slifer 0.1.4 → 0.1.6
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- package/Jacquard_12/Jacquard12-Regular.ttf +0 -0
- package/Jacquard_12/OFL.txt +93 -0
- package/LICENSE +21 -21
- package/README.md +66 -66
- package/bun.lockb +0 -0
- package/index.ts +3 -3
- package/libs/libSDL2.so +0 -0
- package/libs/libSDL2_image.so +0 -0
- package/libs/libSDL2_ttf.so +0 -0
- package/package.json +14 -17
- package/src/ffi.ts +242 -230
- package/src/global.ts +10 -10
- package/src/modules/graphics.ts +157 -157
- package/src/modules/keyboard.ts +79 -79
- package/src/modules/mouse.ts +101 -101
- package/src/slifer.ts +179 -132
- package/tsconfig.json +28 -28
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Copyright 2023 The Soft Type Project Authors (https://github.com/scfried/soft-type-jacquard)
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This Font Software is licensed under the SIL Open Font License, Version 1.1.
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This license is copied below, and is also available with a FAQ at:
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https://openfontlicense.org
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-----------------------------------------------------------
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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-----------------------------------------------------------
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PREAMBLE
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The goals of the Open Font License (OFL) are to stimulate worldwide
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development of collaborative font projects, to support the font creation
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efforts of academic and linguistic communities, and to provide a free and
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open framework in which fonts may be shared and improved in partnership
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with others.
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The OFL allows the licensed fonts to be used, studied, modified and
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redistributed freely as long as they are not sold by themselves. The
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fonts, including any derivative works, can be bundled, embedded,
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redistributed and/or sold with any software provided that any reserved
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names are not used by derivative works. The fonts and derivatives,
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however, cannot be released under any other type of license. The
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requirement for fonts to remain under this license does not apply
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to any document created using the fonts or their derivatives.
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DEFINITIONS
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"Font Software" refers to the set of files released by the Copyright
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Holder(s) under this license and clearly marked as such. This may
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include source files, build scripts and documentation.
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"Reserved Font Name" refers to any names specified as such after the
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copyright statement(s).
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"Original Version" refers to the collection of Font Software components as
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distributed by the Copyright Holder(s).
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"Modified Version" refers to any derivative made by adding to, deleting,
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or substituting -- in part or in whole -- any of the components of the
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Original Version, by changing formats or by porting the Font Software to a
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new environment.
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"Author" refers to any designer, engineer, programmer, technical
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writer or other person who contributed to the Font Software.
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PERMISSION & CONDITIONS
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of the Font Software, to use, study, copy, merge, embed, modify,
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redistribute, and sell modified and unmodified copies of the Font
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Software, subject to the following conditions:
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1) Neither the Font Software nor any of its individual components,
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in Original or Modified Versions, may be sold by itself.
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2) Original or Modified Versions of the Font Software may be bundled,
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redistributed and/or sold with any software, provided that each copy
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contains the above copyright notice and this license. These can be
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included either as stand-alone text files, human-readable headers or
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in the appropriate machine-readable metadata fields within text or
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binary files as long as those fields can be easily viewed by the user.
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3) No Modified Version of the Font Software may use the Reserved Font
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Name(s) unless explicit written permission is granted by the corresponding
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Copyright Holder. This restriction only applies to the primary font name as
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presented to the users.
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4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
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Software shall not be used to promote, endorse or advertise any
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Modified Version, except to acknowledge the contribution(s) of the
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Copyright Holder(s) and the Author(s) or with their explicit written
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permission.
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5) The Font Software, modified or unmodified, in part or in whole,
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must be distributed entirely under this license, and must not be
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distributed under any other license. The requirement for fonts to
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remain under this license does not apply to any document created
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using the Font Software.
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TERMINATION
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This license becomes null and void if any of the above conditions are
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not met.
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DISCLAIMER
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THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
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OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
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COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
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DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
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OTHER DEALINGS IN THE FONT SOFTWARE.
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package/LICENSE
CHANGED
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MIT License
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Copyright (c) 2024 Mohammed Salim
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-
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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MIT License
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Copyright (c) 2024 Mohammed Salim
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
CHANGED
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# Slifer : Native Typescript Game Framework
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<p align="center">
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<img width="80%" src="./logo-alpha.png">
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</p>
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> [!CAUTION]
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> Slifer is currently in alpha. Use at your own risk.
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> [!NOTE]
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> Not all basic features have been implemented. Many are missing such as
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> window customization. As such, I recommend waiting for a beta release of
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> Slifer before using it for a long term project.
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-
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Slifer is a game framework made to allow users to code games in typescript. The
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framework uses bun and SDL2 under the hood to allow your game to render and
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build natively to desktop.
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-
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## Contents
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-
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- [Goals](#goals)
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- [Current Features](#current-features)
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- [Future Features](#future-features)
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- [Example](#example)
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-
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## Goals
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-
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- Contain all basic game framework implementations. Such as drawing images,
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drawing text and making animations from a sprite sheet.
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- Provide an easy transition from web development to game development.
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- Create an easy to use framework. Slifer should handle the bulk of the work
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- Keep updates consistent.
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-
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## Current Features
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-
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- Create a native desktop window with custom title and size.
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- Handle both keyboard and mouse inputs
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- Load and draw images onto the window
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-
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## Future Features
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-
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- Audio Implementation
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- Animation library
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- Save file library
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-
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## Example
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```ts
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import Slifer from "slifer";
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Slifer.createWindow("Example Window", 640, 480);
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const bg = Slifer.Graphics.makeColor(36, 36, 36, 255);
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while (!Slifer.shouldClose()) {
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Slifer.Graphics.setBackground(bg);
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if (Slifer.Keyboard.isPressed("escape")) {
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Slifer.isRunning = false;
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}
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Slifer.Graphics.render();
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}
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Slifer.quit();
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```
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# Slifer : Native Typescript Game Framework
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+
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<p align="center">
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<img width="80%" src="./logo-alpha.png">
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</p>
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> [!CAUTION]
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> Slifer is currently in alpha. Use at your own risk.
|
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+
|
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> [!NOTE]
|
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> Not all basic features have been implemented. Many are missing such as
|
12
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+
> window customization. As such, I recommend waiting for a beta release of
|
13
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+
> Slifer before using it for a long term project.
|
14
|
+
|
15
|
+
Slifer is a game framework made to allow users to code games in typescript. The
|
16
|
+
framework uses bun and SDL2 under the hood to allow your game to render and
|
17
|
+
build natively to desktop.
|
18
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+
|
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## Contents
|
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+
|
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- [Goals](#goals)
|
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+
- [Current Features](#current-features)
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- [Future Features](#future-features)
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+
- [Example](#example)
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+
|
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## Goals
|
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+
|
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- Contain all basic game framework implementations. Such as drawing images,
|
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+
drawing text and making animations from a sprite sheet.
|
30
|
+
- Provide an easy transition from web development to game development.
|
31
|
+
- Create an easy to use framework. Slifer should handle the bulk of the work
|
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+
- Keep updates consistent.
|
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+
|
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## Current Features
|
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+
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- Create a native desktop window with custom title and size.
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- Handle both keyboard and mouse inputs
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- Load and draw images onto the window
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+
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## Future Features
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+
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- Audio Implementation
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- Animation library
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- Save file library
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## Example
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```ts
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import Slifer from "slifer";
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Slifer.createWindow("Example Window", 640, 480);
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const bg = Slifer.Graphics.makeColor(36, 36, 36, 255);
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while (!Slifer.shouldClose()) {
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Slifer.Graphics.setBackground(bg);
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if (Slifer.Keyboard.isPressed("escape")) {
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Slifer.isRunning = false;
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}
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Slifer.Graphics.render();
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}
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Slifer.quit();
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```
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package/bun.lockb
CHANGED
File without changes
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package/index.ts
CHANGED
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import { SliferClass } from "./src/slifer";
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const Slifer = new SliferClass();
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import { SliferClass } from "./src/slifer";
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const Slifer = new SliferClass();
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export default Slifer;
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package/libs/libSDL2.so
CHANGED
File without changes
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package/libs/libSDL2_image.so
CHANGED
File without changes
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package/libs/libSDL2_ttf.so
CHANGED
File without changes
|
package/package.json
CHANGED
@@ -1,17 +1,14 @@
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{
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"name": "slifer",
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"version": "0.1.
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"description": "A game framework made for bun and typescript",
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"module": "index.ts",
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"devDependencies": {
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"@types/bun": "latest",
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"typedoc": "^0.26.7"
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},
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"peerDependencies": {
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"typescript": "^5.0.0"
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},
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"type": "module"
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"slifer": "file:"
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}
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}
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{
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"name": "slifer",
|
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"version": "0.1.6",
|
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"description": "A game framework made for bun and typescript",
|
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"module": "index.ts",
|
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"devDependencies": {
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"@types/bun": "latest",
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"typedoc": "^0.26.7"
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},
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"peerDependencies": {
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"typescript": "^5.0.0"
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},
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"type": "module"
|
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}
|