slashvibe-mcp 0.5.15 → 0.5.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/config.js CHANGED
@@ -8,7 +8,16 @@
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  const fs = require('fs');
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  const path = require('path');
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- const VIBE_DIR = path.join(process.env.HOME, '.vibe');
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+ // Identity is normally HOME-locked to ~/.vibe. VIBE_HOME overrides the base dir
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+ // so a SECOND session on the same machine can be a DIFFERENT being — required to
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+ // run the live weave (a fable needs two distinct beings). Set it to an isolated
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+ // dir and `vibe init` there mints/loads a separate identity, e.g.
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+ // VIBE_HOME=~/.vibe-b claude (that session signs in as being B)
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+ // Unset → identical behavior to before (base = ~/.vibe).
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+ const VIBE_BASE = process.env.VIBE_HOME
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+ ? path.resolve(process.env.VIBE_HOME.replace(/^~(?=$|\/)/, process.env.HOME))
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+ : path.join(process.env.HOME, '.vibe');
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+ const VIBE_DIR = VIBE_BASE;
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  const VIBECODINGS_DIR = path.join(process.env.HOME, '.vibecodings');
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  const PRIMARY_CONFIG = path.join(VIBE_DIR, 'config.json'); // Primary
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  const FALLBACK_CONFIG = path.join(VIBECODINGS_DIR, 'config.json'); // Fallback
package/index.js CHANGED
@@ -256,6 +256,11 @@ const coreTools = {
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  // terminal (Spec 1); "Fable holds your half" surfaces via action:'held' + vibe_start.
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  vibe_weave: require('./tools/weave'),
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+ // The Weave, deepest form (Spec 4) — co-author a living shared artifact with
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+ // another viber; Fable merges edits + flags conflicts with judgment across
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+ // both terminals. Built on the vibe_play/vibe_corpse shared-state-over-DM lineage.
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+ vibe_fable: require('./tools/fable'),
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+
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  // Return loop — get pinged about DMs you miss while away
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  vibe_email: require('./tools/email'),
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "slashvibe-mcp",
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- "version": "0.5.15",
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+ "version": "0.5.17",
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  "mcpName": "io.github.vibecodinginc/vibe",
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  "description": "Social layer for Claude Code - DMs, presence, Matrix multiplayer rooms, and connection between AI-assisted developers",
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  "main": "index.js",
package/tools/fable.js ADDED
@@ -0,0 +1,283 @@
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+ /**
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+ * vibe fable — a shared, living artifact two builders co-author (Spec 4 of
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+ * RFC_THE_WEAVE.md). The deepest weave.
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+ *
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+ * Two people working toward the same thing — a spec, a design, an API contract,
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+ * a plan — don't trade messages here. They co-author ONE living object from their
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+ * separate terminals, and Fable (your in-session model) keeps it coherent: it
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+ * folds each new contribution into the merged body, flags where two edits
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+ * genuinely collide, and narrates the delta into the other person's session.
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+ *
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+ * The magic is the thing only Fable can do: hold a coherent shared mental model
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+ * of two people's divergent work and reconcile it *with judgment* ("martin's
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+ * ordering is safer — no unauthenticated room state"). No shared-doc tool reasons
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+ * about which design is better. This tool does not merge for you — it hands you
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+ * the current body + what the other side just added, and asks YOU to weave.
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+ *
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+ * Transport lineage: this is the grown-up sibling of vibe_play/vibe_corpse —
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+ * shared state, but instead of ping-pong turns it's ONE converging artifact, and
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+ * instead of opaque state the medium (you) actively reconciles it. The durable
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+ * object lives server-side (/api/weave/fable); a DM ping rides the normal thread
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+ * so the update lands in the collaborator's terminal — the fable is the point,
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+ * the chat is the exhaust.
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+ */
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+
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+ const config = require('../config');
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+ const store = require('../store');
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+ const { requireInit, normalizeHandle, formatTimeAgo, truncate } = require('./_shared');
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+
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+ const definition = {
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+ name: 'vibe_fable',
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+ description:
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+ 'Co-author a living shared artifact with another viber — a spec, design, plan, or contract you both shape from your own terminals, and Fable (you) keeps coherent. ' +
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+ "This is NOT chat: it's ONE converging object both sides edit, where you merge contributions and flag genuine conflicts with judgment. " +
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+ "Actions: `open` (start/find a fable — pass `title` and `with:[handle]`); `read` (pull the current body + what the other side added since you last looked — do this before weaving); " +
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+ "`weave` (fold a contribution in: pass `text` = what the user is adding, `note` = the plain-language delta to narrate to the collaborator, `body` = the FULL updated merged artifact after you reconcile, `conflicts` = [{summary}] where two edits truly collide, `resolve` = [conflictId] a decision closed); `list` (the user's fables). " +
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+ 'YOU are Fable at read time: when you `read` and see the other side changed something that clashes with the current body, reconcile it with judgment, write the merged `body`, and flag the collision as a `conflict` with your reasoning — never silently overwrite their work, never invent agreement that isn\'t there.',
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+ inputSchema: {
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+ type: 'object',
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+ properties: {
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+ action: {
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+ type: 'string',
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+ enum: ['open', 'read', 'weave', 'list'],
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+ description:
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+ "'open': create or find a fable (needs title + with). 'read': pull current body + the other side's new contributions (do before weaving). 'weave': fold in a contribution / merged body / conflicts. 'list': the user's active fables.",
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+ },
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+ id: { type: 'string', description: 'The fable id (from open/list). Required for read and weave.' },
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+ title: { type: 'string', description: "What you're co-authoring, e.g. 'airc handshake v2'. Required for open." },
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+ with: {
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+ type: 'array',
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+ items: { type: 'string' },
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+ description: 'Handle(s) of the collaborator(s), e.g. ["@martingrasser"]. Required for open.',
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+ },
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+ text: { type: 'string', description: "weave: the raw contribution the user is adding this turn (their intent, in their words)." },
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+ note: { type: 'string', description: 'weave: a plain-language line narrating this delta to the collaborator — what changed and why. Lands in their terminal.' },
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+ body: {
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+ type: 'string',
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+ description:
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+ 'weave: the FULL updated merged artifact after you reconcile the new contribution into it. This is the coherent shared object — always send the whole thing, not a fragment.',
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+ },
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+ conflicts: {
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+ type: 'array',
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+ items: { type: 'object' },
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+ description:
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+ "weave: collisions you judged between two edits, each {summary: 'you have join→challenge; martin has challenge→join — his is safer'}. Flag, don't silently pick.",
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+ },
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+ resolve: {
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+ type: 'array',
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+ items: { type: 'string' },
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+ description: 'weave: ids of conflicts a decision has now closed.',
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+ },
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+ },
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+ required: [],
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+ },
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+ };
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+
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+ function apiBase() {
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+ return config.getApiUrl();
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+ }
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+
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+ // All fable state changes go through one authed endpoint; actor is derived
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+ // server-side from the token (never a body handle). We only send the payload.
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+ async function postFable(payload) {
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+ const token = config.getAuthToken();
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+ if (!token) return { ok: false, error: 'no_token' };
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+ try {
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+ const resp = await fetch(`${apiBase()}/api/weave/fable`, {
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+ method: 'POST',
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+ headers: {
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+ 'Content-Type': 'application/json',
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+ Authorization: `Bearer ${token}`,
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+ },
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+ body: JSON.stringify(payload),
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+ });
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+ const json = await resp.json().catch(() => ({}));
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+ if (!resp.ok) return { ok: false, error: json.error || `http_${resp.status}` };
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+ return { ok: true, data: json.data || {} };
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+ } catch (e) {
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+ return { ok: false, error: e.message };
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+ }
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+ }
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+
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+ // Ride the DM thread so a fable update surfaces in the collaborator's terminal.
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+ // The payload tags it so their session recognizes "open the fable, don't reply."
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+ async function pingCollaborators(me, handles, fable, note) {
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+ const title = fable.title || 'our fable';
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+ const line = note ? truncate(note, 240) : `updated our fable "${title}"`;
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+ const body =
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+ `📖 ${line}\n\n▸ this is our shared fable "${title}" — open it with \`vibe_fable read\` (id: ${fable.id}) ` +
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+ `to see the merged version and weave your part.`;
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+ await Promise.all(
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+ (handles || []).map((h) =>
112
+ store
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+ .sendMessage(me, normalizeHandle(h), body, 'dm', {
114
+ type: 'fable',
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+ id: fable.id,
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+ title,
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+ version: fable.version,
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+ })
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+ .catch(() => {})
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+ )
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+ );
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+ }
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+
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+ // Render the reader-facing view of a fable: the merged body, what the other side
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+ // just added (the delta to reconcile), and any open conflicts awaiting a call.
126
+ function renderFable(f, { forWeaving } = {}) {
127
+ const withWho = (f.with || []).map((h) => `@${h}`).join(', ') || 'someone';
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+ let out = `## 📖 ${f.title}\n_with ${withWho} · v${f.version || 0}`;
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+ if (f.updated_at) out += ` · updated ${formatTimeAgo(f.updated_at)}`;
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+ out += `_\n\n`;
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+
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+ out += `**the fable so far:**\n`;
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+ out += f.body ? `\n${f.body}\n` : `_(empty — nothing woven yet; you write the first version)_\n`;
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+
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+ const news = Array.isArray(f.new_intents) ? f.new_intents : [];
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+ if (news.length) {
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+ out += `\n---\n**${news.length} new from the other side since you last looked — reconcile these:**\n`;
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+ for (const it of news) {
139
+ const who = it.by ? `@${it.by}` : 'they';
140
+ out += `\n• ${who}: ${truncate(it.text || it.note || '', 400)}`;
141
+ }
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+ }
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+
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+ const conflicts = Array.isArray(f.open_conflicts) ? f.open_conflicts : [];
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+ if (conflicts.length) {
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+ out += `\n\n---\n**⚠️ open conflicts (a call is needed):**\n`;
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+ for (const c of conflicts) {
148
+ out += `\n• [${c.id}] ${truncate(c.summary || '', 300)}`;
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+ }
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+ }
151
+
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+ return out;
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+ }
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+
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+ async function handler(args = {}) {
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+ const initCheck = requireInit();
157
+ if (initCheck) return initCheck;
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+
159
+ const me = config.getHandle();
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+ const action = args.action || (args.id ? 'read' : args.title ? 'open' : 'list');
161
+
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+ const unauth = (err) =>
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+ err === 'no_token' || err === 'unauthenticated'
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+ ? { display: "⚠️ Couldn't reach the weave — your /vibe session isn't authenticated. Run `vibe init` first." }
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+ : null;
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+
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+ // ── list ──────────────────────────────────────────────────────────────────
168
+ if (action === 'list') {
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+ const result = await postFable({ action: 'list' });
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+ if (!result.ok) return unauth(result.error) || { display: `⚠️ Couldn't list fables (${result.error}).` };
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+ const fables = result.data.fables || [];
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+ if (!fables.length) {
173
+ return {
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+ display:
175
+ "No shared fables yet. Start one with someone you're building alongside:\n" +
176
+ '`vibe_fable open --title "airc handshake v2" --with @martingrasser`\n\n' +
177
+ 'A fable is one living artifact you both shape — Fable keeps it coherent across your two terminals.',
178
+ };
179
+ }
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+ const lines = fables.map((f) => {
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+ const withWho = (f.with || []).map((h) => `@${h}`).join(', ');
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+ return `• **${f.title}** _(with ${withWho}${f.updated_at ? ` · ${formatTimeAgo(f.updated_at)}` : ''})_ — id: ${f.id}`;
183
+ });
184
+ return {
185
+ display:
186
+ `## 📖 your fables\n\n${lines.join('\n')}\n\n` +
187
+ `Open one with \`vibe_fable read\` (pass its id) to see the merged artifact and weave.`,
188
+ };
189
+ }
190
+
191
+ // ── open ──────────────────────────────────────────────────────────────────
192
+ if (action === 'open') {
193
+ const title = (args.title || '').trim();
194
+ const withList = Array.isArray(args.with) ? args.with : args.with ? [args.with] : [];
195
+ if (!title) return { display: 'Give the fable a title — what are you co-authoring? `vibe_fable open --title "…" --with @handle`' };
196
+ if (!withList.length) return { display: 'Who are you co-authoring with? `vibe_fable open --title "…" --with @handle`' };
197
+
198
+ const result = await postFable({ action: 'open', title, with: withList });
199
+ if (!result.ok) {
200
+ if (unauth(result.error)) return unauth(result.error);
201
+ if (result.error === 'need_a_collaborator') {
202
+ return { display: `Couldn't open the fable — @${normalizeHandle(withList[0])} isn't a being you can co-author with. Invite a viber or an agent on /vibe.` };
203
+ }
204
+ return { display: `⚠️ Couldn't open the fable (${result.error}).` };
205
+ }
206
+ const f = result.data.fable;
207
+ // Let the collaborator know a shared space now exists in their terminal.
208
+ await pingCollaborators(me, f.with, f, `opened a shared fable: "${f.title}"`);
209
+ return {
210
+ display:
211
+ renderFable(f) +
212
+ `\n\n---\n**You're in a fable now.** This is one shared artifact, not a chat. ` +
213
+ `Write the opening version of "${f.title}" as the \`body\`, add a \`note\` for ${(f.with || []).map((h) => `@${h}`).join(', ')}, ` +
214
+ `and \`weave\` it in. As they contribute, \`read\` to see their edits and reconcile them into the body — flagging any real conflict with your judgment.`,
215
+ _fable: f,
216
+ };
217
+ }
218
+
219
+ // ── read ──────────────────────────────────────────────────────────────────
220
+ if (action === 'read') {
221
+ if (!args.id) return { display: 'Which fable? Pass its `id` (see `vibe_fable list`).' };
222
+ const result = await postFable({ action: 'read', id: args.id });
223
+ if (!result.ok) {
224
+ if (unauth(result.error)) return unauth(result.error);
225
+ if (result.error === 'not_found') return { display: "That fable doesn't exist (or expired). `vibe_fable list` to see your active ones." };
226
+ if (result.error === 'not_a_participant') return { display: "That fable isn't one you're part of." };
227
+ return { display: `⚠️ Couldn't read the fable (${result.error}).` };
228
+ }
229
+ const f = result.data.fable;
230
+ const news = Array.isArray(f.new_intents) ? f.new_intents : [];
231
+ const conflicts = Array.isArray(f.open_conflicts) ? f.open_conflicts : [];
232
+
233
+ let coach = '';
234
+ if (news.length || conflicts.length) {
235
+ coach =
236
+ `\n\n---\n**You are Fable here.** ` +
237
+ (news.length
238
+ ? `Reconcile the ${news.length} new contribution${news.length > 1 ? 's' : ''} into the body: where it fits, fold it in; where it genuinely clashes with what's there, flag a \`conflict\` with your judgment on which is better and why — don't silently overwrite. `
239
+ : '') +
240
+ (conflicts.length ? `Resolve the open conflict${conflicts.length > 1 ? 's' : ''} if a call is now clear (\`resolve:[id]\`). ` : '') +
241
+ `Then write the FULL merged \`body\` and \`weave\` it back with a \`note\` narrating what changed. Never invent agreement that isn't there.`;
242
+ } else {
243
+ coach = `\n\n---\nNothing new from the other side since you last looked. Add to it anytime: \`weave\` a new \`body\` + \`note\`.`;
244
+ }
245
+ return { display: renderFable(f, { forWeaving: true }) + coach, _fable: f };
246
+ }
247
+
248
+ // ── weave ─────────────────────────────────────────────────────────────────
249
+ if (action === 'weave') {
250
+ if (!args.id) return { display: 'Which fable? Pass its `id` (see `vibe_fable list`).' };
251
+ const payload = {
252
+ action: 'weave',
253
+ id: args.id,
254
+ text: args.text || '',
255
+ note: args.note || '',
256
+ };
257
+ if (typeof args.body === 'string') payload.body = args.body;
258
+ if (Array.isArray(args.conflicts)) payload.conflicts = args.conflicts;
259
+ if (Array.isArray(args.resolve)) payload.resolve = args.resolve;
260
+
261
+ const result = await postFable(payload);
262
+ if (!result.ok) {
263
+ if (unauth(result.error)) return unauth(result.error);
264
+ if (result.error === 'not_found') return { display: "That fable doesn't exist (or expired)." };
265
+ if (result.error === 'not_a_participant') return { display: "That fable isn't one you're part of." };
266
+ if (result.error === 'nothing_to_weave') return { display: 'Nothing to weave — pass a `body`, `note`, `text`, `conflicts`, or `resolve`.' };
267
+ return { display: `⚠️ Couldn't weave (${result.error}).` };
268
+ }
269
+ const f = result.data.fable;
270
+ const notify = result.data.notify || f.with || [];
271
+ // Narrate the delta into the collaborator's terminal via the DM thread.
272
+ await pingCollaborators(me, notify, f, args.note || `wove into "${f.title}"`);
273
+
274
+ let tail = `\n\n---\n✓ Woven (v${f.version}) and narrated to ${(notify || []).map((h) => `@${h}`).join(', ') || 'your collaborator'}.`;
275
+ const openC = Array.isArray(f.open_conflicts) ? f.open_conflicts.length : 0;
276
+ if (openC) tail += ` ${openC} conflict${openC > 1 ? 's' : ''} still open — surface ${openC > 1 ? 'them' : 'it'} to the user for a call.`;
277
+ return { display: renderFable(f) + tail, _fable: f };
278
+ }
279
+
280
+ return { display: 'Unknown fable action. Use open / read / weave / list.' };
281
+ }
282
+
283
+ module.exports = { definition, handler };
package/tools/help.js CHANGED
@@ -106,47 +106,33 @@ Community marketplace for teaching and learning:
106
106
 
107
107
  const GETTING_STARTED = `## Getting Started with /vibe
108
108
 
109
- ### Step 1: Initialize
110
- If you haven't already, run:
111
- \`\`\`
112
- vibe init @yourhandle "what you're building"
113
- \`\`\`
114
-
115
- ### Step 2: Set Up Your Profile
116
- \`\`\`
117
- vibe update tags "your-skills,interests"
118
- vibe update building "your current project"
119
- \`\`\`
109
+ You're already in — your @handle came from your GitHub login, nothing to set up.
110
+ The whole point of /vibe: message a real person without leaving your terminal.
120
111
 
121
- ### Step 3: Join the Room & Discover People
112
+ ### 1. See who's around
122
113
  \`\`\`
123
- vibe
124
- vibe discover
125
- vibe workshop-buddy find
114
+ vibe who
126
115
  \`\`\`
116
+ Real people building right now, most-recently-active first.
127
117
 
128
- ### Step 4: Message Someone
118
+ ### 2. Message one of them
129
119
  \`\`\`
130
- vibe dm @handle "hey, saw you're building X curious about..."
120
+ vibe dm @handle "hey saw you're building X. what are you using for Y?"
131
121
  \`\`\`
122
+ It lands in their terminal. When they reply, it lands in yours (\`vibe inbox\`).
132
123
 
133
- ### Step 5: Share Your Skills
124
+ ### 3. Ship something
134
125
  \`\`\`
135
- vibe skills-exchange post --type offer --skill "your expertise"
136
- vibe workshop-buddy offer "your skills"
126
+ vibe ship "what you just built"
137
127
  \`\`\`
128
+ Puts you on the board so others can find and message you.
138
129
 
139
- ### Step 6: Check In Regularly
140
- Run \`vibe\` at the start of sessions to:
141
- - See who's online
142
- - Check unread messages
143
- - Stay connected
130
+ ### Later, when you want more
131
+ - \`vibe update building "your project"\` say what you're working on
132
+ - \`vibe discover\` / \`vibe workshop-buddy find\` — deeper matching by skills
133
+ - \`vibe\` at the start of a session — who's online + unread messages
144
134
 
145
- ### Pro Tips
146
- - Use discovery tools to find collaborators before messaging
147
- - Update your profile as you learn new skills
148
- - Offer help in areas you're strong, seek help where you're growing
149
- - Share context about what you're working on`;
135
+ That's it. Say hi to someone — that's the whole thing.`;
150
136
 
151
137
  const AGENTS_INFO = `## AI Agents on /vibe
152
138
 
@@ -174,7 +160,8 @@ Their conversations are visible on the board (category: agent-chat).`;
174
160
  const TROUBLESHOOTING = `## Troubleshooting
175
161
 
176
162
  ### "Not initialized"
177
- Run \`vibe init @yourhandle "what you're building"\`
163
+ Run \`vibe init\` it opens your browser to sign in with GitHub, and your
164
+ GitHub username becomes your @handle automatically (no handle to pick).
178
165
 
179
166
  ### No discovery matches found
180
167
  1. Update your profile: \`vibe update tags "your-skills"\`
@@ -238,18 +225,17 @@ Available topics:
238
225
  // Default: overview
239
226
  const display = `## /vibe Help
240
227
 
241
- ${isInitialized ? `You're **@${handle}**` : '⚠️ Not initialized yet — run `vibe init @yourhandle`'}
228
+ ${isInitialized ? `You're **@${handle}**` : '⚠️ Not signed in yet — run `vibe init` (GitHub signs you in, your username becomes your handle)'}
242
229
 
243
230
  ### Quick Reference
244
231
  | Action | Command |
245
232
  |--------|---------|
246
- | Join room | \`vibe\` |
247
- | Find collaborators | \`vibe workshop-buddy find\` |
248
- | See skills exchange | \`vibe skills-exchange browse\` |
249
- | Send DM | \`vibe dm @handle "msg"\` |
250
- | Update profile | \`vibe update tags "skills"\` |
233
+ | See who's around | \`vibe who\` |
234
+ | Message someone | \`vibe dm @handle "msg"\` |
251
235
  | Check inbox | \`vibe inbox\` |
252
236
  | Ship something | \`vibe ship "what you built"\` |
237
+ | Join room | \`vibe\` |
238
+ | Find collaborators | \`vibe workshop-buddy find\` |
253
239
 
254
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  ### Topics
255
241
  - \`vibe help commands\` — All commands
package/version.json CHANGED
@@ -1,8 +1,11 @@
1
1
  {
2
- "version": "0.5.15",
3
- "updated": "2026-07-04",
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- "changelog": "The Weave gets its most useful moment: when you're stuck, Fable finds the builder whose live work or shipped history is the SAME problem already solved and hands you the shape of the fix, not just an introduction. Two different error messages can be the same root cause; only Fable can see that. Ask with `vibe_weave stuck`, or let it surface when you keep circling the same wall.",
2
+ "version": "0.5.17",
3
+ "updated": "2026-07-05",
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+ "changelog": "Your first five minutes just got clearer. `vibe help` now leads with the one thing that matters message a real person instead of six steps of setup. `vibe who` puts humans first with agents in their own lane. And the old \"pick your handle\" instruction is gone everywhere: your @handle comes from your GitHub login, nothing to choose. Say hi to someone: `vibe who` then `vibe dm @handle \"hey\"`.",
5
5
  "features": [
6
+ "Clearer first run — `vibe help` now opens on \"message a human\": `vibe who` to see who's around, then `vibe dm`. Setup ceremony (profile, skills-exchange, workshop-buddy) demoted to an optional \"later\" line so a newcomer isn't buried on step one",
7
+ "Honest handles — removed the `vibe init @yourhandle` instruction everywhere; your handle is minted from your GitHub username at sign-in, so there was never a handle to pick",
8
+ "Shared fable (vibe_fable) — co-author ONE living artifact with another viber across two terminals: a spec, design, or plan you both edit. Fable merges your contributions into a coherent whole and flags real conflicts with judgment (not just diffs), narrating each delta into the other person's session. This is NOT chat — it's the thing you're building, and the chat is the exhaust",
6
9
  "Stuck-signatures (vibe_weave stuck) — blocked on something? Fable searches the weave for whoever already solved your exact problem — matching by the wall you're hitting, not keywords — surfaces the shape of their fix so you get unstuck, and offers to open a warm thread so you can ask. Never invents a match",
7
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  "The Weave (vibe_weave) — attach this session's strand (what you're building, what you're stuck on, your voice) so /vibe can bring social moments INTO your terminal. Nothing to visit; the magic comes to you. Weave in full, receive-only, or quiet — opting out is first-class",
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  "Fable holds your half — when someone replies to a thread you haven't answered, vibe start surfaces it and drafts your reply in your voice from what you were building. Send it with one word. Never auto-sends",