sibujs 4.4.0 → 4.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +11 -0
- package/dist/browser.cjs +31 -2
- package/dist/browser.d.cts +15 -2
- package/dist/browser.d.ts +15 -2
- package/dist/browser.js +4 -4
- package/dist/build.cjs +92 -13
- package/dist/build.js +10 -10
- package/dist/cdn.dev.global.js +9 -9
- package/dist/cdn.full.dev.global.js +10 -10
- package/dist/cdn.full.global.js +9 -9
- package/dist/cdn.global.js +9 -9
- package/dist/{chunk-XLO7SLIX.js → chunk-2DCGACUU.js} +16 -9
- package/dist/{chunk-6GSIXTWX.js → chunk-3JZ4L5TJ.js} +10 -4
- package/dist/{chunk-UCALUKB5.js → chunk-4PMLNECI.js} +4 -4
- package/dist/{chunk-RR7M3FHM.js → chunk-7LN645I6.js} +1 -1
- package/dist/{chunk-SKPTERHP.js → chunk-B3WHI2QA.js} +1 -1
- package/dist/{chunk-4Z3SPQ67.js → chunk-FTIR4QW2.js} +13 -3
- package/dist/{chunk-HFCOH2GN.js → chunk-GW3SCCZG.js} +4 -4
- package/dist/{chunk-PNIRUQ4C.js → chunk-KEISJXBU.js} +2 -2
- package/dist/{chunk-LYVUX7NT.js → chunk-OMJJM3KM.js} +2 -2
- package/dist/{chunk-VCTAEPSB.js → chunk-ONOHFDLG.js} +9 -1
- package/dist/{chunk-36S2YPP4.js → chunk-PCT43HW3.js} +1 -1
- package/dist/{chunk-W2EQ7X2L.js → chunk-RBTPLM32.js} +46 -8
- package/dist/{chunk-7GIHSAWB.js → chunk-RIXRAYIU.js} +1 -1
- package/dist/{chunk-HQSEH5F6.js → chunk-RJE2BNI4.js} +3 -3
- package/dist/{chunk-ADM46X22.js → chunk-S373NSMK.js} +18 -13
- package/dist/{chunk-M2F7TZHH.js → chunk-TBYTO6BS.js} +2 -2
- package/dist/{chunk-3BTTCZ5J.js → chunk-UGRX3S57.js} +31 -2
- package/dist/{chunk-7NBDXVHS.js → chunk-VUF4ALSW.js} +1 -1
- package/dist/{chunk-LQFGQNMV.js → chunk-VZKNK2V7.js} +9 -4
- package/dist/{chunk-NVNJH22U.js → chunk-XZZOBQAY.js} +1 -1
- package/dist/{customElement-CNZxEB9G.d.ts → customElement-OB9CIsc5.d.cts} +38 -10
- package/dist/{customElement-CNZxEB9G.d.cts → customElement-OB9CIsc5.d.ts} +38 -10
- package/dist/data.cjs +81 -9
- package/dist/data.js +6 -6
- package/dist/devtools.cjs +41 -2
- package/dist/devtools.js +4 -4
- package/dist/ecosystem.cjs +83 -9
- package/dist/ecosystem.d.cts +13 -5
- package/dist/ecosystem.d.ts +13 -5
- package/dist/ecosystem.js +7 -7
- package/dist/extras.cjs +115 -14
- package/dist/extras.d.cts +2 -2
- package/dist/extras.d.ts +2 -2
- package/dist/extras.js +19 -19
- package/dist/index.cjs +92 -13
- package/dist/index.d.cts +24 -151
- package/dist/index.d.ts +24 -151
- package/dist/index.js +10 -10
- package/dist/motion.cjs +31 -2
- package/dist/motion.js +3 -3
- package/dist/patterns.cjs +81 -10
- package/dist/patterns.d.cts +5 -0
- package/dist/patterns.d.ts +5 -0
- package/dist/patterns.js +5 -5
- package/dist/performance.cjs +31 -2
- package/dist/performance.js +4 -4
- package/dist/plugins.cjs +39 -2
- package/dist/plugins.js +6 -6
- package/dist/ssr.cjs +39 -2
- package/dist/ssr.js +7 -7
- package/dist/tagFactory-DVoDpHye.d.cts +215 -0
- package/dist/tagFactory-DVoDpHye.d.ts +215 -0
- package/dist/testing.cjs +31 -2
- package/dist/testing.js +2 -2
- package/dist/ui.cjs +93 -13
- package/dist/ui.d.cts +1 -1
- package/dist/ui.d.ts +1 -1
- package/dist/ui.js +6 -6
- package/dist/widgets.cjs +75 -9
- package/dist/widgets.js +6 -6
- package/package.json +2 -2
- package/dist/tagFactory-Bzupt4Pj.d.cts +0 -55
- package/dist/tagFactory-Bzupt4Pj.d.ts +0 -55
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declare const __accessor: unique symbol;
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/**
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* A reactive signal getter returned by signal(), derived(), and similar primitives.
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*
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* Pass an Accessor directly into reactive prop positions — never call it there:
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* ```ts
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* const [count, setCount] = signal(0);
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*
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* div(count) // ✓ reactive — Accessor passed directly
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* div(() => count()) // ✓ reactive — explicit arrow wrapper
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* div(count()) // ✗ static — evaluated once, not reactive
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* ```
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*/
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type Accessor<T> = (() => T) & {
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readonly [__accessor]?: never;
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};
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type SetState<T> = (next: T | ((prev: T) => T)) => void;
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type StateTuple<T> = [Accessor<T>, SetState<T>];
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/** Options for signal */
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interface SignalOptions<T = unknown> {
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/** Debug name for devtools inspection. Only used in development. */
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name?: string;
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/** Custom equality function. Defaults to Object.is(). */
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equals?: (prev: T, next: T) => boolean;
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}
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/**
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* signal creates a reactive signal that holds a value of type T.
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* Returns a tuple: [getter, setter].
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*
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* @param initial Initial value
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* @param options Optional config: `{ name: "count" }` for devtools labeling
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* @returns A `[getter, setter]` tuple. Calling the getter inside a reactive
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* context subscribes to the signal; the setter accepts a value or an updater.
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*/
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declare function signal<T>(initial: T, options?: SignalOptions<T>): StateTuple<T>;
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/**
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* A valueless reactive token standing in for state SibuJS does not own.
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*
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* See {@link external}.
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*/
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interface ExternalSource {
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/**
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* Declare, from inside a reactive computation, that it reads the external
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* state this source represents. Call it in the same places you would read a
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* signal — the top of a binding getter, a `derived()` body, an `effect()`.
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*
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* Outside a tracking context it is a no-op, exactly like reading a signal.
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*/
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track(): void;
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/**
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* Declare that the external state changed. Every consumer that called
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* {@link ExternalSource.track} is invalidated.
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*
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* Participates in `batch()` like any signal write: inside a batch, consumers
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* are notified once when the outermost batch flushes.
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*/
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invalidate(): void;
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}
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/**
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* Create a reactive source for state that lives outside SibuJS — a domain
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* engine, a media element, a canvas scene, an editor document, a cache a
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* socket writes into.
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*
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* The pattern is two lines: `track()` where you read, `invalidate()` after you
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* mutate.
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*
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* ```ts
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* import { Chess } from "chess.js";
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* import { external } from "sibujs";
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*
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* const game = new Chess(); // owns the rules and the mutable state
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* const moved = external(); // owns "something changed"
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*
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* ctx.text("@status", () => {
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* moved.track(); // this binding reads the engine
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* return game.isCheckmate() ? "Checkmate" : `${game.turn()} to move`;
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* });
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*
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* game.move({ from: "e2", to: "e4" });
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* moved.invalidate(); // every consumer above re-reads
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* ```
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*
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* **One source is one invalidation domain.** Every consumer of a source
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* re-runs on every `invalidate()`, so the granularity of your updates is
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* exactly the granularity of your sources: one for a whole engine is the
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* cheapest to write, several (`board`, `clock`, `history`) let an update touch
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* only what it affects. See `docs/architecture/external-state.md` for the
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* trade-offs and when subdividing is worth it.
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*
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* Ownership, disposal and error routing are the consumer's, not the source's:
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* a disposed binding or effect is never invalidated, and a consumer that
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* throws is reported through the normal runtime error pipeline with its own
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* phase and node.
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*
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* @param options `name` labels the source in devtools (development only).
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*/
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declare function external(options?: {
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name?: string;
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}): ExternalSource;
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/**
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* derived creates a derived reactive signal whose value updates when dependencies change.
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*
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* Uses lazy pull-based evaluation with a single dirty flag:
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* - When a dependency changes, the computed is marked dirty (no re-evaluation).
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* - Dirtiness propagates downstream via propagateDirty.
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* - The getter only re-evaluates when actually read (pull-based).
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* - On re-evaluation, dependencies are re-tracked via retrack() so that
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* derived-of-derived chains propagate correctly without paying the full
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* Set-delete + re-add cost of track()'s cleanup phase.
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*
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* STABILIZATION — why a dirty flag is enough:
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*
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* A dirty computed does NOT imply a changed value. Downstream effects are
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* enqueued by `propagateDirty` at write time, before this computed has had a
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* chance to recompute and compare. Rather than adding a three-color
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* (CLEAN/CHECK/DIRTY) propagation pass — which an earlier revision measured as
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* a regression on every benchmark, because the extra state has nothing to skip
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* when values genuinely change — the engine settles the question lazily at
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* DRAIN time: `cs._validate` recomputes a dirty computed and `cs.__v` is bumped
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* ONLY when the new value differs under this computed's comparator. The
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* scheduler compares that version against what each subscriber last observed
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* and suppresses the run when nothing changed (see `depsChanged` in
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* ../../reactivity/track-core.ts).
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*
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* That keeps the cheap boolean dirty flag AND makes `equals` actually stop
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* propagation, with recomputation still fully lazy: `_validate` only ever runs
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* when an effect is genuinely about to observe the value.
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*
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* DISPOSAL — a derived subscribes to its sources when it is created, and those
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* edges live as long as the sources do. A derived created per mount (one per
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* virtualized row, say) must be released when its owner goes away:
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* `flag.dispose()`, or `onCleanup(flag.dispose, rowNode)` to tie it to a node.
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* A disposed accessor is inert: it keeps returning the last value it settled,
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* never recomputes, never re-subscribes, and never wakes downstream readers.
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* Disposal is idempotent.
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*
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* ERRORS — a recomputation that throws is thrown to the next reader, in that
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* reader's context: a binding reports it with its node (so the nearest
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* `ErrorBoundary` can claim it), an effect reports it, a direct caller can catch
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* it, and a derived reading another derived passes it on. A live derived stays
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* dirty and recomputes on the following read; a derived that disposed itself
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* during the failing run returns its frozen value afterwards.
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*
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* @returns An accessor for the computed value. It recomputes lazily on read
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* after any dependency changes, and carries `dispose()` to release its source
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* subscriptions.
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*/
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declare function derived<T>(getter: () => T, options?: {
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name?: string;
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/** Custom equality — when the recomputed value equals the previous,
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* downstream subscribers are not notified. Defaults to `Object.is`. */
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equals?: (a: T, b: T) => boolean;
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}): DerivedAccessor<T>;
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/** Accessor returned by {@link derived}: read it like any getter, release it with `dispose()`. */
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type DerivedAccessor<T> = Accessor<T> & {
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/** Release every source subscription. The accessor then returns its last settled value. Idempotent. */
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dispose: () => void;
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};
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/**
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* Canonical disposer/teardown signature used across the framework.
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*
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* Returned by `effect()`, `track()`, widget `bind()` methods, and other
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* subscription/lifecycle helpers. All disposers MUST be idempotent — calling
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* twice should be a no-op rather than an error.
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*/
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type Dispose = () => void;
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type NodeChild = Node | Element | Text | Comment | string | number | boolean | (() => NodeChild) | null | undefined;
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type NodeChildren = NodeChild | NodeChild[] | NodeChild[][] | (() => NodeChild | NodeChild[]);
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declare const SVG_NS = "http://www.w3.org/2000/svg";
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interface TagProps {
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id?: string;
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class?: string | (() => string) | Record<string, boolean | (() => boolean)>;
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style?: Record<string, string | number | (() => string | number)> | string | (() => string);
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ref?: {
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current: Element | null;
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};
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nodes?: NodeChildren;
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on?: Record<string, (ev: Event) => void>;
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/** Called with the element after creation — useful for imperative bindings */
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onElement?: (el: HTMLElement) => void;
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[attr: string]: unknown;
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}
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/**
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* Factory for creating HTML or SVG elements with reactive props and nodes.
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*
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* Calling conventions:
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*
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* tag() empty element
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* tag("text") element with text content
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* tag(42) element with numeric text content
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* tag([childA, childB]) element with children (array)
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* tag(node) element wrapping a single existing node
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* tag(getter) element with a reactive child
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* tag("className", children) positional: class + children
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* tag({ ...props }) full props object (children via props.nodes)
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* tag({ ...props }, children) props + children (no need for `nodes:` key!)
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*
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* The last form is the "deeply-nested shorthand" the codebase favours:
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*
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* div({ class: "card" }, [
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* h1({ class: "title" }, "Hello"),
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* p({ class: "body" }, "World"),
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* div({ class: "row" }, [
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* span({ id: "x" }, "child"),
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* ]),
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* ])
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*
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* `children` overrides `props.nodes` when both are present.
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*/
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declare const tagFactory: (tag: string, ns?: string) => (first?: TagProps | NodeChildren, second?: NodeChildren) => Element;
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export { type Accessor as A, type DerivedAccessor as D, type ExternalSource as E, type NodeChild as N, SVG_NS as S, type TagProps as T, type NodeChildren as a, type Dispose as b, type SignalOptions as c, derived as d, external as e, signal as s, tagFactory as t };
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@@ -0,0 +1,215 @@
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declare const __accessor: unique symbol;
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/**
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* A reactive signal getter returned by signal(), derived(), and similar primitives.
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*
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5
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* Pass an Accessor directly into reactive prop positions — never call it there:
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* ```ts
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* const [count, setCount] = signal(0);
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*
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* div(count) // ✓ reactive — Accessor passed directly
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* div(() => count()) // ✓ reactive — explicit arrow wrapper
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* div(count()) // ✗ static — evaluated once, not reactive
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* ```
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*/
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type Accessor<T> = (() => T) & {
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readonly [__accessor]?: never;
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};
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type SetState<T> = (next: T | ((prev: T) => T)) => void;
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type StateTuple<T> = [Accessor<T>, SetState<T>];
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/** Options for signal */
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interface SignalOptions<T = unknown> {
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/** Debug name for devtools inspection. Only used in development. */
|
|
22
|
+
name?: string;
|
|
23
|
+
/** Custom equality function. Defaults to Object.is(). */
|
|
24
|
+
equals?: (prev: T, next: T) => boolean;
|
|
25
|
+
}
|
|
26
|
+
/**
|
|
27
|
+
* signal creates a reactive signal that holds a value of type T.
|
|
28
|
+
* Returns a tuple: [getter, setter].
|
|
29
|
+
*
|
|
30
|
+
* @param initial Initial value
|
|
31
|
+
* @param options Optional config: `{ name: "count" }` for devtools labeling
|
|
32
|
+
* @returns A `[getter, setter]` tuple. Calling the getter inside a reactive
|
|
33
|
+
* context subscribes to the signal; the setter accepts a value or an updater.
|
|
34
|
+
*/
|
|
35
|
+
declare function signal<T>(initial: T, options?: SignalOptions<T>): StateTuple<T>;
|
|
36
|
+
/**
|
|
37
|
+
* A valueless reactive token standing in for state SibuJS does not own.
|
|
38
|
+
*
|
|
39
|
+
* See {@link external}.
|
|
40
|
+
*/
|
|
41
|
+
interface ExternalSource {
|
|
42
|
+
/**
|
|
43
|
+
* Declare, from inside a reactive computation, that it reads the external
|
|
44
|
+
* state this source represents. Call it in the same places you would read a
|
|
45
|
+
* signal — the top of a binding getter, a `derived()` body, an `effect()`.
|
|
46
|
+
*
|
|
47
|
+
* Outside a tracking context it is a no-op, exactly like reading a signal.
|
|
48
|
+
*/
|
|
49
|
+
track(): void;
|
|
50
|
+
/**
|
|
51
|
+
* Declare that the external state changed. Every consumer that called
|
|
52
|
+
* {@link ExternalSource.track} is invalidated.
|
|
53
|
+
*
|
|
54
|
+
* Participates in `batch()` like any signal write: inside a batch, consumers
|
|
55
|
+
* are notified once when the outermost batch flushes.
|
|
56
|
+
*/
|
|
57
|
+
invalidate(): void;
|
|
58
|
+
}
|
|
59
|
+
/**
|
|
60
|
+
* Create a reactive source for state that lives outside SibuJS — a domain
|
|
61
|
+
* engine, a media element, a canvas scene, an editor document, a cache a
|
|
62
|
+
* socket writes into.
|
|
63
|
+
*
|
|
64
|
+
* The pattern is two lines: `track()` where you read, `invalidate()` after you
|
|
65
|
+
* mutate.
|
|
66
|
+
*
|
|
67
|
+
* ```ts
|
|
68
|
+
* import { Chess } from "chess.js";
|
|
69
|
+
* import { external } from "sibujs";
|
|
70
|
+
*
|
|
71
|
+
* const game = new Chess(); // owns the rules and the mutable state
|
|
72
|
+
* const moved = external(); // owns "something changed"
|
|
73
|
+
*
|
|
74
|
+
* ctx.text("@status", () => {
|
|
75
|
+
* moved.track(); // this binding reads the engine
|
|
76
|
+
* return game.isCheckmate() ? "Checkmate" : `${game.turn()} to move`;
|
|
77
|
+
* });
|
|
78
|
+
*
|
|
79
|
+
* game.move({ from: "e2", to: "e4" });
|
|
80
|
+
* moved.invalidate(); // every consumer above re-reads
|
|
81
|
+
* ```
|
|
82
|
+
*
|
|
83
|
+
* **One source is one invalidation domain.** Every consumer of a source
|
|
84
|
+
* re-runs on every `invalidate()`, so the granularity of your updates is
|
|
85
|
+
* exactly the granularity of your sources: one for a whole engine is the
|
|
86
|
+
* cheapest to write, several (`board`, `clock`, `history`) let an update touch
|
|
87
|
+
* only what it affects. See `docs/architecture/external-state.md` for the
|
|
88
|
+
* trade-offs and when subdividing is worth it.
|
|
89
|
+
*
|
|
90
|
+
* Ownership, disposal and error routing are the consumer's, not the source's:
|
|
91
|
+
* a disposed binding or effect is never invalidated, and a consumer that
|
|
92
|
+
* throws is reported through the normal runtime error pipeline with its own
|
|
93
|
+
* phase and node.
|
|
94
|
+
*
|
|
95
|
+
* @param options `name` labels the source in devtools (development only).
|
|
96
|
+
*/
|
|
97
|
+
declare function external(options?: {
|
|
98
|
+
name?: string;
|
|
99
|
+
}): ExternalSource;
|
|
100
|
+
|
|
101
|
+
/**
|
|
102
|
+
* derived creates a derived reactive signal whose value updates when dependencies change.
|
|
103
|
+
*
|
|
104
|
+
* Uses lazy pull-based evaluation with a single dirty flag:
|
|
105
|
+
* - When a dependency changes, the computed is marked dirty (no re-evaluation).
|
|
106
|
+
* - Dirtiness propagates downstream via propagateDirty.
|
|
107
|
+
* - The getter only re-evaluates when actually read (pull-based).
|
|
108
|
+
* - On re-evaluation, dependencies are re-tracked via retrack() so that
|
|
109
|
+
* derived-of-derived chains propagate correctly without paying the full
|
|
110
|
+
* Set-delete + re-add cost of track()'s cleanup phase.
|
|
111
|
+
*
|
|
112
|
+
* STABILIZATION — why a dirty flag is enough:
|
|
113
|
+
*
|
|
114
|
+
* A dirty computed does NOT imply a changed value. Downstream effects are
|
|
115
|
+
* enqueued by `propagateDirty` at write time, before this computed has had a
|
|
116
|
+
* chance to recompute and compare. Rather than adding a three-color
|
|
117
|
+
* (CLEAN/CHECK/DIRTY) propagation pass — which an earlier revision measured as
|
|
118
|
+
* a regression on every benchmark, because the extra state has nothing to skip
|
|
119
|
+
* when values genuinely change — the engine settles the question lazily at
|
|
120
|
+
* DRAIN time: `cs._validate` recomputes a dirty computed and `cs.__v` is bumped
|
|
121
|
+
* ONLY when the new value differs under this computed's comparator. The
|
|
122
|
+
* scheduler compares that version against what each subscriber last observed
|
|
123
|
+
* and suppresses the run when nothing changed (see `depsChanged` in
|
|
124
|
+
* ../../reactivity/track-core.ts).
|
|
125
|
+
*
|
|
126
|
+
* That keeps the cheap boolean dirty flag AND makes `equals` actually stop
|
|
127
|
+
* propagation, with recomputation still fully lazy: `_validate` only ever runs
|
|
128
|
+
* when an effect is genuinely about to observe the value.
|
|
129
|
+
*
|
|
130
|
+
* DISPOSAL — a derived subscribes to its sources when it is created, and those
|
|
131
|
+
* edges live as long as the sources do. A derived created per mount (one per
|
|
132
|
+
* virtualized row, say) must be released when its owner goes away:
|
|
133
|
+
* `flag.dispose()`, or `onCleanup(flag.dispose, rowNode)` to tie it to a node.
|
|
134
|
+
* A disposed accessor is inert: it keeps returning the last value it settled,
|
|
135
|
+
* never recomputes, never re-subscribes, and never wakes downstream readers.
|
|
136
|
+
* Disposal is idempotent.
|
|
137
|
+
*
|
|
138
|
+
* ERRORS — a recomputation that throws is thrown to the next reader, in that
|
|
139
|
+
* reader's context: a binding reports it with its node (so the nearest
|
|
140
|
+
* `ErrorBoundary` can claim it), an effect reports it, a direct caller can catch
|
|
141
|
+
* it, and a derived reading another derived passes it on. A live derived stays
|
|
142
|
+
* dirty and recomputes on the following read; a derived that disposed itself
|
|
143
|
+
* during the failing run returns its frozen value afterwards.
|
|
144
|
+
*
|
|
145
|
+
* @returns An accessor for the computed value. It recomputes lazily on read
|
|
146
|
+
* after any dependency changes, and carries `dispose()` to release its source
|
|
147
|
+
* subscriptions.
|
|
148
|
+
*/
|
|
149
|
+
declare function derived<T>(getter: () => T, options?: {
|
|
150
|
+
name?: string;
|
|
151
|
+
/** Custom equality — when the recomputed value equals the previous,
|
|
152
|
+
* downstream subscribers are not notified. Defaults to `Object.is`. */
|
|
153
|
+
equals?: (a: T, b: T) => boolean;
|
|
154
|
+
}): DerivedAccessor<T>;
|
|
155
|
+
/** Accessor returned by {@link derived}: read it like any getter, release it with `dispose()`. */
|
|
156
|
+
type DerivedAccessor<T> = Accessor<T> & {
|
|
157
|
+
/** Release every source subscription. The accessor then returns its last settled value. Idempotent. */
|
|
158
|
+
dispose: () => void;
|
|
159
|
+
};
|
|
160
|
+
|
|
161
|
+
/**
|
|
162
|
+
* Canonical disposer/teardown signature used across the framework.
|
|
163
|
+
*
|
|
164
|
+
* Returned by `effect()`, `track()`, widget `bind()` methods, and other
|
|
165
|
+
* subscription/lifecycle helpers. All disposers MUST be idempotent — calling
|
|
166
|
+
* twice should be a no-op rather than an error.
|
|
167
|
+
*/
|
|
168
|
+
type Dispose = () => void;
|
|
169
|
+
type NodeChild = Node | Element | Text | Comment | string | number | boolean | (() => NodeChild) | null | undefined;
|
|
170
|
+
type NodeChildren = NodeChild | NodeChild[] | NodeChild[][] | (() => NodeChild | NodeChild[]);
|
|
171
|
+
|
|
172
|
+
declare const SVG_NS = "http://www.w3.org/2000/svg";
|
|
173
|
+
interface TagProps {
|
|
174
|
+
id?: string;
|
|
175
|
+
class?: string | (() => string) | Record<string, boolean | (() => boolean)>;
|
|
176
|
+
style?: Record<string, string | number | (() => string | number)> | string | (() => string);
|
|
177
|
+
ref?: {
|
|
178
|
+
current: Element | null;
|
|
179
|
+
};
|
|
180
|
+
nodes?: NodeChildren;
|
|
181
|
+
on?: Record<string, (ev: Event) => void>;
|
|
182
|
+
/** Called with the element after creation — useful for imperative bindings */
|
|
183
|
+
onElement?: (el: HTMLElement) => void;
|
|
184
|
+
[attr: string]: unknown;
|
|
185
|
+
}
|
|
186
|
+
/**
|
|
187
|
+
* Factory for creating HTML or SVG elements with reactive props and nodes.
|
|
188
|
+
*
|
|
189
|
+
* Calling conventions:
|
|
190
|
+
*
|
|
191
|
+
* tag() empty element
|
|
192
|
+
* tag("text") element with text content
|
|
193
|
+
* tag(42) element with numeric text content
|
|
194
|
+
* tag([childA, childB]) element with children (array)
|
|
195
|
+
* tag(node) element wrapping a single existing node
|
|
196
|
+
* tag(getter) element with a reactive child
|
|
197
|
+
* tag("className", children) positional: class + children
|
|
198
|
+
* tag({ ...props }) full props object (children via props.nodes)
|
|
199
|
+
* tag({ ...props }, children) props + children (no need for `nodes:` key!)
|
|
200
|
+
*
|
|
201
|
+
* The last form is the "deeply-nested shorthand" the codebase favours:
|
|
202
|
+
*
|
|
203
|
+
* div({ class: "card" }, [
|
|
204
|
+
* h1({ class: "title" }, "Hello"),
|
|
205
|
+
* p({ class: "body" }, "World"),
|
|
206
|
+
* div({ class: "row" }, [
|
|
207
|
+
* span({ id: "x" }, "child"),
|
|
208
|
+
* ]),
|
|
209
|
+
* ])
|
|
210
|
+
*
|
|
211
|
+
* `children` overrides `props.nodes` when both are present.
|
|
212
|
+
*/
|
|
213
|
+
declare const tagFactory: (tag: string, ns?: string) => (first?: TagProps | NodeChildren, second?: NodeChildren) => Element;
|
|
214
|
+
|
|
215
|
+
export { type Accessor as A, type DerivedAccessor as D, type ExternalSource as E, type NodeChild as N, SVG_NS as S, type TagProps as T, type NodeChildren as a, type Dispose as b, type SignalOptions as c, derived as d, external as e, signal as s, tagFactory as t };
|
package/dist/testing.cjs
CHANGED
|
@@ -1821,6 +1821,15 @@ function untracked(fn) {
|
|
|
1821
1821
|
var subscriberEpochCounter = 0;
|
|
1822
1822
|
function retrack(effectFn, subscriber) {
|
|
1823
1823
|
const prev = currentSubscriber;
|
|
1824
|
+
let savedDepth = 0;
|
|
1825
|
+
let savedSuspendSub = null;
|
|
1826
|
+
if (trackingSuspended) {
|
|
1827
|
+
savedDepth = suspendDepth;
|
|
1828
|
+
savedSuspendSub = suspendSavedSub;
|
|
1829
|
+
suspendDepth = 0;
|
|
1830
|
+
suspendSavedSub = null;
|
|
1831
|
+
trackingSuspended = false;
|
|
1832
|
+
}
|
|
1824
1833
|
currentSubscriber = subscriber;
|
|
1825
1834
|
const sub = subscriber;
|
|
1826
1835
|
const epoch = ++subscriberEpochCounter;
|
|
@@ -1835,6 +1844,11 @@ function retrack(effectFn, subscriber) {
|
|
|
1835
1844
|
effectFn();
|
|
1836
1845
|
} finally {
|
|
1837
1846
|
currentSubscriber = prev;
|
|
1847
|
+
if (savedDepth !== 0) {
|
|
1848
|
+
suspendDepth = savedDepth;
|
|
1849
|
+
suspendSavedSub = savedSuspendSub;
|
|
1850
|
+
trackingSuspended = true;
|
|
1851
|
+
}
|
|
1838
1852
|
let node = sub.depsHead ?? null;
|
|
1839
1853
|
while (node !== null) {
|
|
1840
1854
|
const next = node.subNext;
|
|
@@ -1854,11 +1868,25 @@ function track(effectFn, subscriber) {
|
|
|
1854
1868
|
if (!subscriber) return reactiveBinding(effectFn);
|
|
1855
1869
|
cleanup(subscriber);
|
|
1856
1870
|
const prev = currentSubscriber;
|
|
1871
|
+
let savedDepth = 0;
|
|
1872
|
+
let savedSuspendSub = null;
|
|
1873
|
+
if (trackingSuspended) {
|
|
1874
|
+
savedDepth = suspendDepth;
|
|
1875
|
+
savedSuspendSub = suspendSavedSub;
|
|
1876
|
+
suspendDepth = 0;
|
|
1877
|
+
suspendSavedSub = null;
|
|
1878
|
+
trackingSuspended = false;
|
|
1879
|
+
}
|
|
1857
1880
|
currentSubscriber = subscriber;
|
|
1858
1881
|
try {
|
|
1859
1882
|
effectFn();
|
|
1860
1883
|
} finally {
|
|
1861
1884
|
currentSubscriber = prev;
|
|
1885
|
+
if (savedDepth !== 0) {
|
|
1886
|
+
suspendDepth = savedDepth;
|
|
1887
|
+
suspendSavedSub = savedSuspendSub;
|
|
1888
|
+
trackingSuspended = true;
|
|
1889
|
+
}
|
|
1862
1890
|
const sub2 = subscriber;
|
|
1863
1891
|
for (let n = sub2.depsHead ?? null; n !== null; n = n.subNext) {
|
|
1864
1892
|
const sig = n.sig;
|
|
@@ -2029,8 +2057,9 @@ function propagateDirty(sub) {
|
|
|
2029
2057
|
if (s._c) {
|
|
2030
2058
|
const nSig = s._sig;
|
|
2031
2059
|
if (nSig) {
|
|
2032
|
-
if (!nSig._d) {
|
|
2060
|
+
if (!nSig._d || nSig._f === true) {
|
|
2033
2061
|
nSig._d = true;
|
|
2062
|
+
nSig._f = false;
|
|
2034
2063
|
stack.push(nSig);
|
|
2035
2064
|
}
|
|
2036
2065
|
} else {
|
|
@@ -2130,7 +2159,7 @@ function forEachSubscriber(signal, visit) {
|
|
|
2130
2159
|
}
|
|
2131
2160
|
|
|
2132
2161
|
// src/reactivity/track.ts
|
|
2133
|
-
var _runtimeVersion = true ? "4.
|
|
2162
|
+
var _runtimeVersion = true ? "4.5.0" : "dev";
|
|
2134
2163
|
var REGISTRY_KEY = /* @__PURE__ */ Symbol.for("sibujs.reactive.v1");
|
|
2135
2164
|
function resolveReactiveApi() {
|
|
2136
2165
|
const g = globalThis;
|
package/dist/testing.js
CHANGED
|
@@ -3,12 +3,12 @@ import {
|
|
|
3
3
|
} from "./chunk-7ZHH77QA.js";
|
|
4
4
|
import {
|
|
5
5
|
effect
|
|
6
|
-
} from "./chunk-
|
|
6
|
+
} from "./chunk-RIXRAYIU.js";
|
|
7
7
|
import "./chunk-5DXA2J44.js";
|
|
8
8
|
import {
|
|
9
9
|
replaceChildrenSafely
|
|
10
10
|
} from "./chunk-QKRPLZ2V.js";
|
|
11
|
-
import "./chunk-
|
|
11
|
+
import "./chunk-UGRX3S57.js";
|
|
12
12
|
import "./chunk-2WLZ6757.js";
|
|
13
13
|
|
|
14
14
|
// src/testing/a11y.ts
|