signalk-livedepth-plugin 0.3.4 → 0.3.11

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package/CHANGELOG.md CHANGED
@@ -4,6 +4,65 @@ All notable changes to this project are documented here, newest first. The
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  format follows [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and
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  versions follow [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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+ ## [0.3.11] - 2026-10-24
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+
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+ ### Changed
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+
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+ - **Cached surface and overlay.** The host requests a frame far more often than
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+ the depth field or the view changes; the worker now reuses the rendered
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+ surface and the drawn overlay until a key (field version, extent, size,
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+ settings) changes, instead of re-running the full-screen shader and the 2D
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+ pass on every request.
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+
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+ ## [0.3.10] - 2026-10-24
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+
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+ ### Changed
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+
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+ - **Sounding markers**: a cluster's small dot is drawn only when its depth
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+ label is not, so labelled clusters show just the text. Reverted the 0.3.9
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+ full-radius circle.
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+
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+ ## [0.3.9] - 2026-10-24
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+
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+ ### Changed
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+
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+ - **Sounding clusters** are drawn as a filled circle sized to their spatial
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+ extent (`radiusMetres`) instead of a fixed centre dot, so a run of similar
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+ soundings reads as a full circle. Individual shoals keep the small dot.
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+
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+ ## [0.3.8] - 2026-10-24
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+
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+ ### Changed
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+
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+ - Reverted the 0.3.7 sounding-dot tint: the centre marker uses the depth
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+ palette again (so it is white, not blue, in deep water).
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+
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+ ## [0.3.6] - 2026-10-24
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+
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+ ### Changed
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+
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+ - **Depth shading** now uses the Navionics SonarChart water palette: azure in
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+ shallow water, fading through pale blues to white at the shade limit.
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+ - **Vector contours** are split into major (index) and minor lines, with
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+ configurable intervals, widths and colours.
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+ - **Graphics Settings** group in the panel; isobath intervals sit with the depth
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+ settings.
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+
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+ ### Fixed
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+
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+ - The render worker URL carries the package version, so a browser no longer
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+ keeps running a previous build after an update.
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+
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+ ## [0.3.5] - 2026-10-23
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+
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+ ### Added
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+
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+ - **Vector contours**, so the isobars stay crisp at any zoom (the vector-tile
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+ look) instead of being limited by the depth-field raster. The shaded surface
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+ can render at **full resolution** (ignoring the quality scale) and with
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+ **MSAA**. Advanced controls in the settings panel: full-resolution surface,
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+ vector contours, smooth edges, field resolution, and contour width.
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+
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  ## [0.3.4] - 2026-10-21
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  ### Added