slashvibe-mcp 0.2.8 → 0.3.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (161) hide show
  1. package/README.md +41 -58
  2. package/analytics.js +107 -0
  3. package/auth-store.js +148 -0
  4. package/auto-update.js +130 -0
  5. package/bridges/bridge-monitor.js +388 -0
  6. package/bridges/discord-bot.js +431 -0
  7. package/bridges/farcaster.js +299 -0
  8. package/bridges/telegram.js +261 -0
  9. package/bridges/webhook-health.js +420 -0
  10. package/bridges/webhook-server.js +437 -0
  11. package/bridges/whatsapp.js +441 -0
  12. package/bridges/x-webhook.js +423 -0
  13. package/config.js +27 -15
  14. package/games/arcade.js +406 -0
  15. package/games/chess.js +451 -0
  16. package/games/colorguess.js +343 -0
  17. package/games/crossword-words.js +171 -0
  18. package/games/crossword.js +461 -0
  19. package/games/drawing.js +347 -0
  20. package/games/gameroulette.js +300 -0
  21. package/games/gamerouter.js +336 -0
  22. package/games/gamestatus.js +337 -0
  23. package/games/guessnumber.js +209 -0
  24. package/games/hangman.js +279 -0
  25. package/games/memory.js +338 -0
  26. package/games/multiplayer-tictactoe.js +389 -0
  27. package/games/pixelart.js +399 -0
  28. package/games/quickduel.js +354 -0
  29. package/games/riddle.js +371 -0
  30. package/games/rockpaperscissors.js +291 -0
  31. package/games/snake.js +406 -0
  32. package/games/storybuilder.js +343 -0
  33. package/games/tictactoe.js +345 -0
  34. package/games/twentyquestions.js +286 -0
  35. package/games/twotruths.js +207 -0
  36. package/games/werewolf.js +508 -0
  37. package/games/wordassociation.js +247 -0
  38. package/games/wordchain.js +135 -0
  39. package/index.js +77 -53
  40. package/intelligence/index.js +9 -2
  41. package/intelligence/interests.js +369 -0
  42. package/notification-emitter.js +77 -0
  43. package/notify.js +5 -1
  44. package/package.json +18 -6
  45. package/prompts.js +1 -1
  46. package/protocol/index.js +73 -0
  47. package/setup.js +402 -0
  48. package/store/api.js +436 -211
  49. package/store/profiles.js +160 -12
  50. package/tools/_actions.js +362 -21
  51. package/tools/_discovery.js +119 -26
  52. package/tools/_shared/index.js +64 -0
  53. package/tools/_shared.js +234 -0
  54. package/tools/_work-context.js +338 -0
  55. package/tools/_work-context.manual-test.js +199 -0
  56. package/tools/_work-context.test.js +260 -0
  57. package/tools/activity.js +220 -0
  58. package/tools/analytics.js +191 -0
  59. package/tools/approve.js +197 -0
  60. package/tools/artifact-create.js +14 -3
  61. package/tools/artifacts-price.js +107 -0
  62. package/tools/available.js +120 -0
  63. package/tools/broadcast.js +286 -0
  64. package/tools/chat.js +202 -0
  65. package/tools/collaborative-drawing.js +1 -1
  66. package/tools/connection-status.js +178 -0
  67. package/tools/discover.js +350 -34
  68. package/tools/dm.js +80 -8
  69. package/tools/earnings.js +126 -0
  70. package/tools/feed.js +35 -4
  71. package/tools/follow.js +224 -0
  72. package/tools/friends.js +207 -0
  73. package/tools/gig-browse.js +206 -0
  74. package/tools/gig-complete.js +144 -0
  75. package/tools/help.js +3 -3
  76. package/tools/idea.js +9 -2
  77. package/tools/inbox.js +289 -105
  78. package/tools/init.js +106 -27
  79. package/tools/invite.js +15 -4
  80. package/tools/migrate.js +3 -3
  81. package/tools/multiplayer-game.js +1 -1
  82. package/tools/onboarding.js +7 -7
  83. package/tools/open.js +143 -12
  84. package/tools/party-game.js +1 -1
  85. package/tools/plan.js +225 -0
  86. package/tools/proof-of-work.js +144 -0
  87. package/tools/reply.js +166 -0
  88. package/tools/report.js +1 -1
  89. package/tools/request.js +17 -3
  90. package/tools/schedule.js +367 -0
  91. package/tools/search-messages.js +123 -0
  92. package/tools/session.js +420 -0
  93. package/tools/session_price.js +128 -0
  94. package/tools/settings.js +90 -2
  95. package/tools/ship.js +30 -7
  96. package/tools/smart-check.js +201 -0
  97. package/tools/start.js +147 -12
  98. package/tools/status.js +53 -6
  99. package/tools/stuck.js +297 -0
  100. package/tools/subscribe.js +148 -0
  101. package/tools/subscriptions.js +134 -0
  102. package/tools/suggest-tags.js +6 -8
  103. package/tools/tag-suggestions.js +1 -1
  104. package/tools/tip.js +150 -77
  105. package/tools/token.js +4 -4
  106. package/tools/update.js +1 -1
  107. package/tools/wallet.js +221 -79
  108. package/tools/watch.js +157 -0
  109. package/tools/who.js +30 -1
  110. package/tools/withdraw.js +145 -0
  111. package/tools/work-summary.js +96 -0
  112. package/version.json +10 -8
  113. package/LICENSE +0 -21
  114. package/store/sqlite.js +0 -347
  115. /package/tools/{auto-suggest-connections.js → _deprecated/auto-suggest-connections.js} +0 -0
  116. /package/tools/{away.js → _deprecated/away.js} +0 -0
  117. /package/tools/{back.js → _deprecated/back.js} +0 -0
  118. /package/tools/{bootstrap-skills.js → _deprecated/bootstrap-skills.js} +0 -0
  119. /package/tools/{bridge-dashboard.js → _deprecated/bridge-dashboard.js} +0 -0
  120. /package/tools/{bridge-health.js → _deprecated/bridge-health.js} +0 -0
  121. /package/tools/{bridge-live.js → _deprecated/bridge-live.js} +0 -0
  122. /package/tools/{bridges.js → _deprecated/bridges.js} +0 -0
  123. /package/tools/{colorguess.js → _deprecated/colorguess.js} +0 -0
  124. /package/tools/{discover-insights.js → _deprecated/discover-insights.js} +0 -0
  125. /package/tools/{discover-momentum.js → _deprecated/discover-momentum.js} +0 -0
  126. /package/tools/{discovery-analytics.js → _deprecated/discovery-analytics.js} +0 -0
  127. /package/tools/{discovery-auto-suggest.js → _deprecated/discovery-auto-suggest.js} +0 -0
  128. /package/tools/{discovery-bootstrap.js → _deprecated/discovery-bootstrap.js} +0 -0
  129. /package/tools/{discovery-daily.js → _deprecated/discovery-daily.js} +0 -0
  130. /package/tools/{discovery-dashboard.js → _deprecated/discovery-dashboard.js} +0 -0
  131. /package/tools/{discovery-digest.js → _deprecated/discovery-digest.js} +0 -0
  132. /package/tools/{discovery-hub.js → _deprecated/discovery-hub.js} +0 -0
  133. /package/tools/{discovery-insights.js → _deprecated/discovery-insights.js} +0 -0
  134. /package/tools/{discovery-momentum.js → _deprecated/discovery-momentum.js} +0 -0
  135. /package/tools/{discovery-monitor.js → _deprecated/discovery-monitor.js} +0 -0
  136. /package/tools/{discovery-proactive.js → _deprecated/discovery-proactive.js} +0 -0
  137. /package/tools/{draw.js → _deprecated/draw.js} +0 -0
  138. /package/tools/{farcaster.js → _deprecated/farcaster.js} +0 -0
  139. /package/tools/{forget.js → _deprecated/forget.js} +0 -0
  140. /package/tools/{games-catalog.js → _deprecated/games-catalog.js} +0 -0
  141. /package/tools/{games.js → _deprecated/games.js} +0 -0
  142. /package/tools/{guessnumber.js → _deprecated/guessnumber.js} +0 -0
  143. /package/tools/{hangman.js → _deprecated/hangman.js} +0 -0
  144. /package/tools/{multiplayer-tictactoe.js → _deprecated/multiplayer-tictactoe.js} +0 -0
  145. /package/tools/{mute.js → _deprecated/mute.js} +0 -0
  146. /package/tools/{recall.js → _deprecated/recall.js} +0 -0
  147. /package/tools/{remember.js → _deprecated/remember.js} +0 -0
  148. /package/tools/{riddle.js → _deprecated/riddle.js} +0 -0
  149. /package/tools/{run-bootstrap.js → _deprecated/run-bootstrap.js} +0 -0
  150. /package/tools/{skills-analytics.js → _deprecated/skills-analytics.js} +0 -0
  151. /package/tools/{skills-bootstrap.js → _deprecated/skills-bootstrap.js} +0 -0
  152. /package/tools/{skills-dashboard.js → _deprecated/skills-dashboard.js} +0 -0
  153. /package/tools/{skills-exchange.js → _deprecated/skills-exchange.js} +0 -0
  154. /package/tools/{skills.js → _deprecated/skills.js} +0 -0
  155. /package/tools/{smart-intro.js → _deprecated/smart-intro.js} +0 -0
  156. /package/tools/{storybuilder.js → _deprecated/storybuilder.js} +0 -0
  157. /package/tools/{telegram-bot.js → _deprecated/telegram-bot.js} +0 -0
  158. /package/tools/{telegram-setup.js → _deprecated/telegram-setup.js} +0 -0
  159. /package/tools/{tictactoe.js → _deprecated/tictactoe.js} +0 -0
  160. /package/tools/{twentyquestions.js → _deprecated/twentyquestions.js} +0 -0
  161. /package/tools/{wordassociation.js → _deprecated/wordassociation.js} +0 -0
package/games/chess.js ADDED
@@ -0,0 +1,451 @@
1
+ /**
2
+ * Chess game implementation for /vibe
3
+ * Supports standard chess rules with algebraic notation
4
+ */
5
+
6
+ // Chess piece values for basic evaluation
7
+ const PIECE_VALUES = {
8
+ 'P': 1, 'N': 3, 'B': 3, 'R': 5, 'Q': 9, 'K': 0,
9
+ 'p': -1, 'n': -3, 'b': -3, 'r': -5, 'q': -9, 'k': 0
10
+ };
11
+
12
+ // Initial chess board setup
13
+ const INITIAL_BOARD = [
14
+ ['r', 'n', 'b', 'q', 'k', 'b', 'n', 'r'],
15
+ ['p', 'p', 'p', 'p', 'p', 'p', 'p', 'p'],
16
+ ['', '', '', '', '', '', '', ''],
17
+ ['', '', '', '', '', '', '', ''],
18
+ ['', '', '', '', '', '', '', ''],
19
+ ['', '', '', '', '', '', '', ''],
20
+ ['P', 'P', 'P', 'P', 'P', 'P', 'P', 'P'],
21
+ ['R', 'N', 'B', 'Q', 'K', 'B', 'N', 'R']
22
+ ];
23
+
24
+ // Convert file letters to indices
25
+ function fileToIndex(file) {
26
+ return file.charCodeAt(0) - 97; // 'a' = 0, 'b' = 1, etc.
27
+ }
28
+
29
+ function indexToFile(index) {
30
+ return String.fromCharCode(97 + index);
31
+ }
32
+
33
+ // Convert rank numbers to indices (rank 1 = index 7, rank 8 = index 0)
34
+ function rankToIndex(rank) {
35
+ return 8 - parseInt(rank);
36
+ }
37
+
38
+ function indexToRank(index) {
39
+ return (8 - index).toString();
40
+ }
41
+
42
+ // Parse algebraic notation to board coordinates
43
+ function parseAlgebraicNotation(notation, board, isWhiteTurn) {
44
+ // Remove check/checkmate indicators
45
+ const move = notation.replace(/[+#]$/, '');
46
+
47
+ // Handle castling
48
+ if (move === 'O-O' || move === '0-0') {
49
+ return isWhiteTurn ?
50
+ { from: [7, 4], to: [7, 6], type: 'castle-short' } :
51
+ { from: [0, 4], to: [0, 6], type: 'castle-short' };
52
+ }
53
+ if (move === 'O-O-O' || move === '0-0-0') {
54
+ return isWhiteTurn ?
55
+ { from: [7, 4], to: [7, 2], type: 'castle-long' } :
56
+ { from: [0, 4], to: [0, 2], type: 'castle-long' };
57
+ }
58
+
59
+ // Handle pawn moves (no piece letter)
60
+ if (/^[a-h][1-8]$/.test(move)) {
61
+ // Simple pawn move like e4
62
+ const toFile = fileToIndex(move[0]);
63
+ const toRank = rankToIndex(move[1]);
64
+ const fromRank = isWhiteTurn ? toRank + 1 : toRank - 1;
65
+
66
+ // Check if it's a valid pawn move
67
+ if (fromRank >= 0 && fromRank < 8 && board[fromRank][toFile] === (isWhiteTurn ? 'P' : 'p')) {
68
+ return { from: [fromRank, toFile], to: [toRank, toFile], type: 'move' };
69
+ }
70
+
71
+ // Check for double pawn move
72
+ const doubleFromRank = isWhiteTurn ? 6 : 1;
73
+ if (board[doubleFromRank][toFile] === (isWhiteTurn ? 'P' : 'p') && board[toRank][toFile] === '') {
74
+ return { from: [doubleFromRank, toFile], to: [toRank, toFile], type: 'move' };
75
+ }
76
+ }
77
+
78
+ // Handle pawn captures like exd5
79
+ if (/^[a-h]x[a-h][1-8]$/.test(move)) {
80
+ const fromFile = fileToIndex(move[0]);
81
+ const toFile = fileToIndex(move[2]);
82
+ const toRank = rankToIndex(move[3]);
83
+ const fromRank = isWhiteTurn ? toRank + 1 : toRank - 1;
84
+
85
+ if (fromRank >= 0 && fromRank < 8 && board[fromRank][fromFile] === (isWhiteTurn ? 'P' : 'p')) {
86
+ return { from: [fromRank, fromFile], to: [toRank, toFile], type: 'capture' };
87
+ }
88
+ }
89
+
90
+ // Handle piece moves like Nf3, Bb5, etc.
91
+ const pieceMatch = move.match(/^([NBRQK])([a-h]?[1-8]?)(x?)([a-h][1-8])$/);
92
+ if (pieceMatch) {
93
+ const piece = isWhiteTurn ? pieceMatch[1] : pieceMatch[1].toLowerCase();
94
+ const disambiguator = pieceMatch[2];
95
+ const isCapture = pieceMatch[3] === 'x';
96
+ const toSquare = pieceMatch[4];
97
+ const toFile = fileToIndex(toSquare[0]);
98
+ const toRank = rankToIndex(toSquare[1]);
99
+
100
+ // Find the piece that can make this move
101
+ const possibleMoves = findPieceLocations(board, piece);
102
+ const validFromSquares = possibleMoves.filter(([fromRank, fromFile]) => {
103
+ return canPieceMove(board, piece, fromRank, fromFile, toRank, toFile);
104
+ });
105
+
106
+ // Apply disambiguator if provided
107
+ if (disambiguator) {
108
+ if (/[a-h]/.test(disambiguator)) {
109
+ const disambiguatorFile = fileToIndex(disambiguator);
110
+ return validFromSquares.find(([r, f]) => f === disambiguatorFile);
111
+ } else if (/[1-8]/.test(disambiguator)) {
112
+ const disambiguatorRank = rankToIndex(disambiguator);
113
+ return validFromSquares.find(([r, f]) => r === disambiguatorRank);
114
+ }
115
+ }
116
+
117
+ if (validFromSquares.length === 1) {
118
+ return {
119
+ from: validFromSquares[0],
120
+ to: [toRank, toFile],
121
+ type: isCapture ? 'capture' : 'move'
122
+ };
123
+ }
124
+ }
125
+
126
+ return null; // Invalid notation
127
+ }
128
+
129
+ // Find all locations of a specific piece on the board
130
+ function findPieceLocations(board, piece) {
131
+ const locations = [];
132
+ for (let rank = 0; rank < 8; rank++) {
133
+ for (let file = 0; file < 8; file++) {
134
+ if (board[rank][file] === piece) {
135
+ locations.push([rank, file]);
136
+ }
137
+ }
138
+ }
139
+ return locations;
140
+ }
141
+
142
+ // Check if a piece can legally move from one square to another
143
+ function canPieceMove(board, piece, fromRank, fromFile, toRank, toFile) {
144
+ const pieceType = piece.toLowerCase();
145
+ const dx = toFile - fromFile;
146
+ const dy = toRank - fromRank;
147
+
148
+ switch (pieceType) {
149
+ case 'p': // Pawn
150
+ const direction = piece === 'P' ? -1 : 1;
151
+ const startRank = piece === 'P' ? 6 : 1;
152
+
153
+ // Forward move
154
+ if (dx === 0) {
155
+ if (dy === direction && board[toRank][toFile] === '') return true;
156
+ if (fromRank === startRank && dy === 2 * direction && board[toRank][toFile] === '') return true;
157
+ }
158
+ // Capture
159
+ if (Math.abs(dx) === 1 && dy === direction) {
160
+ const targetPiece = board[toRank][toFile];
161
+ return targetPiece !== '' && isOpponentPiece(piece, targetPiece);
162
+ }
163
+ return false;
164
+
165
+ case 'r': // Rook
166
+ if (dx === 0 || dy === 0) {
167
+ return isPathClear(board, fromRank, fromFile, toRank, toFile);
168
+ }
169
+ return false;
170
+
171
+ case 'n': // Knight
172
+ return (Math.abs(dx) === 2 && Math.abs(dy) === 1) ||
173
+ (Math.abs(dx) === 1 && Math.abs(dy) === 2);
174
+
175
+ case 'b': // Bishop
176
+ if (Math.abs(dx) === Math.abs(dy)) {
177
+ return isPathClear(board, fromRank, fromFile, toRank, toFile);
178
+ }
179
+ return false;
180
+
181
+ case 'q': // Queen
182
+ if (dx === 0 || dy === 0 || Math.abs(dx) === Math.abs(dy)) {
183
+ return isPathClear(board, fromRank, fromFile, toRank, toFile);
184
+ }
185
+ return false;
186
+
187
+ case 'k': // King
188
+ return Math.abs(dx) <= 1 && Math.abs(dy) <= 1;
189
+
190
+ default:
191
+ return false;
192
+ }
193
+ }
194
+
195
+ // Check if path between two squares is clear
196
+ function isPathClear(board, fromRank, fromFile, toRank, toFile) {
197
+ const dx = toFile - fromFile;
198
+ const dy = toRank - fromRank;
199
+ const steps = Math.max(Math.abs(dx), Math.abs(dy));
200
+
201
+ const stepX = dx === 0 ? 0 : dx / Math.abs(dx);
202
+ const stepY = dy === 0 ? 0 : dy / Math.abs(dy);
203
+
204
+ for (let i = 1; i < steps; i++) {
205
+ const checkRank = fromRank + stepY * i;
206
+ const checkFile = fromFile + stepX * i;
207
+ if (board[checkRank][checkFile] !== '') {
208
+ return false;
209
+ }
210
+ }
211
+
212
+ return true;
213
+ }
214
+
215
+ // Check if two pieces are opponents
216
+ function isOpponentPiece(piece1, piece2) {
217
+ return (piece1 >= 'A' && piece1 <= 'Z') !== (piece2 >= 'A' && piece2 <= 'Z');
218
+ }
219
+
220
+ // Check if a piece is white
221
+ function isWhitePiece(piece) {
222
+ return piece >= 'A' && piece <= 'Z';
223
+ }
224
+
225
+ // Find king position
226
+ function findKing(board, isWhite) {
227
+ const king = isWhite ? 'K' : 'k';
228
+ for (let rank = 0; rank < 8; rank++) {
229
+ for (let file = 0; file < 8; file++) {
230
+ if (board[rank][file] === king) {
231
+ return [rank, file];
232
+ }
233
+ }
234
+ }
235
+ return null;
236
+ }
237
+
238
+ // Check if a square is attacked by opponent
239
+ function isSquareAttacked(board, rank, file, byWhite) {
240
+ // Check all opponent pieces
241
+ for (let r = 0; r < 8; r++) {
242
+ for (let f = 0; f < 8; f++) {
243
+ const piece = board[r][f];
244
+ if (!piece) continue;
245
+ if (isWhitePiece(piece) !== byWhite) continue;
246
+
247
+ // Check if this piece can attack the target square
248
+ if (canPieceMove(board, piece, r, f, rank, file)) {
249
+ return true;
250
+ }
251
+ }
252
+ }
253
+ return false;
254
+ }
255
+
256
+ // Check if king is in check
257
+ function isKingInCheck(board, isWhiteKing) {
258
+ const kingPos = findKing(board, isWhiteKing);
259
+ if (!kingPos) return false;
260
+ return isSquareAttacked(board, kingPos[0], kingPos[1], !isWhiteKing);
261
+ }
262
+
263
+ // Get all legal moves for a player
264
+ function getAllLegalMoves(board, isWhiteTurn) {
265
+ const moves = [];
266
+
267
+ for (let fromRank = 0; fromRank < 8; fromRank++) {
268
+ for (let fromFile = 0; fromFile < 8; fromFile++) {
269
+ const piece = board[fromRank][fromFile];
270
+ if (!piece) continue;
271
+ if (isWhitePiece(piece) !== isWhiteTurn) continue;
272
+
273
+ // Try all possible destination squares
274
+ for (let toRank = 0; toRank < 8; toRank++) {
275
+ for (let toFile = 0; toFile < 8; toFile++) {
276
+ if (fromRank === toRank && fromFile === toFile) continue;
277
+
278
+ // Check if piece can move there
279
+ if (!canPieceMove(board, piece, fromRank, fromFile, toRank, toFile)) continue;
280
+
281
+ // Check if destination has own piece
282
+ const destPiece = board[toRank][toFile];
283
+ if (destPiece && isWhitePiece(destPiece) === isWhiteTurn) continue;
284
+
285
+ // Simulate move and check if king is still in check
286
+ const testBoard = board.map(row => [...row]);
287
+ testBoard[toRank][toFile] = piece;
288
+ testBoard[fromRank][fromFile] = '';
289
+
290
+ if (!isKingInCheck(testBoard, isWhiteTurn)) {
291
+ moves.push({
292
+ from: [fromRank, fromFile],
293
+ to: [toRank, toFile],
294
+ piece
295
+ });
296
+ }
297
+ }
298
+ }
299
+ }
300
+ }
301
+
302
+ return moves;
303
+ }
304
+
305
+ // Check for checkmate or stalemate
306
+ function getGameEndState(board, isWhiteTurn) {
307
+ const legalMoves = getAllLegalMoves(board, isWhiteTurn);
308
+ const inCheck = isKingInCheck(board, isWhiteTurn);
309
+
310
+ if (legalMoves.length === 0) {
311
+ if (inCheck) {
312
+ return { checkmate: true, winner: isWhiteTurn ? 'black' : 'white' };
313
+ } else {
314
+ return { stalemate: true };
315
+ }
316
+ }
317
+
318
+ return { check: inCheck };
319
+ }
320
+
321
+ // Convert move to algebraic notation
322
+ function moveToAlgebraicNotation(board, move) {
323
+ const { from, to, piece } = move;
324
+ const [fromRank, fromFile] = from;
325
+ const [toRank, toFile] = to;
326
+
327
+ const toSquare = indexToFile(toFile) + indexToRank(toRank);
328
+ const isCapture = board[toRank][toFile] !== '';
329
+
330
+ if (piece.toLowerCase() === 'p') {
331
+ if (isCapture) {
332
+ return indexToFile(fromFile) + 'x' + toSquare;
333
+ } else {
334
+ return toSquare;
335
+ }
336
+ } else {
337
+ const pieceSymbol = piece.toUpperCase();
338
+ const captureSymbol = isCapture ? 'x' : '';
339
+ return pieceSymbol + captureSymbol + toSquare;
340
+ }
341
+ }
342
+
343
+ // Create initial chess state
344
+ function createInitialChessState() {
345
+ return {
346
+ board: INITIAL_BOARD.map(row => [...row]),
347
+ turn: 'white',
348
+ moves: 0,
349
+ history: [],
350
+ check: false,
351
+ checkmate: false,
352
+ stalemate: false,
353
+ winner: null
354
+ };
355
+ }
356
+
357
+ // Format chess board for display
358
+ function formatChessBoard(board, lastMove = null) {
359
+ const files = ' a b c d e f g h';
360
+ let display = '```\n' + files + '\n';
361
+
362
+ for (let rank = 0; rank < 8; rank++) {
363
+ let row = (8 - rank) + ' ';
364
+ for (let file = 0; file < 8; file++) {
365
+ const piece = board[rank][file];
366
+ const symbol = piece || (rank + file) % 2 === 0 ? '·' : ' ';
367
+ row += symbol + ' ';
368
+ }
369
+ row += (8 - rank);
370
+ display += row + '\n';
371
+ }
372
+
373
+ display += files + '\n```';
374
+ return display;
375
+ }
376
+
377
+ // Make a move on the chess board
378
+ function makeMove(gameState, moveNotation) {
379
+ const { board, turn, moves, history } = gameState;
380
+ const isWhiteTurn = turn === 'white';
381
+
382
+ const parsedMove = parseAlgebraicNotation(moveNotation, board, isWhiteTurn);
383
+ if (!parsedMove) {
384
+ return { error: 'Invalid move notation' };
385
+ }
386
+
387
+ const { from, to, type } = parsedMove;
388
+ const [fromRank, fromFile] = from;
389
+ const [toRank, toFile] = to;
390
+
391
+ // Get the piece being moved
392
+ const piece = board[fromRank][fromFile];
393
+ if (!piece) {
394
+ return { error: 'No piece at source square' };
395
+ }
396
+
397
+ // Check if it's the correct player's piece
398
+ const isPieceWhite = piece >= 'A' && piece <= 'Z';
399
+ if (isPieceWhite !== isWhiteTurn) {
400
+ return { error: 'Not your piece' };
401
+ }
402
+
403
+ // Create new board state
404
+ const newBoard = board.map(row => [...row]);
405
+ newBoard[fromRank][fromFile] = '';
406
+ newBoard[toRank][toFile] = piece;
407
+
408
+ // Handle castling
409
+ if (type === 'castle-short') {
410
+ const rookFromFile = 7;
411
+ const rookToFile = 5;
412
+ const rankIndex = isWhiteTurn ? 7 : 0;
413
+ newBoard[rankIndex][rookFromFile] = '';
414
+ newBoard[rankIndex][rookToFile] = isWhiteTurn ? 'R' : 'r';
415
+ } else if (type === 'castle-long') {
416
+ const rookFromFile = 0;
417
+ const rookToFile = 3;
418
+ const rankIndex = isWhiteTurn ? 7 : 0;
419
+ newBoard[rankIndex][rookFromFile] = '';
420
+ newBoard[rankIndex][rookToFile] = isWhiteTurn ? 'R' : 'r';
421
+ }
422
+
423
+ // Check game end state for opponent
424
+ const nextPlayerIsWhite = !isWhiteTurn;
425
+ const endState = getGameEndState(newBoard, nextPlayerIsWhite);
426
+
427
+ const newGameState = {
428
+ board: newBoard,
429
+ turn: isWhiteTurn ? 'black' : 'white',
430
+ moves: moves + 1,
431
+ history: [...history, moveNotation],
432
+ check: endState.check || false,
433
+ checkmate: endState.checkmate || false,
434
+ stalemate: endState.stalemate || false,
435
+ winner: endState.winner || null,
436
+ lastMove: { from, to, notation: moveNotation }
437
+ };
438
+
439
+ return { success: true, gameState: newGameState };
440
+ }
441
+
442
+ module.exports = {
443
+ createInitialChessState,
444
+ makeMove,
445
+ formatChessBoard,
446
+ parseAlgebraicNotation,
447
+ moveToAlgebraicNotation,
448
+ isKingInCheck,
449
+ getAllLegalMoves,
450
+ getGameEndState
451
+ };