shop-components 0.4.23 → 0.4.24

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -10,7 +10,7 @@ var V = (o, e, t) => (tr(o, e, "read from private field"), t ? t.call(o) : e.get
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  e instanceof WeakSet ? e.add(o) : e.set(o, t);
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  }, Me = (o, e, t, i) => (tr(o, e, "write to private field"), i ? i.call(o, t) : e.set(o, t), t);
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  import * as B from "three";
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- import { BufferAttribute as ue, BufferGeometry as te, Matrix4 as $, Matrix3 as on, Vector3 as b, Vector4 as $e, MeshBasicMaterial as ri, Mesh as Z, ShaderMaterial as Ft, NoBlending as ii, WebGLRenderTarget as ke, FloatType as de, RGBAFormat as re, NearestFilter as se, Vector2 as U, PerspectiveCamera as Ni, DataUtils as Fe, DataTexture as Be, HalfFloatType as Te, LinearFilter as Ae, RepeatWrapping as Je, RedFormat as ys, ClampToEdgeWrapping as Ue, Source as Gn, Quaternion as an, DataArrayTexture as qn, DoubleSide as ni, BackSide as ln, FrontSide as xs, Color as J, WebGLArrayRenderTarget as jn, UnsignedByteType as Hs, NoToneMapping as Qn, RGFormat as Yn, NormalBlending as cn, Spherical as Kn, EquirectangularReflectionMapping as Bi, LinearMipMapLinearFilter as Xn, Clock as Gi, Scene as ws, AdditiveBlending as Zn, Box3 as Q, Sphere as qi, CompressedTexture as Jn, Texture as je, InterleavedBuffer as $n, InterleavedBufferAttribute as eo, TextureLoader as hn, MeshStandardMaterial as Di, Group as me, LineSegments as bs, LineBasicMaterial as ir, Object3D as oi, LineDashedMaterial as As, RingGeometry as sr, BoxGeometry as to, EdgesGeometry as io, SRGBColorSpace as si, AnimationMixer as rr, VideoTexture as so, LoopRepeat as ro, LoopOnce as no, Plane as Ws, Line3 as Oe, Triangle as Kt, MathUtils as at, DirectionalLight as oo, NoColorSpace as nr, PlaneGeometry as Oi, MeshLambertMaterial as ao, DirectionalLightHelper as lo, PlaneHelper as co, UniformsUtils as ho, WebGLRenderer as uo, OrthographicCamera as Ts, Raycaster as fo, MeshPhysicalMaterial as po, ACESFilmicToneMapping as mo, Euler as go } from "three";
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+ import { BufferAttribute as ue, BufferGeometry as te, Matrix4 as $, Matrix3 as on, Vector3 as b, Vector4 as $e, MeshBasicMaterial as ri, Mesh as X, ShaderMaterial as Ft, NoBlending as ii, WebGLRenderTarget as ke, FloatType as de, RGBAFormat as re, NearestFilter as se, Vector2 as U, PerspectiveCamera as Ni, DataUtils as Fe, DataTexture as Be, HalfFloatType as Te, LinearFilter as Ae, RepeatWrapping as Je, RedFormat as ys, ClampToEdgeWrapping as Ue, Source as Gn, Quaternion as an, DataArrayTexture as qn, DoubleSide as ni, BackSide as ln, FrontSide as xs, Color as J, WebGLArrayRenderTarget as jn, UnsignedByteType as Hs, NoToneMapping as Qn, RGFormat as Yn, NormalBlending as cn, Spherical as Kn, EquirectangularReflectionMapping as Bi, LinearMipMapLinearFilter as Zn, Clock as Gi, Scene as ws, AdditiveBlending as Xn, Box3 as Q, Sphere as qi, CompressedTexture as Jn, Texture as je, InterleavedBuffer as $n, InterleavedBufferAttribute as eo, TextureLoader as hn, MeshStandardMaterial as Li, Group as me, LineSegments as bs, LineBasicMaterial as ir, Object3D as oi, LineDashedMaterial as As, RingGeometry as sr, BoxGeometry as to, EdgesGeometry as io, SRGBColorSpace as si, AnimationMixer as rr, VideoTexture as so, LoopRepeat as ro, LoopOnce as no, Plane as Ws, Line3 as Oe, Triangle as Kt, MathUtils as at, DirectionalLight as oo, NoColorSpace as nr, PlaneGeometry as Oi, MeshLambertMaterial as ao, DirectionalLightHelper as lo, PlaneHelper as co, UniformsUtils as ho, WebGLRenderer as uo, OrthographicCamera as Ts, Raycaster as fo, MeshPhysicalMaterial as po, ACESFilmicToneMapping as mo, Euler as go } from "three";
14
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  import { HDRLoader as or } from "three/examples/jsm/loaders/HDRLoader.js";
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  import { OrbitControls as vo } from "three/examples/jsm/controls/OrbitControls";
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  import { CSS2DObject as ze, CSS2DRenderer as _o } from "three/examples/jsm/renderers/CSS2DRenderer";
@@ -22,15 +22,15 @@ import { GLTFLoader as xo } from "three/examples/jsm/loaders/GLTFLoader";
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  import { DRACOLoader as wo } from "three/examples/jsm/loaders/DRACOLoader";
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  import { DRACOExporter as bo } from "three/examples/jsm/exporters/DRACOExporter";
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  import { GLTFExporter as Ao } from "three/examples/jsm/exporters/GLTFExporter";
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- import * as Xi from "three/examples/jsm/utils/SkeletonUtils.js";
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+ import * as Zi from "three/examples/jsm/utils/SkeletonUtils.js";
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  import { Line2 as To } from "three/examples/jsm/lines/Line2.js";
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  import { LineMaterial as So } from "three/examples/jsm/lines/LineMaterial.js";
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  import { LineGeometry as ar } from "three/examples/jsm/lines/LineGeometry.js";
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  import { CSS3DObject as Mo } from "three/examples/jsm/renderers/CSS3DRenderer";
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  import "three/examples/jsm/utils/BufferGeometryUtils";
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  import { FullScreenQuad as ci } from "three/examples/jsm/postprocessing/Pass";
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- import { SAH as Co, MeshBVH as Io, FloatVertexAttributeTexture as Ro, MeshBVHUniformStruct as Lo, UIntVertexAttributeTexture as Do, BVHShaderGLSL as Zi } from "three-mesh-bvh";
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- import { FullScreenQuad as Dt } from "three/examples/jsm/postprocessing/Pass.js";
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+ import { SAH as Co, MeshBVH as Io, FloatVertexAttributeTexture as Ro, MeshBVHUniformStruct as Do, UIntVertexAttributeTexture as Lo, BVHShaderGLSL as Xi } from "three-mesh-bvh";
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+ import { FullScreenQuad as Lt } from "three/examples/jsm/postprocessing/Pass.js";
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  function un(o, e, t = 0) {
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  if (o.isInterleavedBufferAttribute) {
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  const i = o.itemSize;
@@ -43,7 +43,7 @@ function un(o, e, t = 0) {
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  new s(i.buffer, a, o.array.length).set(o.array);
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  }
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  }
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- function Xt(o, e = null) {
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+ function Zt(o, e = null) {
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  const t = o.array.constructor, i = o.normalized, s = o.itemSize, a = e === null ? o.count : e;
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  return new ue(new t(s * a), s, i);
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  }
@@ -128,7 +128,7 @@ function Bo(o, e = {}, t = new te()) {
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  const m = d[r];
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  if (!t.getAttribute(m)) {
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  const g = o[0].getAttribute(m);
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- t.setAttribute(m, Xt(g, f)), u = !0;
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+ t.setAttribute(m, Zt(g, f)), u = !0;
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  }
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  let _ = 0;
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  const p = t.getAttribute(m);
@@ -275,14 +275,14 @@ function Vo(o, e = {}, t = new te()) {
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  const i = o.geometry, s = e.applyWorldTransforms, a = e.attributes.includes("normal"), n = e.attributes.includes("tangent"), c = i.attributes, h = t.attributes;
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  for (const v in t.attributes)
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  (!e.attributes.includes(v) || !(v in i.attributes)) && t.deleteAttribute(v);
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- !t.index && i.index && (t.index = i.index.clone()), h.position || t.setAttribute("position", Xt(c.position)), a && !h.normal && c.normal && t.setAttribute("normal", Xt(c.normal)), n && !h.tangent && c.tangent && t.setAttribute("tangent", Xt(c.tangent)), Tt(i.index, t.index), Tt(c.position, h.position), a && Tt(c.normal, h.normal), n && Tt(c.tangent, h.tangent);
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+ !t.index && i.index && (t.index = i.index.clone()), h.position || t.setAttribute("position", Zt(c.position)), a && !h.normal && c.normal && t.setAttribute("normal", Zt(c.normal)), n && !h.tangent && c.tangent && t.setAttribute("tangent", Zt(c.tangent)), Tt(i.index, t.index), Tt(c.position, h.position), a && Tt(c.normal, h.normal), n && Tt(c.tangent, h.tangent);
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  const f = c.position, d = a ? c.normal : null, r = n ? c.tangent : null, l = i.morphAttributes.position, u = i.morphAttributes.normal, m = i.morphAttributes.tangent, _ = i.morphTargetsRelative, p = o.morphTargetInfluences, g = new on();
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  g.getNormalMatrix(o.matrixWorld), i.index && t.index.array.set(i.index.array);
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  for (let v = 0, y = c.position.count; v < y; v++)
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  it.fromBufferAttribute(f, v), d && st.fromBufferAttribute(d, v), r && (hr.fromBufferAttribute(r, v), rt.fromBufferAttribute(r, v)), p && (l && $i(l, p, _, v, it), u && $i(u, p, _, v, st), m && $i(m, p, _, v, rt)), o.isSkinnedMesh && (o.applyBoneTransform(v, it), d && pr(o, v, st), r && pr(o, v, rt)), s && it.applyMatrix4(o.matrixWorld), h.position.setXYZ(v, it.x, it.y, it.z), d && (s && st.applyNormalMatrix(g), h.normal.setXYZ(v, st.x, st.y, st.z)), r && (s && rt.transformDirection(o.matrixWorld), h.tangent.setXYZW(v, rt.x, rt.y, rt.z, hr.w));
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  for (const v in e.attributes) {
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  const y = e.attributes[v];
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- y === "position" || y === "tangent" || y === "normal" || !(y in c) || (h[y] || t.setAttribute(y, Xt(c[y])), Tt(c[y], h[y]), un(c[y], h[y]));
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+ y === "position" || y === "tangent" || y === "normal" || !(y in c) || (h[y] || t.setAttribute(y, Zt(c[y])), Tt(c[y], h[y]), un(c[y], h[y]));
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  }
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  return o.matrixWorld.determinant() < 0 && Wo(t), t;
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  }
@@ -341,7 +341,7 @@ class Qo {
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  _getDummyMesh() {
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  if (!this._dummyMesh) {
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  const e = new ri(), t = new te();
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- t.setAttribute("position", new ue(new Float32Array(9), 3)), this._dummyMesh = new Z(t, e);
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+ t.setAttribute("position", new ue(new Float32Array(9), 3)), this._dummyMesh = new X(t, e);
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  }
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  return this._dummyMesh;
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  }
@@ -412,7 +412,7 @@ function Ko(o) {
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  const i = Array.from(t).sort((s, a) => s.uuid < a.uuid ? 1 : s.uuid > a.uuid ? -1 : 0);
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  return { lights: e, iesTextures: i };
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  }
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- class Xo {
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+ class Zo {
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  get initialized() {
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  return !!this.bvh;
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  }
@@ -499,7 +499,7 @@ class Gs extends Ft {
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  return !1;
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  }
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  }
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- class Zo extends Gs {
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+ class Xo extends Gs {
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  constructor(e) {
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  super({
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  blending: ii,
@@ -823,7 +823,7 @@ class ta {
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  generateMipmaps: !1
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  }), s = e.getRenderTarget();
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  e.setRenderTarget(i);
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- const a = new Dt(new ea());
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+ const a = new Lt(new ea());
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  return a.material.resolution.set(t, t), a.render(e), e.setRenderTarget(s), a.dispose(), i;
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  }
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  }
@@ -1192,7 +1192,7 @@ class wr extends jn {
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  super(e, t, 1, s), Aa(this.texture, s), this.texture.setTextures = (...n) => {
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  this.setTextures(...n);
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  }, this.hashes = [null];
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- const a = new Dt(new Ta());
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+ const a = new Lt(new Ta());
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  this.fsQuad = a;
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  }
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  setTextures(e, t, i = this.width, s = this.height) {
@@ -1333,13 +1333,13 @@ class Ra extends Be {
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  this.sampler.reset(), this.generator.seed = 0;
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  }
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  }
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- function La(o, e = Math.random) {
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+ function Da(o, e = Math.random) {
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  for (let t = o.length - 1; t > 0; t--) {
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  const i = ~~((e() - 1e-6) * t), s = o[t];
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  o[t] = o[i], o[i] = s;
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  }
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  }
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- function Da(o, e) {
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+ function La(o, e) {
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  o.fill(0);
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  for (let t = 0; t < e; t++)
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  o[t] = 1;
@@ -1435,7 +1435,7 @@ class Pa {
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  } = this;
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  e.resize(a), e.setSigma(i);
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  const n = Math.floor(a * a * s), c = e.binaryPattern;
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- Da(c, n), La(c, this.random);
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+ La(c, n), Da(c, this.random);
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  for (let r = 0, l = c.length; r < l; r++)
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  c[r] === 1 && e.addPointIndex(r);
1441
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  for (; ; ) {
@@ -3219,7 +3219,7 @@ const Ba = (
3219
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  }
3220
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3221
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  `
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- ), Xa = (
3222
+ ), Za = (
3223
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  /* glsl */
3224
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  `
3225
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@@ -3243,7 +3243,7 @@ const Ba = (
3243
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  }
3244
3244
 
3245
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  `
3246
- ), Za = (
3246
+ ), Xa = (
3247
3247
  /* glsl */
3248
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  `
3249
3249
 
@@ -4481,9 +4481,9 @@ class al extends Gs {
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  cameraWorldMatrix: { value: new $() },
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  invProjectionMatrix: { value: new $() },
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  // scene uniforms
4484
- bvh: { value: new Lo() },
4484
+ bvh: { value: new Do() },
4485
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  attributesArray: { value: new ma() },
4486
- materialIndexAttribute: { value: new Do() },
4486
+ materialIndexAttribute: { value: new Lo() },
4487
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  materials: { value: new wa() },
4488
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  textures: { value: new wr().texture },
4489
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  // light uniforms
@@ -4538,9 +4538,9 @@ class al extends Gs {
4538
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  #include <common>
4539
4539
 
4540
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  // bvh intersection
4541
- ${Zi.common_functions}
4542
- ${Zi.bvh_struct_definitions}
4543
- ${Zi.bvh_ray_functions}
4541
+ ${Xi.common_functions}
4542
+ ${Xi.bvh_struct_definitions}
4543
+ ${Xi.bvh_ray_functions}
4544
4544
 
4545
4545
  // uniform structs
4546
4546
  ${Ba}
@@ -4648,10 +4648,10 @@ class al extends Gs {
4648
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  ${Va}
4649
4649
 
4650
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  ${el}
4651
- ${Za}
4651
+ ${Xa}
4652
4652
  ${$a}
4653
4653
  ${Ja}
4654
- ${Xa}
4654
+ ${Za}
4655
4655
  ${Ka}
4656
4656
 
4657
4657
  float applyFilteredGlossy( float roughness, float accumulatedRoughness ) {
@@ -5003,12 +5003,12 @@ function* ll() {
5003
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  c ? (r.opacity = this._opacityFactor / (this.samples + 1), h.blending = ii, h.opacity = 1) : (h.opacity = this._opacityFactor / (this.samples + 1), h.blending = cn);
5004
5004
  const [m, _, p, g] = n, v = i.width, y = i.height;
5005
5005
  h.resolution.set(v * p, y * g), h.sobolTexture = a.texture, h.stratifiedTexture.init(20, h.bounces + h.transmissiveBounces + 5), h.stratifiedTexture.next(), h.seed++;
5006
- const x = this.tiles.x || 1, w = this.tiles.y || 1, T = x * w, S = Math.ceil(v * p), R = Math.ceil(y * g), C = Math.floor(m * v), D = Math.floor(_ * y), I = Math.ceil(S / x), A = Math.ceil(R / w);
5006
+ const x = this.tiles.x || 1, w = this.tiles.y || 1, T = x * w, S = Math.ceil(v * p), R = Math.ceil(y * g), C = Math.floor(m * v), L = Math.floor(_ * y), I = Math.ceil(S / x), A = Math.ceil(R / w);
5007
5007
  for (let M = 0; M < w; M++)
5008
- for (let L = 0; L < x; L++) {
5008
+ for (let D = 0; D < x; D++) {
5009
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  const P = o.getRenderTarget(), F = o.autoClear, k = o.getScissorTest();
5010
5010
  o.getScissor(f), o.getViewport(d);
5011
- let H = L, G = M;
5011
+ let H = D, G = M;
5012
5012
  if (!this.stableTiles) {
5013
5013
  const Y = this._currentTile % (x * w);
5014
5014
  H = Y % x, G = ~~(Y / x), this._currentTile = Y + 1;
@@ -5016,15 +5016,15 @@ function* ll() {
5016
5016
  const N = w - G - 1;
5017
5017
  i.scissor.set(
5018
5018
  C + H * I,
5019
- D + N * A,
5019
+ L + N * A,
5020
5020
  Math.min(I, S - H * I),
5021
5021
  Math.min(A, R - N * A)
5022
5022
  ), i.viewport.set(
5023
5023
  C,
5024
- D,
5024
+ L,
5025
5025
  S,
5026
5026
  R
5027
- ), o.setRenderTarget(i), o.setScissorTest(!0), o.autoClear = !1, e.render(o), o.setViewport(d), o.setScissor(f), o.setScissorTest(k), o.setRenderTarget(P), o.autoClear = F, c && (r.target1 = l.texture, r.target2 = i.texture, o.setRenderTarget(u), t.render(o), o.setRenderTarget(P)), this.samples += 1 / T, L === x - 1 && M === w - 1 && (this.samples = Math.round(this.samples)), yield;
5027
+ ), o.setRenderTarget(i), o.setScissorTest(!0), o.autoClear = !1, e.render(o), o.setViewport(d), o.setScissor(f), o.setScissorTest(k), o.setRenderTarget(P), o.autoClear = F, c && (r.target1 = l.texture, r.target2 = i.texture, o.setRenderTarget(u), t.render(o), o.setRenderTarget(P)), this.samples += 1 / T, D === x - 1 && M === w - 1 && (this.samples = Math.round(this.samples)), yield;
5028
5028
  }
5029
5029
  [l, u] = [u, l];
5030
5030
  }
@@ -5050,7 +5050,7 @@ class Sr {
5050
5050
  return !!this._compilePromise;
5051
5051
  }
5052
5052
  constructor(e) {
5053
- this.camera = null, this.tiles = new U(3, 3), this.stableNoise = !1, this.stableTiles = !0, this.samples = 0, this._subframe = new $e(0, 0, 1, 1), this._opacityFactor = 1, this._renderer = e, this._alpha = !1, this._fsQuad = new Dt(new al()), this._blendQuad = new Dt(new Zo()), this._task = null, this._currentTile = 0, this._compilePromise = null, this._sobolTarget = new ta().generate(e), this._primaryTarget = new ke(1, 1, {
5053
+ this.camera = null, this.tiles = new U(3, 3), this.stableNoise = !1, this.stableTiles = !0, this.samples = 0, this._subframe = new $e(0, 0, 1, 1), this._opacityFactor = 1, this._renderer = e, this._alpha = !1, this._fsQuad = new Lt(new al()), this._blendQuad = new Lt(new Xo()), this._task = null, this._currentTile = 0, this._compilePromise = null, this._sobolTarget = new ta().generate(e), this._primaryTarget = new ke(1, 1, {
5054
5054
  format: re,
5055
5055
  type: de,
5056
5056
  magFilter: se,
@@ -5276,7 +5276,7 @@ class fl extends Ft {
5276
5276
  }
5277
5277
  class Ir {
5278
5278
  constructor(e) {
5279
- this._renderer = e, this._quad = new Dt(new fl());
5279
+ this._renderer = e, this._quad = new Lt(new fl());
5280
5280
  }
5281
5281
  generate(e, t = null, i = null) {
5282
5282
  if (!e.isCubeTexture)
@@ -5295,7 +5295,7 @@ class Ir {
5295
5295
  for (let g = 0, v = _.length; g < v; g++)
5296
5296
  m[g] = Fe.toHalfFloat(_[g]);
5297
5297
  const p = new Be(m, t, i, re, Te);
5298
- return p.minFilter = Xn, p.magFilter = Ae, p.wrapS = Je, p.wrapT = Je, p.mapping = Bi, p.needsUpdate = !0, p;
5298
+ return p.minFilter = Zn, p.magFilter = Ae, p.wrapS = Je, p.wrapT = Je, p.mapping = Bi, p.needsUpdate = !0, p;
5299
5299
  }
5300
5300
  dispose() {
5301
5301
  this._quad.dispose();
@@ -5349,7 +5349,7 @@ class pl {
5349
5349
  return !!this._pathTracer.isCompiling;
5350
5350
  }
5351
5351
  constructor(e) {
5352
- this._renderer = e, this._generator = new Xo(), this._pathTracer = new Sr(e), this._queueReset = !1, this._clock = new Gi(), this._compilePromise = null, this._lowResPathTracer = new Sr(e), this._lowResPathTracer.tiles.set(1, 1), this._quad = new Dt(new ul({
5352
+ this._renderer = e, this._generator = new Zo(), this._pathTracer = new Sr(e), this._queueReset = !1, this._clock = new Gi(), this._compilePromise = null, this._lowResPathTracer = new Sr(e), this._lowResPathTracer.tiles.set(1, 1), this._quad = new Lt(new ul({
5353
5353
  map: null,
5354
5354
  transparent: !0,
5355
5355
  blending: ii,
@@ -5450,7 +5450,7 @@ class pl {
5450
5450
  }
5451
5451
  (!this.dynamicLowRes && this.rasterizeScene || this.dynamicLowRes && this.isCompiling) && this.rasterizeSceneCallback(this.scene, this.camera);
5452
5452
  }
5453
- this.enablePathTracing && a.material.opacity > 0 && (a.material.opacity < 1 && (a.material.blending = this.dynamicLowRes ? Zn : cn), a.material.map = t.target.texture, this.renderToCanvasCallback(t.target, h, a), a.material.blending = ii);
5453
+ this.enablePathTracing && a.material.opacity > 0 && (a.material.opacity < 1 && (a.material.blending = this.dynamicLowRes ? Xn : cn), a.material.map = t.target.texture, this.renderToCanvasCallback(t.target, h, a), a.material.blending = ii);
5454
5454
  }
5455
5455
  }
5456
5456
  reset() {
@@ -5581,8 +5581,8 @@ function Tl(o = !0) {
5581
5581
  if (o) {
5582
5582
  if (zt)
5583
5583
  return;
5584
- const e = zt = Z.prototype.raycast;
5585
- Z.prototype.raycast = function(t, i) {
5584
+ const e = zt = X.prototype.raycast;
5585
+ X.prototype.raycast = function(t, i) {
5586
5586
  const s = this, a = ai(s);
5587
5587
  let n;
5588
5588
  a && s.isMesh && (n = s.geometry, s.geometry = a), e.call(this, t, i), n && (s.geometry = n);
@@ -5590,7 +5590,7 @@ function Tl(o = !0) {
5590
5590
  } else {
5591
5591
  if (!zt)
5592
5592
  return;
5593
- Z.prototype.raycast = zt, zt = null;
5593
+ X.prototype.raycast = zt, zt = null;
5594
5594
  }
5595
5595
  }
5596
5596
  let zt = null;
@@ -5771,7 +5771,7 @@ function ss(o) {
5771
5771
  "isBufferAttribute" in o && o.isBufferAttribute && (e = new ue(o.array, o.itemSize, o.normalized), e.usage = o.usage, e.gpuType = o.gpuType, e.updateRanges = o.updateRanges);
5772
5772
  return e;
5773
5773
  }
5774
- const Ll = ct("gltf-progressive-worker"), Dl = ct("gltf-progressive-reduce-mipmaps"), rs = Symbol("needle-progressive-texture"), De = "NEEDLE_progressive", O = class O {
5774
+ const Dl = ct("gltf-progressive-worker"), Ll = ct("gltf-progressive-reduce-mipmaps"), rs = Symbol("needle-progressive-texture"), Le = "NEEDLE_progressive", O = class O {
5775
5775
  constructor(e) {
5776
5776
  E(this, "parser");
5777
5777
  E(this, "url");
@@ -5780,7 +5780,7 @@ const Ll = ct("gltf-progressive-worker"), Dl = ct("gltf-progressive-reduce-mipma
5780
5780
  var i, s;
5781
5781
  if (this._isLoadingMesh)
5782
5782
  return null;
5783
- const t = (s = (i = this.parser.json.meshes[e]) == null ? void 0 : i.extensions) == null ? void 0 : s[De];
5783
+ const t = (s = (i = this.parser.json.meshes[e]) == null ? void 0 : i.extensions) == null ? void 0 : s[Le];
5784
5784
  return t ? (this._isLoadingMesh = !0, this.parser.getDependency("mesh", e).then((a) => {
5785
5785
  var n;
5786
5786
  return this._isLoadingMesh = !1, a && O.registerMesh(this.url, t.guid, a, (n = t.lods) == null ? void 0 : n.length, 0, t), a;
@@ -5791,7 +5791,7 @@ const Ll = ct("gltf-progressive-worker"), Dl = ct("gltf-progressive-reduce-mipma
5791
5791
  }
5792
5792
  /** The name of the extension */
5793
5793
  get name() {
5794
- return De;
5794
+ return Le;
5795
5795
  }
5796
5796
  // #region PUBLIC API
5797
5797
  static getMeshLODExtension(e) {
@@ -5897,7 +5897,7 @@ const Ll = ct("gltf-progressive-worker"), Dl = ct("gltf-progressive-reduce-mipma
5897
5897
  var i;
5898
5898
  if (!e)
5899
5899
  return Promise.resolve(null);
5900
- if (e instanceof Z || e.isMesh === !0) {
5900
+ if (e instanceof X || e.isMesh === !0) {
5901
5901
  const s = e.geometry, a = this.getAssignedLODInformation(s);
5902
5902
  if (!a)
5903
5903
  return Promise.resolve(null);
@@ -5982,7 +5982,7 @@ const Ll = ct("gltf-progressive-worker"), Dl = ct("gltf-progressive-reduce-mipma
5982
5982
  if (f && (f == null ? void 0 : f.level) < t)
5983
5983
  return z === "verbose" && console.warn("Assigned texture level is already higher: ", f.level, t, i, h, a), null;
5984
5984
  }
5985
- if (Dl && a.mipmaps) {
5985
+ if (Ll && a.mipmaps) {
5986
5986
  const f = a.mipmaps.length;
5987
5987
  a.mipmaps.length = Math.min(a.mipmaps.length, 3), f !== a.mipmaps.length && z && console.debug(`Reduced mipmap count from ${f} to ${a.mipmaps.length} for ${a.uuid}: ${(n = a.image) == null ? void 0 : n.width}x${(c = a.image) == null ? void 0 : c.height}.`);
5988
5988
  }
@@ -6013,7 +6013,7 @@ const Ll = ct("gltf-progressive-worker"), Dl = ct("gltf-progressive-reduce-mipma
6013
6013
  return z && console.log("AFTER", this.url, e), (t = this.parser.json.textures) == null || t.forEach((s, a) => {
6014
6014
  var n;
6015
6015
  if (s != null && s.extensions) {
6016
- const c = s == null ? void 0 : s.extensions[De];
6016
+ const c = s == null ? void 0 : s.extensions[Le];
6017
6017
  if (c) {
6018
6018
  if (!c.lods) {
6019
6019
  z && console.warn("Texture has no LODs", c);
@@ -6033,7 +6033,7 @@ const Ll = ct("gltf-progressive-worker"), Dl = ct("gltf-progressive-reduce-mipma
6033
6033
  }
6034
6034
  }), (i = this.parser.json.meshes) == null || i.forEach((s, a) => {
6035
6035
  if (s != null && s.extensions) {
6036
- const n = s == null ? void 0 : s.extensions[De];
6036
+ const n = s == null ? void 0 : s.extensions[Le];
6037
6037
  if (n && n.lods) {
6038
6038
  for (const c of this.parser.associations.keys())
6039
6039
  if (c.isMesh) {
@@ -6082,18 +6082,18 @@ const Ll = ct("gltf-progressive-worker"), Dl = ct("gltf-progressive-reduce-mipma
6082
6082
  if (!_.use)
6083
6083
  return z && console.log(`LOD ${t} was aborted: ${u}`), null;
6084
6084
  const g = n, v = new Promise(async (x, w) => {
6085
- if (Ll) {
6085
+ if (Dl) {
6086
6086
  const A = await (await Il({})).load(u);
6087
6087
  if (A.textures.length > 0)
6088
6088
  for (const M of A.textures) {
6089
- let L = M.texture;
6090
- return O.assignLODInformation(s.url, L, a, t, void 0), e instanceof je && (L = this.copySettings(e, L)), L && (L.guid = g.guid), x(L);
6089
+ let D = M.texture;
6090
+ return O.assignLODInformation(s.url, D, a, t, void 0), e instanceof je && (D = this.copySettings(e, D)), D && (D.guid = g.guid), x(D);
6091
6091
  }
6092
6092
  if (A.geometries.length > 0) {
6093
6093
  const M = new Array();
6094
- for (const L of A.geometries) {
6095
- const P = L.geometry;
6096
- O.assignLODInformation(s.url, P, a, t, L.primitiveIndex), M.push(P);
6094
+ for (const D of A.geometries) {
6095
+ const P = D.geometry;
6096
+ O.assignLODInformation(s.url, P, a, t, D.primitiveIndex), M.push(P);
6097
6097
  }
6098
6098
  return x(M);
6099
6099
  }
@@ -6112,49 +6112,49 @@ const Ll = ct("gltf-progressive-worker"), Dl = ct("gltf-progressive-reduce-mipma
6112
6112
  return x(null);
6113
6113
  const C = R.parser;
6114
6114
  i && console.log("Loading finished " + u, g.guid);
6115
- let D = 0;
6115
+ let L = 0;
6116
6116
  if (R.parser.json.textures) {
6117
6117
  let I = !1;
6118
6118
  for (const A of R.parser.json.textures) {
6119
6119
  if (A != null && A.extensions) {
6120
- const M = A == null ? void 0 : A.extensions[De];
6120
+ const M = A == null ? void 0 : A.extensions[Le];
6121
6121
  if (M != null && M.guid && M.guid === g.guid) {
6122
6122
  I = !0;
6123
6123
  break;
6124
6124
  }
6125
6125
  }
6126
- D++;
6126
+ L++;
6127
6127
  }
6128
6128
  if (I) {
6129
- let A = await C.getDependency("texture", D);
6130
- return A && O.assignLODInformation(s.url, A, a, t, void 0), i && console.log('change "' + e.name + '" → "' + A.name + '"', u, D, A, m), e instanceof je && (A = this.copySettings(e, A)), A && (A.guid = g.guid), x(A);
6129
+ let A = await C.getDependency("texture", L);
6130
+ return A && O.assignLODInformation(s.url, A, a, t, void 0), i && console.log('change "' + e.name + '" → "' + A.name + '"', u, L, A, m), e instanceof je && (A = this.copySettings(e, A)), A && (A.guid = g.guid), x(A);
6131
6131
  } else
6132
6132
  z && console.warn("Could not find texture with guid", g.guid, R.parser.json);
6133
6133
  }
6134
- if (D = 0, R.parser.json.meshes) {
6134
+ if (L = 0, R.parser.json.meshes) {
6135
6135
  let I = !1;
6136
6136
  for (const A of R.parser.json.meshes) {
6137
6137
  if (A != null && A.extensions) {
6138
- const M = A == null ? void 0 : A.extensions[De];
6138
+ const M = A == null ? void 0 : A.extensions[Le];
6139
6139
  if (M != null && M.guid && M.guid === g.guid) {
6140
6140
  I = !0;
6141
6141
  break;
6142
6142
  }
6143
6143
  }
6144
- D++;
6144
+ L++;
6145
6145
  }
6146
6146
  if (I) {
6147
- const A = await C.getDependency("mesh", D);
6148
- if (i && console.log(`Loaded Mesh "${A.name}"`, u, D, A, m), A.isMesh === !0) {
6147
+ const A = await C.getDependency("mesh", L);
6148
+ if (i && console.log(`Loaded Mesh "${A.name}"`, u, L, A, m), A.isMesh === !0) {
6149
6149
  const M = A.geometry;
6150
6150
  return O.assignLODInformation(s.url, M, a, t, 0), x(M);
6151
6151
  } else {
6152
6152
  const M = new Array();
6153
- for (let L = 0; L < A.children.length; L++) {
6154
- const P = A.children[L];
6153
+ for (let D = 0; D < A.children.length; D++) {
6154
+ const P = A.children[D];
6155
6155
  if (P.isMesh === !0) {
6156
6156
  const F = P.geometry;
6157
- O.assignLODInformation(s.url, F, a, t, L), M.push(F);
6157
+ O.assignLODInformation(s.url, F, a, t, D), M.push(F);
6158
6158
  }
6159
6159
  }
6160
6160
  return x(M);
@@ -6318,7 +6318,7 @@ E(Pi, "addPromise", (e, t, i, s) => {
6318
6318
  });
6319
6319
  });
6320
6320
  const we = ct("debugprogressive"), El = ct("noprogressive"), ns = Symbol("Needle:LODSManager"), os = Symbol("Needle:LODState"), Ge = Symbol("Needle:CurrentLOD"), ae = { mesh_lod: -1, texture_lod: -1 };
6321
- var he, Pe, Wi, Ke, Lt, Vi, Ee;
6321
+ var he, Pe, Wi, Ke, Dt, Vi, Ee;
6322
6322
  const q = class q {
6323
6323
  // readonly plugins: NEEDLE_progressive_plugin[] = [];
6324
6324
  constructor(e, t) {
@@ -6364,7 +6364,7 @@ const q = class q {
6364
6364
  Ne(this, Pe, void 0);
6365
6365
  Ne(this, Wi, new Gi());
6366
6366
  Ne(this, Ke, 0);
6367
- Ne(this, Lt, 0);
6367
+ Ne(this, Dt, 0);
6368
6368
  Ne(this, Vi, 0);
6369
6369
  Ne(this, Ee, 0);
6370
6370
  E(this, "_fpsBuffer", [60, 60, 60, 60, 60]);
@@ -6448,7 +6448,7 @@ const q = class q {
6448
6448
  const t = this;
6449
6449
  _n(this.renderer), this.renderer.render = function(i, s) {
6450
6450
  const a = t.renderer.getRenderTarget();
6451
- (a == null || "isXRRenderTarget" in a && a.isXRRenderTarget) && (e = 0, Me(t, Ke, V(t, Ke) + 1), Me(t, Lt, V(t, Wi).getDelta()), Me(t, Vi, V(t, Vi) + V(t, Lt)), t._fpsBuffer.shift(), t._fpsBuffer.push(1 / V(t, Lt)), Me(t, Ee, t._fpsBuffer.reduce((c, h) => c + h) / t._fpsBuffer.length), we && V(t, Ke) % 200 === 0 && console.log("FPS", Math.round(V(t, Ee)), "Interval:", V(t, he)));
6451
+ (a == null || "isXRRenderTarget" in a && a.isXRRenderTarget) && (e = 0, Me(t, Ke, V(t, Ke) + 1), Me(t, Dt, V(t, Wi).getDelta()), Me(t, Vi, V(t, Vi) + V(t, Dt)), t._fpsBuffer.shift(), t._fpsBuffer.push(1 / V(t, Dt)), Me(t, Ee, t._fpsBuffer.reduce((c, h) => c + h) / t._fpsBuffer.length), we && V(t, Ke) % 200 === 0 && console.log("FPS", Math.round(V(t, Ee)), "Interval:", V(t, he)));
6452
6452
  const n = e++;
6453
6453
  V(t, Pe).call(this, i, s), t.onAfterRender(i, s, n);
6454
6454
  };
@@ -6498,21 +6498,21 @@ const q = class q {
6498
6498
  }
6499
6499
  if (we === "color" && d.material && !d.object.progressive_debug_color) {
6500
6500
  d.object.progressive_debug_color = !0;
6501
- const l = Math.random() * 16777215, u = new Di({ color: l });
6501
+ const l = Math.random() * 16777215, u = new Li({ color: l });
6502
6502
  d.object.material = u;
6503
6503
  }
6504
6504
  const r = d.object;
6505
- (r instanceof Z || r.isMesh) && this.updateLODs(e, t, r, a);
6505
+ (r instanceof X || r.isMesh) && this.updateLODs(e, t, r, a);
6506
6506
  }
6507
6507
  const n = i.transparent;
6508
6508
  for (const d of n) {
6509
6509
  const r = d.object;
6510
- (r instanceof Z || r.isMesh) && this.updateLODs(e, t, r, a);
6510
+ (r instanceof X || r.isMesh) && this.updateLODs(e, t, r, a);
6511
6511
  }
6512
6512
  const c = i.transmissive;
6513
6513
  for (const d of c) {
6514
6514
  const r = d.object;
6515
- (r instanceof Z || r.isMesh) && this.updateLODs(e, t, r, a);
6515
+ (r instanceof X || r.isMesh) && this.updateLODs(e, t, r, a);
6516
6516
  }
6517
6517
  }
6518
6518
  /** Update the LOD levels for the renderer. */
@@ -6628,11 +6628,11 @@ const q = class q {
6628
6628
  return;
6629
6629
  }
6630
6630
  if (this._tempBox.applyMatrix4(this.projectionScreenMatrix), this.renderer.xr.enabled && x.isPerspectiveCamera && x.fov > 70) {
6631
- const M = this._tempBox.min, L = this._tempBox.max;
6632
- let P = M.x, F = M.y, k = L.x, H = L.y;
6633
- const G = 2, N = 1.5, Y = (M.x + L.x) * 0.5, W = (M.y + L.y) * 0.5;
6631
+ const M = this._tempBox.min, D = this._tempBox.max;
6632
+ let P = M.x, F = M.y, k = D.x, H = D.y;
6633
+ const G = 2, N = 1.5, Y = (M.x + D.x) * 0.5, W = (M.y + D.y) * 0.5;
6634
6634
  P = (P - Y) * G + Y, F = (F - W) * G + W, k = (k - Y) * G + Y, H = (H - W) * G + W;
6635
- const K = P < 0 && k > 0 ? 0 : Math.min(Math.abs(M.x), Math.abs(L.x)), pe = F < 0 && H > 0 ? 0 : Math.min(Math.abs(M.y), Math.abs(L.y)), ce = Math.max(K, pe);
6635
+ const K = P < 0 && k > 0 ? 0 : Math.min(Math.abs(M.x), Math.abs(D.x)), pe = F < 0 && H > 0 ? 0 : Math.min(Math.abs(M.y), Math.abs(D.y)), ce = Math.max(K, pe);
6636
6636
  i.lastCentrality = (N - ce) * (N - ce) * (N - ce);
6637
6637
  } else
6638
6638
  i.lastCentrality = 1;
@@ -6644,16 +6644,16 @@ const q = class q {
6644
6644
  if (Math.max(w.x, w.y) != 0 && C != 0 && (w.z = R.z / Math.max(R.x, R.y) * Math.max(w.x, w.y)), i.lastScreenCoverage = Math.max(w.x, w.y, w.z), i.lastScreenspaceVolume.copy(w), i.lastScreenCoverage *= i.lastCentrality, we && q.debugDrawLine) {
6645
6645
  const M = this.tempMatrix.copy(this.projectionScreenMatrix);
6646
6646
  M.invert();
6647
- const L = q.corner0, P = q.corner1, F = q.corner2, k = q.corner3;
6648
- L.copy(this._tempBox.min), P.copy(this._tempBox.max), P.x = L.x, F.copy(this._tempBox.max), F.y = L.y, k.copy(this._tempBox.max);
6649
- const H = (L.z + k.z) * 0.5;
6650
- L.z = P.z = F.z = k.z = H, L.applyMatrix4(M), P.applyMatrix4(M), F.applyMatrix4(M), k.applyMatrix4(M), q.debugDrawLine(L, P, 255), q.debugDrawLine(L, F, 255), q.debugDrawLine(P, k, 255), q.debugDrawLine(F, k, 255);
6647
+ const D = q.corner0, P = q.corner1, F = q.corner2, k = q.corner3;
6648
+ D.copy(this._tempBox.min), P.copy(this._tempBox.max), P.x = D.x, F.copy(this._tempBox.max), F.y = D.y, k.copy(this._tempBox.max);
6649
+ const H = (D.z + k.z) * 0.5;
6650
+ D.z = P.z = F.z = k.z = H, D.applyMatrix4(M), P.applyMatrix4(M), F.applyMatrix4(M), k.applyMatrix4(M), q.debugDrawLine(D, P, 255), q.debugDrawLine(D, F, 255), q.debugDrawLine(P, k, 255), q.debugDrawLine(F, k, 255);
6651
6651
  }
6652
6652
  let I = 999;
6653
6653
  if (f && i.lastScreenCoverage > 0)
6654
6654
  for (let M = 0; M < f.length; M++) {
6655
- const L = f[M], F = (((g = L.densities) == null ? void 0 : g[d]) || L.density || 1e-5) / i.lastScreenCoverage;
6656
- if (d > 0 && Rr() && !L.densities && !globalThis["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"] && (window["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"] = !0, console.warn("[Needle Progressive] Detected usage of mesh without primitive densities. This might cause incorrect LOD level selection: Consider re-optimizing your model by updating your Needle Integration, Needle glTF Pipeline or running optimization again on Needle Cloud.")), F < s) {
6655
+ const D = f[M], F = (((g = D.densities) == null ? void 0 : g[d]) || D.density || 1e-5) / i.lastScreenCoverage;
6656
+ if (d > 0 && Rr() && !D.densities && !globalThis["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"] && (window["NEEDLE:MISSING_LOD_PRIMITIVE_DENSITIES"] = !0, console.warn("[Needle Progressive] Detected usage of mesh without primitive densities. This might cause incorrect LOD level selection: Consider re-optimizing your model by updating your Needle Integration, Needle glTF Pipeline or running optimization again on Needle Cloud.")), F < s) {
6657
6657
  I = M;
6658
6658
  break;
6659
6659
  }
@@ -6677,10 +6677,10 @@ const q = class q {
6677
6677
  ((y = this.context) == null ? void 0 : y.engine) === "model-viewer" && (T *= 1.5);
6678
6678
  const R = m / window.devicePixelRatio * T;
6679
6679
  let C = !1;
6680
- for (let D = l.lods.length - 1; D >= 0; D--) {
6681
- const I = l.lods[D];
6682
- if (!(x && I.max_height >= 2048) && !(An() && I.max_height > 4096) && (I.max_height > R || !C && D === 0)) {
6683
- if (C = !0, a.texture_lod = D, we && a.texture_lod < i.lastLodLevel_Texture) {
6680
+ for (let L = l.lods.length - 1; L >= 0; L--) {
6681
+ const I = l.lods[L];
6682
+ if (!(x && I.max_height >= 2048) && !(An() && I.max_height > 4096) && (I.max_height > R || !C && L === 0)) {
6683
+ if (C = !0, a.texture_lod = L, we && a.texture_lod < i.lastLodLevel_Texture) {
6684
6684
  const A = I.max_height;
6685
6685
  console.log(`Texture LOD changed: ${i.lastLodLevel_Texture} → ${a.texture_lod} = ${A}px
6686
6686
  Screensize: ${R.toFixed(0)}px, Coverage: ${(100 * i.lastScreenCoverage).toFixed(2)}%, Volume ${w.toFixed(1)}
@@ -6694,7 +6694,7 @@ ${t.name}`);
6694
6694
  a.texture_lod = 0;
6695
6695
  }
6696
6696
  };
6697
- he = new WeakMap(), Pe = new WeakMap(), Wi = new WeakMap(), Ke = new WeakMap(), Lt = new WeakMap(), Vi = new WeakMap(), Ee = new WeakMap(), /**
6697
+ he = new WeakMap(), Pe = new WeakMap(), Wi = new WeakMap(), Ke = new WeakMap(), Dt = new WeakMap(), Vi = new WeakMap(), Ee = new WeakMap(), /**
6698
6698
  * Assign a function to draw debug lines for the LODs. This function will be called with the start and end position of the line and the color of the line when the `debugprogressive` query parameter is set.
6699
6699
  */
6700
6700
  E(q, "debugDrawLine"), E(q, "corner0", new b()), E(q, "corner1", new b()), E(q, "corner2", new b()), E(q, "corner3", new b()), E(q, "_tempPtInside", new b()), E(q, "skinnedMeshBoundsFrameOffsetCounter", 0), E(q, "$skinnedMeshBoundsOffset", Symbol("gltf-progressive-skinnedMeshBoundsOffset"));
@@ -6709,13 +6709,13 @@ class Fl {
6709
6709
  E(this, "lastCentrality", 0);
6710
6710
  }
6711
6711
  }
6712
- const Lr = Symbol("NEEDLE_mesh_lod"), gi = Symbol("NEEDLE_texture_lod");
6712
+ const Dr = Symbol("NEEDLE_mesh_lod"), gi = Symbol("NEEDLE_texture_lod");
6713
6713
  let Ht = null;
6714
6714
  function Sn() {
6715
6715
  const o = kl();
6716
6716
  o && (o.mapURLs(function(e) {
6717
- return Dr(), e;
6718
- }), Dr(), Ht == null || Ht.disconnect(), Ht = new MutationObserver((e) => {
6717
+ return Lr(), e;
6718
+ }), Lr(), Ht == null || Ht.disconnect(), Ht = new MutationObserver((e) => {
6719
6719
  e.forEach((t) => {
6720
6720
  t.addedNodes.forEach((i) => {
6721
6721
  i instanceof HTMLElement && i.tagName.toLowerCase() === "model-viewer" && Mn(i);
@@ -6731,7 +6731,7 @@ function kl() {
6731
6731
  console.debug("[gltf-progressive] model-viewer defined"), Sn();
6732
6732
  }), null);
6733
6733
  }
6734
- function Dr() {
6734
+ function Lr() {
6735
6735
  if (typeof document > "u")
6736
6736
  return;
6737
6737
  document.querySelectorAll("model-viewer").forEach((e) => {
@@ -6818,8 +6818,8 @@ class Ol {
6818
6818
  console.warn("Texture data not found for texture index " + p);
6819
6819
  continue;
6820
6820
  }
6821
- if ((l = g == null ? void 0 : g.extensions) != null && l[De]) {
6822
- const v = g.extensions[De];
6821
+ if ((l = g == null ? void 0 : g.extensions) != null && l[Le]) {
6822
+ const v = g.extensions[Le];
6823
6823
  v && a && Ie.registerTexture(a, _, v.lods.length, p, v);
6824
6824
  }
6825
6825
  }
@@ -6835,13 +6835,13 @@ class Ol {
6835
6835
  }
6836
6836
  tryParseMeshLOD(e, t) {
6837
6837
  var n, c;
6838
- if (t[Lr] == !0)
6838
+ if (t[Dr] == !0)
6839
6839
  return;
6840
- t[Lr] = !0;
6840
+ t[Dr] = !0;
6841
6841
  const i = this.tryGetCurrentModelViewer(e), s = this.getUrl(i);
6842
6842
  if (!s)
6843
6843
  return;
6844
- const a = (c = (n = t.userData) == null ? void 0 : n.gltfExtensions) == null ? void 0 : c[De];
6844
+ const a = (c = (n = t.userData) == null ? void 0 : n.gltfExtensions) == null ? void 0 : c[Le];
6845
6845
  if (a && s) {
6846
6846
  const h = t.uuid;
6847
6847
  Ie.registerMesh(s, h, t, 0, a.lods.length, a);
@@ -7278,7 +7278,7 @@ var It = Object.freeze({
7278
7278
  typeof i == "string" ? this._valuesStartRepeat[e] = this._valuesStartRepeat[e] + parseFloat(i) : this._valuesStartRepeat[e] = this._valuesEnd[e], this._valuesEnd[e] = t;
7279
7279
  }, o;
7280
7280
  }()
7281
- ), zl = "23.1.3", Ul = Qs.nextId, Re = Rs, Hl = Re.getAll.bind(Re), Wl = Re.removeAll.bind(Re), Vl = Re.add.bind(Re), Nl = Re.remove.bind(Re), Gl = Re.update.bind(Re), Xe = {
7281
+ ), zl = "23.1.3", Ul = Qs.nextId, Re = Rs, Hl = Re.getAll.bind(Re), Wl = Re.removeAll.bind(Re), Vl = Re.add.bind(Re), Nl = Re.remove.bind(Re), Gl = Re.update.bind(Re), Ze = {
7282
7282
  Easing: It,
7283
7283
  Group: In,
7284
7284
  Interpolation: lt,
@@ -7489,7 +7489,7 @@ function Tu(o, e = 43) {
7489
7489
  const t = o * Math.PI / 180;
7490
7490
  return e / (2 * Math.tan(t / 2));
7491
7491
  }
7492
- var Ln = {};
7492
+ var Dn = {};
7493
7493
  /*!
7494
7494
  * howler.js v2.2.4
7495
7495
  * howlerjs.com
@@ -7832,20 +7832,20 @@ var Ln = {};
7832
7832
  }
7833
7833
  var C = g._node;
7834
7834
  if (u._webAudio) {
7835
- var D = function() {
7835
+ var L = function() {
7836
7836
  u._playLock = !1, R(), u._refreshBuffer(g);
7837
- var L = g._muted || u._muted ? 0 : g._volume;
7838
- C.gain.setValueAtTime(L, t.ctx.currentTime), g._playStart = t.ctx.currentTime, typeof C.bufferSource.start > "u" ? g._loop ? C.bufferSource.noteGrainOn(0, y, 86400) : C.bufferSource.noteGrainOn(0, y, x) : g._loop ? C.bufferSource.start(0, y, 86400) : C.bufferSource.start(0, y, x), w !== 1 / 0 && (u._endTimers[g._id] = setTimeout(u._ended.bind(u, g), w)), l || setTimeout(function() {
7837
+ var D = g._muted || u._muted ? 0 : g._volume;
7838
+ C.gain.setValueAtTime(D, t.ctx.currentTime), g._playStart = t.ctx.currentTime, typeof C.bufferSource.start > "u" ? g._loop ? C.bufferSource.noteGrainOn(0, y, 86400) : C.bufferSource.noteGrainOn(0, y, x) : g._loop ? C.bufferSource.start(0, y, 86400) : C.bufferSource.start(0, y, x), w !== 1 / 0 && (u._endTimers[g._id] = setTimeout(u._ended.bind(u, g), w)), l || setTimeout(function() {
7839
7839
  u._emit("play", g._id), u._loadQueue();
7840
7840
  }, 0);
7841
7841
  };
7842
- t.state === "running" && t.ctx.state !== "interrupted" ? D() : (u._playLock = !0, u.once("resume", D), u._clearTimer(g._id));
7842
+ t.state === "running" && t.ctx.state !== "interrupted" ? L() : (u._playLock = !0, u.once("resume", L), u._clearTimer(g._id));
7843
7843
  } else {
7844
7844
  var I = function() {
7845
7845
  C.currentTime = y, C.muted = g._muted || u._muted || t._muted || C.muted, C.volume = g._volume * t.volume(), C.playbackRate = g._rate;
7846
7846
  try {
7847
- var L = C.play();
7848
- if (L && typeof Promise < "u" && (L instanceof Promise || typeof L.then == "function") ? (u._playLock = !0, R(), L.then(function() {
7847
+ var D = C.play();
7848
+ if (D && typeof Promise < "u" && (D instanceof Promise || typeof D.then == "function") ? (u._playLock = !0, R(), D.then(function() {
7849
7849
  u._playLock = !1, C._unlocked = !0, l ? u._loadQueue() : u._emit("play", g._id);
7850
7850
  }).catch(function() {
7851
7851
  u._playLock = !1, u._emit("playerror", g._id, "Playback was unable to start. This is most commonly an issue on mobile devices and Chrome where playback was not within a user interaction."), g._ended = !0, g._paused = !0;
@@ -8693,11 +8693,11 @@ var Ln = {};
8693
8693
  i = i || "spatial", i === "spatial" ? (t._panner = Howler.ctx.createPanner(), t._panner.coneInnerAngle = t._pannerAttr.coneInnerAngle, t._panner.coneOuterAngle = t._pannerAttr.coneOuterAngle, t._panner.coneOuterGain = t._pannerAttr.coneOuterGain, t._panner.distanceModel = t._pannerAttr.distanceModel, t._panner.maxDistance = t._pannerAttr.maxDistance, t._panner.refDistance = t._pannerAttr.refDistance, t._panner.rolloffFactor = t._pannerAttr.rolloffFactor, t._panner.panningModel = t._pannerAttr.panningModel, typeof t._panner.positionX < "u" ? (t._panner.positionX.setValueAtTime(t._pos[0], Howler.ctx.currentTime), t._panner.positionY.setValueAtTime(t._pos[1], Howler.ctx.currentTime), t._panner.positionZ.setValueAtTime(t._pos[2], Howler.ctx.currentTime)) : t._panner.setPosition(t._pos[0], t._pos[1], t._pos[2]), typeof t._panner.orientationX < "u" ? (t._panner.orientationX.setValueAtTime(t._orientation[0], Howler.ctx.currentTime), t._panner.orientationY.setValueAtTime(t._orientation[1], Howler.ctx.currentTime), t._panner.orientationZ.setValueAtTime(t._orientation[2], Howler.ctx.currentTime)) : t._panner.setOrientation(t._orientation[0], t._orientation[1], t._orientation[2])) : (t._panner = Howler.ctx.createStereoPanner(), t._panner.pan.setValueAtTime(t._stereo, Howler.ctx.currentTime)), t._panner.connect(t._node), t._paused || t._parent.pause(t._id, !0).play(t._id, !0);
8694
8694
  };
8695
8695
  })();
8696
- })(Ln);
8696
+ })(Dn);
8697
8697
  const Kl = "data:audio/mpeg;base64,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";
8698
- let Xl = class {
8698
+ let Zl = class {
8699
8699
  constructor() {
8700
- this.sound = new Ln.Howl({
8700
+ this.sound = new Dn.Howl({
8701
8701
  src: [Kl]
8702
8702
  });
8703
8703
  }
@@ -8705,7 +8705,7 @@ let Xl = class {
8705
8705
  this.sound.play();
8706
8706
  }
8707
8707
  };
8708
- function Zl(o, e, t = new Q()) {
8708
+ function Xl(o, e, t = new Q()) {
8709
8709
  if (t.makeEmpty(), !o || !e)
8710
8710
  return t;
8711
8711
  o.updateWorldMatrix(!0, !0), e.updateWorldMatrix(!0, !0);
@@ -8728,7 +8728,7 @@ function Zl(o, e, t = new Q()) {
8728
8728
  }), (!n || t.isEmpty()) && (t.min.set(0, 0, 0), t.max.set(0, 0, 0)), t;
8729
8729
  }
8730
8730
  function Jl(o, e, t = new b()) {
8731
- return Zl(o, e).getSize(t);
8731
+ return Xl(o, e).getSize(t);
8732
8732
  }
8733
8733
  const He = (o) => {
8734
8734
  var e, t;
@@ -8738,7 +8738,7 @@ const He = (o) => {
8738
8738
  }
8739
8739
  for (; o.children.length > 0; )
8740
8740
  He(o.children[0]), (e = o.children[0]) == null || e.removeFromParent();
8741
- if (o instanceof Z)
8741
+ if (o instanceof X)
8742
8742
  try {
8743
8743
  (t = o.geometry) == null || t.dispose();
8744
8744
  } catch {
@@ -8754,7 +8754,7 @@ function ec() {
8754
8754
  function tc(o) {
8755
8755
  let e = !1, t = !1, i = !1, s = 1 / 0, a = 1 / 0, n = 1 / 0, c = -1 / 0, h = -1 / 0, f = -1 / 0, d = 0, r = 0;
8756
8756
  return o.traverse((u) => {
8757
- var R, C, D;
8757
+ var R, C, L;
8758
8758
  const m = u;
8759
8759
  if (!(m != null && m.isMesh) || !m.geometry || m.userData.ignoreSize)
8760
8760
  return;
@@ -8766,19 +8766,19 @@ function tc(o) {
8766
8766
  return;
8767
8767
  const v = m.morphTargetDictionary;
8768
8768
  v && (v.width !== void 0 && (t = !0), v.length !== void 0 && (e = !0), v.height !== void 0 && (i = !0));
8769
- const y = (D = p == null ? void 0 : p.morphAttributes) == null ? void 0 : D.position, x = m.morphTargetInfluences, w = [];
8769
+ const y = (L = p == null ? void 0 : p.morphAttributes) == null ? void 0 : L.position, x = m.morphTargetInfluences, w = [];
8770
8770
  if (y && x && y.length > 0) {
8771
8771
  const I = Math.min(y.length, x.length);
8772
8772
  for (let A = 0; A < I; A++) {
8773
8773
  const M = x[A] || 0;
8774
8774
  if (M === 0)
8775
8775
  continue;
8776
- const L = y[A];
8776
+ const D = y[A];
8777
8777
  w.push({
8778
- attr: L,
8778
+ attr: D,
8779
8779
  weight: M,
8780
- array: L.array,
8781
- itemSize: L.itemSize ?? 3
8780
+ array: D.array,
8781
+ itemSize: D.itemSize ?? 3
8782
8782
  });
8783
8783
  }
8784
8784
  }
@@ -8786,8 +8786,8 @@ function tc(o) {
8786
8786
  if (T && S >= 3) {
8787
8787
  const I = g.count, A = w.length > 0;
8788
8788
  for (let M = 0; M < I; M++) {
8789
- const L = M * S;
8790
- let P = T[L], F = T[L + 1], k = T[L + 2];
8789
+ const D = M * S;
8790
+ let P = T[D], F = T[D + 1], k = T[D + 2];
8791
8791
  if (A)
8792
8792
  for (let G = 0; G < w.length; G++) {
8793
8793
  const N = w[G], Y = N.weight;
@@ -8804,13 +8804,13 @@ function tc(o) {
8804
8804
  return;
8805
8805
  }
8806
8806
  for (let I = 0; I < g.count; I++) {
8807
- let A = g.getX(I), M = g.getY(I), L = g.getZ(I);
8807
+ let A = g.getX(I), M = g.getY(I), D = g.getZ(I);
8808
8808
  if (w.length > 0)
8809
8809
  for (let F = 0; F < w.length; F++) {
8810
8810
  const k = w[F], H = k.weight;
8811
- A += k.attr.getX(I) * H, M += k.attr.getY(I) * H, L += k.attr.getZ(I) * H;
8811
+ A += k.attr.getX(I) * H, M += k.attr.getY(I) * H, D += k.attr.getZ(I) * H;
8812
8812
  }
8813
- A < s && (s = A), M < a && (a = M), L < n && (n = L), A > c && (c = A), M > h && (h = M), L > f && (f = L), M > r && (r = M);
8813
+ A < s && (s = A), M < a && (a = M), D < n && (n = D), A > c && (c = A), M > h && (h = M), D > f && (f = D), M > r && (r = M);
8814
8814
  const P = A * A + M * M;
8815
8815
  P > d && (d = P);
8816
8816
  }
@@ -8966,7 +8966,7 @@ function Vt(o) {
8966
8966
  function zr(...o) {
8967
8967
  return o.filter(Boolean).join(" ");
8968
8968
  }
8969
- class Dn extends HTMLElement {
8969
+ class Ln extends HTMLElement {
8970
8970
  constructor(e) {
8971
8971
  super(), this._size = 12, this._showDialog = !1, this._selected = !1, this._focused = !1, this._toBeInstalled = !1, this._toBeReplaced = !1, this._hasError = !1, this._canInstall = !1, this._hide = !1, this._disable = !1, this._filled = !1, this._allFunctions = [], this._functions = [], this._deviceName = "", this._deviceLogo = "", this._renderQueued = !1, this._needsRender = !0, this.attachShadow({ mode: "open" }), this._props = { ...Or, ...e ?? {} }, this.handleShadowClick = this.handleShadowClick.bind(this), this.shadowRoot.addEventListener("click", this.handleShadowClick), this.render();
8972
8972
  }
@@ -9191,7 +9191,7 @@ class Dn extends HTMLElement {
9191
9191
  }
9192
9192
  }
9193
9193
  }
9194
- customElements.get("slot-item") || customElements.define("slot-item", Dn);
9194
+ customElements.get("slot-item") || customElements.define("slot-item", Ln);
9195
9195
  const ie = {
9196
9196
  ON_DROP: "slot-on-drop",
9197
9197
  ON_DEVICE_DELETED: "slot-on-device-deleted",
@@ -9210,7 +9210,7 @@ class Ur extends ze {
9210
9210
  const t = document.createElement("div");
9211
9211
  super(t), this.props = e, this._emitter = new kt(), this._slotContainer = new me(), this._bracketSlots = [], this._hasError = !1, this.useBracket = !1, this.addEventListener = this._emitter.addListener.bind(this._emitter), this.removeEventListener = this._emitter.removeListener.bind(this._emitter), this._canInstall = !1, this._loading = !1, this._selected = !1, this._deviceSelected = !1, this._focused = !1, this._toBeInstalled = !1, this._toBeReplaced = !1, this._allFunctions = /* @__PURE__ */ new Set(), this._functions = /* @__PURE__ */ new Set(), this._timer = 0, this._parentPos = new b(), this._wrapper = new me(), this._showSlot = !0, this._isMirror = !1, this.beforeInstall = void 0, this._preventDefaults = (i) => {
9212
9212
  i.preventDefault(), i.stopPropagation();
9213
- }, this.getWP = this._slotContainer.getWorldPosition.bind(this._slotContainer), t.setAttribute("data-ui-type", "slot"), this._showSlot = typeof e.show == "boolean" ? e.show : !0, this.name = e.name, this._isMirror = e.isMirror, this._slotUI = new Dn({
9213
+ }, this.getWP = this._slotContainer.getWorldPosition.bind(this._slotContainer), t.setAttribute("data-ui-type", "slot"), this._showSlot = typeof e.show == "boolean" ? e.show : !0, this.name = e.name, this._isMirror = e.isMirror, this._slotUI = new Ln({
9214
9214
  name: e.name,
9215
9215
  isMobile: e.isMobile,
9216
9216
  onRemove: () => {
@@ -9523,7 +9523,7 @@ class Ei extends me {
9523
9523
  class Pn extends oi {
9524
9524
  // 上一次的角度
9525
9525
  constructor(e, t) {
9526
- super(), this.radius = e, this._text = new uc(""), this._line = new Ei(void 0, !1, !1), this._box = new Z(), this._arc = new To(), this._previousPosition = null, this._updateTimer = null, this._updateDelay = 300, this._accumulatedAngle = 0, this._lastAngle = null, this._line.updateMaterial(new As({
9526
+ super(), this.radius = e, this._text = new uc(""), this._line = new Ei(void 0, !1, !1), this._box = new X(), this._arc = new To(), this._previousPosition = null, this._updateTimer = null, this._updateDelay = 300, this._accumulatedAngle = 0, this._lastAngle = null, this._line.updateMaterial(new As({
9527
9527
  color: "#555",
9528
9528
  dashSize: 0.06,
9529
9529
  gapSize: 0.06
@@ -9839,7 +9839,7 @@ class gc extends oi {
9839
9839
  w.y -= m / 6, this._line13.update(x, w, this._radius);
9840
9840
  }
9841
9841
  }
9842
- class Ce extends Z {
9842
+ class Ce extends X {
9843
9843
  constructor(e = 0.6, t = 0.4, i = 0.2) {
9844
9844
  super(), this.isGoods = !0, this._lineMaterial = new As({
9845
9845
  color: new J("#000"),
@@ -10023,10 +10023,10 @@ class _c extends oi {
10023
10023
  this._animationClock.getDelta();
10024
10024
  }, this._app.renderer.domElement.addEventListener("ticker", this._onTicker), this.addEventListener("shape-key-changed", (t, i) => {
10025
10025
  if (this._slots.forEach((s) => s.shapeKeyChanged(t, i)), this.sizeBox.follow === t ? (this.sizeBox.generate(this._container, i), this.sizeBox.originOffset && (this._container.traverse((s) => {
10026
- s instanceof Z && !s.userData.isDevice && !s.userData.isBracket && s.geometry.translate(this.sizeBox.originOffset - this.sizeBox.translateCache, 0, 0), s instanceof Ur && !s.props.slot.userData.ignoreOriginChanged && s.parent && s.parent.position.add(new b(this.sizeBox.originOffset - this.sizeBox.translateCache, 0, 0));
10026
+ s instanceof X && !s.userData.isDevice && !s.userData.isBracket && s.geometry.translate(this.sizeBox.originOffset - this.sizeBox.translateCache, 0, 0), s instanceof Ur && !s.props.slot.userData.ignoreOriginChanged && s.parent && s.parent.position.add(new b(this.sizeBox.originOffset - this.sizeBox.translateCache, 0, 0));
10027
10027
  }), this.sizeBox.translateCache = this.sizeBox.originOffset, this.sizeBox.generate(this._container))) : this.sizeBox.generate(this._container), ["width", "length", "height"].includes(t) && this._emitter.emit("size-changed", t, i), t === "goodsLength") {
10028
- const s = this._goodsSize.length, a = this._getLayoutGoodsLength(s), n = i;
10029
- this._goodsSize.length = this._layoutLengthToItemLength(n), this._applyDerivedSizesFromLayoutGoodsLength(n), this._generateRollers(), this._syncRollerGoodsBoxesFromGoodsSize(), this._syncShelvesFromGoodsSize({ prevLayoutLengthForBaseX: a });
10028
+ const s = i;
10029
+ this._goodsSize.length = this._layoutLengthToItemLength(s), this._applyDerivedSizesFromLayoutGoodsLength(s), this._generateRollers(), this._syncRollerGoodsBoxesFromGoodsSize(), this._syncShelvesFromGoodsSize();
10030
10030
  }
10031
10031
  t === "goodsWidth" && (this._goodsSize.width = i, this._applyDerivedSizesFromGoodsWidth(i), this._columnCount > 1 && this.setColumns(this._columnCount, !1), this._syncRollerGoodsBoxesFromGoodsSize(), this._syncShelvesFromGoodsSize());
10032
10032
  });
@@ -10065,32 +10065,27 @@ class _c extends oi {
10065
10065
  });
10066
10066
  });
10067
10067
  }
10068
- _syncShelvesFromGoodsSize(e) {
10069
- const t = this.shapeKeys.has("goodsLength") || this.shapeKeys.has("goodsWidth"), i = this._getLayoutGoodsLength(this._goodsSize.length);
10070
- this._shelves.forEach((s) => {
10071
- let a = this._shelfSyncCache.get(s);
10072
- a || (a = { container: void 0, morphMeshes: [], goodsBoxes: [] }, s.traverse((h) => {
10073
- var f;
10074
- if ((f = h.userData) != null && f.isShelfContainer && (a.container = h), h instanceof Ce && a.goodsBoxes.push(h), as(h)) {
10075
- const d = h, r = d.morphTargetDictionary || {};
10076
- (Object.prototype.hasOwnProperty.call(r, "goodsWidth") || Object.prototype.hasOwnProperty.call(r, "goodsLength")) && a.morphMeshes.push(d);
10068
+ _syncShelvesFromGoodsSize() {
10069
+ const e = this.shapeKeys.has("goodsLength") || this.shapeKeys.has("goodsWidth"), t = this._getLayoutGoodsLength(this._goodsSize.length);
10070
+ this._shelves.forEach((i) => {
10071
+ let s = this._shelfSyncCache.get(i);
10072
+ s || (s = { container: void 0, morphMeshes: [], goodsBoxes: [] }, i.traverse((c) => {
10073
+ var h;
10074
+ if ((h = c.userData) != null && h.isShelfContainer && (s.container = c), c instanceof Ce && s.goodsBoxes.push(c), as(c)) {
10075
+ const f = c, d = f.morphTargetDictionary || {};
10076
+ (Object.prototype.hasOwnProperty.call(d, "goodsWidth") || Object.prototype.hasOwnProperty.call(d, "goodsLength")) && s.morphMeshes.push(f);
10077
10077
  }
10078
- }), this._shelfSyncCache.set(s, a)), a.goodsBoxes.forEach((h) => {
10079
- h.updateSize(this._goodsSize.length, this._goodsSize.width, this._goodsSize.height);
10080
- }), a.morphMeshes.forEach((h) => {
10081
- this.setShapeKeyToMesh(h, "goodsWidth", this._goodsSize.width), this.setShapeKeyToMesh(h, "goodsLength", i);
10078
+ }), this._shelfSyncCache.set(i, s)), s.goodsBoxes.forEach((c) => {
10079
+ c.updateSize(this._goodsSize.length, this._goodsSize.width, this._goodsSize.height);
10080
+ }), s.morphMeshes.forEach((c) => {
10081
+ this.setShapeKeyToMesh(c, "goodsWidth", this._goodsSize.width), this.setShapeKeyToMesh(c, "goodsLength", t);
10082
10082
  });
10083
- const n = a.container;
10084
- if (!n)
10083
+ const a = s.container;
10084
+ if (!a)
10085
10085
  return;
10086
- if (typeof n.userData.__goodsBaseX != "number")
10087
- if (t) {
10088
- const h = typeof (e == null ? void 0 : e.prevLayoutLengthForBaseX) == "number" ? e.prevLayoutLengthForBaseX : i;
10089
- n.userData.__goodsBaseX = n.position.x - (h || 0) / 2;
10090
- } else
10091
- n.userData.__goodsBaseX = n.position.x;
10092
- const c = n.userData.__goodsBaseX;
10093
- n.position.x = t ? c + i / 2 : c;
10086
+ typeof a.userData.__goodsBaseX != "number" && (a.userData.__goodsBaseX = a.position.x);
10087
+ const n = a.userData.__goodsBaseX;
10088
+ a.position.x = e ? n + t / 2 : n;
10094
10089
  });
10095
10090
  }
10096
10091
  _findFirstSkinnedMesh(e) {
@@ -10129,13 +10124,13 @@ class _c extends oi {
10129
10124
  (!a || !n) && console.warn("[Amr.loadAnimation] 在动画或目标模型中未找到 SkinnedMesh,使用原始动画 clip", e), this._mixer || (this._mixer = new rr(this._modelRoot));
10130
10125
  const c = (
10131
10126
  // @ts-ignore SkeletonUtils 可能没有类型定义
10132
- typeof Xi.retargetClip == "function"
10127
+ typeof Zi.retargetClip == "function"
10133
10128
  );
10134
10129
  i.forEach((h) => {
10135
10130
  let f = h;
10136
10131
  if (c && a && n)
10137
10132
  try {
10138
- f = Xi.retargetClip(
10133
+ f = Zi.retargetClip(
10139
10134
  n,
10140
10135
  a,
10141
10136
  h
@@ -10160,7 +10155,7 @@ class _c extends oi {
10160
10155
  return;
10161
10156
  i = c.glb;
10162
10157
  }
10163
- const a = Xi.clone(i);
10158
+ const a = Zi.clone(i);
10164
10159
  this._generateAmr(a, s), i = null, this._emitter.emit("amr-loaded");
10165
10160
  }
10166
10161
  changeSkin(e, t) {
@@ -10183,7 +10178,7 @@ class _c extends oi {
10183
10178
  let n = t;
10184
10179
  a.userData[`origin_${e}`] && (n -= a.userData[`origin_${e}`]);
10185
10180
  const c = (h = a.morphTargetDictionary) == null ? void 0 : h[e];
10186
- c !== void 0 && a.morphTargetInfluences && (a.morphTargetInfluences[c] = n), a instanceof Z && a.geometry.translate(0, 0, 1e-9);
10181
+ c !== void 0 && a.morphTargetInfluences && (a.morphTargetInfluences[c] = n), a instanceof X && a.geometry.translate(0, 0, 1e-9);
10187
10182
  }), i && this._emitter.emit("shape-key-changed", e, t);
10188
10183
  }, 0);
10189
10184
  }
@@ -10204,7 +10199,7 @@ class _c extends oi {
10204
10199
  n ? n.push(i) : this._shapeKeyTargets.set(s, [i]);
10205
10200
  });
10206
10201
  }), e.traverse((i) => {
10207
- if (i instanceof Z) {
10202
+ if (i instanceof X) {
10208
10203
  if (i.castShadow = !0, i.receiveShadow = !0, i.material)
10209
10204
  if (Array.isArray(i.material))
10210
10205
  i.material.forEach((a) => {
@@ -10224,7 +10219,7 @@ class _c extends oi {
10224
10219
  }
10225
10220
  if (i.material.userData.isBreathLight && i.material.emissiveIntensity) {
10226
10221
  i.material.emissive || (i.material.emissive = new J(16777215)), i.material.emissiveIntensity = 2, i.material.toneMapped = !1;
10227
- const a = 1e3, n = new Xe.Tween(i.material).to({ emissiveIntensity: 0.2 }).easing(Xe.Easing.Quintic.InOut).duration(a), c = new Xe.Tween(i.material).to({ emissiveIntensity: 2 }).easing(Xe.Easing.Quintic.InOut).duration(a);
10222
+ const a = 1e3, n = new Ze.Tween(i.material).to({ emissiveIntensity: 0.2 }).easing(Ze.Easing.Quintic.InOut).duration(a), c = new Ze.Tween(i.material).to({ emissiveIntensity: 2 }).easing(Ze.Easing.Quintic.InOut).duration(a);
10228
10223
  n.onComplete(() => c.start()), c.onComplete(() => n.start()), n.start(), this._breathLights.push(n, c);
10229
10224
  }
10230
10225
  i.material.userData.changeColor && (this.skins.find((a) => a.name === i.material.userData.name) || this.skins.push(new tn({
@@ -10399,10 +10394,9 @@ class _c extends oi {
10399
10394
  const t = Math.max(1, Math.floor(e || 1));
10400
10395
  if (t === this._rowCount)
10401
10396
  return;
10402
- const i = this._getLayoutGoodsLength(this._goodsSize.length);
10403
10397
  this._rowCount = t;
10404
- const s = this._getLayoutGoodsLength(this._goodsSize.length);
10405
- this.setShapeKey("goodsLength", s, !1), this._applyDerivedSizesFromLayoutGoodsLength(s), this._generateRollers(), this._syncRollerGoodsBoxesFromGoodsSize(), this._syncShelvesFromGoodsSize({ prevLayoutLengthForBaseX: i });
10398
+ const i = this._getLayoutGoodsLength(this._goodsSize.length);
10399
+ this.setShapeKey("goodsLength", i, !1), this._applyDerivedSizesFromLayoutGoodsLength(i), this._generateRollers(), this._syncRollerGoodsBoxesFromGoodsSize(), this._syncShelvesFromGoodsSize();
10406
10400
  }
10407
10401
  _getLayoutGoodsLength(e = this._goodsSize.length) {
10408
10402
  const t = Math.max(1, this._rowCount || 1), i = e || 0;
@@ -10882,10 +10876,10 @@ function hs(o, e, t, i, s) {
10882
10876
  for (let g = e * 6, v = (e + t) * 6; g < v; g += 6) {
10883
10877
  const y = o[g + 0], x = o[g + 1], w = y - x, T = y + x;
10884
10878
  w < a && (a = w), T > h && (h = T), y < r && (r = y), y > m && (m = y);
10885
- const S = o[g + 2], R = o[g + 3], C = S - R, D = S + R;
10886
- C < n && (n = C), D > f && (f = D), S < l && (l = S), S > _ && (_ = S);
10887
- const I = o[g + 4], A = o[g + 5], M = I - A, L = I + A;
10888
- M < c && (c = M), L > d && (d = L), I < u && (u = I), I > p && (p = I);
10879
+ const S = o[g + 2], R = o[g + 3], C = S - R, L = S + R;
10880
+ C < n && (n = C), L > f && (f = L), S < l && (l = S), S > _ && (_ = S);
10881
+ const I = o[g + 4], A = o[g + 5], M = I - A, D = I + A;
10882
+ M < c && (c = M), D > d && (d = D), I < u && (u = I), I > p && (p = I);
10889
10883
  }
10890
10884
  i[0] = a, i[1] = n, i[2] = c, i[3] = h, i[4] = f, i[5] = d, s[0] = r, s[1] = l, s[2] = u, s[3] = m, s[4] = _, s[5] = p;
10891
10885
  }
@@ -10908,13 +10902,13 @@ function Mc(o, e = null, t = null, i = null) {
10908
10902
  w < S && (S = w), T < S && (S = T);
10909
10903
  let R = x;
10910
10904
  w > R && (R = w), T > R && (R = T);
10911
- const C = (R - S) / 2, D = y * 2;
10912
- h[_ + D + 0] = S + C, h[_ + D + 1] = C + (Math.abs(S) + C) * wc;
10905
+ const C = (R - S) / 2, L = y * 2;
10906
+ h[_ + L + 0] = S + C, h[_ + L + 1] = C + (Math.abs(S) + C) * wc;
10913
10907
  }
10914
10908
  }
10915
10909
  return h;
10916
10910
  }
10917
- function X(o, e, t) {
10911
+ function Z(o, e, t) {
10918
10912
  return t.min.x = e[o], t.min.y = e[o + 1], t.min.z = e[o + 2], t.max.x = e[o + 3], t.max.y = e[o + 4], t.max.z = e[o + 5], t;
10919
10913
  }
10920
10914
  function qr(o) {
@@ -10945,7 +10939,7 @@ function Nt(o) {
10945
10939
  const e = o[3] - o[0], t = o[4] - o[1], i = o[5] - o[2];
10946
10940
  return 2 * (e * t + t * i + i * e);
10947
10941
  }
10948
- const Le = 32, Cc = (o, e) => o.candidate - e.candidate, qe = new Array(Le).fill().map(() => ({
10942
+ const De = 32, Cc = (o, e) => o.candidate - e.candidate, qe = new Array(De).fill().map(() => ({
10949
10943
  count: 0,
10950
10944
  bounds: new Float32Array(6),
10951
10945
  rightCacheBounds: new Float32Array(6),
@@ -10963,8 +10957,8 @@ function Ic(o, e, t, i, s, a) {
10963
10957
  let f = ls * s;
10964
10958
  const d = i * 6, r = (i + s) * 6;
10965
10959
  for (let l = 0; l < 3; l++) {
10966
- const u = e[l], p = (e[l + 3] - u) / Le;
10967
- if (s < Le / 4) {
10960
+ const u = e[l], p = (e[l + 3] - u) / De;
10961
+ if (s < De / 4) {
10968
10962
  const g = [...qe];
10969
10963
  g.length = s;
10970
10964
  let v = 0;
@@ -10996,15 +10990,15 @@ function Ic(o, e, t, i, s, a) {
10996
10990
  }
10997
10991
  for (let x = 0; x < y; x++) {
10998
10992
  const w = g[x], T = w.count, S = s - w.count, R = w.leftCacheBounds, C = w.rightCacheBounds;
10999
- let D = 0;
11000
- T !== 0 && (D = Nt(R) / h);
10993
+ let L = 0;
10994
+ T !== 0 && (L = Nt(R) / h);
11001
10995
  let I = 0;
11002
10996
  S !== 0 && (I = Nt(C) / h);
11003
- const A = Gr + ls * (D * T + I * S);
10997
+ const A = Gr + ls * (L * T + I * S);
11004
10998
  A < f && (n = l, f = A, c = w.candidate);
11005
10999
  }
11006
11000
  } else {
11007
- for (let y = 0; y < Le; y++) {
11001
+ for (let y = 0; y < De; y++) {
11008
11002
  const x = qe[y];
11009
11003
  x.count = 0, x.candidate = u + p + y * p;
11010
11004
  const w = x.bounds;
@@ -11013,25 +11007,25 @@ function Ic(o, e, t, i, s, a) {
11013
11007
  }
11014
11008
  for (let y = d; y < r; y += 6) {
11015
11009
  let T = ~~((t[y + 2 * l] - u) / p);
11016
- T >= Le && (T = Le - 1);
11010
+ T >= De && (T = De - 1);
11017
11011
  const S = qe[T];
11018
11012
  S.count++, vi(y, t, S.bounds);
11019
11013
  }
11020
- const g = qe[Le - 1];
11014
+ const g = qe[De - 1];
11021
11015
  jr(g.bounds, g.rightCacheBounds);
11022
- for (let y = Le - 2; y >= 0; y--) {
11016
+ for (let y = De - 2; y >= 0; y--) {
11023
11017
  const x = qe[y], w = qe[y + 1];
11024
11018
  Qr(x.bounds, w.rightCacheBounds, x.rightCacheBounds);
11025
11019
  }
11026
11020
  let v = 0;
11027
- for (let y = 0; y < Le - 1; y++) {
11021
+ for (let y = 0; y < De - 1; y++) {
11028
11022
  const x = qe[y], w = x.count, T = x.bounds, R = qe[y + 1].rightCacheBounds;
11029
11023
  w !== 0 && (v === 0 ? jr(T, _i) : Qr(T, _i, _i)), v += w;
11030
- let C = 0, D = 0;
11024
+ let C = 0, L = 0;
11031
11025
  v !== 0 && (C = Nt(_i) / h);
11032
11026
  const I = s - v;
11033
- I !== 0 && (D = Nt(R) / h);
11034
- const A = Gr + ls * (C * v + D * I);
11027
+ I !== 0 && (L = Nt(R) / h);
11028
+ const A = Gr + ls * (C * v + L * I);
11035
11029
  A < f && (n = l, f = A, c = x.candidate);
11036
11030
  }
11037
11031
  }
@@ -11051,7 +11045,7 @@ class us {
11051
11045
  this.boundingData = new Float32Array(6);
11052
11046
  }
11053
11047
  }
11054
- function Lc(o, e, t, i, s, a) {
11048
+ function Dc(o, e, t, i, s, a) {
11055
11049
  let n = i, c = i + s - 1;
11056
11050
  const h = a.pos, f = a.axis * 2;
11057
11051
  for (; ; ) {
@@ -11073,7 +11067,7 @@ function Lc(o, e, t, i, s, a) {
11073
11067
  return n;
11074
11068
  }
11075
11069
  }
11076
- function Dc(o, e, t, i, s, a) {
11070
+ function Lc(o, e, t, i, s, a) {
11077
11071
  let n = i, c = i + s - 1;
11078
11072
  const h = a.pos, f = a.axis * 2;
11079
11073
  for (; ; ) {
@@ -11111,15 +11105,15 @@ function _e(o, e) {
11111
11105
  function On(o, e) {
11112
11106
  return e[o + 7];
11113
11107
  }
11114
- let zn, Zt, Fi, Un;
11108
+ let zn, Xt, Fi, Un;
11115
11109
  const Pc = Math.pow(2, 32);
11116
- function Ls(o) {
11117
- return "count" in o ? 1 : 1 + Ls(o.left) + Ls(o.right);
11110
+ function Ds(o) {
11111
+ return "count" in o ? 1 : 1 + Ds(o.left) + Ds(o.right);
11118
11112
  }
11119
11113
  function Ec(o, e, t) {
11120
- return zn = new Float32Array(t), Zt = new Uint32Array(t), Fi = new Uint16Array(t), Un = new Uint8Array(t), Ds(o, e);
11114
+ return zn = new Float32Array(t), Xt = new Uint32Array(t), Fi = new Uint16Array(t), Un = new Uint8Array(t), Ls(o, e);
11121
11115
  }
11122
- function Ds(o, e) {
11116
+ function Ls(o, e) {
11123
11117
  const t = o / 4, i = o / 2, s = "count" in e, a = e.boundingData;
11124
11118
  for (let n = 0; n < 6; n++)
11125
11119
  zn[t + n] = a[n];
@@ -11129,19 +11123,19 @@ function Ds(o, e) {
11129
11123
  Un.set(new Uint8Array(n), o);
11130
11124
  for (let c = o, h = o + n.byteLength; c < h; c += ei) {
11131
11125
  const f = c / 2;
11132
- le(f, Fi) || (Zt[c / 4 + 6] += t);
11126
+ le(f, Fi) || (Xt[c / 4 + 6] += t);
11133
11127
  }
11134
11128
  return o + n.byteLength;
11135
11129
  } else {
11136
11130
  const n = e.offset, c = e.count;
11137
- return Zt[t + 6] = n, Fi[i + 14] = c, Fi[i + 15] = Qi, o + ei;
11131
+ return Xt[t + 6] = n, Fi[i + 14] = c, Fi[i + 15] = Qi, o + ei;
11138
11132
  }
11139
11133
  else {
11140
11134
  const n = e.left, c = e.right, h = e.splitAxis;
11141
11135
  let f;
11142
- if (f = Ds(o + ei, n), f / 4 > Pc)
11136
+ if (f = Ls(o + ei, n), f / 4 > Pc)
11143
11137
  throw new Error("MeshBVH: Cannot store child pointer greater than 32 bits.");
11144
- return Zt[t + 6] = f / 4, f = Ds(f, c), Zt[t + 7] = h, f;
11138
+ return Xt[t + 6] = f / 4, f = Ls(f, c), Xt[t + 7] = h, f;
11145
11139
  }
11146
11140
  }
11147
11141
  function Fc(o, e) {
@@ -11158,7 +11152,7 @@ function kc(o, e, t, i, s) {
11158
11152
  strategy: h,
11159
11153
  onProgress: f,
11160
11154
  indirect: d
11161
- } = s, r = o._indirectBuffer, l = o.geometry, u = l.index ? l.index.array : null, m = d ? Dc : Lc, _ = Bt(l), p = new Float32Array(6);
11155
+ } = s, r = o._indirectBuffer, l = o.geometry, u = l.index ? l.index.array : null, m = d ? Lc : Dc, _ = Bt(l), p = new Float32Array(6);
11162
11156
  let g = !1;
11163
11157
  const v = new us();
11164
11158
  return hs(e, t, i, v.boundingData, p), x(v, t, i, p), v;
@@ -11168,17 +11162,17 @@ function kc(o, e, t, i, s) {
11168
11162
  function x(w, T, S, R = null, C = 0) {
11169
11163
  if (!g && C >= a && (g = !0, n && (console.warn(`MeshBVH: Max depth of ${a} reached when generating BVH. Consider increasing maxDepth.`), console.warn(l))), S <= c || C >= a)
11170
11164
  return y(T + S), w.offset = T, w.count = S, w;
11171
- const D = Ic(w.boundingData, R, e, T, S, h);
11172
- if (D.axis === -1)
11165
+ const L = Ic(w.boundingData, R, e, T, S, h);
11166
+ if (L.axis === -1)
11173
11167
  return y(T + S), w.offset = T, w.count = S, w;
11174
- const I = m(r, u, e, T, S, D);
11168
+ const I = m(r, u, e, T, S, L);
11175
11169
  if (I === T || I === T + S)
11176
11170
  y(T + S), w.offset = T, w.count = S;
11177
11171
  else {
11178
- w.splitAxis = D.axis;
11179
- const A = new us(), M = T, L = I - T;
11180
- w.left = A, hs(e, M, L, A.boundingData, p), x(A, M, L, p, C + 1);
11181
- const P = new us(), F = I, k = S - L;
11172
+ w.splitAxis = L.axis;
11173
+ const A = new us(), M = T, D = I - T;
11174
+ w.left = A, hs(e, M, D, A.boundingData, p), x(A, M, D, p, C + 1);
11175
+ const P = new us(), F = I, k = S - D;
11182
11176
  w.right = P, hs(e, F, k, P.boundingData, p), x(P, F, k, p, C + 1);
11183
11177
  }
11184
11178
  return w;
@@ -11191,7 +11185,7 @@ function Bc(o, e) {
11191
11185
  )), o._indirectBuffer || Tc(t, e);
11192
11186
  const i = e.useSharedArrayBuffer ? SharedArrayBuffer : ArrayBuffer, s = Mc(t), a = e.indirect ? kn(t) : Bn(t);
11193
11187
  o._roots = a.map((n) => {
11194
- const c = kc(o, s, n.offset, n.count, e), h = Ls(c), f = new i(ei * h);
11188
+ const c = kc(o, s, n.offset, n.count, e), h = Ds(c), f = new i(ei * h);
11195
11189
  return Ec(0, c, f), f;
11196
11190
  });
11197
11191
  }
@@ -11354,22 +11348,22 @@ Se.prototype.intersectsTriangle = function() {
11354
11348
  const w = this.satBounds, T = this.satAxes;
11355
11349
  t[0] = p.a, t[1] = p.b, t[2] = p.c;
11356
11350
  for (let C = 0; C < 4; C++) {
11357
- const D = w[C], I = T[C];
11358
- if (i.setFromPoints(I, t), D.isSeparated(i))
11351
+ const L = w[C], I = T[C];
11352
+ if (i.setFromPoints(I, t), L.isSeparated(i))
11359
11353
  return !1;
11360
11354
  }
11361
11355
  const S = p.satBounds, R = p.satAxes;
11362
11356
  e[0] = this.a, e[1] = this.b, e[2] = this.c;
11363
11357
  for (let C = 0; C < 4; C++) {
11364
- const D = S[C], I = R[C];
11365
- if (i.setFromPoints(I, e), D.isSeparated(i))
11358
+ const L = S[C], I = R[C];
11359
+ if (i.setFromPoints(I, e), L.isSeparated(i))
11366
11360
  return !1;
11367
11361
  }
11368
11362
  for (let C = 0; C < 4; C++) {
11369
- const D = T[C];
11363
+ const L = T[C];
11370
11364
  for (let I = 0; I < 4; I++) {
11371
11365
  const A = R[I];
11372
- if (a.crossVectors(D, A), i.setFromPoints(a, e), s.setFromPoints(a, t), i.isSeparated(s))
11366
+ if (a.crossVectors(L, A), i.setFromPoints(a, e), s.setFromPoints(a, t), i.isSeparated(s))
11373
11367
  return !1;
11374
11368
  }
11375
11369
  }
@@ -11389,8 +11383,8 @@ Se.prototype.intersectsTriangle = function() {
11389
11383
  let M = l.start;
11390
11384
  l.start = l.end, l.end = M;
11391
11385
  }
11392
- const S = r.start.dot(c), R = r.end.dot(c), C = l.start.dot(c), D = l.end.dot(c), I = R < C, A = S < D;
11393
- return S !== D && C !== R && I === A ? !1 : (g && (f.subVectors(r.start, l.start), f.dot(c) > 0 ? g.start.copy(r.start) : g.start.copy(l.start), f.subVectors(r.end, l.end), f.dot(c) < 0 ? g.end.copy(r.end) : g.end.copy(l.end)), !0);
11386
+ const S = r.start.dot(c), R = r.end.dot(c), C = l.start.dot(c), L = l.end.dot(c), I = R < C, A = S < L;
11387
+ return S !== L && C !== R && I === A ? !1 : (g && (f.subVectors(r.start, l.start), f.dot(c) > 0 ? g.start.copy(r.start) : g.start.copy(l.start), f.subVectors(r.end, l.end), f.dot(c) < 0 ? g.end.copy(r.end) : g.end.copy(l.end)), !0);
11394
11388
  }
11395
11389
  };
11396
11390
  }();
@@ -11530,8 +11524,8 @@ ne.prototype.distanceToBox = function() {
11530
11524
  for (let v = 0; v <= 1; v++) {
11531
11525
  const y = (p + 1) % 3, x = (p + 2) % 3, w = g << y | v << x, T = 1 << p | g << y | v << x, S = u[w], R = u[T];
11532
11526
  e[_].set(S, R);
11533
- const D = o[p], I = o[y], A = o[x], M = t[_], L = M.start, P = M.end;
11534
- L[D] = r[D], L[I] = g ? r[I] : l[I], L[A] = v ? r[A] : l[I], P[D] = l[D], P[I] = g ? r[I] : l[I], P[A] = v ? r[A] : l[I], _++;
11527
+ const L = o[p], I = o[y], A = o[x], M = t[_], D = M.start, P = M.end;
11528
+ D[L] = r[L], D[I] = g ? r[I] : l[I], D[A] = v ? r[A] : l[I], P[L] = l[L], P[I] = g ? r[I] : l[I], P[A] = v ? r[A] : l[I], _++;
11535
11529
  }
11536
11530
  for (let p = 0; p <= 1; p++)
11537
11531
  for (let g = 0; g <= 1; g++)
@@ -11554,7 +11548,7 @@ ne.prototype.distanceToBox = function() {
11554
11548
  return Math.sqrt(m);
11555
11549
  };
11556
11550
  }();
11557
- class Xs {
11551
+ class Zs {
11558
11552
  constructor(e) {
11559
11553
  this._getNewPrimitive = e, this._primitives = [];
11560
11554
  }
@@ -11566,7 +11560,7 @@ class Xs {
11566
11560
  this._primitives.push(e);
11567
11561
  }
11568
11562
  }
11569
- class Hc extends Xs {
11563
+ class Hc extends Zs {
11570
11564
  constructor() {
11571
11565
  super(() => new Se());
11572
11566
  }
@@ -11585,48 +11579,48 @@ class Wc {
11585
11579
  }
11586
11580
  }
11587
11581
  const j = new Wc();
11588
- let Ze, Ct;
11589
- const pt = [], yi = /* @__PURE__ */ new Xs(() => new Q());
11582
+ let Xe, Ct;
11583
+ const pt = [], yi = /* @__PURE__ */ new Zs(() => new Q());
11590
11584
  function Vc(o, e, t, i, s, a) {
11591
- Ze = yi.getPrimitive(), Ct = yi.getPrimitive(), pt.push(Ze, Ct), j.setBuffer(o._roots[e]);
11585
+ Xe = yi.getPrimitive(), Ct = yi.getPrimitive(), pt.push(Xe, Ct), j.setBuffer(o._roots[e]);
11592
11586
  const n = Ps(0, o.geometry, t, i, s, a);
11593
- j.clearBuffer(), yi.releasePrimitive(Ze), yi.releasePrimitive(Ct), pt.pop(), pt.pop();
11587
+ j.clearBuffer(), yi.releasePrimitive(Xe), yi.releasePrimitive(Ct), pt.pop(), pt.pop();
11594
11588
  const c = pt.length;
11595
- return c > 0 && (Ct = pt[c - 1], Ze = pt[c - 2]), n;
11589
+ return c > 0 && (Ct = pt[c - 1], Xe = pt[c - 2]), n;
11596
11590
  }
11597
11591
  function Ps(o, e, t, i, s = null, a = 0, n = 0) {
11598
11592
  const { float32Array: c, uint16Array: h, uint32Array: f } = j;
11599
11593
  let d = o * 2;
11600
11594
  if (le(d, h)) {
11601
11595
  const l = fe(o, f), u = ge(d, h);
11602
- return X(o, c, Ze), i(l, u, !1, n, a + o, Ze);
11596
+ return Z(o, c, Xe), i(l, u, !1, n, a + o, Xe);
11603
11597
  } else {
11604
- let D = function(A) {
11605
- const { uint16Array: M, uint32Array: L } = j;
11598
+ let L = function(A) {
11599
+ const { uint16Array: M, uint32Array: D } = j;
11606
11600
  let P = A * 2;
11607
11601
  for (; !le(P, M); )
11608
11602
  A = ve(A), P = A * 2;
11609
- return fe(A, L);
11603
+ return fe(A, D);
11610
11604
  }, I = function(A) {
11611
- const { uint16Array: M, uint32Array: L } = j;
11605
+ const { uint16Array: M, uint32Array: D } = j;
11612
11606
  let P = A * 2;
11613
11607
  for (; !le(P, M); )
11614
- A = _e(A, L), P = A * 2;
11615
- return fe(A, L) + ge(P, M);
11608
+ A = _e(A, D), P = A * 2;
11609
+ return fe(A, D) + ge(P, M);
11616
11610
  };
11617
11611
  const l = ve(o), u = _e(o, f);
11618
11612
  let m = l, _ = u, p, g, v, y;
11619
- if (s && (v = Ze, y = Ct, X(m, c, v), X(_, c, y), p = s(v), g = s(y), g < p)) {
11613
+ if (s && (v = Xe, y = Ct, Z(m, c, v), Z(_, c, y), p = s(v), g = s(y), g < p)) {
11620
11614
  m = u, _ = l;
11621
11615
  const A = p;
11622
11616
  p = g, g = A, v = y;
11623
11617
  }
11624
- v || (v = Ze, X(m, c, v));
11618
+ v || (v = Xe, Z(m, c, v));
11625
11619
  const x = le(m * 2, h), w = t(v, x, p, n + 1, a + m);
11626
11620
  let T;
11627
11621
  if (w === Nr) {
11628
- const A = D(m), L = I(m) - A;
11629
- T = i(A, L, !0, n + 1, a + m, v);
11622
+ const A = L(m), D = I(m) - A;
11623
+ T = i(A, D, !0, n + 1, a + m, v);
11630
11624
  } else
11631
11625
  T = w && Ps(
11632
11626
  m,
@@ -11639,12 +11633,12 @@ function Ps(o, e, t, i, s = null, a = 0, n = 0) {
11639
11633
  );
11640
11634
  if (T)
11641
11635
  return !0;
11642
- y = Ct, X(_, c, y);
11636
+ y = Ct, Z(_, c, y);
11643
11637
  const S = le(_ * 2, h), R = t(y, S, g, n + 1, a + _);
11644
11638
  let C;
11645
11639
  if (R === Nr) {
11646
- const A = D(_), L = I(_) - A;
11647
- C = i(A, L, !0, n + 1, a + _, y);
11640
+ const A = L(_), D = I(_) - A;
11641
+ C = i(A, D, !0, n + 1, a + _, y);
11648
11642
  } else
11649
11643
  C = R && Ps(
11650
11644
  _,
@@ -11677,7 +11671,7 @@ function Nc(o, e, t = {}, i = 0, s = 1 / 0) {
11677
11671
  const f = Math.sqrt(c);
11678
11672
  return t.point ? t.point.copy(ds) : t.point = ds.clone(), t.distance = f, t.faceIndex = h, t;
11679
11673
  }
11680
- const mt = /* @__PURE__ */ new b(), gt = /* @__PURE__ */ new b(), vt = /* @__PURE__ */ new b(), xi = /* @__PURE__ */ new U(), wi = /* @__PURE__ */ new U(), bi = /* @__PURE__ */ new U(), Yr = /* @__PURE__ */ new b(), Kr = /* @__PURE__ */ new b(), Xr = /* @__PURE__ */ new b(), Ai = /* @__PURE__ */ new b();
11674
+ const mt = /* @__PURE__ */ new b(), gt = /* @__PURE__ */ new b(), vt = /* @__PURE__ */ new b(), xi = /* @__PURE__ */ new U(), wi = /* @__PURE__ */ new U(), bi = /* @__PURE__ */ new U(), Yr = /* @__PURE__ */ new b(), Kr = /* @__PURE__ */ new b(), Zr = /* @__PURE__ */ new b(), Ai = /* @__PURE__ */ new b();
11681
11675
  function Gc(o, e, t, i, s, a, n, c) {
11682
11676
  let h;
11683
11677
  if (a === ln ? h = o.intersectTriangle(i, t, e, !0, s) : h = o.intersectTriangle(e, t, i, a !== ni, s), h === null)
@@ -11692,7 +11686,7 @@ function qc(o, e, t, i, s, a, n, c, h, f, d) {
11692
11686
  mt.fromBufferAttribute(e, a), gt.fromBufferAttribute(e, n), vt.fromBufferAttribute(e, c);
11693
11687
  const r = Gc(o, mt, gt, vt, Ai, h, f, d);
11694
11688
  if (r) {
11695
- i && (xi.fromBufferAttribute(i, a), wi.fromBufferAttribute(i, n), bi.fromBufferAttribute(i, c), r.uv = Kt.getInterpolation(Ai, mt, gt, vt, xi, wi, bi, new U())), s && (xi.fromBufferAttribute(s, a), wi.fromBufferAttribute(s, n), bi.fromBufferAttribute(s, c), r.uv1 = Kt.getInterpolation(Ai, mt, gt, vt, xi, wi, bi, new U())), t && (Yr.fromBufferAttribute(t, a), Kr.fromBufferAttribute(t, n), Xr.fromBufferAttribute(t, c), r.normal = Kt.getInterpolation(Ai, mt, gt, vt, Yr, Kr, Xr, new b()), r.normal.dot(o.direction) > 0 && r.normal.multiplyScalar(-1));
11689
+ i && (xi.fromBufferAttribute(i, a), wi.fromBufferAttribute(i, n), bi.fromBufferAttribute(i, c), r.uv = Kt.getInterpolation(Ai, mt, gt, vt, xi, wi, bi, new U())), s && (xi.fromBufferAttribute(s, a), wi.fromBufferAttribute(s, n), bi.fromBufferAttribute(s, c), r.uv1 = Kt.getInterpolation(Ai, mt, gt, vt, xi, wi, bi, new U())), t && (Yr.fromBufferAttribute(t, a), Kr.fromBufferAttribute(t, n), Zr.fromBufferAttribute(t, c), r.normal = Kt.getInterpolation(Ai, mt, gt, vt, Yr, Kr, Zr, new b()), r.normal.dot(o.direction) > 0 && r.normal.multiplyScalar(-1));
11696
11690
  const l = {
11697
11691
  a,
11698
11692
  b: n,
@@ -11752,10 +11746,10 @@ function Kc(o, e = null) {
11752
11746
  if (c[_ + 15] === Qi) {
11753
11747
  const g = n[l + 6], v = c[_ + 14];
11754
11748
  let y = 1 / 0, x = 1 / 0, w = 1 / 0, T = -1 / 0, S = -1 / 0, R = -1 / 0;
11755
- for (let C = 3 * g, D = 3 * (g + v); C < D; C++) {
11749
+ for (let C = 3 * g, L = 3 * (g + v); C < L; C++) {
11756
11750
  let I = i[C];
11757
- const A = s.getX(I), M = s.getY(I), L = s.getZ(I);
11758
- A < y && (y = A), A > T && (T = A), M < x && (x = M), M > S && (S = M), L < w && (w = L), L > R && (R = L);
11751
+ const A = s.getX(I), M = s.getY(I), D = s.getZ(I);
11752
+ A < y && (y = A), A > T && (T = A), M < x && (x = M), M > S && (S = M), D < w && (w = D), D > R && (R = D);
11759
11753
  }
11760
11754
  return h[l + 0] !== y || h[l + 1] !== x || h[l + 2] !== w || h[l + 3] !== T || h[l + 4] !== S || h[l + 5] !== R ? (h[l + 0] = y, h[l + 1] = x, h[l + 2] = w, h[l + 3] = T, h[l + 4] = S, h[l + 5] = R, !0) : !1;
11761
11755
  } else {
@@ -11763,14 +11757,14 @@ function Kc(o, e = null) {
11763
11757
  let w = m, T = !1, S = !1;
11764
11758
  e ? w || (T = e.has(y), S = e.has(x), w = !T && !S) : (T = !0, S = !0);
11765
11759
  const R = w || T, C = w || S;
11766
- let D = !1;
11767
- R && (D = r(g, u, w));
11760
+ let L = !1;
11761
+ R && (L = r(g, u, w));
11768
11762
  let I = !1;
11769
11763
  C && (I = r(v, u, w));
11770
- const A = D || I;
11764
+ const A = L || I;
11771
11765
  if (A)
11772
11766
  for (let M = 0; M < 3; M++) {
11773
- const L = g + M, P = v + M, F = h[L], k = h[L + 3], H = h[P], G = h[P + 3];
11767
+ const D = g + M, P = v + M, F = h[D], k = h[D + 3], H = h[P], G = h[P + 3];
11774
11768
  h[l + M] = F < H ? F : H, h[l + M + 3] = k > G ? k : G;
11775
11769
  }
11776
11770
  return A;
@@ -11783,14 +11777,14 @@ function et(o, e, t, i, s) {
11783
11777
  let g = e[o], v = e[o + 3], y = e[o + 1], x = e[o + 3 + 1], w = e[o + 2], T = e[o + 3 + 2];
11784
11778
  return r >= 0 ? (a = (g - m) * r, n = (v - m) * r) : (a = (v - m) * r, n = (g - m) * r), l >= 0 ? (c = (y - _) * l, h = (x - _) * l) : (c = (x - _) * l, h = (y - _) * l), a > h || c > n || ((c > a || isNaN(a)) && (a = c), (h < n || isNaN(n)) && (n = h), u >= 0 ? (f = (w - p) * u, d = (T - p) * u) : (f = (T - p) * u, d = (w - p) * u), a > d || f > n) ? !1 : ((f > a || a !== a) && (a = f), (d < n || n !== n) && (n = d), a <= s && n >= i);
11785
11779
  }
11786
- function Xc(o, e, t, i, s, a, n, c) {
11780
+ function Zc(o, e, t, i, s, a, n, c) {
11787
11781
  const { geometry: h, _indirectBuffer: f } = o;
11788
11782
  for (let d = i, r = i + s; d < r; d++) {
11789
11783
  let l = f ? f[d] : d;
11790
11784
  Yi(h, e, t, l, a, n, c);
11791
11785
  }
11792
11786
  }
11793
- function Zc(o, e, t, i, s, a, n) {
11787
+ function Xc(o, e, t, i, s, a, n) {
11794
11788
  const { geometry: c, _indirectBuffer: h } = o;
11795
11789
  let f = 1 / 0, d = null;
11796
11790
  for (let r = i, l = i + s; r < l; r++) {
@@ -11852,7 +11846,7 @@ function Fs(o, e, t, i, s, a) {
11852
11846
  return v && x ? v.distance <= x.distance ? v : x : v || x || null;
11853
11847
  }
11854
11848
  }
11855
- const Ti = /* @__PURE__ */ new Q(), _t = /* @__PURE__ */ new Se(), yt = /* @__PURE__ */ new Se(), qt = /* @__PURE__ */ new $(), Zr = /* @__PURE__ */ new ne(), Si = /* @__PURE__ */ new ne();
11849
+ const Ti = /* @__PURE__ */ new Q(), _t = /* @__PURE__ */ new Se(), yt = /* @__PURE__ */ new Se(), qt = /* @__PURE__ */ new $(), Xr = /* @__PURE__ */ new ne(), Si = /* @__PURE__ */ new ne();
11856
11850
  function ih(o, e, t, i) {
11857
11851
  j.setBuffer(o._roots[e]);
11858
11852
  const s = ks(0, o, t, i);
@@ -11861,10 +11855,10 @@ function ih(o, e, t, i) {
11861
11855
  function ks(o, e, t, i, s = null) {
11862
11856
  const { float32Array: a, uint16Array: n, uint32Array: c } = j;
11863
11857
  let h = o * 2;
11864
- if (s === null && (t.boundingBox || t.computeBoundingBox(), Zr.set(t.boundingBox.min, t.boundingBox.max, i), s = Zr), le(h, n)) {
11858
+ if (s === null && (t.boundingBox || t.computeBoundingBox(), Xr.set(t.boundingBox.min, t.boundingBox.max, i), s = Xr), le(h, n)) {
11865
11859
  const d = e.geometry, r = d.index, l = d.attributes.position, u = t.index, m = t.attributes.position, _ = fe(o, c), p = ge(h, n);
11866
11860
  if (qt.copy(i).invert(), t.boundsTree)
11867
- return X(o, a, Si), Si.matrix.copy(qt), Si.needsUpdate = !0, t.boundsTree.shapecast({
11861
+ return Z(o, a, Si), Si.matrix.copy(qt), Si.needsUpdate = !0, t.boundsTree.shapecast({
11868
11862
  intersectsBounds: (v) => Si.intersectsBox(v),
11869
11863
  intersectsTriangle: (v) => {
11870
11864
  v.a.applyMatrix4(i), v.b.applyMatrix4(i), v.c.applyMatrix4(i), v.needsUpdate = !0;
@@ -11882,7 +11876,7 @@ function ks(o, e, t, i, s = null) {
11882
11876
  }
11883
11877
  } else {
11884
11878
  const d = o + 8, r = c[o + 6];
11885
- return X(d, a, Ti), !!(s.intersectsBox(Ti) && ks(d, e, t, i, s) || (X(r, a, Ti), s.intersectsBox(Ti) && ks(r, e, t, i, s)));
11879
+ return Z(d, a, Ti), !!(s.intersectsBox(Ti) && ks(d, e, t, i, s) || (Z(r, a, Ti), s.intersectsBox(Ti) && ks(r, e, t, i, s)));
11886
11880
  }
11887
11881
  }
11888
11882
  const Mi = /* @__PURE__ */ new $(), ps = /* @__PURE__ */ new ne(), jt = /* @__PURE__ */ new ne(), sh = /* @__PURE__ */ new b(), rh = /* @__PURE__ */ new b(), nh = /* @__PURE__ */ new b(), oh = /* @__PURE__ */ new b();
@@ -11900,14 +11894,14 @@ function ah(o, e, t, i = {}, s = {}, a = 0, n = 1 / 0) {
11900
11894
  if (e.boundsTree)
11901
11895
  return e.boundsTree.shapecast({
11902
11896
  boundsTraverseOrder: (R) => jt.distanceToBox(R),
11903
- intersectsBounds: (R, C, D) => D < v && D < n,
11897
+ intersectsBounds: (R, C, L) => L < v && L < n,
11904
11898
  intersectsRange: (R, C) => {
11905
- for (let D = R, I = R + C; D < I; D++) {
11906
- ee(u, 3 * D, r, d), u.a.applyMatrix4(t), u.b.applyMatrix4(t), u.c.applyMatrix4(t), u.needsUpdate = !0;
11899
+ for (let L = R, I = R + C; L < I; L++) {
11900
+ ee(u, 3 * L, r, d), u.a.applyMatrix4(t), u.b.applyMatrix4(t), u.c.applyMatrix4(t), u.needsUpdate = !0;
11907
11901
  for (let A = w, M = w + T; A < M; A++) {
11908
11902
  ee(l, 3 * A, f, h), l.needsUpdate = !0;
11909
- const L = l.distanceToTriangle(u, m, p);
11910
- if (L < v && (_.copy(m), g && g.copy(p), v = L, y = A, x = D), L < a)
11903
+ const D = l.distanceToTriangle(u, m, p);
11904
+ if (D < v && (_.copy(m), g && g.copy(p), v = D, y = A, x = L), D < a)
11911
11905
  return !0;
11912
11906
  }
11913
11907
  }
@@ -11917,10 +11911,10 @@ function ah(o, e, t, i = {}, s = {}, a = 0, n = 1 / 0) {
11917
11911
  const S = Bt(e);
11918
11912
  for (let R = 0, C = S; R < C; R++) {
11919
11913
  ee(u, 3 * R, r, d), u.a.applyMatrix4(t), u.b.applyMatrix4(t), u.c.applyMatrix4(t), u.needsUpdate = !0;
11920
- for (let D = w, I = w + T; D < I; D++) {
11921
- ee(l, 3 * D, f, h), l.needsUpdate = !0;
11914
+ for (let L = w, I = w + T; L < I; L++) {
11915
+ ee(l, 3 * L, f, h), l.needsUpdate = !0;
11922
11916
  const A = l.distanceToTriangle(u, m, p);
11923
- if (A < v && (_.copy(m), g && g.copy(p), v = A, y = D, x = R), A < a)
11917
+ if (A < v && (_.copy(m), g && g.copy(p), v = A, y = L, x = R), A < a)
11924
11918
  return !0;
11925
11919
  }
11926
11920
  }
@@ -11941,13 +11935,13 @@ function lh(o, e = null) {
11941
11935
  if (c[_ + 15] === Qi) {
11942
11936
  const g = n[l + 6], v = c[_ + 14];
11943
11937
  let y = 1 / 0, x = 1 / 0, w = 1 / 0, T = -1 / 0, S = -1 / 0, R = -1 / 0;
11944
- for (let C = g, D = g + v; C < D; C++) {
11938
+ for (let C = g, L = g + v; C < L; C++) {
11945
11939
  const I = 3 * o.resolveTriangleIndex(C);
11946
11940
  for (let A = 0; A < 3; A++) {
11947
11941
  let M = I + A;
11948
11942
  M = i ? i[M] : M;
11949
- const L = s.getX(M), P = s.getY(M), F = s.getZ(M);
11950
- L < y && (y = L), L > T && (T = L), P < x && (x = P), P > S && (S = P), F < w && (w = F), F > R && (R = F);
11943
+ const D = s.getX(M), P = s.getY(M), F = s.getZ(M);
11944
+ D < y && (y = D), D > T && (T = D), P < x && (x = P), P > S && (S = P), F < w && (w = F), F > R && (R = F);
11951
11945
  }
11952
11946
  }
11953
11947
  return h[l + 0] !== y || h[l + 1] !== x || h[l + 2] !== w || h[l + 3] !== T || h[l + 4] !== S || h[l + 5] !== R ? (h[l + 0] = y, h[l + 1] = x, h[l + 2] = w, h[l + 3] = T, h[l + 4] = S, h[l + 5] = R, !0) : !1;
@@ -11956,14 +11950,14 @@ function lh(o, e = null) {
11956
11950
  let w = m, T = !1, S = !1;
11957
11951
  e ? w || (T = e.has(y), S = e.has(x), w = !T && !S) : (T = !0, S = !0);
11958
11952
  const R = w || T, C = w || S;
11959
- let D = !1;
11960
- R && (D = r(g, u, w));
11953
+ let L = !1;
11954
+ R && (L = r(g, u, w));
11961
11955
  let I = !1;
11962
11956
  C && (I = r(v, u, w));
11963
- const A = D || I;
11957
+ const A = L || I;
11964
11958
  if (A)
11965
11959
  for (let M = 0; M < 3; M++) {
11966
- const L = g + M, P = v + M, F = h[L], k = h[L + 3], H = h[P], G = h[P + 3];
11960
+ const D = g + M, P = v + M, F = h[D], k = h[D + 3], H = h[P], G = h[P + 3];
11967
11961
  h[l + M] = F < H ? F : H, h[l + M + 3] = k > G ? k : G;
11968
11962
  }
11969
11963
  return A;
@@ -11977,7 +11971,7 @@ function Bs(o, e, t, i, s, a, n) {
11977
11971
  const { float32Array: c, uint16Array: h, uint32Array: f } = j, d = o * 2;
11978
11972
  if (le(d, h)) {
11979
11973
  const l = fe(o, f), u = ge(d, h);
11980
- Xc(e, t, i, l, u, s, a, n);
11974
+ Zc(e, t, i, l, u, s, a, n);
11981
11975
  } else {
11982
11976
  const l = ve(o);
11983
11977
  et(l, c, i, a, n) && Bs(l, e, t, i, s, a, n);
@@ -11996,7 +11990,7 @@ function Os(o, e, t, i, s, a) {
11996
11990
  let f = o * 2;
11997
11991
  if (le(f, c)) {
11998
11992
  const r = fe(o, h), l = ge(f, c);
11999
- return Zc(e, t, i, r, l, s, a);
11993
+ return Xc(e, t, i, r, l, s, a);
12000
11994
  } else {
12001
11995
  const r = On(o, h), l = hh[r], m = i.direction[l] >= 0;
12002
11996
  let _, p;
@@ -12026,7 +12020,7 @@ function zs(o, e, t, i, s = null) {
12026
12020
  if (s === null && (t.boundingBox || t.computeBoundingBox(), Jr.set(t.boundingBox.min, t.boundingBox.max, i), s = Jr), le(h, n)) {
12027
12021
  const d = e.geometry, r = d.index, l = d.attributes.position, u = t.index, m = t.attributes.position, _ = fe(o, c), p = ge(h, n);
12028
12022
  if (Qt.copy(i).invert(), t.boundsTree)
12029
- return X(o, a, Ii), Ii.matrix.copy(Qt), Ii.needsUpdate = !0, t.boundsTree.shapecast({
12023
+ return Z(o, a, Ii), Ii.matrix.copy(Qt), Ii.needsUpdate = !0, t.boundsTree.shapecast({
12030
12024
  intersectsBounds: (v) => Ii.intersectsBox(v),
12031
12025
  intersectsTriangle: (v) => {
12032
12026
  v.a.applyMatrix4(i), v.b.applyMatrix4(i), v.c.applyMatrix4(i), v.needsUpdate = !0;
@@ -12045,7 +12039,7 @@ function zs(o, e, t, i, s = null) {
12045
12039
  }
12046
12040
  } else {
12047
12041
  const d = o + 8, r = c[o + 6];
12048
- return X(d, a, Ci), !!(s.intersectsBox(Ci) && zs(d, e, t, i, s) || (X(r, a, Ci), s.intersectsBox(Ci) && zs(r, e, t, i, s)));
12042
+ return Z(d, a, Ci), !!(s.intersectsBox(Ci) && zs(d, e, t, i, s) || (Z(r, a, Ci), s.intersectsBox(Ci) && zs(r, e, t, i, s)));
12049
12043
  }
12050
12044
  }
12051
12045
  const Ri = /* @__PURE__ */ new $(), ms = /* @__PURE__ */ new ne(), Yt = /* @__PURE__ */ new ne(), dh = /* @__PURE__ */ new b(), ph = /* @__PURE__ */ new b(), mh = /* @__PURE__ */ new b(), gh = /* @__PURE__ */ new b();
@@ -12064,16 +12058,16 @@ function vh(o, e, t, i = {}, s = {}, a = 0, n = 1 / 0) {
12064
12058
  const S = e.boundsTree;
12065
12059
  return S.shapecast({
12066
12060
  boundsTraverseOrder: (R) => Yt.distanceToBox(R),
12067
- intersectsBounds: (R, C, D) => D < v && D < n,
12061
+ intersectsBounds: (R, C, L) => L < v && L < n,
12068
12062
  intersectsRange: (R, C) => {
12069
- for (let D = R, I = R + C; D < I; D++) {
12070
- const A = S.resolveTriangleIndex(D);
12063
+ for (let L = R, I = R + C; L < I; L++) {
12064
+ const A = S.resolveTriangleIndex(L);
12071
12065
  ee(u, 3 * A, r, d), u.a.applyMatrix4(t), u.b.applyMatrix4(t), u.c.applyMatrix4(t), u.needsUpdate = !0;
12072
- for (let M = w, L = w + T; M < L; M++) {
12066
+ for (let M = w, D = w + T; M < D; M++) {
12073
12067
  const P = o.resolveTriangleIndex(M);
12074
12068
  ee(l, 3 * P, f, h), l.needsUpdate = !0;
12075
12069
  const F = l.distanceToTriangle(u, m, p);
12076
- if (F < v && (_.copy(m), g && g.copy(p), v = F, y = M, x = D), F < a)
12070
+ if (F < v && (_.copy(m), g && g.copy(p), v = F, y = M, x = L), F < a)
12077
12071
  return !0;
12078
12072
  }
12079
12073
  }
@@ -12083,11 +12077,11 @@ function vh(o, e, t, i = {}, s = {}, a = 0, n = 1 / 0) {
12083
12077
  const S = Bt(e);
12084
12078
  for (let R = 0, C = S; R < C; R++) {
12085
12079
  ee(u, 3 * R, r, d), u.a.applyMatrix4(t), u.b.applyMatrix4(t), u.c.applyMatrix4(t), u.needsUpdate = !0;
12086
- for (let D = w, I = w + T; D < I; D++) {
12087
- const A = o.resolveTriangleIndex(D);
12080
+ for (let L = w, I = w + T; L < I; L++) {
12081
+ const A = o.resolveTriangleIndex(L);
12088
12082
  ee(l, 3 * A, f, h), l.needsUpdate = !0;
12089
12083
  const M = l.distanceToTriangle(u, m, p);
12090
- if (M < v && (_.copy(m), g && g.copy(p), v = M, y = D, x = R), M < a)
12084
+ if (M < v && (_.copy(m), g && g.copy(p), v = M, y = L, x = R), M < a)
12091
12085
  return !0;
12092
12086
  }
12093
12087
  }
@@ -12099,7 +12093,7 @@ function vh(o, e, t, i = {}, s = {}, a = 0, n = 1 / 0) {
12099
12093
  function _h() {
12100
12094
  return typeof SharedArrayBuffer < "u";
12101
12095
  }
12102
- const ti = new j.constructor(), Hi = new j.constructor(), Ye = new Xs(() => new Q()), bt = new Q(), At = new Q(), gs = new Q(), vs = new Q();
12096
+ const ti = new j.constructor(), Hi = new j.constructor(), Ye = new Zs(() => new Q()), bt = new Q(), At = new Q(), gs = new Q(), vs = new Q();
12103
12097
  let _s = !1;
12104
12098
  function yh(o, e, t, i) {
12105
12099
  if (_s)
@@ -12111,7 +12105,7 @@ function yh(o, e, t, i) {
12111
12105
  for (let d = 0, r = s.length; d < r; d++) {
12112
12106
  ti.setBuffer(s[d]), h = 0;
12113
12107
  const l = Ye.getPrimitive();
12114
- X(0, ti.float32Array, l), l.applyMatrix4(f);
12108
+ Z(0, ti.float32Array, l), l.applyMatrix4(f);
12115
12109
  for (let u = 0, m = a.length; u < m && (Hi.setBuffer(a[d]), n = be(
12116
12110
  0,
12117
12111
  0,
@@ -12157,9 +12151,9 @@ function be(o, e, t, i, s, a = 0, n = 0, c = 0, h = 0, f = null, d = !1) {
12157
12151
  );
12158
12152
  else if (T) {
12159
12153
  const R = Ye.getPrimitive();
12160
- X(e, p, R), R.applyMatrix4(t);
12161
- const C = ve(o), D = _e(o, m);
12162
- X(C, u, bt), X(D, u, At);
12154
+ Z(e, p, R), R.applyMatrix4(t);
12155
+ const C = ve(o), L = _e(o, m);
12156
+ Z(C, u, bt), Z(L, u, At);
12163
12157
  const I = R.intersectsBox(bt), A = R.intersectsBox(At);
12164
12158
  S = I && be(
12165
12159
  e,
@@ -12175,7 +12169,7 @@ function be(o, e, t, i, s, a = 0, n = 0, c = 0, h = 0, f = null, d = !1) {
12175
12169
  !d
12176
12170
  ) || A && be(
12177
12171
  e,
12178
- D,
12172
+ L,
12179
12173
  i,
12180
12174
  t,
12181
12175
  s,
@@ -12188,9 +12182,9 @@ function be(o, e, t, i, s, a = 0, n = 0, c = 0, h = 0, f = null, d = !1) {
12188
12182
  ), Ye.releasePrimitive(R);
12189
12183
  } else {
12190
12184
  const R = ve(e), C = _e(e, g);
12191
- X(R, p, gs), X(C, p, vs);
12192
- const D = f.intersectsBox(gs), I = f.intersectsBox(vs);
12193
- if (D && I)
12185
+ Z(R, p, gs), Z(C, p, vs);
12186
+ const L = f.intersectsBox(gs), I = f.intersectsBox(vs);
12187
+ if (L && I)
12194
12188
  S = be(
12195
12189
  o,
12196
12190
  R,
@@ -12216,7 +12210,7 @@ function be(o, e, t, i, s, a = 0, n = 0, c = 0, h = 0, f = null, d = !1) {
12216
12210
  f,
12217
12211
  d
12218
12212
  );
12219
- else if (D)
12213
+ else if (L)
12220
12214
  if (w)
12221
12215
  S = be(
12222
12216
  o,
@@ -12234,8 +12228,8 @@ function be(o, e, t, i, s, a = 0, n = 0, c = 0, h = 0, f = null, d = !1) {
12234
12228
  else {
12235
12229
  const A = Ye.getPrimitive();
12236
12230
  A.copy(gs).applyMatrix4(t);
12237
- const M = ve(o), L = _e(o, m);
12238
- X(M, u, bt), X(L, u, At);
12231
+ const M = ve(o), D = _e(o, m);
12232
+ Z(M, u, bt), Z(D, u, At);
12239
12233
  const P = A.intersectsBox(bt), F = A.intersectsBox(At);
12240
12234
  S = P && be(
12241
12235
  R,
@@ -12251,7 +12245,7 @@ function be(o, e, t, i, s, a = 0, n = 0, c = 0, h = 0, f = null, d = !1) {
12251
12245
  !d
12252
12246
  ) || F && be(
12253
12247
  R,
12254
- L,
12248
+ D,
12255
12249
  i,
12256
12250
  t,
12257
12251
  s,
@@ -12281,8 +12275,8 @@ function be(o, e, t, i, s, a = 0, n = 0, c = 0, h = 0, f = null, d = !1) {
12281
12275
  else {
12282
12276
  const A = Ye.getPrimitive();
12283
12277
  A.copy(vs).applyMatrix4(t);
12284
- const M = ve(o), L = _e(o, m);
12285
- X(M, u, bt), X(L, u, At);
12278
+ const M = ve(o), D = _e(o, m);
12279
+ Z(M, u, bt), Z(D, u, At);
12286
12280
  const P = A.intersectsBox(bt), F = A.intersectsBox(At);
12287
12281
  S = P && be(
12288
12282
  C,
@@ -12298,7 +12292,7 @@ function be(o, e, t, i, s, a = 0, n = 0, c = 0, h = 0, f = null, d = !1) {
12298
12292
  !d
12299
12293
  ) || F && be(
12300
12294
  C,
12301
- L,
12295
+ D,
12302
12296
  i,
12303
12297
  t,
12304
12298
  s,
@@ -12313,7 +12307,7 @@ function be(o, e, t, i, s, a = 0, n = 0, c = 0, h = 0, f = null, d = !1) {
12313
12307
  }
12314
12308
  return S;
12315
12309
  }
12316
- const Li = /* @__PURE__ */ new ne(), $r = /* @__PURE__ */ new Q(), xh = {
12310
+ const Di = /* @__PURE__ */ new ne(), $r = /* @__PURE__ */ new Q(), xh = {
12317
12311
  strategy: Fn,
12318
12312
  maxDepth: 40,
12319
12313
  maxLeafTris: 10,
@@ -12323,7 +12317,7 @@ const Li = /* @__PURE__ */ new ne(), $r = /* @__PURE__ */ new Q(), xh = {
12323
12317
  indirect: !1,
12324
12318
  verbose: !0
12325
12319
  };
12326
- class Zs {
12320
+ class Xs {
12327
12321
  static serialize(e, t = {}) {
12328
12322
  t = {
12329
12323
  cloneBuffers: !0,
@@ -12347,7 +12341,7 @@ class Zs {
12347
12341
  indirect: !!e.indirectBuffer,
12348
12342
  ...i
12349
12343
  };
12350
- const { index: s, roots: a, indirectBuffer: n } = e, c = new Zs(t, { ...i, [cs]: !0 });
12344
+ const { index: s, roots: a, indirectBuffer: n } = e, c = new Xs(t, { ...i, [cs]: !0 });
12351
12345
  if (c._roots = a, c._indirectBuffer = n || null, i.setIndex) {
12352
12346
  const h = t.getIndex();
12353
12347
  if (h === null) {
@@ -12466,7 +12460,7 @@ class Zs {
12466
12460
  const m = (_, p, g, v, y, x, w, T) => {
12467
12461
  for (let S = g, R = g + v; S < R; S++) {
12468
12462
  u(S), d.a.applyMatrix4(t), d.b.applyMatrix4(t), d.c.applyMatrix4(t), d.needsUpdate = !0;
12469
- for (let C = _, D = _ + p; C < D; C++)
12463
+ for (let C = _, L = _ + p; C < L; C++)
12470
12464
  if (f(C), n.needsUpdate = !0, a(n, d, C, S, y, x, w, T))
12471
12465
  return !0;
12472
12466
  }
@@ -12484,10 +12478,10 @@ class Zs {
12484
12478
  }
12485
12479
  /* Derived Cast Functions */
12486
12480
  intersectsBox(e, t) {
12487
- return Li.set(e.min, e.max, t), Li.needsUpdate = !0, this.shapecast(
12481
+ return Di.set(e.min, e.max, t), Di.needsUpdate = !0, this.shapecast(
12488
12482
  {
12489
- intersectsBounds: (i) => Li.intersectsBox(i),
12490
- intersectsTriangle: (i) => Li.intersectsTriangle(i)
12483
+ intersectsBounds: (i) => Di.intersectsBox(i),
12484
+ intersectsTriangle: (i) => Di.intersectsTriangle(i)
12491
12485
  }
12492
12486
  );
12493
12487
  }
@@ -12521,7 +12515,7 @@ class Zs {
12521
12515
  }
12522
12516
  getBoundingBox(e) {
12523
12517
  return e.makeEmpty(), this._roots.forEach((i) => {
12524
- X(0, new Float32Array(i), $r), e.union($r);
12518
+ Z(0, new Float32Array(i), $r), e.union($r);
12525
12519
  }), e;
12526
12520
  }
12527
12521
  }
@@ -12564,7 +12558,7 @@ class bh extends wh {
12564
12558
  if (d.error)
12565
12559
  a(new Error(d.error)), e.onmessage = null;
12566
12560
  else if (d.serialized) {
12567
- const { serialized: r, position: l } = d, u = Zs.deserialize(r, t, { setIndex: !1 }), m = Object.assign({
12561
+ const { serialized: r, position: l } = d, u = Xs.deserialize(r, t, { setIndex: !1 }), m = Object.assign({
12568
12562
  setBoundingBox: !0
12569
12563
  }, i);
12570
12564
  if (t.attributes.position.array = l, r.index)
@@ -12827,7 +12821,7 @@ class Th {
12827
12821
  opacity: 1
12828
12822
  });
12829
12823
  const p = new Oi(c, c);
12830
- this.isZUp || p.rotateX(-Math.PI / 2), this.shadowCatcherMesh = new Z(p, this.shadowCatcherMaterial), this.isZUp ? this.shadowCatcherMesh.position.z = 1e-3 : this.shadowCatcherMesh.position.y = 1e-3, this.shadowCatcherMesh.name = "shadowCatcherMesh", this.shadowCatcherMesh.receiveShadow = !0, this.progShadowGrp.add(this.shadowCatcherMesh), this.addObjectToShow(this.progShadowGrp), this.addObjectToShow(this.lightGroup), this.addObjectToShow(this.lightOrigin), this.addObjectToShow(this.shadowCatcherMesh), this.rebuildObjectsToShowAncestors(), this.debugHelpersGroup = new me(), this.targetMat = new ao({ fog: !1 }), this.previousShadowMap = { value: this.progressiveLightMap1.texture }, this.averagingWindow = { value: h }, this.targetMat.onBeforeCompile = (g) => {
12824
+ this.isZUp || p.rotateX(-Math.PI / 2), this.shadowCatcherMesh = new X(p, this.shadowCatcherMaterial), this.isZUp ? this.shadowCatcherMesh.position.z = 1e-3 : this.shadowCatcherMesh.position.y = 1e-3, this.shadowCatcherMesh.name = "shadowCatcherMesh", this.shadowCatcherMesh.receiveShadow = !0, this.progShadowGrp.add(this.shadowCatcherMesh), this.addObjectToShow(this.progShadowGrp), this.addObjectToShow(this.lightGroup), this.addObjectToShow(this.lightOrigin), this.addObjectToShow(this.shadowCatcherMesh), this.rebuildObjectsToShowAncestors(), this.debugHelpersGroup = new me(), this.targetMat = new ao({ fog: !1 }), this.previousShadowMap = { value: this.progressiveLightMap1.texture }, this.averagingWindow = { value: h }, this.targetMat.onBeforeCompile = (g) => {
12831
12825
  g.vertexShader = `varying vec2 vUv;
12832
12826
  ` + g.vertexShader.slice(0, -1) + "vUv = uv; gl_Position = vec4((uv - 0.5) * 2.0, 1.0, 1.0); }";
12833
12827
  const v = g.fragmentShader.indexOf("void main() {");
@@ -12908,7 +12902,7 @@ vec3 texelOld = texture2D(previousShadowMap, vUv).rgb;
12908
12902
  */
12909
12903
  showDebugHelpers(e) {
12910
12904
  if (!this.debugHelpersGroup.children.length) {
12911
- const t = new Z(
12905
+ const t = new X(
12912
12906
  new Oi(2, 2),
12913
12907
  new ri({
12914
12908
  map: this.progressiveLightMap1.texture,
@@ -13312,7 +13306,7 @@ class Rh extends B.ShaderMaterial {
13312
13306
  });
13313
13307
  }
13314
13308
  }
13315
- class Lh extends B.ShaderMaterial {
13309
+ class Dh extends B.ShaderMaterial {
13316
13310
  get source() {
13317
13311
  return this.uniforms.source.value;
13318
13312
  }
@@ -13404,7 +13398,7 @@ class Lh extends B.ShaderMaterial {
13404
13398
  });
13405
13399
  }
13406
13400
  }
13407
- class Dh {
13401
+ class Lh {
13408
13402
  constructor(e, t, i, s) {
13409
13403
  this.params = {
13410
13404
  inside: !1,
@@ -13443,7 +13437,7 @@ class Dh {
13443
13437
  wrapS: B.ClampToEdgeWrapping,
13444
13438
  wrapT: B.ClampToEdgeWrapping
13445
13439
  })
13446
- ], this.effectQuad = new ci(new Rh()), this.jfaQuad = new ci(new Lh()), this.seedQuad = new ci(this.seedMaterial), this.expandQuad = new ci(new Ih()), this.setSize(window.innerWidth, window.innerHeight);
13440
+ ], this.effectQuad = new ci(new Rh()), this.jfaQuad = new ci(new Dh()), this.seedQuad = new ci(this.seedMaterial), this.expandQuad = new ci(new Ih()), this.setSize(window.innerWidth, window.innerHeight);
13447
13441
  }
13448
13442
  setSize(e, t) {
13449
13443
  const i = this.renderer.getPixelRatio(), s = Math.floor(e * i), a = Math.floor(t * i);
@@ -13462,11 +13456,11 @@ class Dh {
13462
13456
  R.length > 0 && (n = !0, this._box.makeEmpty(), R.forEach((C) => {
13463
13457
  if (C)
13464
13458
  try {
13465
- this._box.expandByObject(C), C.traverse((D) => {
13466
- D.layers.enable(this._selectionLayer);
13459
+ this._box.expandByObject(C), C.traverse((L) => {
13460
+ L.layers.enable(this._selectionLayer);
13467
13461
  });
13468
- } catch (D) {
13469
- console.log("eee", D);
13462
+ } catch (L) {
13463
+ console.log("eee", L);
13470
13464
  }
13471
13465
  }), this._box.getBoundingSphere(this._sphere), s.layers.set(this._selectionLayer));
13472
13466
  } else
@@ -13496,13 +13490,13 @@ class Dh {
13496
13490
  w.map = this.targets[0].texture;
13497
13491
  const T = this.targets[0].texture.minFilter, S = this.targets[0].texture.magFilter;
13498
13492
  this.targets[0].texture.minFilter = B.LinearFilter, this.targets[0].texture.magFilter = B.LinearFilter, this.targets[0].texture.needsUpdate = !0, w.mask = this.masks[1].texture, w.thickness = a.thickness, w.inside = a.inside, w.color.set(a.color), w.transparent = !0, w.blending = B.NormalBlending, w.depthTest = !1, w.depthWrite = !1, this.effectQuad.render(t), this.targets[0].texture.minFilter = T, this.targets[0].texture.magFilter = S, this.targets[0].texture.needsUpdate = !0, t.autoClear = x, t.setScissorTest(!1), n && e && ((Array.isArray(e) ? e : [e]).forEach((C) => {
13499
- C && C.traverse((D) => {
13500
- D.layers.disable(this._selectionLayer);
13493
+ C && C.traverse((L) => {
13494
+ L.layers.disable(this._selectionLayer);
13501
13495
  });
13502
13496
  }), s.layers.mask = c);
13503
13497
  }
13504
13498
  }
13505
- class Ph extends Z {
13499
+ class Ph extends X {
13506
13500
  constructor(e = 200, t = 20, i = 0.8) {
13507
13501
  const s = new Oi(e, e), a = new Ft({
13508
13502
  side: ni,
@@ -13571,12 +13565,12 @@ class tn {
13571
13565
  t && (this.color = this._defaults.color = "#" + ((i = t.color) == null ? void 0 : i.getHexString()), this.metalness = this._defaults.metalness = t.metalness ?? 0, this.roughness = this._defaults.roughness = t.roughness ?? 1, this.envMapIntensity = this._defaults.envMapIntensity = t.envMapIntensity ?? 1);
13572
13566
  }
13573
13567
  get material() {
13574
- if (this._props.target instanceof Di)
13568
+ if (this._props.target instanceof Li)
13575
13569
  return this._props.target;
13576
- if (this._props.target instanceof Z) {
13570
+ if (this._props.target instanceof X) {
13577
13571
  if (Array.isArray(this._props.target.material))
13578
- return this._props.target.material.find((e) => e instanceof Di);
13579
- if (this._props.target.material instanceof Di)
13572
+ return this._props.target.material.find((e) => e instanceof Li);
13573
+ if (this._props.target.material instanceof Li)
13580
13574
  return this._props.target.material;
13581
13575
  }
13582
13576
  }
@@ -13619,7 +13613,7 @@ class Ru {
13619
13613
  -this.d,
13620
13614
  0.1,
13621
13615
  1e3
13622
- ), this._axisMoving = !1, this._container = new me(), this._raycaster = new fo(), this._selected = [], this._pointerDownTimeout = 0, this._dragging = !1, this.maxSample = 1024 * 2, this.sampleCount = 0, this._usePathTracing = !1, this._fpsCache = [], this._fpsCacheMax = 20, this._emitter = new kt(), this.sound = new Xl(), this._rafId = null, this._destroyed = !1, this._css2dUiStyleInjected = !1, this._ground = new Z(
13616
+ ), this._axisMoving = !1, this._container = new me(), this._raycaster = new fo(), this._selected = [], this._pointerDownTimeout = 0, this._dragging = !1, this.maxSample = 1024 * 2, this.sampleCount = 0, this._usePathTracing = !1, this._fpsCache = [], this._fpsCacheMax = 20, this._emitter = new kt(), this.sound = new Zl(), this._rafId = null, this._destroyed = !1, this._css2dUiStyleInjected = !1, this._ground = new X(
13623
13617
  new Oi(100, 100),
13624
13618
  new po({
13625
13619
  color: new J("#eee"),
@@ -13702,7 +13696,7 @@ class Ru {
13702
13696
  if (c.forEach((W) => {
13703
13697
  W.traverse((K) => {
13704
13698
  if (K.visible) {
13705
- if (K instanceof Z) {
13699
+ if (K instanceof X) {
13706
13700
  p(K);
13707
13701
  return;
13708
13702
  }
@@ -13731,17 +13725,17 @@ class Ru {
13731
13725
  ], S = new b(0, 1, 0);
13732
13726
  Math.abs(x.dot(S)) > 0.99 && S.set(0, 0, 1);
13733
13727
  const R = new b().crossVectors(x, S).normalize(), C = new b().crossVectors(R, x).normalize();
13734
- let D = 0;
13728
+ let L = 0;
13735
13729
  T.forEach((W) => {
13736
13730
  const K = W.dot(R), pe = W.dot(C), ce = Math.sqrt(K * K + pe * pe);
13737
- D = Math.max(D, ce);
13738
- }), D = D / 2 + 0.4;
13739
- const I = this.camera.fov * Math.PI / 180, A = 2 * Math.atan(Math.tan(I / 2) * this.camera.aspect), M = D / Math.tan(A / 2), L = D / Math.tan(I / 2), P = Math.max(M, L), F = g.clone().add(x.multiplyScalar(P)), k = this.camera.position.clone(), H = this.controls.target.clone();
13731
+ L = Math.max(L, ce);
13732
+ }), L = L / 2 + 0.4;
13733
+ const I = this.camera.fov * Math.PI / 180, A = 2 * Math.atan(Math.tan(I / 2) * this.camera.aspect), M = L / Math.tan(A / 2), D = L / Math.tan(I / 2), P = Math.max(M, D), F = g.clone().add(x.multiplyScalar(P)), k = this.camera.position.clone(), H = this.controls.target.clone();
13740
13734
  let G = 500;
13741
13735
  const N = k.distanceTo(F) + H.distanceTo(y);
13742
13736
  N > 1e-3 && (G = Math.min(1e3, Math.max(450, N * 45))), this._animateCamera(k, F, H, y, G);
13743
13737
  }, this.focusSlots = (c) => {
13744
- var C, D;
13738
+ var C, L;
13745
13739
  if (this.amr.slots.forEach((I) => {
13746
13740
  I.focused = !1, I.hide();
13747
13741
  }), !c.length)
@@ -13750,10 +13744,10 @@ class Ru {
13750
13744
  }), this.shadowMode = !1, this._focusRestoreView) {
13751
13745
  const I = this._focusRestoreView;
13752
13746
  this._focusRestoreView = void 0;
13753
- const A = this.camera.position.clone(), M = this.controls.target.clone(), L = I.position.clone(), P = I.target.clone();
13747
+ const A = this.camera.position.clone(), M = this.controls.target.clone(), D = I.position.clone(), P = I.target.clone();
13754
13748
  let F = 500;
13755
- const k = A.distanceTo(L) + M.distanceTo(P);
13756
- k > 1e-3 && (F = Math.min(1e3, Math.max(450, k * 45))), this._animateCamera(A, L, M, P, F, () => {
13749
+ const k = A.distanceTo(D) + M.distanceTo(P);
13750
+ k > 1e-3 && (F = Math.min(1e3, Math.max(450, k * 45))), this._animateCamera(A, D, M, P, F, () => {
13757
13751
  this.camera.up.copy(I.up);
13758
13752
  });
13759
13753
  return;
@@ -13765,7 +13759,7 @@ class Ru {
13765
13759
  position: this.camera.position.clone(),
13766
13760
  target: new b(0, 0, this.controls.target.z),
13767
13761
  up: this.camera.up.clone()
13768
- }), (D = this._fitAnimation) == null || D.stop(), this.shadowMode = !0;
13762
+ }), (L = this._fitAnimation) == null || L.stop(), this.shadowMode = !0;
13769
13763
  const h = c.flatMap((I) => {
13770
13764
  if (I.show(), I.focused = !0, !I.parent)
13771
13765
  return [];
@@ -13777,14 +13771,14 @@ class Ru {
13777
13771
  const f = h.reduce((I, A) => I.add(A), new b()).multiplyScalar(1 / h.length), d = this.controls.target.clone(), r = this.camera.position.clone().sub(d).normalize();
13778
13772
  let l = 0;
13779
13773
  for (const I of h) {
13780
- const A = I.clone().sub(f), M = A.dot(r), L = Math.sqrt(Math.max(0, A.lengthSq() - M * M));
13781
- L > l && (l = L);
13774
+ const A = I.clone().sub(f), M = A.dot(r), D = Math.sqrt(Math.max(0, A.lengthSq() - M * M));
13775
+ D > l && (l = D);
13782
13776
  }
13783
13777
  l = l + 0.4;
13784
13778
  const u = this.camera.fov * Math.PI / 180, m = 2 * Math.atan(Math.tan(u / 2) * this.camera.aspect), _ = l / Math.tan(m / 2), p = l / Math.tan(u / 2), g = Math.max(_, p), v = f.clone(), y = f.clone().add(r.clone().multiplyScalar(g < 1 ? 1 : g)), x = this.camera.position.clone(), w = d.clone(), T = { t: 0 };
13785
13779
  let S = 500;
13786
13780
  const R = x.distanceTo(y) + w.distanceTo(v);
13787
- R > 1e-3 && (S = Math.min(1e3, Math.max(450, R * 45))), this._lastTarget = v.clone(), this._fitAnimation = new zi(T).to({ t: 1 }, S).easing(Xe.Easing.Quadratic.InOut).onStart(() => {
13781
+ R > 1e-3 && (S = Math.min(1e3, Math.max(450, R * 45))), this._lastTarget = v.clone(), this._fitAnimation = new zi(T).to({ t: 1 }, S).easing(Ze.Easing.Quadratic.InOut).onStart(() => {
13788
13782
  this.controls.enabled = !1;
13789
13783
  }).onUpdate(() => {
13790
13784
  const I = T.t;
@@ -13810,8 +13804,8 @@ class Ru {
13810
13804
  ];
13811
13805
  let _ = 0;
13812
13806
  for (const A of m) {
13813
- const M = A.dot(l), L = Math.sqrt(Math.max(0, A.lengthSq() - M * M));
13814
- L > _ && (_ = L);
13807
+ const M = A.dot(l), D = Math.sqrt(Math.max(0, A.lengthSq() - M * M));
13808
+ D > _ && (_ = D);
13815
13809
  }
13816
13810
  _ = _ * 1.05;
13817
13811
  const p = this.camera.fov * Math.PI / 180, g = 2 * Math.atan(Math.tan(p / 2) * this.camera.aspect), v = _ / Math.tan(g / 2), y = _ / Math.tan(p / 2), x = Math.max(v, y), w = f.clone();
@@ -13820,9 +13814,9 @@ class Ru {
13820
13814
  const S = r.clone().normalize().multiplyScalar(x < 1 ? 1 : x).add(w);
13821
13815
  Math.max(h.x * 2, 5);
13822
13816
  const R = this.camera.position.clone(), C = this.controls.target.clone();
13823
- let D = 600;
13817
+ let L = 600;
13824
13818
  const I = R.distanceTo(S) + C.distanceTo(d);
13825
- I > 1e-3 && (D = Math.min(800, Math.max(650, I * 45))), this._animateCamera(R, S, C, d, D, () => {
13819
+ I > 1e-3 && (L = Math.min(800, Math.max(650, I * 45))), this._animateCamera(R, S, C, d, L, () => {
13826
13820
  this.shadowMode || (this._progressShadow.visible = !0, this._progressShadow.isFinished || this._progressShadow.recalculate());
13827
13821
  }), this.controls.minDistance = Math.max(0.2, Math.min(x * 0.25, x - 0.1)), this.controls.maxDistance = x * 4;
13828
13822
  }, this.resize = () => {
@@ -13846,7 +13840,7 @@ class Ru {
13846
13840
  const f = this.stats.fps();
13847
13841
  if (this.usePathTracing || (this._fpsCache.length > this._fpsCacheMax && this._fpsCache.shift(), this._fpsCache.push(f)), this.amr.slots.forEach((d) => {
13848
13842
  this._dragging ? d.getCanInstall() && d.render(this) : d.render(this);
13849
- }), Xe.update(), this.controls.update(), this._progressShadow.update(this.mainCamera), this.css2dRenderer.render(this.scene, this.mainCamera), this.updatePosition(), this.scene.overrideMaterial = null, this.renderer.render(this.scene, this.mainCamera), this._jumpFlood && this._selectedForOutline.length > 0) {
13843
+ }), Ze.update(), this.controls.update(), this._progressShadow.update(this.mainCamera), this.css2dRenderer.render(this.scene, this.mainCamera), this.updatePosition(), this.scene.overrideMaterial = null, this.renderer.render(this.scene, this.mainCamera), this._jumpFlood && this._selectedForOutline.length > 0) {
13850
13844
  const d = this.scene.background;
13851
13845
  this.scene.background = null, this._jumpFlood.render(this._selectedForOutline), this.scene.background = d;
13852
13846
  }
@@ -13873,7 +13867,7 @@ class Ru {
13873
13867
  frames: e.isMobile ? 20 : 60,
13874
13868
  lightRadius: 2,
13875
13869
  ambientWeight: 0.75
13876
- }), this._progressShadow.lightOrigin.position.set(3, 2.5, 0.6), this._progressShadow.visible = !1, this._container.add(this.amr), this.scene.add(this._container), this.ticker(0), this._loadEnv(), this._initEvents(), this.scene.add(this._cameraPositionUI), this._ground.rotateX(-Math.PI / 2), this.scene.add(this._ground), this._jumpFlood = new Dh(this.renderer, this.scene, this.camera, {
13870
+ }), this._progressShadow.lightOrigin.position.set(3, 2.5, 0.6), this._progressShadow.visible = !1, this._container.add(this.amr), this.scene.add(this._container), this.ticker(0), this._loadEnv(), this._initEvents(), this.scene.add(this._cameraPositionUI), this._ground.rotateX(-Math.PI / 2), this.scene.add(this._ground), this._jumpFlood = new Lh(this.renderer, this.scene, this.camera, {
13877
13871
  thickness: 4,
13878
13872
  color: "#fff"
13879
13873
  }), (typeof e.useAxisBall != "boolean" || e.useAxisBall) && (this._controlsGizmo = new Ah(this.controls, {
@@ -14047,7 +14041,7 @@ class Ru {
14047
14041
  let n = s;
14048
14042
  a.userData[`origin_${i}`] && (n -= a.userData[`origin_${i}`]);
14049
14043
  const c = a.morphTargetDictionary[i];
14050
- a.morphTargetInfluences && (a.morphTargetInfluences[c] = n), a instanceof Z && a.geometry.translate(0, 0, 1e-5);
14044
+ a.morphTargetInfluences && (a.morphTargetInfluences[c] = n), a instanceof X && a.geometry.translate(0, 0, 1e-5);
14051
14045
  }), [
14052
14046
  "width",
14053
14047
  "length",
@@ -14060,7 +14054,7 @@ class Ru {
14060
14054
  _animateCamera(e, t, i, s, a, n) {
14061
14055
  var h;
14062
14056
  const c = { t: 0 };
14063
- (h = this._fitAnimation) == null || h.stop(), this._fitAnimation = new zi(c).to({ t: 1 }, a).easing(Xe.Easing.Quadratic.InOut).onStart(() => {
14057
+ (h = this._fitAnimation) == null || h.stop(), this._fitAnimation = new zi(c).to({ t: 1 }, a).easing(Ze.Easing.Quadratic.InOut).onStart(() => {
14064
14058
  this.controls.enabled = !1;
14065
14059
  }).onUpdate(() => {
14066
14060
  const f = c.t;
@@ -14131,7 +14125,7 @@ class Ru {
14131
14125
  }
14132
14126
  destroy() {
14133
14127
  var t, i, s, a, n, c;
14134
- this._destroyed = !0, this._rafId !== null && (cancelAnimationFrame(this._rafId), this._rafId = null), this._clock.stop(), (t = this._controlsGizmo) == null || t.destroy(), this.amr.destroy(), this.amr.removeFromParent(), this._progressShadow.destroy(), (i = this._sciFiGrid) == null || i.removeFromParent(), (s = this._sciFiGrid) == null || s.geometry.dispose(), (a = this._sciFiGrid.material) == null || a.dispose(), Xe.removeAll(), this.stats.dom.remove(), this._emitter.removeAllListeners(), (n = this._fitAnimation) == null || n.stop(), window.removeEventListener("drag", this._drag), document.removeEventListener("wheel", this._detectTrackpad), window.removeEventListener("pointermove", this._pointermove), this.renderer.domElement.removeEventListener("pointerdown", this._pointerdown);
14128
+ this._destroyed = !0, this._rafId !== null && (cancelAnimationFrame(this._rafId), this._rafId = null), this._clock.stop(), (t = this._controlsGizmo) == null || t.destroy(), this.amr.destroy(), this.amr.removeFromParent(), this._progressShadow.destroy(), (i = this._sciFiGrid) == null || i.removeFromParent(), (s = this._sciFiGrid) == null || s.geometry.dispose(), (a = this._sciFiGrid.material) == null || a.dispose(), Ze.removeAll(), this.stats.dom.remove(), this._emitter.removeAllListeners(), (n = this._fitAnimation) == null || n.stop(), window.removeEventListener("drag", this._drag), document.removeEventListener("wheel", this._detectTrackpad), window.removeEventListener("pointermove", this._pointermove), this.renderer.domElement.removeEventListener("pointerdown", this._pointerdown);
14135
14129
  const e = this.renderer.domElement.parentElement;
14136
14130
  e && ((c = this._resizeObserver) == null || c.unobserve(e)), this.controls.dispose(), this.renderer.domElement.remove(), this.renderer.dispose(), He(this.scene), this.scene.clear();
14137
14131
  }
@@ -14226,21 +14220,21 @@ class Uh {
14226
14220
  c.lengthSq() === 0 && c.set(0, 0, 1);
14227
14221
  const h = t.up.clone().normalize();
14228
14222
  if (Math.abs(h.dot(c)) > 0.999 && (h.set(0, 0, 1), Math.abs(h.dot(c)) > 0.999 && h.set(0, 1, 0)), (t.mode ?? "orthographic") === "perspective") {
14229
- const x = this.perspectiveCamera, w = t.fov ?? 45, T = at.degToRad(w), S = Math.max(Math.tan(T / 2), 1e-4), R = Math.max(S * (i || 1), 1e-4), C = this.getPerspectiveDirection(t, e.size).normalize(), D = new b().crossVectors(C, h).normalize();
14230
- D.lengthSq() < 1e-6 && D.set(1, 0, 0);
14231
- const I = new b().crossVectors(D, C).normalize(), A = Math.max(e.size.x * 0.5, 1e-4), M = Math.max(e.size.y * 0.5, 1e-4), L = Math.max(e.size.z * 0.5, 1e-4), P = [
14232
- new b(-A, -M, -L),
14233
- new b(-A, -M, L),
14234
- new b(-A, M, -L),
14235
- new b(-A, M, L),
14236
- new b(A, -M, -L),
14237
- new b(A, -M, L),
14238
- new b(A, M, -L),
14239
- new b(A, M, L)
14223
+ const x = this.perspectiveCamera, w = t.fov ?? 45, T = at.degToRad(w), S = Math.max(Math.tan(T / 2), 1e-4), R = Math.max(S * (i || 1), 1e-4), C = this.getPerspectiveDirection(t, e.size).normalize(), L = new b().crossVectors(C, h).normalize();
14224
+ L.lengthSq() < 1e-6 && L.set(1, 0, 0);
14225
+ const I = new b().crossVectors(L, C).normalize(), A = Math.max(e.size.x * 0.5, 1e-4), M = Math.max(e.size.y * 0.5, 1e-4), D = Math.max(e.size.z * 0.5, 1e-4), P = [
14226
+ new b(-A, -M, -D),
14227
+ new b(-A, -M, D),
14228
+ new b(-A, M, -D),
14229
+ new b(-A, M, D),
14230
+ new b(A, -M, -D),
14231
+ new b(A, -M, D),
14232
+ new b(A, M, -D),
14233
+ new b(A, M, D)
14240
14234
  ];
14241
14235
  let F = 0, k = -1 / 0;
14242
14236
  for (const N of P) {
14243
- const Y = D.dot(N), W = I.dot(N), K = C.dot(N);
14237
+ const Y = L.dot(N), W = I.dot(N), K = C.dot(N);
14244
14238
  k = Math.max(k, K);
14245
14239
  const pe = K + Math.abs(Y) / R, ce = K + Math.abs(W) / S;
14246
14240
  F = Math.max(F, pe, ce);
@@ -14324,7 +14318,7 @@ class Uh {
14324
14318
  return this.canvas || (this.canvas = document.createElement("canvas")), (this.canvas.width !== e || this.canvas.height !== t) && (this.canvas.width = e, this.canvas.height = t), this.canvas;
14325
14319
  }
14326
14320
  }
14327
- const Hh = "shop-components", Wh = "0.4.23", Vh = "Shop components", Nh = "dist/shop-components.umd.js", Gh = "dist/shop-components.mjs", qh = "dist/main.d.ts", jh = {
14321
+ const Hh = "shop-components", Wh = "0.4.24", Vh = "Shop components", Nh = "dist/shop-components.umd.js", Gh = "dist/shop-components.mjs", qh = "dist/main.d.ts", jh = {
14328
14322
  dts: "tsc --emitDeclarationOnly & tsc & storybook build -o dist",
14329
14323
  dev: "vite dev",
14330
14324
  build: "vite build",
@@ -14333,7 +14327,7 @@ const Hh = "shop-components", Wh = "0.4.23", Vh = "Shop components", Nh = "dist/
14333
14327
  }, Qh = [
14334
14328
  "dist",
14335
14329
  "package.json"
14336
- ], Yh = [], Kh = "machengda<machengda@seer-group.com>", Xh = "ISC", Zh = {
14330
+ ], Yh = [], Kh = "machengda<machengda@seer-group.com>", Zh = "ISC", Xh = {
14337
14331
  "@needle-tools/gltf-progressive": "^3.3.5",
14338
14332
  "auto-changelog": "^2.4.0",
14339
14333
  vite: "5.1.6",
@@ -14366,8 +14360,8 @@ const Hh = "shop-components", Wh = "0.4.23", Vh = "Shop components", Nh = "dist/
14366
14360
  files: Qh,
14367
14361
  keywords: Yh,
14368
14362
  author: Kh,
14369
- license: Xh,
14370
- devDependencies: Zh,
14363
+ license: Zh,
14364
+ devDependencies: Xh,
14371
14365
  resolutions: Jh,
14372
14366
  peerDependencies: $h,
14373
14367
  dependencies: eu