shop-components 0.4.15 → 0.4.16

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@@ -9,6 +9,7 @@ interface ProgressiveShadowsParams {
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  lightRadius?: number;
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  ambientWeight?: number;
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  alphaTest?: number;
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+ displayDelayFrames?: number;
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  paused?: boolean;
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  }
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  interface InternalParams {
@@ -19,8 +20,24 @@ interface InternalParams {
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  alphaTest: number;
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  debugHelpers: boolean;
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  size: number;
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+ displayDelayFrames: number;
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  paused: boolean;
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  }
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+ interface ShadowMapHistoryItem {
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+ time: number;
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+ reason: string;
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+ framesDone: number;
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+ buffer1Active: boolean;
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+ isRendering: boolean;
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+ displaySuppressed: boolean;
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+ displayDelayRemaining: number;
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+ displayMap: string;
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+ writeMap?: string;
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+ readMap?: string;
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+ alphaTest: number;
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+ opacity: number;
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+ meshMaterial: string;
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+ }
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  interface LightInfo {
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  object: Light;
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  intensity: number;
@@ -69,11 +86,21 @@ declare class ProgressiveShadows {
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  value: number;
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  };
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  private isZUp;
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+ private _displaySuppressed;
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+ private _displayDelayRemaining;
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+ private _displayRestoreOpacity;
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+ shadowMapHistory: ShadowMapHistoryItem[];
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  get isFinished(): boolean;
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  set visible(v: boolean);
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  get paused(): boolean;
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  set paused(v: boolean);
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- constructor(renderer: WebGLRenderer, scene: Scene, { resolution, shadowMapRes, shadowBias, lightCount, size, frames, lightRadius, ambientWeight, alphaTest, paused, }?: ProgressiveShadowsParams);
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+ constructor(renderer: WebGLRenderer, scene: Scene, { resolution, shadowMapRes, shadowBias, lightCount, size, frames, lightRadius, ambientWeight, alphaTest, displayDelayFrames, paused, }?: ProgressiveShadowsParams);
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+ private _now;
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+ private _getMeshMaterialLabel;
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+ private _getTextureLabel;
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+ private _pushShadowHistory;
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+ private _suppressDisplay;
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+ private _tickDisplaySuppression;
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  renderOnRenderTargets(camera: Camera): void;
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  showDebugHelpers(visible: boolean): void;
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  randomiseLights(): void;