slifer 0.2.7 → 0.2.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/.npmignore CHANGED
@@ -7,6 +7,7 @@ yarn-error.log*
7
7
  lerna-debug.log*
8
8
  .pnpm-debug.log*
9
9
  .vs
10
+ .DS_Store
10
11
  Resources
11
12
  .idea
12
13
 
@@ -135,4 +136,4 @@ test.ts
135
136
  char.png
136
137
 
137
138
  .wakatime-project
138
- libs/
139
+ libs/
package/index.ts CHANGED
@@ -5,6 +5,7 @@ import Color from "./src/engine/color";
5
5
  import Audio from "./src/engine/audio";
6
6
  import Rectangle from "./src/engine/rectangle";
7
7
  import Font from "./src/engine/font";
8
+ import Canvas from './src/engine/canvas';
8
9
 
9
10
  const slf = new Slifer();
10
- export { Vector2, Color, Image, Audio, Rectangle, Font, slf as Slifer };
11
+ export { Vector2, Color, Image, Audio, Rectangle, Font, Canvas, slf as Slifer };
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "slifer",
3
- "version": "0.2.7",
3
+ "version": "0.2.9",
4
4
  "description": "A game framework made for bun and typescript",
5
5
  "module": "index.ts",
6
6
  "devDependencies": {
package/src/download.ts CHANGED
@@ -1,27 +1,48 @@
1
1
  import * as path from 'path';
2
+ import { parseArgs } from 'util';
2
3
 
3
4
  const libDir = path.join(__dirname, '../libs/');
4
5
 
5
6
  async function downloadLibrary(url: string, filename: string) {
6
7
  const response = await fetch(url);
7
8
  await Bun.write(libDir + filename, response);
8
-
9
-
10
9
  }
11
10
 
12
- if (process.platform == "darwin") {
13
- downloadLibrary("https://github.com/HazyVT/Slifer/releases/download/Libraries/libSDL2.dylib", "libSDL2.dylib");
14
- downloadLibrary("https://github.com/HazyVT/Slifer/releases/download/Libraries/libSDL2_image.dylib", "libSDL2_image.dylib");
15
- downloadLibrary("https://github.com/HazyVT/Slifer/releases/download/Libraries/libSDL2_mixer.dylib", "libSDL2_mixer.dylib");
16
- downloadLibrary("https://github.com/HazyVT/Slifer/releases/download/Libraries/libSDL2_ttf.dylib", "libSDL2_ttf.dylib");
17
- } else if (process.platform == "win32") {
18
- downloadLibrary("https://github.com/HazyVT/Slifer/releases/download/Libraries/SDL2.dll", "SDL2.dll");
19
- downloadLibrary("https://github.com/HazyVT/Slifer/releases/download/Libraries/SDL2_image.dll", "SDL2_image.dll");
20
- downloadLibrary("https://github.com/HazyVT/Slifer/releases/download/Libraries/SDL2_mixer.dll", "SDL2_mixer.dll");
21
- downloadLibrary("https://github.com/HazyVT/Slifer/releases/download/Libraries/SDL2_ttf.dll", "SDL2_ttf.dll");
22
- } else if (process.platform == "linux") {
23
- downloadLibrary("https://github.com/HazyVT/Slifer/releases/download/Libraries/libSDL2.so", "libSDL2.so");
24
- downloadLibrary("https://github.com/HazyVT/Slifer/releases/download/Libraries/libSDL2_image.so", "libSDL2_image.so");
25
- downloadLibrary("https://github.com/HazyVT/Slifer/releases/download/Libraries/libSDL2_mixer.so", "libSDL2_mixer.so");
26
- downloadLibrary("https://github.com/HazyVT/Slifer/releases/download/Libraries/libSDL2_ttf.so", "libSDL2_ttf.so");
27
- }
11
+ function downloadFiles(check: string) {
12
+ if (check == "darwin") {
13
+ downloadLibrary("https://github.com/HazyVT/Slifer/releases/download/Libraries/libSDL2.dylib", "libSDL2.dylib");
14
+ downloadLibrary("https://github.com/HazyVT/Slifer/releases/download/Libraries/libSDL2_image.dylib", "libSDL2_image.dylib");
15
+ downloadLibrary("https://github.com/HazyVT/Slifer/releases/download/Libraries/libSDL2_mixer.dylib", "libSDL2_mixer.dylib");
16
+ downloadLibrary("https://github.com/HazyVT/Slifer/releases/download/Libraries/libSDL2_ttf.dylib", "libSDL2_ttf.dylib");
17
+ } else if (check == "win32") {
18
+ downloadLibrary("https://github.com/HazyVT/Slifer/releases/download/Libraries/SDL2.dll", "SDL2.dll");
19
+ downloadLibrary("https://github.com/HazyVT/Slifer/releases/download/Libraries/SDL2_image.dll", "SDL2_image.dll");
20
+ downloadLibrary("https://github.com/HazyVT/Slifer/releases/download/Libraries/SDL2_mixer.dll", "SDL2_mixer.dll");
21
+ downloadLibrary("https://github.com/HazyVT/Slifer/releases/download/Libraries/SDL2_ttf.dll", "SDL2_ttf.dll");
22
+ } else if (check == "linux") {
23
+ downloadLibrary("https://github.com/HazyVT/Slifer/releases/download/Libraries/libSDL2.so", "libSDL2.so");
24
+ downloadLibrary("https://github.com/HazyVT/Slifer/releases/download/Libraries/libSDL2_image.so", "libSDL2_image.so");
25
+ downloadLibrary("https://github.com/HazyVT/Slifer/releases/download/Libraries/libSDL2_mixer.so", "libSDL2_mixer.so");
26
+ downloadLibrary("https://github.com/HazyVT/Slifer/releases/download/Libraries/libSDL2_ttf.so", "libSDL2_ttf.so");
27
+ }
28
+ }
29
+
30
+ const { values } = parseArgs({
31
+ args: Bun.argv,
32
+ options: {
33
+ mode: {
34
+ type: 'string'
35
+ }
36
+ },
37
+ strict: true,
38
+ allowPositionals: true
39
+ })
40
+
41
+ if (values.mode == undefined) {
42
+ downloadFiles(process.platform);
43
+ } else {
44
+ downloadFiles(values.mode);
45
+ }
46
+
47
+
48
+
@@ -0,0 +1,90 @@
1
+ import { type Pointer, ptr } from 'bun:ffi';
2
+ import { libsdl, libttf } from '../ffi';
3
+ import Image from './image';
4
+ import Render from './render';
5
+ import Color from './color';
6
+ import Font from './font';
7
+
8
+ /** @internal */
9
+ export default class Canvas {
10
+
11
+ private pointer : Pointer;
12
+ private destArray: Uint32Array;
13
+
14
+ public readonly width;
15
+ public readonly height;
16
+
17
+ constructor(width: number, height: number) {
18
+ const surPointer = libsdl.symbols.SDL_CreateRGBSurface(0, width, height, 32, 0, 0, 0, 0)
19
+ if (surPointer == null) throw `Canvas creation failed`;
20
+ this.pointer = surPointer;
21
+ this.width = width;
22
+ this.height = height;
23
+ this.destArray = new Uint32Array(4);
24
+ this.destArray[2] = this.width;
25
+ this.destArray[3] = this.height;
26
+ }
27
+
28
+ private drawBG(color: Color) {
29
+ const _col = ((color.r << 16) + (color.g << 8) + (color.b << 0));
30
+
31
+ libsdl.symbols.SDL_FillRect(this.pointer, ptr(this.destArray), _col);
32
+ }
33
+
34
+ clear() {
35
+ this.drawBG(new Color(0, 0, 0, 0));
36
+ }
37
+
38
+ setBackground(color: Color) {
39
+ this.drawBG(color);
40
+ }
41
+
42
+ draw(drawable: Image | Canvas, x: number, y: number) : void {
43
+ (drawable as any).destArray[0] = x;
44
+ (drawable as any).destArray[1] = y;
45
+
46
+ libsdl.symbols.SDL_UpperBlitScaled(
47
+ (drawable as any).pointer,
48
+ null,
49
+ this.pointer,
50
+ ptr((drawable as any).destArray)
51
+ );
52
+ }
53
+
54
+ public print(text: string, x: number, y: number, font: Font, color: Color) {
55
+ const wArr = new Uint32Array(1);
56
+ const hArr = new Uint32Array(1);
57
+
58
+ libttf.symbols.TTF_SizeText(
59
+ (font as any).pointer,
60
+ Buffer.from(text+"\x00"),
61
+ ptr(wArr),
62
+ ptr(hArr)
63
+ );
64
+
65
+ const _col = ((color.r << 16) + (color.g << 8) + (color.b << 0));
66
+
67
+ const surface = libttf.symbols.TTF_RenderText_Solid(
68
+ (font as any).pointer,
69
+ Buffer.from(text+'\x00'),
70
+ _col
71
+ );
72
+ if (surface == null) throw `Rendering text failed`;
73
+
74
+ const destRect = new Uint32Array(4);
75
+ destRect[0] = x;
76
+ destRect[1] = y;
77
+ destRect[2] = wArr[0];
78
+ destRect[3] = hArr[0];
79
+
80
+ libsdl.symbols.SDL_UpperBlitScaled(
81
+ surface,
82
+ null,
83
+ this.pointer,
84
+ ptr(destRect)
85
+ );
86
+
87
+ }
88
+
89
+
90
+ }
@@ -1,34 +1,45 @@
1
1
  import { libimage, libsdl } from "../ffi";
2
- import { type Pointer, ptr } from 'bun:ffi';
2
+ import { type Pointer, ptr, toArrayBuffer } from 'bun:ffi';
3
3
  import Render from "./render";
4
4
 
5
5
  /** @internal */
6
6
  export default class Image {
7
7
 
8
8
  private pointer: Pointer;
9
- private destArr: Uint32Array;
9
+ private destArray: Uint32Array;
10
10
 
11
- public readonly width;
12
- public readonly height;
11
+ public readonly width: number;
12
+ public readonly height: number;
13
13
 
14
14
  constructor(path: string) {
15
15
  const cs = Buffer.from(path+'\x00');
16
- //@ts-expect-error Buffer error;
17
- const texture = libimage.symbols.IMG_LoadTexture(Render.pointer, cs);
18
- if (texture == null) throw `Texture creation failed.`;
19
- this.pointer = texture;
20
-
21
- const wArr = new Uint32Array(1);
22
- const hArr = new Uint32Array(1);
23
- libsdl.symbols.SDL_QueryTexture(texture, null, null, ptr(wArr), ptr(hArr));
24
-
25
- this.width = wArr[0];
26
- this.height = hArr[0];
27
-
28
- this.destArr = new Uint32Array(4);
29
- this.destArr[0] = 0;
30
- this.destArr[1] = 0;
31
- this.destArr[2] = this.width;
32
- this.destArr[3] = this.height;
16
+ const surface = libimage.symbols.IMG_Load(cs);
17
+ if (surface == null) throw `Loading ${path} failed`;
18
+ this.pointer = surface;
19
+
20
+
21
+ // Convert to texture
22
+ const texture = libsdl.symbols.SDL_CreateTextureFromSurface(
23
+ Render.pointer,
24
+ this.pointer
25
+ )
26
+ if (texture == null) throw `Loading ${path} failed`;
27
+
28
+ const wArr = new Uint32Array(1);
29
+ const hArr = new Uint32Array(1);
30
+ libsdl.symbols.SDL_QueryTexture(
31
+ texture,
32
+ null,
33
+ null,
34
+ ptr(wArr),
35
+ ptr(hArr)
36
+ )
37
+
38
+ this.width = wArr[0];
39
+ this.height = hArr[0];
40
+
41
+ this.destArray = new Uint32Array(4);
42
+ this.destArray[2] = this.width;
43
+ this.destArray[3] = this.height;
33
44
  }
34
- }
45
+ }
@@ -6,10 +6,20 @@ import Window from "./window";
6
6
  export default class Render {
7
7
 
8
8
  public static pointer : Pointer;
9
+ public static surface: Pointer;
10
+ public static destArray : Uint32Array;
9
11
 
10
- public static createRenderer() {
11
- const renPointer = libsdl.symbols.SDL_CreateRenderer(Window.pointer, -1, 0);
12
+ public static createRenderer(width: number, height: number) {
13
+ const renPointer = libsdl.symbols.SDL_CreateRenderer(Window.pointer, -1, 0x00000004 + 0x00000002);
12
14
  if (renPointer == null) throw `Renderer creation failed.`;
13
15
  this.pointer = renPointer;
16
+ const surPointer = libsdl.symbols.SDL_CreateRGBSurface(0, width, height, 32, 0, 0, 0, 0)
17
+ if (surPointer == null) throw `Surface creation failed`;
18
+ this.surface = surPointer;
19
+ this.destArray = new Uint32Array(4);
20
+ this.destArray[0] = 0;
21
+ this.destArray[1] = 0;
22
+ this.destArray[2] = width;
23
+ this.destArray[3] = height;
14
24
  }
15
- }
25
+ }
@@ -4,29 +4,32 @@ import { libsdl } from '../ffi';
4
4
 
5
5
  /** @internal */
6
6
  export default class Window {
7
- public static pointer: Pointer;
8
7
 
8
+ public static pointer: Pointer;
9
+ public static size: Vector2;
10
+
9
11
  private static centerPos = 0x2fff0000;
10
12
 
11
- public static createWindow(title: string, size: Vector2) : void {
13
+
14
+
15
+ public static createWindow(title: string, width: number, height: number) : void {
12
16
  const winPointer = libsdl.symbols.SDL_CreateWindow(
13
- //@ts-expect-error Buffer error
14
17
  Buffer.from(title + '\x00'),
15
18
  this.centerPos,
16
19
  this.centerPos,
17
- size.x,
18
- size.y,
20
+ width,
21
+ height,
19
22
  0
20
- )
23
+ );
21
24
 
22
25
  if (winPointer == null) throw `Window creation failed.`;
23
26
  this.pointer = winPointer;
27
+ this.size = new Vector2(width, height);
24
28
  }
25
29
 
26
30
  public setTitle(title: string): void {
27
31
  libsdl.symbols.SDL_SetWindowTitle(
28
32
  Window.pointer,
29
- //@ts-expect-error Buffer error
30
33
  Buffer.from(title + "\x00")
31
34
  );
32
35
  }
@@ -46,4 +49,8 @@ export default class Window {
46
49
  public centerWindow() {
47
50
  this.setPosition(new Vector2(Window.centerPos, Window.centerPos));
48
51
  }
49
- }
52
+
53
+ public setSize(width: number, height: number) {
54
+ libsdl.symbols.SDL_SetWindowSize(Window.pointer, width, height);
55
+ }
56
+ }
package/src/ffi.ts CHANGED
@@ -27,10 +27,14 @@ if (process.platform == "win32") {
27
27
  //@ts-expect-error
28
28
  libMixerImport = await import("../libs/libSDL2_mixer.dylib");
29
29
  } else if (process.platform == "linux") {
30
- libSDLImport = await import(`${libDir}libSDL2.so`);
31
- libImageImport = await import(`${libDir}libSDL2_image.so`);
32
- libTTFImport = await import(`${libDir}libSDL2_ttf.so`);
33
- libMixerImport = await import(`${libDir}libSDL2_mixer.so`);
30
+ //@ts-expect-error
31
+ libSDLImport = await import("../libs/libSDL2.so");
32
+ //@ts-expect-error
33
+ libImageImport = await import("../libs/libSDL2_image.so");
34
+ //@ts-expect-error
35
+ libTTFImport = await import("../libs/libSDL2_ttf.so");
36
+ //@ts-expect-error
37
+ libMixerImport = await import("../libs/libSDL2_mixer.so");
34
38
  }
35
39
 
36
40
  /** @internal */
@@ -222,6 +226,30 @@ export const libsdl = dlopen(libSDLImport.default, {
222
226
  },
223
227
  SDL_GetTicks64: {
224
228
  returns: 'u64'
229
+ },
230
+ SDL_CreateRGBSurface: {
231
+ args: ['int', 'int', 'int', 'int', 'int', 'int', 'int', 'int'],
232
+ returns: 'pointer'
233
+ },
234
+ SDL_UpperBlitScaled: {
235
+ args: ['pointer', 'pointer','pointer','pointer'],
236
+ returns: 'int'
237
+ },
238
+ SDL_FillRect: {
239
+ args: ['pointer', 'pointer', 'int'],
240
+ returns: 'int'
241
+ },
242
+ SDL_DestroyTexture : {
243
+ args: ['pointer'],
244
+ returns: 'void'
245
+ },
246
+ SDL_MapRGB: {
247
+ args: ['pointer', 'int', 'int', 'int'],
248
+ returns: 'u32'
249
+ },
250
+ SDL_FreeSurface: {
251
+ args: ['pointer'],
252
+ returns: 'void'
225
253
  }
226
254
  });
227
255
 
@@ -4,118 +4,91 @@ import { ptr } from 'bun:ffi';
4
4
  import Font from '../engine/font';
5
5
  import type Image from "../engine/image";
6
6
  import Render from "../engine/render";
7
+ import Window from '../engine/window';
7
8
  import type Color from "../engine/color";
8
- import type Rectangle from "../engine/rectangle";
9
+ import Rectangle from "../engine/rectangle";
10
+ import Canvas from '../engine/canvas';
9
11
 
10
12
  /** @internal */
11
13
  export default class Graphics {
12
14
 
13
15
  public render() : void {
16
+ const texture = libsdl.symbols.SDL_CreateTextureFromSurface(Render.pointer, Render.surface);
17
+ if (texture == null) throw `Render texture creation failed`;
18
+ libsdl.symbols.SDL_RenderCopy(
19
+ Render.pointer,
20
+ texture,
21
+ null,
22
+ null
23
+ );
14
24
  libsdl.symbols.SDL_RenderPresent(Render.pointer);
25
+ libsdl.symbols.SDL_DestroyTexture(texture);
15
26
  }
16
27
 
17
- public draw(image: Image, x: number, y: number) : void {
18
-
19
- (image as any).destArr[0] = x;
20
- (image as any).destArr[1] = y;
21
-
22
- libsdl.symbols.SDL_RenderCopy(
23
- Render.pointer,
24
- (image as any).pointer,
25
- null,
26
- ptr((image as any).destArr)
27
- );
28
- }
29
-
30
- public drawEx(image: Image, x: number, y: number, rotation?: number, scaleX?: number, scaleY?: number, flipH?: boolean) {
31
-
32
- const destArr = (image as any).destArr;
33
- destArr[0] = x;
34
- destArr[1] = y;
35
- destArr[2] = image.width * (scaleX ? scaleX : 1)
36
- destArr[3] = image.height * (scaleY ? scaleY : 1);
37
-
38
- libsdl.symbols.SDL_RenderCopyEx(
39
- Render.pointer,
40
- (image as any).pointer,
41
- null,
42
- ptr(destArr),
43
- rotation ? rotation : 0,
44
- null,
45
- Number(flipH)
28
+ public draw(drawable: Image | Canvas, x: number, y: number) : void {
29
+
30
+ (drawable as any).destArray[0] = x;
31
+ (drawable as any).destArray[1] = y;
32
+
33
+
34
+ libsdl.symbols.SDL_UpperBlitScaled(
35
+ (drawable as any).pointer,
36
+ null,
37
+ Render.surface,
38
+ ptr((drawable as any).destArray)
46
39
  );
47
-
48
-
49
40
  }
50
41
 
51
42
  public setBackground(color: Color) : void {
52
- libsdl.symbols.SDL_SetRenderDrawColor(Render.pointer,
53
- color.r,
54
- color.g,
55
- color.b,
56
- color.a
57
- );
58
- libsdl.symbols.SDL_RenderClear(Render.pointer);
59
- }
43
+ const _col = ((color.r << 16) + (color.g << 8) + (color.b << 0));
44
+ libsdl.symbols.SDL_FillRect(Render.surface, ptr(Render.destArray), _col);
45
+
46
+ }
60
47
 
61
48
  public drawRect(rectangle: Rectangle, color: Color) {
62
- libsdl.symbols.SDL_SetRenderDrawColor(
63
- Render.pointer,
64
- color.r,
65
- color.g,
66
- color.b,
67
- color.a
68
- );
49
+ const _col = ((color.r << 16) + (color.g << 8) + (color.b << 0));
69
50
 
70
51
  const rect = new Uint32Array(4);
71
52
  rect[0] = rectangle.position.x;
72
- rect[1] = rectangle.position.y;
53
+ rect[1] = rectangle.position.y;
73
54
  rect[2] = rectangle.size.x;
74
55
  rect[3] = rectangle.size.y;
75
56
 
76
- libsdl.symbols.SDL_RenderFillRect(Render.pointer, ptr(rect));
57
+ libsdl.symbols.SDL_FillRect(Render.surface, ptr(rect), _col);
77
58
  }
78
-
59
+
79
60
  public print(text: string, x: number, y: number, font: Font, color: Color) {
80
61
  const wArr = new Uint32Array(1);
81
62
  const hArr = new Uint32Array(1);
82
-
63
+
83
64
  libttf.symbols.TTF_SizeText(
84
- (font as any).pointer,
85
- Buffer.from(text+"\x00"),
86
- ptr(wArr),
87
- ptr(hArr)
65
+ (font as any).pointer,
66
+ Buffer.from(text+"\x00"),
67
+ ptr(wArr),
68
+ ptr(hArr)
88
69
  );
89
70
 
90
- const _col = ((color.r << 0) + (color.g << 8) + (color.b << 16));
71
+ const _col = ((color.r << 16) + (color.g << 8) + (color.b << 0));
91
72
 
92
73
  const surface = libttf.symbols.TTF_RenderText_Solid(
93
74
  (font as any).pointer,
94
- Buffer.from(text+'\x00'),
95
- _col
75
+ Buffer.from(text+'\x00'),
76
+ _col
96
77
  );
97
78
  if (surface == null) throw `Rendering text failed`;
98
79
 
99
- const texture = libsdl.symbols.SDL_CreateTextureFromSurface(
100
- Render.pointer,
101
- surface
80
+ const destRect = new Uint32Array(4);
81
+ destRect[0] = x;
82
+ destRect[1] = y;
83
+ destRect[2] = wArr[0];
84
+ destRect[3] = hArr[0];
85
+
86
+ libsdl.symbols.SDL_UpperBlitScaled(
87
+ surface,
88
+ null,
89
+ Render.surface,
90
+ ptr(destRect)
102
91
  );
103
- if (texture == null) throw `Texture Creation failed`;
104
-
105
-
106
- const destRect = new Uint32Array(4);
107
- destRect[0] = x;
108
- destRect[1] = y;
109
- destRect[2] = wArr[0];
110
- destRect[3] = hArr[0];
111
- libsdl.symbols.SDL_RenderCopy(
112
- Render.pointer,
113
- texture,
114
- null,
115
- ptr(destRect)
116
- );
117
-
118
-
119
-
92
+
120
93
  }
121
94
  }
@@ -31,13 +31,13 @@ describe("Initializing SDL Mixer ", () => {
31
31
  describe("Window Creation ", () => {
32
32
  it("Should create window without error", () => {
33
33
  expect(() =>
34
- Window.createWindow("Game", new Vector2(1, 1))
34
+ Window.createWindow("Game", 1, 1)
35
35
  ).not.toThrow(Error);
36
36
  });
37
37
  });
38
38
 
39
39
  describe("Renderer Creation ", () => {
40
40
  it("Should create renderer without error", () => {
41
- expect(() => Render.createRenderer()).not.toThrow(Error);
41
+ expect(() => Render.createRenderer(1, 1)).not.toThrow(Error);
42
42
  });
43
43
  });
package/src/slifer.ts CHANGED
@@ -1,6 +1,5 @@
1
1
  import { libsdl } from "./ffi";
2
2
  import Window from "./engine/window";
3
- import Renderer from "./engine/render";
4
3
  import { ptr } from "bun:ffi";
5
4
  import { initLibraries } from "./engine";
6
5
  import { version } from "../package.json";
@@ -9,6 +8,7 @@ import Graphics from "./modules/graphics";
9
8
  import Keyboard from "./modules/keyboard";
10
9
  import Mouse from "./modules/mouse";
11
10
  import Render from "./engine/render";
11
+ import Color from './engine/color';
12
12
 
13
13
  class Slifer {
14
14
  public isRunning: boolean;
@@ -21,16 +21,18 @@ class Slifer {
21
21
 
22
22
  private start = 0;
23
23
  private end = 0;
24
+ private black : Color;
24
25
 
25
26
  constructor() {
26
27
  initLibraries();
27
28
  this.isRunning = true;
28
29
  this.deltaTime = 0;
30
+ this.black = new Color(0,0,0,0);
29
31
  }
30
32
 
31
- public createWindow(title: string, size: Vector2): Window {
32
- Window.createWindow(title, size);
33
- Renderer.createRenderer();
33
+ public createWindow(title: string, width: number, height: number): Window {
34
+ Window.createWindow(title, width, height);
35
+ Render.createRenderer(width, height);
34
36
 
35
37
  this.start = Number(libsdl.symbols.SDL_GetTicks64());
36
38
 
@@ -40,6 +42,8 @@ class Slifer {
40
42
  public shouldClose(): boolean {
41
43
  libsdl.symbols.SDL_RenderClear(Render.pointer);
42
44
 
45
+ this.Graphics.setBackground(this.black);
46
+
43
47
  const eventArray = new Uint16Array(32);
44
48
  const event = libsdl.symbols.SDL_PollEvent(ptr(eventArray));
45
49
  if (event) {
@@ -76,6 +80,7 @@ class Slifer {
76
80
  }
77
81
 
78
82
  public quit(): void {
83
+ libsdl.symbols.SDL_FreeSurface(Render.surface);
79
84
  libsdl.symbols.SDL_DestroyRenderer(Render.pointer);
80
85
  libsdl.symbols.SDL_DestroyWindow(Window.pointer);
81
86
  libsdl.symbols.SDL_Quit();