shufflecom-calculations 4.1.5 → 4.2.1

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Files changed (69) hide show
  1. package/lib/games/coinflip/coinflip-classic-progressive.d.ts +1 -1
  2. package/lib/games/coinflip/coinflip-classic.d.ts +1 -1
  3. package/lib/games/coinflip/coinflip-rules.d.ts +1 -1
  4. package/lib/games/coinflip/coinflip-target.d.ts +1 -1
  5. package/lib/games/floor-is-lava/floor-is-lava-board.d.ts +8 -0
  6. package/lib/games/floor-is-lava/floor-is-lava-board.js +37 -0
  7. package/lib/games/floor-is-lava/floor-is-lava-board.js.map +1 -0
  8. package/lib/games/floor-is-lava/floor-is-lava-rules.d.ts +69 -0
  9. package/lib/games/floor-is-lava/floor-is-lava-rules.js +133 -0
  10. package/lib/games/floor-is-lava/floor-is-lava-rules.js.map +1 -0
  11. package/lib/games/floor-is-lava/floor-is-lava.d.ts +34 -0
  12. package/lib/games/floor-is-lava/floor-is-lava.js +106 -0
  13. package/lib/games/floor-is-lava/floor-is-lava.js.map +1 -0
  14. package/lib/games/rng/fixed-rng.js.map +1 -0
  15. package/lib/games/rng/random-number-generator.interface.js.map +1 -0
  16. package/lib/games/rng/shuffle-random-number-generator.d.ts +21 -0
  17. package/lib/games/rng/shuffle-random-number-generator.js +76 -0
  18. package/lib/games/rng/shuffle-random-number-generator.js.map +1 -0
  19. package/lib/games/rng/true-random-rng.js.map +1 -0
  20. package/lib/index.d.ts +7 -2
  21. package/lib/index.js +7 -2
  22. package/lib/index.js.map +1 -1
  23. package/lib/tsconfig.tsbuildinfo +1 -1
  24. package/lib/utils/chain.d.ts +2 -1
  25. package/lib/utils/chain.js +1 -0
  26. package/lib/utils/chain.js.map +1 -1
  27. package/lib/utils/getExternalTxLinkOfChain.js +4 -0
  28. package/lib/utils/getExternalTxLinkOfChain.js.map +1 -1
  29. package/package.json +2 -2
  30. package/src/games/coinflip/coinflip-classic-progressive.spec.ts +14 -3
  31. package/src/games/coinflip/coinflip-classic-progressive.ts +1 -1
  32. package/src/games/coinflip/coinflip-classic.spec.ts +1 -1
  33. package/src/games/coinflip/coinflip-classic.ts +1 -1
  34. package/src/games/coinflip/coinflip-rules.spec.ts +1 -1
  35. package/src/games/coinflip/coinflip-rules.ts +1 -1
  36. package/src/games/coinflip/coinflip-target.spec.ts +1 -1
  37. package/src/games/coinflip/coinflip-target.ts +1 -1
  38. package/src/games/floor-is-lava/floor-is-lava-board.spec.ts +61 -0
  39. package/src/games/floor-is-lava/floor-is-lava-board.ts +41 -0
  40. package/src/games/floor-is-lava/floor-is-lava-rules.spec.ts +316 -0
  41. package/src/games/floor-is-lava/floor-is-lava-rules.ts +217 -0
  42. package/src/games/floor-is-lava/floor-is-lava.spec.ts +455 -0
  43. package/src/games/floor-is-lava/floor-is-lava.ts +138 -0
  44. package/src/games/rng/shuffle-random-number-generator.ts +100 -0
  45. package/src/index.ts +7 -2
  46. package/src/utils/chain.ts +1 -0
  47. package/src/utils/getExternalTxLinkOfChain.ts +4 -0
  48. package/lib/games/fixed-rng.js.map +0 -1
  49. package/lib/games/floor-is-lava-rules.d.ts +0 -52
  50. package/lib/games/floor-is-lava-rules.js +0 -82
  51. package/lib/games/floor-is-lava-rules.js.map +0 -1
  52. package/lib/games/floor-is-lava.d.ts +0 -56
  53. package/lib/games/floor-is-lava.js +0 -134
  54. package/lib/games/floor-is-lava.js.map +0 -1
  55. package/lib/games/random-number-generator.interface.js.map +0 -1
  56. package/lib/games/true-random-rng.js.map +0 -1
  57. package/src/games/floor-is-lava-rules.spec.ts +0 -126
  58. package/src/games/floor-is-lava-rules.ts +0 -125
  59. package/src/games/floor-is-lava.spec.ts +0 -502
  60. package/src/games/floor-is-lava.ts +0 -184
  61. /package/lib/games/{fixed-rng.d.ts → rng/fixed-rng.d.ts} +0 -0
  62. /package/lib/games/{fixed-rng.js → rng/fixed-rng.js} +0 -0
  63. /package/lib/games/{random-number-generator.interface.d.ts → rng/random-number-generator.interface.d.ts} +0 -0
  64. /package/lib/games/{random-number-generator.interface.js → rng/random-number-generator.interface.js} +0 -0
  65. /package/lib/games/{true-random-rng.d.ts → rng/true-random-rng.d.ts} +0 -0
  66. /package/lib/games/{true-random-rng.js → rng/true-random-rng.js} +0 -0
  67. /package/src/games/{fixed-rng.ts → rng/fixed-rng.ts} +0 -0
  68. /package/src/games/{random-number-generator.interface.ts → rng/random-number-generator.interface.ts} +0 -0
  69. /package/src/games/{true-random-rng.ts → rng/true-random-rng.ts} +0 -0
@@ -1,5 +1,5 @@
1
1
  import BigNumber from 'bignumber.js';
2
- import { RandomNumberGenerator } from '../random-number-generator.interface';
2
+ import { RandomNumberGenerator } from '../rng/random-number-generator.interface';
3
3
  import { CoinSide } from './constants';
4
4
  export interface CoinflipProgressiveStartAction {
5
5
  phase: 'START';
@@ -1,5 +1,5 @@
1
1
  import BigNumber from 'bignumber.js';
2
- import { RandomNumberGenerator } from '../random-number-generator.interface';
2
+ import { RandomNumberGenerator } from '../rng/random-number-generator.interface';
3
3
  import { CoinSide } from './constants';
4
4
  export interface CoinflipClassicConfig {
5
5
  selectedSide: CoinSide;
@@ -1,5 +1,5 @@
1
1
  import BigNumber from 'bignumber.js';
2
- import { RandomNumberGenerator } from '../random-number-generator.interface';
2
+ import { RandomNumberGenerator } from '../rng/random-number-generator.interface';
3
3
  import type { CoinflipClassicProgressiveGameAction } from './coinflip-classic-progressive';
4
4
  import { CoinSide } from './constants';
5
5
  export declare const MIN_SUCCESSES_BY_FLIPS: Readonly<Record<number, number>>;
@@ -1,5 +1,5 @@
1
1
  import BigNumber from 'bignumber.js';
2
- import { RandomNumberGenerator } from '../random-number-generator.interface';
2
+ import { RandomNumberGenerator } from '../rng/random-number-generator.interface';
3
3
  import { CoinSide } from './constants';
4
4
  export interface CoinflipTargetConfig {
5
5
  selectedSide: CoinSide;
@@ -0,0 +1,8 @@
1
+ import { RandomNumberGenerator } from '../rng/random-number-generator.interface';
2
+ export declare class FloorIsLavaBoard {
3
+ private readonly levelBoards;
4
+ private constructor();
5
+ static draw(generator: RandomNumberGenerator): FloorIsLavaBoard;
6
+ tilesDroppedInRound(level: number, dropsPerRound: number, roundIndex: number): number[];
7
+ remainingTilesInLevel(level: number, tilesDroppedInCurrentLevel: number): number[];
8
+ }
@@ -0,0 +1,37 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.FloorIsLavaBoard = void 0;
4
+ const floor_is_lava_rules_1 = require("./floor-is-lava-rules");
5
+ const assertValidLevel = (level) => {
6
+ const validLevels = Array.from({ length: floor_is_lava_rules_1.LEVELS_PER_DIFFICULTY }, (_, i) => i);
7
+ if (!validLevels.includes(level)) {
8
+ throw new Error(`FloorIsLava - invalid level ${level}; must be in [0, ${floor_is_lava_rules_1.LEVELS_PER_DIFFICULTY})`);
9
+ }
10
+ };
11
+ class FloorIsLavaBoard {
12
+ constructor(generator) {
13
+ const raw = generator.getRandomIntsWithoutReplacement({
14
+ min: 0,
15
+ max: floor_is_lava_rules_1.BOARD_SIZE * floor_is_lava_rules_1.LEVELS_PER_DIFFICULTY - 1,
16
+ count: floor_is_lava_rules_1.BOARD_SIZE * floor_is_lava_rules_1.LEVELS_PER_DIFFICULTY,
17
+ });
18
+ const boards = [[], [], []];
19
+ for (const value of raw) {
20
+ boards[Math.floor(value / floor_is_lava_rules_1.BOARD_SIZE)].push(value % floor_is_lava_rules_1.BOARD_SIZE);
21
+ }
22
+ this.levelBoards = boards;
23
+ }
24
+ static draw(generator) {
25
+ return new FloorIsLavaBoard(generator);
26
+ }
27
+ tilesDroppedInRound(level, dropsPerRound, roundIndex) {
28
+ assertValidLevel(level);
29
+ return this.levelBoards[level].slice(roundIndex * dropsPerRound, (roundIndex + 1) * dropsPerRound);
30
+ }
31
+ remainingTilesInLevel(level, tilesDroppedInCurrentLevel) {
32
+ assertValidLevel(level);
33
+ return this.levelBoards[level].slice(tilesDroppedInCurrentLevel);
34
+ }
35
+ }
36
+ exports.FloorIsLavaBoard = FloorIsLavaBoard;
37
+ //# sourceMappingURL=floor-is-lava-board.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"floor-is-lava-board.js","sourceRoot":"","sources":["../../../src/games/floor-is-lava/floor-is-lava-board.ts"],"names":[],"mappings":";;;AACA,+DAA0E;AAE1E,MAAM,gBAAgB,GAAG,CAAC,KAAa,EAAQ,EAAE;IAC/C,MAAM,WAAW,GAAG,KAAK,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,2CAAqB,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;IAC/E,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE,CAAC;QACjC,MAAM,IAAI,KAAK,CAAC,+BAA+B,KAAK,oBAAoB,2CAAqB,GAAG,CAAC,CAAC;IACpG,CAAC;AACH,CAAC,CAAC;AAEF,MAAa,gBAAgB;IAG3B,YAAoB,SAAgC;QAClD,MAAM,GAAG,GAAG,SAAS,CAAC,+BAA+B,CAAC;YACpD,GAAG,EAAE,CAAC;YACN,GAAG,EAAE,gCAAU,GAAG,2CAAqB,GAAG,CAAC;YAC3C,KAAK,EAAE,gCAAU,GAAG,2CAAqB;SAC1C,CAAC,CAAC;QAEH,MAAM,MAAM,GAAmC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;QAC5D,KAAK,MAAM,KAAK,IAAI,GAAG,EAAE,CAAC;YACxB,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,gCAAU,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,GAAG,gCAAU,CAAC,CAAC;QAClE,CAAC;QACD,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC;IAC5B,CAAC;IAEM,MAAM,CAAC,IAAI,CAAC,SAAgC;QACjD,OAAO,IAAI,gBAAgB,CAAC,SAAS,CAAC,CAAC;IACzC,CAAC;IAEM,mBAAmB,CAAC,KAAa,EAAE,aAAqB,EAAE,UAAkB;QACjF,gBAAgB,CAAC,KAAK,CAAC,CAAC;QACxB,OAAO,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,UAAU,GAAG,aAAa,EAAE,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,aAAa,CAAC,CAAC;IACrG,CAAC;IAEM,qBAAqB,CAAC,KAAa,EAAE,0BAAkC;QAC5E,gBAAgB,CAAC,KAAK,CAAC,CAAC;QACxB,OAAO,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,0BAA0B,CAAC,CAAC;IACnE,CAAC;CACF;AA9BD,4CA8BC"}
@@ -0,0 +1,69 @@
1
+ import BigNumber from 'bignumber.js';
2
+ export declare const BOARD_SIZE = 49;
3
+ export declare const LEVELS_PER_DIFFICULTY = 3;
4
+ export declare enum FloorIsLavaDifficulty {
5
+ EASY = "EASY",
6
+ MEDIUM = "MEDIUM",
7
+ HARD = "HARD",
8
+ TOXIC = "TOXIC"
9
+ }
10
+ export interface FloorIsLavaLevelConfig {
11
+ dropsPerRound: number;
12
+ roundsPerLevel: number;
13
+ }
14
+ export declare const DIFFICULTY_LEVEL_MAP: Readonly<Record<FloorIsLavaDifficulty, FloorIsLavaLevelConfig>>;
15
+ export declare const SURVIVING_TILES_MAP: Readonly<Record<FloorIsLavaDifficulty, number>>;
16
+ export declare enum FloorIsLavaActionPhase {
17
+ START = "START",
18
+ PICK = "PICK",
19
+ CASHOUT = "CASHOUT"
20
+ }
21
+ export declare enum FloorIsLavaGameStatus {
22
+ IN_PROGRESS = "IN_PROGRESS",
23
+ LEVEL_COMPLETE = "LEVEL_COMPLETE",
24
+ COMPLETED = "COMPLETED",
25
+ LOST = "LOST"
26
+ }
27
+ export interface FloorIsLavaStartAction {
28
+ phase: FloorIsLavaActionPhase.START;
29
+ difficulty: FloorIsLavaDifficulty;
30
+ }
31
+ export type FloorIsLavaPickAction = {
32
+ phase: FloorIsLavaActionPhase.PICK;
33
+ level: number;
34
+ selectedTile: number;
35
+ droppedTiles: number[];
36
+ gameStatus: FloorIsLavaGameStatus;
37
+ multiplier: BigNumber;
38
+ };
39
+ export interface FloorIsLavaCashoutAction {
40
+ phase: FloorIsLavaActionPhase.CASHOUT;
41
+ level: number;
42
+ multiplier: BigNumber;
43
+ }
44
+ export type FloorIsLavaGameAction = FloorIsLavaStartAction | FloorIsLavaPickAction | FloorIsLavaCashoutAction;
45
+ interface FloorIsLavaBaseState {
46
+ difficulty: FloorIsLavaDifficulty;
47
+ currentLevel: number;
48
+ roundsSurvivedInCurrentLevel: number;
49
+ droppedTilesByLevel: number[][];
50
+ }
51
+ export interface FloorIsLavaInProgressState extends FloorIsLavaBaseState {
52
+ status: 'in-progress';
53
+ }
54
+ interface FloorIsLavaCompletedState extends FloorIsLavaBaseState {
55
+ status: 'completed';
56
+ }
57
+ type FloorIsLavaReconstructedState = FloorIsLavaInProgressState | FloorIsLavaCompletedState;
58
+ export interface FloorIsLavaMultipliers {
59
+ currentMultiplier: BigNumber;
60
+ nextMultiplier: BigNumber;
61
+ }
62
+ export declare class FloorIsLavaRules {
63
+ static tilesRemaining(roundsSurvivedInCurrentLevel: number, dropsPerRound: number): number;
64
+ static isValidTile(tile: number): boolean;
65
+ static multiplier(difficulty: FloorIsLavaDifficulty, levelsCleared: number, tilesRemainingInLevel: number, edge: number): BigNumber;
66
+ static multipliers(state: FloorIsLavaInProgressState, edge: number): FloorIsLavaMultipliers;
67
+ static reconstructState(gameActions: FloorIsLavaGameAction[]): FloorIsLavaReconstructedState;
68
+ }
69
+ export {};
@@ -0,0 +1,133 @@
1
+ "use strict";
2
+ var __importDefault = (this && this.__importDefault) || function (mod) {
3
+ return (mod && mod.__esModule) ? mod : { "default": mod };
4
+ };
5
+ Object.defineProperty(exports, "__esModule", { value: true });
6
+ exports.FloorIsLavaRules = exports.FloorIsLavaGameStatus = exports.FloorIsLavaActionPhase = exports.SURVIVING_TILES_MAP = exports.DIFFICULTY_LEVEL_MAP = exports.FloorIsLavaDifficulty = exports.LEVELS_PER_DIFFICULTY = exports.BOARD_SIZE = void 0;
7
+ const bignumber_js_1 = __importDefault(require("bignumber.js"));
8
+ const edge_1 = require("../../utils/edge");
9
+ exports.BOARD_SIZE = 49;
10
+ exports.LEVELS_PER_DIFFICULTY = 3;
11
+ var FloorIsLavaDifficulty;
12
+ (function (FloorIsLavaDifficulty) {
13
+ FloorIsLavaDifficulty["EASY"] = "EASY";
14
+ FloorIsLavaDifficulty["MEDIUM"] = "MEDIUM";
15
+ FloorIsLavaDifficulty["HARD"] = "HARD";
16
+ FloorIsLavaDifficulty["TOXIC"] = "TOXIC";
17
+ })(FloorIsLavaDifficulty || (exports.FloorIsLavaDifficulty = FloorIsLavaDifficulty = {}));
18
+ exports.DIFFICULTY_LEVEL_MAP = {
19
+ [FloorIsLavaDifficulty.EASY]: { dropsPerRound: 7, roundsPerLevel: 6 },
20
+ [FloorIsLavaDifficulty.MEDIUM]: { dropsPerRound: 11, roundsPerLevel: 4 },
21
+ [FloorIsLavaDifficulty.HARD]: { dropsPerRound: 23, roundsPerLevel: 2 },
22
+ [FloorIsLavaDifficulty.TOXIC]: { dropsPerRound: 48, roundsPerLevel: 1 },
23
+ };
24
+ const computeSurvivingTiles = (difficulty) => {
25
+ const { dropsPerRound, roundsPerLevel } = exports.DIFFICULTY_LEVEL_MAP[difficulty];
26
+ const survivingTiles = exports.BOARD_SIZE - dropsPerRound * roundsPerLevel;
27
+ if (survivingTiles < 1) {
28
+ throw new Error(`FloorIsLava - ${difficulty} config leaves ${survivingTiles} surviving tiles; must be >= 1`);
29
+ }
30
+ return survivingTiles;
31
+ };
32
+ exports.SURVIVING_TILES_MAP = Object.fromEntries(Object.values(FloorIsLavaDifficulty).map(difficulty => [difficulty, computeSurvivingTiles(difficulty)]));
33
+ var FloorIsLavaActionPhase;
34
+ (function (FloorIsLavaActionPhase) {
35
+ FloorIsLavaActionPhase["START"] = "START";
36
+ FloorIsLavaActionPhase["PICK"] = "PICK";
37
+ FloorIsLavaActionPhase["CASHOUT"] = "CASHOUT";
38
+ })(FloorIsLavaActionPhase || (exports.FloorIsLavaActionPhase = FloorIsLavaActionPhase = {}));
39
+ var FloorIsLavaGameStatus;
40
+ (function (FloorIsLavaGameStatus) {
41
+ FloorIsLavaGameStatus["IN_PROGRESS"] = "IN_PROGRESS";
42
+ FloorIsLavaGameStatus["LEVEL_COMPLETE"] = "LEVEL_COMPLETE";
43
+ FloorIsLavaGameStatus["COMPLETED"] = "COMPLETED";
44
+ FloorIsLavaGameStatus["LOST"] = "LOST";
45
+ })(FloorIsLavaGameStatus || (exports.FloorIsLavaGameStatus = FloorIsLavaGameStatus = {}));
46
+ class FloorIsLavaRules {
47
+ static tilesRemaining(roundsSurvivedInCurrentLevel, dropsPerRound) {
48
+ return exports.BOARD_SIZE - roundsSurvivedInCurrentLevel * dropsPerRound;
49
+ }
50
+ static isValidTile(tile) {
51
+ return Number.isInteger(tile) && tile >= 0 && tile <= exports.BOARD_SIZE - 1;
52
+ }
53
+ static multiplier(difficulty, levelsCleared, tilesRemainingInLevel, edge) {
54
+ const survivingTiles = exports.SURVIVING_TILES_MAP[difficulty];
55
+ return (0, edge_1.calculateEdgeMultiplier)(edge)
56
+ .multipliedBy((0, bignumber_js_1.default)(exports.BOARD_SIZE).pow(levelsCleared + 1))
57
+ .dividedBy((0, bignumber_js_1.default)(tilesRemainingInLevel).multipliedBy((0, bignumber_js_1.default)(survivingTiles).pow(levelsCleared)));
58
+ }
59
+ static multipliers(state, edge) {
60
+ const { difficulty, currentLevel, roundsSurvivedInCurrentLevel } = state;
61
+ const { dropsPerRound } = exports.DIFFICULTY_LEVEL_MAP[difficulty];
62
+ return {
63
+ currentMultiplier: FloorIsLavaRules.multiplier(difficulty, currentLevel, FloorIsLavaRules.tilesRemaining(roundsSurvivedInCurrentLevel, dropsPerRound), edge),
64
+ nextMultiplier: FloorIsLavaRules.multiplier(difficulty, currentLevel, FloorIsLavaRules.tilesRemaining(roundsSurvivedInCurrentLevel + 1, dropsPerRound), edge),
65
+ };
66
+ }
67
+ static reconstructState(gameActions) {
68
+ const first = gameActions[0];
69
+ if (!first || first.phase !== FloorIsLavaActionPhase.START) {
70
+ throw new Error('First action must be START');
71
+ }
72
+ const { difficulty } = first;
73
+ const { roundsPerLevel } = exports.DIFFICULTY_LEVEL_MAP[difficulty];
74
+ let currentLevel = 0;
75
+ let roundsSurvivedInCurrentLevel = 0;
76
+ const droppedTilesByLevel = Array.from({ length: exports.LEVELS_PER_DIFFICULTY }, () => []);
77
+ for (let i = 1; i < gameActions.length; i++) {
78
+ const action = gameActions[i];
79
+ const isLastAction = i === gameActions.length - 1;
80
+ switch (action.phase) {
81
+ case FloorIsLavaActionPhase.START: {
82
+ throw new Error('START action can only appear as the first action');
83
+ }
84
+ case FloorIsLavaActionPhase.CASHOUT: {
85
+ if (!isLastAction) {
86
+ throw new Error('A CASHOUT action can only appear as the last action');
87
+ }
88
+ return { status: 'completed', difficulty, currentLevel, roundsSurvivedInCurrentLevel, droppedTilesByLevel };
89
+ }
90
+ case FloorIsLavaActionPhase.PICK: {
91
+ switch (action.gameStatus) {
92
+ case FloorIsLavaGameStatus.IN_PROGRESS: {
93
+ droppedTilesByLevel[currentLevel].push(...action.droppedTiles);
94
+ roundsSurvivedInCurrentLevel++;
95
+ if (roundsSurvivedInCurrentLevel > roundsPerLevel) {
96
+ throw new Error(`Reconstructed rounds (${roundsSurvivedInCurrentLevel}) exceeds level max rounds (${roundsPerLevel})`);
97
+ }
98
+ break;
99
+ }
100
+ case FloorIsLavaGameStatus.LEVEL_COMPLETE: {
101
+ droppedTilesByLevel[currentLevel].push(...action.droppedTiles);
102
+ currentLevel++;
103
+ roundsSurvivedInCurrentLevel = 0;
104
+ if (currentLevel > exports.LEVELS_PER_DIFFICULTY - 1) {
105
+ throw new Error(`Reconstructed level (${currentLevel}) exceeds max level index (${exports.LEVELS_PER_DIFFICULTY - 1})`);
106
+ }
107
+ break;
108
+ }
109
+ case FloorIsLavaGameStatus.COMPLETED:
110
+ case FloorIsLavaGameStatus.LOST: {
111
+ if (!isLastAction) {
112
+ throw new Error(`A PICK action with gameStatus ${action.gameStatus} can only appear as the last action`);
113
+ }
114
+ droppedTilesByLevel[currentLevel].push(...action.droppedTiles);
115
+ if (action.gameStatus === FloorIsLavaGameStatus.COMPLETED) {
116
+ roundsSurvivedInCurrentLevel++;
117
+ }
118
+ return { status: 'completed', difficulty, currentLevel, roundsSurvivedInCurrentLevel, droppedTilesByLevel };
119
+ }
120
+ default:
121
+ action.gameStatus;
122
+ }
123
+ break;
124
+ }
125
+ default:
126
+ action;
127
+ }
128
+ }
129
+ return { status: 'in-progress', difficulty, currentLevel, roundsSurvivedInCurrentLevel, droppedTilesByLevel };
130
+ }
131
+ }
132
+ exports.FloorIsLavaRules = FloorIsLavaRules;
133
+ //# sourceMappingURL=floor-is-lava-rules.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,34 @@
1
+ import BigNumber from 'bignumber.js';
2
+ import { FloorIsLavaBoard } from './floor-is-lava-board';
3
+ import { FloorIsLavaCashoutAction, FloorIsLavaDifficulty, FloorIsLavaGameAction, FloorIsLavaInProgressState, FloorIsLavaMultipliers, FloorIsLavaPickAction, FloorIsLavaStartAction } from './floor-is-lava-rules';
4
+ export type FloorIsLavaNextError = 'tile-already-dropped' | 'no-tiles-remaining' | 'invalid-tile';
5
+ export type FloorIsLavaNextResult = {
6
+ ok: true;
7
+ multiplier: BigNumber;
8
+ gameAction: FloorIsLavaPickAction;
9
+ tilesDroppedInCurrentLevel: number;
10
+ } | {
11
+ ok: false;
12
+ error: FloorIsLavaNextError;
13
+ };
14
+ export type FloorIsLavaCashoutError = 'no-tiles-selected';
15
+ export type FloorIsLavaCashoutResult = {
16
+ ok: true;
17
+ multiplier: BigNumber;
18
+ gameAction: FloorIsLavaCashoutAction;
19
+ tilesDroppedInCurrentLevel: number;
20
+ } | {
21
+ ok: false;
22
+ error: FloorIsLavaCashoutError;
23
+ };
24
+ export declare class FloorIsLava {
25
+ private readonly state;
26
+ private constructor();
27
+ static createAction(difficulty: FloorIsLavaDifficulty): FloorIsLavaStartAction;
28
+ static fromActions(gameActions: FloorIsLavaGameAction[]): FloorIsLava;
29
+ getDetailedState(): FloorIsLavaInProgressState;
30
+ getMultipliers(edge: number): FloorIsLavaMultipliers;
31
+ canCashout(): boolean;
32
+ next(selectedTile: number, board: FloorIsLavaBoard, edge: number): FloorIsLavaNextResult;
33
+ cashout(edge: number): FloorIsLavaCashoutResult;
34
+ }
@@ -0,0 +1,106 @@
1
+ "use strict";
2
+ var __importDefault = (this && this.__importDefault) || function (mod) {
3
+ return (mod && mod.__esModule) ? mod : { "default": mod };
4
+ };
5
+ Object.defineProperty(exports, "__esModule", { value: true });
6
+ exports.FloorIsLava = void 0;
7
+ const bignumber_js_1 = __importDefault(require("bignumber.js"));
8
+ const floor_is_lava_rules_1 = require("./floor-is-lava-rules");
9
+ class FloorIsLava {
10
+ constructor(state) {
11
+ this.state = state;
12
+ }
13
+ static createAction(difficulty) {
14
+ return { phase: floor_is_lava_rules_1.FloorIsLavaActionPhase.START, difficulty };
15
+ }
16
+ static fromActions(gameActions) {
17
+ const state = floor_is_lava_rules_1.FloorIsLavaRules.reconstructState(gameActions);
18
+ if (state.status !== 'in-progress') {
19
+ throw new Error(`FloorIsLava - cannot resume a game that has already ended (status: ${state.status})`);
20
+ }
21
+ return new FloorIsLava(state);
22
+ }
23
+ getDetailedState() {
24
+ return this.state;
25
+ }
26
+ getMultipliers(edge) {
27
+ return floor_is_lava_rules_1.FloorIsLavaRules.multipliers(this.state, edge);
28
+ }
29
+ canCashout() {
30
+ return this.state.currentLevel > 0 || this.state.roundsSurvivedInCurrentLevel > 0;
31
+ }
32
+ next(selectedTile, board, edge) {
33
+ if (!floor_is_lava_rules_1.FloorIsLavaRules.isValidTile(selectedTile)) {
34
+ return { ok: false, error: 'invalid-tile' };
35
+ }
36
+ const { difficulty, currentLevel, roundsSurvivedInCurrentLevel, droppedTilesByLevel } = this.state;
37
+ const { dropsPerRound, roundsPerLevel } = floor_is_lava_rules_1.DIFFICULTY_LEVEL_MAP[difficulty];
38
+ if (roundsSurvivedInCurrentLevel >= roundsPerLevel) {
39
+ return { ok: false, error: 'no-tiles-remaining' };
40
+ }
41
+ if (droppedTilesByLevel[currentLevel].includes(selectedTile)) {
42
+ return { ok: false, error: 'tile-already-dropped' };
43
+ }
44
+ const droppedTiles = board.tilesDroppedInRound(currentLevel, dropsPerRound, roundsSurvivedInCurrentLevel);
45
+ const isLoss = droppedTiles.includes(selectedTile);
46
+ const tilesDroppedInCurrentLevel = (roundsSurvivedInCurrentLevel + 1) * dropsPerRound;
47
+ if (isLoss) {
48
+ return {
49
+ ok: true,
50
+ multiplier: (0, bignumber_js_1.default)(0),
51
+ gameAction: {
52
+ phase: floor_is_lava_rules_1.FloorIsLavaActionPhase.PICK,
53
+ level: currentLevel,
54
+ selectedTile,
55
+ droppedTiles,
56
+ gameStatus: floor_is_lava_rules_1.FloorIsLavaGameStatus.LOST,
57
+ multiplier: (0, bignumber_js_1.default)(0),
58
+ },
59
+ tilesDroppedInCurrentLevel,
60
+ };
61
+ }
62
+ const roundsSurvivedAfter = roundsSurvivedInCurrentLevel + 1;
63
+ const isLevelCleared = roundsSurvivedAfter >= roundsPerLevel;
64
+ const isFinalLevel = currentLevel === floor_is_lava_rules_1.LEVELS_PER_DIFFICULTY - 1;
65
+ const { nextMultiplier } = floor_is_lava_rules_1.FloorIsLavaRules.multipliers(this.state, edge);
66
+ let gameStatus;
67
+ if (!isLevelCleared) {
68
+ gameStatus = floor_is_lava_rules_1.FloorIsLavaGameStatus.IN_PROGRESS;
69
+ }
70
+ else if (isFinalLevel) {
71
+ gameStatus = floor_is_lava_rules_1.FloorIsLavaGameStatus.COMPLETED;
72
+ }
73
+ else {
74
+ gameStatus = floor_is_lava_rules_1.FloorIsLavaGameStatus.LEVEL_COMPLETE;
75
+ }
76
+ return {
77
+ ok: true,
78
+ multiplier: nextMultiplier,
79
+ gameAction: {
80
+ phase: floor_is_lava_rules_1.FloorIsLavaActionPhase.PICK,
81
+ level: currentLevel,
82
+ selectedTile,
83
+ droppedTiles,
84
+ gameStatus,
85
+ multiplier: nextMultiplier,
86
+ },
87
+ tilesDroppedInCurrentLevel,
88
+ };
89
+ }
90
+ cashout(edge) {
91
+ if (!this.canCashout()) {
92
+ return { ok: false, error: 'no-tiles-selected' };
93
+ }
94
+ const { currentLevel, roundsSurvivedInCurrentLevel, difficulty } = this.state;
95
+ const { dropsPerRound } = floor_is_lava_rules_1.DIFFICULTY_LEVEL_MAP[difficulty];
96
+ const { currentMultiplier } = floor_is_lava_rules_1.FloorIsLavaRules.multipliers(this.state, edge);
97
+ return {
98
+ ok: true,
99
+ multiplier: currentMultiplier,
100
+ gameAction: { phase: floor_is_lava_rules_1.FloorIsLavaActionPhase.CASHOUT, level: currentLevel, multiplier: currentMultiplier },
101
+ tilesDroppedInCurrentLevel: roundsSurvivedInCurrentLevel * dropsPerRound,
102
+ };
103
+ }
104
+ }
105
+ exports.FloorIsLava = FloorIsLava;
106
+ //# sourceMappingURL=floor-is-lava.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"floor-is-lava.js","sourceRoot":"","sources":["../../../src/games/floor-is-lava/floor-is-lava.ts"],"names":[],"mappings":";;;;;;AAAA,gEAAqC;AAErC,+DAa+B;AAc/B,MAAa,WAAW;IACtB,YAAqC,KAAiC;QAAjC,UAAK,GAAL,KAAK,CAA4B;IAAG,CAAC;IAEnE,MAAM,CAAC,YAAY,CAAC,UAAiC;QAC1D,OAAO,EAAE,KAAK,EAAE,4CAAsB,CAAC,KAAK,EAAE,UAAU,EAAE,CAAC;IAC7D,CAAC;IAEM,MAAM,CAAC,WAAW,CAAC,WAAoC;QAC5D,MAAM,KAAK,GAAG,sCAAgB,CAAC,gBAAgB,CAAC,WAAW,CAAC,CAAC;QAC7D,IAAI,KAAK,CAAC,MAAM,KAAK,aAAa,EAAE,CAAC;YACnC,MAAM,IAAI,KAAK,CAAC,sEAAsE,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;QACzG,CAAC;QACD,OAAO,IAAI,WAAW,CAAC,KAAK,CAAC,CAAC;IAChC,CAAC;IAEM,gBAAgB;QACrB,OAAO,IAAI,CAAC,KAAK,CAAC;IACpB,CAAC;IAEM,cAAc,CAAC,IAAY;QAChC,OAAO,sCAAgB,CAAC,WAAW,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;IACxD,CAAC;IAEM,UAAU;QACf,OAAO,IAAI,CAAC,KAAK,CAAC,YAAY,GAAG,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,4BAA4B,GAAG,CAAC,CAAC;IACpF,CAAC;IAEM,IAAI,CAAC,YAAoB,EAAE,KAAuB,EAAE,IAAY;QACrE,IAAI,CAAC,sCAAgB,CAAC,WAAW,CAAC,YAAY,CAAC,EAAE,CAAC;YAChD,OAAO,EAAE,EAAE,EAAE,KAAK,EAAE,KAAK,EAAE,cAAc,EAAE,CAAC;QAC9C,CAAC;QAED,MAAM,EAAE,UAAU,EAAE,YAAY,EAAE,4BAA4B,EAAE,mBAAmB,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC;QACnG,MAAM,EAAE,aAAa,EAAE,cAAc,EAAE,GAAG,0CAAoB,CAAC,UAAU,CAAC,CAAC;QAE3E,IAAI,4BAA4B,IAAI,cAAc,EAAE,CAAC;YACnD,OAAO,EAAE,EAAE,EAAE,KAAK,EAAE,KAAK,EAAE,oBAAoB,EAAE,CAAC;QACpD,CAAC;QAED,IAAI,mBAAmB,CAAC,YAAY,CAAC,CAAC,QAAQ,CAAC,YAAY,CAAC,EAAE,CAAC;YAC7D,OAAO,EAAE,EAAE,EAAE,KAAK,EAAE,KAAK,EAAE,sBAAsB,EAAE,CAAC;QACtD,CAAC;QAED,MAAM,YAAY,GAAG,KAAK,CAAC,mBAAmB,CAAC,YAAY,EAAE,aAAa,EAAE,4BAA4B,CAAC,CAAC;QAC1G,MAAM,MAAM,GAAG,YAAY,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC;QACnD,MAAM,0BAA0B,GAAG,CAAC,4BAA4B,GAAG,CAAC,CAAC,GAAG,aAAa,CAAC;QAEtF,IAAI,MAAM,EAAE,CAAC;YACX,OAAO;gBACL,EAAE,EAAE,IAAI;gBACR,UAAU,EAAE,IAAA,sBAAS,EAAC,CAAC,CAAC;gBACxB,UAAU,EAAE;oBACV,KAAK,EAAE,4CAAsB,CAAC,IAAI;oBAClC,KAAK,EAAE,YAAY;oBACnB,YAAY;oBACZ,YAAY;oBACZ,UAAU,EAAE,2CAAqB,CAAC,IAAI;oBACtC,UAAU,EAAE,IAAA,sBAAS,EAAC,CAAC,CAAC;iBACzB;gBACD,0BAA0B;aAC3B,CAAC;QACJ,CAAC;QAED,MAAM,mBAAmB,GAAG,4BAA4B,GAAG,CAAC,CAAC;QAC7D,MAAM,cAAc,GAAG,mBAAmB,IAAI,cAAc,CAAC;QAC7D,MAAM,YAAY,GAAG,YAAY,KAAK,2CAAqB,GAAG,CAAC,CAAC;QAChE,MAAM,EAAE,cAAc,EAAE,GAAG,sCAAgB,CAAC,WAAW,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAE1E,IAAI,UAAiC,CAAC;QACtC,IAAI,CAAC,cAAc,EAAE,CAAC;YACpB,UAAU,GAAG,2CAAqB,CAAC,WAAW,CAAC;QACjD,CAAC;aAAM,IAAI,YAAY,EAAE,CAAC;YACxB,UAAU,GAAG,2CAAqB,CAAC,SAAS,CAAC;QAC/C,CAAC;aAAM,CAAC;YACN,UAAU,GAAG,2CAAqB,CAAC,cAAc,CAAC;QACpD,CAAC;QAED,OAAO;YACL,EAAE,EAAE,IAAI;YACR,UAAU,EAAE,cAAc;YAC1B,UAAU,EAAE;gBACV,KAAK,EAAE,4CAAsB,CAAC,IAAI;gBAClC,KAAK,EAAE,YAAY;gBACnB,YAAY;gBACZ,YAAY;gBACZ,UAAU;gBACV,UAAU,EAAE,cAAc;aAC3B;YACD,0BAA0B;SAC3B,CAAC;IACJ,CAAC;IAEM,OAAO,CAAC,IAAY;QACzB,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,EAAE,CAAC;YACvB,OAAO,EAAE,EAAE,EAAE,KAAK,EAAE,KAAK,EAAE,mBAAmB,EAAE,CAAC;QACnD,CAAC;QAED,MAAM,EAAE,YAAY,EAAE,4BAA4B,EAAE,UAAU,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC;QAC9E,MAAM,EAAE,aAAa,EAAE,GAAG,0CAAoB,CAAC,UAAU,CAAC,CAAC;QAC3D,MAAM,EAAE,iBAAiB,EAAE,GAAG,sCAAgB,CAAC,WAAW,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAE7E,OAAO;YACL,EAAE,EAAE,IAAI;YACR,UAAU,EAAE,iBAAiB;YAC7B,UAAU,EAAE,EAAE,KAAK,EAAE,4CAAsB,CAAC,OAAO,EAAE,KAAK,EAAE,YAAY,EAAE,UAAU,EAAE,iBAAiB,EAAE;YACzG,0BAA0B,EAAE,4BAA4B,GAAG,aAAa;SACzE,CAAC;IACJ,CAAC;CACF;AA5GD,kCA4GC"}
@@ -0,0 +1 @@
1
+ {"version":3,"file":"fixed-rng.js","sourceRoot":"","sources":["../../../src/games/rng/fixed-rng.ts"],"names":[],"mappings":";;;AAEA,MAAa,gBAAgB;IAC3B,YAA6B,MAAgB;QAAhB,WAAM,GAAN,MAAM,CAAU;IAAG,CAAC;IAEjD,4BAA4B,CAAC,EAAE,KAAK,EAA+C;QACjF,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;QAE3C,IAAI,MAAM,CAAC,MAAM,KAAK,KAAK,EAAE,CAAC;YAC5B,MAAM,IAAI,KAAK,CAAC,6CAA6C,CAAC,CAAC;QACjE,CAAC;QAED,OAAO,MAAM,CAAC;IAChB,CAAC;IAED,+BAA+B,CAAC,EAAE,KAAK,EAA+C;QACpF,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;QAE3C,IAAI,MAAM,CAAC,MAAM,KAAK,KAAK,EAAE,CAAC;YAC5B,MAAM,IAAI,KAAK,CAAC,6CAA6C,CAAC,CAAC;QACjE,CAAC;QAED,OAAO,MAAM,CAAC;IAChB,CAAC;CACF;AAtBD,4CAsBC"}
@@ -0,0 +1 @@
1
+ {"version":3,"file":"random-number-generator.interface.js","sourceRoot":"","sources":["../../../src/games/rng/random-number-generator.interface.ts"],"names":[],"mappings":""}
@@ -0,0 +1,21 @@
1
+ import { RandomNumberGenerator } from 'packages/shuffle-calculations/src/games/rng/random-number-generator.interface';
2
+ export declare class ShuffleRandomNumberGenerator implements RandomNumberGenerator {
3
+ private readonly serverSeed;
4
+ private readonly clientSeed;
5
+ private readonly nonce;
6
+ constructor(serverSeed: string, clientSeed: string, nonce: number);
7
+ getRandomIntsWithReplacement({ min, max, count, }: {
8
+ min: number;
9
+ max: number;
10
+ count: number;
11
+ }): number[];
12
+ getRandomIntsWithoutReplacement({ min, max, count, }: {
13
+ min: number;
14
+ max: number;
15
+ count: number;
16
+ }): number[];
17
+ private calculateFractions;
18
+ private scale;
19
+ private hashRound;
20
+ private calculateFractionFromBytes;
21
+ }
@@ -0,0 +1,76 @@
1
+ "use strict";
2
+ var __importDefault = (this && this.__importDefault) || function (mod) {
3
+ return (mod && mod.__esModule) ? mod : { "default": mod };
4
+ };
5
+ Object.defineProperty(exports, "__esModule", { value: true });
6
+ exports.ShuffleRandomNumberGenerator = void 0;
7
+ const crypto_1 = __importDefault(require("crypto"));
8
+ const bignumber_js_1 = __importDefault(require("bignumber.js"));
9
+ const hex_to_bytes_1 = require("packages/shuffle-calculations/src/utils/hex-to-bytes");
10
+ const BYTES_PER_RANDOM_NUMBER = 4;
11
+ const NUMBERS_PER_HASH = 8;
12
+ const BYTE_RANGE = (0, bignumber_js_1.default)(256);
13
+ class ShuffleRandomNumberGenerator {
14
+ constructor(serverSeed, clientSeed, nonce) {
15
+ this.serverSeed = serverSeed;
16
+ this.clientSeed = clientSeed;
17
+ this.nonce = nonce;
18
+ }
19
+ getRandomIntsWithReplacement({ min, max, count, }) {
20
+ const range = max - min + 1;
21
+ return this.calculateFractions(count).map(fraction => min + this.scale(fraction, range));
22
+ }
23
+ getRandomIntsWithoutReplacement({ min, max, count, }) {
24
+ if (count > max - min + 1) {
25
+ throw new Error(`ShuffleRandomNumberGenerator - cannot draw ${count} distinct values from range [${min}, ${max}]`);
26
+ }
27
+ const fractions = this.calculateFractions(count);
28
+ const pool = Array.from({ length: max - min + 1 }, (_, i) => min + i);
29
+ const result = [];
30
+ for (const fraction of fractions) {
31
+ const index = this.scale(fraction, pool.length);
32
+ const [value] = pool.splice(index, 1);
33
+ if (value === undefined) {
34
+ throw new Error('ShuffleRandomNumberGenerator - drew an index from an empty pool');
35
+ }
36
+ result.push(value);
37
+ }
38
+ return result;
39
+ }
40
+ calculateFractions(count) {
41
+ const rounds = Math.ceil(count / NUMBERS_PER_HASH);
42
+ const fractions = [];
43
+ for (let round = 0; round < rounds; round++) {
44
+ const bytes = (0, hex_to_bytes_1.hexToBytes)(this.hashRound(round));
45
+ for (let position = 0; position < NUMBERS_PER_HASH && fractions.length < count; position++) {
46
+ fractions.push(this.calculateFractionFromBytes(bytes, position));
47
+ }
48
+ }
49
+ return fractions;
50
+ }
51
+ scale(fraction, size) {
52
+ return fraction.multipliedBy(size).integerValue(bignumber_js_1.default.ROUND_FLOOR).toNumber();
53
+ }
54
+ hashRound(round) {
55
+ const hmac = crypto_1.default.createHmac('sha256', this.serverSeed);
56
+ hmac.update(`${this.clientSeed}:${this.nonce}:${round}`);
57
+ return hmac.digest('hex');
58
+ }
59
+ calculateFractionFromBytes(bytes, position) {
60
+ const start = BYTES_PER_RANDOM_NUMBER * position;
61
+ if (start + BYTES_PER_RANDOM_NUMBER > bytes.length) {
62
+ throw new Error('ShuffleRandomNumberGenerator - not enough bytes for the requested position');
63
+ }
64
+ let fraction = (0, bignumber_js_1.default)(0);
65
+ for (let offset = 0; offset < BYTES_PER_RANDOM_NUMBER; offset++) {
66
+ const byte = bytes[start + offset];
67
+ if (byte === undefined) {
68
+ throw new Error('ShuffleRandomNumberGenerator - not enough bytes for the requested position');
69
+ }
70
+ fraction = fraction.plus((0, bignumber_js_1.default)(byte).dividedBy(BYTE_RANGE.pow(offset + 1)));
71
+ }
72
+ return fraction;
73
+ }
74
+ }
75
+ exports.ShuffleRandomNumberGenerator = ShuffleRandomNumberGenerator;
76
+ //# sourceMappingURL=shuffle-random-number-generator.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shuffle-random-number-generator.js","sourceRoot":"","sources":["../../../src/games/rng/shuffle-random-number-generator.ts"],"names":[],"mappings":";;;;;;AAAA,oDAA4B;AAC5B,gEAAqC;AAErC,uFAAkF;AAElF,MAAM,uBAAuB,GAAG,CAAC,CAAC;AAClC,MAAM,gBAAgB,GAAG,CAAC,CAAC;AAC3B,MAAM,UAAU,GAAG,IAAA,sBAAS,EAAC,GAAG,CAAC,CAAC;AAElC,MAAa,4BAA4B;IACvC,YACmB,UAAkB,EAClB,UAAkB,EAClB,KAAa;QAFb,eAAU,GAAV,UAAU,CAAQ;QAClB,eAAU,GAAV,UAAU,CAAQ;QAClB,UAAK,GAAL,KAAK,CAAQ;IAC7B,CAAC;IAEG,4BAA4B,CAAC,EAClC,GAAG,EACH,GAAG,EACH,KAAK,GAKN;QACC,MAAM,KAAK,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC;QAC5B,OAAO,IAAI,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,QAAQ,CAAC,EAAE,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC,CAAC;IAC3F,CAAC;IAEM,+BAA+B,CAAC,EACrC,GAAG,EACH,GAAG,EACH,KAAK,GAKN;QACC,IAAI,KAAK,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,EAAE,CAAC;YAC1B,MAAM,IAAI,KAAK,CAAC,8CAA8C,KAAK,gCAAgC,GAAG,KAAK,GAAG,GAAG,CAAC,CAAC;QACrH,CAAC;QAED,MAAM,SAAS,GAAG,IAAI,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC;QACjD,MAAM,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,GAAG,GAAG,GAAG,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QACtE,MAAM,MAAM,GAAa,EAAE,CAAC;QAE5B,KAAK,MAAM,QAAQ,IAAI,SAAS,EAAE,CAAC;YACjC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YAChD,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YACtC,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;gBACxB,MAAM,IAAI,KAAK,CAAC,iEAAiE,CAAC,CAAC;YACrF,CAAC;YACD,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACrB,CAAC;QAED,OAAO,MAAM,CAAC;IAChB,CAAC;IAEO,kBAAkB,CAAC,KAAa;QACtC,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,gBAAgB,CAAC,CAAC;QACnD,MAAM,SAAS,GAAgB,EAAE,CAAC;QAElC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YAC5C,MAAM,KAAK,GAAG,IAAA,yBAAU,EAAC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;YAChD,KAAK,IAAI,QAAQ,GAAG,CAAC,EAAE,QAAQ,GAAG,gBAAgB,IAAI,SAAS,CAAC,MAAM,GAAG,KAAK,EAAE,QAAQ,EAAE,EAAE,CAAC;gBAC3F,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,0BAA0B,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC,CAAC;YACnE,CAAC;QACH,CAAC;QAED,OAAO,SAAS,CAAC;IACnB,CAAC;IAEO,KAAK,CAAC,QAAmB,EAAE,IAAY;QAC7C,OAAO,QAAQ,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,YAAY,CAAC,sBAAS,CAAC,WAAW,CAAC,CAAC,QAAQ,EAAE,CAAC;IACpF,CAAC;IAEO,SAAS,CAAC,KAAa;QAC7B,MAAM,IAAI,GAAG,gBAAM,CAAC,UAAU,CAAC,QAAQ,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAC1D,IAAI,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,KAAK,IAAI,KAAK,EAAE,CAAC,CAAC;QACzD,OAAO,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IAC5B,CAAC;IAEO,0BAA0B,CAAC,KAAiB,EAAE,QAAgB;QACpE,MAAM,KAAK,GAAG,uBAAuB,GAAG,QAAQ,CAAC;QAEjD,IAAI,KAAK,GAAG,uBAAuB,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC;YACnD,MAAM,IAAI,KAAK,CAAC,4EAA4E,CAAC,CAAC;QAChG,CAAC;QAED,IAAI,QAAQ,GAAG,IAAA,sBAAS,EAAC,CAAC,CAAC,CAAC;QAC5B,KAAK,IAAI,MAAM,GAAG,CAAC,EAAE,MAAM,GAAG,uBAAuB,EAAE,MAAM,EAAE,EAAE,CAAC;YAChE,MAAM,IAAI,GAAG,KAAK,CAAC,KAAK,GAAG,MAAM,CAAC,CAAC;YACnC,IAAI,IAAI,KAAK,SAAS,EAAE,CAAC;gBACvB,MAAM,IAAI,KAAK,CAAC,4EAA4E,CAAC,CAAC;YAChG,CAAC;YACD,QAAQ,GAAG,QAAQ,CAAC,IAAI,CAAC,IAAA,sBAAS,EAAC,IAAI,CAAC,CAAC,SAAS,CAAC,UAAU,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QAClF,CAAC;QACD,OAAO,QAAQ,CAAC;IAClB,CAAC;CACF;AA1FD,oEA0FC"}
@@ -0,0 +1 @@
1
+ {"version":3,"file":"true-random-rng.js","sourceRoot":"","sources":["../../../src/games/rng/true-random-rng.ts"],"names":[],"mappings":";;;AAEA,MAAa,aAAa;IACxB,4BAA4B,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,EAA+C;QAC3F,OAAO,KAAK,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,GAAG,EAAE,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IAChG,CAAC;IAED,+BAA+B,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,EAA+C;QAC9F,MAAM,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,GAAG,GAAG,GAAG,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QACtE,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;YAC/B,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;YACtD,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACxC,CAAC;QACD,OAAO,MAAM,CAAC;IAChB,CAAC;CACF;AAdD,sCAcC"}
package/lib/index.d.ts CHANGED
@@ -32,5 +32,10 @@ export * from './games/coinflip/coinflip-rules';
32
32
  export * from './games/coinflip/coinflip-classic';
33
33
  export * from './games/coinflip/coinflip-classic-progressive';
34
34
  export * from './games/coinflip/coinflip-target';
35
- export * from './games/floor-is-lava';
36
- export * from './games/floor-is-lava-rules';
35
+ export * from './games/floor-is-lava/floor-is-lava';
36
+ export * from './games/floor-is-lava/floor-is-lava-rules';
37
+ export * from './games/floor-is-lava/floor-is-lava-board';
38
+ export * from './games/rng/shuffle-random-number-generator';
39
+ export * from './games/rng/random-number-generator.interface';
40
+ export * from './games/rng/true-random-rng';
41
+ export * from './games/rng/fixed-rng';
package/lib/index.js CHANGED
@@ -114,6 +114,11 @@ __exportStar(require("./games/coinflip/coinflip-rules"), exports);
114
114
  __exportStar(require("./games/coinflip/coinflip-classic"), exports);
115
115
  __exportStar(require("./games/coinflip/coinflip-classic-progressive"), exports);
116
116
  __exportStar(require("./games/coinflip/coinflip-target"), exports);
117
- __exportStar(require("./games/floor-is-lava"), exports);
118
- __exportStar(require("./games/floor-is-lava-rules"), exports);
117
+ __exportStar(require("./games/floor-is-lava/floor-is-lava"), exports);
118
+ __exportStar(require("./games/floor-is-lava/floor-is-lava-rules"), exports);
119
+ __exportStar(require("./games/floor-is-lava/floor-is-lava-board"), exports);
120
+ __exportStar(require("./games/rng/shuffle-random-number-generator"), exports);
121
+ __exportStar(require("./games/rng/random-number-generator.interface"), exports);
122
+ __exportStar(require("./games/rng/true-random-rng"), exports);
123
+ __exportStar(require("./games/rng/fixed-rng"), exports);
119
124
  //# sourceMappingURL=index.js.map
package/lib/index.js.map CHANGED
@@ -1 +1 @@
1
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