slifer 0.1.8 → 0.1.9
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- package/LICENSE +21 -21
- package/README.md +66 -66
- package/index.ts +3 -3
- package/libs/libSDL2.so +0 -0
- package/libs/libSDL2_image.so +0 -0
- package/libs/libSDL2_ttf.so +0 -0
- package/package.json +14 -14
- package/src/ffi.ts +242 -242
- package/src/global.ts +10 -10
- package/src/modules/graphics.ts +175 -176
- package/src/modules/keyboard.ts +79 -79
- package/src/modules/mouse.ts +101 -101
- package/src/slifer.ts +225 -234
- package/tsconfig.json +28 -28
- package/bun.lockb +0 -0
package/LICENSE
CHANGED
@@ -1,21 +1,21 @@
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MIT License
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Copyright (c) 2024 Mohammed Salim
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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MIT License
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Copyright (c) 2024 Mohammed Salim
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
CHANGED
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# Slifer : Native Typescript Game Framework
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<p align="center">
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<img width="80%" src="./logo-alpha.png">
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</p>
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> [!CAUTION]
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> Slifer is currently in alpha. Use at your own risk.
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> [!NOTE]
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> Not all basic features have been implemented. Many are missing such as
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> window customization. As such, I recommend waiting for a beta release of
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> Slifer before using it for a long term project.
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Slifer is a game framework made to allow users to code games in typescript. The
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framework uses bun and SDL2 under the hood to allow your game to render and
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build natively to desktop.
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## Contents
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- [Goals](#goals)
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- [Current Features](#current-features)
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- [Future Features](#future-features)
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- [Example](#example)
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## Goals
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- Contain all basic game framework implementations. Such as drawing images,
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drawing text and making animations from a sprite sheet.
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- Provide an easy transition from web development to game development.
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- Create an easy to use framework. Slifer should handle the bulk of the work
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- Keep updates consistent.
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## Current Features
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- Create a native desktop window with custom title and size.
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- Handle both keyboard and mouse inputs
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- Load and draw images onto the window
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## Future Features
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- Audio Implementation
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- Animation library
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- Save file library
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## Example
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```ts
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import Slifer from "slifer";
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Slifer.createWindow("Example Window", 640, 480);
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const bg = Slifer.Graphics.makeColor(36, 36, 36, 255);
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while (!Slifer.shouldClose()) {
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Slifer.Graphics.setBackground(bg);
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if (Slifer.Keyboard.isPressed("escape")) {
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Slifer.isRunning = false;
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}
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Slifer.Graphics.render();
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}
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Slifer.quit();
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```
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# Slifer : Native Typescript Game Framework
|
2
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+
|
3
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<p align="center">
|
4
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+
<img width="80%" src="./logo-alpha.png">
|
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</p>
|
6
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+
|
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> [!CAUTION]
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> Slifer is currently in alpha. Use at your own risk.
|
9
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+
|
10
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+
> [!NOTE]
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> Not all basic features have been implemented. Many are missing such as
|
12
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+
> window customization. As such, I recommend waiting for a beta release of
|
13
|
+
> Slifer before using it for a long term project.
|
14
|
+
|
15
|
+
Slifer is a game framework made to allow users to code games in typescript. The
|
16
|
+
framework uses bun and SDL2 under the hood to allow your game to render and
|
17
|
+
build natively to desktop.
|
18
|
+
|
19
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+
## Contents
|
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|
+
|
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- [Goals](#goals)
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- [Current Features](#current-features)
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- [Future Features](#future-features)
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- [Example](#example)
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+
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## Goals
|
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+
|
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+
- Contain all basic game framework implementations. Such as drawing images,
|
29
|
+
drawing text and making animations from a sprite sheet.
|
30
|
+
- Provide an easy transition from web development to game development.
|
31
|
+
- Create an easy to use framework. Slifer should handle the bulk of the work
|
32
|
+
- Keep updates consistent.
|
33
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+
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+
## Current Features
|
35
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+
|
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- Create a native desktop window with custom title and size.
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- Handle both keyboard and mouse inputs
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+
- Load and draw images onto the window
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+
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## Future Features
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+
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- Audio Implementation
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- Animation library
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- Save file library
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## Example
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```ts
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import Slifer from "slifer";
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Slifer.createWindow("Example Window", 640, 480);
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const bg = Slifer.Graphics.makeColor(36, 36, 36, 255);
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while (!Slifer.shouldClose()) {
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Slifer.Graphics.setBackground(bg);
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if (Slifer.Keyboard.isPressed("escape")) {
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Slifer.isRunning = false;
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}
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Slifer.Graphics.render();
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}
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Slifer.quit();
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```
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package/index.ts
CHANGED
@@ -1,4 +1,4 @@
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import { SliferClass } from "./src/slifer";
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const Slifer = new SliferClass();
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import { SliferClass } from "./src/slifer";
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const Slifer = new SliferClass();
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export default Slifer;
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package/libs/libSDL2.so
CHANGED
File without changes
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package/libs/libSDL2_image.so
CHANGED
File without changes
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package/libs/libSDL2_ttf.so
CHANGED
File without changes
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package/package.json
CHANGED
@@ -1,14 +1,14 @@
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{
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"name": "slifer",
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"version": "0.1.
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"description": "A game framework made for bun and typescript",
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"module": "index.ts",
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"devDependencies": {
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"@types/bun": "latest",
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"typedoc": "^0.26.7"
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},
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"peerDependencies": {
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"typescript": "^5.0.0"
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},
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"type": "module"
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}
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{
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"name": "slifer",
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"version": "0.1.9",
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"description": "A game framework made for bun and typescript",
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"module": "index.ts",
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"devDependencies": {
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"@types/bun": "latest",
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"typedoc": "^0.26.7"
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},
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"peerDependencies": {
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"typescript": "^5.0.0"
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},
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"type": "module"
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}
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