shop-components 0.3.6 → 0.3.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -90,6 +90,8 @@ export declare class Amr extends Object3D {
90
90
  set bodyOpacity(o: number);
91
91
  constructor(_props: AmrProps);
92
92
  init(app: Scene3D): void;
93
+ private _findFirstSkinnedMesh;
94
+ loadAnimation(url: string, type?: string): Promise<void>;
93
95
  load(url: string, type?: string): Promise<void>;
94
96
  changeSkin(skin: Skin, value: string): void;
95
97
  changeLogo(logo: Logo, configs: CropperConfigs): void;
@@ -0,0 +1,29 @@
1
+ import { Color, PerspectiveCamera, OrthographicCamera, Scene, WebGLRenderer, Object3D } from 'three';
2
+ export interface JumpFloodParams {
3
+ mode?: number;
4
+ inside?: boolean;
5
+ thickness?: number;
6
+ color?: string | number | Color;
7
+ }
8
+ export declare class JumpFloodOutline {
9
+ private renderer;
10
+ private scene;
11
+ private camera;
12
+ private effectQuad;
13
+ private jfaQuad;
14
+ private seedQuad;
15
+ private seedQuadMaterial;
16
+ private seedModelMaterial;
17
+ private expandQuad;
18
+ private targets;
19
+ private masks;
20
+ private _selected;
21
+ private _selectionLayer;
22
+ params: Required<JumpFloodParams>;
23
+ constructor(renderer: WebGLRenderer, scene: Scene, camera: PerspectiveCamera | OrthographicCamera, options?: JumpFloodParams);
24
+ setCamera(c: PerspectiveCamera | OrthographicCamera): void;
25
+ setSelected(targets: Object3D | Object3D[] | null | undefined): void;
26
+ setSize(width: number, height: number, dpr?: number): void;
27
+ render(): void;
28
+ }
29
+ export default JumpFloodOutline;
@@ -0,0 +1,30 @@
1
+ import { Box3, MeshBasicMaterial, Object3D, PerspectiveCamera, Scene, Sphere, WebGLRenderer, WebGLRenderTarget } from 'three';
2
+ import { SeedMaterial } from './vendor';
3
+ import { FullScreenQuad } from 'three/examples/jsm/postprocessing/Pass';
4
+ interface JFAProps {
5
+ thickness: number;
6
+ color: number;
7
+ }
8
+ export default class JFA {
9
+ private camera;
10
+ private scene;
11
+ private renderer;
12
+ private props;
13
+ box: Box3;
14
+ sphere: Sphere;
15
+ target?: Object3D;
16
+ private readonly selectionLayer;
17
+ maskMaterial: MeshBasicMaterial;
18
+ targets: WebGLRenderTarget<import("three").Texture>[];
19
+ masks: WebGLRenderTarget<import("three").Texture>[];
20
+ seedMaterial: SeedMaterial;
21
+ effectQuad: FullScreenQuad;
22
+ jfaQuad: FullScreenQuad;
23
+ seedQuad: FullScreenQuad;
24
+ expandQuad: FullScreenQuad;
25
+ constructor(camera: PerspectiveCamera, scene: Scene, renderer: WebGLRenderer, props: JFAProps);
26
+ setSize(w: number, h: number): void;
27
+ updateMesh(target: Object3D): void;
28
+ update(): void;
29
+ }
30
+ export {};
@@ -0,0 +1,36 @@
1
+ import * as THREE from 'three';
2
+ export declare class ExpandMaskMaterial extends THREE.ShaderMaterial {
3
+ get source(): any;
4
+ set source(v: any);
5
+ constructor();
6
+ }
7
+ export declare class SeedMaterial extends THREE.ShaderMaterial {
8
+ get negative(): boolean;
9
+ set negative(v: boolean);
10
+ constructor();
11
+ }
12
+ export declare class EffectMaterial extends THREE.ShaderMaterial {
13
+ get time(): any;
14
+ set time(v: any);
15
+ get map(): any;
16
+ set map(v: any);
17
+ get mask(): any;
18
+ set mask(v: any);
19
+ get thickness(): any;
20
+ set thickness(v: any);
21
+ get mode(): any;
22
+ set mode(v: any);
23
+ get inside(): boolean;
24
+ set inside(v: boolean);
25
+ get color(): any;
26
+ constructor();
27
+ }
28
+ export declare class JFAMaterial extends THREE.ShaderMaterial {
29
+ get source(): any;
30
+ set source(v: any);
31
+ get mask(): any;
32
+ set mask(v: any);
33
+ get step(): any;
34
+ set step(v: any);
35
+ constructor();
36
+ }
@@ -0,0 +1,66 @@
1
+ import { Color, OrthographicCamera, Object3D, PerspectiveCamera, Scene, WebGLRenderer } from 'three';
2
+ export interface OutlineJFAOptions {
3
+ color?: string | number | Color;
4
+ thickness?: number;
5
+ alpha?: number;
6
+ expandPasses?: number;
7
+ selectionLayer?: number;
8
+ autoDepthTestForSelected?: boolean;
9
+ depthTestForSelected?: boolean;
10
+ downsample?: number;
11
+ }
12
+ export declare class OutlineJFAEffect {
13
+ private renderer;
14
+ private scene;
15
+ private camera;
16
+ private maskMaterial;
17
+ private expandedTargetA;
18
+ private expandedTargetB;
19
+ private originalMask;
20
+ private expandPass;
21
+ private compositePass;
22
+ private copyPass;
23
+ private _color;
24
+ private _alpha;
25
+ private _thickness;
26
+ private _expandPasses;
27
+ private _selectionLayer;
28
+ private _selected;
29
+ private _touched;
30
+ private _autoDepthTestForSelected;
31
+ private _depthTestForSelectedValue;
32
+ private _materialDepthTestCache;
33
+ private _enabled;
34
+ private _size;
35
+ private _downsample;
36
+ constructor(renderer: WebGLRenderer, scene: Scene, camera: PerspectiveCamera | OrthographicCamera, options?: OutlineJFAOptions);
37
+ set enabled(v: boolean);
38
+ get enabled(): boolean;
39
+ set color(c: string | number | Color);
40
+ get color(): string | number | Color;
41
+ set alpha(a: number);
42
+ get alpha(): number;
43
+ set thickness(px: number);
44
+ get thickness(): number;
45
+ set expandPasses(n: number);
46
+ get expandPasses(): number;
47
+ set downsample(v: number);
48
+ get downsample(): number;
49
+ set selectionLayer(layer: number);
50
+ get selectionLayer(): number;
51
+ set autoDepthTestForSelected(v: boolean);
52
+ get autoDepthTestForSelected(): boolean;
53
+ set depthTestForSelected(v: boolean);
54
+ get depthTestForSelected(): boolean;
55
+ setSelected(targets: Object3D | Object3D[] | null | undefined, additive?: boolean): void;
56
+ clearSelected(): void;
57
+ setCamera(camera: PerspectiveCamera | OrthographicCamera): void;
58
+ render(): void;
59
+ setSize(width: number, height: number): void;
60
+ dispose(): void;
61
+ private createMaskTarget;
62
+ private ensureMaskSize;
63
+ private applySelectionState;
64
+ private setMaterialDepthTestForObject;
65
+ private restoreMaterialDepthTestForObject;
66
+ }
@@ -74,7 +74,6 @@ export declare class Scene3D {
74
74
  _fxaaPass: ShaderPass;
75
75
  _bloomPass: UnrealBloomPass;
76
76
  private _progressShadow;
77
- test: Mesh;
78
77
  private _clock;
79
78
  private _uiHiddenTime;
80
79
  camera: PerspectiveCamera;
@@ -63,6 +63,7 @@ export declare class Slot extends CSS2DObject {
63
63
  private _showSlot;
64
64
  private _isMirror;
65
65
  get isMirror(): boolean;
66
+ beforeInstall: ((info: DeviceInfo) => Promise<void>) | undefined;
66
67
  constructor(props: SlotProps);
67
68
  private _preventDefaults;
68
69
  shapeKeyChanged(key: string, value: number): void;