shop-components 0.4.0 → 0.4.1

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@@ -63,6 +63,7 @@ export declare class Amr extends Object3D {
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  private _showController;
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  private _showSlots;
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  private _shapeKeys;
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+ private _shapeKeyTargets;
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  private _shapeKeyTimer;
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  private _shapeKeyCache;
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  private _materialsCache;
@@ -95,6 +96,7 @@ export declare class Amr extends Object3D {
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  load(url: string, type?: string): Promise<void>;
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  changeSkin(skin: Skin, value: string): void;
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  changeLogo(logo: Logo, configs: CropperConfigs): void;
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+ getShapeKeyTargets(key: string): Object3D<import("three").Object3DEventMap>[];
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  setShapeKey(key: string, value: number, useDebance?: boolean): void;
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  private _generateAmr;
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  setHeight(height: number): void;
@@ -1,29 +1,59 @@
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- import { Color, PerspectiveCamera, OrthographicCamera, Scene, WebGLRenderer, Object3D } from 'three';
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+ import * as THREE from 'three';
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+ export declare class ExpandMaskMaterial extends THREE.ShaderMaterial {
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+ get source(): any;
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+ set source(v: any);
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+ constructor();
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+ }
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+ export declare class SeedMaterial extends THREE.ShaderMaterial {
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+ get negative(): boolean;
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+ set negative(v: boolean);
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+ constructor();
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+ }
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+ export declare class EffectMaterial extends THREE.ShaderMaterial {
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+ get map(): any;
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+ set map(v: any);
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+ get mask(): any;
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+ set mask(v: any);
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+ get thickness(): any;
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+ set thickness(v: any);
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+ get inside(): boolean;
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+ set inside(v: boolean);
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+ get color(): any;
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+ constructor();
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+ }
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+ export declare class JFAMaterial extends THREE.ShaderMaterial {
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+ get source(): any;
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+ set source(v: any);
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+ get mask(): any;
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+ set mask(v: any);
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+ get step(): any;
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+ set step(v: any);
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+ constructor();
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+ }
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  export interface JumpFloodParams {
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- mode?: number;
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  inside?: boolean;
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  thickness?: number;
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- color?: string | number | Color;
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+ color?: THREE.ColorRepresentation;
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  }
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- export declare class JumpFloodOutline {
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+ export declare class JumpFlood {
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  private renderer;
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  private scene;
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  private camera;
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  private effectQuad;
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  private jfaQuad;
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  private seedQuad;
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- private seedQuadMaterial;
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- private seedModelMaterial;
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  private expandQuad;
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+ private seedMaterial;
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+ private seedModelMaterial;
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+ private maskMaterial;
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  private targets;
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  private masks;
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- private _selected;
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- private _selectionLayer;
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  params: Required<JumpFloodParams>;
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- constructor(renderer: WebGLRenderer, scene: Scene, camera: PerspectiveCamera | OrthographicCamera, options?: JumpFloodParams);
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- setCamera(c: PerspectiveCamera | OrthographicCamera): void;
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- setSelected(targets: Object3D | Object3D[] | null | undefined): void;
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- setSize(width: number, height: number, dpr?: number): void;
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- render(): void;
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+ private _selectionLayer;
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+ private _box;
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+ private _sphere;
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+ constructor(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, options?: JumpFloodParams);
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+ setSize(width: number, height: number): void;
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+ render(targetObjects?: THREE.Object3D | THREE.Object3D[]): void;
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  }
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- export default JumpFloodOutline;
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+ export default JumpFlood;
@@ -0,0 +1,36 @@
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+ import * as THREE from 'three';
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+ export declare class ExpandMaskMaterial extends THREE.ShaderMaterial {
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+ get source(): any;
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+ set source(v: any);
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+ constructor();
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+ }
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+ export declare class SeedMaterial extends THREE.ShaderMaterial {
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+ get negative(): boolean;
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+ set negative(v: boolean);
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+ constructor();
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+ }
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+ export declare class EffectMaterial extends THREE.ShaderMaterial {
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+ get time(): any;
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+ set time(v: any);
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+ get map(): any;
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+ set map(v: any);
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+ get mask(): any;
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+ set mask(v: any);
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+ get thickness(): any;
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+ set thickness(v: any);
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+ get mode(): any;
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+ set mode(v: any);
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+ get inside(): boolean;
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+ set inside(v: boolean);
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+ get color(): any;
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+ constructor();
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+ }
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+ export declare class JFAMaterial extends THREE.ShaderMaterial {
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+ get source(): any;
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+ set source(v: any);
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+ get mask(): any;
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+ set mask(v: any);
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+ get step(): any;
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+ set step(v: any);
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+ constructor();
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+ }
@@ -1,35 +1,66 @@
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- import { Color, Object3D, OrthographicCamera, PerspectiveCamera, Scene, WebGLRenderer } from 'three';
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+ import { Color, OrthographicCamera, Object3D, PerspectiveCamera, Scene, WebGLRenderer } from 'three';
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  export interface OutlineJFAOptions {
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  color?: string | number | Color;
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  thickness?: number;
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- strength?: number;
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+ alpha?: number;
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+ expandPasses?: number;
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+ selectionLayer?: number;
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+ autoDepthTestForSelected?: boolean;
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+ depthTestForSelected?: boolean;
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+ downsample?: number;
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  }
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  export declare class OutlineJFAEffect {
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  private renderer;
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  private scene;
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  private camera;
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- private composer;
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- private renderPass;
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- private outlinePass;
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+ private maskMaterial;
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+ private expandedTargetA;
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+ private expandedTargetB;
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+ private originalMask;
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+ private expandPass;
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+ private compositePass;
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+ private copyPass;
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  private _color;
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+ private _alpha;
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  private _thickness;
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- private _strength;
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+ private _expandPasses;
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+ private _selectionLayer;
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  private _selected;
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+ private _touched;
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+ private _autoDepthTestForSelected;
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+ private _depthTestForSelectedValue;
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+ private _materialDepthTestCache;
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  private _enabled;
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  private _size;
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+ private _downsample;
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  constructor(renderer: WebGLRenderer, scene: Scene, camera: PerspectiveCamera | OrthographicCamera, options?: OutlineJFAOptions);
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  set enabled(v: boolean);
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  get enabled(): boolean;
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  set color(c: string | number | Color);
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  get color(): string | number | Color;
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+ set alpha(a: number);
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+ get alpha(): number;
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  set thickness(px: number);
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  get thickness(): number;
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- set strength(v: number);
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- get strength(): number;
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+ set expandPasses(n: number);
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+ get expandPasses(): number;
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+ set downsample(v: number);
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+ get downsample(): number;
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+ set selectionLayer(layer: number);
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+ get selectionLayer(): number;
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+ set autoDepthTestForSelected(v: boolean);
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+ get autoDepthTestForSelected(): boolean;
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+ set depthTestForSelected(v: boolean);
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+ get depthTestForSelected(): boolean;
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  setSelected(targets: Object3D | Object3D[] | null | undefined, additive?: boolean): void;
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  clearSelected(): void;
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  setCamera(camera: PerspectiveCamera | OrthographicCamera): void;
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  render(): void;
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  setSize(width: number, height: number): void;
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  dispose(): void;
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+ private createMaskTarget;
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+ private ensureMaskSize;
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+ private applySelectionState;
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+ private setMaterialDepthTestForObject;
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+ private restoreMaterialDepthTestForObject;
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  }
@@ -1,10 +1,6 @@
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  import { Color, Mesh, MeshStandardMaterial, Object3D, OrthographicCamera, PerspectiveCamera, Scene, Vector2, Vector3, WebGLRenderer } from 'three';
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- import { OutlinePass } from 'three/examples/jsm/postprocessing/OutlinePass';
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- import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass';
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- import { UnrealBloomPass } from 'three/examples/jsm/postprocessing/UnrealBloomPass';
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  import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
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  import { WebGLPathTracer } from 'three-gpu-pathtracer';
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- import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer';
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  import { Font } from 'three/examples/jsm/loaders/FontLoader';
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  import EventEmitter from 'eventemitter3';
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  import Stats from 'stats-fps.js';
@@ -68,12 +64,9 @@ export declare class Scene3D {
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  size: Vector2;
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  private _prevSelectedObj;
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  amr: Amr;
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- _composer: EffectComposer;
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- _outlinePass: OutlinePass;
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- _outlinePassError: OutlinePass;
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- _fxaaPass: ShaderPass;
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- _bloomPass: UnrealBloomPass;
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  private _progressShadow;
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+ private _jumpFlood?;
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+ private _selectedForOutline;
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  private _clock;
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  private _uiHiddenTime;
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  camera: PerspectiveCamera;
@@ -152,6 +145,7 @@ export declare class Scene3D {
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  }>;
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  debounceForkHeightChange: () => void;
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  addAMR(url: string, type?: string): Promise<void>;
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+ focusObjects: (objs: Object3D[], direction?: Vector3) => void;
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  focusSlots: (slots: Slot[]) => void;
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  fit: () => void;
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  select(obj: string | Object3D | Object3D[]): void;