shop-components 0.4.8 → 0.4.10

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@@ -47,6 +47,14 @@ export declare class Amr extends Object3D {
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  private _lift;
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  private _fork;
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  private _jack;
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+ private _rollerLevel;
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+ private _rollerGoodsBox;
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+ private _centerModel;
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+ private _roller;
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+ private _rollerBaffle;
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+ private _liftBrackets;
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+ private _rollerTop;
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+ private _rollerColumns;
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  private _bodyOpacity;
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  private _masts;
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  private _liftMaxHeight;
@@ -88,6 +96,8 @@ export declare class Amr extends Object3D {
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  get jack(): Object3D<import("three").Object3DEventMap> | undefined;
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  get jackHeight(): number;
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  get lift(): Object3D<import("three").Object3DEventMap> | undefined;
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+ get useCenterModel(): boolean;
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+ set useCenterModel(use: boolean);
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  set bodyOpacity(o: number);
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  constructor(_props: AmrProps);
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  init(app: Scene3D): void;
@@ -116,6 +126,11 @@ export declare class Amr extends Object3D {
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  width: number;
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  height: number;
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  }): void;
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+ setRoller(): void;
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+ get isTopInvert(): boolean | undefined;
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+ setTopInvert(invert?: boolean): void;
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+ setRollerHeight(level: number, height: number): void;
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+ private _generateRollers;
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  getShelfMinHeight(): number;
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  getShelfMaxShelfHeight(): number | undefined;
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  get levelOffset(): number;
@@ -1,4 +1,4 @@
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- import { ColorRepresentation, Object3D, Vector3, Ray } from "three";
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+ import { Camera, ColorRepresentation, Object3D, Ray, Vector3, Intersection } from "three";
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  export interface LaserEmitter2DParams {
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  initialAngle?: number;
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  fov?: number;
@@ -7,42 +7,76 @@ export interface LaserEmitter2DParams {
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  color?: ColorRepresentation;
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  lineWidth?: number;
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  plane?: 'xy' | 'xz' | 'yz';
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- glow?: boolean;
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- glowIntensity?: number;
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- fadeTime?: number;
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+ clockwise?: boolean;
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  trailSegments?: number;
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+ collisionTargets?: Object3D[];
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+ camera?: Camera;
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+ }
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+ export interface LaserHitInfo {
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+ hit: boolean;
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+ point?: Vector3;
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+ distance?: number;
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+ object?: Object3D;
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+ intersection?: Intersection;
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  }
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  export declare class LaserEmitter2D extends Object3D {
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  private params;
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- private laserLine;
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- private laserMaterial;
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- private laserGeometry;
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  private glowLine;
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  private glowMaterial;
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  private trailLines;
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  private trailGeometry;
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  private trailMaterial;
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- private segmentTimestamps;
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+ private sweepMesh;
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+ private sweepGeometry;
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+ private sweepMaterial;
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+ private sweepBorder;
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+ private sweepBorderGeometry;
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+ private sweepBorderMaterial;
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+ private sweepBorderGlow;
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+ private sweepBorderGlowMaterial;
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+ private sweepBorderPositions;
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+ private sweepBorderPulseSpeed;
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  private currentTime;
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  private currentAngleOffset;
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- private scanDirection;
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  private _color;
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+ private raycaster;
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+ private collisionTargets;
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+ private _camera;
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+ private _currentHitInfo;
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+ private segmentDistances;
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+ private lastCollisionUpdateTime;
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+ private collisionUpdateInterval;
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+ private collisionCache;
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+ private anglePrecision;
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+ private cacheValid;
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  constructor(options?: LaserEmitter2DParams);
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- private createGlowEffect;
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+ private createSweepMesh;
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+ private updateSweepBorderGlowStyle;
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+ private updateSweepMeshPositions;
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+ private getDirectionFromAngle;
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  private getEndPointFromAngle;
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+ private checkCollision;
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  private getSegmentIndex;
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+ private getAngleFromOffset;
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+ clearCache(): void;
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  private getAngleFromSegment;
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  private initTrailPositions;
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+ private updateTrailPositions;
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  private updateLaserPosition;
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- private updateTrail;
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+ private updateSweepRange;
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  update(deltaTime: number): void;
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  reset(): void;
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  setColor(color: ColorRepresentation): void;
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  setDistance(distance: number): void;
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  setFov(fov: number): void;
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  setRotationSpeed(speed: number): void;
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- setFadeTime(time: number): void;
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  setInitialAngle(angle: number): void;
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+ setCollisionTargets(targets: Object3D[]): void;
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+ addCollisionTarget(target: Object3D): void;
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+ removeCollisionTarget(target: Object3D): void;
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+ clearCollisionTargets(): void;
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+ getHitInfo(): LaserHitInfo;
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+ setCamera(camera: Camera): void;
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  getCurrentDirection(): Vector3;
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  getRay(): Ray;
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  getEndPoint(): Vector3;