shortcutxl 0.2.12 → 0.2.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (110) hide show
  1. package/README.md +26 -26
  2. package/agent-docs/README.md +397 -397
  3. package/agent-docs/docs/compaction.md +390 -390
  4. package/agent-docs/docs/custom-provider.md +580 -580
  5. package/agent-docs/docs/extensions.md +1971 -1971
  6. package/agent-docs/docs/packages.md +209 -209
  7. package/agent-docs/docs/rpc.md +1317 -1317
  8. package/agent-docs/docs/sdk.md +962 -962
  9. package/agent-docs/docs/session.md +412 -412
  10. package/agent-docs/docs/termux.md +127 -127
  11. package/agent-docs/docs/tui.md +887 -887
  12. package/agent-docs/examples/README.md +25 -25
  13. package/agent-docs/examples/extensions/README.md +205 -205
  14. package/agent-docs/examples/extensions/antigravity-image-gen.ts +447 -447
  15. package/agent-docs/examples/extensions/auto-commit-on-exit.ts +49 -49
  16. package/agent-docs/examples/extensions/bash-spawn-hook.ts +30 -30
  17. package/agent-docs/examples/extensions/bookmark.ts +50 -50
  18. package/agent-docs/examples/extensions/built-in-tool-renderer.ts +256 -256
  19. package/agent-docs/examples/extensions/claude-rules.ts +86 -86
  20. package/agent-docs/examples/extensions/commands.ts +75 -75
  21. package/agent-docs/examples/extensions/confirm-destructive.ts +59 -59
  22. package/agent-docs/examples/extensions/custom-compaction.ts +126 -126
  23. package/agent-docs/examples/extensions/custom-footer.ts +63 -63
  24. package/agent-docs/examples/extensions/custom-header.ts +73 -73
  25. package/agent-docs/examples/extensions/custom-provider-anthropic/index.ts +660 -660
  26. package/agent-docs/examples/extensions/custom-provider-gitlab-duo/index.ts +362 -362
  27. package/agent-docs/examples/extensions/custom-provider-gitlab-duo/test.ts +88 -88
  28. package/agent-docs/examples/extensions/custom-provider-qwen-cli/index.ts +349 -349
  29. package/agent-docs/examples/extensions/dirty-repo-guard.ts +56 -56
  30. package/agent-docs/examples/extensions/doom-overlay/doom-component.ts +133 -133
  31. package/agent-docs/examples/extensions/doom-overlay/doom-keys.ts +108 -108
  32. package/agent-docs/examples/extensions/doom-overlay/index.ts +74 -74
  33. package/agent-docs/examples/extensions/dynamic-resources/index.ts +15 -15
  34. package/agent-docs/examples/extensions/dynamic-tools.ts +77 -77
  35. package/agent-docs/examples/extensions/event-bus.ts +43 -43
  36. package/agent-docs/examples/extensions/file-trigger.ts +41 -41
  37. package/agent-docs/examples/extensions/git-checkpoint.ts +53 -53
  38. package/agent-docs/examples/extensions/handoff.ts +155 -155
  39. package/agent-docs/examples/extensions/hello.ts +25 -25
  40. package/agent-docs/examples/extensions/inline-bash.ts +94 -94
  41. package/agent-docs/examples/extensions/input-transform.ts +43 -43
  42. package/agent-docs/examples/extensions/interactive-shell.ts +209 -209
  43. package/agent-docs/examples/extensions/mac-system-theme.ts +47 -47
  44. package/agent-docs/examples/extensions/message-renderer.ts +59 -59
  45. package/agent-docs/examples/extensions/minimal-mode.ts +430 -430
  46. package/agent-docs/examples/extensions/modal-editor.ts +90 -90
  47. package/agent-docs/examples/extensions/model-status.ts +31 -31
  48. package/agent-docs/examples/extensions/notify.ts +55 -55
  49. package/agent-docs/examples/extensions/overlay-qa-tests.ts +936 -936
  50. package/agent-docs/examples/extensions/overlay-test.ts +159 -159
  51. package/agent-docs/examples/extensions/permission-gate.ts +37 -37
  52. package/agent-docs/examples/extensions/pirate.ts +47 -47
  53. package/agent-docs/examples/extensions/plan-mode/index.ts +363 -363
  54. package/agent-docs/examples/extensions/preset.ts +418 -418
  55. package/agent-docs/examples/extensions/protected-paths.ts +30 -30
  56. package/agent-docs/examples/extensions/qna.ts +122 -122
  57. package/agent-docs/examples/extensions/question.ts +278 -278
  58. package/agent-docs/examples/extensions/questionnaire.ts +440 -440
  59. package/agent-docs/examples/extensions/rainbow-editor.ts +90 -90
  60. package/agent-docs/examples/extensions/reload-runtime.ts +37 -37
  61. package/agent-docs/examples/extensions/rpc-demo.ts +124 -124
  62. package/agent-docs/examples/extensions/sandbox/index.ts +324 -324
  63. package/agent-docs/examples/extensions/send-user-message.ts +97 -97
  64. package/agent-docs/examples/extensions/session-name.ts +27 -27
  65. package/agent-docs/examples/extensions/shutdown-command.ts +69 -69
  66. package/agent-docs/examples/extensions/snake.ts +343 -343
  67. package/agent-docs/examples/extensions/space-invaders.ts +566 -566
  68. package/agent-docs/examples/extensions/ssh.ts +233 -233
  69. package/agent-docs/examples/extensions/status-line.ts +40 -40
  70. package/agent-docs/examples/extensions/subagent/agents.ts +130 -130
  71. package/agent-docs/examples/extensions/subagent/index.ts +1068 -1068
  72. package/agent-docs/examples/extensions/summarize.ts +206 -206
  73. package/agent-docs/examples/extensions/system-prompt-header.ts +17 -17
  74. package/agent-docs/examples/extensions/timed-confirm.ts +72 -72
  75. package/agent-docs/examples/extensions/titlebar-spinner.ts +58 -58
  76. package/agent-docs/examples/extensions/todo.ts +314 -314
  77. package/agent-docs/examples/extensions/tool-override.ts +146 -146
  78. package/agent-docs/examples/extensions/tools.ts +145 -145
  79. package/agent-docs/examples/extensions/trigger-compact.ts +40 -40
  80. package/agent-docs/examples/extensions/truncated-tool.ts +194 -194
  81. package/agent-docs/examples/extensions/widget-placement.ts +17 -17
  82. package/agent-docs/examples/extensions/with-deps/index.ts +37 -37
  83. package/agent-docs/examples/rpc-extension-ui.ts +654 -654
  84. package/agent-docs/examples/sdk/01-minimal.ts +22 -22
  85. package/agent-docs/examples/sdk/02-custom-model.ts +48 -48
  86. package/agent-docs/examples/sdk/03-custom-prompt.ts +55 -55
  87. package/agent-docs/examples/sdk/04-skills.ts +53 -53
  88. package/agent-docs/examples/sdk/05-tools.ts +56 -56
  89. package/agent-docs/examples/sdk/06-extensions.ts +88 -88
  90. package/agent-docs/examples/sdk/07-context-files.ts +40 -40
  91. package/agent-docs/examples/sdk/08-prompt-templates.ts +47 -47
  92. package/agent-docs/examples/sdk/09-api-keys-and-oauth.ts +48 -48
  93. package/agent-docs/examples/sdk/10-settings.ts +54 -54
  94. package/agent-docs/examples/sdk/11-sessions.ts +48 -48
  95. package/agent-docs/examples/sdk/12-full-control.ts +82 -82
  96. package/agent-docs/examples/sdk/README.md +144 -144
  97. package/agent-docs/xll-spec.md +110 -110
  98. package/dist/core/auth-storage.js +21 -2
  99. package/package.json +1 -1
  100. package/xll/ShortcutXL.xll +0 -0
  101. package/xll/modules/debug_render.py +272 -272
  102. package/xll/modules/gameboy.py +241 -241
  103. package/xll/modules/pong.py +188 -188
  104. package/xll/modules/shortcut_xl/_diff_highlight.py +176 -0
  105. package/xll/modules/shortcut_xl/_log.py +12 -12
  106. package/xll/modules/shortcut_xl/_registry.py +44 -44
  107. package/xll/modules/stocks.py +100 -100
  108. /package/skills/{com-advanced-api → COM-advanced-api}/SKILL.md +0 -0
  109. /package/skills/{com-advanced-api → COM-advanced-api}/excel-type-library.py +0 -0
  110. /package/skills/{com-advanced-api → COM-advanced-api}/office-type-library.py +0 -0
@@ -1,241 +1,241 @@
1
- """
2
- Game Boy emulator in Excel — type =gb_start() to play Pokemon Red!
3
-
4
- Runs a Game Boy ROM via PyBoy at full 160x144 resolution.
5
- Colors are auto-detected from the game's actual palette.
6
-
7
- Arrow keys + Z (A) + X (B) + Enter (Start) + Backspace (Select).
8
- Type =gb_stop() to end.
9
- """
10
- import shortcut_xl
11
- from shortcut_xl import xl_func, xl_log
12
- import ctypes
13
- import os
14
- import time
15
-
16
- WIDTH = 160
17
- HEIGHT = 144
18
- TARGET_EMU_FPS = 60 # Game Boy runs at ~60 FPS
19
-
20
- # Column letter helper
21
- def _col_letter(n):
22
- s = ""
23
- while n > 0:
24
- n, rem = divmod(n - 1, 26)
25
- s = chr(65 + rem) + s
26
- return s
27
-
28
- _GRID_RANGE = f"A3:{_col_letter(WIDTH)}{2 + HEIGHT}"
29
-
30
- # Key mappings: Windows VK code -> PyBoy button name
31
- _KEY_MAP = {
32
- 0x25: 'left',
33
- 0x26: 'up',
34
- 0x27: 'right',
35
- 0x28: 'down',
36
- 0x5A: 'a', # Z
37
- 0x58: 'b', # X
38
- 0x0D: 'start', # Enter
39
- 0x08: 'select', # Backspace
40
- }
41
-
42
- _state = {
43
- 'pyboy': None,
44
- 'running': False,
45
- '_formatted': False,
46
- '_keys_held': set(),
47
- '_palette_bgr': None,
48
- '_last_tick': 0.0,
49
- }
50
-
51
- # Excel OnKey strings to suppress during gameplay
52
- _ONKEY_SUPPRESS = [
53
- "z", "Z", "x", "X",
54
- "{LEFT}", "{RIGHT}", "{UP}", "{DOWN}",
55
- "~", "{BS}",
56
- ]
57
-
58
-
59
- def _suppress_keys(app):
60
- for k in _ONKEY_SUPPRESS:
61
- app.OnKey(k, "")
62
-
63
-
64
- def _restore_keys(app):
65
- for k in _ONKEY_SUPPRESS:
66
- app.OnKey(k)
67
-
68
-
69
- def _poll_keys():
70
- pb = _state['pyboy']
71
- if not pb:
72
- return
73
- currently_held = set()
74
- for vk in _KEY_MAP:
75
- if ctypes.windll.user32.GetAsyncKeyState(vk) & 0x8000:
76
- currently_held.add(vk)
77
- prev = _state['_keys_held']
78
- for vk in currently_held - prev:
79
- pb.button_press(_KEY_MAP[vk])
80
- for vk in prev - currently_held:
81
- pb.button_release(_KEY_MAP[vk])
82
- _state['_keys_held'] = currently_held
83
-
84
-
85
- def _detect_palette():
86
- """Scan screen for unique colors, build sorted palette."""
87
- import numpy as np
88
- screen = _state['pyboy'].screen.ndarray[:, :, :3]
89
- unique = np.unique(screen.reshape(-1, 3), axis=0)
90
- brightness = np.sum(unique, axis=1)
91
- order = np.argsort(brightness)
92
- palette = [tuple(unique[i]) for i in order]
93
- _state['_palette_bgr'] = [
94
- int(b) * 65536 + int(g) * 256 + int(r) for r, g, b in palette
95
- ]
96
- # Build threshold list from midpoints between palette brightness levels
97
- b_sorted = sorted(brightness)
98
- thresholds = []
99
- for i in range(len(b_sorted) - 1):
100
- thresholds.append((b_sorted[i] + b_sorted[i + 1]) / 2.0 / 3.0) # per-channel avg
101
- _state['_thresholds'] = thresholds
102
- xl_log(f"gb palette: {len(palette)} colors, thresholds={thresholds}")
103
-
104
-
105
- def _grab_frame():
106
- """Fast frame grab: threshold-based, returns list-of-lists (no tuple conversion)."""
107
- import numpy as np
108
- screen = _state['pyboy'].screen.ndarray[:, :, 0] # R channel (GB is grayscale R=G=B)
109
- thresholds = _state.get('_thresholds', [64, 128, 192])
110
-
111
- indices = np.zeros(screen.shape, dtype=np.uint8)
112
- for i, t in enumerate(thresholds):
113
- indices[screen >= t] = i + 1
114
-
115
- return indices.tolist() # list-of-lists — fast C-level conversion
116
-
117
-
118
- def _render(grid):
119
- def _paint(app):
120
- app.Calculation = -4135 # xlCalculationManual
121
- sheet = app.ActiveSheet
122
-
123
- if not _state['_formatted']:
124
- _state['_formatted'] = True
125
- area = sheet.Range(_GRID_RANGE)
126
- area.ColumnWidth = 0.75
127
- area.RowHeight = 5
128
- area.NumberFormat = ";;;"
129
-
130
- # Conditional formatting from detected palette
131
- area.FormatConditions.Delete()
132
- for val, bgr in enumerate(_state['_palette_bgr']):
133
- fc = area.FormatConditions.Add(1, 3, str(val))
134
- fc.Interior.Color = bgr
135
- fc.Font.Color = bgr
136
- fc.StopIfTrue = False
137
-
138
- _suppress_keys(app)
139
-
140
- sheet.Range(_GRID_RANGE).Value = grid
141
- sheet.Range("A1").Value = "GAME BOY"
142
- sheet.Range("A2").Value = (
143
- chr(8592) + chr(8593) + chr(8594) + chr(8595)
144
- + " Z=A X=B Enter=Start Back=Select gb_stop() to end"
145
- )
146
-
147
- shortcut_xl.xl_batch(_paint)
148
-
149
-
150
- def _tick():
151
- if not _state['running']:
152
- return
153
- try:
154
- pb = _state['pyboy']
155
- now = time.perf_counter()
156
- elapsed = now - _state['_last_tick']
157
- _state['_last_tick'] = now
158
-
159
- # Advance emulator to keep game at real speed
160
- # Even if rendering is slow, the game plays at correct pace
161
- frames_to_run = max(1, min(int(elapsed * TARGET_EMU_FPS), 10))
162
- _poll_keys()
163
- for _ in range(frames_to_run - 1):
164
- pb.tick(1, False) # advance without rendering
165
- pb.tick(1, True) # render last frame only
166
-
167
- # Re-detect palette every ~2 seconds of game time
168
- if pb.frame_count % 120 == 0:
169
- _detect_palette()
170
- _state['_formatted'] = False
171
-
172
- grid = _grab_frame()
173
- _render(grid)
174
- except Exception as e:
175
- xl_log(f"gameboy tick error: {e}")
176
- import traceback
177
- xl_log(traceback.format_exc())
178
- _state['running'] = False
179
- shortcut_xl.schedule_call(_restore_calc, 0.3)
180
- return
181
- # Schedule next tick immediately — render as fast as COM allows
182
- shortcut_xl.schedule_call(_tick, 0.001)
183
-
184
-
185
- def _restore_calc():
186
- def _do(app):
187
- _restore_keys(app)
188
- app.Calculation = -4105 # xlCalculationAutomatic
189
- shortcut_xl.xl_batch(_do)
190
-
191
-
192
- @xl_func
193
- def gb_start(rom_path=""):
194
- if _state['running']:
195
- return "Already running! gb_stop() first"
196
-
197
- if not rom_path or rom_path is None:
198
- rom_path = "pokemon_red"
199
-
200
- if not os.path.isfile(rom_path):
201
- modules_dir = os.path.dirname(os.path.abspath(__file__))
202
- roms_dir = os.path.join(os.path.dirname(modules_dir), "roms")
203
- candidate = os.path.join(roms_dir, rom_path if rom_path.endswith(".gb") else rom_path + ".gb")
204
- if os.path.isfile(candidate):
205
- rom_path = candidate
206
-
207
- if not os.path.isfile(rom_path):
208
- return f"ROM not found: {rom_path}"
209
-
210
- try:
211
- from pyboy import PyBoy
212
- pb = PyBoy(rom_path, window='null')
213
- for _ in range(200):
214
- pb.tick(1, True)
215
- _state['pyboy'] = pb
216
- except Exception as e:
217
- xl_log(f"gb_start error: {e}")
218
- return f"Failed: {e}"
219
-
220
- _detect_palette()
221
-
222
- _state['running'] = True
223
- _state['_formatted'] = False
224
- _state['_keys_held'] = set()
225
- _state['_last_tick'] = time.perf_counter()
226
- shortcut_xl.schedule_call(_tick, 0.1)
227
- return "GAME BOY!"
228
-
229
-
230
- @xl_func
231
- def gb_stop():
232
- _state['running'] = False
233
- pb = _state.get('pyboy')
234
- if pb:
235
- try:
236
- pb.stop(False)
237
- except Exception:
238
- pass
239
- _state['pyboy'] = None
240
- shortcut_xl.schedule_call(_restore_calc, 0.3)
241
- return "Stopped"
1
+ """
2
+ Game Boy emulator in Excel — type =gb_start() to play Pokemon Red!
3
+
4
+ Runs a Game Boy ROM via PyBoy at full 160x144 resolution.
5
+ Colors are auto-detected from the game's actual palette.
6
+
7
+ Arrow keys + Z (A) + X (B) + Enter (Start) + Backspace (Select).
8
+ Type =gb_stop() to end.
9
+ """
10
+ import shortcut_xl
11
+ from shortcut_xl import xl_func, xl_log
12
+ import ctypes
13
+ import os
14
+ import time
15
+
16
+ WIDTH = 160
17
+ HEIGHT = 144
18
+ TARGET_EMU_FPS = 60 # Game Boy runs at ~60 FPS
19
+
20
+ # Column letter helper
21
+ def _col_letter(n):
22
+ s = ""
23
+ while n > 0:
24
+ n, rem = divmod(n - 1, 26)
25
+ s = chr(65 + rem) + s
26
+ return s
27
+
28
+ _GRID_RANGE = f"A3:{_col_letter(WIDTH)}{2 + HEIGHT}"
29
+
30
+ # Key mappings: Windows VK code -> PyBoy button name
31
+ _KEY_MAP = {
32
+ 0x25: 'left',
33
+ 0x26: 'up',
34
+ 0x27: 'right',
35
+ 0x28: 'down',
36
+ 0x5A: 'a', # Z
37
+ 0x58: 'b', # X
38
+ 0x0D: 'start', # Enter
39
+ 0x08: 'select', # Backspace
40
+ }
41
+
42
+ _state = {
43
+ 'pyboy': None,
44
+ 'running': False,
45
+ '_formatted': False,
46
+ '_keys_held': set(),
47
+ '_palette_bgr': None,
48
+ '_last_tick': 0.0,
49
+ }
50
+
51
+ # Excel OnKey strings to suppress during gameplay
52
+ _ONKEY_SUPPRESS = [
53
+ "z", "Z", "x", "X",
54
+ "{LEFT}", "{RIGHT}", "{UP}", "{DOWN}",
55
+ "~", "{BS}",
56
+ ]
57
+
58
+
59
+ def _suppress_keys(app):
60
+ for k in _ONKEY_SUPPRESS:
61
+ app.OnKey(k, "")
62
+
63
+
64
+ def _restore_keys(app):
65
+ for k in _ONKEY_SUPPRESS:
66
+ app.OnKey(k)
67
+
68
+
69
+ def _poll_keys():
70
+ pb = _state['pyboy']
71
+ if not pb:
72
+ return
73
+ currently_held = set()
74
+ for vk in _KEY_MAP:
75
+ if ctypes.windll.user32.GetAsyncKeyState(vk) & 0x8000:
76
+ currently_held.add(vk)
77
+ prev = _state['_keys_held']
78
+ for vk in currently_held - prev:
79
+ pb.button_press(_KEY_MAP[vk])
80
+ for vk in prev - currently_held:
81
+ pb.button_release(_KEY_MAP[vk])
82
+ _state['_keys_held'] = currently_held
83
+
84
+
85
+ def _detect_palette():
86
+ """Scan screen for unique colors, build sorted palette."""
87
+ import numpy as np
88
+ screen = _state['pyboy'].screen.ndarray[:, :, :3]
89
+ unique = np.unique(screen.reshape(-1, 3), axis=0)
90
+ brightness = np.sum(unique, axis=1)
91
+ order = np.argsort(brightness)
92
+ palette = [tuple(unique[i]) for i in order]
93
+ _state['_palette_bgr'] = [
94
+ int(b) * 65536 + int(g) * 256 + int(r) for r, g, b in palette
95
+ ]
96
+ # Build threshold list from midpoints between palette brightness levels
97
+ b_sorted = sorted(brightness)
98
+ thresholds = []
99
+ for i in range(len(b_sorted) - 1):
100
+ thresholds.append((b_sorted[i] + b_sorted[i + 1]) / 2.0 / 3.0) # per-channel avg
101
+ _state['_thresholds'] = thresholds
102
+ xl_log(f"gb palette: {len(palette)} colors, thresholds={thresholds}")
103
+
104
+
105
+ def _grab_frame():
106
+ """Fast frame grab: threshold-based, returns list-of-lists (no tuple conversion)."""
107
+ import numpy as np
108
+ screen = _state['pyboy'].screen.ndarray[:, :, 0] # R channel (GB is grayscale R=G=B)
109
+ thresholds = _state.get('_thresholds', [64, 128, 192])
110
+
111
+ indices = np.zeros(screen.shape, dtype=np.uint8)
112
+ for i, t in enumerate(thresholds):
113
+ indices[screen >= t] = i + 1
114
+
115
+ return indices.tolist() # list-of-lists — fast C-level conversion
116
+
117
+
118
+ def _render(grid):
119
+ def _paint(app):
120
+ app.Calculation = -4135 # xlCalculationManual
121
+ sheet = app.ActiveSheet
122
+
123
+ if not _state['_formatted']:
124
+ _state['_formatted'] = True
125
+ area = sheet.Range(_GRID_RANGE)
126
+ area.ColumnWidth = 0.75
127
+ area.RowHeight = 5
128
+ area.NumberFormat = ";;;"
129
+
130
+ # Conditional formatting from detected palette
131
+ area.FormatConditions.Delete()
132
+ for val, bgr in enumerate(_state['_palette_bgr']):
133
+ fc = area.FormatConditions.Add(1, 3, str(val))
134
+ fc.Interior.Color = bgr
135
+ fc.Font.Color = bgr
136
+ fc.StopIfTrue = False
137
+
138
+ _suppress_keys(app)
139
+
140
+ sheet.Range(_GRID_RANGE).Value = grid
141
+ sheet.Range("A1").Value = "GAME BOY"
142
+ sheet.Range("A2").Value = (
143
+ chr(8592) + chr(8593) + chr(8594) + chr(8595)
144
+ + " Z=A X=B Enter=Start Back=Select gb_stop() to end"
145
+ )
146
+
147
+ shortcut_xl.xl_batch(_paint)
148
+
149
+
150
+ def _tick():
151
+ if not _state['running']:
152
+ return
153
+ try:
154
+ pb = _state['pyboy']
155
+ now = time.perf_counter()
156
+ elapsed = now - _state['_last_tick']
157
+ _state['_last_tick'] = now
158
+
159
+ # Advance emulator to keep game at real speed
160
+ # Even if rendering is slow, the game plays at correct pace
161
+ frames_to_run = max(1, min(int(elapsed * TARGET_EMU_FPS), 10))
162
+ _poll_keys()
163
+ for _ in range(frames_to_run - 1):
164
+ pb.tick(1, False) # advance without rendering
165
+ pb.tick(1, True) # render last frame only
166
+
167
+ # Re-detect palette every ~2 seconds of game time
168
+ if pb.frame_count % 120 == 0:
169
+ _detect_palette()
170
+ _state['_formatted'] = False
171
+
172
+ grid = _grab_frame()
173
+ _render(grid)
174
+ except Exception as e:
175
+ xl_log(f"gameboy tick error: {e}")
176
+ import traceback
177
+ xl_log(traceback.format_exc())
178
+ _state['running'] = False
179
+ shortcut_xl.schedule_call(_restore_calc, 0.3)
180
+ return
181
+ # Schedule next tick immediately — render as fast as COM allows
182
+ shortcut_xl.schedule_call(_tick, 0.001)
183
+
184
+
185
+ def _restore_calc():
186
+ def _do(app):
187
+ _restore_keys(app)
188
+ app.Calculation = -4105 # xlCalculationAutomatic
189
+ shortcut_xl.xl_batch(_do)
190
+
191
+
192
+ @xl_func
193
+ def gb_start(rom_path=""):
194
+ if _state['running']:
195
+ return "Already running! gb_stop() first"
196
+
197
+ if not rom_path or rom_path is None:
198
+ rom_path = "pokemon_red"
199
+
200
+ if not os.path.isfile(rom_path):
201
+ modules_dir = os.path.dirname(os.path.abspath(__file__))
202
+ roms_dir = os.path.join(os.path.dirname(modules_dir), "roms")
203
+ candidate = os.path.join(roms_dir, rom_path if rom_path.endswith(".gb") else rom_path + ".gb")
204
+ if os.path.isfile(candidate):
205
+ rom_path = candidate
206
+
207
+ if not os.path.isfile(rom_path):
208
+ return f"ROM not found: {rom_path}"
209
+
210
+ try:
211
+ from pyboy import PyBoy
212
+ pb = PyBoy(rom_path, window='null')
213
+ for _ in range(200):
214
+ pb.tick(1, True)
215
+ _state['pyboy'] = pb
216
+ except Exception as e:
217
+ xl_log(f"gb_start error: {e}")
218
+ return f"Failed: {e}"
219
+
220
+ _detect_palette()
221
+
222
+ _state['running'] = True
223
+ _state['_formatted'] = False
224
+ _state['_keys_held'] = set()
225
+ _state['_last_tick'] = time.perf_counter()
226
+ shortcut_xl.schedule_call(_tick, 0.1)
227
+ return "GAME BOY!"
228
+
229
+
230
+ @xl_func
231
+ def gb_stop():
232
+ _state['running'] = False
233
+ pb = _state.get('pyboy')
234
+ if pb:
235
+ try:
236
+ pb.stop(False)
237
+ except Exception:
238
+ pass
239
+ _state['pyboy'] = None
240
+ shortcut_xl.schedule_call(_restore_calc, 0.3)
241
+ return "Stopped"