slifer 0.2.0 → 0.2.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +8 -6
- package/Sir-BC_stop.png +0 -0
- package/libs/libSDL2.so +0 -0
- package/libs/libSDL2_image.so +0 -0
- package/libs/libSDL2_mixer.dylib +0 -0
- package/libs/libSDL2_mixer.so +0 -0
- package/package.json +1 -1
- package/sample.wav +0 -0
- package/src/engine/renderer.ts +40 -0
- package/src/engine/time.ts +34 -0
- package/src/engine/window.ts +79 -0
- package/src/engine.ts +20 -13
- package/src/ffi.ts +257 -220
- package/src/modules/audio.ts +41 -0
- package/src/modules/graphics.ts +74 -127
- package/src/modules/keyboard.ts +80 -21
- package/src/modules/mouse.ts +22 -14
- package/src/slifer.test.ts +38 -3
- package/src/slifer.ts +32 -99
- package/bun.lockb +0 -0
package/src/modules/graphics.ts
CHANGED
@@ -1,17 +1,27 @@
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import { libimage, libsdl, libttf } from "../ffi";
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-
import Global from "../global";
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import { type Pointer, ptr } from "bun:ffi";
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import Rectangle from "../engine/rectangle";
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import Color from "../color";
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import Vector2 from "../engine/vector";
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+
import Renderer from "../engine/renderer";
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-
/** @internal */
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class Graphics {
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static #instance: Graphics;
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static #fontPointer: Pointer;
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public static get instance() {
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if (!Graphics.#instance) {
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Graphics.#instance = new Graphics();
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}
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return Graphics.#instance;
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}
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/**
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* Slifers draw function. Used to draw everything to the screen.
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*/
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render() {
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libsdl.symbols.SDL_RenderPresent(
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public render() {
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libsdl.symbols.SDL_RenderPresent(Renderer.pointer);
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}
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/**
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@@ -23,7 +33,7 @@ class Graphics {
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* @param a alpha value
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* @returns Color object
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*/
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makeColor(r: number, g: number, b: number, a: number) {
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public makeColor(r: number, g: number, b: number, a: number) {
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const _color = new Color(r, g, b, a);
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return _color;
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}
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@@ -36,15 +46,15 @@ class Graphics {
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*
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* @param color Color object. Make using Slifer.Graphics.makeColor
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*/
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setBackground(color: Color) {
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public setBackground(color: Color) {
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libsdl.symbols.SDL_SetRenderDrawColor(
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Renderer.pointer,
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color.r,
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color.g,
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color.b,
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color.a
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);
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libsdl.symbols.SDL_RenderClear(
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libsdl.symbols.SDL_RenderClear(Renderer.pointer);
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}
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/**
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@@ -53,156 +63,93 @@ class Graphics {
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* @param path string path to image
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* @returns Image ready to draw
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*/
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loadImage(path: string): Image {
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public loadImage(path: string): Image {
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const _path = Buffer.from(path + "\x00");
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const surface = libimage.symbols.IMG_Load(_path);
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if (surface == null) throw `Image failed to load`;
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const texture = libsdl.symbols.SDL_CreateTextureFromSurface(
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-
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Renderer.pointer,
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surface
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);
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if (texture == null) throw `Image failed to be created`;
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return new Image(texture);
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}
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draw(image: Image, position: Vector2) {}
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-
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/**
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* Method to draw
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* Method to draw to the screen simply
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*
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* @param image Image object to draw. Made using Slifer.Graphics.loadImage
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* @param
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* @param y y position to draw image
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* @param rotation (optional) rotation of image
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* @param xs (optional) scale of x axis
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* @param ys (optional) scale of y axis
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* @param flip (optional) horizontal flip
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*/
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drawEx(
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image: Image,
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position: Vector2,
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clipRectangle?: Rectangle,
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rotation?: number,
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xs?: number,
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ys?: number,
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flip?: true
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) {
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const _dest = new Uint32Array(4);
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const wArr = new Uint32Array(1);
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const hArr = new Uint32Array(1);
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let srcRect: null | Uint32Array = null;
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if (clipRectangle == undefined) {
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libsdl.symbols.SDL_QueryTexture(
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(image as any).pointer,
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null,
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null,
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ptr(wArr),
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ptr(hArr)
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);
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} else {
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srcRect = new Uint32Array(4);
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srcRect[0] = clipRectangle.x;
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srcRect[1] = clipRectangle.y;
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srcRect[2] = clipRectangle.width;
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srcRect[3] = clipRectangle.height;
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wArr[0] = clipRectangle.width;
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-
hArr[0] = clipRectangle.height;
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-
}
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-
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_dest[0] = position.x;
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_dest[1] = position.y;
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_dest[2] = wArr[0] * (xs ? xs : 1);
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_dest[3] = hArr[0] * (ys ? ys : 1);
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-
const _center = new Uint32Array(2);
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-
_center[0] = _dest[2] / 2;
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-
_center[1] = _dest[3] / 2;
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libsdl.symbols.SDL_RenderCopyEx(
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Global.ptrRenderer,
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(image as any).pointer,
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srcRect,
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ptr(_dest),
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rotation ? rotation : 0,
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ptr(_center),
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flip ? Number(flip) : 0
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);
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}
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-
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-
/**
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* Method to draw text to the screen
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* @param position position to draw the image
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*
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-
* @param text the string of text to print
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* @param x x position
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* @param y y position
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* @param color color of text. Made using Slifer.Graphics.makeColor.
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*/
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-
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-
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-
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-
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-
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const hArr = new Uint32Array(1);
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libttf.symbols.TTF_SizeText(
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Global.ptrFont,
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textBuffer,
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ptr(wArr),
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ptr(hArr)
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);
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-
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// Define color
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-
const _col = (color.r << 0) + (color.g << 8) + (color.b << 16);
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155
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-
|
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// Create texture
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-
const surface = libttf.symbols.TTF_RenderText_Solid(
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Global.ptrFont,
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textBuffer,
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_col
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-
);
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-
if (surface == null) throw `Surface creation failed on print`;
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-
const texture = libsdl.symbols.SDL_CreateTextureFromSurface(
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Global.ptrRenderer,
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surface
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-
);
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if (texture == null) throw `Texture creation failed on print`;
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-
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// Create destination
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const destArr = new Uint32Array(4);
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destArr[0] = x;
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-
destArr[1] = y;
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-
destArr[2] = wArr[0];
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-
destArr[3] = hArr[0];
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+
public draw(image: Image, position: Vector2) {
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const dstRect = new Uint32Array(4);
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dstRect[0] = position.x;
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dstRect[1] = position.y;
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dstRect[2] = image.size.x;
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+
dstRect[3] = image.size.y;
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// Draw text
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libsdl.symbols.SDL_RenderCopy(
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-
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-
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Renderer.pointer,
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(image as any).pointer,
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95
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null,
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-
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dstRect
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97
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);
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}
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99
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185
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-
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*
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+
/*
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* Method to draw to the screen with extended arguments
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*
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-
* @param
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189
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-
* @param
|
103
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+
* @param image Image object to draw. Made using Slifer.Graphics.loadImage
|
104
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+
* @param position Position to draw the image.
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+
* @param rotation Optional argument angle of rotation
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+
* @param scale Optional What to multiply the width and height of image by
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190
107
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*/
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191
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-
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192
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-
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193
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-
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194
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-
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108
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+
public drawEx(
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image: Image,
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+
position: Vector2,
|
111
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+
rotation?: number,
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112
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+
scale?: Vector2
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) {
|
114
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+
// Define destination rect
|
115
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+
const dstRect = new Uint32Array(4);
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+
dstRect[0] = position.x;
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117
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+
dstRect[1] = position.y;
|
118
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+
dstRect[2] = image.size.x * (scale ? scale.x : 1);
|
119
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+
dstRect[3] = image.size.y * (scale ? scale.y : 1);
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120
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+
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121
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+
// Draw to screen
|
122
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+
libsdl.symbols.SDL_RenderCopyEx(
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123
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+
Renderer.pointer,
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124
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+
image.pointer,
|
125
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+
null,
|
126
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+
ptr(dstRect),
|
127
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+
rotation ? rotation : 0,
|
128
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null,
|
129
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+
null
|
195
130
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);
|
196
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-
if (tempFont == null) throw `Font loading failed`;
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197
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-
Global.ptrFont = tempFont;
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198
131
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}
|
199
132
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}
|
200
133
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|
201
134
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class Image {
|
202
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-
|
135
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+
public readonly pointer: Pointer;
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136
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+
public readonly size: Vector2;
|
203
137
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|
204
138
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constructor(texture: Pointer) {
|
205
139
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this.pointer = texture;
|
140
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+
|
141
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+
const _wArr = new Uint32Array(1);
|
142
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+
const _hArr = new Uint32Array(1);
|
143
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+
|
144
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+
libsdl.symbols.SDL_QueryTexture(
|
145
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+
texture,
|
146
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+
null,
|
147
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+
null,
|
148
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+
ptr(_wArr),
|
149
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+
ptr(_hArr)
|
150
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+
);
|
151
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+
|
152
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+
this.size = new Vector2(_wArr[0], _hArr[0]);
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206
153
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}
|
207
154
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}
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208
155
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package/src/modules/keyboard.ts
CHANGED
@@ -1,34 +1,58 @@
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1
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+
import { libsdl } from "../ffi";
|
2
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+
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1
3
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/** @internal */
|
2
4
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class Keyboard {
|
5
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+
static #instance: Keyboard;
|
3
6
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4
7
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static downKeyMap = new Map<string, boolean>();
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5
8
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static pressedKeyMap = new Map<string, boolean>();
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6
9
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static releasedKeyMap = new Map<string, boolean>();
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7
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-
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8
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-
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9
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-
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10
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-
|
10
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+
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private constructor() {}
|
12
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+
|
13
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+
public static get instance() {
|
14
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+
if (!Keyboard.#instance) {
|
15
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+
Keyboard.#instance = new Keyboard();
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16
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+
}
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17
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+
|
18
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+
return Keyboard.#instance;
|
19
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+
}
|
20
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+
|
21
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+
private static convertScancodeToKey(scancode: number): string {
|
22
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+
const keyFromScancode = libsdl.symbols.SDL_GetKeyFromScancode(scancode);
|
23
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+
const keyName = libsdl.symbols
|
24
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+
.SDL_GetKeyName(keyFromScancode)
|
25
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+
.toString();
|
26
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+
|
27
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+
return keyName;
|
28
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+
}
|
29
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+
|
30
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+
static setKeyDown(key: number): void {
|
31
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+
const keyName = Keyboard.convertScancodeToKey(key);
|
32
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+
this.downKeyMap.set(keyName.toLowerCase(), true);
|
33
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+
this.releasedKeyMap.set(keyName.toLowerCase(), false);
|
11
34
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}
|
12
35
|
|
13
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-
static setKeyUp(key:
|
14
|
-
|
15
|
-
this.
|
36
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+
static setKeyUp(key: number) {
|
37
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+
const keyName = Keyboard.convertScancodeToKey(key);
|
38
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+
this.downKeyMap.set(keyName.toLowerCase(), false);
|
39
|
+
this.pressedKeyMap.set(keyName.toLowerCase(), false);
|
16
40
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}
|
17
41
|
|
18
42
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/**
|
19
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-
*
|
43
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+
*
|
20
44
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* @param key string of key
|
21
45
|
* @returns if the key is being held down
|
22
46
|
*/
|
23
47
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isDown(key: keys) {
|
24
48
|
const _state = Keyboard.downKeyMap.get(key);
|
25
|
-
if (_state == undefined) return false
|
49
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+
if (_state == undefined) return false;
|
26
50
|
|
27
51
|
return _state;
|
28
52
|
}
|
29
53
|
|
30
54
|
/**
|
31
|
-
*
|
55
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+
*
|
32
56
|
* @param key string of key
|
33
57
|
* @returns if key is pressed. Returns only once
|
34
58
|
*/
|
@@ -47,7 +71,7 @@ class Keyboard {
|
|
47
71
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}
|
48
72
|
|
49
73
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/**
|
50
|
-
*
|
74
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+
*
|
51
75
|
* @param key string of key
|
52
76
|
* @returns if key is released. Returns only once
|
53
77
|
*/
|
@@ -66,15 +90,50 @@ class Keyboard {
|
|
66
90
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}
|
67
91
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}
|
68
92
|
|
69
|
-
type keys =
|
70
|
-
|
71
|
-
|
72
|
-
|
73
|
-
|
74
|
-
|
75
|
-
|
76
|
-
|
77
|
-
|
93
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+
type keys =
|
94
|
+
| "a"
|
95
|
+
| "b"
|
96
|
+
| "c"
|
97
|
+
| "d"
|
98
|
+
| "e"
|
99
|
+
| "f"
|
100
|
+
| "g"
|
101
|
+
| "h"
|
102
|
+
| "i"
|
103
|
+
| "j"
|
104
|
+
| "k"
|
105
|
+
| "l"
|
106
|
+
| "m"
|
107
|
+
| "n"
|
108
|
+
| "o"
|
109
|
+
| "p"
|
110
|
+
| "q"
|
111
|
+
| "r"
|
112
|
+
| "s"
|
113
|
+
| "t"
|
114
|
+
| "u"
|
115
|
+
| "v"
|
116
|
+
| "w"
|
117
|
+
| "x"
|
118
|
+
| "y"
|
119
|
+
| "z"
|
120
|
+
| "1"
|
121
|
+
| "2"
|
122
|
+
| "3"
|
123
|
+
| "4"
|
124
|
+
| "5"
|
125
|
+
| "6"
|
126
|
+
| "7"
|
127
|
+
| "8"
|
128
|
+
| "9"
|
129
|
+
| "0"
|
130
|
+
| "space"
|
131
|
+
| "caps lock"
|
132
|
+
| "tab"
|
133
|
+
| "left shift"
|
134
|
+
| "right shift"
|
135
|
+
| "left ctrl"
|
136
|
+
| "escape";
|
78
137
|
|
79
138
|
/** @internal */
|
80
|
-
export default Keyboard;
|
139
|
+
export default Keyboard;
|
package/src/modules/mouse.ts
CHANGED
@@ -1,16 +1,25 @@
|
|
1
1
|
import { libsdl } from "../ffi";
|
2
|
-
import { ptr } from
|
2
|
+
import { ptr } from "bun:ffi";
|
3
|
+
import Vector2 from "../engine/vector";
|
3
4
|
|
4
5
|
/** @internal */
|
5
6
|
class Mouse {
|
7
|
+
static #instance: Mouse;
|
6
8
|
|
7
9
|
static downKeyMap = new Map<string, boolean>();
|
8
10
|
static pressedKeyMap = new Map<string, boolean>();
|
9
11
|
static releasedKeyMap = new Map<string, boolean>();
|
10
|
-
|
11
|
-
static setButtonDown(button: number) {
|
12
12
|
|
13
|
-
|
13
|
+
private constructor() {}
|
14
|
+
|
15
|
+
public static get instance() {
|
16
|
+
if (!Mouse.#instance) Mouse.#instance = new Mouse();
|
17
|
+
|
18
|
+
return Mouse.#instance;
|
19
|
+
}
|
20
|
+
|
21
|
+
static setButtonDown(button: number) {
|
22
|
+
let key: string = "";
|
14
23
|
if (button == 1) {
|
15
24
|
key = "left";
|
16
25
|
} else if (button == 2) {
|
@@ -24,8 +33,7 @@ class Mouse {
|
|
24
33
|
}
|
25
34
|
|
26
35
|
static setButtonUp(button: number) {
|
27
|
-
|
28
|
-
let key : string = '';
|
36
|
+
let key: string = "";
|
29
37
|
if (button == 1) {
|
30
38
|
key = "left";
|
31
39
|
} else if (button == 2) {
|
@@ -33,25 +41,25 @@ class Mouse {
|
|
33
41
|
} else {
|
34
42
|
key = "right";
|
35
43
|
}
|
36
|
-
|
44
|
+
|
37
45
|
this.downKeyMap.set(key, false);
|
38
46
|
this.pressedKeyMap.set(key, false);
|
39
47
|
}
|
40
48
|
|
41
49
|
/**
|
42
|
-
*
|
50
|
+
*
|
43
51
|
* @param button string of button
|
44
52
|
* @returns if the button is being held down
|
45
53
|
*/
|
46
54
|
isDown(button: buttons) {
|
47
55
|
const _state = Mouse.downKeyMap.get(button);
|
48
|
-
if (_state == undefined) return false
|
56
|
+
if (_state == undefined) return false;
|
49
57
|
|
50
58
|
return _state;
|
51
59
|
}
|
52
60
|
|
53
61
|
/**
|
54
|
-
*
|
62
|
+
*
|
55
63
|
* @param button string of button
|
56
64
|
* @returns if button is pressed. Returns only once
|
57
65
|
*/
|
@@ -70,7 +78,7 @@ class Mouse {
|
|
70
78
|
}
|
71
79
|
|
72
80
|
/**
|
73
|
-
*
|
81
|
+
*
|
74
82
|
* @param button string of button
|
75
83
|
* @returns if button is released. Returns only once
|
76
84
|
*/
|
@@ -92,11 +100,11 @@ class Mouse {
|
|
92
100
|
const xArr = new Uint32Array(1);
|
93
101
|
const yArr = new Uint32Array(1);
|
94
102
|
libsdl.symbols.SDL_GetMouseState(ptr(xArr), ptr(yArr));
|
95
|
-
return
|
103
|
+
return new Vector2(xArr[0], yArr[0]);
|
96
104
|
}
|
97
105
|
}
|
98
106
|
|
99
|
-
type buttons =
|
107
|
+
type buttons = "left" | "middle" | "right";
|
100
108
|
|
101
109
|
/** @internal */
|
102
|
-
export default Mouse;
|
110
|
+
export default Mouse;
|
package/src/slifer.test.ts
CHANGED
@@ -1,8 +1,43 @@
|
|
1
1
|
import { describe, expect, it } from "bun:test";
|
2
|
-
import {
|
2
|
+
import { initSDL, initSDLImage, initSDLTypeFont, initSDLMixer } from "./engine";
|
3
|
+
import Vector2 from "./engine/vector";
|
4
|
+
import Window from "./engine/window";
|
5
|
+
import Renderer from "./engine/renderer";
|
3
6
|
|
4
|
-
describe("Initializing ", () => {
|
7
|
+
describe("Initializing SDL ", () => {
|
5
8
|
it("Should initialize without error ", () => {
|
6
|
-
expect(() =>
|
9
|
+
expect(() => initSDL()).not.toThrow(Error);
|
10
|
+
});
|
11
|
+
});
|
12
|
+
|
13
|
+
describe("Initializing SDL Image ", () => {
|
14
|
+
it("Should initialize without error ", () => {
|
15
|
+
expect(() => initSDLImage()).not.toThrow(Error);
|
16
|
+
});
|
17
|
+
});
|
18
|
+
|
19
|
+
describe("Initializing SDL TTF ", () => {
|
20
|
+
it("Should initialize without error ", () => {
|
21
|
+
expect(() => initSDLTypeFont()).not.toThrow(Error);
|
22
|
+
});
|
23
|
+
});
|
24
|
+
|
25
|
+
describe("Initializing SDL Mixer ", () => {
|
26
|
+
it("Should initialize without error ", () => {
|
27
|
+
expect(() => initSDLMixer()).not.toThrow(Error);
|
28
|
+
});
|
29
|
+
});
|
30
|
+
|
31
|
+
describe("Window Creation ", () => {
|
32
|
+
it("Should create window without error", () => {
|
33
|
+
expect(() =>
|
34
|
+
Window.createWindow("Game", new Vector2(1, 1))
|
35
|
+
).not.toThrow(Error);
|
36
|
+
});
|
37
|
+
});
|
38
|
+
|
39
|
+
describe("Renderer Creation ", () => {
|
40
|
+
it("Should create renderer without error", () => {
|
41
|
+
expect(() => Renderer.createRenderer()).not.toThrow(Error);
|
7
42
|
});
|
8
43
|
});
|