shop-components 0.4.12 → 0.4.13

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@@ -49,7 +49,6 @@ export declare class Amr extends Object3D {
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  private _jack;
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  private _rollerLevel;
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  private _rollerGoodsBox;
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- private _centerModel;
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  private _roller;
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  private _rollerBaffle;
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  private _liftBrackets;
@@ -95,7 +94,8 @@ export declare class Amr extends Object3D {
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  get liftHeight(): number;
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  get jack(): Object3D<import("three").Object3DEventMap> | undefined;
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  get jackHeight(): number;
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- get lift(): Object3D<import("three").Object3DEventMap> | undefined;
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+ get lift(): Object3D<import("three").Object3DEventMap> | Map<number, Object3D<import("three").Object3DEventMap>> | undefined;
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+ private _useCenterModel;
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  get useCenterModel(): boolean;
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  set useCenterModel(use: boolean);
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  set bodyOpacity(o: number);
@@ -129,9 +129,16 @@ export declare class Amr extends Object3D {
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  setRoller(): void;
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  get isTopInvert(): boolean | undefined;
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  setTopInvert(invert?: boolean): void;
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+ private _useLift;
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+ get useLift(): boolean;
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+ set useLift(use: boolean);
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+ get columns(): number;
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+ private _columnCount;
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+ setColumns(columns: number): void;
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  private _levelCount;
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  get levels(): number;
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  setLevels(levels: number): void;
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+ regenerateShapeKeyNode(node: Object3D): void;
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  setRollerHeight(level: number, height: number): void;
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  private _generateRollers;
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  getShelfMinHeight(): number;
@@ -1,10 +1,16 @@
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- import { Object3D } from 'three';
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- export declare class GoodsBox extends Object3D {
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+ import { LineDashedMaterial, LineSegments, Mesh } from 'three';
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+ export declare class GoodsBox extends Mesh {
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  isGoods: boolean;
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+ _lineMaterial: LineDashedMaterial;
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+ lineSegments: LineSegments | undefined;
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+ private _currentLength;
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+ private _currentWidth;
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+ private _currentHeight;
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  constructor(length?: number, width?: number, height?: number);
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  updateSize(length?: number, width?: number, height?: number): void;
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- clearAll(): void;
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  hide(): void;
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  show(): void;
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+ dispose(): void;
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+ clone(recursive?: boolean): this;
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  private _generate;
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  }
@@ -151,7 +151,7 @@ export declare class Scene3D {
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  private _animateCamera;
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  focusSlots: (slots: Slot[]) => void;
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  fit: () => void;
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- select(obj: string | Object3D | Object3D[]): void;
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+ select(obj: string | Object3D | Object3D[] | undefined, thickness?: number): void;
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  appendTo(parent: HTMLElement): void;
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  resize: () => void;
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  add(node: Object3D): void;