shop-components 0.4.6 → 0.4.8

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@@ -129,11 +129,15 @@ export declare class Amr extends Object3D {
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  destroy(): void;
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  private _currentAction;
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  private _pendingFinishedCallback;
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- playAction(name: string, reset?: boolean, options?: {
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+ playAction(name: string, options?: {
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+ reset?: boolean;
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+ loop?: boolean;
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  timeScale?: number;
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  fadeIn?: number;
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  fadeOut?: number;
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  clampWhenFinished?: boolean;
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  }): Promise<void>;
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  pauseAction(name: string): void;
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+ stopAction(name: string, fadeOut?: number): Promise<void>;
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+ stopAllActions(fadeOut?: number): Promise<void>;
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  }
@@ -0,0 +1,53 @@
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+ import { ColorRepresentation, Object3D, Vector3, Ray } from "three";
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+ export interface LaserEmitter2DParams {
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+ initialAngle?: number;
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+ fov?: number;
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+ distance?: number;
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+ rotationSpeed?: number;
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+ color?: ColorRepresentation;
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+ lineWidth?: number;
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+ plane?: 'xy' | 'xz' | 'yz';
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+ glow?: boolean;
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+ glowIntensity?: number;
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+ fadeTime?: number;
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+ trailSegments?: number;
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+ }
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+ export declare class LaserEmitter2D extends Object3D {
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+ private params;
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+ private laserLine;
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+ private laserMaterial;
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+ private laserGeometry;
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+ private glowLine;
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+ private glowMaterial;
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+ private trailLines;
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+ private trailGeometry;
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+ private trailMaterial;
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+ private segmentTimestamps;
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+ private currentTime;
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+ private currentAngleOffset;
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+ private scanDirection;
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+ private _color;
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+ constructor(options?: LaserEmitter2DParams);
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+ private createGlowEffect;
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+ private getEndPointFromAngle;
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+ private getSegmentIndex;
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+ private getAngleFromSegment;
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+ private initTrailPositions;
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+ private updateLaserPosition;
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+ private updateTrail;
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+ update(deltaTime: number): void;
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+ reset(): void;
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+ setColor(color: ColorRepresentation): void;
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+ setDistance(distance: number): void;
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+ setFov(fov: number): void;
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+ setRotationSpeed(speed: number): void;
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+ setFadeTime(time: number): void;
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+ setInitialAngle(angle: number): void;
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+ getCurrentDirection(): Vector3;
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+ getRay(): Ray;
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+ getEndPoint(): Vector3;
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+ getCurrentAngleOffset(): number;
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+ getCurrentAngle(): number;
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+ dispose(): void;
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+ }
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+ export default LaserEmitter2D;
@@ -156,7 +156,7 @@ export declare class Scene3D {
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  resize: () => void;
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  add(node: Object3D): void;
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  updatePosition(): void;
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- ticker: () => void;
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+ ticker: (deltaTime: number) => void;
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  removeFromParent(): void;
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  clean(): void;
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  destroy(): void;