skygame-data 0.1.3 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +59 -3
- package/assets/everything.json +1 -1
- package/assets/items.json +1 -1
- package/dist/index.d.ts +1 -1
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +1 -1
- package/dist/index.js.map +1 -1
- package/dist/interfaces/area.interface.d.ts +1 -1
- package/dist/interfaces/area.interface.d.ts.map +1 -1
- package/dist/interfaces/node.interface.d.ts +1 -1
- package/dist/interfaces/node.interface.d.ts.map +1 -1
- package/dist/interfaces/spirit-tree.interface.d.ts +3 -3
- package/dist/interfaces/spirit-tree.interface.d.ts.map +1 -1
- package/dist/interfaces/spirit.interface.d.ts +3 -3
- package/dist/interfaces/spirit.interface.d.ts.map +1 -1
- package/dist/resolver.d.ts +39 -0
- package/dist/resolver.d.ts.map +1 -0
- package/dist/resolver.js +483 -0
- package/dist/resolver.js.map +1 -0
- package/package.json +1 -1
package/README.md
CHANGED
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[](https://www.npmjs.com/package/skygame-data)
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A fan-made data repository for Sky: Children of the Light. This project contains the raw data that fuels [SkyGame-Planner](https://github.com/Silverfeelin/SkyGame-Planner). The data has been separated to make it easier to consume in other projects. Do note that various bits of data are tightly coupled to the Sky Planner, such as
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A fan-made data repository for Sky: Children of the Light. This project contains the raw data that fuels [SkyGame-Planner](https://github.com/Silverfeelin/SkyGame-Planner). The data has been separated to make it easier to consume in other projects. Do note that various bits of data are tightly coupled to the Sky Planner, such as links to image assets contained in that project.
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## Package
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Circular references are marked in *italic* and are created automatically when parsing the data using the included [Scripts](#scripts).
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## Scripts
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The project includes some utilities to parse the data into a Javascript object with resolved GUID references. Do note that this data can not be serialized normally due to the circular references in the data, as per the diagram.
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**SkyDataResolver**
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Helper class that can parse and resolve references using the `everything.json` file.
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Example:
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```ts
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import { SkyDataResolver } from 'skygame-data';
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(async () => {
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const response = await fetch('https://unpkg.com/skygame-data@0.2.0/assets/everything.json');
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const data = await response.json();
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const resolved = await SkyDataResolver.resolve(data);
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console.log(resolved.seasons.items.length);
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})();
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```
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**SkyDateHelper**
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Helper class that can parse date strings to Luxon DateTime objects based on the `America/Los_Angeles` timezone.
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Example:
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```ts
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import { SkyDateHelper } from 'skygame-data';
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const date = SkyDateHelper.fromStringSky('2026-01-01');
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console.log(date.toISO()); // 2026-01-01T08:00:00.000Z
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```
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**SpiritTreeHelper**
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Helper class that has some utilities for working with spirit trees.
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Example:
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```ts
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import { SpiritTreeHelper } from 'skygame-data';
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const resolved; // See SkyDataResolver example.
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const spirit = resolved.spirits.items.find(s => s.name === 'Migrating Bellmaker')!;
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const nodes = SpiritTreeHelper.getNodes(spirit.tree!);
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console.log(nodes.length);
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```
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**NodeHelper**
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Helper class that has some utilities for working with nodes.
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Example:
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```ts
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import { NodeHelper } from 'skygame-data';
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const resolved; // See SkyDataResolver example.
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const item = resolved.items.items.find(i => i.name === 'Admiring Actor Outfit')!;
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const node = item.nodes!.at(0);
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const nodes = NodeHelper.trace(node);
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console.log(nodes.length);
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```
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# Discord
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