shipthis 0.1.24 → 0.1.26

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -23,11 +23,35 @@
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  </picture>
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  </p>
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- ---
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  > [!IMPORTANT]
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  > ShipThis is in open beta. While in beta, it is completely free to use.
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+ ---
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+
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+
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+ <details>
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+ <summary><strong>Watch: Set up ShipThis for iOS</strong></summary>
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+ <p align="center">
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+ <a href="https://www.youtube.com/watch?v=ijTUFVk1duw" target="_blank">
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+ <img src="https://img.youtube.com/vi/ijTUFVk1duw/0.jpg" alt="Watch the iOS setup video" width="640" height="480">
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+ </a>
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+ </p>
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+ </details>
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+ <details>
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+ <summary><strong>Watch: Set up ShipThis for Android</strong></summary>
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+ <p align="center">
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+ <picture>
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+ <img height="431" width="672" alt="ShipThis Command - Android Wizard - published game" src="docs/assets/wizard-android-existingx0.5.gif">
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+ </picture>
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+ </p>
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+ </details>
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+
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  ## ❓ Why use ShipThis?
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  - **✅ Always a free tier** – Enough usage for most solo devs.
@@ -73,21 +97,6 @@ Next, run the [wizard command](https://shipth.is/docs/reference/game/wizard) to
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  shipthis game wizard android
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  ```
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- <details>
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- <summary>Watch: Android wizard run for a published Google Play game</summary>
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-
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- <p align="center">
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- <picture>
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- <img height="431" width="672" alt="ShipThis Command - Android Wizard - published game" src="docs/assets/wizard-android-existingx0.5.gif">
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- </picture>
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- </p>
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- The wizard will ask if you would like to import an existing Keystore. You will need the password and path to the JKS file.
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- If your game is already published on Google Play, the wizard will skip the initial build upload step. Once you have connected ShipThis with Google, the wizard will be able to determine if the game exists in Google Play.
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- </details>
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  ### Set up an iOS game
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  ```bash
Binary file
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "shipthis",
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  "description": "ShipThis manages building and uploading your Godot games to the App Store and Google Play.",
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- "version": "0.1.24",
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+ "version": "0.1.26",
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  "author": "Hello Invent Ltd",
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  "bin": {
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  "shipthis": "./bin/run.js"
package/bin/readme.sh DELETED
@@ -1,15 +0,0 @@
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- #!/bin/bash
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-
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- scriptDir="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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-
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- cd $scriptDir/..
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-
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- # We want to avoid overwriting the docs we have manually written
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-
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- bin/dev.js internal readme docs/ -d 2 --only docs/game --notDryRun --overWrite
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- bin/dev.js internal readme docs/ -d 2 --only docs/apple/apiKey --notDryRun --overWrite
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- bin/dev.js internal readme docs/ -d 2 --only docs/apple/certificate --notDryRun --overWrite
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- bin/dev.js internal readme docs/ -d 2 --only docs/login.md --notDryRun --overWrite
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- bin/dev.js internal readme docs/ -d 2 --only docs/status.md --notDryRun --overWrite
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- bin/dev.js internal readme docs/ -d 2 --only docs/dashboard.md --notDryRun --overWrite
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- bin/dev.js internal readme docs/ -d 2 --only docs/help.md --notDryRun --overWrite