shop-components 0.1.35 → 0.1.37

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -146,7 +146,7 @@ function Zi(n, A) {
146
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  throw new Error("Invalid component type.");
147
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  }
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  }
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- function Me(n, A) {
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+ function Pe(n, A) {
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  switch (A.constructor) {
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  case Float32Array:
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  return n;
@@ -189,7 +189,7 @@ const za = {
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  ceilPowerOfTwo: oM,
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  floorPowerOfTwo: aM,
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  setQuaternionFromProperEuler: lM,
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- normalize: Me,
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+ normalize: Pe,
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  denormalize: Zi
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  };
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  class uA {
@@ -3449,44 +3449,44 @@ class he {
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  return this.normalized && (t = Zi(t, this.array)), t;
3450
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  }
3451
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  setComponent(A, e, t) {
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- return this.normalized && (t = Me(t, this.array)), this.array[A * this.itemSize + e] = t, this;
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+ return this.normalized && (t = Pe(t, this.array)), this.array[A * this.itemSize + e] = t, this;
3453
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  }
3454
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  getX(A) {
3455
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  let e = this.array[A * this.itemSize];
3456
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  return this.normalized && (e = Zi(e, this.array)), e;
3457
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  }
3458
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  setX(A, e) {
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- return this.normalized && (e = Me(e, this.array)), this.array[A * this.itemSize] = e, this;
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+ return this.normalized && (e = Pe(e, this.array)), this.array[A * this.itemSize] = e, this;
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  }
3461
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  getY(A) {
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  let e = this.array[A * this.itemSize + 1];
3463
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  return this.normalized && (e = Zi(e, this.array)), e;
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  }
3465
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  setY(A, e) {
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- return this.normalized && (e = Me(e, this.array)), this.array[A * this.itemSize + 1] = e, this;
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+ return this.normalized && (e = Pe(e, this.array)), this.array[A * this.itemSize + 1] = e, this;
3467
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  }
3468
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  getZ(A) {
3469
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  let e = this.array[A * this.itemSize + 2];
3470
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  return this.normalized && (e = Zi(e, this.array)), e;
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  }
3472
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  setZ(A, e) {
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- return this.normalized && (e = Me(e, this.array)), this.array[A * this.itemSize + 2] = e, this;
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+ return this.normalized && (e = Pe(e, this.array)), this.array[A * this.itemSize + 2] = e, this;
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  }
3475
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  getW(A) {
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  let e = this.array[A * this.itemSize + 3];
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  return this.normalized && (e = Zi(e, this.array)), e;
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  }
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  setW(A, e) {
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- return this.normalized && (e = Me(e, this.array)), this.array[A * this.itemSize + 3] = e, this;
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+ return this.normalized && (e = Pe(e, this.array)), this.array[A * this.itemSize + 3] = e, this;
3481
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  }
3482
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  setXY(A, e, t) {
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- return A *= this.itemSize, this.normalized && (e = Me(e, this.array), t = Me(t, this.array)), this.array[A + 0] = e, this.array[A + 1] = t, this;
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+ return A *= this.itemSize, this.normalized && (e = Pe(e, this.array), t = Pe(t, this.array)), this.array[A + 0] = e, this.array[A + 1] = t, this;
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  }
3485
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  setXYZ(A, e, t, i) {
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- return A *= this.itemSize, this.normalized && (e = Me(e, this.array), t = Me(t, this.array), i = Me(i, this.array)), this.array[A + 0] = e, this.array[A + 1] = t, this.array[A + 2] = i, this;
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+ return A *= this.itemSize, this.normalized && (e = Pe(e, this.array), t = Pe(t, this.array), i = Pe(i, this.array)), this.array[A + 0] = e, this.array[A + 1] = t, this.array[A + 2] = i, this;
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  }
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  setXYZW(A, e, t, i, r) {
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- return A *= this.itemSize, this.normalized && (e = Me(e, this.array), t = Me(t, this.array), i = Me(i, this.array), r = Me(r, this.array)), this.array[A + 0] = e, this.array[A + 1] = t, this.array[A + 2] = i, this.array[A + 3] = r, this;
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+ return A *= this.itemSize, this.normalized && (e = Pe(e, this.array), t = Pe(t, this.array), i = Pe(i, this.array), r = Pe(r, this.array)), this.array[A + 0] = e, this.array[A + 1] = t, this.array[A + 2] = i, this.array[A + 3] = r, this;
3490
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  }
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  onUpload(A) {
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  return this.onUploadCallback = A, this;
@@ -3833,7 +3833,7 @@ class Re extends Gs {
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  }
3834
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  }
3835
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  const cw = /* @__PURE__ */ new zA(), ns = /* @__PURE__ */ new Hs(), dh = /* @__PURE__ */ new ui(), hw = /* @__PURE__ */ new O(), uo = /* @__PURE__ */ new O(), fo = /* @__PURE__ */ new O(), po = /* @__PURE__ */ new O(), hp = /* @__PURE__ */ new O(), ph = /* @__PURE__ */ new O(), gh = /* @__PURE__ */ new uA(), mh = /* @__PURE__ */ new uA(), vh = /* @__PURE__ */ new uA(), uw = /* @__PURE__ */ new O(), fw = /* @__PURE__ */ new O(), dw = /* @__PURE__ */ new O(), yh = /* @__PURE__ */ new O(), wh = /* @__PURE__ */ new O();
3836
- let Pe = class extends Ie {
3836
+ let Me = class extends Ie {
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  constructor(A = new Re(), e = new si()) {
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  super(), this.isMesh = !0, this.type = "Mesh", this.geometry = A, this.material = e, this.updateMorphTargets();
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  }
@@ -4318,7 +4318,7 @@ class NM extends Xe {
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  blending: Et
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  });
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  r.uniforms.tEquirect.value = e;
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- const s = new Pe(i, r), o = e.minFilter;
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+ const s = new Me(i, r), o = e.minFilter;
4322
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  return e.minFilter === Qi && (e.minFilter = we), new qM(1, 10, this).update(A, s), e.minFilter = o, s.geometry.dispose(), s.material.dispose(), this;
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  }
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  clear(A, e, t, i) {
@@ -8728,7 +8728,7 @@ function yP(n, A, e, t, i, r, s) {
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  }
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  function d(y, v) {
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  const w = p(v);
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- w && (w.isCubeTexture || w.mapping === td) ? (u === void 0 && (u = new Pe(
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+ w && (w.isCubeTexture || w.mapping === td) ? (u === void 0 && (u = new Me(
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  new Ys(1, 1, 1),
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  new $e({
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  name: "BackgroundCubeMaterial",
@@ -8746,7 +8746,7 @@ function yP(n, A, e, t, i, r, s) {
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  get: function() {
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  return this.uniforms.envMap.value;
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  }
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- }), i.update(u)), ss.copy(v.backgroundRotation), ss.x *= -1, ss.y *= -1, ss.z *= -1, w.isCubeTexture && w.isRenderTargetTexture === !1 && (ss.y *= -1, ss.z *= -1), u.material.uniforms.envMap.value = w, u.material.uniforms.flipEnvMap.value = w.isCubeTexture && w.isRenderTargetTexture === !1 ? -1 : 1, u.material.uniforms.backgroundBlurriness.value = v.backgroundBlurriness, u.material.uniforms.backgroundIntensity.value = v.backgroundIntensity, u.material.uniforms.backgroundRotation.value.setFromMatrix4(vP.makeRotationFromEuler(ss)), u.material.toneMapped = be.getTransfer(w.colorSpace) !== Ee, (c !== w || h !== w.version || f !== n.toneMapping) && (u.material.needsUpdate = !0, c = w, h = w.version, f = n.toneMapping), u.layers.enableAll(), y.unshift(u, u.geometry, u.material, 0, 0, null)) : w && w.isTexture && (l === void 0 && (l = new Pe(
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+ }), i.update(u)), ss.copy(v.backgroundRotation), ss.x *= -1, ss.y *= -1, ss.z *= -1, w.isCubeTexture && w.isRenderTargetTexture === !1 && (ss.y *= -1, ss.z *= -1), u.material.uniforms.envMap.value = w, u.material.uniforms.flipEnvMap.value = w.isCubeTexture && w.isRenderTargetTexture === !1 ? -1 : 1, u.material.uniforms.backgroundBlurriness.value = v.backgroundBlurriness, u.material.uniforms.backgroundIntensity.value = v.backgroundIntensity, u.material.uniforms.backgroundRotation.value.setFromMatrix4(vP.makeRotationFromEuler(ss)), u.material.toneMapped = be.getTransfer(w.colorSpace) !== Ee, (c !== w || h !== w.version || f !== n.toneMapping) && (u.material.needsUpdate = !0, c = w, h = w.version, f = n.toneMapping), u.layers.enableAll(), y.unshift(u, u.geometry, u.material, 0, 0, null)) : w && w.isTexture && (l === void 0 && (l = new Me(
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  new or(2, 2),
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  new $e({
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  name: "BackgroundMaterial",
@@ -9321,7 +9321,7 @@ class ww {
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  return i;
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  }
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  _compileMaterial(A) {
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- const e = new Pe(this._lodPlanes[0], A);
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+ const e = new Me(this._lodPlanes[0], A);
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  this._renderer.compile(e, fp);
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  }
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  _sceneToCubeUV(A, e, t, i) {
@@ -9332,7 +9332,7 @@ class ww {
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  side: Ct,
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  depthWrite: !1,
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  depthTest: !1
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- }), p = new Pe(new Ys(), f);
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+ }), p = new Me(new Ys(), f);
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  let m = !1;
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  const d = A.background;
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  d ? d.isColor && (f.color.copy(d), A.background = null, m = !0) : (f.color.copy(vw), m = !0);
@@ -9347,7 +9347,7 @@ class ww {
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  _textureToCubeUV(A, e) {
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  const t = this._renderer, i = A.mapping === Ea || A.mapping === La;
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  i ? (this._cubemapMaterial === null && (this._cubemapMaterial = Iw()), this._cubemapMaterial.uniforms.flipEnvMap.value = A.isRenderTargetTexture === !1 ? -1 : 1) : this._equirectMaterial === null && (this._equirectMaterial = xw());
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- const r = i ? this._cubemapMaterial : this._equirectMaterial, s = new Pe(this._lodPlanes[0], r), o = r.uniforms;
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+ const r = i ? this._cubemapMaterial : this._equirectMaterial, s = new Me(this._lodPlanes[0], r), o = r.uniforms;
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  o.envMap.value = A;
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  const a = this._cubeSize;
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  bh(e, 0, 0, 3 * a, 2 * a), t.setRenderTarget(e), t.render(s, fp);
@@ -9394,7 +9394,7 @@ class ww {
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  s !== "latitudinal" && s !== "longitudinal" && console.error(
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  "blur direction must be either latitudinal or longitudinal!"
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  );
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- const u = 3, c = new Pe(this._lodPlanes[i], l), h = l.uniforms, f = this._sizeLods[t] - 1, p = isFinite(r) ? Math.PI / (2 * f) : 2 * Math.PI / (2 * _s - 1), m = r / p, d = isFinite(r) ? 1 + Math.floor(u * m) : _s;
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+ const u = 3, c = new Me(this._lodPlanes[i], l), h = l.uniforms, f = this._sizeLods[t] - 1, p = isFinite(r) ? Math.PI / (2 * f) : 2 * Math.PI / (2 * _s - 1), m = r / p, d = isFinite(r) ? 1 + Math.floor(u * m) : _s;
9398
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  d > _s && console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${d} samples when the maximum is set to ${_s}`);
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  const g = [];
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  let y = 0;
@@ -11694,7 +11694,7 @@ function rD(n, A, e) {
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  3
11695
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  )
11696
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  );
11697
- const m = new Pe(p, h), d = this;
11697
+ const m = new Me(p, h), d = this;
11698
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  this.enabled = !1, this.autoUpdate = !0, this.needsUpdate = !1, this.type = r2;
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  let g = this.type;
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  this.render = function(_, x, S) {
@@ -12946,7 +12946,7 @@ class fD {
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  depthHeight: { value: t.w }
12947
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  }
12948
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  });
12949
- this.mesh = new Pe(new or(20, 20), i);
12949
+ this.mesh = new Me(new or(20, 20), i);
12950
12950
  }
12951
12951
  A.render(this.mesh, e);
12952
12952
  }
@@ -13964,19 +13964,19 @@ class sv {
13964
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  return this.normalized && (t = Zi(t, this.array)), t;
13965
13965
  }
13966
13966
  setComponent(A, e, t) {
13967
- return this.normalized && (t = Me(t, this.array)), this.data.array[A * this.data.stride + this.offset + e] = t, this;
13967
+ return this.normalized && (t = Pe(t, this.array)), this.data.array[A * this.data.stride + this.offset + e] = t, this;
13968
13968
  }
13969
13969
  setX(A, e) {
13970
- return this.normalized && (e = Me(e, this.array)), this.data.array[A * this.data.stride + this.offset] = e, this;
13970
+ return this.normalized && (e = Pe(e, this.array)), this.data.array[A * this.data.stride + this.offset] = e, this;
13971
13971
  }
13972
13972
  setY(A, e) {
13973
- return this.normalized && (e = Me(e, this.array)), this.data.array[A * this.data.stride + this.offset + 1] = e, this;
13973
+ return this.normalized && (e = Pe(e, this.array)), this.data.array[A * this.data.stride + this.offset + 1] = e, this;
13974
13974
  }
13975
13975
  setZ(A, e) {
13976
- return this.normalized && (e = Me(e, this.array)), this.data.array[A * this.data.stride + this.offset + 2] = e, this;
13976
+ return this.normalized && (e = Pe(e, this.array)), this.data.array[A * this.data.stride + this.offset + 2] = e, this;
13977
13977
  }
13978
13978
  setW(A, e) {
13979
- return this.normalized && (e = Me(e, this.array)), this.data.array[A * this.data.stride + this.offset + 3] = e, this;
13979
+ return this.normalized && (e = Pe(e, this.array)), this.data.array[A * this.data.stride + this.offset + 3] = e, this;
13980
13980
  }
13981
13981
  getX(A) {
13982
13982
  let e = this.data.array[A * this.data.stride + this.offset];
@@ -13995,13 +13995,13 @@ class sv {
13995
13995
  return this.normalized && (e = Zi(e, this.array)), e;
13996
13996
  }
13997
13997
  setXY(A, e, t) {
13998
- return A = A * this.data.stride + this.offset, this.normalized && (e = Me(e, this.array), t = Me(t, this.array)), this.data.array[A + 0] = e, this.data.array[A + 1] = t, this;
13998
+ return A = A * this.data.stride + this.offset, this.normalized && (e = Pe(e, this.array), t = Pe(t, this.array)), this.data.array[A + 0] = e, this.data.array[A + 1] = t, this;
13999
13999
  }
14000
14000
  setXYZ(A, e, t, i) {
14001
- return A = A * this.data.stride + this.offset, this.normalized && (e = Me(e, this.array), t = Me(t, this.array), i = Me(i, this.array)), this.data.array[A + 0] = e, this.data.array[A + 1] = t, this.data.array[A + 2] = i, this;
14001
+ return A = A * this.data.stride + this.offset, this.normalized && (e = Pe(e, this.array), t = Pe(t, this.array), i = Pe(i, this.array)), this.data.array[A + 0] = e, this.data.array[A + 1] = t, this.data.array[A + 2] = i, this;
14002
14002
  }
14003
14003
  setXYZW(A, e, t, i, r) {
14004
- return A = A * this.data.stride + this.offset, this.normalized && (e = Me(e, this.array), t = Me(t, this.array), i = Me(i, this.array), r = Me(r, this.array)), this.data.array[A + 0] = e, this.data.array[A + 1] = t, this.data.array[A + 2] = i, this.data.array[A + 3] = r, this;
14004
+ return A = A * this.data.stride + this.offset, this.normalized && (e = Pe(e, this.array), t = Pe(t, this.array), i = Pe(i, this.array), r = Pe(r, this.array)), this.data.array[A + 0] = e, this.data.array[A + 1] = t, this.data.array[A + 2] = i, this.data.array[A + 3] = r, this;
14005
14005
  }
14006
14006
  clone(A) {
14007
14007
  if (A === void 0) {
@@ -14042,7 +14042,7 @@ class sv {
14042
14042
  }
14043
14043
  }
14044
14044
  const kw = /* @__PURE__ */ new O(), jw = /* @__PURE__ */ new me(), Kw = /* @__PURE__ */ new me(), yD = /* @__PURE__ */ new O(), Fw = /* @__PURE__ */ new zA(), _h = /* @__PURE__ */ new O(), wp = /* @__PURE__ */ new ui(), Gw = /* @__PURE__ */ new zA(), Cp = /* @__PURE__ */ new Hs();
14045
- class wD extends Pe {
14045
+ class wD extends Me {
14046
14046
  constructor(A, e) {
14047
14047
  super(A, e), this.isSkinnedMesh = !0, this.type = "SkinnedMesh", this.bindMode = yy, this.bindMatrix = new zA(), this.bindMatrixInverse = new zA(), this.boundingBox = null, this.boundingSphere = null;
14048
14048
  }
@@ -14213,8 +14213,8 @@ class _f extends he {
14213
14213
  return A.meshPerAttribute = this.meshPerAttribute, A.isInstancedBufferAttribute = !0, A;
14214
14214
  }
14215
14215
  }
14216
- const yo = /* @__PURE__ */ new zA(), Yw = /* @__PURE__ */ new zA(), Sh = [], Uw = /* @__PURE__ */ new ve(), xD = /* @__PURE__ */ new zA(), wl = /* @__PURE__ */ new Pe(), Cl = /* @__PURE__ */ new ui();
14217
- class ID extends Pe {
14216
+ const yo = /* @__PURE__ */ new zA(), Yw = /* @__PURE__ */ new zA(), Sh = [], Uw = /* @__PURE__ */ new ve(), xD = /* @__PURE__ */ new zA(), wl = /* @__PURE__ */ new Me(), Cl = /* @__PURE__ */ new ui();
14217
+ class ID extends Me {
14218
14218
  constructor(A, e, t) {
14219
14219
  super(A, e), this.isInstancedMesh = !0, this.instanceMatrix = new _f(new Float32Array(t * 16), 16), this.instanceColor = null, this.morphTexture = null, this.count = t, this.boundingBox = null, this.boundingSphere = null;
14220
14220
  for (let i = 0; i < t; i++)
@@ -17408,7 +17408,7 @@ class RE extends Re {
17408
17408
  const kE = new RE();
17409
17409
  class tr {
17410
17410
  constructor(A) {
17411
- this._mesh = new Pe(kE, A);
17411
+ this._mesh = new Me(kE, A);
17412
17412
  }
17413
17413
  dispose() {
17414
17414
  this._mesh.geometry.dispose();
@@ -21040,7 +21040,7 @@ class d7 {
21040
21040
  _getDummyMesh() {
21041
21041
  if (!this._dummyMesh) {
21042
21042
  const A = new si(), e = new Re();
21043
- e.setAttribute("position", new he(new Float32Array(9), 3)), this._dummyMesh = new Pe(e, A);
21043
+ e.setAttribute("position", new he(new Float32Array(9), 3)), this._dummyMesh = new Me(e, A);
21044
21044
  }
21045
21045
  return this._dummyMesh;
21046
21046
  }
@@ -53224,7 +53224,7 @@ const _n = (n) => {
53224
53224
  var A, e;
53225
53225
  for (; n.children.length > 0; )
53226
53226
  _n(n.children[0]), (A = n.children[0]) == null || A.removeFromParent();
53227
- if (n instanceof Pe)
53227
+ if (n instanceof Me)
53228
53228
  try {
53229
53229
  (e = n.geometry) == null || e.dispose();
53230
53230
  } catch {
@@ -54604,7 +54604,7 @@ class lk {
54604
54604
  let g;
54605
54605
  const y = l[f];
54606
54606
  if (d.mode === Ci.TRIANGLES || d.mode === Ci.TRIANGLE_STRIP || d.mode === Ci.TRIANGLE_FAN || d.mode === void 0)
54607
- g = r.isSkinnedMesh === !0 ? new wD(m, y) : new Pe(m, y), g.isSkinnedMesh === !0 && g.normalizeSkinWeights(), d.mode === Ci.TRIANGLE_STRIP ? g.geometry = kx(g.geometry, g2) : d.mode === Ci.TRIANGLE_FAN && (g.geometry = kx(g.geometry, cm));
54607
+ g = r.isSkinnedMesh === !0 ? new wD(m, y) : new Me(m, y), g.isSkinnedMesh === !0 && g.normalizeSkinWeights(), d.mode === Ci.TRIANGLE_STRIP ? g.geometry = kx(g.geometry, g2) : d.mode === Ci.TRIANGLE_FAN && (g.geometry = kx(g.geometry, cm));
54608
54608
  else if (d.mode === Ci.LINES)
54609
54609
  g = new Fc(m, y);
54610
54610
  else if (d.mode === Ci.LINE_STRIP)
@@ -55253,7 +55253,7 @@ function Ng(n, A = 1 / 0, e = null) {
55253
55253
  gl_FragColor = texture2D( blitTexture, vUv);
55254
55254
  #endif
55255
55255
  }`
55256
- })), ko.uniforms.blitTexture.value = n, ko.defines.IS_SRGB = n.colorSpace == ke, ko.needsUpdate = !0, Eu || (Eu = new Pe(qg, ko), Eu.frustumCulled = !1);
55256
+ })), ko.uniforms.blitTexture.value = n, ko.defines.IS_SRGB = n.colorSpace == ke, ko.needsUpdate = !0, Eu || (Eu = new Me(qg, ko), Eu.frustumCulled = !1);
55257
55257
  const t = new yt(), i = new ka();
55258
55258
  i.add(Eu), e === null && (e = Bl = new N2({ antialias: !1 }));
55259
55259
  const r = Math.min(n.image.width, A), s = Math.min(n.image.height, A);
@@ -61719,13 +61719,13 @@ function bI(n) {
61719
61719
  return Array.isArray(n) ? n[0] : n;
61720
61720
  }
61721
61721
  let DS = () => {
61722
- const n = new Pe(
61722
+ const n = new Me(
61723
61723
  new or(1, 1),
61724
61724
  Xv
61725
61725
  );
61726
61726
  return DS = () => n, n;
61727
61727
  }, ES = () => {
61728
- const n = new Pe(
61728
+ const n = new Me(
61729
61729
  new or(1, 1, 32, 1),
61730
61730
  Xv
61731
61731
  );
@@ -61759,7 +61759,7 @@ const tK = { type: "syncstart" }, iK = { type: "synccomplete" }, LS = [
61759
61759
  "orientation",
61760
61760
  "glyphGeometryDetail"
61761
61761
  );
61762
- class OS extends Pe {
61762
+ class OS extends Me {
61763
61763
  constructor() {
61764
61764
  const A = new Zj();
61765
61765
  super(A, null), this.text = "", this.anchorX = 0, this.anchorY = 0, this.curveRadius = 0, this.direction = "auto", this.font = null, this.unicodeFontsURL = null, this.fontSize = 0.1, this.fontWeight = "normal", this.fontStyle = "normal", this.lang = null, this.letterSpacing = 0, this.lineHeight = "normal", this.maxWidth = 1 / 0, this.overflowWrap = "normal", this.textAlign = "left", this.textIndent = 0, this.whiteSpace = "normal", this.material = null, this.color = null, this.colorRanges = null, this.outlineWidth = 0, this.outlineColor = 0, this.outlineOpacity = 1, this.outlineBlur = 0, this.outlineOffsetX = 0, this.outlineOffsetY = 0, this.strokeWidth = 0, this.strokeColor = xI, this.strokeOpacity = 1, this.fillOpacity = 1, this.depthOffset = 0, this.clipRect = null, this.orientation = Yg, this.glyphGeometryDetail = 1, this.sdfGlyphSize = null, this.gpuAccelerateSDF = !0, this.debugSDF = !1;
@@ -62028,7 +62028,7 @@ class gf extends Ie {
62028
62028
  }
62029
62029
  class qS extends Ie {
62030
62030
  constructor(A, e) {
62031
- super(), this.radius = A, this._text = new rK(""), this._line = new gf(void 0, !1), this._box = new Pe(), this._box.geometry = new Pf(A, A + 3e-3, 128), this._box.material = new si({
62031
+ super(), this.radius = A, this._text = new rK(""), this._line = new gf(void 0, !1), this._box = new Me(), this._box.geometry = new Pf(A, A + 3e-3, 128), this._box.material = new si({
62032
62032
  color: "#898989",
62033
62033
  side: ot
62034
62034
  }), this.position.y = e, this._box.rotateX(-Math.PI / 2), this.add(this._box), this.add(this._line), this.add(this._text);
@@ -62368,7 +62368,7 @@ class SI extends NS {
62368
62368
  const i = new Ys(this._goodsSize.width, t, this._goodsSize.length);
62369
62369
  i.translate(0, t / 2, 0);
62370
62370
  const r = new F2(i);
62371
- this._goods = new Pe(i, new Gc({
62371
+ this._goods = new Me(i, new Gc({
62372
62372
  color: "#22f",
62373
62373
  opacity: 0.2,
62374
62374
  transparent: !0
@@ -62443,7 +62443,7 @@ class MI extends Ie {
62443
62443
  }
62444
62444
  _generate(A, e, t) {
62445
62445
  this.clearAll();
62446
- const i = new Pe(
62446
+ const i = new Me(
62447
62447
  new Ys(A, t, e),
62448
62448
  new si({
62449
62449
  color: new FA("#0f5fd5"),
@@ -62525,7 +62525,7 @@ class mK extends Ie {
62525
62525
  init(A) {
62526
62526
  this._app = A, this.sizeBox.init(A), this.addEventListener("shape-key-changed", (e, t) => {
62527
62527
  this._slots.forEach((i) => i.shapeKeyChanged(e, t)), this.sizeBox.follow === e ? (this.sizeBox.generate(this._container, t), this.sizeBox.originOffset && (this._container.traverse((i) => {
62528
- i instanceof Pe && !i.userData.isDevice && !i.userData.isBracket && i.geometry.translate(this.sizeBox.originOffset - this.sizeBox.translateCache, 0, 0), i instanceof E0 && i.parent && i.parent.position.add(new O(this.sizeBox.originOffset - this.sizeBox.translateCache, 0, 0));
62528
+ i instanceof Me && !i.userData.isDevice && !i.userData.isBracket && i.geometry.translate(this.sizeBox.originOffset - this.sizeBox.translateCache, 0, 0), i instanceof E0 && i.parent && i.parent.position.add(new O(this.sizeBox.originOffset - this.sizeBox.translateCache, 0, 0));
62529
62529
  }), this.sizeBox.translateCache = this.sizeBox.originOffset, this.sizeBox.generate(this._container))) : this.sizeBox.generate(this._container);
62530
62530
  });
62531
62531
  }
@@ -62561,7 +62561,7 @@ class mK extends Ie {
62561
62561
  let i = e;
62562
62562
  t.userData[`origin_${A}`] && (i -= t.userData[`origin_${A}`]);
62563
62563
  const r = t.morphTargetDictionary[A];
62564
- t.morphTargetInfluences && (t.morphTargetInfluences[r] = i), t instanceof Pe && t.geometry.translate(0, 0, 1e-5);
62564
+ t.morphTargetInfluences && (t.morphTargetInfluences[r] = i), t instanceof Me && t.geometry.translate(0, 0, 1e-5);
62565
62565
  }), this._emitter.emit("shape-key-changed", A, e);
62566
62566
  }
62567
62567
  _generateAmr(A) {
@@ -62571,7 +62571,7 @@ class mK extends Ie {
62571
62571
  e.userData[`origin_${t}`] && (i += e.userData[`origin_${t}`]), this._shapeKeys.has(t) || this._shapeKeys.set(t, i);
62572
62572
  });
62573
62573
  }), A.traverse((e) => {
62574
- if (e instanceof Pe) {
62574
+ if (e instanceof Me) {
62575
62575
  if (e.material)
62576
62576
  if (Array.isArray(e.material))
62577
62577
  e.material.forEach((i) => {
@@ -65045,7 +65045,7 @@ class aH {
65045
65045
  window.innerWidth / window.innerHeight,
65046
65046
  0.1,
65047
65047
  1e4
65048
- ), this._container = new Dt(), this._raycaster = new qE(), this._selected = [], this._pointerDownTimeout = 0, this.lines = new Ja(new uA(-108, 0)), this._dragging = !1, this.maxSample = 1024 * 2, this.sampleCount = 0, this._usePathTracing = !1, this._fpsCache = [], this._fpsCacheMax = 20, this._emitter = new Vr(), this.sound = new SR(), this._ground = new Pe(
65048
+ ), this._container = new Dt(), this._raycaster = new qE(), this._selected = [], this._pointerDownTimeout = 0, this.lines = new Ja(new uA(-108, 0)), this._dragging = !1, this.maxSample = 1024 * 2, this.sampleCount = 0, this._usePathTracing = !1, this._fpsCache = [], this._fpsCacheMax = 20, this._emitter = new Vr(), this.sound = new SR(), this._ground = new Me(
65049
65049
  new or(100, 100),
65050
65050
  new Gc({
65051
65051
  color: new FA("#aaa"),
@@ -65081,7 +65081,7 @@ class aH {
65081
65081
  }, this.fit = () => {
65082
65082
  new ve().setFromObject(this._container);
65083
65083
  const i = this.amr.sizeBox.size.getSize(new O()), r = i.clone().multiplyScalar(0.5), s = Math.max(i.x, i.y, i.z) + Math.max(i.x, i.y), o = Math.min(i.x, i.y, i.z) + 0.5, l = this.camera.position.clone().normalize().multiplyScalar(s);
65084
- l.setY(r.y * 1.6), this._fitAnimation = new fd(this.camera.position).to(l, 600).easing(Ds.Easing.Quintic.InOut).onStart(() => {
65084
+ l.setY(s * Math.sin(30 / 180 * Math.PI)), this._fitAnimation = new fd(this.camera.position).to(l, 600).easing(Ds.Easing.Quintic.InOut).onStart(() => {
65085
65085
  this.controls.enabled = !1;
65086
65086
  }).onComplete(() => {
65087
65087
  this.controls.enabled = !0;
@@ -65183,15 +65183,22 @@ class aH {
65183
65183
  });
65184
65184
  }
65185
65185
  async addAMR(A) {
65186
- this.amr.init(this), await this.amr.load(A), this.amr.addEventListener("shape-key-changed", () => {
65187
- this.pathTracer.reset(), this.sampleCount = 0, this.pathTracer.setScene(this.scene, this.camera);
65186
+ this.amr.init(this), await this.amr.load(A), this.amr.addEventListener("shape-key-changed", (e, t) => {
65187
+ this.pathTracer.reset(), this.sampleCount = 0, this.pathTracer.setScene(this.scene, this.camera), this.overlayScene.traverse((i) => {
65188
+ if (!Object.keys(i.morphTargetDictionary || {}).includes(e))
65189
+ return;
65190
+ let r = t;
65191
+ i.userData[`origin_${e}`] && (r -= i.userData[`origin_${e}`]);
65192
+ const s = i.morphTargetDictionary[e];
65193
+ i.morphTargetInfluences && (i.morphTargetInfluences[s] = r), i instanceof Me && i.geometry.translate(0, 0, 1e-5);
65194
+ });
65188
65195
  }), this.amr.logos.forEach((e) => {
65189
65196
  this.overlayScene.add(e.target);
65190
65197
  });
65191
65198
  }
65192
65199
  generateEdges() {
65193
65200
  this._container.traverse((A) => {
65194
- if (A instanceof Pe) {
65201
+ if (A instanceof Me) {
65195
65202
  const e = A.geometry.clone(), t = BF.generate(e);
65196
65203
  let i = t.next();
65197
65204
  for (; !i.done; )
@@ -65222,7 +65229,7 @@ class aH {
65222
65229
  const A = this.renderer.domElement.parentElement;
65223
65230
  A && ((t = this._resizeObserver) == null || t.unobserve(A)), this.controls.dispose(), this.renderer.dispose(), this._composer.dispose(), this.scene.traverse((i) => {
65224
65231
  var r;
65225
- i instanceof Pe ? (i.geometry.dispose(), Array.isArray(i.material) ? i.material.forEach((s) => s.dispose()) : i.material && i.material.dispose()) : i instanceof E0 ? i.dispose() : (r = i.dispose) == null || r.call(i), i.removeFromParent();
65232
+ i instanceof Me ? (i.geometry.dispose(), Array.isArray(i.material) ? i.material.forEach((s) => s.dispose()) : i.material && i.material.dispose()) : i instanceof E0 ? i.dispose() : (r = i.dispose) == null || r.call(i), i.removeFromParent();
65226
65233
  });
65227
65234
  }
65228
65235
  }