slifer 0.1.4 → 0.1.6

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+ Copyright 2023 The Soft Type Project Authors (https://github.com/scfried/soft-type-jacquard)
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+
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+ This Font Software is licensed under the SIL Open Font License, Version 1.1.
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+ This license is copied below, and is also available with a FAQ at:
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+ https://openfontlicense.org
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+
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+
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+ -----------------------------------------------------------
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+ SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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+ -----------------------------------------------------------
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+
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+ PREAMBLE
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+ The goals of the Open Font License (OFL) are to stimulate worldwide
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+ development of collaborative font projects, to support the font creation
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+ efforts of academic and linguistic communities, and to provide a free and
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+ open framework in which fonts may be shared and improved in partnership
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+ with others.
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+
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+ The OFL allows the licensed fonts to be used, studied, modified and
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+ redistributed freely as long as they are not sold by themselves. The
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+ fonts, including any derivative works, can be bundled, embedded,
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+ redistributed and/or sold with any software provided that any reserved
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+ names are not used by derivative works. The fonts and derivatives,
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+ however, cannot be released under any other type of license. The
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+ requirement for fonts to remain under this license does not apply
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+ to any document created using the fonts or their derivatives.
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+
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+ DEFINITIONS
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+ "Font Software" refers to the set of files released by the Copyright
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+ Holder(s) under this license and clearly marked as such. This may
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+ include source files, build scripts and documentation.
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+
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+ "Reserved Font Name" refers to any names specified as such after the
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+ copyright statement(s).
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+
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+ "Original Version" refers to the collection of Font Software components as
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+ distributed by the Copyright Holder(s).
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+
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+ "Modified Version" refers to any derivative made by adding to, deleting,
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+ or substituting -- in part or in whole -- any of the components of the
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+ Original Version, by changing formats or by porting the Font Software to a
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+ new environment.
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+
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+ "Author" refers to any designer, engineer, programmer, technical
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+ writer or other person who contributed to the Font Software.
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+
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+ PERMISSION & CONDITIONS
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+ Permission is hereby granted, free of charge, to any person obtaining
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+ a copy of the Font Software, to use, study, copy, merge, embed, modify,
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+ redistribute, and sell modified and unmodified copies of the Font
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+ Software, subject to the following conditions:
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+
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+ 1) Neither the Font Software nor any of its individual components,
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+ in Original or Modified Versions, may be sold by itself.
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+
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+ 2) Original or Modified Versions of the Font Software may be bundled,
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+ redistributed and/or sold with any software, provided that each copy
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+ contains the above copyright notice and this license. These can be
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+ included either as stand-alone text files, human-readable headers or
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+ in the appropriate machine-readable metadata fields within text or
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+ binary files as long as those fields can be easily viewed by the user.
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+
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+ 3) No Modified Version of the Font Software may use the Reserved Font
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+ Name(s) unless explicit written permission is granted by the corresponding
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+ Copyright Holder. This restriction only applies to the primary font name as
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+ presented to the users.
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+
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+ 4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
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+ Software shall not be used to promote, endorse or advertise any
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+ Modified Version, except to acknowledge the contribution(s) of the
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+ Copyright Holder(s) and the Author(s) or with their explicit written
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+ permission.
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+
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+ 5) The Font Software, modified or unmodified, in part or in whole,
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+ must be distributed entirely under this license, and must not be
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+ distributed under any other license. The requirement for fonts to
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+ remain under this license does not apply to any document created
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+ using the Font Software.
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+
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+ TERMINATION
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+ This license becomes null and void if any of the above conditions are
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+ not met.
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+
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+ DISCLAIMER
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+ THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
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+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
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+ OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
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+ COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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+ INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
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+ DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+ FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
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+ OTHER DEALINGS IN THE FONT SOFTWARE.
package/LICENSE CHANGED
@@ -1,21 +1,21 @@
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- MIT License
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-
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- Copyright (c) 2024 Mohammed Salim
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-
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- Permission is hereby granted, free of charge, to any person obtaining a copy
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- of this software and associated documentation files (the "Software"), to deal
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- in the Software without restriction, including without limitation the rights
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- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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- copies of the Software, and to permit persons to whom the Software is
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- furnished to do so, subject to the following conditions:
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-
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- The above copyright notice and this permission notice shall be included in all
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- copies or substantial portions of the Software.
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-
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- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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- SOFTWARE.
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+ MIT License
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+
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+ Copyright (c) 2024 Mohammed Salim
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md CHANGED
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- # Slifer : Native Typescript Game Framework
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-
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- <p align="center">
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- <img width="80%" src="./logo-alpha.png">
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- </p>
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-
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- > [!CAUTION]
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- > Slifer is currently in alpha. Use at your own risk.
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-
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- > [!NOTE]
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- > Not all basic features have been implemented. Many are missing such as
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- > window customization. As such, I recommend waiting for a beta release of
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- > Slifer before using it for a long term project.
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-
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- Slifer is a game framework made to allow users to code games in typescript. The
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- framework uses bun and SDL2 under the hood to allow your game to render and
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- build natively to desktop.
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-
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- ## Contents
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-
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- - [Goals](#goals)
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- - [Current Features](#current-features)
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- - [Future Features](#future-features)
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- - [Example](#example)
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-
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- ## Goals
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-
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- - Contain all basic game framework implementations. Such as drawing images,
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- drawing text and making animations from a sprite sheet.
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- - Provide an easy transition from web development to game development.
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- - Create an easy to use framework. Slifer should handle the bulk of the work
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- - Keep updates consistent.
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-
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- ## Current Features
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-
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- - Create a native desktop window with custom title and size.
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- - Handle both keyboard and mouse inputs
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- - Load and draw images onto the window
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-
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- ## Future Features
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-
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- - Audio Implementation
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- - Animation library
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- - Save file library
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-
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- ## Example
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-
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- ```ts
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- import Slifer from "slifer";
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-
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- Slifer.createWindow("Example Window", 640, 480);
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-
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- const bg = Slifer.Graphics.makeColor(36, 36, 36, 255);
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-
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- while (!Slifer.shouldClose()) {
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- Slifer.Graphics.setBackground(bg);
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-
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- if (Slifer.Keyboard.isPressed("escape")) {
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- Slifer.isRunning = false;
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- }
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-
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- Slifer.Graphics.render();
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- }
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-
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- Slifer.quit();
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- ```
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+ # Slifer : Native Typescript Game Framework
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+
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+ <p align="center">
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+ <img width="80%" src="./logo-alpha.png">
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+ </p>
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+
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+ > [!CAUTION]
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+ > Slifer is currently in alpha. Use at your own risk.
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+
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+ > [!NOTE]
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+ > Not all basic features have been implemented. Many are missing such as
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+ > window customization. As such, I recommend waiting for a beta release of
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+ > Slifer before using it for a long term project.
14
+
15
+ Slifer is a game framework made to allow users to code games in typescript. The
16
+ framework uses bun and SDL2 under the hood to allow your game to render and
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+ build natively to desktop.
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+
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+ ## Contents
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+
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+ - [Goals](#goals)
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+ - [Current Features](#current-features)
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+ - [Future Features](#future-features)
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+ - [Example](#example)
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+
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+ ## Goals
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+
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+ - Contain all basic game framework implementations. Such as drawing images,
29
+ drawing text and making animations from a sprite sheet.
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+ - Provide an easy transition from web development to game development.
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+ - Create an easy to use framework. Slifer should handle the bulk of the work
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+ - Keep updates consistent.
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+
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+ ## Current Features
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+
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+ - Create a native desktop window with custom title and size.
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+ - Handle both keyboard and mouse inputs
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+ - Load and draw images onto the window
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+
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+ ## Future Features
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+
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+ - Audio Implementation
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+ - Animation library
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+ - Save file library
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+
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+ ## Example
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+
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+ ```ts
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+ import Slifer from "slifer";
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+
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+ Slifer.createWindow("Example Window", 640, 480);
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+
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+ const bg = Slifer.Graphics.makeColor(36, 36, 36, 255);
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+
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+ while (!Slifer.shouldClose()) {
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+ Slifer.Graphics.setBackground(bg);
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+
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+ if (Slifer.Keyboard.isPressed("escape")) {
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+ Slifer.isRunning = false;
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+ }
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+
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+ Slifer.Graphics.render();
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+ }
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+
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+ Slifer.quit();
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+ ```
package/bun.lockb CHANGED
File without changes
package/index.ts CHANGED
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- import { SliferClass } from "./src/slifer";
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-
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- const Slifer = new SliferClass();
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+ import { SliferClass } from "./src/slifer";
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+
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+ const Slifer = new SliferClass();
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  export default Slifer;
package/libs/libSDL2.so CHANGED
File without changes
File without changes
File without changes
package/package.json CHANGED
@@ -1,17 +1,14 @@
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- {
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- "name": "slifer",
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- "version": "0.1.4",
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- "description": "A game framework made for bun and typescript",
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- "module": "index.ts",
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- "devDependencies": {
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- "@types/bun": "latest",
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- "typedoc": "^0.26.7"
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- },
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- "peerDependencies": {
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- "typescript": "^5.0.0"
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- },
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- "type": "module",
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- "dependencies": {
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- "slifer": "file:"
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- }
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- }
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+ {
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+ "name": "slifer",
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+ "version": "0.1.6",
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+ "description": "A game framework made for bun and typescript",
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+ "module": "index.ts",
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+ "devDependencies": {
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+ "@types/bun": "latest",
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+ "typedoc": "^0.26.7"
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+ },
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+ "peerDependencies": {
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+ "typescript": "^5.0.0"
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+ },
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+ "type": "module"
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+ }