shufflecom-calculations 4.2.0 → 4.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/games/coinflip/coinflip-classic-progressive.d.ts +1 -1
- package/lib/games/coinflip/coinflip-classic.d.ts +1 -1
- package/lib/games/coinflip/coinflip-rules.d.ts +1 -1
- package/lib/games/coinflip/coinflip-target.d.ts +1 -1
- package/lib/games/floor-is-lava/floor-is-lava-board.d.ts +8 -0
- package/lib/games/floor-is-lava/floor-is-lava-board.js +37 -0
- package/lib/games/floor-is-lava/floor-is-lava-board.js.map +1 -0
- package/lib/games/floor-is-lava/floor-is-lava-rules.d.ts +69 -0
- package/lib/games/floor-is-lava/floor-is-lava-rules.js +133 -0
- package/lib/games/floor-is-lava/floor-is-lava-rules.js.map +1 -0
- package/lib/games/floor-is-lava/floor-is-lava.d.ts +34 -0
- package/lib/games/floor-is-lava/floor-is-lava.js +106 -0
- package/lib/games/floor-is-lava/floor-is-lava.js.map +1 -0
- package/lib/games/rng/fixed-rng.js.map +1 -0
- package/lib/games/rng/random-number-generator.interface.js.map +1 -0
- package/lib/games/rng/shuffle-random-number-generator.d.ts +21 -0
- package/lib/games/rng/shuffle-random-number-generator.js +76 -0
- package/lib/games/rng/shuffle-random-number-generator.js.map +1 -0
- package/lib/games/rng/true-random-rng.js.map +1 -0
- package/lib/index.d.ts +7 -2
- package/lib/index.js +7 -2
- package/lib/index.js.map +1 -1
- package/lib/tsconfig.tsbuildinfo +1 -1
- package/package.json +2 -2
- package/src/games/coinflip/coinflip-classic-progressive.spec.ts +14 -3
- package/src/games/coinflip/coinflip-classic-progressive.ts +1 -1
- package/src/games/coinflip/coinflip-classic.spec.ts +1 -1
- package/src/games/coinflip/coinflip-classic.ts +1 -1
- package/src/games/coinflip/coinflip-rules.spec.ts +1 -1
- package/src/games/coinflip/coinflip-rules.ts +1 -1
- package/src/games/coinflip/coinflip-target.spec.ts +1 -1
- package/src/games/coinflip/coinflip-target.ts +1 -1
- package/src/games/floor-is-lava/floor-is-lava-board.spec.ts +61 -0
- package/src/games/floor-is-lava/floor-is-lava-board.ts +41 -0
- package/src/games/floor-is-lava/floor-is-lava-rules.spec.ts +316 -0
- package/src/games/floor-is-lava/floor-is-lava-rules.ts +217 -0
- package/src/games/floor-is-lava/floor-is-lava.spec.ts +455 -0
- package/src/games/floor-is-lava/floor-is-lava.ts +138 -0
- package/src/games/rng/shuffle-random-number-generator.ts +100 -0
- package/src/index.ts +7 -2
- package/lib/games/fixed-rng.js.map +0 -1
- package/lib/games/floor-is-lava-rules.d.ts +0 -52
- package/lib/games/floor-is-lava-rules.js +0 -82
- package/lib/games/floor-is-lava-rules.js.map +0 -1
- package/lib/games/floor-is-lava.d.ts +0 -56
- package/lib/games/floor-is-lava.js +0 -134
- package/lib/games/floor-is-lava.js.map +0 -1
- package/lib/games/random-number-generator.interface.js.map +0 -1
- package/lib/games/true-random-rng.js.map +0 -1
- package/src/games/floor-is-lava-rules.spec.ts +0 -126
- package/src/games/floor-is-lava-rules.ts +0 -125
- package/src/games/floor-is-lava.spec.ts +0 -502
- package/src/games/floor-is-lava.ts +0 -184
- /package/lib/games/{fixed-rng.d.ts → rng/fixed-rng.d.ts} +0 -0
- /package/lib/games/{fixed-rng.js → rng/fixed-rng.js} +0 -0
- /package/lib/games/{random-number-generator.interface.d.ts → rng/random-number-generator.interface.d.ts} +0 -0
- /package/lib/games/{random-number-generator.interface.js → rng/random-number-generator.interface.js} +0 -0
- /package/lib/games/{true-random-rng.d.ts → rng/true-random-rng.d.ts} +0 -0
- /package/lib/games/{true-random-rng.js → rng/true-random-rng.js} +0 -0
- /package/src/games/{fixed-rng.ts → rng/fixed-rng.ts} +0 -0
- /package/src/games/{random-number-generator.interface.ts → rng/random-number-generator.interface.ts} +0 -0
- /package/src/games/{true-random-rng.ts → rng/true-random-rng.ts} +0 -0
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import BigNumber from 'bignumber.js';
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import { RandomNumberGenerator } from '../random-number-generator.interface';
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import { RandomNumberGenerator } from '../rng/random-number-generator.interface';
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import { CoinSide } from './constants';
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export interface CoinflipProgressiveStartAction {
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phase: 'START';
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import BigNumber from 'bignumber.js';
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import { RandomNumberGenerator } from '../random-number-generator.interface';
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import { RandomNumberGenerator } from '../rng/random-number-generator.interface';
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import { CoinSide } from './constants';
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export interface CoinflipClassicConfig {
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selectedSide: CoinSide;
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import BigNumber from 'bignumber.js';
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import { RandomNumberGenerator } from '../random-number-generator.interface';
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import { RandomNumberGenerator } from '../rng/random-number-generator.interface';
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import type { CoinflipClassicProgressiveGameAction } from './coinflip-classic-progressive';
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import { CoinSide } from './constants';
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export declare const MIN_SUCCESSES_BY_FLIPS: Readonly<Record<number, number>>;
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import BigNumber from 'bignumber.js';
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import { RandomNumberGenerator } from '../random-number-generator.interface';
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import { RandomNumberGenerator } from '../rng/random-number-generator.interface';
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import { CoinSide } from './constants';
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export interface CoinflipTargetConfig {
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selectedSide: CoinSide;
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import { RandomNumberGenerator } from '../rng/random-number-generator.interface';
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export declare class FloorIsLavaBoard {
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private readonly levelBoards;
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private constructor();
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static draw(generator: RandomNumberGenerator): FloorIsLavaBoard;
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tilesDroppedInRound(level: number, dropsPerRound: number, roundIndex: number): number[];
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remainingTilesInLevel(level: number, tilesDroppedInCurrentLevel: number): number[];
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}
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.FloorIsLavaBoard = void 0;
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const floor_is_lava_rules_1 = require("./floor-is-lava-rules");
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const assertValidLevel = (level) => {
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const validLevels = Array.from({ length: floor_is_lava_rules_1.LEVELS_PER_DIFFICULTY }, (_, i) => i);
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if (!validLevels.includes(level)) {
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throw new Error(`FloorIsLava - invalid level ${level}; must be in [0, ${floor_is_lava_rules_1.LEVELS_PER_DIFFICULTY})`);
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}
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};
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class FloorIsLavaBoard {
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constructor(generator) {
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const raw = generator.getRandomIntsWithoutReplacement({
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min: 0,
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max: floor_is_lava_rules_1.BOARD_SIZE * floor_is_lava_rules_1.LEVELS_PER_DIFFICULTY - 1,
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count: floor_is_lava_rules_1.BOARD_SIZE * floor_is_lava_rules_1.LEVELS_PER_DIFFICULTY,
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});
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const boards = [[], [], []];
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for (const value of raw) {
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boards[Math.floor(value / floor_is_lava_rules_1.BOARD_SIZE)].push(value % floor_is_lava_rules_1.BOARD_SIZE);
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}
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this.levelBoards = boards;
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}
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static draw(generator) {
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return new FloorIsLavaBoard(generator);
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}
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tilesDroppedInRound(level, dropsPerRound, roundIndex) {
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assertValidLevel(level);
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return this.levelBoards[level].slice(roundIndex * dropsPerRound, (roundIndex + 1) * dropsPerRound);
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}
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remainingTilesInLevel(level, tilesDroppedInCurrentLevel) {
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assertValidLevel(level);
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return this.levelBoards[level].slice(tilesDroppedInCurrentLevel);
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}
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}
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exports.FloorIsLavaBoard = FloorIsLavaBoard;
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//# sourceMappingURL=floor-is-lava-board.js.map
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{"version":3,"file":"floor-is-lava-board.js","sourceRoot":"","sources":["../../../src/games/floor-is-lava/floor-is-lava-board.ts"],"names":[],"mappings":";;;AACA,+DAA0E;AAE1E,MAAM,gBAAgB,GAAG,CAAC,KAAa,EAAQ,EAAE;IAC/C,MAAM,WAAW,GAAG,KAAK,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,2CAAqB,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;IAC/E,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE,CAAC;QACjC,MAAM,IAAI,KAAK,CAAC,+BAA+B,KAAK,oBAAoB,2CAAqB,GAAG,CAAC,CAAC;IACpG,CAAC;AACH,CAAC,CAAC;AAEF,MAAa,gBAAgB;IAG3B,YAAoB,SAAgC;QAClD,MAAM,GAAG,GAAG,SAAS,CAAC,+BAA+B,CAAC;YACpD,GAAG,EAAE,CAAC;YACN,GAAG,EAAE,gCAAU,GAAG,2CAAqB,GAAG,CAAC;YAC3C,KAAK,EAAE,gCAAU,GAAG,2CAAqB;SAC1C,CAAC,CAAC;QAEH,MAAM,MAAM,GAAmC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;QAC5D,KAAK,MAAM,KAAK,IAAI,GAAG,EAAE,CAAC;YACxB,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,gCAAU,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,GAAG,gCAAU,CAAC,CAAC;QAClE,CAAC;QACD,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC;IAC5B,CAAC;IAEM,MAAM,CAAC,IAAI,CAAC,SAAgC;QACjD,OAAO,IAAI,gBAAgB,CAAC,SAAS,CAAC,CAAC;IACzC,CAAC;IAEM,mBAAmB,CAAC,KAAa,EAAE,aAAqB,EAAE,UAAkB;QACjF,gBAAgB,CAAC,KAAK,CAAC,CAAC;QACxB,OAAO,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,UAAU,GAAG,aAAa,EAAE,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,aAAa,CAAC,CAAC;IACrG,CAAC;IAEM,qBAAqB,CAAC,KAAa,EAAE,0BAAkC;QAC5E,gBAAgB,CAAC,KAAK,CAAC,CAAC;QACxB,OAAO,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,0BAA0B,CAAC,CAAC;IACnE,CAAC;CACF;AA9BD,4CA8BC"}
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import BigNumber from 'bignumber.js';
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export declare const BOARD_SIZE = 49;
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export declare const LEVELS_PER_DIFFICULTY = 3;
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export declare enum FloorIsLavaDifficulty {
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EASY = "EASY",
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MEDIUM = "MEDIUM",
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HARD = "HARD",
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TOXIC = "TOXIC"
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}
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export interface FloorIsLavaLevelConfig {
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dropsPerRound: number;
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roundsPerLevel: number;
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}
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export declare const DIFFICULTY_LEVEL_MAP: Readonly<Record<FloorIsLavaDifficulty, FloorIsLavaLevelConfig>>;
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export declare const SURVIVING_TILES_MAP: Readonly<Record<FloorIsLavaDifficulty, number>>;
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export declare enum FloorIsLavaActionPhase {
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START = "START",
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PICK = "PICK",
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CASHOUT = "CASHOUT"
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}
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export declare enum FloorIsLavaGameStatus {
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IN_PROGRESS = "IN_PROGRESS",
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LEVEL_COMPLETE = "LEVEL_COMPLETE",
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COMPLETED = "COMPLETED",
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LOST = "LOST"
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}
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export interface FloorIsLavaStartAction {
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phase: FloorIsLavaActionPhase.START;
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difficulty: FloorIsLavaDifficulty;
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}
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export type FloorIsLavaPickAction = {
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phase: FloorIsLavaActionPhase.PICK;
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level: number;
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selectedTile: number;
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droppedTiles: number[];
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gameStatus: FloorIsLavaGameStatus;
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multiplier: BigNumber;
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};
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export interface FloorIsLavaCashoutAction {
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phase: FloorIsLavaActionPhase.CASHOUT;
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level: number;
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multiplier: BigNumber;
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}
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export type FloorIsLavaGameAction = FloorIsLavaStartAction | FloorIsLavaPickAction | FloorIsLavaCashoutAction;
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interface FloorIsLavaBaseState {
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difficulty: FloorIsLavaDifficulty;
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currentLevel: number;
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roundsSurvivedInCurrentLevel: number;
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droppedTilesByLevel: number[][];
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}
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export interface FloorIsLavaInProgressState extends FloorIsLavaBaseState {
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status: 'in-progress';
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}
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interface FloorIsLavaCompletedState extends FloorIsLavaBaseState {
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status: 'completed';
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}
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type FloorIsLavaReconstructedState = FloorIsLavaInProgressState | FloorIsLavaCompletedState;
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export interface FloorIsLavaMultipliers {
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currentMultiplier: BigNumber;
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nextMultiplier: BigNumber;
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}
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export declare class FloorIsLavaRules {
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static tilesRemaining(roundsSurvivedInCurrentLevel: number, dropsPerRound: number): number;
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static isValidTile(tile: number): boolean;
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static multiplier(difficulty: FloorIsLavaDifficulty, levelsCleared: number, tilesRemainingInLevel: number, edge: number): BigNumber;
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static multipliers(state: FloorIsLavaInProgressState, edge: number): FloorIsLavaMultipliers;
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static reconstructState(gameActions: FloorIsLavaGameAction[]): FloorIsLavaReconstructedState;
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}
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export {};
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var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.FloorIsLavaRules = exports.FloorIsLavaGameStatus = exports.FloorIsLavaActionPhase = exports.SURVIVING_TILES_MAP = exports.DIFFICULTY_LEVEL_MAP = exports.FloorIsLavaDifficulty = exports.LEVELS_PER_DIFFICULTY = exports.BOARD_SIZE = void 0;
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const bignumber_js_1 = __importDefault(require("bignumber.js"));
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const edge_1 = require("../../utils/edge");
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exports.BOARD_SIZE = 49;
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exports.LEVELS_PER_DIFFICULTY = 3;
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var FloorIsLavaDifficulty;
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(function (FloorIsLavaDifficulty) {
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FloorIsLavaDifficulty["EASY"] = "EASY";
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FloorIsLavaDifficulty["MEDIUM"] = "MEDIUM";
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FloorIsLavaDifficulty["HARD"] = "HARD";
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FloorIsLavaDifficulty["TOXIC"] = "TOXIC";
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})(FloorIsLavaDifficulty || (exports.FloorIsLavaDifficulty = FloorIsLavaDifficulty = {}));
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exports.DIFFICULTY_LEVEL_MAP = {
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[FloorIsLavaDifficulty.EASY]: { dropsPerRound: 7, roundsPerLevel: 6 },
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[FloorIsLavaDifficulty.MEDIUM]: { dropsPerRound: 11, roundsPerLevel: 4 },
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[FloorIsLavaDifficulty.HARD]: { dropsPerRound: 23, roundsPerLevel: 2 },
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[FloorIsLavaDifficulty.TOXIC]: { dropsPerRound: 48, roundsPerLevel: 1 },
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};
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const computeSurvivingTiles = (difficulty) => {
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const { dropsPerRound, roundsPerLevel } = exports.DIFFICULTY_LEVEL_MAP[difficulty];
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const survivingTiles = exports.BOARD_SIZE - dropsPerRound * roundsPerLevel;
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if (survivingTiles < 1) {
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throw new Error(`FloorIsLava - ${difficulty} config leaves ${survivingTiles} surviving tiles; must be >= 1`);
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}
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return survivingTiles;
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};
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exports.SURVIVING_TILES_MAP = Object.fromEntries(Object.values(FloorIsLavaDifficulty).map(difficulty => [difficulty, computeSurvivingTiles(difficulty)]));
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var FloorIsLavaActionPhase;
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(function (FloorIsLavaActionPhase) {
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FloorIsLavaActionPhase["START"] = "START";
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FloorIsLavaActionPhase["PICK"] = "PICK";
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FloorIsLavaActionPhase["CASHOUT"] = "CASHOUT";
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})(FloorIsLavaActionPhase || (exports.FloorIsLavaActionPhase = FloorIsLavaActionPhase = {}));
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|
+
var FloorIsLavaGameStatus;
|
|
40
|
+
(function (FloorIsLavaGameStatus) {
|
|
41
|
+
FloorIsLavaGameStatus["IN_PROGRESS"] = "IN_PROGRESS";
|
|
42
|
+
FloorIsLavaGameStatus["LEVEL_COMPLETE"] = "LEVEL_COMPLETE";
|
|
43
|
+
FloorIsLavaGameStatus["COMPLETED"] = "COMPLETED";
|
|
44
|
+
FloorIsLavaGameStatus["LOST"] = "LOST";
|
|
45
|
+
})(FloorIsLavaGameStatus || (exports.FloorIsLavaGameStatus = FloorIsLavaGameStatus = {}));
|
|
46
|
+
class FloorIsLavaRules {
|
|
47
|
+
static tilesRemaining(roundsSurvivedInCurrentLevel, dropsPerRound) {
|
|
48
|
+
return exports.BOARD_SIZE - roundsSurvivedInCurrentLevel * dropsPerRound;
|
|
49
|
+
}
|
|
50
|
+
static isValidTile(tile) {
|
|
51
|
+
return Number.isInteger(tile) && tile >= 0 && tile <= exports.BOARD_SIZE - 1;
|
|
52
|
+
}
|
|
53
|
+
static multiplier(difficulty, levelsCleared, tilesRemainingInLevel, edge) {
|
|
54
|
+
const survivingTiles = exports.SURVIVING_TILES_MAP[difficulty];
|
|
55
|
+
return (0, edge_1.calculateEdgeMultiplier)(edge)
|
|
56
|
+
.multipliedBy((0, bignumber_js_1.default)(exports.BOARD_SIZE).pow(levelsCleared + 1))
|
|
57
|
+
.dividedBy((0, bignumber_js_1.default)(tilesRemainingInLevel).multipliedBy((0, bignumber_js_1.default)(survivingTiles).pow(levelsCleared)));
|
|
58
|
+
}
|
|
59
|
+
static multipliers(state, edge) {
|
|
60
|
+
const { difficulty, currentLevel, roundsSurvivedInCurrentLevel } = state;
|
|
61
|
+
const { dropsPerRound } = exports.DIFFICULTY_LEVEL_MAP[difficulty];
|
|
62
|
+
return {
|
|
63
|
+
currentMultiplier: FloorIsLavaRules.multiplier(difficulty, currentLevel, FloorIsLavaRules.tilesRemaining(roundsSurvivedInCurrentLevel, dropsPerRound), edge),
|
|
64
|
+
nextMultiplier: FloorIsLavaRules.multiplier(difficulty, currentLevel, FloorIsLavaRules.tilesRemaining(roundsSurvivedInCurrentLevel + 1, dropsPerRound), edge),
|
|
65
|
+
};
|
|
66
|
+
}
|
|
67
|
+
static reconstructState(gameActions) {
|
|
68
|
+
const first = gameActions[0];
|
|
69
|
+
if (!first || first.phase !== FloorIsLavaActionPhase.START) {
|
|
70
|
+
throw new Error('First action must be START');
|
|
71
|
+
}
|
|
72
|
+
const { difficulty } = first;
|
|
73
|
+
const { roundsPerLevel } = exports.DIFFICULTY_LEVEL_MAP[difficulty];
|
|
74
|
+
let currentLevel = 0;
|
|
75
|
+
let roundsSurvivedInCurrentLevel = 0;
|
|
76
|
+
const droppedTilesByLevel = Array.from({ length: exports.LEVELS_PER_DIFFICULTY }, () => []);
|
|
77
|
+
for (let i = 1; i < gameActions.length; i++) {
|
|
78
|
+
const action = gameActions[i];
|
|
79
|
+
const isLastAction = i === gameActions.length - 1;
|
|
80
|
+
switch (action.phase) {
|
|
81
|
+
case FloorIsLavaActionPhase.START: {
|
|
82
|
+
throw new Error('START action can only appear as the first action');
|
|
83
|
+
}
|
|
84
|
+
case FloorIsLavaActionPhase.CASHOUT: {
|
|
85
|
+
if (!isLastAction) {
|
|
86
|
+
throw new Error('A CASHOUT action can only appear as the last action');
|
|
87
|
+
}
|
|
88
|
+
return { status: 'completed', difficulty, currentLevel, roundsSurvivedInCurrentLevel, droppedTilesByLevel };
|
|
89
|
+
}
|
|
90
|
+
case FloorIsLavaActionPhase.PICK: {
|
|
91
|
+
switch (action.gameStatus) {
|
|
92
|
+
case FloorIsLavaGameStatus.IN_PROGRESS: {
|
|
93
|
+
droppedTilesByLevel[currentLevel].push(...action.droppedTiles);
|
|
94
|
+
roundsSurvivedInCurrentLevel++;
|
|
95
|
+
if (roundsSurvivedInCurrentLevel > roundsPerLevel) {
|
|
96
|
+
throw new Error(`Reconstructed rounds (${roundsSurvivedInCurrentLevel}) exceeds level max rounds (${roundsPerLevel})`);
|
|
97
|
+
}
|
|
98
|
+
break;
|
|
99
|
+
}
|
|
100
|
+
case FloorIsLavaGameStatus.LEVEL_COMPLETE: {
|
|
101
|
+
droppedTilesByLevel[currentLevel].push(...action.droppedTiles);
|
|
102
|
+
currentLevel++;
|
|
103
|
+
roundsSurvivedInCurrentLevel = 0;
|
|
104
|
+
if (currentLevel > exports.LEVELS_PER_DIFFICULTY - 1) {
|
|
105
|
+
throw new Error(`Reconstructed level (${currentLevel}) exceeds max level index (${exports.LEVELS_PER_DIFFICULTY - 1})`);
|
|
106
|
+
}
|
|
107
|
+
break;
|
|
108
|
+
}
|
|
109
|
+
case FloorIsLavaGameStatus.COMPLETED:
|
|
110
|
+
case FloorIsLavaGameStatus.LOST: {
|
|
111
|
+
if (!isLastAction) {
|
|
112
|
+
throw new Error(`A PICK action with gameStatus ${action.gameStatus} can only appear as the last action`);
|
|
113
|
+
}
|
|
114
|
+
droppedTilesByLevel[currentLevel].push(...action.droppedTiles);
|
|
115
|
+
if (action.gameStatus === FloorIsLavaGameStatus.COMPLETED) {
|
|
116
|
+
roundsSurvivedInCurrentLevel++;
|
|
117
|
+
}
|
|
118
|
+
return { status: 'completed', difficulty, currentLevel, roundsSurvivedInCurrentLevel, droppedTilesByLevel };
|
|
119
|
+
}
|
|
120
|
+
default:
|
|
121
|
+
action.gameStatus;
|
|
122
|
+
}
|
|
123
|
+
break;
|
|
124
|
+
}
|
|
125
|
+
default:
|
|
126
|
+
action;
|
|
127
|
+
}
|
|
128
|
+
}
|
|
129
|
+
return { status: 'in-progress', difficulty, currentLevel, roundsSurvivedInCurrentLevel, droppedTilesByLevel };
|
|
130
|
+
}
|
|
131
|
+
}
|
|
132
|
+
exports.FloorIsLavaRules = FloorIsLavaRules;
|
|
133
|
+
//# sourceMappingURL=floor-is-lava-rules.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
import BigNumber from 'bignumber.js';
|
|
2
|
+
import { FloorIsLavaBoard } from './floor-is-lava-board';
|
|
3
|
+
import { FloorIsLavaCashoutAction, FloorIsLavaDifficulty, FloorIsLavaGameAction, FloorIsLavaInProgressState, FloorIsLavaMultipliers, FloorIsLavaPickAction, FloorIsLavaStartAction } from './floor-is-lava-rules';
|
|
4
|
+
export type FloorIsLavaNextError = 'tile-already-dropped' | 'no-tiles-remaining' | 'invalid-tile';
|
|
5
|
+
export type FloorIsLavaNextResult = {
|
|
6
|
+
ok: true;
|
|
7
|
+
multiplier: BigNumber;
|
|
8
|
+
gameAction: FloorIsLavaPickAction;
|
|
9
|
+
tilesDroppedInCurrentLevel: number;
|
|
10
|
+
} | {
|
|
11
|
+
ok: false;
|
|
12
|
+
error: FloorIsLavaNextError;
|
|
13
|
+
};
|
|
14
|
+
export type FloorIsLavaCashoutError = 'no-tiles-selected';
|
|
15
|
+
export type FloorIsLavaCashoutResult = {
|
|
16
|
+
ok: true;
|
|
17
|
+
multiplier: BigNumber;
|
|
18
|
+
gameAction: FloorIsLavaCashoutAction;
|
|
19
|
+
tilesDroppedInCurrentLevel: number;
|
|
20
|
+
} | {
|
|
21
|
+
ok: false;
|
|
22
|
+
error: FloorIsLavaCashoutError;
|
|
23
|
+
};
|
|
24
|
+
export declare class FloorIsLava {
|
|
25
|
+
private readonly state;
|
|
26
|
+
private constructor();
|
|
27
|
+
static createAction(difficulty: FloorIsLavaDifficulty): FloorIsLavaStartAction;
|
|
28
|
+
static fromActions(gameActions: FloorIsLavaGameAction[]): FloorIsLava;
|
|
29
|
+
getDetailedState(): FloorIsLavaInProgressState;
|
|
30
|
+
getMultipliers(edge: number): FloorIsLavaMultipliers;
|
|
31
|
+
canCashout(): boolean;
|
|
32
|
+
next(selectedTile: number, board: FloorIsLavaBoard, edge: number): FloorIsLavaNextResult;
|
|
33
|
+
cashout(edge: number): FloorIsLavaCashoutResult;
|
|
34
|
+
}
|
|
@@ -0,0 +1,106 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
var __importDefault = (this && this.__importDefault) || function (mod) {
|
|
3
|
+
return (mod && mod.__esModule) ? mod : { "default": mod };
|
|
4
|
+
};
|
|
5
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
6
|
+
exports.FloorIsLava = void 0;
|
|
7
|
+
const bignumber_js_1 = __importDefault(require("bignumber.js"));
|
|
8
|
+
const floor_is_lava_rules_1 = require("./floor-is-lava-rules");
|
|
9
|
+
class FloorIsLava {
|
|
10
|
+
constructor(state) {
|
|
11
|
+
this.state = state;
|
|
12
|
+
}
|
|
13
|
+
static createAction(difficulty) {
|
|
14
|
+
return { phase: floor_is_lava_rules_1.FloorIsLavaActionPhase.START, difficulty };
|
|
15
|
+
}
|
|
16
|
+
static fromActions(gameActions) {
|
|
17
|
+
const state = floor_is_lava_rules_1.FloorIsLavaRules.reconstructState(gameActions);
|
|
18
|
+
if (state.status !== 'in-progress') {
|
|
19
|
+
throw new Error(`FloorIsLava - cannot resume a game that has already ended (status: ${state.status})`);
|
|
20
|
+
}
|
|
21
|
+
return new FloorIsLava(state);
|
|
22
|
+
}
|
|
23
|
+
getDetailedState() {
|
|
24
|
+
return this.state;
|
|
25
|
+
}
|
|
26
|
+
getMultipliers(edge) {
|
|
27
|
+
return floor_is_lava_rules_1.FloorIsLavaRules.multipliers(this.state, edge);
|
|
28
|
+
}
|
|
29
|
+
canCashout() {
|
|
30
|
+
return this.state.currentLevel > 0 || this.state.roundsSurvivedInCurrentLevel > 0;
|
|
31
|
+
}
|
|
32
|
+
next(selectedTile, board, edge) {
|
|
33
|
+
if (!floor_is_lava_rules_1.FloorIsLavaRules.isValidTile(selectedTile)) {
|
|
34
|
+
return { ok: false, error: 'invalid-tile' };
|
|
35
|
+
}
|
|
36
|
+
const { difficulty, currentLevel, roundsSurvivedInCurrentLevel, droppedTilesByLevel } = this.state;
|
|
37
|
+
const { dropsPerRound, roundsPerLevel } = floor_is_lava_rules_1.DIFFICULTY_LEVEL_MAP[difficulty];
|
|
38
|
+
if (roundsSurvivedInCurrentLevel >= roundsPerLevel) {
|
|
39
|
+
return { ok: false, error: 'no-tiles-remaining' };
|
|
40
|
+
}
|
|
41
|
+
if (droppedTilesByLevel[currentLevel].includes(selectedTile)) {
|
|
42
|
+
return { ok: false, error: 'tile-already-dropped' };
|
|
43
|
+
}
|
|
44
|
+
const droppedTiles = board.tilesDroppedInRound(currentLevel, dropsPerRound, roundsSurvivedInCurrentLevel);
|
|
45
|
+
const isLoss = droppedTiles.includes(selectedTile);
|
|
46
|
+
const tilesDroppedInCurrentLevel = (roundsSurvivedInCurrentLevel + 1) * dropsPerRound;
|
|
47
|
+
if (isLoss) {
|
|
48
|
+
return {
|
|
49
|
+
ok: true,
|
|
50
|
+
multiplier: (0, bignumber_js_1.default)(0),
|
|
51
|
+
gameAction: {
|
|
52
|
+
phase: floor_is_lava_rules_1.FloorIsLavaActionPhase.PICK,
|
|
53
|
+
level: currentLevel,
|
|
54
|
+
selectedTile,
|
|
55
|
+
droppedTiles,
|
|
56
|
+
gameStatus: floor_is_lava_rules_1.FloorIsLavaGameStatus.LOST,
|
|
57
|
+
multiplier: (0, bignumber_js_1.default)(0),
|
|
58
|
+
},
|
|
59
|
+
tilesDroppedInCurrentLevel,
|
|
60
|
+
};
|
|
61
|
+
}
|
|
62
|
+
const roundsSurvivedAfter = roundsSurvivedInCurrentLevel + 1;
|
|
63
|
+
const isLevelCleared = roundsSurvivedAfter >= roundsPerLevel;
|
|
64
|
+
const isFinalLevel = currentLevel === floor_is_lava_rules_1.LEVELS_PER_DIFFICULTY - 1;
|
|
65
|
+
const { nextMultiplier } = floor_is_lava_rules_1.FloorIsLavaRules.multipliers(this.state, edge);
|
|
66
|
+
let gameStatus;
|
|
67
|
+
if (!isLevelCleared) {
|
|
68
|
+
gameStatus = floor_is_lava_rules_1.FloorIsLavaGameStatus.IN_PROGRESS;
|
|
69
|
+
}
|
|
70
|
+
else if (isFinalLevel) {
|
|
71
|
+
gameStatus = floor_is_lava_rules_1.FloorIsLavaGameStatus.COMPLETED;
|
|
72
|
+
}
|
|
73
|
+
else {
|
|
74
|
+
gameStatus = floor_is_lava_rules_1.FloorIsLavaGameStatus.LEVEL_COMPLETE;
|
|
75
|
+
}
|
|
76
|
+
return {
|
|
77
|
+
ok: true,
|
|
78
|
+
multiplier: nextMultiplier,
|
|
79
|
+
gameAction: {
|
|
80
|
+
phase: floor_is_lava_rules_1.FloorIsLavaActionPhase.PICK,
|
|
81
|
+
level: currentLevel,
|
|
82
|
+
selectedTile,
|
|
83
|
+
droppedTiles,
|
|
84
|
+
gameStatus,
|
|
85
|
+
multiplier: nextMultiplier,
|
|
86
|
+
},
|
|
87
|
+
tilesDroppedInCurrentLevel,
|
|
88
|
+
};
|
|
89
|
+
}
|
|
90
|
+
cashout(edge) {
|
|
91
|
+
if (!this.canCashout()) {
|
|
92
|
+
return { ok: false, error: 'no-tiles-selected' };
|
|
93
|
+
}
|
|
94
|
+
const { currentLevel, roundsSurvivedInCurrentLevel, difficulty } = this.state;
|
|
95
|
+
const { dropsPerRound } = floor_is_lava_rules_1.DIFFICULTY_LEVEL_MAP[difficulty];
|
|
96
|
+
const { currentMultiplier } = floor_is_lava_rules_1.FloorIsLavaRules.multipliers(this.state, edge);
|
|
97
|
+
return {
|
|
98
|
+
ok: true,
|
|
99
|
+
multiplier: currentMultiplier,
|
|
100
|
+
gameAction: { phase: floor_is_lava_rules_1.FloorIsLavaActionPhase.CASHOUT, level: currentLevel, multiplier: currentMultiplier },
|
|
101
|
+
tilesDroppedInCurrentLevel: roundsSurvivedInCurrentLevel * dropsPerRound,
|
|
102
|
+
};
|
|
103
|
+
}
|
|
104
|
+
}
|
|
105
|
+
exports.FloorIsLava = FloorIsLava;
|
|
106
|
+
//# sourceMappingURL=floor-is-lava.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"floor-is-lava.js","sourceRoot":"","sources":["../../../src/games/floor-is-lava/floor-is-lava.ts"],"names":[],"mappings":";;;;;;AAAA,gEAAqC;AAErC,+DAa+B;AAc/B,MAAa,WAAW;IACtB,YAAqC,KAAiC;QAAjC,UAAK,GAAL,KAAK,CAA4B;IAAG,CAAC;IAEnE,MAAM,CAAC,YAAY,CAAC,UAAiC;QAC1D,OAAO,EAAE,KAAK,EAAE,4CAAsB,CAAC,KAAK,EAAE,UAAU,EAAE,CAAC;IAC7D,CAAC;IAEM,MAAM,CAAC,WAAW,CAAC,WAAoC;QAC5D,MAAM,KAAK,GAAG,sCAAgB,CAAC,gBAAgB,CAAC,WAAW,CAAC,CAAC;QAC7D,IAAI,KAAK,CAAC,MAAM,KAAK,aAAa,EAAE,CAAC;YACnC,MAAM,IAAI,KAAK,CAAC,sEAAsE,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;QACzG,CAAC;QACD,OAAO,IAAI,WAAW,CAAC,KAAK,CAAC,CAAC;IAChC,CAAC;IAEM,gBAAgB;QACrB,OAAO,IAAI,CAAC,KAAK,CAAC;IACpB,CAAC;IAEM,cAAc,CAAC,IAAY;QAChC,OAAO,sCAAgB,CAAC,WAAW,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;IACxD,CAAC;IAEM,UAAU;QACf,OAAO,IAAI,CAAC,KAAK,CAAC,YAAY,GAAG,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,4BAA4B,GAAG,CAAC,CAAC;IACpF,CAAC;IAEM,IAAI,CAAC,YAAoB,EAAE,KAAuB,EAAE,IAAY;QACrE,IAAI,CAAC,sCAAgB,CAAC,WAAW,CAAC,YAAY,CAAC,EAAE,CAAC;YAChD,OAAO,EAAE,EAAE,EAAE,KAAK,EAAE,KAAK,EAAE,cAAc,EAAE,CAAC;QAC9C,CAAC;QAED,MAAM,EAAE,UAAU,EAAE,YAAY,EAAE,4BAA4B,EAAE,mBAAmB,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC;QACnG,MAAM,EAAE,aAAa,EAAE,cAAc,EAAE,GAAG,0CAAoB,CAAC,UAAU,CAAC,CAAC;QAE3E,IAAI,4BAA4B,IAAI,cAAc,EAAE,CAAC;YACnD,OAAO,EAAE,EAAE,EAAE,KAAK,EAAE,KAAK,EAAE,oBAAoB,EAAE,CAAC;QACpD,CAAC;QAED,IAAI,mBAAmB,CAAC,YAAY,CAAC,CAAC,QAAQ,CAAC,YAAY,CAAC,EAAE,CAAC;YAC7D,OAAO,EAAE,EAAE,EAAE,KAAK,EAAE,KAAK,EAAE,sBAAsB,EAAE,CAAC;QACtD,CAAC;QAED,MAAM,YAAY,GAAG,KAAK,CAAC,mBAAmB,CAAC,YAAY,EAAE,aAAa,EAAE,4BAA4B,CAAC,CAAC;QAC1G,MAAM,MAAM,GAAG,YAAY,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC;QACnD,MAAM,0BAA0B,GAAG,CAAC,4BAA4B,GAAG,CAAC,CAAC,GAAG,aAAa,CAAC;QAEtF,IAAI,MAAM,EAAE,CAAC;YACX,OAAO;gBACL,EAAE,EAAE,IAAI;gBACR,UAAU,EAAE,IAAA,sBAAS,EAAC,CAAC,CAAC;gBACxB,UAAU,EAAE;oBACV,KAAK,EAAE,4CAAsB,CAAC,IAAI;oBAClC,KAAK,EAAE,YAAY;oBACnB,YAAY;oBACZ,YAAY;oBACZ,UAAU,EAAE,2CAAqB,CAAC,IAAI;oBACtC,UAAU,EAAE,IAAA,sBAAS,EAAC,CAAC,CAAC;iBACzB;gBACD,0BAA0B;aAC3B,CAAC;QACJ,CAAC;QAED,MAAM,mBAAmB,GAAG,4BAA4B,GAAG,CAAC,CAAC;QAC7D,MAAM,cAAc,GAAG,mBAAmB,IAAI,cAAc,CAAC;QAC7D,MAAM,YAAY,GAAG,YAAY,KAAK,2CAAqB,GAAG,CAAC,CAAC;QAChE,MAAM,EAAE,cAAc,EAAE,GAAG,sCAAgB,CAAC,WAAW,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAE1E,IAAI,UAAiC,CAAC;QACtC,IAAI,CAAC,cAAc,EAAE,CAAC;YACpB,UAAU,GAAG,2CAAqB,CAAC,WAAW,CAAC;QACjD,CAAC;aAAM,IAAI,YAAY,EAAE,CAAC;YACxB,UAAU,GAAG,2CAAqB,CAAC,SAAS,CAAC;QAC/C,CAAC;aAAM,CAAC;YACN,UAAU,GAAG,2CAAqB,CAAC,cAAc,CAAC;QACpD,CAAC;QAED,OAAO;YACL,EAAE,EAAE,IAAI;YACR,UAAU,EAAE,cAAc;YAC1B,UAAU,EAAE;gBACV,KAAK,EAAE,4CAAsB,CAAC,IAAI;gBAClC,KAAK,EAAE,YAAY;gBACnB,YAAY;gBACZ,YAAY;gBACZ,UAAU;gBACV,UAAU,EAAE,cAAc;aAC3B;YACD,0BAA0B;SAC3B,CAAC;IACJ,CAAC;IAEM,OAAO,CAAC,IAAY;QACzB,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,EAAE,CAAC;YACvB,OAAO,EAAE,EAAE,EAAE,KAAK,EAAE,KAAK,EAAE,mBAAmB,EAAE,CAAC;QACnD,CAAC;QAED,MAAM,EAAE,YAAY,EAAE,4BAA4B,EAAE,UAAU,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC;QAC9E,MAAM,EAAE,aAAa,EAAE,GAAG,0CAAoB,CAAC,UAAU,CAAC,CAAC;QAC3D,MAAM,EAAE,iBAAiB,EAAE,GAAG,sCAAgB,CAAC,WAAW,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAE7E,OAAO;YACL,EAAE,EAAE,IAAI;YACR,UAAU,EAAE,iBAAiB;YAC7B,UAAU,EAAE,EAAE,KAAK,EAAE,4CAAsB,CAAC,OAAO,EAAE,KAAK,EAAE,YAAY,EAAE,UAAU,EAAE,iBAAiB,EAAE;YACzG,0BAA0B,EAAE,4BAA4B,GAAG,aAAa;SACzE,CAAC;IACJ,CAAC;CACF;AA5GD,kCA4GC"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"fixed-rng.js","sourceRoot":"","sources":["../../../src/games/rng/fixed-rng.ts"],"names":[],"mappings":";;;AAEA,MAAa,gBAAgB;IAC3B,YAA6B,MAAgB;QAAhB,WAAM,GAAN,MAAM,CAAU;IAAG,CAAC;IAEjD,4BAA4B,CAAC,EAAE,KAAK,EAA+C;QACjF,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;QAE3C,IAAI,MAAM,CAAC,MAAM,KAAK,KAAK,EAAE,CAAC;YAC5B,MAAM,IAAI,KAAK,CAAC,6CAA6C,CAAC,CAAC;QACjE,CAAC;QAED,OAAO,MAAM,CAAC;IAChB,CAAC;IAED,+BAA+B,CAAC,EAAE,KAAK,EAA+C;QACpF,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;QAE3C,IAAI,MAAM,CAAC,MAAM,KAAK,KAAK,EAAE,CAAC;YAC5B,MAAM,IAAI,KAAK,CAAC,6CAA6C,CAAC,CAAC;QACjE,CAAC;QAED,OAAO,MAAM,CAAC;IAChB,CAAC;CACF;AAtBD,4CAsBC"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"random-number-generator.interface.js","sourceRoot":"","sources":["../../../src/games/rng/random-number-generator.interface.ts"],"names":[],"mappings":""}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import { RandomNumberGenerator } from 'packages/shuffle-calculations/src/games/rng/random-number-generator.interface';
|
|
2
|
+
export declare class ShuffleRandomNumberGenerator implements RandomNumberGenerator {
|
|
3
|
+
private readonly serverSeed;
|
|
4
|
+
private readonly clientSeed;
|
|
5
|
+
private readonly nonce;
|
|
6
|
+
constructor(serverSeed: string, clientSeed: string, nonce: number);
|
|
7
|
+
getRandomIntsWithReplacement({ min, max, count, }: {
|
|
8
|
+
min: number;
|
|
9
|
+
max: number;
|
|
10
|
+
count: number;
|
|
11
|
+
}): number[];
|
|
12
|
+
getRandomIntsWithoutReplacement({ min, max, count, }: {
|
|
13
|
+
min: number;
|
|
14
|
+
max: number;
|
|
15
|
+
count: number;
|
|
16
|
+
}): number[];
|
|
17
|
+
private calculateFractions;
|
|
18
|
+
private scale;
|
|
19
|
+
private hashRound;
|
|
20
|
+
private calculateFractionFromBytes;
|
|
21
|
+
}
|
|
@@ -0,0 +1,76 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
var __importDefault = (this && this.__importDefault) || function (mod) {
|
|
3
|
+
return (mod && mod.__esModule) ? mod : { "default": mod };
|
|
4
|
+
};
|
|
5
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
6
|
+
exports.ShuffleRandomNumberGenerator = void 0;
|
|
7
|
+
const crypto_1 = __importDefault(require("crypto"));
|
|
8
|
+
const bignumber_js_1 = __importDefault(require("bignumber.js"));
|
|
9
|
+
const hex_to_bytes_1 = require("packages/shuffle-calculations/src/utils/hex-to-bytes");
|
|
10
|
+
const BYTES_PER_RANDOM_NUMBER = 4;
|
|
11
|
+
const NUMBERS_PER_HASH = 8;
|
|
12
|
+
const BYTE_RANGE = (0, bignumber_js_1.default)(256);
|
|
13
|
+
class ShuffleRandomNumberGenerator {
|
|
14
|
+
constructor(serverSeed, clientSeed, nonce) {
|
|
15
|
+
this.serverSeed = serverSeed;
|
|
16
|
+
this.clientSeed = clientSeed;
|
|
17
|
+
this.nonce = nonce;
|
|
18
|
+
}
|
|
19
|
+
getRandomIntsWithReplacement({ min, max, count, }) {
|
|
20
|
+
const range = max - min + 1;
|
|
21
|
+
return this.calculateFractions(count).map(fraction => min + this.scale(fraction, range));
|
|
22
|
+
}
|
|
23
|
+
getRandomIntsWithoutReplacement({ min, max, count, }) {
|
|
24
|
+
if (count > max - min + 1) {
|
|
25
|
+
throw new Error(`ShuffleRandomNumberGenerator - cannot draw ${count} distinct values from range [${min}, ${max}]`);
|
|
26
|
+
}
|
|
27
|
+
const fractions = this.calculateFractions(count);
|
|
28
|
+
const pool = Array.from({ length: max - min + 1 }, (_, i) => min + i);
|
|
29
|
+
const result = [];
|
|
30
|
+
for (const fraction of fractions) {
|
|
31
|
+
const index = this.scale(fraction, pool.length);
|
|
32
|
+
const [value] = pool.splice(index, 1);
|
|
33
|
+
if (value === undefined) {
|
|
34
|
+
throw new Error('ShuffleRandomNumberGenerator - drew an index from an empty pool');
|
|
35
|
+
}
|
|
36
|
+
result.push(value);
|
|
37
|
+
}
|
|
38
|
+
return result;
|
|
39
|
+
}
|
|
40
|
+
calculateFractions(count) {
|
|
41
|
+
const rounds = Math.ceil(count / NUMBERS_PER_HASH);
|
|
42
|
+
const fractions = [];
|
|
43
|
+
for (let round = 0; round < rounds; round++) {
|
|
44
|
+
const bytes = (0, hex_to_bytes_1.hexToBytes)(this.hashRound(round));
|
|
45
|
+
for (let position = 0; position < NUMBERS_PER_HASH && fractions.length < count; position++) {
|
|
46
|
+
fractions.push(this.calculateFractionFromBytes(bytes, position));
|
|
47
|
+
}
|
|
48
|
+
}
|
|
49
|
+
return fractions;
|
|
50
|
+
}
|
|
51
|
+
scale(fraction, size) {
|
|
52
|
+
return fraction.multipliedBy(size).integerValue(bignumber_js_1.default.ROUND_FLOOR).toNumber();
|
|
53
|
+
}
|
|
54
|
+
hashRound(round) {
|
|
55
|
+
const hmac = crypto_1.default.createHmac('sha256', this.serverSeed);
|
|
56
|
+
hmac.update(`${this.clientSeed}:${this.nonce}:${round}`);
|
|
57
|
+
return hmac.digest('hex');
|
|
58
|
+
}
|
|
59
|
+
calculateFractionFromBytes(bytes, position) {
|
|
60
|
+
const start = BYTES_PER_RANDOM_NUMBER * position;
|
|
61
|
+
if (start + BYTES_PER_RANDOM_NUMBER > bytes.length) {
|
|
62
|
+
throw new Error('ShuffleRandomNumberGenerator - not enough bytes for the requested position');
|
|
63
|
+
}
|
|
64
|
+
let fraction = (0, bignumber_js_1.default)(0);
|
|
65
|
+
for (let offset = 0; offset < BYTES_PER_RANDOM_NUMBER; offset++) {
|
|
66
|
+
const byte = bytes[start + offset];
|
|
67
|
+
if (byte === undefined) {
|
|
68
|
+
throw new Error('ShuffleRandomNumberGenerator - not enough bytes for the requested position');
|
|
69
|
+
}
|
|
70
|
+
fraction = fraction.plus((0, bignumber_js_1.default)(byte).dividedBy(BYTE_RANGE.pow(offset + 1)));
|
|
71
|
+
}
|
|
72
|
+
return fraction;
|
|
73
|
+
}
|
|
74
|
+
}
|
|
75
|
+
exports.ShuffleRandomNumberGenerator = ShuffleRandomNumberGenerator;
|
|
76
|
+
//# sourceMappingURL=shuffle-random-number-generator.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shuffle-random-number-generator.js","sourceRoot":"","sources":["../../../src/games/rng/shuffle-random-number-generator.ts"],"names":[],"mappings":";;;;;;AAAA,oDAA4B;AAC5B,gEAAqC;AAErC,uFAAkF;AAElF,MAAM,uBAAuB,GAAG,CAAC,CAAC;AAClC,MAAM,gBAAgB,GAAG,CAAC,CAAC;AAC3B,MAAM,UAAU,GAAG,IAAA,sBAAS,EAAC,GAAG,CAAC,CAAC;AAElC,MAAa,4BAA4B;IACvC,YACmB,UAAkB,EAClB,UAAkB,EAClB,KAAa;QAFb,eAAU,GAAV,UAAU,CAAQ;QAClB,eAAU,GAAV,UAAU,CAAQ;QAClB,UAAK,GAAL,KAAK,CAAQ;IAC7B,CAAC;IAEG,4BAA4B,CAAC,EAClC,GAAG,EACH,GAAG,EACH,KAAK,GAKN;QACC,MAAM,KAAK,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC;QAC5B,OAAO,IAAI,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,QAAQ,CAAC,EAAE,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC,CAAC;IAC3F,CAAC;IAEM,+BAA+B,CAAC,EACrC,GAAG,EACH,GAAG,EACH,KAAK,GAKN;QACC,IAAI,KAAK,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,EAAE,CAAC;YAC1B,MAAM,IAAI,KAAK,CAAC,8CAA8C,KAAK,gCAAgC,GAAG,KAAK,GAAG,GAAG,CAAC,CAAC;QACrH,CAAC;QAED,MAAM,SAAS,GAAG,IAAI,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC;QACjD,MAAM,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,GAAG,GAAG,GAAG,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QACtE,MAAM,MAAM,GAAa,EAAE,CAAC;QAE5B,KAAK,MAAM,QAAQ,IAAI,SAAS,EAAE,CAAC;YACjC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YAChD,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YACtC,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;gBACxB,MAAM,IAAI,KAAK,CAAC,iEAAiE,CAAC,CAAC;YACrF,CAAC;YACD,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACrB,CAAC;QAED,OAAO,MAAM,CAAC;IAChB,CAAC;IAEO,kBAAkB,CAAC,KAAa;QACtC,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,gBAAgB,CAAC,CAAC;QACnD,MAAM,SAAS,GAAgB,EAAE,CAAC;QAElC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YAC5C,MAAM,KAAK,GAAG,IAAA,yBAAU,EAAC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;YAChD,KAAK,IAAI,QAAQ,GAAG,CAAC,EAAE,QAAQ,GAAG,gBAAgB,IAAI,SAAS,CAAC,MAAM,GAAG,KAAK,EAAE,QAAQ,EAAE,EAAE,CAAC;gBAC3F,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,0BAA0B,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC,CAAC;YACnE,CAAC;QACH,CAAC;QAED,OAAO,SAAS,CAAC;IACnB,CAAC;IAEO,KAAK,CAAC,QAAmB,EAAE,IAAY;QAC7C,OAAO,QAAQ,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,YAAY,CAAC,sBAAS,CAAC,WAAW,CAAC,CAAC,QAAQ,EAAE,CAAC;IACpF,CAAC;IAEO,SAAS,CAAC,KAAa;QAC7B,MAAM,IAAI,GAAG,gBAAM,CAAC,UAAU,CAAC,QAAQ,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAC1D,IAAI,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,KAAK,IAAI,KAAK,EAAE,CAAC,CAAC;QACzD,OAAO,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IAC5B,CAAC;IAEO,0BAA0B,CAAC,KAAiB,EAAE,QAAgB;QACpE,MAAM,KAAK,GAAG,uBAAuB,GAAG,QAAQ,CAAC;QAEjD,IAAI,KAAK,GAAG,uBAAuB,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC;YACnD,MAAM,IAAI,KAAK,CAAC,4EAA4E,CAAC,CAAC;QAChG,CAAC;QAED,IAAI,QAAQ,GAAG,IAAA,sBAAS,EAAC,CAAC,CAAC,CAAC;QAC5B,KAAK,IAAI,MAAM,GAAG,CAAC,EAAE,MAAM,GAAG,uBAAuB,EAAE,MAAM,EAAE,EAAE,CAAC;YAChE,MAAM,IAAI,GAAG,KAAK,CAAC,KAAK,GAAG,MAAM,CAAC,CAAC;YACnC,IAAI,IAAI,KAAK,SAAS,EAAE,CAAC;gBACvB,MAAM,IAAI,KAAK,CAAC,4EAA4E,CAAC,CAAC;YAChG,CAAC;YACD,QAAQ,GAAG,QAAQ,CAAC,IAAI,CAAC,IAAA,sBAAS,EAAC,IAAI,CAAC,CAAC,SAAS,CAAC,UAAU,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QAClF,CAAC;QACD,OAAO,QAAQ,CAAC;IAClB,CAAC;CACF;AA1FD,oEA0FC"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"true-random-rng.js","sourceRoot":"","sources":["../../../src/games/rng/true-random-rng.ts"],"names":[],"mappings":";;;AAEA,MAAa,aAAa;IACxB,4BAA4B,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,EAA+C;QAC3F,OAAO,KAAK,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,GAAG,EAAE,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IAChG,CAAC;IAED,+BAA+B,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,EAA+C;QAC9F,MAAM,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,GAAG,GAAG,GAAG,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QACtE,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;YAC/B,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;YACtD,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACxC,CAAC;QACD,OAAO,MAAM,CAAC;IAChB,CAAC;CACF;AAdD,sCAcC"}
|
package/lib/index.d.ts
CHANGED
|
@@ -32,5 +32,10 @@ export * from './games/coinflip/coinflip-rules';
|
|
|
32
32
|
export * from './games/coinflip/coinflip-classic';
|
|
33
33
|
export * from './games/coinflip/coinflip-classic-progressive';
|
|
34
34
|
export * from './games/coinflip/coinflip-target';
|
|
35
|
-
export * from './games/floor-is-lava';
|
|
36
|
-
export * from './games/floor-is-lava-rules';
|
|
35
|
+
export * from './games/floor-is-lava/floor-is-lava';
|
|
36
|
+
export * from './games/floor-is-lava/floor-is-lava-rules';
|
|
37
|
+
export * from './games/floor-is-lava/floor-is-lava-board';
|
|
38
|
+
export * from './games/rng/shuffle-random-number-generator';
|
|
39
|
+
export * from './games/rng/random-number-generator.interface';
|
|
40
|
+
export * from './games/rng/true-random-rng';
|
|
41
|
+
export * from './games/rng/fixed-rng';
|
package/lib/index.js
CHANGED
|
@@ -114,6 +114,11 @@ __exportStar(require("./games/coinflip/coinflip-rules"), exports);
|
|
|
114
114
|
__exportStar(require("./games/coinflip/coinflip-classic"), exports);
|
|
115
115
|
__exportStar(require("./games/coinflip/coinflip-classic-progressive"), exports);
|
|
116
116
|
__exportStar(require("./games/coinflip/coinflip-target"), exports);
|
|
117
|
-
__exportStar(require("./games/floor-is-lava"), exports);
|
|
118
|
-
__exportStar(require("./games/floor-is-lava-rules"), exports);
|
|
117
|
+
__exportStar(require("./games/floor-is-lava/floor-is-lava"), exports);
|
|
118
|
+
__exportStar(require("./games/floor-is-lava/floor-is-lava-rules"), exports);
|
|
119
|
+
__exportStar(require("./games/floor-is-lava/floor-is-lava-board"), exports);
|
|
120
|
+
__exportStar(require("./games/rng/shuffle-random-number-generator"), exports);
|
|
121
|
+
__exportStar(require("./games/rng/random-number-generator.interface"), exports);
|
|
122
|
+
__exportStar(require("./games/rng/true-random-rng"), exports);
|
|
123
|
+
__exportStar(require("./games/rng/fixed-rng"), exports);
|
|
119
124
|
//# sourceMappingURL=index.js.map
|
package/lib/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;AAAA,0CAAwB;AAExB,qDAAkD;AAAzC,0GAAA,UAAU,OAAA;AACnB,qCAAuD;AAA9C,+GAAA,uBAAuB,OAAA;AAChC,qEAAqF;AAA5E,uHAAA,eAAe,OAAA;AAAE,4HAAA,oBAAoB,OAAA;AAC9C,+DAAyE;AAAhE,oHAAA,eAAe,OAAA;AACxB,6DAA2D;AAAlD,mHAAA,eAAe,OAAA;AACxB,yDAAgE;AAAvD,wHAAA,sBAAsB,OAAA;AAC/B,6DAAgE;AAAvD,wHAAA,oBAAoB,OAAA;AAC7B,yDAA8E;AAArE,mHAAA,iBAAiB,OAAA;AAAE,mHAAA,iBAAiB,OAAA;AAC7C,qCAAmD;AAA1C,4FAAA,IAAI,OAAA;AAAE,qGAAA,aAAa,OAAA;AAC5B,6CAA4C;AAAnC,oGAAA,QAAQ,OAAA;AACjB,uCAAsC;AAA7B,8FAAA,KAAK,OAAA;AACd,yCAAyD;AAAhD,gGAAA,MAAM,OAAA;AAAE,yGAAA,eAAe,OAAA;AAChC,uCAAsC;AAA7B,8FAAA,KAAK,OAAA;AACd,uCASuB;AARrB,8FAAA,KAAK,OAAA;AACL,oHAAA,2BAA2B,OAAA;AAC3B,oHAAA,2BAA2B,OAAA;AAC3B,+GAAA,sBAAsB,OAAA;AACtB,4GAAA,mBAAmB,OAAA;AACnB,oHAAA,2BAA2B,OAAA;AAC3B,oHAAA,2BAA2B,OAAA;AAC3B,yGAAA,gBAAgB,OAAA;AAElB,uCAAsC;AAA7B,8FAAA,KAAK,OAAA;AACd,qCAAmD;AAA1C,4FAAA,IAAI,OAAA;AAAE,qGAAA,aAAa,OAAA;AAC5B,qCAA+C;AAAtC,4FAAA,IAAI,OAAA;AAAE,iGAAA,SAAS,OAAA;AACxB,+CAAsF;AAA7E,sGAAA,SAAS,OAAA;AAAyB,kGAAA,KAAK,OAAA;AAAE,qGAAA,QAAQ,OAAA;AAC1D,mEAAwF;AAA/E,uHAAA,iBAAiB,OAAA;AAC1B,+CAS2B;AARzB,4GAAA,eAAe,OAAA;AACf,sGAAA,SAAS,OAAA;AACT,4GAAA,eAAe,OAAA;AACf,4GAAA,eAAe,OAAA;AACf,mHAAA,sBAAsB,OAAA;AACtB,8GAAA,iBAAiB,OAAA;AACjB,qHAAA,wBAAwB,OAAA;AACxB,wGAAA,WAAW,OAAA;AAEb,6CAA8E;AAArE,oGAAA,QAAQ,OAAA;AAAE,2GAAA,eAAe,OAAA;AAAE,2GAAA,eAAe,OAAA;AAEnD,2CAA6D;AAApD,kGAAA,OAAO,OAAA;AAAE,4GAAA,iBAAiB,OAAA;AACnC,uCAAqG;AAA5F,8FAAA,KAAK,OAAA;AAAE,wGAAA,eAAe,OAAA;AAAE,mHAAA,0BAA0B,OAAA;AAAE,yGAAA,gBAAgB,OAAA;AAC7E,uCAAkH;AAAzG,8FAAA,KAAK,OAAA;AAAE,uGAAA,cAAc,OAAA;AAAE,sGAAA,aAAa,OAAA;AAAE,0GAAA,iBAAiB,OAAA;AAAE,iHAAA,wBAAwB,OAAA;AAC1F,oDAA2D;AAAlD,kHAAA,mBAAmB,OAAA;AAC5B,0EAAsI;AAA7H,8HAAA,oBAAoB,OAAA;AAAE,mIAAA,yBAAyB,OAAA;AAAE,4IAAA,kCAAkC,OAAA;AAC5F,uCAAqF;AAA5E,8FAAA,KAAK,OAAA;AAAe,wGAAA,eAAe,OAAA;AAAE,wGAAA,eAAe,OAAA;AAC7D,wDAAiE;AAAxD,qGAAA,QAAQ,OAAA;AAAE,sGAAA,SAAS,OAAA;AAC5B,kEAAgD;AAChD,oEAAkD;AAClD,gFAA8D;AAC9D,mEAAiD;AACjD,sEAAoD;AACpD,4EAA0D;AAC1D,4EAA0D;AAC1D,8EAA4D;AAC5D,gFAA8D;AAC9D,8DAA4C;AAC5C,wDAAsC"}
|