simile-search 0.3.2 → 0.4.1

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@@ -4,6 +4,25 @@
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  * Returns a value between -1 and 1, where 1 is identical.
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  */
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  export declare function cosine(a: Float32Array, b: Float32Array): number;
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+ /**
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+ * SIMD-style unrolled cosine similarity for better performance.
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+ * Processes 4 elements at a time for ~2-4x speedup.
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+ */
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+ export declare function cosineFast(a: Float32Array, b: Float32Array): number;
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+ /**
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+ * Early-exit cosine similarity with threshold.
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+ * Returns null if the result would definitely be below threshold.
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+ * Useful for filtering out low-scoring candidates quickly.
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+ */
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+ export declare function cosineWithThreshold(a: Float32Array, b: Float32Array, threshold: number): number | null;
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+ /**
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+ * Batch cosine similarity with built-in top-K selection.
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+ * More efficient than computing all similarities then sorting.
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+ */
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+ export declare function batchCosine(query: Float32Array, vectors: Float32Array[], topK: number, threshold?: number): Array<{
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+ index: number;
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+ score: number;
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+ }>;
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  /**
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  * Compute fuzzy similarity score using Levenshtein distance.
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  * Returns a value between 0 and 1, where 1 is an exact match.
@@ -14,6 +33,11 @@ export declare function fuzzyScore(a: string, b: string): number;
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  * Returns the proportion of query words found in the text (0 to 1).
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  */
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  export declare function keywordScore(query: string, text: string): number;
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+ /**
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+ * Fast keyword score with early exit.
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+ * Stops as soon as all query words are found.
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+ */
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+ export declare function keywordScoreFast(query: string, text: string): number;
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  /**
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  * Score normalization statistics for a batch of results.
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  */
@@ -10,6 +10,94 @@ export function cosine(a, b) {
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  dot += a[i] * b[i];
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  return dot;
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  }
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+ /**
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+ * SIMD-style unrolled cosine similarity for better performance.
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+ * Processes 4 elements at a time for ~2-4x speedup.
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+ */
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+ export function cosineFast(a, b) {
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+ const len = a.length;
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+ let dot0 = 0, dot1 = 0, dot2 = 0, dot3 = 0;
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+ // Process 4 elements at a time
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+ const end4 = len - (len % 4);
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+ for (let i = 0; i < end4; i += 4) {
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+ dot0 += a[i] * b[i];
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+ dot1 += a[i + 1] * b[i + 1];
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+ dot2 += a[i + 2] * b[i + 2];
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+ dot3 += a[i + 3] * b[i + 3];
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+ }
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+ // Handle remaining elements
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+ let dot = dot0 + dot1 + dot2 + dot3;
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+ for (let i = end4; i < len; i++) {
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+ dot += a[i] * b[i];
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+ }
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+ return dot;
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+ }
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+ /**
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+ * Early-exit cosine similarity with threshold.
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+ * Returns null if the result would definitely be below threshold.
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+ * Useful for filtering out low-scoring candidates quickly.
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+ */
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+ export function cosineWithThreshold(a, b, threshold) {
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+ const len = a.length;
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+ let dot = 0;
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+ // Check partial result periodically (every 64 elements)
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+ const checkInterval = 64;
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+ const remainingMultiplier = 1.0; // Assume best case for remaining
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+ for (let i = 0; i < len; i++) {
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+ dot += a[i] * b[i];
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+ // Early termination check
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+ if ((i + 1) % checkInterval === 0 && i < len - 1) {
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+ // Estimate max possible final score
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+ const progress = (i + 1) / len;
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+ const maxPossible = dot + (1 - progress) * remainingMultiplier;
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+ if (maxPossible < threshold) {
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+ return null; // Cannot possibly reach threshold
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+ }
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+ }
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+ }
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+ return dot;
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+ }
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+ /**
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+ * Batch cosine similarity with built-in top-K selection.
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+ * More efficient than computing all similarities then sorting.
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+ */
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+ export function batchCosine(query, vectors, topK, threshold = 0) {
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+ // For small sets, use simple approach
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+ if (vectors.length <= topK * 2) {
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+ const results = vectors.map((v, i) => ({
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+ index: i,
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+ score: cosineFast(query, v),
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+ }));
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+ return results
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+ .filter(r => r.score >= threshold)
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+ .sort((a, b) => b.score - a.score)
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+ .slice(0, topK);
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+ }
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+ // For larger sets, use min-heap approach
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+ const results = [];
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+ let minScore = threshold;
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+ for (let i = 0; i < vectors.length; i++) {
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+ // Try early exit
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+ const score = cosineWithThreshold(query, vectors[i], minScore);
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+ if (score === null)
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+ continue;
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+ if (results.length < topK) {
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+ results.push({ index: i, score });
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+ if (results.length === topK) {
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+ // Sort once and track minimum
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+ results.sort((a, b) => b.score - a.score);
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+ minScore = Math.max(minScore, results[results.length - 1].score);
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+ }
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+ }
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+ else if (score > minScore) {
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+ // Replace minimum
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+ results[results.length - 1] = { index: i, score };
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+ results.sort((a, b) => b.score - a.score);
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+ minScore = results[results.length - 1].score;
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+ }
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+ }
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+ return results.sort((a, b) => b.score - a.score);
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+ }
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  /**
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  * Compute fuzzy similarity score using Levenshtein distance.
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  * Returns a value between 0 and 1, where 1 is an exact match.
@@ -35,6 +123,23 @@ export function keywordScore(query, text) {
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  const hits = queryWords.filter((w) => textLower.includes(w)).length;
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  return hits / queryWords.length;
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  }
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+ /**
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+ * Fast keyword score with early exit.
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+ * Stops as soon as all query words are found.
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+ */
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+ export function keywordScoreFast(query, text) {
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+ const queryWords = query.toLowerCase().split(/\s+/).filter(Boolean);
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+ if (queryWords.length === 0)
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+ return 0;
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+ const textLower = text.toLowerCase();
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+ let hits = 0;
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+ for (const word of queryWords) {
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+ if (textLower.includes(word)) {
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+ hits++;
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+ }
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+ }
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+ return hits / queryWords.length;
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+ }
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  /**
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  * Calculate min/max statistics for score normalization.
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  */
package/dist/types.d.ts CHANGED
@@ -1,3 +1,8 @@
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+ import { HNSWConfig } from "./ann.js";
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+ import { CacheOptions, CacheStats } from "./cache.js";
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+ import { QuantizationType } from "./quantization.js";
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+ import { UpdaterConfig } from "./updater.js";
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+ export { HNSWConfig, CacheOptions, CacheStats, QuantizationType, UpdaterConfig, };
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  export interface SearchItem<T = any> {
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  id: string;
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  text: string;
@@ -28,6 +33,12 @@ export interface SearchOptions {
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  threshold?: number;
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  /** Minimum query length to trigger search (default: 1) */
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  minLength?: number;
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+ /** Use fast similarity computation (default: true for large datasets) */
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+ useFastSimilarity?: boolean;
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+ /** Use ANN index if available (default: true) */
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+ useANN?: boolean;
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+ /** Semantic-only search (skip fuzzy/keyword for maximum speed) */
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+ semanticOnly?: boolean;
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  }
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  export interface HybridWeights {
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  /** Semantic similarity weight (0-1), default: 0.7 */
@@ -50,6 +61,14 @@ export interface SimileConfig {
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  textPaths?: string[];
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  /** Whether to normalize scores across different scoring methods (default: true) */
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  normalizeScores?: boolean;
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+ /** Enable vector caching (default: true) */
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+ cache?: boolean | CacheOptions;
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+ /** Vector quantization type (default: 'float32') */
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+ quantization?: QuantizationType;
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+ /** Enable ANN index for large datasets (default: auto based on size) */
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+ useANN?: boolean | HNSWConfig;
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+ /** Minimum items to automatically enable ANN (default: 1000) */
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+ annThreshold?: number;
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  }
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  /** Serialized state for persistence */
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  export interface SimileSnapshot<T = any> {
@@ -61,4 +80,22 @@ export interface SimileSnapshot<T = any> {
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  createdAt: string;
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  /** Text paths used for extraction */
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  textPaths?: string[];
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+ /** Quantization type used */
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+ quantization?: QuantizationType;
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+ /** Serialized ANN index */
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+ annIndex?: any;
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+ /** Serialized cache */
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+ cache?: any;
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+ }
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+ export interface IndexInfo {
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+ type: "linear" | "hnsw";
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+ size: number;
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+ memory: string;
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+ annStats?: {
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+ size: number;
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+ levels: number;
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+ avgConnections: number;
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+ memoryBytes: number;
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+ };
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+ cacheStats?: CacheStats;
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  }
@@ -0,0 +1,172 @@
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+ /**
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+ * Background Updater - Non-blocking updates with queue-based processing.
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+ *
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+ * Allows adding items asynchronously without blocking search operations.
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+ * Items are batched and processed in the background for efficiency.
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+ */
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+ import { SearchItem } from "./types.js";
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+ export interface UpdaterConfig {
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+ /** Milliseconds to wait before processing queued items (default: 100) */
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+ batchDelay?: number;
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+ /** Maximum items to process in a single batch (default: 50) */
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+ maxBatchSize?: number;
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+ /** Progress callback */
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+ onProgress?: (processed: number, total: number) => void;
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+ /** Error callback */
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+ onError?: (error: Error, item: SearchItem) => void;
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+ }
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+ export interface UpdaterStats {
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+ /** Total items processed since creation */
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+ totalProcessed: number;
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+ /** Current queue size */
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+ pendingCount: number;
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+ /** Whether currently processing */
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+ isProcessing: boolean;
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+ /** Average items per batch */
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+ avgBatchSize: number;
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+ /** Total batches processed */
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+ batchCount: number;
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+ }
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+ type UpdateEventType = 'complete' | 'error' | 'batch' | 'progress';
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+ type UpdateEventHandler = (...args: any[]) => void;
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+ /**
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+ * Interface for the Simile engine (to avoid circular dependencies).
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+ */
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+ interface SimileInterface<T> {
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+ add(items: SearchItem<T>[]): Promise<void>;
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+ }
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+ /**
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+ * Background updater for non-blocking item additions.
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+ */
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+ export declare class BackgroundUpdater<T = any> {
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+ private simile;
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+ private config;
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+ private _queue;
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+ private processing;
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+ private timeoutId;
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+ private eventHandlers;
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+ private totalProcessed;
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+ private batchCount;
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+ private totalBatchItems;
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+ constructor(simile: SimileInterface<T>, config?: UpdaterConfig);
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+ /**
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+ * Queue items for background embedding.
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+ * Items are batched and processed after batchDelay ms.
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+ */
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+ enqueue(items: SearchItem<T>[]): void;
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+ /**
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+ * Queue a single item.
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+ */
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+ enqueueOne(item: SearchItem<T>): void;
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+ /**
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+ * Force immediate processing of queued items.
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+ */
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+ flush(): Promise<void>;
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+ /**
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+ * Wait for all pending items to be processed.
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+ */
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+ waitForCompletion(): Promise<void>;
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+ /**
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+ * Get the number of items waiting to be processed.
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+ */
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+ getPendingCount(): number;
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+ /**
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+ * Check if currently processing.
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+ */
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+ isProcessing(): boolean;
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+ /**
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+ * Clear all pending items without processing.
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+ */
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+ clear(): void;
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+ /**
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+ * Get updater statistics.
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+ */
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+ getStats(): UpdaterStats;
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+ /**
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+ * Reset statistics.
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+ */
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+ resetStats(): void;
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+ /**
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+ * Register an event handler.
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+ */
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+ on(event: UpdateEventType, handler: UpdateEventHandler): void;
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+ /**
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+ * Remove an event handler.
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+ */
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+ off(event: UpdateEventType, handler: UpdateEventHandler): void;
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+ /**
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+ * Emit an event to all registered handlers.
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+ */
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+ private emit;
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+ private scheduleProcessing;
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+ private processQueue;
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+ }
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+ /**
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+ * Debounced updater - coalesces rapid updates.
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+ * Useful when items change frequently (e.g., user typing).
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+ */
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+ export declare class DebouncedUpdater<T = any> {
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+ private updater;
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+ private debounceMs;
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+ private pending;
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+ private timeoutId;
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+ constructor(simile: SimileInterface<T>, debounceMs?: number, config?: UpdaterConfig);
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+ /**
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+ * Queue an item for update. If same ID is queued again before flush,
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+ * only the latest version is processed.
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+ */
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+ update(item: SearchItem<T>): void;
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+ /**
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+ * Force immediate flush of pending items.
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+ */
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+ flush(): Promise<void>;
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+ private scheduleFlush;
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+ private doFlush;
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+ /**
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+ * Get pending count (not yet flushed + in queue).
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+ */
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+ getPendingCount(): number;
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+ /**
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+ * Clear all pending updates.
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+ */
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+ clear(): void;
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+ /**
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+ * Get the underlying updater for event handling.
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+ */
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+ getUpdater(): BackgroundUpdater<T>;
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+ }
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+ /**
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+ * Priority queue for updates - high priority items processed first.
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+ */
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+ export declare class PriorityUpdater<T = any> {
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+ private simile;
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+ private config;
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+ private highPriority;
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+ private normalPriority;
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+ private processing;
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+ constructor(simile: SimileInterface<T>, config?: UpdaterConfig);
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+ /**
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+ * Queue high priority item (processed first).
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+ */
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+ queueHigh(items: SearchItem<T>[]): void;
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+ /**
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+ * Queue normal priority item.
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+ */
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+ enqueue(items: SearchItem<T>[]): void;
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+ private timeoutId;
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+ private scheduleProcessing;
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+ private processQueue;
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+ /**
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+ * Force immediate processing.
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+ */
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+ flush(): Promise<void>;
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+ /**
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+ * Get total pending count.
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+ */
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+ getPendingCount(): number;
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+ /**
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+ * Clear all pending items.
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+ */
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+ clear(): void;
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+ }
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+ export {};