shop-components 0.4.6 → 0.4.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/dev/src/amr.d.ts
CHANGED
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@@ -129,11 +129,15 @@ export declare class Amr extends Object3D {
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129
129
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destroy(): void;
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130
130
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private _currentAction;
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131
131
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private _pendingFinishedCallback;
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132
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-
playAction(name: string,
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132
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+
playAction(name: string, options?: {
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133
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reset?: boolean;
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134
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loop?: boolean;
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133
135
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timeScale?: number;
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134
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fadeIn?: number;
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135
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fadeOut?: number;
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clampWhenFinished?: boolean;
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137
139
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}): Promise<void>;
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138
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pauseAction(name: string): void;
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141
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stopAction(name: string, fadeOut?: number): Promise<void>;
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142
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stopAllActions(fadeOut?: number): Promise<void>;
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}
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@@ -0,0 +1,53 @@
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1
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+
import { ColorRepresentation, Object3D, Vector3, Ray } from "three";
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2
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export interface LaserEmitter2DParams {
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3
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initialAngle?: number;
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4
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fov?: number;
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5
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distance?: number;
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6
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rotationSpeed?: number;
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7
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color?: ColorRepresentation;
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8
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lineWidth?: number;
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9
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plane?: 'xy' | 'xz' | 'yz';
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10
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glow?: boolean;
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11
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glowIntensity?: number;
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12
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fadeTime?: number;
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13
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trailSegments?: number;
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14
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}
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15
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export declare class LaserEmitter2D extends Object3D {
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16
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private params;
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17
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private laserLine;
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18
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private laserMaterial;
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19
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private laserGeometry;
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20
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private glowLine;
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21
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private glowMaterial;
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22
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private trailLines;
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private trailGeometry;
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private trailMaterial;
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private segmentTimestamps;
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private currentTime;
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private currentAngleOffset;
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28
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private scanDirection;
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private _color;
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constructor(options?: LaserEmitter2DParams);
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private createGlowEffect;
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32
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private getEndPointFromAngle;
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private getSegmentIndex;
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34
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private getAngleFromSegment;
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35
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private initTrailPositions;
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36
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private updateLaserPosition;
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37
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private updateTrail;
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38
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update(deltaTime: number): void;
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39
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reset(): void;
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40
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setColor(color: ColorRepresentation): void;
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41
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setDistance(distance: number): void;
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42
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setFov(fov: number): void;
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43
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setRotationSpeed(speed: number): void;
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44
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setFadeTime(time: number): void;
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45
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setInitialAngle(angle: number): void;
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46
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getCurrentDirection(): Vector3;
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47
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getRay(): Ray;
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48
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getEndPoint(): Vector3;
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49
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getCurrentAngleOffset(): number;
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50
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getCurrentAngle(): number;
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51
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dispose(): void;
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52
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}
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53
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export default LaserEmitter2D;
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package/dist/dev/src/scene.d.ts
CHANGED