silksong-coop-mod 0.4.45 → 0.4.47
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/INSTALL.txt +24 -1
- package/README.md +2 -2
- package/SSMP/SSMP.dll +0 -0
- package/package.json +1 -1
package/INSTALL.txt
CHANGED
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@@ -799,7 +799,30 @@ exe 旁边放一个 dll,让游戏启动时连带加载它。这是所有同类
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799
799
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以后再有这一类东西,只要在名单里给它标上就行。
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800
800
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这一条改了同步的数据格式,两个人都要装这一版。
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801
801
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802
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-
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802
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* 【玩着玩着游戏直接关掉、什么提示都没有:修了】
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803
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到现在一共遇到过三次,三次是同一个原因:
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804
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- 先是某段代码一下子调用得太深,把游戏的「栈」用光了(栈溢出)。这本来只算一个普通错误:
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805
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游戏的运行时会把它变成一条报错,这一帧没做完的事就不做了,游戏接着跑;
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806
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- 可运行时收拾这种错误时,用的是它自己生成的一小段代码,这段代码没把栈对齐好;
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807
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偏偏 Steam 的游戏内界面(Shift+Tab 那个)在系统里挂了钩子,会从这段代码底下经过,
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808
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于是游戏在 Windows 里直接崩掉,连报错都来不及留下;
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809
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- 现在模组一启动,就把那一小段代码改成先把栈对齐再往下走。以后再发生栈溢出,只会在日志里留一条报错,
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810
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不会再闪退。
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811
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这一条在测试里原样复现过同样的闪退(同一个运行时、同一个崩溃位置),改完后确认不崩了。
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812
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0.4.47:调用得太深的那段代码也找到了,是模组自己的:队友用道具时,你这边道具的复制品第一次生成某样东西
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813
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(比如一次爆炸),模组会先把它换成一份私有的副本;游戏发现这份副本还没准备好,就先准备、再生成一次,
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814
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而这第二次生成又被模组换成了新的副本……一层套一层,直到栈用光。现在副本不会再被复制第二次。
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815
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(0.4.46 里这个错误不再闪退,而是游戏卡死——错误发生在游戏自己的底层代码中间,收拾完也回不去了。
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816
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以后万一再有别的栈溢出,也可能是卡住而不是闪退:关掉游戏告诉我,日志里会写明是哪段代码。)
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817
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818
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* 【有一场遭遇战:一个人进去以后,外面的人那边门也关了,进不去:修了】
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规则一直是:遭遇战的门只对走进去的人关上,外面的人还能进去帮忙,进去以后就出不来。
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820
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大多数遭遇战的门是「把人锁进去」时关的,这一步只在走进去的人那边做;
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但有一场遭遇战的入口门,是在战斗开始时听到一声「开打了」才关的,两边的游戏都会听到这一声,
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所以没进去的人那边门也关了(上次一个人倒在里面,另一个人进不去救,就是这样)。
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现在这种门,在你走进战斗区域之前一直开着,你走进去时才在身后关上。
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825
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※ 以上六十三条【没有实机验证过】。
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* 聊天框默认按 Y 打开,打 /help 可以看到所有指令。
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package/README.md
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
# silksong-coop-mod 0.4.
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# silksong-coop-mod 0.4.47
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The files a player needs to install a two-player co-op build of **SSMP**, packaged so they can be fetched from
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a mirror that is reachable inside mainland China. This is not a Node library: nothing here is imported or run
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@@ -14,4 +14,4 @@ The BepInEx loader is included, so the install needs no network access at all.
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The multiplayer mod is the work of [Extremelyd1](https://github.com/Extremelyd1/SSMP). This is a modified copy
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that adds a shared two-player save; please do not take questions about it to the original author. Distributed
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under the GNU LGPL 2.1 - see `LICENSE`. Built from https://github.com/Candy-649/SSMP at `
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under the GNU LGPL 2.1 - see `LICENSE`. Built from https://github.com/Candy-649/SSMP at `97a84b2`.
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package/SSMP/SSMP.dll
CHANGED
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Binary file
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package/package.json
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@@ -1,6 +1,6 @@
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{
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"name": "silksong-coop-mod",
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"version": "0.4.
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"version": "0.4.47",
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"description": "Offline installer payload for a two-player co-op build of the SSMP Silksong multiplayer mod. Not a Node library.",
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"license": "LGPL-2.1-or-later",
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"author": "Candy-649 (https://github.com/Candy-649)",
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