slifer 0.1.8 → 0.1.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -21
- package/README.md +66 -66
- package/index.ts +3 -3
- package/libs/libSDL2.so +0 -0
- package/libs/libSDL2_image.so +0 -0
- package/libs/libSDL2_ttf.so +0 -0
- package/package.json +14 -14
- package/src/ffi.ts +242 -242
- package/src/global.ts +10 -10
- package/src/modules/graphics.ts +175 -176
- package/src/modules/keyboard.ts +79 -79
- package/src/modules/mouse.ts +101 -101
- package/src/slifer.ts +225 -234
- package/tsconfig.json +28 -28
- package/bun.lockb +0 -0
package/LICENSE
CHANGED
@@ -1,21 +1,21 @@
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MIT License
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Copyright (c) 2024 Mohammed Salim
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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MIT License
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Copyright (c) 2024 Mohammed Salim
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
CHANGED
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# Slifer : Native Typescript Game Framework
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<p align="center">
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<img width="80%" src="./logo-alpha.png">
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</p>
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> [!CAUTION]
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> Slifer is currently in alpha. Use at your own risk.
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> [!NOTE]
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> Not all basic features have been implemented. Many are missing such as
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> window customization. As such, I recommend waiting for a beta release of
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> Slifer before using it for a long term project.
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Slifer is a game framework made to allow users to code games in typescript. The
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framework uses bun and SDL2 under the hood to allow your game to render and
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build natively to desktop.
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## Contents
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- [Goals](#goals)
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- [Current Features](#current-features)
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- [Future Features](#future-features)
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- [Example](#example)
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## Goals
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- Contain all basic game framework implementations. Such as drawing images,
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drawing text and making animations from a sprite sheet.
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- Provide an easy transition from web development to game development.
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- Create an easy to use framework. Slifer should handle the bulk of the work
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- Keep updates consistent.
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## Current Features
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- Create a native desktop window with custom title and size.
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- Handle both keyboard and mouse inputs
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- Load and draw images onto the window
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## Future Features
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- Audio Implementation
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- Animation library
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- Save file library
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## Example
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```ts
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import Slifer from "slifer";
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Slifer.createWindow("Example Window", 640, 480);
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const bg = Slifer.Graphics.makeColor(36, 36, 36, 255);
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while (!Slifer.shouldClose()) {
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Slifer.Graphics.setBackground(bg);
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if (Slifer.Keyboard.isPressed("escape")) {
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Slifer.isRunning = false;
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}
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Slifer.Graphics.render();
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}
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Slifer.quit();
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```
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# Slifer : Native Typescript Game Framework
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<p align="center">
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<img width="80%" src="./logo-alpha.png">
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</p>
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> [!CAUTION]
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> Slifer is currently in alpha. Use at your own risk.
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> [!NOTE]
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> Not all basic features have been implemented. Many are missing such as
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> window customization. As such, I recommend waiting for a beta release of
|
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> Slifer before using it for a long term project.
|
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|
+
|
15
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+
Slifer is a game framework made to allow users to code games in typescript. The
|
16
|
+
framework uses bun and SDL2 under the hood to allow your game to render and
|
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+
build natively to desktop.
|
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## Contents
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- [Goals](#goals)
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- [Current Features](#current-features)
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- [Future Features](#future-features)
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- [Example](#example)
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## Goals
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- Contain all basic game framework implementations. Such as drawing images,
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drawing text and making animations from a sprite sheet.
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+
- Provide an easy transition from web development to game development.
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- Create an easy to use framework. Slifer should handle the bulk of the work
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- Keep updates consistent.
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## Current Features
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- Create a native desktop window with custom title and size.
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- Handle both keyboard and mouse inputs
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- Load and draw images onto the window
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## Future Features
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- Audio Implementation
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- Animation library
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- Save file library
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## Example
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```ts
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import Slifer from "slifer";
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Slifer.createWindow("Example Window", 640, 480);
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const bg = Slifer.Graphics.makeColor(36, 36, 36, 255);
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while (!Slifer.shouldClose()) {
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Slifer.Graphics.setBackground(bg);
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if (Slifer.Keyboard.isPressed("escape")) {
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Slifer.isRunning = false;
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}
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Slifer.Graphics.render();
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}
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Slifer.quit();
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```
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package/index.ts
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import { SliferClass } from "./src/slifer";
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const Slifer = new SliferClass();
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import { SliferClass } from "./src/slifer";
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const Slifer = new SliferClass();
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export default Slifer;
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package/libs/libSDL2.so
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File without changes
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package/libs/libSDL2_image.so
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File without changes
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package/libs/libSDL2_ttf.so
CHANGED
File without changes
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package/package.json
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@@ -1,14 +1,14 @@
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{
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"name": "slifer",
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"version": "0.1.
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"description": "A game framework made for bun and typescript",
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"module": "index.ts",
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"devDependencies": {
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"@types/bun": "latest",
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"typedoc": "^0.26.7"
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},
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"peerDependencies": {
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"typescript": "^5.0.0"
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},
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"type": "module"
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}
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{
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"name": "slifer",
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"version": "0.1.9",
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"description": "A game framework made for bun and typescript",
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"module": "index.ts",
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"devDependencies": {
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"@types/bun": "latest",
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"typedoc": "^0.26.7"
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},
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"peerDependencies": {
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"typescript": "^5.0.0"
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},
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"type": "module"
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}
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