simmer-automaton 0.3.0 → 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -68,6 +68,27 @@ async function refreshState(logger) {
68
68
  if (cachedState.initialized) {
69
69
  // Compute tier (totalPnl = 0 for now, will be enriched when P&L tracking is added)
70
70
  currentTier = computeTier(cachedState, 0);
71
+ // Sync banditState from fetched skills — preserve memory for existing, seed new ones
72
+ const existingBySlug = new Map(banditState.map((s) => [s.slug, s]));
73
+ banditState = cachedSkills.map((skill) => {
74
+ const existing = existingBySlug.get(skill.id);
75
+ if (existing) {
76
+ // Preserve bandit memory, update enabled status
77
+ existing.enabled = skill.enabled !== false;
78
+ return existing;
79
+ }
80
+ // New skill — seed with zero history (unplayed gets priority)
81
+ return {
82
+ slug: skill.id,
83
+ enabled: skill.enabled !== false,
84
+ timesSelected: 0,
85
+ timesRewarded: 0,
86
+ totalPnl: 0,
87
+ consecutiveZeroSignals: 0,
88
+ signalsFoundTotal: 0,
89
+ tradesExecutedTotal: 0,
90
+ };
91
+ });
71
92
  }
72
93
  }
73
94
  catch (e) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "simmer-automaton",
3
- "version": "0.3.0",
3
+ "version": "0.3.1",
4
4
  "description": "Simmer Automaton plugin for OpenClaw — autonomous trading skill orchestration",
5
5
  "main": "dist/index.js",
6
6
  "types": "dist/index.d.ts",
package/src/index.ts CHANGED
@@ -83,6 +83,28 @@ async function refreshState(logger: { info: (m: string) => void; error: (m: stri
83
83
  if (cachedState.initialized) {
84
84
  // Compute tier (totalPnl = 0 for now, will be enriched when P&L tracking is added)
85
85
  currentTier = computeTier(cachedState, 0);
86
+
87
+ // Sync banditState from fetched skills — preserve memory for existing, seed new ones
88
+ const existingBySlug = new Map(banditState.map((s) => [s.slug, s]));
89
+ banditState = cachedSkills.map((skill) => {
90
+ const existing = existingBySlug.get(skill.id);
91
+ if (existing) {
92
+ // Preserve bandit memory, update enabled status
93
+ existing.enabled = (skill as any).enabled !== false;
94
+ return existing;
95
+ }
96
+ // New skill — seed with zero history (unplayed gets priority)
97
+ return {
98
+ slug: skill.id,
99
+ enabled: (skill as any).enabled !== false,
100
+ timesSelected: 0,
101
+ timesRewarded: 0,
102
+ totalPnl: 0,
103
+ consecutiveZeroSignals: 0,
104
+ signalsFoundTotal: 0,
105
+ tradesExecutedTotal: 0,
106
+ };
107
+ });
86
108
  }
87
109
  } catch (e) {
88
110
  logger.error(`[simmer] Failed to refresh state: ${e}`);