slashvibe-mcp 0.2.2 โ†’ 0.2.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (162) hide show
  1. package/README.md +1 -0
  2. package/analytics.js +107 -0
  3. package/config.js +174 -3
  4. package/index.js +163 -34
  5. package/intelligence/index.js +45 -0
  6. package/intelligence/infer.js +316 -0
  7. package/intelligence/interests.js +369 -0
  8. package/intelligence/patterns.js +651 -0
  9. package/intelligence/proactive.js +358 -0
  10. package/intelligence/serendipity.js +306 -0
  11. package/notification-emitter.js +77 -0
  12. package/notify.js +141 -18
  13. package/package.json +14 -6
  14. package/presence.js +5 -1
  15. package/protocol/index.js +88 -1
  16. package/protocol/telegram-commands.js +199 -0
  17. package/store/api.js +469 -29
  18. package/store/index.js +7 -7
  19. package/store/local.js +67 -11
  20. package/store/profiles.js +435 -0
  21. package/store/reservations.js +321 -0
  22. package/store/skills.js +378 -0
  23. package/tools/_actions.js +491 -22
  24. package/tools/_connection-queue.js +257 -0
  25. package/tools/_discovery-enhanced.js +290 -0
  26. package/tools/_discovery.js +439 -0
  27. package/tools/_proactive-discovery.js +301 -0
  28. package/tools/_shared/index.js +64 -0
  29. package/tools/_work-context.js +338 -0
  30. package/tools/_work-context.manual-test.js +199 -0
  31. package/tools/_work-context.test.js +260 -0
  32. package/tools/admin-inbox.js +218 -0
  33. package/tools/agent-treasury.js +288 -0
  34. package/tools/agents.js +122 -0
  35. package/tools/analytics.js +191 -0
  36. package/tools/approve.js +197 -0
  37. package/tools/arcade.js +173 -0
  38. package/tools/artifact-create.js +247 -0
  39. package/tools/artifact-view.js +174 -0
  40. package/tools/artifacts-price.js +107 -0
  41. package/tools/ask-expert.js +160 -0
  42. package/tools/auto-suggest-connections.js +304 -0
  43. package/tools/away.js +68 -0
  44. package/tools/back.js +51 -0
  45. package/tools/become-expert.js +150 -0
  46. package/tools/bootstrap-skills.js +231 -0
  47. package/tools/bridge-dashboard.js +342 -0
  48. package/tools/bridge-health.js +400 -0
  49. package/tools/bridge-live.js +384 -0
  50. package/tools/bridges.js +383 -0
  51. package/tools/broadcast.js +286 -0
  52. package/tools/bye.js +4 -0
  53. package/tools/chat.js +202 -0
  54. package/tools/collaborative-drawing.js +286 -0
  55. package/tools/colorguess.js +281 -0
  56. package/tools/crossword.js +369 -0
  57. package/tools/discover-insights.js +379 -0
  58. package/tools/discover-momentum.js +256 -0
  59. package/tools/discover.js +675 -0
  60. package/tools/discovery-analytics.js +345 -0
  61. package/tools/discovery-auto-suggest.js +275 -0
  62. package/tools/discovery-bootstrap.js +267 -0
  63. package/tools/discovery-daily.js +375 -0
  64. package/tools/discovery-dashboard.js +385 -0
  65. package/tools/discovery-digest.js +314 -0
  66. package/tools/discovery-hub.js +357 -0
  67. package/tools/discovery-insights.js +384 -0
  68. package/tools/discovery-momentum.js +281 -0
  69. package/tools/discovery-monitor.js +319 -0
  70. package/tools/discovery-proactive.js +300 -0
  71. package/tools/dm.js +84 -14
  72. package/tools/draw.js +317 -0
  73. package/tools/drawing.js +310 -0
  74. package/tools/earnings.js +126 -0
  75. package/tools/echo.js +16 -0
  76. package/tools/farcaster.js +307 -0
  77. package/tools/feed.js +215 -0
  78. package/tools/follow.js +224 -0
  79. package/tools/friends.js +192 -0
  80. package/tools/game.js +218 -110
  81. package/tools/games-catalog.js +376 -0
  82. package/tools/games.js +313 -0
  83. package/tools/genesis.js +233 -0
  84. package/tools/gig-browse.js +206 -0
  85. package/tools/gig-complete.js +139 -0
  86. package/tools/guessnumber.js +194 -0
  87. package/tools/hangman.js +129 -0
  88. package/tools/help.js +269 -0
  89. package/tools/idea.js +217 -0
  90. package/tools/inbox.js +291 -25
  91. package/tools/init.js +657 -33
  92. package/tools/insights.js +123 -0
  93. package/tools/invite.js +142 -21
  94. package/tools/l2-bridge.js +272 -0
  95. package/tools/l2-status.js +217 -0
  96. package/tools/l2.js +206 -0
  97. package/tools/migrate.js +156 -0
  98. package/tools/mint.js +377 -0
  99. package/tools/multiplayer-game.js +275 -0
  100. package/tools/multiplayer-tictactoe.js +303 -0
  101. package/tools/mute.js +97 -0
  102. package/tools/notifications.js +415 -0
  103. package/tools/observe.js +200 -0
  104. package/tools/onboarding.js +147 -0
  105. package/tools/open.js +52 -3
  106. package/tools/party-game.js +314 -0
  107. package/tools/plan.js +225 -0
  108. package/tools/presence-agent.js +167 -0
  109. package/tools/profile.js +219 -0
  110. package/tools/proof-of-work.js +139 -0
  111. package/tools/pulse.js +218 -0
  112. package/tools/react.js +4 -0
  113. package/tools/release.js +83 -0
  114. package/tools/report.js +109 -0
  115. package/tools/reputation.js +175 -0
  116. package/tools/request.js +231 -0
  117. package/tools/reservations.js +116 -0
  118. package/tools/reserve.js +111 -0
  119. package/tools/riddle.js +240 -0
  120. package/tools/run-bootstrap.js +69 -0
  121. package/tools/schedule.js +367 -0
  122. package/tools/session.js +420 -0
  123. package/tools/session_price.js +128 -0
  124. package/tools/settings.js +200 -0
  125. package/tools/ship.js +188 -0
  126. package/tools/shipback.js +326 -0
  127. package/tools/skills-analytics.js +349 -0
  128. package/tools/skills-bootstrap.js +301 -0
  129. package/tools/skills-dashboard.js +268 -0
  130. package/tools/skills-exchange.js +342 -0
  131. package/tools/skills.js +380 -0
  132. package/tools/smart-intro.js +353 -0
  133. package/tools/social-inbox.js +326 -69
  134. package/tools/social-post.js +251 -66
  135. package/tools/social-processor.js +445 -0
  136. package/tools/solo-game.js +390 -0
  137. package/tools/start.js +296 -81
  138. package/tools/status.js +53 -6
  139. package/tools/storybuilder.js +331 -0
  140. package/tools/stuck.js +297 -0
  141. package/tools/subscribe.js +148 -0
  142. package/tools/subscriptions.js +134 -0
  143. package/tools/suggest-tags.js +184 -0
  144. package/tools/tag-suggestions.js +257 -0
  145. package/tools/telegram-bot.js +183 -0
  146. package/tools/telegram-setup.js +214 -0
  147. package/tools/tictactoe.js +155 -0
  148. package/tools/tip.js +120 -0
  149. package/tools/token.js +103 -0
  150. package/tools/twentyquestions.js +143 -0
  151. package/tools/update.js +1 -1
  152. package/tools/wallet.js +127 -0
  153. package/tools/watch.js +157 -0
  154. package/tools/webhook-test.js +388 -0
  155. package/tools/who.js +118 -25
  156. package/tools/withdraw.js +145 -0
  157. package/tools/wordassociation.js +247 -0
  158. package/tools/work-summary.js +96 -0
  159. package/tools/workshop-buddy.js +394 -0
  160. package/tools/workshop.js +327 -0
  161. package/version.json +12 -3
  162. package/tools/board.js +0 -130
package/tools/mint.js ADDED
@@ -0,0 +1,377 @@
1
+ /**
2
+ * vibe_mint โ€” Mint a /vibe moment as an NFT
3
+ *
4
+ * Supports multiple chains:
5
+ * - vibe-l2 (default) โ€” VIBE L2 with Shipback (80% gas fees to creator)
6
+ * - base โ€” Base mainnet
7
+ * - base-sepolia โ€” Base testnet
8
+ * - ethereum โ€” Ethereum mainnet
9
+ *
10
+ * Flow:
11
+ * 1. Upload metadata to IPFS (Pinata)
12
+ * 2. Call VibeArtifacts.mintArtifact() with session provenance
13
+ * 3. Return tx hash + token ID + marketplace links
14
+ */
15
+
16
+ // Lazy-load ethers to avoid startup crash if not installed
17
+ let ethers = null;
18
+ function getEthers() {
19
+ if (!ethers) {
20
+ try {
21
+ ethers = require('ethers');
22
+ } catch (e) {
23
+ throw new Error('ethers package not installed. Run: npm install ethers');
24
+ }
25
+ }
26
+ return ethers;
27
+ }
28
+
29
+ // Polyfill fetch for Node <18
30
+ const fetch = globalThis.fetch || require('node-fetch');
31
+
32
+ const config = require('../config');
33
+
34
+ // Chain configurations
35
+ // Env var format: VIBE_ARTIFACTS_MAINNET / VIBE_ARTIFACTS_TESTNET (matches deploy script)
36
+ const CHAINS = {
37
+ 'vibe-l2': {
38
+ name: 'VIBE L2',
39
+ chainId: 84532000, // Mainnet
40
+ rpcUrl: process.env.VIBE_L2_RPC || 'https://rpc.vibe.network',
41
+ contractAddress: process.env.VIBE_ARTIFACTS_MAINNET,
42
+ explorerUrl: 'https://explorer.vibe.network',
43
+ marketplaceUrl: 'https://slashvibe.dev/a',
44
+ shipbackEnabled: true,
45
+ recommended: true
46
+ },
47
+ 'vibe-l2-testnet': {
48
+ name: 'VIBE L2 Testnet',
49
+ chainId: 84532001, // Testnet
50
+ rpcUrl: process.env.VIBE_L2_TESTNET_RPC || 'https://rpc-testnet.vibe.network',
51
+ contractAddress: process.env.VIBE_ARTIFACTS_TESTNET,
52
+ explorerUrl: 'https://explorer-testnet.vibe.network',
53
+ marketplaceUrl: 'https://slashvibe.dev/a',
54
+ shipbackEnabled: true
55
+ },
56
+ 'base-sepolia': {
57
+ name: 'Base Sepolia',
58
+ chainId: 84532,
59
+ rpcUrl: process.env.BASE_SEPOLIA_RPC_URL || 'https://sepolia.base.org',
60
+ contractAddress: process.env.VIBE_ARTIFACTS_BASE_SEPOLIA,
61
+ explorerUrl: 'https://sepolia.basescan.org',
62
+ marketplaceUrl: 'https://testnets.opensea.io/assets/base-sepolia',
63
+ shipbackEnabled: false
64
+ },
65
+ 'base': {
66
+ name: 'Base',
67
+ chainId: 8453,
68
+ rpcUrl: process.env.BASE_RPC_URL || 'https://mainnet.base.org',
69
+ contractAddress: process.env.VIBE_ARTIFACTS_BASE,
70
+ explorerUrl: 'https://basescan.org',
71
+ marketplaceUrl: 'https://opensea.io/assets/base',
72
+ shipbackEnabled: false
73
+ },
74
+ 'ethereum': {
75
+ name: 'Ethereum',
76
+ chainId: 1,
77
+ rpcUrl: process.env.ETH_RPC_URL || 'https://eth.llamarpc.com',
78
+ contractAddress: process.env.VIBE_ARTIFACTS_ADDRESS,
79
+ explorerUrl: 'https://etherscan.io',
80
+ marketplaceUrl: 'https://opensea.io/assets/ethereum',
81
+ shipbackEnabled: false
82
+ }
83
+ };
84
+
85
+ // Get default chain (prefer VIBE L2 if configured)
86
+ function getDefaultChain() {
87
+ if (CHAINS['vibe-l2'].contractAddress) return 'vibe-l2';
88
+ if (CHAINS['vibe-l2-testnet'].contractAddress) return 'vibe-l2-testnet';
89
+ if (CHAINS['base-sepolia'].contractAddress) return 'base-sepolia';
90
+ if (CHAINS['base'].contractAddress) return 'base';
91
+ return 'ethereum';
92
+ }
93
+
94
+ // Contract ABI (extended for session provenance)
95
+ const VIBE_ARTIFACTS_ABI = [
96
+ // Legacy simple mint
97
+ 'function mint(address to, string memory uri) public returns (uint256)',
98
+ // New mint with provenance
99
+ 'function mintArtifact(address to, string uri, string sessionId, string creatorHandle, string artifactType, bytes32 sessionHash, address royaltyRecipient, uint96 royaltyBps) returns (uint256)',
100
+ 'function totalSupply() public view returns (uint256)',
101
+ 'event ArtifactMinted(uint256 indexed tokenId, address indexed creator, string sessionId, string artifactType, bytes32 sessionHash)'
102
+ ];
103
+
104
+ const PINATA_JWT = process.env.PINATA_JWT || null;
105
+ const MINTER_PRIVATE_KEY = process.env.VIBE_MINTER_PRIVATE_KEY || null;
106
+
107
+ const definition = {
108
+ name: 'vibe_mint',
109
+ description: 'Mint a /vibe artifact as an NFT. Default: VIBE L2 (80% Shipback). Also supports Base, Ethereum.',
110
+ inputSchema: {
111
+ type: 'object',
112
+ properties: {
113
+ title: {
114
+ type: 'string',
115
+ description: 'Title of the artifact'
116
+ },
117
+ description: {
118
+ type: 'string',
119
+ description: 'Description of what happened'
120
+ },
121
+ chain: {
122
+ type: 'string',
123
+ description: 'Chain to mint on: vibe-l2, base, base-sepolia, ethereum (default: vibe-l2)'
124
+ },
125
+ session_id: {
126
+ type: 'string',
127
+ description: 'Session ID for provenance (ses_xxx)'
128
+ },
129
+ attributes: {
130
+ type: 'object',
131
+ description: 'Optional attributes',
132
+ additionalProperties: true
133
+ },
134
+ image_url: {
135
+ type: 'string',
136
+ description: 'Optional image URL'
137
+ },
138
+ dry_run: {
139
+ type: 'boolean',
140
+ description: 'Preview without minting'
141
+ }
142
+ },
143
+ required: ['title', 'description']
144
+ }
145
+ };
146
+
147
+ async function uploadToIPFS(metadata) {
148
+ if (!PINATA_JWT) {
149
+ throw new Error('PINATA_JWT not configured');
150
+ }
151
+
152
+ const response = await fetch('https://api.pinata.cloud/pinning/pinJSONToIPFS', {
153
+ method: 'POST',
154
+ headers: {
155
+ 'Content-Type': 'application/json',
156
+ 'Authorization': `Bearer ${PINATA_JWT}`
157
+ },
158
+ body: JSON.stringify({
159
+ pinataContent: metadata,
160
+ pinataMetadata: {
161
+ name: `vibe-artifact-${Date.now()}`
162
+ }
163
+ })
164
+ });
165
+
166
+ if (!response.ok) {
167
+ throw new Error(`Pinata upload failed: ${response.statusText}`);
168
+ }
169
+
170
+ const result = await response.json();
171
+ return `ipfs://${result.IpfsHash}`;
172
+ }
173
+
174
+ async function mintOnchain(uri, chain, creatorHandle, sessionId) {
175
+ if (!chain.contractAddress) {
176
+ throw new Error(`Contract not configured for ${chain.name}`);
177
+ }
178
+ if (!MINTER_PRIVATE_KEY) {
179
+ throw new Error('VIBE_MINTER_PRIVATE_KEY not configured');
180
+ }
181
+
182
+ const ethers = getEthers();
183
+ const crypto = require('crypto');
184
+
185
+ const provider = new ethers.JsonRpcProvider(chain.rpcUrl);
186
+ const wallet = new ethers.Wallet(MINTER_PRIVATE_KEY, provider);
187
+ const contract = new ethers.Contract(chain.contractAddress, VIBE_ARTIFACTS_ABI, wallet);
188
+
189
+ // Compute session hash for provenance
190
+ const sessionData = JSON.stringify({ sessionId, creatorHandle, timestamp: Date.now() });
191
+ const sessionHash = '0x' + crypto.createHash('sha256').update(sessionData).digest('hex');
192
+
193
+ let tx;
194
+ try {
195
+ // Try new mintArtifact with provenance
196
+ tx = await contract.mintArtifact(
197
+ wallet.address, // to
198
+ uri, // metadata URI
199
+ sessionId, // session ID
200
+ creatorHandle, // creator handle
201
+ 'session_artifact', // artifact type
202
+ sessionHash, // session hash
203
+ wallet.address, // royalty recipient
204
+ 1000 // 10% royalty (1000 bps)
205
+ );
206
+ } catch (e) {
207
+ // Fallback to legacy mint if new function not available
208
+ console.log('[mint] Falling back to legacy mint:', e.message);
209
+ tx = await contract.mint(wallet.address, uri);
210
+ }
211
+
212
+ const receipt = await tx.wait();
213
+
214
+ // Parse the event to get tokenId
215
+ const event = receipt.logs.find(log => {
216
+ try {
217
+ const parsed = contract.interface.parseLog(log);
218
+ return parsed?.name === 'ArtifactMinted';
219
+ } catch {
220
+ return false;
221
+ }
222
+ });
223
+
224
+ let tokenId = null;
225
+ if (event) {
226
+ const parsed = contract.interface.parseLog(event);
227
+ tokenId = parsed.args.tokenId.toString();
228
+ }
229
+
230
+ return {
231
+ txHash: receipt.hash,
232
+ tokenId,
233
+ contractAddress: chain.contractAddress
234
+ };
235
+ }
236
+
237
+ async function handler(args) {
238
+ const {
239
+ title,
240
+ description,
241
+ chain: chainArg,
242
+ session_id,
243
+ attributes = {},
244
+ image_url,
245
+ dry_run = false
246
+ } = args;
247
+
248
+ // Get handle from config
249
+ const handle = config.isInitialized() ? config.getHandle() : 'anonymous';
250
+
251
+ // Determine chain
252
+ const chainName = chainArg || getDefaultChain();
253
+ const chain = CHAINS[chainName];
254
+
255
+ if (!chain) {
256
+ return {
257
+ display: `Unknown chain: ${chainArg}\n\nAvailable chains:\n` +
258
+ Object.entries(CHAINS).map(([k, v]) =>
259
+ `โ€ข ${k} - ${v.name}${v.shipbackEnabled ? ' (80% Shipback)' : ''}${v.recommended ? ' โœจ' : ''}`
260
+ ).join('\n')
261
+ };
262
+ }
263
+
264
+ // Build metadata with session provenance
265
+ const sessionId = session_id || `ses_${Date.now()}`;
266
+ const metadata = {
267
+ name: title,
268
+ description,
269
+ attributes: [
270
+ { trait_type: 'Source', value: '/vibe MCP' },
271
+ { trait_type: 'Minted Via', value: 'Claude Code' },
272
+ { trait_type: 'Chain', value: chain.name },
273
+ { trait_type: 'Creator', value: `@${handle}` },
274
+ { trait_type: 'Session', value: sessionId },
275
+ { trait_type: 'Date', value: new Date().toISOString().split('T')[0] },
276
+ ...Object.entries(attributes).map(([key, value]) => ({
277
+ trait_type: key,
278
+ value: String(value)
279
+ }))
280
+ ],
281
+ external_url: `https://slashvibe.dev/a/${sessionId}`,
282
+ // Session provenance
283
+ provenance: {
284
+ sessionId,
285
+ creatorHandle: handle,
286
+ mintedAt: new Date().toISOString(),
287
+ chain: chainName,
288
+ shipbackEnabled: chain.shipbackEnabled
289
+ }
290
+ };
291
+
292
+ if (image_url) {
293
+ metadata.image = image_url;
294
+ }
295
+
296
+ // Dry run - show metadata and chain info
297
+ if (dry_run) {
298
+ let display = `## Dry Run - Metadata Preview\n\n`;
299
+ display += `**Chain:** ${chain.name}${chain.shipbackEnabled ? ' (80% Shipback enabled!)' : ''}\n\n`;
300
+ display += '```json\n' + JSON.stringify(metadata, null, 2) + '\n```\n\n';
301
+ display += `Ready to mint. Run without \`dry_run\` to mint onchain.`;
302
+ return { display };
303
+ }
304
+
305
+ // Check configuration
306
+ if (!chain.contractAddress) {
307
+ let display = `## Configuration Required\n\n`;
308
+ display += `Chain **${chain.name}** is not configured.\n\n`;
309
+
310
+ if (chain.shipbackEnabled) {
311
+ display += `To use VIBE L2 (recommended - 80% Shipback):\n`;
312
+ display += `1. Sign up at https://conduit.xyz\n`;
313
+ display += `2. Deploy contracts: \`node scripts/deploy-vibe-l2.js\`\n`;
314
+ display += `3. Set env var: \`VIBE_ARTIFACTS_TESTNET=0x...\`\n\n`;
315
+ }
316
+
317
+ display += `Available configured chains:\n`;
318
+ Object.entries(CHAINS).forEach(([k, v]) => {
319
+ if (v.contractAddress) {
320
+ display += `โ€ข ${k} - ${v.name}\n`;
321
+ }
322
+ });
323
+
324
+ if (!Object.values(CHAINS).some(c => c.contractAddress)) {
325
+ display += `\nNo chains configured. Set environment variables:\n`;
326
+ display += `โ€ข VIBE_ARTIFACTS_TESTNET (recommended)\n`;
327
+ display += `โ€ข VIBE_ARTIFACTS_BASE_SEPOLIA\n`;
328
+ display += `โ€ข VIBE_MINTER_PRIVATE_KEY\n`;
329
+ display += `โ€ข PINATA_JWT\n`;
330
+ }
331
+
332
+ return { display };
333
+ }
334
+
335
+ try {
336
+ // 1. Upload to IPFS
337
+ const ipfsUri = await uploadToIPFS(metadata);
338
+
339
+ // 2. Mint onchain
340
+ const { txHash, tokenId } = await mintOnchain(ipfsUri, chain, handle, sessionId);
341
+
342
+ // 3. Build result
343
+ const explorerUrl = `${chain.explorerUrl}/tx/${txHash}`;
344
+ const marketplaceUrl = tokenId
345
+ ? `${chain.marketplaceUrl}/${chain.contractAddress}/${tokenId}`
346
+ : null;
347
+
348
+ let display = `## ๐ŸŽจ VIBE #${tokenId || '?'} Minted on ${chain.name}\n\n`;
349
+ display += `**${title}**\n\n`;
350
+ display += `โ€ข IPFS: \`${ipfsUri}\`\n`;
351
+ display += `โ€ข Tx: [${txHash.slice(0, 10)}...](${explorerUrl})\n`;
352
+ display += `โ€ข Creator: @${handle}\n`;
353
+ display += `โ€ข Session: ${sessionId}\n`;
354
+
355
+ if (marketplaceUrl) {
356
+ display += `โ€ข View: [Marketplace](${marketplaceUrl})\n`;
357
+ }
358
+
359
+ if (chain.shipbackEnabled) {
360
+ display += `\n๐Ÿ’ฐ **Shipback enabled!** You'll earn 80% of all gas fees from interactions.\n`;
361
+ display += `Check earnings: \`vibe l2 shipback\``;
362
+ }
363
+
364
+ display += `\n\n_Onchain. Forever._`;
365
+
366
+ return { display };
367
+
368
+ } catch (err) {
369
+ return {
370
+ display: `## Mint Failed\n\n${err.message}\n\n` +
371
+ `Chain: ${chain.name}\n` +
372
+ `Check configuration and try again.`
373
+ };
374
+ }
375
+ }
376
+
377
+ module.exports = { definition, handler };
@@ -0,0 +1,275 @@
1
+ /**
2
+ * vibe multiplayer-game โ€” Join multiplayer games like drawing, tic-tac-toe rooms, etc.
3
+ *
4
+ * Supports: drawing, multiplayer-tictactoe, wordchain, storybuilder
5
+ */
6
+
7
+ const config = require('../config');
8
+ const store = require('../store');
9
+ const { requireInit, normalizeHandle } = require('./_shared');
10
+
11
+ // Game implementations
12
+ const drawing = require('../games/drawing');
13
+ const multiTicTacToe = require('../games/multiplayer-tictactoe');
14
+ const wordchain = require('../games/wordchain');
15
+ const storybuilder = require('../games/storybuilder');
16
+
17
+ // Global game state storage (in memory for now)
18
+ const globalGameRooms = {};
19
+
20
+ const definition = {
21
+ name: 'vibe_multiplayer_game',
22
+ description: 'Join or interact with multiplayer games (drawing, multiplayer-tictactoe, wordchain, storybuilder)',
23
+ inputSchema: {
24
+ type: 'object',
25
+ properties: {
26
+ game: {
27
+ type: 'string',
28
+ description: 'Game type to join/play',
29
+ enum: ['drawing', 'multiplayer-tictactoe', 'wordchain', 'storybuilder']
30
+ },
31
+ action: {
32
+ type: 'string',
33
+ description: 'Action to take (join, leave, draw, move, etc.)',
34
+ enum: ['join', 'leave', 'show', 'draw', 'move', 'clear', 'theme', 'restart', 'spectate', 'word', 'sentence']
35
+ },
36
+ x: {
37
+ type: 'number',
38
+ description: 'X coordinate for drawing (0-19)'
39
+ },
40
+ y: {
41
+ type: 'number',
42
+ description: 'Y coordinate for drawing (0-11)'
43
+ },
44
+ char: {
45
+ type: 'string',
46
+ description: 'Character to draw (empty, dot, circle, square, star, heart, tree, house, sun, moon, water, mountain, person, cat, dog, car, plane, flower, umbrella, rainbow)'
47
+ },
48
+ position: {
49
+ type: 'number',
50
+ description: 'Position for tic-tac-toe (1-9)'
51
+ },
52
+ word: {
53
+ type: 'string',
54
+ description: 'Word to add to word chain'
55
+ },
56
+ sentence: {
57
+ type: 'string',
58
+ description: 'Sentence to add to story'
59
+ },
60
+ theme: {
61
+ type: 'string',
62
+ description: 'Theme to set for drawing game'
63
+ },
64
+ roomName: {
65
+ type: 'string',
66
+ description: 'Room name for multiplayer-tictactoe'
67
+ }
68
+ },
69
+ required: ['game', 'action']
70
+ }
71
+ };
72
+
73
+ // Get or create global game room
74
+ function getGameRoom(gameType, roomId = 'default') {
75
+ const key = `${gameType}:${roomId}`;
76
+
77
+ if (!globalGameRooms[key]) {
78
+ if (gameType === 'drawing') {
79
+ globalGameRooms[key] = drawing.createInitialDrawingState();
80
+ } else if (gameType === 'multiplayer-tictactoe') {
81
+ const myHandle = config.getHandle();
82
+ globalGameRooms[key] = multiTicTacToe.createInitialMultiplayerTicTacToeState(myHandle, roomId);
83
+ } else if (gameType === 'wordchain') {
84
+ globalGameRooms[key] = wordchain.createInitialWordChainState();
85
+ } else if (gameType === 'storybuilder') {
86
+ globalGameRooms[key] = storybuilder.createInitialStoryBuilderState();
87
+ }
88
+ }
89
+
90
+ return globalGameRooms[key];
91
+ }
92
+
93
+ // Update global game room
94
+ function updateGameRoom(gameType, roomId, newState) {
95
+ const key = `${gameType}:${roomId}`;
96
+ globalGameRooms[key] = newState;
97
+ }
98
+
99
+ async function handler(args) {
100
+ const initCheck = requireInit();
101
+ if (initCheck) return initCheck;
102
+
103
+ const { game, action, x, y, char, position, word, sentence, theme, roomName } = args;
104
+ const myHandle = config.getHandle();
105
+ const roomId = roomName || 'default';
106
+
107
+ // Get current game state
108
+ let gameState = getGameRoom(game, roomId);
109
+
110
+ try {
111
+ if (game === 'drawing') {
112
+ if (action === 'join') {
113
+ const result = drawing.addPlayer(gameState, myHandle);
114
+ if (result.error) {
115
+ return { display: `โŒ ${result.error}` };
116
+ }
117
+ updateGameRoom(game, roomId, result.gameState);
118
+ return { display: `๐ŸŽจ **Joined Collaborative Drawing!**\n\n${drawing.formatDrawingDisplay(result.gameState)}\n\nUse commands like:\nโ€ข \`vibe multiplayer-game drawing draw --x 10 --y 5 --char star\`\nโ€ข \`vibe multiplayer-game drawing theme --theme "house"\`` };
119
+
120
+ } else if (action === 'draw') {
121
+ if (x === undefined || y === undefined || !char) {
122
+ return { display: 'Need x, y coordinates and character to draw. Example: `vibe multiplayer-game drawing draw --x 10 --y 5 --char star`' };
123
+ }
124
+
125
+ // Convert char name to actual character
126
+ const charMap = drawing.DRAWING_CHARS;
127
+ const actualChar = charMap[char] || char;
128
+
129
+ const result = drawing.makeMove(gameState, x, y, actualChar, myHandle);
130
+ if (result.error) {
131
+ return { display: `โŒ ${result.error}` };
132
+ }
133
+ updateGameRoom(game, roomId, result.gameState);
134
+ return { display: `๐ŸŽจ **Drew ${actualChar} at (${x},${y})**\n\n${drawing.formatDrawingDisplay(result.gameState)}` };
135
+
136
+ } else if (action === 'clear') {
137
+ const x0 = x || 0;
138
+ const y0 = y || 0;
139
+ const x1 = args.x1 || x0;
140
+ const y1 = args.y1 || y0;
141
+
142
+ const result = drawing.clearRegion(gameState, x0, y0, x1, y1, myHandle);
143
+ if (result.error) {
144
+ return { display: `โŒ ${result.error}` };
145
+ }
146
+ updateGameRoom(game, roomId, result.gameState);
147
+ return { display: `๐Ÿงน **Cleared region**\n\n${drawing.formatDrawingDisplay(result.gameState)}` };
148
+
149
+ } else if (action === 'theme') {
150
+ if (!theme) {
151
+ return { display: 'Need a theme! Example: `vibe multiplayer-game drawing theme --theme "house"`' };
152
+ }
153
+ const result = drawing.setTheme(gameState, theme, myHandle);
154
+ if (result.error) {
155
+ return { display: `โŒ ${result.error}` };
156
+ }
157
+ updateGameRoom(game, roomId, result.gameState);
158
+ const tips = drawing.getDrawingTips(theme);
159
+ return { display: `๐ŸŽฏ **Set theme: ${theme}**\n\n**Tips:** ${tips.join(', ')}\n\n${drawing.formatDrawingDisplay(result.gameState)}` };
160
+
161
+ } else if (action === 'show') {
162
+ return { display: drawing.formatDrawingDisplay(gameState) };
163
+ }
164
+
165
+ } else if (game === 'multiplayer-tictactoe') {
166
+ if (action === 'join') {
167
+ const result = multiTicTacToe.joinRoom(gameState, myHandle, false);
168
+ if (result.error) {
169
+ return { display: `โŒ ${result.error}` };
170
+ }
171
+ updateGameRoom(game, roomId, result.gameState);
172
+ return { display: `๐ŸŽฏ **Joined Multiplayer Tic-Tac-Toe!**\n\n${multiTicTacToe.formatMultiplayerTicTacToeDisplay(result.gameState, myHandle)}` };
173
+
174
+ } else if (action === 'spectate') {
175
+ const result = multiTicTacToe.joinRoom(gameState, myHandle, true);
176
+ if (result.error) {
177
+ return { display: `โŒ ${result.error}` };
178
+ }
179
+ updateGameRoom(game, roomId, result.gameState);
180
+ return { display: `๐Ÿ‘๏ธ **Now spectating Multiplayer Tic-Tac-Toe**\n\n${multiTicTacToe.formatMultiplayerTicTacToeDisplay(result.gameState, myHandle)}` };
181
+
182
+ } else if (action === 'move') {
183
+ if (!position) {
184
+ return { display: 'Need position (1-9)! Example: `vibe multiplayer-game multiplayer-tictactoe move --position 5`' };
185
+ }
186
+ const result = multiTicTacToe.makeMove(gameState, position, myHandle);
187
+ if (result.error) {
188
+ return { display: `โŒ ${result.error}` };
189
+ }
190
+ updateGameRoom(game, roomId, result.gameState);
191
+ return { display: `๐ŸŽฏ **Played position ${position}**\n\n${multiTicTacToe.formatMultiplayerTicTacToeDisplay(result.gameState, myHandle)}` };
192
+
193
+ } else if (action === 'restart') {
194
+ const result = multiTicTacToe.restartGame(gameState, myHandle);
195
+ if (result.error) {
196
+ return { display: `โŒ ${result.error}` };
197
+ }
198
+ updateGameRoom(game, roomId, result.gameState);
199
+ return { display: `๐Ÿ”„ **Restarted game!**\n\n${multiTicTacToe.formatMultiplayerTicTacToeDisplay(result.gameState, myHandle)}` };
200
+
201
+ } else if (action === 'leave') {
202
+ const result = multiTicTacToe.leaveRoom(gameState, myHandle);
203
+ if (result.error) {
204
+ return { display: `โŒ ${result.error}` };
205
+ }
206
+ updateGameRoom(game, roomId, result.gameState);
207
+ return { display: '๐Ÿ‘‹ Left the game room.' };
208
+
209
+ } else if (action === 'show') {
210
+ return { display: multiTicTacToe.formatMultiplayerTicTacToeDisplay(gameState, myHandle) };
211
+ }
212
+
213
+ } else if (game === 'wordchain') {
214
+ if (action === 'join') {
215
+ const result = wordchain.addPlayer && wordchain.addPlayer(gameState, myHandle);
216
+ if (result && result.error) {
217
+ return { display: `โŒ ${result.error}` };
218
+ }
219
+
220
+ // For wordchain, just show the current state since it doesn't have explicit player management
221
+ return { display: `๐Ÿ”— **Joined Word Chain!**\n\n${wordchain.formatWordChainDisplay(gameState)}\n\nAdd words with: \`vibe multiplayer-game wordchain word --word "apple"\`` };
222
+
223
+ } else if (action === 'word') {
224
+ if (!word) {
225
+ return { display: 'Need a word! Example: `vibe multiplayer-game wordchain word --word "apple"`' };
226
+ }
227
+
228
+ // For wordchain, we need to determine if this is player 1 or 2 move
229
+ // For simplicity, let's alternate based on move count
230
+ const isPlayer1Move = gameState.moves % 2 === 0;
231
+
232
+ const result = wordchain.makeMove(gameState, word, isPlayer1Move);
233
+ if (result.error) {
234
+ return { display: `โŒ ${result.error}` };
235
+ }
236
+ updateGameRoom(game, roomId, result.gameState);
237
+ return { display: `๐Ÿ”— **Added word: ${word}**\n\n${wordchain.formatWordChainDisplay(result.gameState)}` };
238
+
239
+ } else if (action === 'show') {
240
+ return { display: wordchain.formatWordChainDisplay(gameState) };
241
+ }
242
+
243
+ } else if (game === 'storybuilder') {
244
+ if (action === 'join') {
245
+ const result = storybuilder.addPlayer(gameState, myHandle);
246
+ if (result.error) {
247
+ return { display: `โŒ ${result.error}` };
248
+ }
249
+ updateGameRoom(game, roomId, result.gameState);
250
+ return { display: `๐Ÿ“š **Joined Story Builder!**\n\n${storybuilder.formatStoryBuilderDisplay(result.gameState)}\n\nAdd sentences with: \`vibe multiplayer-game storybuilder sentence --sentence "Once upon a time..."\`` };
251
+
252
+ } else if (action === 'sentence') {
253
+ if (!sentence) {
254
+ return { display: 'Need a sentence! Example: `vibe multiplayer-game storybuilder sentence --sentence "Once upon a time..."`' };
255
+ }
256
+ const result = storybuilder.addSentence(gameState, sentence, myHandle);
257
+ if (result.error) {
258
+ return { display: `โŒ ${result.error}` };
259
+ }
260
+ updateGameRoom(game, roomId, result.gameState);
261
+ return { display: `๐Ÿ“š **Added sentence!**\n\n${storybuilder.formatStoryBuilderDisplay(result.gameState)}` };
262
+
263
+ } else if (action === 'show') {
264
+ return { display: storybuilder.formatStoryBuilderDisplay(gameState) };
265
+ }
266
+ }
267
+
268
+ return { display: `โŒ Unknown action "${action}" for game "${game}"` };
269
+
270
+ } catch (error) {
271
+ return { display: `โŒ Error: ${error.message}` };
272
+ }
273
+ }
274
+
275
+ module.exports = { definition, handler };