioContext;
396
+ const marimba = Soundfont(context, { instrument: "marimba" });
397
+ ```
398
+
399
+ In case you need to use the `Reverb` module (or any other module that needs `AudioWorkletNode`) you need to enforce to use the one from `standardized-audio-context` package. Here is how:
400
+
401
+ ```ts
402
+ import {
403
+ AudioWorkletNode,
404
+ IAudioContext,
405
+ AudioContext as StandardizedAudioContext,
406
+ } from "standardized-audio-context";
407
+
408
+ window.AudioWorkletNode = AudioWorkletNode as any;
409
+ const context = new StandardizedAudioContext() as unknown as AudioContext;
410
+
411
+ // ... rest of the code
412
+ ```
413
+
414
+ See [standardized-audio-context issue #897](https://github.com/chrisguttandin/standardized-audio-context/issues/897) for background on why the cast is required.
415
+
401
416
  ## Sequencer
402
417
 
403
- `Sequencer` schedules notes from one or more tracks against any smplr instrument with sample-accurate timing. Unlike instruments, it's a regular class — always constructed with `new Sequencer(context, opts)`.
418
+ `Sequencer` schedules notes from one or more tracks against any smplr instrument with sample-accurate timing.
404
419
 
405
420
  ```js
406
421
  import { Sequencer, SplendidGrandPiano, DrumMachine } from "smplr";
@@ -409,7 +424,7 @@ const context = new AudioContext();
409
424
  const piano = SplendidGrandPiano(context);
410
425
  const drums = DrumMachine(context, { instrument: "TR-808" });
411
426
 
412
- const seq = new Sequencer(context, { bpm: 120, loop: true });
427
+ const seq = Sequencer(context, { bpm: 120, loop: true });
413
428
 
414
429
  seq.addTrack(piano, [
415
430
  { note: "C4", at: "1:1", duration: "4n" },
@@ -446,19 +461,55 @@ Note positions and durations accept several formats:
446
461
  #### Constructor options
447
462
 
448
463
  ```js
449
- const seq = new Sequencer(context, {
464
+ const seq = Sequencer(context, {
450
465
  bpm: 120, // default 120
451
466
  ppq: 480, // pulses per quarter note, default 480
452
- timeSignature: 4, // beats per bar, default 4
467
+ timeSignature: 4, // accepts `4` (→ 4/4) or `{ numerator, denominator }`
453
468
  loop: false, // default false
454
469
  loopStart: 0, // loop start position (ticks or string)
455
470
  loopEnd: "2:1", // loop end position; defaults to end of longest track
456
471
  lookaheadMs: 200, // scheduling lookahead, default 200
457
472
  intervalMs: 50, // flush interval, default 50
458
473
  humanize: { timingMs: 10, velocity: 8 }, // optional randomisation
474
+ stepSize: "16n", // optional: emit "step" events at this interval
459
475
  });
460
476
  ```
461
477
 
478
+ `timeSignature` accepts a plain number (interpreted as `{ numerator: n, denominator: 4 }`) or a full object such as `{ numerator: 7, denominator: 8 }` for 7/8 time. The `seq.timeSignature` getter always returns the `{ numerator, denominator }` form.
479
+
480
+ #### Tracks
481
+
482
+ ```js
483
+ seq.addTrack(piano, notes); // append a track
484
+ seq.addTrack(drums, notes, { id: "drums", volume: 0.8 }); // with options
485
+ seq.removeTrack(piano); // remove by instrument reference
486
+ seq.clearTracks(); // remove every track
487
+ ```
488
+
489
+ `addTrack`'s third argument accepts:
490
+
491
+ | Field | Type | Description |
492
+ | ---------- | ------------------------------------------- | --------------------------------------------------------------------- |
493
+ | `id` | `string` | Stable id for `setTrackVolume` / `muteTrack` / `soloTrack`. |
494
+ | `humanize` | `{ timingMs?: number; velocity?: number }` | Per-track humanize. Overrides the sequencer-level setting when set. |
495
+ | `volume` | `number` | Multiplicative velocity scalar (default 1). `0.5` halves velocities. |
496
+ | `muted` | `boolean` | When true, this track does not dispatch notes. |
497
+ | `solo` | `boolean` | When true, only soloed tracks play. |
498
+
499
+ After `setPatterns` is called (see [Pattern chain](#pattern-chain-song-mode)), `addTrack` / `removeTrack` / `clearTracks` throw — the chain is owned by the patterns array.
500
+
501
+ #### Track mixer
502
+
503
+ ```js
504
+ seq.setTrackVolume("drums", 0.6);
505
+ seq.muteTrack("drums");
506
+ seq.unmuteTrack("drums");
507
+ seq.soloTrack("lead");
508
+ seq.unsoloTrack("lead");
509
+ ```
510
+
511
+ Mixer methods operate on the **currently-playing pattern** (so per-pattern mute/solo state is automatic when using a pattern chain). Calls with an unknown id are no-ops.
512
+
462
513
  #### Playback
463
514
 
464
515
  ```js
@@ -481,12 +532,17 @@ seq.stopNote("intro-c", time); // stop at a scheduled time
481
532
 
482
533
  ```js
483
534
  seq.bpm = 140; // change BPM live, no glitch
484
- seq.timeSignature = 3; // change time signature
535
+ seq.timeSignature = 3; // 3/4 (number → { numerator: 3, denominator: 4 })
536
+ seq.timeSignature = { numerator: 7, denominator: 8 }; // 7/8
537
+
538
+ seq.timeSignature; // → { numerator: 7, denominator: 8 }
485
539
 
486
540
  seq.position; // current position as "bar:beat:tick" string
487
541
  seq.position = "3:1"; // seek while playing or stopped
488
542
  ```
489
543
 
544
+ The `"beat"` event fires once per denominator-defined note: 4/4 → 4 beats per bar, 6/8 → 6 beats per bar, etc.
545
+
490
546
  #### Loop
491
547
 
492
548
  ```js
@@ -531,12 +587,18 @@ seq.on("beat", (beat, time) => {
531
587
  seq.on("bar", (bar, time) => {
532
588
  ui.updateBar(bar);
533
589
  });
590
+ seq.on("step", (stepIndex, time) => {
591
+ ui.flashStep(stepIndex); // only fires when `stepSize` is set in options
592
+ });
534
593
  seq.on("loop", () => {
535
594
  console.log("looped");
536
595
  });
537
596
  seq.on("end", () => {
538
597
  console.log("done");
539
598
  });
599
+ seq.on("patternChange", (patternIndex, time) => {
600
+ ui.highlightPattern(patternIndex); // fires when the chain advances
601
+ });
540
602
  seq.on("start", () => {});
541
603
  seq.on("stop", () => {});
542
604
  seq.on("pause", () => {});
@@ -544,6 +606,9 @@ seq.on("pause", () => {});
544
606
  seq.off("beat", handler); // remove a listener
545
607
  ```
546
608
 
609
+ The `"step"` event only fires when the sequencer was constructed with `stepSize` (e.g. `"16n"`).
610
+ The `"patternChange"` event only fires when more than one pattern is in the chain.
611
+
547
612
  #### Note events
548
613
 
549
614
  `noteOn` and `noteOff` events fire when the instrument's `onStart` / `onEnded` callbacks are called, so they are driven by the actual audio playback — not by the scheduling lookahead.
@@ -581,7 +646,7 @@ seq.addTrack(piano, [
581
646
  Add subtle randomisation to timing and velocity for a more natural feel:
582
647
 
583
648
  ```js
584
- const seq = new Sequencer(context, {
649
+ const seq = Sequencer(context, {
585
650
  bpm: 90,
586
651
  humanize: { timingMs: 12, velocity: 8 },
587
652
  });
@@ -590,9 +655,63 @@ const seq = new Sequencer(context, {
590
655
  - `timingMs`: maximum random offset in milliseconds (±). Default 0.
591
656
  - `velocity`: maximum random offset in MIDI velocity units (±). Default 0.
592
657
 
658
+ Per-track humanize (passed to `addTrack`) overrides the global setting:
659
+
660
+ ```js
661
+ seq.addTrack(piano, notes, { humanize: { timingMs: 0, velocity: 0 } });
662
+ ```
663
+
664
+ #### SequencerNote fields
665
+
666
+ | Field | Type | Description |
667
+ | ---------------------- | ------------------- | ---------------------------------------------------------------------------- |
668
+ | `note` | `string \| number` | Note name or MIDI number. |
669
+ | `at` | `string \| number` | Musical position (ticks or `"bar:beat[.frac][:ticks]"` / `"4n"` / `"1m"`). |
670
+ | `duration` | `string \| number?` | Duration; omit for a one-shot trigger. |
671
+ | `velocity` | `number?` | Velocity 0–127. Default 100. |
672
+ | `id` | `string \| number?` | Used as `noteId` in `noteOn` / `noteOff` events. Default: array index. |
673
+ | `chance` | `number?` | Probability 0–100 that this note fires on each pass. Re-rolled on every loop. |
674
+ | `ratchet` | `number?` | Expand into N sub-notes over `duration` (requires `duration`). |
675
+ | `ratchetVelocityDecay` | `number?` | Per-step velocity decay; each sub-note scaled by `(1 - decay)^i`. |
676
+
677
+ Example:
678
+
679
+ ```js
680
+ seq.addTrack(drums, [
681
+ { note: "hat", at: "1:4", duration: "8n", ratchet: 4, ratchetVelocityDecay: 0.2 },
682
+ { note: "snare", at: "1:2", chance: 50 }, // fires 50% of the time
683
+ ]);
684
+ ```
685
+
686
+ When `ratchet > 1`, each sub-note's `noteId` is suffixed with `#0`, `#1`, etc., so you can stop an individual sub-voice via `seq.stopNote("id#0")`.
687
+
688
+ #### Pattern chain (song mode)
689
+
690
+ For multi-pattern arrangements (intro → verse → chorus), use `setPatterns`:
691
+
692
+ ```js
693
+ seq.setPatterns([
694
+ { tracks: [{ instrument: drums, notes: introNotes }], loopEnd: "1m" },
695
+ { tracks: [{ instrument: drums, notes: verseNotes }], loopEnd: "2m" },
696
+ { tracks: [{ instrument: drums, notes: chorusNotes }], loopEnd: "2m" },
697
+ ]);
698
+
699
+ seq.chainOrder = [0, 1, 2, 1, 2]; // intro, verse, chorus, verse, chorus
700
+ seq.loop = true; // loop the whole chain
701
+ seq.start();
702
+
703
+ seq.on("patternChange", (idx) => ui.highlightPattern(idx));
704
+ ```
705
+
706
+ - Each pattern's `tracks` entries accept the same `AddTrackOptions` (`id`, `humanize`, `volume`, `muted`, `solo`) as `addTrack`.
707
+ - `loopEnd` is per-pattern and defaults to the longest track in that pattern.
708
+ - `chainOrder` defaults to `[0, 1, …, n-1]`. Setting it lets you repeat or reorder patterns without duplicating data.
709
+ - With `loop: false` the chain plays once and emits `"end"`; with `loop: true` it cycles indefinitely and emits `"loop"` each time it wraps.
710
+ - Track mixer methods (`muteTrack`, `setTrackVolume`, etc.) operate on the currently-playing pattern — `muteTrack("lead")` only affects the pattern that owns the `"lead"` track.
711
+
593
712
  ---
594
713
 
595
- ## Export Audio
714
+ ## Offline rendering
596
715
 
597
716
  Render audio offline (faster than real-time) and export it as a WAV file. Uses `OfflineAudioContext` under the hood.
598
717
 
@@ -641,7 +760,7 @@ If you already have an instrument loaded, pass the same `SampleLoader` to avoid
641
760
  ```js
642
761
  import { SplendidGrandPiano, SampleLoader, renderOffline } from "smplr";
643
762
 
644
- const loader = new SampleLoader(audioContext);
763
+ const loader = SampleLoader(audioContext);
645
764
  const piano = SplendidGrandPiano(audioContext, { loader });
646
765
  await piano.load;
647
766
 
@@ -671,23 +790,9 @@ This will download a WAV file you can attach to your issue or pull request.
671
790
 
672
791
  ---
673
792
 
674
- ## Instruments
675
-
676
- ### Available instruments
793
+ ## Instrument reference
677
794
 
678
- Each instrument family exposes a synchronous helper that returns the names you can pass to its factory:
679
-
680
- | Factory | Names helper |
681
- | --------------- | ---------------------------------------------- |
682
- | `Soundfont` | `getSoundfontNames(): string[]` |
683
- | `ElectricPiano` | `getElectricPianoNames(): string[]` |
684
- | `Mallet` | `getMalletNames(): string[]` |
685
- | `Mellotron` | `getMellotronNames(): string[]` |
686
- | `DrumMachine` | `getDrumMachineNames(): string[]` |
687
- | `Smolken` | `getSmolkenNames(): string[]` |
688
- | `Versilian` | `getVersilianInstruments(): Promise<string[]>` |
689
-
690
- `getVersilianInstruments` is async because the catalog is fetched from the network on first call (cached thereafter).
795
+ Detailed configuration for each bundled instrument. For the shared API (load, play, output, effects, events), see [Using an instrument](#using-an-instrument).
691
796
 
692
797
  ### Sampler
693
798
 
@@ -905,6 +1010,61 @@ drums.start("kick"); // Play the first sample of the group
905
1010
  drums.start("kick-1"); // Play this specific sample
906
1011
  ```
907
1012
 
1013
+ ### DrumAbuse
1014
+
1015
+ Sampled instrument for the [Synthabuse](https://www.youtube.com/watch?v=Ay-U9eYKmGA) drum-machine collection — 5 packs covering ~210 classic drum machines and synths. Samples hosted at `smpldsnds.github.io/drum-abuse-{pack}/`.
1016
+
1017
+ Two source modes: load a single machine's full kit, or load a cross-machine instrument list from a pack.
1018
+
1019
+ #### Machine mode
1020
+
1021
+ ```js
1022
+ import { DrumAbuse, getDrumAbuseMachineNames } from "smplr";
1023
+
1024
+ const machines = getDrumAbuseMachineNames(); // ~210 machine ids
1025
+
1026
+ const context = new AudioContext();
1027
+ const drums = DrumAbuse(context, {
1028
+ source: { kind: "machine", machine: "roland-tr-808" },
1029
+ });
1030
+ await drums.load;
1031
+
1032
+ drums.start({ note: "kick" });
1033
+
1034
+ // Samples are grouped by instrument name, like DrumMachine:
1035
+ drums.getGroupNames(); // => ["kick", "snare", "hi-hat", ...]
1036
+ drums.getSampleNamesForGroup("kick"); // => ["kick/1", "kick/2", ...]
1037
+ drums.start({ note: "kick" }); // first sample in the group
1038
+ drums.start({ note: "kick/1" }); // a specific sample
1039
+ ```
1040
+
1041
+ If a machine has more than one sample set, pass `set` to pick a specific one. Omit to load the first set.
1042
+
1043
+ ```js
1044
+ const drums = DrumAbuse(context, {
1045
+ source: { kind: "machine", machine: "roland-tr-808", set: "kit-a" },
1046
+ });
1047
+ ```
1048
+
1049
+ #### Pack mode
1050
+
1051
+ A pack is a cross-machine catalog of named instruments (e.g. all the kicks across `vol1`). Pass `source: { kind: "pack", pack, instrument }`:
1052
+
1053
+ ```js
1054
+ import {
1055
+ DrumAbuse,
1056
+ getDrumAbusePackNames,
1057
+ getDrumAbuseMachinesForPack,
1058
+ } from "smplr";
1059
+
1060
+ getDrumAbusePackNames(); // => ["vol1", "vol2", "vol3", "vol4", "vol5"]
1061
+ getDrumAbuseMachinesForPack("vol1"); // => machine ids in vol1
1062
+
1063
+ const drums = DrumAbuse(new AudioContext(), {
1064
+ source: { kind: "pack", pack: "vol1", instrument: "bass-drum" },
1065
+ });
1066
+ ```
1067
+
908
1068
  ### Smolken double bass
909
1069
 
910
1070
  ```js
@@ -933,16 +1093,16 @@ const context = new AudioContext();
933
1093
  const versilian = Versilian(context, { instrument: instrumentNames[0] });
934
1094
  ```
935
1095
 
936
- ### Soundfont2Sampler
1096
+ ### Soundfont2
937
1097
 
938
- Sampler capable of reading .sf2 files directly:
1098
+ Sampler capable of reading .sf2 files directly.
939
1099
 
940
1100
  ```ts
941
- import { Soundfont2Sampler } from "smplr";
1101
+ import { Soundfont2 } from "smplr";
942
1102
  import { SoundFont2 } from "soundfont2";
943
1103
 
944
1104
  const context = new AudioContext();
945
- const sampler = Soundfont2Sampler(context, {
1105
+ const sampler = Soundfont2(context, {
946
1106
  url: "https://smpldsnds.github.io/soundfonts/soundfonts/galaxy-electric-pianos.sf2",
947
1107
  createSoundfont: (data) => new SoundFont2(data),
948
1108
  });
@@ -958,6 +1118,16 @@ sampler.load.then(() => {
958
1118
 
959
1119
  Still limited support. API may vary.
960
1120
 
1121
+ ## Defining your own instrument
1122
+
1123
+ If none of the bundled instruments fits your use case, you can author your own with the `Instrument` builder and the `Smplr` interface.
1124
+
1125
+ See **[Defining an instrument](./AUTHORING.md)** for the full authoring guide — sync and async examples, third-party package layout, and how to use `Smplr` as a TypeScript type for generic helpers.
1126
+
1127
+ ## Upgrading
1128
+
1129
+ `smplr` is approaching 1.0; pre-1.0 APIs keep working as deprecated aliases. See [MIGRATE.md](./MIGRATE.md) for the full compatibility table and [CHANGELOG](https://github.com/danigb/smplr/blob/main/CHANGELOG.md) for per-release detail.
1130
+
961
1131
  ## License
962
1132
 
963
1133
  MIT License