silver-tongue 0.1.0 → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
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Text-game UI. Every id here is required by packages/tui (UI_KEYS).\n\nhud = Day { $day } · slot { $slot }/{ $slots } · { $currency }{ $wallet } · { $rank }\n\nrank-0 = Pidgin\nrank-1 = Getting By\nrank-2 = Conversational\nrank-3 = Fluent\nrank-4 = Silver Tongue\n\nmenu-title = What now?\nmenu-talk = Talk to { $npc }: { $scene }\nmenu-go = Go to { $place }\nmenu-sleep = Sleep (end the day)\nmenu-quit = Save and quit\n\nkeys-explore = [1-9] choose · [q] quit\nkeys-pick = [1-4] reply · [w] word help\nkeys-tiles = [1-9] add tile · [⌫] undo · [enter] say it · [w] word help\nkeys-help = [1-9] look up · [esc] back\n\nhelp-title = Which word?\ntiles-answer = You say:\n\nmismatch = That's not what they asked for.\nrephrased = (slower)\nwallet-change = { $sign }{ $currency }{ $amount } ({ $reason })\nreason-wages = wages\nreason-mixup = mix-up\nreason-food = food\nreason-rent = rent\ntrust-up = { $npc } trusts you a little more ({ $trust }).\nscene-done = Done. You earned { $currency }{ $earned }.\nunlocked = New: { $scene }\nrank-up = You're now: { $rank }\nday-ended = Day { $day } is over. You sleep.\nreject-unknown-scene = There's nobody here for that.\nreject-in-scene = Finish the conversation first.\nreject-wrong-place = They're not here.\nreject-locked = They're not ready to talk about that yet.\nreject-no-slots = You're out of time today. Sleep first.\nreject-stale-run = That conversation can't continue. Start it again.\nreject-no-pick = Choose a reply with the number keys.\nreject-bad-choice = There's no reply with that number.\nreject-no-tiles = Build your reply from the tiles.\nreject-bad-tile = There's no tile with that number.\nreject-not-linked = You can't get there from here.\nreject-unknown-word = That word isn't in the dictionary.\nnotice-read-only = Your progress can't be saved on this computer, so this session won't be kept.\nnotice-bad-save = Your save couldn't be read. It was kept as a backup and a new game started.\n\nplace-street = The street\nplace-street-desc = Bikes, steam and shouting. A noodle shop glows across the road.\nplace-noodle_shop = Noodle shop\nplace-noodle_shop-desc = Steam everywhere. The cook waves you over.\n\nnpc-cook = Cook\n\nscene-noodle-intro = Get a job\nscene-noodle-shift = Work a shift\n"}
1
+ {"id":"zh-china-en","typing":false,"words":{"w0003":{"id":"w0003","w":"三","lv":"1","gloss":"three; 3","pron":"sān"},"w0009":{"id":"w0009","w":"不","lv":"1","gloss":"no; not","pron":"bù"},"w0020":{"id":"w0020","w":"五","lv":"1","gloss":"five; 5","pron":"wǔ"},"w0028":{"id":"w0028","w":"你","lv":"1","gloss":"you (informal)","pron":"nǐ"},"w0037":{"id":"w0037","w":"几","lv":"1","gloss":"how much; how many","pron":"jǐ"},"w0051":{"id":"w0051","w":"吗","lv":"1","gloss":"(question particle for \"yes-no\" questions)","pron":"ma"},"w0060":{"id":"w0060","w":"四","lv":"1","gloss":"four; 4","pron":"sì"},"w0072":{"id":"w0072","w":"好","lv":"1","gloss":"good; appropriate; proper","pron":"hǎo"},"w0084":{"id":"w0084","w":"工作","lv":"1","gloss":"to work; (of a machine) to operate","pron":"gōngzuò"},"w0099":{"id":"w0099","w":"是","lv":"1","gloss":"to be (followed by substantives only); correct; right; true","pron":"shì"},"w0108":{"id":"w0108","w":"水","lv":"1","gloss":"water; 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eneric":{"text":"不是。","tokens":[{"start":0,"end":1,"word":"w0009"},{"start":1,"end":2,"word":"w0099"}]},"wrong-count":{"text":"几杯?","tokens":[{"start":0,"end":1,"word":"w0037"},{"start":1,"end":2,"word":"x0001"}]}},"learnerFtl":"# Text-game UI. Every id here is required by packages/tui (UI_KEYS).\n\nhud = Day { $day } · slot { $slot }/{ $slots } · { $currency }{ $wallet } · { $rank }\n\nrank-0 = Pidgin\nrank-1 = Getting By\nrank-2 = Conversational\nrank-3 = Fluent\nrank-4 = Silver Tongue\n\nmenu-title = What now?\nmenu-talk = Talk to { $npc }: { $scene }\nmenu-go = Go to { $place }\nmenu-sleep = Sleep (end the day)\nmenu-quit = Save and quit\n\nkeys-explore = [{ $keys }] choose · [q] quit\nkeys-pick = [{ $keys }] reply · [w] word help\nkeys-tiles = [{ $keys }] add tile · [⌫] undo · [enter] say it · [w] word help\nkeys-help = [{ $keys }] look up · [esc] back\n\nhelp-title = Which word?\nreply-title = Your reply:\ntiles-answer = You say:\nyou = You\n\nmismatch = That's not what they asked for.\nrephrased = (slower)\nwallet-change = { $sign }{ $currency }{ $amount } ({ $reason })\nreason-wages = wages\nreason-mixup = mix-up\nreason-food = food\nreason-rent = rent\ntrust-up = { $npc } trusts you a little more ({ $trust }).\nscene-done = Done. You earned { $currency }{ $earned }.\nunlocked = New: { $scene }\nrank-up = You're now: { $rank }\nday-ended = Day { $day } is over. You sleep.\nreject-unknown-scene = There's nobody here for that.\nreject-in-scene = Finish the conversation first.\nreject-wrong-place = They're not here.\nreject-locked = They're not ready to talk about that yet.\nreject-no-slots = You're out of time today. Sleep first.\nreject-stale-run = That conversation can't continue. Start it again.\nreject-no-pick = Choose a reply with the number keys.\nreject-bad-choice = There's no reply with that number.\nreject-no-tiles = Build your reply from the tiles.\nreject-bad-tile = There's no tile with that number.\nreject-not-linked = You can't get there from here.\nreject-unknown-word = That word isn't in the dictionary.\nnotice-read-only = Your progress can't be saved on this computer, so this session won't be kept.\nnotice-bad-save = Your save couldn't be read. It was kept as a backup and a new game started.\n\nplace-street = The street\nplace-street-desc = Bikes, steam and shouting. A noodle shop glows across the road.\nplace-noodle_shop = Noodle shop\nplace-noodle_shop-desc = Steam everywhere. The cook waves you over.\n\nnpc-cook = Cook\n\nscene-noodle-intro = Get a job\nscene-noodle-shift = Work a shift\n"}
@@ -1462,12 +1462,14 @@ var UI_KEYS = {
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  "menu-go": ["place"],
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  "menu-sleep": [],
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  "menu-quit": [],
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- "keys-explore": [],
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- "keys-pick": [],
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- "keys-tiles": [],
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- "keys-help": [],
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+ "keys-explore": ["keys"],
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+ "keys-pick": ["keys"],
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+ "keys-tiles": ["keys"],
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+ "keys-help": ["keys"],
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  "help-title": [],
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+ "reply-title": [],
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  "tiles-answer": [],
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+ you: [],
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  mismatch: [],
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  rephrased: [],
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  "wallet-change": ["sign", "currency", "amount", "reason"],
@@ -1556,6 +1558,8 @@ function startApp(opts) {
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  { text: `${npcName(npc)}${suffix}: `, color: "cyan", bold: true },
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  ...lineSpans(line, fresh)
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  ];
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+ const keyRange = (n) => n <= 1 ? "1" : `1-${Math.min(n, 9)}`;
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+ const echo = (text) => push([{ text: `${t("you")}: `, color: "green", bold: true }, { text }]);
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  function enterPlace(place) {
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  push([], [{ text: t(`place-${place}`), bold: true }], [{ text: t(`place-${place}-desc`), dim: true }]);
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  }
@@ -1667,8 +1671,10 @@ function startApp(opts) {
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  const words = helpWords().map((w, i) => `${i + 1}) ${w.text}`);
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  return [[{ text: t("help-title"), dim: true }], ...wrapItems(words, width)];
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  }
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- if (replyMode === "pick") return pickOptions2.map((o, i) => [{ text: `${i + 1}) ` }, ...lineSpans(o, /* @__PURE__ */ new Set())]);
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+ const title = [{ text: t("reply-title"), dim: true }];
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+ if (replyMode === "pick") return [title, ...pickOptions2.map((o, i) => [{ text: `${i + 1}) ` }, ...lineSpans(o, /* @__PURE__ */ new Set())])];
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  return [
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+ title,
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  ...wrapItems(
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  tiles.map((x, i) => `[${i + 1}]${x}`),
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  width,
@@ -1688,7 +1694,8 @@ function startApp(opts) {
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  wallet: s.wallet,
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  rank: t(`rank-${rankFor(s.words, wordIds, opts.now())}`)
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  });
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- const footer = t(mode === "explore" ? "keys-explore" : mode === "help" ? "keys-help" : replyMode === "pick" ? "keys-pick" : "keys-tiles");
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+ const [footerId, count] = mode === "explore" ? ["keys-explore", menu().length] : mode === "help" ? ["keys-help", helpWords().length] : replyMode === "pick" ? ["keys-pick", pickOptions2.length] : ["keys-tiles", tiles.length];
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+ const footer = t(footerId, { keys: keyRange(count) });
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  term2.write(renderScreen({ title: t(`place-${s.place}`), hud, log, prompt: prompt(cols - 4), footer }, cols, rows));
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  }
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  function press(key) {
@@ -1713,12 +1720,16 @@ function startApp(opts) {
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  } else if (key.name === "w") {
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  mode = "help";
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  } else if (replyMode === "pick") {
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- if (n >= 0 && n < pickOptions2.length) send({ type: "reply", choice: n });
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+ if (n >= 0 && n < pickOptions2.length) {
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+ echo(pickOptions2[n].text);
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+ send({ type: "reply", choice: n });
1726
+ }
1717
1727
  } else if (n >= 0 && n < tiles.length && !tileInput.includes(n)) {
1718
1728
  tileInput = [...tileInput, n];
1719
1729
  } else if (key.name === "backspace") {
1720
1730
  tileInput = tileInput.slice(0, -1);
1721
1731
  } else if (key.name === "return" && tileInput.length) {
1732
+ echo(tileInput.map((i) => tiles[i]).join(""));
1722
1733
  send({ type: "replyTiles", tiles: tileInput });
1723
1734
  }
1724
1735
  render();
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "silver-tongue",
3
- "version": "0.1.0",
3
+ "version": "0.1.1",
4
4
  "description": "Learn a language by living in it: a text game for the terminal.",
5
5
  "type": "module",
6
6
  "repository": { "type": "git", "url": "git+https://github.com/jamil314/silver-tongue.git", "directory": "packages/tui-node" },