signalk-livedepth-plugin 0.3.4 → 0.3.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +59 -0
- package/dist/tsconfig.tsbuildinfo +1 -1
- package/package.json +1 -1
- package/public/js/config.js +160 -9
- package/public/js/config.js.map +2 -2
- package/public/js/render-worker.js +227 -19
- package/public/js/render-worker.js.map +3 -3
- package/public/js/renderer.js +14 -4
- package/public/js/renderer.js.map +2 -2
- package/public/styles.css +17 -0
- package/dist/tiles/accumulator.d.ts +0 -34
- package/dist/tiles/accumulator.d.ts.map +0 -1
- package/dist/tiles/accumulator.js +0 -60
- package/dist/tiles/accumulator.js.map +0 -1
- package/dist/tiles/grid.d.ts +0 -59
- package/dist/tiles/grid.d.ts.map +0 -1
- package/dist/tiles/grid.js +0 -121
- package/dist/tiles/grid.js.map +0 -1
package/CHANGELOG.md
CHANGED
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@@ -4,6 +4,65 @@ All notable changes to this project are documented here, newest first. The
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format follows [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and
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versions follow [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [0.3.11] - 2026-10-24
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### Changed
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- **Cached surface and overlay.** The host requests a frame far more often than
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the depth field or the view changes; the worker now reuses the rendered
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surface and the drawn overlay until a key (field version, extent, size,
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settings) changes, instead of re-running the full-screen shader and the 2D
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pass on every request.
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## [0.3.10] - 2026-10-24
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### Changed
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- **Sounding markers**: a cluster's small dot is drawn only when its depth
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label is not, so labelled clusters show just the text. Reverted the 0.3.9
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full-radius circle.
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## [0.3.9] - 2026-10-24
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### Changed
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- **Sounding clusters** are drawn as a filled circle sized to their spatial
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extent (`radiusMetres`) instead of a fixed centre dot, so a run of similar
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soundings reads as a full circle. Individual shoals keep the small dot.
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## [0.3.8] - 2026-10-24
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### Changed
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- Reverted the 0.3.7 sounding-dot tint: the centre marker uses the depth
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palette again (so it is white, not blue, in deep water).
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## [0.3.6] - 2026-10-24
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### Changed
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- **Depth shading** now uses the Navionics SonarChart water palette: azure in
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shallow water, fading through pale blues to white at the shade limit.
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- **Vector contours** are split into major (index) and minor lines, with
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configurable intervals, widths and colours.
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- **Graphics Settings** group in the panel; isobath intervals sit with the depth
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settings.
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### Fixed
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- The render worker URL carries the package version, so a browser no longer
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keeps running a previous build after an update.
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## [0.3.5] - 2026-10-23
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### Added
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- **Vector contours**, so the isobars stay crisp at any zoom (the vector-tile
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look) instead of being limited by the depth-field raster. The shaded surface
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can render at **full resolution** (ignoring the quality scale) and with
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**MSAA**. Advanced controls in the settings panel: full-resolution surface,
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vector contours, smooth edges, field resolution, and contour width.
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## [0.3.4] - 2026-10-21
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### Added
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