shipthis 0.1.44 → 0.1.45

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (90) hide show
  1. package/README.md +6 -45
  2. package/dist/{AppleBundleIdDetails-DSTNVuCE.js → AppleBundleIdDetails-Cx8k-rYB.js} +4 -4
  3. package/dist/{Command-CUAYljjP.js → Command-B2Qnw47r.js} +2 -2
  4. package/dist/{CommandGame-DpCdhjIa.js → CommandGame-C23_F55i.js} +2 -2
  5. package/dist/{Create-CrvCt5uP.js → Create-BxNeKc2r.js} +2 -2
  6. package/dist/{GameStatus-4GPzUgCD.js → GameStatus-repzSNId.js} +2 -2
  7. package/dist/{Import-BXH6fSxe.js → Import-D6J9b-XO.js} +3 -3
  8. package/dist/{JobLogTail-CNw7TQdK.js → JobLogTail-CJWxpIq5.js} +3 -3
  9. package/dist/{JobProgress-BbklmvdG.js → JobProgress-CISmKMuD.js} +3 -3
  10. package/dist/{JobStatusTable-L4wAk8Ns.js → JobStatusTable-BEOu5MgG.js} +3 -3
  11. package/dist/{ProjectCredentialsTable-BfMmJ7AU.js → ProjectCredentialsTable-DR11Mn7W.js} +2 -2
  12. package/dist/{UserCredentialsTable-081xdlb9.js → UserCredentialsTable-db4Xb8HC.js} +2 -2
  13. package/dist/{baseAppleCommand-DDQU5PTs.js → baseAppleCommand-YzhCAdUY.js} +1 -1
  14. package/dist/{baseCommand-CdsX3LS8.js → baseCommand-ClUdS6Cn.js} +120 -8
  15. package/dist/{baseGameAndroidCommand-CAQVvU3i.js → baseGameAndroidCommand-LdDRof_I.js} +2 -2
  16. package/dist/{baseGameCommand-CCyAhN-V.js → baseGameCommand-DQ6Wj-Pk.js} +43 -43
  17. package/dist/commands/apiKey/create.js +3 -3
  18. package/dist/commands/apiKey/list.js +3 -3
  19. package/dist/commands/apiKey/revoke.js +3 -3
  20. package/dist/commands/apple/apiKey/create.js +6 -6
  21. package/dist/commands/apple/apiKey/delete.js +4 -4
  22. package/dist/commands/apple/apiKey/export.js +5 -5
  23. package/dist/commands/apple/apiKey/import.js +5 -5
  24. package/dist/commands/apple/apiKey/status.js +4 -4
  25. package/dist/commands/apple/certificate/create.js +6 -6
  26. package/dist/commands/apple/certificate/delete.js +4 -4
  27. package/dist/commands/apple/certificate/export.js +5 -5
  28. package/dist/commands/apple/certificate/import.js +5 -5
  29. package/dist/commands/apple/certificate/status.js +4 -4
  30. package/dist/commands/apple/login.js +2 -2
  31. package/dist/commands/apple/status.js +3 -3
  32. package/dist/commands/dashboard.js +2 -2
  33. package/dist/commands/game/android/apiKey/connect.js +8 -8
  34. package/dist/commands/game/android/apiKey/create.js +10 -10
  35. package/dist/commands/game/android/apiKey/delete.js +4 -4
  36. package/dist/commands/game/android/apiKey/export.js +6 -6
  37. package/dist/commands/game/android/apiKey/import.js +6 -6
  38. package/dist/commands/game/android/apiKey/invite.js +3 -3
  39. package/dist/commands/game/android/apiKey/policy.js +3 -3
  40. package/dist/commands/game/android/apiKey/status.js +6 -6
  41. package/dist/commands/game/android/keyStore/create.js +7 -7
  42. package/dist/commands/game/android/keyStore/delete.js +4 -4
  43. package/dist/commands/game/android/keyStore/export.js +5 -5
  44. package/dist/commands/game/android/keyStore/import.js +8 -8
  45. package/dist/commands/game/android/keyStore/status.js +5 -5
  46. package/dist/commands/game/android/status.js +2 -2
  47. package/dist/commands/game/build/download.js +3 -3
  48. package/dist/commands/game/build/list.js +4 -4
  49. package/dist/commands/game/create.js +2 -2
  50. package/dist/commands/game/details.js +3 -3
  51. package/dist/commands/game/export.js +2 -2
  52. package/dist/commands/game/ios/app/addTester.js +4 -4
  53. package/dist/commands/game/ios/app/create.js +3 -3
  54. package/dist/commands/game/ios/app/status.js +6 -6
  55. package/dist/commands/game/ios/app/sync.js +4 -4
  56. package/dist/commands/game/ios/profile/create.js +9 -7
  57. package/dist/commands/game/ios/profile/delete.js +4 -4
  58. package/dist/commands/game/ios/profile/export.js +5 -5
  59. package/dist/commands/game/ios/profile/import.js +5 -5
  60. package/dist/commands/game/ios/profile/status.js +6 -6
  61. package/dist/commands/game/ios/status.js +8 -8
  62. package/dist/commands/game/ios/wizard.js +3 -3
  63. package/dist/commands/game/job/list.js +3 -3
  64. package/dist/commands/game/job/status.js +6 -6
  65. package/dist/commands/game/list.js +3 -3
  66. package/dist/commands/game/ship.js +8 -8
  67. package/dist/commands/game/status.js +5 -5
  68. package/dist/commands/game/wizard.js +15 -15
  69. package/dist/commands/internal/fastlane.js +2 -2
  70. package/dist/commands/internal/readme.js +2 -2
  71. package/dist/commands/login.js +2 -2
  72. package/dist/commands/status.js +3 -3
  73. package/dist/commands/util/android-build-method.js +2 -2
  74. package/dist/commands/util/glass.js +1 -1
  75. package/dist/{export-4rGFZrzT.js → export-Dq53OG06.js} +1 -1
  76. package/dist/{import-C9i4RAW6.js → import-CPAFgZO5.js} +1 -1
  77. package/dist/{index-B-7dXz3a.js → index-B-5yl-9h.js} +5 -5
  78. package/dist/{index-DBy7ImFs.js → index-BMdQLpAh.js} +1 -1
  79. package/dist/{index-CQKTbsum.js → index-ZQyiwS8O.js} +4 -4
  80. package/dist/{upload-DWm3upu4.js → upload-BfWRd6ss.js} +1 -1
  81. package/dist/{useAppleApp-B0I5eZYx.js → useAppleApp-BZ1YvB2M.js} +1 -1
  82. package/dist/{useAppleBundleId-D4Uk-B7k.js → useAppleBundleId-CVBg5V7b.js} +1 -1
  83. package/dist/{useAppleProfiles-YAcyvQa0.js → useAppleProfiles-BPZwJoCh.js} +1 -1
  84. package/dist/{useGoogleStatus-CMZyzdD6.js → useGoogleStatus-TpGFvpk5.js} +2 -2
  85. package/dist/{useProjectCredentials-8rTRb2Y7.js → useProjectCredentials-Dv0DF2rA.js} +2 -2
  86. package/dist/{useWebSocket-CFc1M_mq.js → useWebSocket-Bj5fQveo.js} +1 -1
  87. package/docs/game/ios/app.md +11 -14
  88. package/npm-shrinkwrap.json +4358 -1535
  89. package/oclif.manifest.json +1 -1
  90. package/package.json +13 -10
@@ -1,7 +1,7 @@
1
1
  import { Flags } from '@oclif/core';
2
2
  import 'node:fs';
3
3
  import 'axios';
4
- import { B as BaseCommand, i as isGradleBuildEnabled, s as setGradleBuildEnabled } from '../../baseCommand-CdsX3LS8.js';
4
+ import { B as BaseCommand, i as isGradleBuildEnabled, s as setGradleBuildEnabled } from '../../baseCommand-ClUdS6Cn.js';
5
5
  import 'luxon';
6
6
  import 'react/jsx-runtime';
7
7
  import 'ink';
@@ -24,7 +24,7 @@ import 'string-length';
24
24
  import 'strip-ansi';
25
25
  import 'open';
26
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  import '@inkjs/ui';
27
- import '../../baseGameCommand-CCyAhN-V.js';
27
+ import '../../baseGameCommand-DQ6Wj-Pk.js';
28
28
  import 'marked';
29
29
  import 'marked-terminal';
30
30
  import 'qrcode';
@@ -1,4 +1,4 @@
1
- import { B as BaseCommand } from '../../baseCommand-CdsX3LS8.js';
1
+ import { B as BaseCommand } from '../../baseCommand-ClUdS6Cn.js';
2
2
  import { Flags, Args } from '@oclif/core';
3
3
  import * as fs from 'node:fs';
4
4
  import * as path from 'node:path';
@@ -1,6 +1,6 @@
1
1
  import * as fs from 'node:fs';
2
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  import axios from 'axios';
3
- import { p as API_URL, q as getAuthedHeaders } from './baseCommand-CdsX3LS8.js';
3
+ import { p as API_URL, q as getAuthedHeaders } from './baseCommand-ClUdS6Cn.js';
4
4
 
5
5
  async function exportCredential({ credentialId, projectId, zipPath }) {
6
6
  const headers = getAuthedHeaders();
@@ -1,6 +1,6 @@
1
1
  import { promises } from 'node:fs';
2
2
  import axios from 'axios';
3
- import { p as API_URL, q as getAuthedHeaders } from './baseCommand-CdsX3LS8.js';
3
+ import { p as API_URL, q as getAuthedHeaders } from './baseCommand-ClUdS6Cn.js';
4
4
 
5
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  async function getNewImportTicket(projectId) {
6
6
  const url = projectId ? `${API_URL}/projects/${projectId}/credentials/import/url` : `${API_URL}/credentials/import/url`;
@@ -8,22 +8,22 @@ import 'node:path';
8
8
  import 'node:readline';
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  import 'node:url';
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  import 'readline-sync';
11
- import { q as getAuthedHeaders, p as API_URL, a6 as castObjectDates, I as queryClient, S as revokePolicy, R as enforcePolicy, P as Platform, C as CredentialsType, O as getGoogleStatus, c as getShortDate } from './baseCommand-CdsX3LS8.js';
11
+ import { q as getAuthedHeaders, p as API_URL, a6 as castObjectDates, I as queryClient, S as revokePolicy, R as enforcePolicy, P as Platform, C as CredentialsType, O as getGoogleStatus, c as getShortDate } from './baseCommand-ClUdS6Cn.js';
12
12
  import axios from 'axios';
13
13
  import 'isomorphic-git';
14
14
  import '@oclif/core';
15
15
  import { useQuery, useMutation, useQueryClient } from '@tanstack/react-query';
16
16
  import 'luxon';
17
- import { k as cacheKeys, i as GameContext, t as useSafeInput, M as Markdown } from './baseGameCommand-CCyAhN-V.js';
17
+ import { k as cacheKeys, i as GameContext, t as useSafeInput, M as Markdown } from './baseGameCommand-DQ6Wj-Pk.js';
18
18
  import 'fast-glob';
19
19
  import 'uuid';
20
20
  import 'socket.io-client';
21
21
  import 'fullscreen-ink';
22
22
  import 'stream';
23
23
  import 'yazl';
24
- import { u as useWebSocket } from './useWebSocket-CFc1M_mq.js';
25
- import { u as useProjectCredentials } from './useProjectCredentials-8rTRb2Y7.js';
26
- import { u as useGoogleStatus } from './useGoogleStatus-CMZyzdD6.js';
24
+ import { u as useWebSocket } from './useWebSocket-Bj5fQveo.js';
25
+ import { u as useProjectCredentials } from './useProjectCredentials-Dv0DF2rA.js';
26
+ import { u as useGoogleStatus } from './useGoogleStatus-TpGFvpk5.js';
27
27
  import 'string-length';
28
28
  import 'strip-ansi';
29
29
  import 'open';
@@ -1,5 +1,5 @@
1
1
  import axios from 'axios';
2
- import { p as API_URL, q as getAuthedHeaders, H as castArrayObjectDates } from './baseCommand-CdsX3LS8.js';
2
+ import { p as API_URL, H as castArrayObjectDates, q as getAuthedHeaders } from './baseCommand-ClUdS6Cn.js';
3
3
  import 'node:fs';
4
4
 
5
5
  async function getUserCredentials(pageSize = 100) {
@@ -12,16 +12,16 @@ import 'readline-sync';
12
12
  import 'luxon';
13
13
  import 'axios';
14
14
  import 'isomorphic-git';
15
- import { a3 as getShortAuthRequiredUrl, a7 as getGoogleAuthUrl, W as WEB_URL } from './baseCommand-CdsX3LS8.js';
15
+ import { a3 as getShortAuthRequiredUrl, a7 as getGoogleAuthUrl, W as WEB_URL } from './baseCommand-ClUdS6Cn.js';
16
16
  import '@oclif/core';
17
17
  import '@tanstack/react-query';
18
18
  import 'fast-glob';
19
19
  import 'uuid';
20
20
  import 'socket.io-client';
21
- import { u as useGoogleStatus } from './useGoogleStatus-CMZyzdD6.js';
22
- import { u as useWebSocket } from './useWebSocket-CFc1M_mq.js';
21
+ import { u as useGoogleStatus } from './useGoogleStatus-TpGFvpk5.js';
22
+ import { u as useWebSocket } from './useWebSocket-Bj5fQveo.js';
23
23
  import 'fullscreen-ink';
24
- import { i as GameContext, t as useSafeInput, M as Markdown } from './baseGameCommand-CCyAhN-V.js';
24
+ import { i as GameContext, t as useSafeInput, M as Markdown } from './baseGameCommand-DQ6Wj-Pk.js';
25
25
  import 'stream';
26
26
  import 'yazl';
27
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  import 'string-length';
@@ -1,5 +1,5 @@
1
1
  import axios from 'axios';
2
- import { p as API_URL, q as getAuthedHeaders } from './baseCommand-CdsX3LS8.js';
2
+ import { p as API_URL, q as getAuthedHeaders } from './baseCommand-ClUdS6Cn.js';
3
3
 
4
4
  async function getNewUploadTicket(projectId = null) {
5
5
  const url = projectId ? `${API_URL}/projects/${projectId}/credentials/url` : `${API_URL}/credentials/url`;
@@ -1,5 +1,5 @@
1
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  import { useQuery } from '@tanstack/react-query';
2
- import { f as App } from './baseCommand-CdsX3LS8.js';
2
+ import { f as App } from './baseCommand-ClUdS6Cn.js';
3
3
 
4
4
  const queryAppleApp = async ({ ctx, iosBundleId }) => {
5
5
  if (!iosBundleId) {
@@ -1,5 +1,5 @@
1
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  import { useQuery } from '@tanstack/react-query';
2
- import { e as BundleId, r as getGodotProjectCapabilities, P as Platform, G as GODOT_CAPABILITIES, t as CapabilityType } from './baseCommand-CdsX3LS8.js';
2
+ import { e as BundleId, r as getGodotProjectCapabilities, P as Platform, G as GODOT_CAPABILITIES, t as CapabilityType } from './baseCommand-ClUdS6Cn.js';
3
3
 
4
4
  async function getBundleIdCapabilities(bundleId) {
5
5
  const current = await bundleId.getBundleIdCapabilitiesAsync();
@@ -1,6 +1,6 @@
1
1
  import { useQuery } from '@tanstack/react-query';
2
2
  import { DateTime } from 'luxon';
3
- import { c as getShortDate, n as Profile, o as ProfileType } from './baseCommand-CdsX3LS8.js';
3
+ import { c as getShortDate, n as Profile, o as ProfileType } from './baseCommand-ClUdS6Cn.js';
4
4
  import 'node:crypto';
5
5
  import 'node:fs';
6
6
  import 'node:path';
@@ -1,6 +1,6 @@
1
1
  import { useQuery } from '@tanstack/react-query';
2
- import { O as getGoogleStatus } from './baseCommand-CdsX3LS8.js';
3
- import { k as cacheKeys } from './baseGameCommand-CCyAhN-V.js';
2
+ import { O as getGoogleStatus } from './baseCommand-ClUdS6Cn.js';
3
+ import { k as cacheKeys } from './baseGameCommand-DQ6Wj-Pk.js';
4
4
 
5
5
  const useGoogleStatus = () => useQuery({
6
6
  queryFn: getGoogleStatus,
@@ -1,7 +1,7 @@
1
1
  import { useQuery } from '@tanstack/react-query';
2
2
  import axios from 'axios';
3
- import { c as getShortDate, q as getAuthedHeaders, p as API_URL, H as castArrayObjectDates } from './baseCommand-CdsX3LS8.js';
4
- import { k as cacheKeys, g as getShortUUID } from './baseGameCommand-CCyAhN-V.js';
3
+ import { c as getShortDate, q as getAuthedHeaders, p as API_URL, H as castArrayObjectDates } from './baseCommand-ClUdS6Cn.js';
4
+ import { k as cacheKeys, g as getShortUUID } from './baseGameCommand-DQ6Wj-Pk.js';
5
5
 
6
6
  async function queryProjectCredentials({
7
7
  projectId,
@@ -1,6 +1,6 @@
1
1
  import { useEffect } from 'react';
2
2
  import { io } from 'socket.io-client';
3
- import { K as WS_URL, L as getAuthToken } from './baseCommand-CdsX3LS8.js';
3
+ import { K as WS_URL, L as getAuthToken } from './baseCommand-ClUdS6Cn.js';
4
4
 
5
5
  function useWebSocket(listeners = []) {
6
6
  const log = () => {
@@ -94,24 +94,21 @@ EXAMPLES
94
94
 
95
95
  #### Description
96
96
 
97
- Synchronies the Apple App "BundleId" with the capabilities from the local project.
97
+ Synchronizes the Apple App **Bundle ID** with the capabilities defined in your Godot iOS export preset.
98
98
 
99
- This command will read your **export_presets.cfg** file and determine which capabilities
100
- to enable in the Apple Developer Portal.
99
+ This command reads your **export_presets.cfg** (iOS preset) and enables or disables the corresponding capabilities on the Bundle ID in the Apple Developer Portal.
101
100
 
102
- Currently, only the following permissions are supported:
101
+ **Godot options that are synced**
103
102
 
104
- - **Access WiFi**
105
- - **Push Notifications**
103
+ | Godot option | Synced as | Notes |
104
+ | --- | --- | --- |
105
+ | capabilities/access_wifi | [Access WiFi](https://developer.apple.com/documentation/bundleresources/entitlements) | |
106
+ | entitlements/increased_memory_limit | [Increased Memory Limit](https://developer.apple.com/documentation/bundleresources/entitlements/com.apple.developer.kernel.increased-memory-limit) | |
107
+ | entitlements/game_center | [Game Center](https://developer.apple.com/documentation/bundleresources/entitlements/com.apple.developer.game-center) | |
108
+ | entitlements/push_notifications | [Push Notifications](https://developer.apple.com/documentation/bundleresources/entitlements/aps-environment) | Production or Development; or legacy **capabilities/push_notifications** (true). Sets aps-environment / APNS. |
109
+ | entitlements/additional | [Entitlements](https://developer.apple.com/documentation/bundleresources/entitlements) (parsed) | Known entitlement keys (e.g. `com.apple.developer.applesignin` for Sign in with Apple) are synced. Unknown keys remain in your app’s entitlements only. |
106
110
 
107
- :::warning
108
-
109
- If your game uses other capabilities or if you are using plugins to enable certain
110
- features such as **GPS** or **file access**, please get in touch so that we can work with you.
111
-
112
- **ShipThis is still in beta and we need your help to improve it.**
113
-
114
- :::
111
+ **Not synced:** Other export options (e.g. `capabilities/additional`, `capabilities/performance_gaming_tier`) only affect the exported app; they are not synced to the Bundle ID.
115
112
 
116
113
  :::tip
117
114
  You do not need to have an **export_presets.cfg** file in your game directory.