shop-components 0.0.21 → 0.0.23

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@@ -34,7 +34,8 @@ export declare class Scene3D {
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  renderer: WebGLRenderer;
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  ptRenderer: any;
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  fsQuad: FullScreenQuad;
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- mouse: Vector2;
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+ mousePos: Vector2;
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+ mouseCoord: Vector2;
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  offset: Vector2;
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  size: Vector2;
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  private _prevSelectedObj;
@@ -99,6 +100,7 @@ export declare class Scene3D {
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  [key: string]: any;
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  }>;
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  addAMR(url: string): Promise<void>;
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+ generateSlot(m: Object3D): Slot | undefined;
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  fit: () => void;
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  select(obj: string | Object3D | Object3D[]): void;
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  appendTo(parent: HTMLElement): void;
@@ -4,6 +4,7 @@ export interface SlotItemProps {
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  }
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  export declare class SlotItem extends LitElement {
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  props: SlotItemProps;
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+ private _size;
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  static styles: import("lit").CSSResult;
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  constructor(props: SlotItemProps);
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  selected: boolean;
@@ -14,5 +15,6 @@ export declare class SlotItem extends LitElement {
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  filled: boolean;
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  slot: any;
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  onClick(e: MouseEvent): void;
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+ setSize(size?: number): void;
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  protected render(): unknown;
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  }
@@ -1,6 +1,7 @@
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  import { Object3D } from 'three';
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  import { CSS2DObject } from 'three/examples/jsm/renderers/CSS2DRenderer';
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  import EventEmitter from 'eventemitter3';
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+ import { Scene3D } from './scene';
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  export interface SlotProps {
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  name: string;
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  slot: Object3D;
@@ -10,6 +11,7 @@ export interface DeviceInfo {
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  id: string;
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  url: string;
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  logo?: string;
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+ bracketUrl?: string;
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  }
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  export declare const SLOT_EVENTS: {
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  ON_DROP: string;
@@ -24,7 +26,9 @@ export declare class Slot extends CSS2DObject {
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  private _emitter;
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  private _slotContainer;
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  private _slotUI;
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+ private _bracketSlots;
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  private _hasError;
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+ useBracket: boolean;
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  addEventListener: <T extends string | symbol>(event: T, fn: (...args: any[]) => void, context?: any) => EventEmitter<string | symbol, any>;
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  removeEventListener: <T extends string | symbol>(event: T, fn?: ((...args: any[]) => void) | undefined, context?: any, once?: boolean | undefined) => EventEmitter<string | symbol, any>;
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  private _canInstall;
@@ -34,6 +38,8 @@ export declare class Slot extends CSS2DObject {
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  get hasDevice(): boolean;
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  deviceInfo: DeviceInfo | undefined;
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  constructor(props: SlotProps);
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+ loadGlb(sglb: string): Promise<Object3D<import("three").Object3DEventMap> | undefined>;
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+ installBracket(url: string): Promise<void>;
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  install(info: DeviceInfo): Promise<void>;
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  getWP: (target: import("three").Vector3) => import("three").Vector3;
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  get device(): Object3D<import("three").Object3DEventMap> | null;
@@ -51,5 +57,6 @@ export declare class Slot extends CSS2DObject {
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  set error(hasError: boolean);
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  canInstall(c: boolean): void;
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  dispose(): void;
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+ render(app: Scene3D): void;
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  clone(recursive?: boolean): this;
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  }
@@ -1,4 +1,3 @@
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- /// <reference types="vite-env" />
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  import { PathTracingSceneGenerator } from 'three-gpu-pathtracer';
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  import { GenerateMeshBVHWorker } from './generate-mesh-bvh-worker';
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  import { Object3D } from 'three';