sliver-engine 0.0.1-alpha.0

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Files changed (166) hide show
  1. package/README.md +99 -0
  2. package/dist/Assets/Shapes/Arrow.d.ts +12 -0
  3. package/dist/Assets/Shapes/Arrow.d.ts.map +1 -0
  4. package/dist/Assets/Shapes/Arrow.js +32 -0
  5. package/dist/Assets/Shapes/Arrow.js.map +1 -0
  6. package/dist/Assets/Shapes/index.d.ts +4 -0
  7. package/dist/Assets/Shapes/index.d.ts.map +1 -0
  8. package/dist/Assets/Shapes/index.js +2 -0
  9. package/dist/Assets/Shapes/index.js.map +1 -0
  10. package/dist/CanvasController/SpriteLibrary.d.ts +27 -0
  11. package/dist/CanvasController/SpriteLibrary.d.ts.map +1 -0
  12. package/dist/CanvasController/SpriteLibrary.js +113 -0
  13. package/dist/CanvasController/SpriteLibrary.js.map +1 -0
  14. package/dist/CanvasController/Transformations.d.ts +5 -0
  15. package/dist/CanvasController/Transformations.d.ts.map +1 -0
  16. package/dist/CanvasController/Transformations.js +19 -0
  17. package/dist/CanvasController/Transformations.js.map +1 -0
  18. package/dist/CanvasController/index.d.ts +214 -0
  19. package/dist/CanvasController/index.d.ts.map +1 -0
  20. package/dist/CanvasController/index.js +347 -0
  21. package/dist/CanvasController/index.js.map +1 -0
  22. package/dist/Context/index.d.ts +53 -0
  23. package/dist/Context/index.d.ts.map +1 -0
  24. package/dist/Context/index.js +103 -0
  25. package/dist/Context/index.js.map +1 -0
  26. package/dist/Events/decorators.d.ts +61 -0
  27. package/dist/Events/decorators.d.ts.map +1 -0
  28. package/dist/Events/decorators.js +368 -0
  29. package/dist/Events/decorators.js.map +1 -0
  30. package/dist/Events/index.d.ts +50 -0
  31. package/dist/Events/index.d.ts.map +1 -0
  32. package/dist/Events/index.js +73 -0
  33. package/dist/Events/index.js.map +1 -0
  34. package/dist/Events/keyAccumulator.d.ts +9 -0
  35. package/dist/Events/keyAccumulator.d.ts.map +1 -0
  36. package/dist/Events/keyAccumulator.js +17 -0
  37. package/dist/Events/keyAccumulator.js.map +1 -0
  38. package/dist/Game/Saves/index.d.ts +39 -0
  39. package/dist/Game/Saves/index.d.ts.map +1 -0
  40. package/dist/Game/Saves/index.js +213 -0
  41. package/dist/Game/Saves/index.js.map +1 -0
  42. package/dist/Game/index.d.ts +45 -0
  43. package/dist/Game/index.d.ts.map +1 -0
  44. package/dist/Game/index.js +101 -0
  45. package/dist/Game/index.js.map +1 -0
  46. package/dist/GameObject/Decorators/index.d.ts +8 -0
  47. package/dist/GameObject/Decorators/index.d.ts.map +1 -0
  48. package/dist/GameObject/Decorators/index.js +65 -0
  49. package/dist/GameObject/Decorators/index.js.map +1 -0
  50. package/dist/GameObject/Hitboxes/ColisionHandler.d.ts +23 -0
  51. package/dist/GameObject/Hitboxes/ColisionHandler.d.ts.map +1 -0
  52. package/dist/GameObject/Hitboxes/ColisionHandler.js +458 -0
  53. package/dist/GameObject/Hitboxes/ColisionHandler.js.map +1 -0
  54. package/dist/GameObject/Hitboxes/index.d.ts +50 -0
  55. package/dist/GameObject/Hitboxes/index.d.ts.map +1 -0
  56. package/dist/GameObject/Hitboxes/index.js +306 -0
  57. package/dist/GameObject/Hitboxes/index.js.map +1 -0
  58. package/dist/GameObject/Library/Button.d.ts +15 -0
  59. package/dist/GameObject/Library/Button.d.ts.map +1 -0
  60. package/dist/GameObject/Library/Button.js +45 -0
  61. package/dist/GameObject/Library/Button.js.map +1 -0
  62. package/dist/GameObject/Library/Clickableshape.d.ts +14 -0
  63. package/dist/GameObject/Library/Clickableshape.d.ts.map +1 -0
  64. package/dist/GameObject/Library/Clickableshape.js +36 -0
  65. package/dist/GameObject/Library/Clickableshape.js.map +1 -0
  66. package/dist/GameObject/Library/FloatingView.d.ts +20 -0
  67. package/dist/GameObject/Library/FloatingView.d.ts.map +1 -0
  68. package/dist/GameObject/Library/FloatingView.js +39 -0
  69. package/dist/GameObject/Library/FloatingView.js.map +1 -0
  70. package/dist/GameObject/Library/Group.d.ts +8 -0
  71. package/dist/GameObject/Library/Group.d.ts.map +1 -0
  72. package/dist/GameObject/Library/Group.js +26 -0
  73. package/dist/GameObject/Library/Group.js.map +1 -0
  74. package/dist/GameObject/Library/HoverableShape.d.ts +15 -0
  75. package/dist/GameObject/Library/HoverableShape.d.ts.map +1 -0
  76. package/dist/GameObject/Library/HoverableShape.js +41 -0
  77. package/dist/GameObject/Library/HoverableShape.js.map +1 -0
  78. package/dist/GameObject/Library/SceneTranslator.d.ts +14 -0
  79. package/dist/GameObject/Library/SceneTranslator.d.ts.map +1 -0
  80. package/dist/GameObject/Library/SceneTranslator.js +104 -0
  81. package/dist/GameObject/Library/SceneTranslator.js.map +1 -0
  82. package/dist/GameObject/Library/ScrollView.d.ts +41 -0
  83. package/dist/GameObject/Library/ScrollView.d.ts.map +1 -0
  84. package/dist/GameObject/Library/ScrollView.js +112 -0
  85. package/dist/GameObject/Library/ScrollView.js.map +1 -0
  86. package/dist/GameObject/Library/ShowOnHover.d.ts +13 -0
  87. package/dist/GameObject/Library/ShowOnHover.d.ts.map +1 -0
  88. package/dist/GameObject/Library/ShowOnHover.js +33 -0
  89. package/dist/GameObject/Library/ShowOnHover.js.map +1 -0
  90. package/dist/GameObject/Library/Text.d.ts +25 -0
  91. package/dist/GameObject/Library/Text.d.ts.map +1 -0
  92. package/dist/GameObject/Library/Text.js +35 -0
  93. package/dist/GameObject/Library/Text.js.map +1 -0
  94. package/dist/GameObject/Library/TextBox.d.ts +86 -0
  95. package/dist/GameObject/Library/TextBox.d.ts.map +1 -0
  96. package/dist/GameObject/Library/TextBox.js +344 -0
  97. package/dist/GameObject/Library/TextBox.js.map +1 -0
  98. package/dist/GameObject/Library/index.d.ts +11 -0
  99. package/dist/GameObject/Library/index.d.ts.map +1 -0
  100. package/dist/GameObject/Library/index.js +11 -0
  101. package/dist/GameObject/Library/index.js.map +1 -0
  102. package/dist/GameObject/Walker.d.ts +66 -0
  103. package/dist/GameObject/Walker.d.ts.map +1 -0
  104. package/dist/GameObject/Walker.js +461 -0
  105. package/dist/GameObject/Walker.js.map +1 -0
  106. package/dist/GameObject/index.d.ts +97 -0
  107. package/dist/GameObject/index.d.ts.map +1 -0
  108. package/dist/GameObject/index.js +368 -0
  109. package/dist/GameObject/index.js.map +1 -0
  110. package/dist/Lib/Math.d.ts +2 -0
  111. package/dist/Lib/Math.d.ts.map +1 -0
  112. package/dist/Lib/Math.js +4 -0
  113. package/dist/Lib/Math.js.map +1 -0
  114. package/dist/Lib/MinHeap/index.d.ts +12 -0
  115. package/dist/Lib/MinHeap/index.d.ts.map +1 -0
  116. package/dist/Lib/MinHeap/index.js +64 -0
  117. package/dist/Lib/MinHeap/index.js.map +1 -0
  118. package/dist/Lib/PathfindingProxy/index.d.ts +16 -0
  119. package/dist/Lib/PathfindingProxy/index.d.ts.map +1 -0
  120. package/dist/Lib/PathfindingProxy/index.js +48 -0
  121. package/dist/Lib/PathfindingProxy/index.js.map +1 -0
  122. package/dist/Lib/Vector/index.d.ts +24 -0
  123. package/dist/Lib/Vector/index.d.ts.map +1 -0
  124. package/dist/Lib/Vector/index.js +94 -0
  125. package/dist/Lib/Vector/index.js.map +1 -0
  126. package/dist/Lib/index.d.ts +5 -0
  127. package/dist/Lib/index.d.ts.map +1 -0
  128. package/dist/Lib/index.js +5 -0
  129. package/dist/Lib/index.js.map +1 -0
  130. package/dist/Scenes/SceneManager/Transitions.d.ts +37 -0
  131. package/dist/Scenes/SceneManager/Transitions.d.ts.map +1 -0
  132. package/dist/Scenes/SceneManager/Transitions.js +165 -0
  133. package/dist/Scenes/SceneManager/Transitions.js.map +1 -0
  134. package/dist/Scenes/SceneManager/index.d.ts +24 -0
  135. package/dist/Scenes/SceneManager/index.d.ts.map +1 -0
  136. package/dist/Scenes/SceneManager/index.js +136 -0
  137. package/dist/Scenes/SceneManager/index.js.map +1 -0
  138. package/dist/Scenes/index.d.ts +36 -0
  139. package/dist/Scenes/index.d.ts.map +1 -0
  140. package/dist/Scenes/index.js +196 -0
  141. package/dist/Scenes/index.js.map +1 -0
  142. package/dist/ScriptedEvents/Combinators.d.ts +17 -0
  143. package/dist/ScriptedEvents/Combinators.d.ts.map +1 -0
  144. package/dist/ScriptedEvents/Combinators.js +127 -0
  145. package/dist/ScriptedEvents/Combinators.js.map +1 -0
  146. package/dist/ScriptedEvents/Library/TextBoxSequence.d.ts +13 -0
  147. package/dist/ScriptedEvents/Library/TextBoxSequence.d.ts.map +1 -0
  148. package/dist/ScriptedEvents/Library/TextBoxSequence.js +41 -0
  149. package/dist/ScriptedEvents/Library/TextBoxSequence.js.map +1 -0
  150. package/dist/ScriptedEvents/Library/WalkCharacter.d.ts +4 -0
  151. package/dist/ScriptedEvents/Library/WalkCharacter.d.ts.map +1 -0
  152. package/dist/ScriptedEvents/Library/WalkCharacter.js +14 -0
  153. package/dist/ScriptedEvents/Library/WalkCharacter.js.map +1 -0
  154. package/dist/ScriptedEvents/index.d.ts +38 -0
  155. package/dist/ScriptedEvents/index.d.ts.map +1 -0
  156. package/dist/ScriptedEvents/index.js +58 -0
  157. package/dist/ScriptedEvents/index.js.map +1 -0
  158. package/dist/SoundManager/index.d.ts +69 -0
  159. package/dist/SoundManager/index.d.ts.map +1 -0
  160. package/dist/SoundManager/index.js +208 -0
  161. package/dist/SoundManager/index.js.map +1 -0
  162. package/dist/index.d.ts +19 -0
  163. package/dist/index.d.ts.map +1 -0
  164. package/dist/index.js +19 -0
  165. package/dist/index.js.map +1 -0
  166. package/package.json +32 -0
@@ -0,0 +1,458 @@
1
+ import { CircleHitbox, SquareHitbox } from ".";
2
+ import { clamp } from "../../Lib/Math";
3
+ import { Vector } from "../../Lib/Vector";
4
+ const clamp01 = (value) => Math.max(0, Math.min(1, value));
5
+ const cross = (a, b) => a.x * b.y - a.y * b.x;
6
+ const getInverseMass = (immovable, mass) => {
7
+ if (immovable)
8
+ return 0;
9
+ const resolved = mass ?? 1;
10
+ if (!Number.isFinite(resolved) || resolved <= 0)
11
+ return 1;
12
+ return 1 / resolved;
13
+ };
14
+ const getHitboxBounds = (hitbox) => {
15
+ if (hitbox instanceof CircleHitbox) {
16
+ const center = hitbox.getAbsolutePosition();
17
+ return {
18
+ minX: center.x - hitbox.radius,
19
+ maxX: center.x + hitbox.radius,
20
+ minY: center.y - hitbox.radius,
21
+ maxY: center.y + hitbox.radius,
22
+ };
23
+ }
24
+ const topLeft = hitbox.getAbsolutePosition();
25
+ return {
26
+ minX: topLeft.x,
27
+ maxX: topLeft.x + hitbox.size.x,
28
+ minY: topLeft.y,
29
+ maxY: topLeft.y + hitbox.size.y,
30
+ };
31
+ };
32
+ const getBodyBounds = (hitboxes) => {
33
+ if (hitboxes.length === 0) {
34
+ return { minX: 0, maxX: 0, minY: 0, maxY: 0 };
35
+ }
36
+ let minX = Number.POSITIVE_INFINITY;
37
+ let maxX = Number.NEGATIVE_INFINITY;
38
+ let minY = Number.POSITIVE_INFINITY;
39
+ let maxY = Number.NEGATIVE_INFINITY;
40
+ for (const hitbox of hitboxes) {
41
+ const bounds = getHitboxBounds(hitbox);
42
+ minX = Math.min(minX, bounds.minX);
43
+ maxX = Math.max(maxX, bounds.maxX);
44
+ minY = Math.min(minY, bounds.minY);
45
+ maxY = Math.max(maxY, bounds.maxY);
46
+ }
47
+ return { minX, maxX, minY, maxY };
48
+ };
49
+ const getBodyCenter = (hitboxes) => {
50
+ const bounds = getBodyBounds(hitboxes);
51
+ return new Vector((bounds.minX + bounds.maxX) / 2, (bounds.minY + bounds.maxY) / 2);
52
+ };
53
+ const getInverseInertia = (hitboxes) => {
54
+ if (hitboxes.length === 0)
55
+ return 0;
56
+ if (hitboxes.length === 1) {
57
+ const only = hitboxes[0];
58
+ if (only instanceof CircleHitbox) {
59
+ const r = only.radius;
60
+ return r > 0 ? 2 / (r * r) : 0;
61
+ }
62
+ if (only instanceof SquareHitbox) {
63
+ const w = only.size.x;
64
+ const h = only.size.y;
65
+ const denom = w * w + h * h;
66
+ return denom > 0 ? 12 / denom : 0;
67
+ }
68
+ }
69
+ const bounds = getBodyBounds(hitboxes);
70
+ const w = bounds.maxX - bounds.minX;
71
+ const h = bounds.maxY - bounds.minY;
72
+ const denom = w * w + h * h;
73
+ return denom > 0 ? 12 / denom : 0;
74
+ };
75
+ const projectVertices = (vertices, axis) => {
76
+ let min = Number.POSITIVE_INFINITY;
77
+ let max = Number.NEGATIVE_INFINITY;
78
+ for (const vertex of vertices) {
79
+ const projection = vertex.dotProduct(axis);
80
+ min = Math.min(min, projection);
81
+ max = Math.max(max, projection);
82
+ }
83
+ return { min, max };
84
+ };
85
+ const getObbData = (vertices, size) => {
86
+ const center = vertices[0].toAdded(vertices[2]).toMultiplied(0.5);
87
+ const axisX = vertices[1].toSubtracted(vertices[0]).normalize();
88
+ const axisY = vertices[3].toSubtracted(vertices[0]).normalize();
89
+ return {
90
+ center,
91
+ axisX,
92
+ axisY,
93
+ halfX: size.x / 2,
94
+ halfY: size.y / 2,
95
+ };
96
+ };
97
+ const obbToWorld = (obb, localX, localY) => new Vector(obb.center.x + obb.axisX.x * localX + obb.axisY.x * localY, obb.center.y + obb.axisX.y * localX + obb.axisY.y * localY);
98
+ const closestPointOnObb = (point, obb) => {
99
+ const dx = point.x - obb.center.x;
100
+ const dy = point.y - obb.center.y;
101
+ const distX = dx * obb.axisX.x + dy * obb.axisX.y;
102
+ const distY = dx * obb.axisY.x + dy * obb.axisY.y;
103
+ const clampedX = clamp(distX, -obb.halfX, obb.halfX);
104
+ const clampedY = clamp(distY, -obb.halfY, obb.halfY);
105
+ return obbToWorld(obb, clampedX, clampedY);
106
+ };
107
+ const closestPointOnObbBoundary = (point, obb, preferredNormal) => {
108
+ const dx = point.x - obb.center.x;
109
+ const dy = point.y - obb.center.y;
110
+ const distX = dx * obb.axisX.x + dy * obb.axisX.y;
111
+ const distY = dx * obb.axisY.x + dy * obb.axisY.y;
112
+ const inside = Math.abs(distX) <= obb.halfX && Math.abs(distY) <= obb.halfY;
113
+ if (!inside) {
114
+ const clampedX = clamp(distX, -obb.halfX, obb.halfX);
115
+ const clampedY = clamp(distY, -obb.halfY, obb.halfY);
116
+ return obbToWorld(obb, clampedX, clampedY);
117
+ }
118
+ if (preferredNormal) {
119
+ const dotX = preferredNormal.dotProduct(obb.axisX);
120
+ const dotY = preferredNormal.dotProduct(obb.axisY);
121
+ if (Math.abs(dotX) >= Math.abs(dotY)) {
122
+ const signX = dotX >= 0 ? 1 : -1;
123
+ return obbToWorld(obb, signX * obb.halfX, clamp(distY, -obb.halfY, obb.halfY));
124
+ }
125
+ const signY = dotY >= 0 ? 1 : -1;
126
+ return obbToWorld(obb, clamp(distX, -obb.halfX, obb.halfX), signY * obb.halfY);
127
+ }
128
+ const penX = obb.halfX - Math.abs(distX);
129
+ const penY = obb.halfY - Math.abs(distY);
130
+ if (penX < penY) {
131
+ const signX = distX >= 0 ? 1 : -1;
132
+ return obbToWorld(obb, signX * obb.halfX, clamp(distY, -obb.halfY, obb.halfY));
133
+ }
134
+ const signY = distY >= 0 ? 1 : -1;
135
+ return obbToWorld(obb, clamp(distX, -obb.halfX, obb.halfX), signY * obb.halfY);
136
+ };
137
+ const getSupportFeatureCenter = (vertices, direction) => {
138
+ let bestProjection = Number.NEGATIVE_INFINITY;
139
+ for (const vertex of vertices) {
140
+ const projection = vertex.dotProduct(direction);
141
+ if (projection > bestProjection) {
142
+ bestProjection = projection;
143
+ }
144
+ }
145
+ const epsilon = 1e-6;
146
+ let sumX = 0;
147
+ let sumY = 0;
148
+ let count = 0;
149
+ for (const vertex of vertices) {
150
+ const projection = vertex.dotProduct(direction);
151
+ if (projection >= bestProjection - epsilon) {
152
+ sumX += vertex.x;
153
+ sumY += vertex.y;
154
+ count++;
155
+ }
156
+ }
157
+ if (count === 0) {
158
+ return vertices[0].clone();
159
+ }
160
+ return new Vector(sumX / count, sumY / count);
161
+ };
162
+ const getContactPoint = (hitboxA, hitboxB, normal) => {
163
+ if (hitboxA instanceof CircleHitbox && hitboxB instanceof CircleHitbox) {
164
+ const aCenter = hitboxA.getTransformedPosition();
165
+ const bCenter = hitboxB.getTransformedPosition();
166
+ const pointOnA = aCenter.toSubtracted(normal.toMultiplied(hitboxA.radius));
167
+ const pointOnB = bCenter.toAdded(normal.toMultiplied(hitboxB.radius));
168
+ return pointOnA.toAdded(pointOnB).toMultiplied(0.5);
169
+ }
170
+ if (hitboxA instanceof CircleHitbox && hitboxB instanceof SquareHitbox) {
171
+ const circleCenter = hitboxA.getTransformedPosition();
172
+ const rectVertices = hitboxB.getTransformedVertices();
173
+ const obb = getObbData(rectVertices, hitboxB.size);
174
+ return closestPointOnObbBoundary(circleCenter, obb, normal);
175
+ }
176
+ if (hitboxA instanceof SquareHitbox && hitboxB instanceof CircleHitbox) {
177
+ const circleCenter = hitboxB.getTransformedPosition();
178
+ const rectVertices = hitboxA.getTransformedVertices();
179
+ const obb = getObbData(rectVertices, hitboxA.size);
180
+ return closestPointOnObbBoundary(circleCenter, obb, new Vector(-normal.x, -normal.y));
181
+ }
182
+ if (hitboxA instanceof SquareHitbox && hitboxB instanceof SquareHitbox) {
183
+ const verticesA = hitboxA.getTransformedVertices();
184
+ const verticesB = hitboxB.getTransformedVertices();
185
+ const obbA = getObbData(verticesA, hitboxA.size);
186
+ const obbB = getObbData(verticesB, hitboxB.size);
187
+ const immovableA = !!hitboxA.gameObject.phisics.immovable;
188
+ const immovableB = !!hitboxB.gameObject.phisics.immovable;
189
+ let reference = obbA;
190
+ let incident = obbB;
191
+ let incidentVertices = verticesB;
192
+ let referenceToIncidentNormal = new Vector(-normal.x, -normal.y);
193
+ if (immovableA !== immovableB) {
194
+ if (immovableB) {
195
+ reference = obbB;
196
+ incident = obbA;
197
+ incidentVertices = verticesA;
198
+ referenceToIncidentNormal = normal;
199
+ }
200
+ }
201
+ else {
202
+ const alignmentA = Math.max(Math.abs(normal.dotProduct(obbA.axisX)), Math.abs(normal.dotProduct(obbA.axisY)));
203
+ const alignmentB = Math.max(Math.abs(normal.dotProduct(obbB.axisX)), Math.abs(normal.dotProduct(obbB.axisY)));
204
+ if (alignmentB > alignmentA) {
205
+ reference = obbB;
206
+ incident = obbA;
207
+ incidentVertices = verticesA;
208
+ referenceToIncidentNormal = normal;
209
+ }
210
+ }
211
+ const incidentSupport = getSupportFeatureCenter(incidentVertices, referenceToIncidentNormal.toMultiplied(-1));
212
+ const pointOnReference = closestPointOnObbBoundary(incidentSupport, reference, referenceToIncidentNormal);
213
+ const pointOnIncident = closestPointOnObbBoundary(pointOnReference, incident, new Vector(-referenceToIncidentNormal.x, -referenceToIncidentNormal.y));
214
+ return pointOnReference.toAdded(pointOnIncident).toMultiplied(0.5);
215
+ }
216
+ return hitboxA.getAbsolutePosition();
217
+ };
218
+ class ColisionHandler {
219
+ static resolveCollision(hitboxA, hitboxB) {
220
+ if (!hitboxA.solid || !hitboxB.solid)
221
+ return null;
222
+ const goA = hitboxA.gameObject;
223
+ const goB = hitboxB.gameObject;
224
+ const immovableA = !!goA.phisics.immovable;
225
+ const immovableB = !!goB.phisics.immovable;
226
+ if (immovableA && immovableB)
227
+ return null;
228
+ const penetration = this.getPenetrationVector(hitboxA, hitboxB);
229
+ if (penetration.squaredMagnitude() === 0) {
230
+ return null;
231
+ }
232
+ const normal = penetration.toNormalized();
233
+ const contactPoint = getContactPoint(hitboxA, hitboxB, normal);
234
+ const hitboxesA = goA.getHitboxes();
235
+ const hitboxesB = goB.getHitboxes();
236
+ const centerA = getBodyCenter(hitboxesA);
237
+ const centerB = getBodyCenter(hitboxesB);
238
+ const invMassA = getInverseMass(immovableA, goA.phisics.mass);
239
+ const invMassB = getInverseMass(immovableB, goB.phisics.mass);
240
+ const invMassSum = invMassA + invMassB;
241
+ // Base inverse inertia assumes unit mass; scale by inverse mass.
242
+ const invInertiaA = invMassA > 0 ? getInverseInertia(hitboxesA) * invMassA : 0;
243
+ const invInertiaB = invMassB > 0 ? getInverseInertia(hitboxesB) * invMassB : 0;
244
+ const contactOffsetA = contactPoint.toSubtracted(centerA);
245
+ const contactOffsetB = contactPoint.toSubtracted(centerB);
246
+ const deltaA = invMassA > 0 && invMassSum > 0
247
+ ? penetration.toMultiplied(invMassA / invMassSum)
248
+ : Vector.zero();
249
+ const deltaB = invMassB > 0 && invMassSum > 0
250
+ ? penetration.toMultiplied(-invMassB / invMassSum)
251
+ : Vector.zero();
252
+ const velocityA = goA.speed.clone();
253
+ const velocityB = goB.speed.clone();
254
+ let resolvedVelocityA = velocityA.clone();
255
+ let resolvedVelocityB = velocityB.clone();
256
+ let resolvedAngularVelocityA = goA.angularVelocity ?? 0;
257
+ let resolvedAngularVelocityB = goB.angularVelocity ?? 0;
258
+ let appliedImpulse = false;
259
+ let normalImpulseScalar = 0;
260
+ const velocityAtContact = (velocity, angularVelocity, offset) => {
261
+ const angularComponent = new Vector(-angularVelocity * offset.y, angularVelocity * offset.x);
262
+ return velocity.toAdded(angularComponent);
263
+ };
264
+ const applyImpulse = (impulse) => {
265
+ if (invMassA > 0) {
266
+ resolvedVelocityA = resolvedVelocityA.toAdded(impulse.toMultiplied(invMassA));
267
+ }
268
+ if (invMassB > 0) {
269
+ resolvedVelocityB = resolvedVelocityB.toSubtracted(impulse.toMultiplied(invMassB));
270
+ }
271
+ if (invInertiaA > 0) {
272
+ resolvedAngularVelocityA +=
273
+ cross(contactOffsetA, impulse) * invInertiaA;
274
+ }
275
+ if (invInertiaB > 0) {
276
+ resolvedAngularVelocityB -=
277
+ cross(contactOffsetB, impulse) * invInertiaB;
278
+ }
279
+ };
280
+ if (invMassSum > 0) {
281
+ const vAContact = velocityAtContact(resolvedVelocityA, resolvedAngularVelocityA, contactOffsetA);
282
+ const vBContact = velocityAtContact(resolvedVelocityB, resolvedAngularVelocityB, contactOffsetB);
283
+ const relativeVelocity = vAContact.toSubtracted(vBContact);
284
+ const velocityAlongNormal = relativeVelocity.dotProduct(normal);
285
+ // Only resolve when bodies are moving towards each other.
286
+ if (velocityAlongNormal < 0) {
287
+ const restitutionA = clamp01(goA.phisics.restitution ?? 1);
288
+ const restitutionB = clamp01(goB.phisics.restitution ?? 1);
289
+ const restitution = Math.min(restitutionA, restitutionB);
290
+ const raCrossN = cross(contactOffsetA, normal);
291
+ const rbCrossN = cross(contactOffsetB, normal);
292
+ const denom = invMassSum +
293
+ raCrossN * raCrossN * invInertiaA +
294
+ rbCrossN * rbCrossN * invInertiaB;
295
+ if (denom > 0) {
296
+ normalImpulseScalar =
297
+ (-(1 + restitution) * velocityAlongNormal) / denom;
298
+ const impulse = normal.toMultiplied(normalImpulseScalar);
299
+ applyImpulse(impulse);
300
+ appliedImpulse = normalImpulseScalar !== 0;
301
+ }
302
+ }
303
+ const frictionA = clamp01(goA.phisics.friction ?? 0);
304
+ const frictionB = clamp01(goB.phisics.friction ?? 0);
305
+ const friction = Math.min(frictionA, frictionB);
306
+ if (friction > 0 && normalImpulseScalar > 0) {
307
+ const postVAContact = velocityAtContact(resolvedVelocityA, resolvedAngularVelocityA, contactOffsetA);
308
+ const postVBContact = velocityAtContact(resolvedVelocityB, resolvedAngularVelocityB, contactOffsetB);
309
+ const postRelativeVelocity = postVAContact.toSubtracted(postVBContact);
310
+ const normalComponent = postRelativeVelocity.dotProduct(normal);
311
+ const tangent = postRelativeVelocity.toSubtracted(normal.toMultiplied(normalComponent));
312
+ if (tangent.squaredMagnitude() > 0) {
313
+ tangent.normalize();
314
+ const tangentSpeed = postRelativeVelocity.dotProduct(tangent);
315
+ const raCrossT = cross(contactOffsetA, tangent);
316
+ const rbCrossT = cross(contactOffsetB, tangent);
317
+ const denomT = invMassSum +
318
+ raCrossT * raCrossT * invInertiaA +
319
+ rbCrossT * rbCrossT * invInertiaB;
320
+ if (denomT > 0) {
321
+ const tangentImpulseScalar = -tangentSpeed / denomT;
322
+ const maxFriction = friction * normalImpulseScalar;
323
+ const clampedTangentImpulse = Math.max(-maxFriction, Math.min(maxFriction, tangentImpulseScalar));
324
+ if (clampedTangentImpulse !== 0) {
325
+ const frictionImpulse = tangent.toMultiplied(clampedTangentImpulse);
326
+ applyImpulse(frictionImpulse);
327
+ appliedImpulse = true;
328
+ }
329
+ }
330
+ }
331
+ }
332
+ }
333
+ return {
334
+ penetration,
335
+ normal,
336
+ deltaA,
337
+ deltaB,
338
+ velocityA: resolvedVelocityA,
339
+ velocityB: resolvedVelocityB,
340
+ angularVelocityA: resolvedAngularVelocityA,
341
+ angularVelocityB: resolvedAngularVelocityB,
342
+ appliedImpulse,
343
+ };
344
+ }
345
+ static getPenetrationVector(hitboxA, hitboxB) {
346
+ if (hitboxA instanceof SquareHitbox && hitboxB instanceof SquareHitbox) {
347
+ return this.mtvRectRect(hitboxA, hitboxB);
348
+ }
349
+ if (hitboxA instanceof CircleHitbox && hitboxB instanceof CircleHitbox) {
350
+ return this.mtvCircleCircle(hitboxA, hitboxB);
351
+ }
352
+ if (hitboxA instanceof SquareHitbox && hitboxB instanceof CircleHitbox) {
353
+ return this.mtvSquareCircle(hitboxA, hitboxB).toMultiplied(-1);
354
+ }
355
+ if (hitboxA instanceof CircleHitbox && hitboxB instanceof SquareHitbox) {
356
+ return this.mtvCircleSquare(hitboxA, hitboxB);
357
+ }
358
+ return new Vector(0, 0);
359
+ }
360
+ static mtvRectRect(a, b) {
361
+ const verticesA = a.getTransformedVertices();
362
+ const verticesB = b.getTransformedVertices();
363
+ const immovableA = !!a.gameObject.phisics.immovable;
364
+ const immovableB = !!b.gameObject.phisics.immovable;
365
+ const axes = immovableA !== immovableB
366
+ ? (() => {
367
+ const vertices = immovableA ? verticesA : verticesB;
368
+ return [
369
+ vertices[1].toSubtracted(vertices[0]),
370
+ vertices[3].toSubtracted(vertices[0]),
371
+ ];
372
+ })()
373
+ : [
374
+ verticesA[1].toSubtracted(verticesA[0]),
375
+ verticesA[3].toSubtracted(verticesA[0]),
376
+ verticesB[1].toSubtracted(verticesB[0]),
377
+ verticesB[3].toSubtracted(verticesB[0]),
378
+ ];
379
+ let minOverlap = Number.POSITIVE_INFINITY;
380
+ let smallestAxis = null;
381
+ for (const axis of axes) {
382
+ if (axis.squaredMagnitude() === 0)
383
+ continue;
384
+ const normalizedAxis = axis.toNormalized();
385
+ const projA = projectVertices(verticesA, normalizedAxis);
386
+ const projB = projectVertices(verticesB, normalizedAxis);
387
+ const overlap = Math.min(projA.max - projB.min, projB.max - projA.min);
388
+ if (overlap <= 0) {
389
+ return Vector.zero();
390
+ }
391
+ if (overlap < minOverlap) {
392
+ minOverlap = overlap;
393
+ smallestAxis = normalizedAxis;
394
+ }
395
+ }
396
+ if (!smallestAxis || !Number.isFinite(minOverlap)) {
397
+ return Vector.zero();
398
+ }
399
+ const centerA = verticesA[0].toAdded(verticesA[2]).toMultiplied(0.5);
400
+ const centerB = verticesB[0].toAdded(verticesB[2]).toMultiplied(0.5);
401
+ const direction = centerA.toSubtracted(centerB);
402
+ if (direction.dotProduct(smallestAxis) < 0) {
403
+ smallestAxis.multiply(-1);
404
+ }
405
+ return smallestAxis.toMultiplied(minOverlap);
406
+ }
407
+ static mtvCircleCircle(a, b) {
408
+ const ac = a.getTransformedPosition();
409
+ const bc = b.getTransformedPosition();
410
+ const diff = ac.toSubtracted(bc);
411
+ const distSq = diff.squaredMagnitude();
412
+ const r = a.radius + b.radius;
413
+ if (distSq === 0)
414
+ return new Vector(r, 0);
415
+ const dist = Math.sqrt(distSq);
416
+ const depth = r - dist;
417
+ if (depth <= 0)
418
+ return Vector.zero();
419
+ const normal = diff.toMultiplied(1 / dist);
420
+ return normal.toMultiplied(depth);
421
+ }
422
+ static mtvSquareCircle(rect, circle) {
423
+ const circleCenter = circle.getTransformedPosition();
424
+ const rectVertices = rect.getTransformedVertices();
425
+ const obb = getObbData(rectVertices, rect.size);
426
+ const closest = closestPointOnObb(circleCenter, obb);
427
+ const diff = circleCenter.toSubtracted(closest);
428
+ const distSq = diff.squaredMagnitude();
429
+ const r = circle.radius;
430
+ const rSq = r * r;
431
+ if (distSq > rSq) {
432
+ return Vector.zero();
433
+ }
434
+ if (distSq === 0) {
435
+ const d = circleCenter.toSubtracted(obb.center);
436
+ const distX = d.dotProduct(obb.axisX);
437
+ const distY = d.dotProduct(obb.axisY);
438
+ const penX = obb.halfX - Math.abs(distX);
439
+ const penY = obb.halfY - Math.abs(distY);
440
+ if (penX < penY) {
441
+ const sign = distX >= 0 ? 1 : -1;
442
+ return obb.axisX.toMultiplied(sign * (r + penX));
443
+ }
444
+ const sign = distY >= 0 ? 1 : -1;
445
+ return obb.axisY.toMultiplied(sign * (r + penY));
446
+ }
447
+ const dist = Math.sqrt(distSq);
448
+ const depth = r - dist;
449
+ if (depth <= 0)
450
+ return Vector.zero();
451
+ return diff.toMultiplied(depth / dist);
452
+ }
453
+ static mtvCircleSquare(circle, rect) {
454
+ return this.mtvSquareCircle(rect, circle);
455
+ }
456
+ }
457
+ export { ColisionHandler };
458
+ //# sourceMappingURL=ColisionHandler.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,50 @@
1
+ import type { CanvasController } from "../../CanvasController";
2
+ import { Vector } from "../../Lib/Vector";
3
+ import type { GameObject } from "../index";
4
+ type HitboxOptions = {
5
+ debug?: boolean;
6
+ solid?: boolean;
7
+ };
8
+ type Hitbox = SquareHitbox | CircleHitbox;
9
+ declare class SquareHitbox {
10
+ offset: Vector;
11
+ size: Vector;
12
+ gameObject: GameObject;
13
+ solid: boolean;
14
+ private debug;
15
+ constructor(offset: Vector, size: Vector, gameObject: GameObject, options?: HitboxOptions | boolean);
16
+ getTransformedVertices(): [Vector, Vector, Vector, Vector];
17
+ private getFutureRotation;
18
+ private getFutureRotationCenter;
19
+ getFutureTransformedVertices(): [Vector, Vector, Vector, Vector];
20
+ getAbsolutePosition(): Vector;
21
+ getFutureIntendedPosition(): Vector;
22
+ private intersectsWithSquare;
23
+ private intersectsWithCircle;
24
+ intersects(other: CircleHitbox | SquareHitbox): boolean;
25
+ willIntersectWith(other: CircleHitbox | SquareHitbox): boolean;
26
+ intersectsWithPoint(point: Vector): boolean;
27
+ renderDebug(canvas: CanvasController): void;
28
+ }
29
+ declare class CircleHitbox {
30
+ offset: Vector;
31
+ radius: number;
32
+ gameObject: GameObject;
33
+ solid: boolean;
34
+ private debug;
35
+ constructor(offset: Vector, radius: number, gameObject: GameObject, options?: HitboxOptions | boolean);
36
+ getAbsolutePosition(): Vector;
37
+ getTransformedPosition(): Vector;
38
+ private getFutureRotation;
39
+ private getFutureRotationCenter;
40
+ getFutureTransformedPosition(): Vector;
41
+ getFutureIntendedPosition(): Vector;
42
+ private intersectWithCircle;
43
+ private intersectWithSquare;
44
+ intersects(other: CircleHitbox | SquareHitbox): boolean;
45
+ willIntersectWith(other: CircleHitbox | SquareHitbox): boolean;
46
+ intersectsWithPoint(point: Vector): boolean;
47
+ renderDebug(canvas: CanvasController): void;
48
+ }
49
+ export { SquareHitbox, CircleHitbox, type HitboxOptions, type Hitbox };
50
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
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