shop-components 0.4.7 → 0.4.9

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@@ -0,0 +1,87 @@
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+ import { Camera, ColorRepresentation, Object3D, Ray, Vector3, Intersection } from "three";
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+ export interface LaserEmitter2DParams {
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+ initialAngle?: number;
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+ fov?: number;
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+ distance?: number;
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+ rotationSpeed?: number;
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+ color?: ColorRepresentation;
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+ lineWidth?: number;
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+ plane?: 'xy' | 'xz' | 'yz';
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+ clockwise?: boolean;
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+ trailSegments?: number;
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+ collisionTargets?: Object3D[];
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+ camera?: Camera;
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+ }
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+ export interface LaserHitInfo {
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+ hit: boolean;
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+ point?: Vector3;
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+ distance?: number;
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+ object?: Object3D;
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+ intersection?: Intersection;
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+ }
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+ export declare class LaserEmitter2D extends Object3D {
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+ private params;
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+ private glowLine;
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+ private glowMaterial;
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+ private trailLines;
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+ private trailGeometry;
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+ private trailMaterial;
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+ private sweepMesh;
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+ private sweepGeometry;
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+ private sweepMaterial;
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+ private sweepBorder;
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+ private sweepBorderGeometry;
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+ private sweepBorderMaterial;
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+ private sweepBorderGlow;
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+ private sweepBorderGlowMaterial;
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+ private sweepBorderPositions;
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+ private sweepBorderPulseSpeed;
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+ private currentTime;
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+ private currentAngleOffset;
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+ private _color;
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+ private raycaster;
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+ private collisionTargets;
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+ private _camera;
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+ private _currentHitInfo;
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+ private segmentDistances;
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+ private lastCollisionUpdateTime;
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+ private collisionUpdateInterval;
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+ private collisionCache;
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+ private anglePrecision;
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+ private cacheValid;
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+ constructor(options?: LaserEmitter2DParams);
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+ private createSweepMesh;
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+ private updateSweepBorderGlowStyle;
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+ private updateSweepMeshPositions;
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+ private getDirectionFromAngle;
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+ private getEndPointFromAngle;
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+ private checkCollision;
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+ private getSegmentIndex;
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+ private getAngleFromOffset;
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+ clearCache(): void;
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+ private getAngleFromSegment;
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+ private initTrailPositions;
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+ private updateTrailPositions;
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+ private updateLaserPosition;
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+ private updateSweepRange;
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+ update(deltaTime: number): void;
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+ reset(): void;
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+ setColor(color: ColorRepresentation): void;
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+ setDistance(distance: number): void;
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+ setFov(fov: number): void;
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+ setRotationSpeed(speed: number): void;
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+ setInitialAngle(angle: number): void;
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+ setCollisionTargets(targets: Object3D[]): void;
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+ addCollisionTarget(target: Object3D): void;
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+ removeCollisionTarget(target: Object3D): void;
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+ clearCollisionTargets(): void;
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+ getHitInfo(): LaserHitInfo;
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+ setCamera(camera: Camera): void;
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+ getCurrentDirection(): Vector3;
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+ getRay(): Ray;
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+ getEndPoint(): Vector3;
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+ getCurrentAngleOffset(): number;
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+ getCurrentAngle(): number;
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+ dispose(): void;
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+ }
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+ export default LaserEmitter2D;
@@ -156,7 +156,7 @@ export declare class Scene3D {
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  resize: () => void;
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  add(node: Object3D): void;
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  updatePosition(): void;
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- ticker: () => void;
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+ ticker: (deltaTime: number) => void;
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  removeFromParent(): void;
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  clean(): void;
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  destroy(): void;